Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Gaz Taylor

The Shadespire News and Rumour Thread

Recommended Posts

Think I read something about the troll just wanting to find somewhere to sleep... would be cool if it inspired simply by being the target of an attack (regardless of damage suffered or not), as it just goes nuts at anybody interrupting its sleep ?

Share this post


Link to post
Share on other sites
1 hour ago, Tutenkharnage said:

I’m thinking 8, honestly. 

The problem with this is that you can boost him up by +5 wounds very easily in the current card pool so an  8 wound character is really a 13 wound character.

That's a bit high.

Share this post


Link to post
Share on other sites
10 minutes ago, Zimagic said:

The problem with this is that you can boost him up by +5 wounds very easily in the current card pool so an  8 wound character is really a 13 wound character.

That's a bit high.

If you did 1 damage every single one of your activations in a game, you could only do 12.

Of course, you can do more than 1 damage in an activation, but I still think anything with 8+ wounds is demanding over half your activations per game to just trying to kill 1 model.

I am hoping 6 wounds is the highest we see on any single model in Warhammer Underworlds.

Edited by Choombatta

Share this post


Link to post
Share on other sites
1 hour ago, Zimagic said:

The problem with this is that you can boost him up by +5 wounds very easily in the current card pool so an  8 wound character is really a 13 wound character.

That's a bit high.

But that’s also movement zero in most cases.

Share this post


Link to post
Share on other sites

I could see a special rule, such as native -1 damage every time he takes damage, to a minimim of 1. The trick is describing him without OVERdescribing him. Guess we’ll see, but I’m certain it will be pretty much impossible for anyone to one-shot him without, like, at least four cards. If he’s the centerpiece, I don’t expect a critical hit from a Shadeglass Dagger, Twist the Knife, and Trap to put him out of action. 

Share this post


Link to post
Share on other sites
8 hours ago, Tutenkharnage said:

I could see a special rule, such as native -1 damage every time he takes damage, to a minimim of 1. The trick is describing him without OVERdescribing him. Guess we’ll see, but I’m certain it will be pretty much impossible for anyone to one-shot him without, like, at least four cards. If he’s the centerpiece, I don’t expect a critical hit from a Shadeglass Dagger, Twist the Knife, and Trap to put him out of action. 

They'd solve a lot of that by just creating a second "season" format and let him adapt in the "open" format. None of those cards (bar Pit Trap standing in for Trap) are available in Nightvault.

Share this post


Link to post
Share on other sites

He's a Troll, so regeneration would be key.

I'd be betting 6 wounds and something like regaining X wounds at the start of a round for every hammer he rolls, throwing X dice.. possibly in the vicinity of 4 dice.

That means he can be killed in a single round if focussed, but also has the potential to be around for awhile.

Edited by froo

Share this post


Link to post
Share on other sites

Those models are gorgeous. I’m going to guess three fighter with 3 Wounds apiece and another three (including the dog) with 2. 

Share this post


Link to post
Share on other sites
14 minutes ago, Tutenkharnage said:

Those models are gorgeous. I’m going to guess three fighter with 3 Wounds apiece and another three (including the dog) with 2. 

Yes they are better than i would have hoped for. Love the one with the sword he looks so much better thenhen does on the art . The one with the axe is good i had a head swap in mind for him but thought it might npt fit the pose he had on the art but now it might actually be perfect for what i had in mind. The others are great aswell the archer and the dog or leopard? Are a nice bonus. 

Share this post


Link to post
Share on other sites

I'm so hyped for Godsworn, when all the Warbands were revealed for this coming season these are the guys I most wanted and glad to see the models look cool. Going to have some fun with these guys. Hopefully they're not out until the New Year so I can finish painting all the current Nightvault releases. 

  • Like 1

Share this post


Link to post
Share on other sites

Im just wondering when we'll start seeing INNATE ploys and abilities for non-magic dice rolls.

I'm guessing the Troggoth will be one - given it's billed as the workhorse, I'm wondering if it might have Innate (Block) or something to represent resilience.

If there's a card coming that gives a Universal Innate upgrade for attacks that will shift units on its own...

Share this post


Link to post
Share on other sites
1 hour ago, zombiepiratexxx said:

I'm so hyped for Godsworn, when all the Warbands were revealed for this coming season these are the guys I most wanted and glad to see the models look cool. Going to have some fun with these guys. Hopefully they're not out until the New Year so I can finish painting all the current Nightvault releases. 

Had the same thought, I still have plenty of minis on my table, but the minis are simply great! Just carved the moldlines off the darkoath champ yesterday. The look is so 80`s high fantasy Conan esque...I really hope they keep this look, as it makes the AoS world kind of easier to grip.

 

By the way, a friend of mine has taken a look at what`s in the organised play box. Not sure if this is actually news, but I`ve seen it the first time, so if you haven`t seen it yet too, you can take a look here:

https://www.chaosbunker.de/en/2018/11/06/warhammer-underworlds-organised-play-2018/

 

Share this post


Link to post
Share on other sites

Eagerly waiting for Godsworn.

Think we can expect a Darkoath army later on no?

Edited by Sete

Share this post


Link to post
Share on other sites

I kinda like  the idea of multiple tribes gathering to form an Army and the dark oath forfill a part of this. Would love if they are able to form a full army ofcourse. But i think regular old Chaos Warriors should never be pushed out. They r the T800 off Chaos. But maybe they should give the marauders a model update. Wouldn't it be  more impressive if there were lots of barbarian tribes enslaved instead off ... just this 1 tribe... the others said no

Share this post


Link to post
Share on other sites

Preview of the December issue of White Dwarf is up, and it comes with "A super-sized Chaos Gargant card for Warhammer Underworlds" and rules for "A fun multiplayer game variant for Warhammer Underworlds: Nightvault that pits 2-4 players against a formidable Chaos Gargant".

So that's a fantastically flimsy excuse to buy a large model that  I've had my eye on for a while but has no relation to any army that I currently collect...

WDPreviewNovember-Nov30-P118-Content.jpg

Share this post


Link to post
Share on other sites
Just now, JPjr said:

Preview of the December issue of White Dwarf is up, and it comes with "A super-sized Chaos Gargant card for Warhammer Underworlds" and rules for "A fun multiplayer game variant for Warhammer Underworlds: Nightvault that pits 2-4 players against a formidable Chaos Gargant".

So that's a fantastically flimsy excuse to buy a large model that  I've had my eye on for a while but has no relation to any army that I currently collect...

WDPreviewNovember-Nov30-P118-Content.jpg

Can't wait to see the rules!!! 

Share this post


Link to post
Share on other sites

so, 26,32 and, I guess, 40 wounds (I assume depending on whether you're playing against 1,2, or 3 warbands), and it inspires when it goes under half its total.

WDPreviewNovember-Nov30-FreeGifts-2-Content.jpg

Edited by JPjr

Share this post


Link to post
Share on other sites
2 hours ago, JPjr said:

So that's a fantastically flimsy excuse to buy a large model that  I've had my eye on for a while but has no relation to any army that I currently collect...

Yeah, I definitely didn’t need a Gargant before now.

Hope this means we’ll see future White Dwarf expansions too.

  • Like 1

Share this post


Link to post
Share on other sites

I wondered if they'll add some sort of PvE content. I'd prefer some sort of new content, a new board where two or more teams need to enter a vault and fight the petitioners, golems and a final boss, perhaps the board could also have a deck of cards to play against the players. 

I like the add on but would prefer a more serious addition to the game. 

  • Like 1

Share this post


Link to post
Share on other sites

Ok, here' s the rules parsed into easier steps:

 

If he’s not on guard,  he goes on guard. End turn.

 

If he is on guard, players determine who controls him. Player with no figs controls him or a dice roll determines the controller.

1.) He may “kick” an adjacent figure of the controller’s choice (1 damage + 1 push)

2.) He “moves” twice.

a)       If he cannot move, he Bellows (1 damage to each other fig) and ends turn.

b)      If he can move, once he has finished moving, if there’s a figurine in range he chooses an attack, resolves it and ends turn.

c)       If he can move, once he has finished moving, if there’s no fighter in range and he’s not inspired, roll 4 def dice and heal = number of Shields & Crits and ends turn.

d)      If he can move, once he has finished moving, if there’s no fighter in range and he is inspired, he Bellows (1 damage to each other fig) and ends turn.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...