Sadysaneto Posted September 20, 2018 Share Posted September 20, 2018 23 minutes ago, Tutenkharnage said: If that green warband of spindly people wasn’t elves, what was it? Sylvaneth. Quote Link to comment Share on other sites More sharing options...
Tutenkharnage Posted September 20, 2018 Share Posted September 20, 2018 34 minutes ago, Sadysaneto said: Sylvaneth. Wood Elves are still elves, I don’t care what GW calls them now ? 2 Quote Link to comment Share on other sites More sharing options...
Easygrin Posted September 20, 2018 Share Posted September 20, 2018 So... no nurgle no Bonesplitterz no Dark aelves no Slaanesh no deepkin no gor beastmen was hoping for epic posed Gor and a Minotaur no more of the older races no wanderers guess the half aelf half rotten tree things are 25% ael ves 75% bark kinda like them though love the Dark Oath group I like the goblins I don't like the mushroom Trol and in not sure about the overlords. Kinda excited and disappointed mostly disapdisappointed cause there are no nurgle but really happy with the Dark Oath they really look Conan&Red Sonya might change the hairstyles and do a headswap here and there but i love the Dark oaths Quote Link to comment Share on other sites More sharing options...
Future Posted September 20, 2018 Share Posted September 20, 2018 I'm really really happy with the warbands. It's nice to see such unique forces being added to the game. They have really done a great job with Shadespire offering a plethora of choices to players. It really is my favorite GW game. Quote Link to comment Share on other sites More sharing options...
Tutenkharnage Posted September 21, 2018 Share Posted September 21, 2018 3 hours ago, Easygrin said: So... no nurgle no Bonesplitterz no Dark aelves no Slaanesh no deepkin no gor beastmen was hoping for epic posed Gor and a Minotaur Season 3, perhaps? Quote Link to comment Share on other sites More sharing options...
ReynakZhen Posted September 21, 2018 Share Posted September 21, 2018 8 hours ago, Tutenkharnage said: If that green warband of spindly people wasn’t elves, what was it? Sylvaneth aren't Aelves, they're tree spirits. 1 Quote Link to comment Share on other sites More sharing options...
Desidus Posted September 21, 2018 Share Posted September 21, 2018 Rip no Dark Elves, no Nurgle. I think mlre inportantly though. Wheres the free guild representation! Quote Link to comment Share on other sites More sharing options...
Dirtnaps Posted September 21, 2018 Share Posted September 21, 2018 31 minutes ago, Desidus said: Rip no Dark Elves, no Nurgle. I think mlre inportantly though. Wheres the free guild representation! Especially since they're mentioned in the novel, it would have been perfect Quote Link to comment Share on other sites More sharing options...
zedatkinszed Posted September 21, 2018 Share Posted September 21, 2018 (edited) A pity about the lack of DoK but given Season 2's theme I kinda get it. Overall I'm happy with the warbands that were revealed. Not just for Underworlds but for AOS proper! There's also an interesting thing with the Order releases (excluding the storm casts) we had Fyrelayers last season and we'll get Sylvaneth and KO this season. Unless I'm mistaken that's the exact order that they were released in for AOS. The same with the Choas God warbands, we had Khorne last season and Tzeentch this one. If this is right then we should get DOK and Idoneth, along with Nurgle in Season 3. Edited September 21, 2018 by zedatkinszed 3 Quote Link to comment Share on other sites More sharing options...
Biboune Posted September 22, 2018 Share Posted September 22, 2018 The good point is there won't be 2 stormcast bands and 2 Khorne (or other god) bands. Undeads, humans, green skins, elves, dwarves, chaos and monsters: every major fantasy species has his band. The first season has his flaws but I enjoyed it, I hope season 2 will be better. Moreover, I am waiting for the goblin band: the models can be great like the SGs or the skavens were. For the moment, I don't think I'ill buy most of the warband as I did for Shadespire but I'll keep an eye on Nightvault. 1 Quote Link to comment Share on other sites More sharing options...
Desidus Posted September 22, 2018 Share Posted September 22, 2018 So I had the opportunity to unbox Nightvault at my LGS today. No new universal cards. The only new ploys usable by Season 1 have already been leaked. Theres additional copies of great fortitude and great speed. As well as two copies of Lucky charm (upgrade that is discarded if it succeeds or fails, chance to 'dispel' or 'deny' an enemy spell). In regards to support for Season 1 warbands, it's thoroughly underwhelming. Both Nighthaunt and Wizardcast have the potential to be fairly strong. With Nighthaunt having 3 gambit cards (new name for ploy, upgrade and spell cards) that allow them to redeploy fighters on any starting hex. Varclav has an upgrade that grants an additional glory point when he slays a fighter. Briar queen has an upgrade that uses her whip as a rope, and pulls the fighter she's targeted up to two hexes towards her. Nighthaunt have no way of coming back into action like SepGuard. Stormcast have a bucketload more spell cards. Both decks have 3 score immediately faction specific cards, with some easier to achieve than others. Quote Link to comment Share on other sites More sharing options...
Tutenkharnage Posted September 22, 2018 Share Posted September 22, 2018 @Desidus Thanks for the info! Just to be clear, upgrades do not count as gambits; only ploys and spells do. Quote Link to comment Share on other sites More sharing options...
ogmaadn Posted September 22, 2018 Share Posted September 22, 2018 (edited) Just preordered my copy of Nightvault, so excited about a new season and the upcoming warbands! What do you think about Season 1 warbands? First I was afraid that they would become totally outclassed and not competitive given the lack of new mechanics such as spells. However, considering that some of the new warbands won't have spells either (i.e. KO), I hope some of the old warbands still remain top tier, or at least sort of playable on the competitive scene. I'm still afraid they might be a bit outdated compared to the new ones, but 'Id be happy if they just remain competitive enough... Edited September 22, 2018 by ogmaadn Quote Link to comment Share on other sites More sharing options...
Easygrin Posted September 22, 2018 Share Posted September 22, 2018 Seems like the new teams all do have casters maybe not the dwarfs and the Troll? Quote Link to comment Share on other sites More sharing options...
ogmaadn Posted September 22, 2018 Share Posted September 22, 2018 Yep, and maybe Darkoath won't have casters as well? Quote Link to comment Share on other sites More sharing options...
Easygrin Posted September 23, 2018 Share Posted September 23, 2018 They do i think the big lady in the background art is casting something I thought. Quote Link to comment Share on other sites More sharing options...
Carnelian Posted September 23, 2018 Share Posted September 23, 2018 I'd be shocked if the dwarfs had a caster. I imagine they'll just have big guns Quote Link to comment Share on other sites More sharing options...
Dirtnaps Posted September 23, 2018 Share Posted September 23, 2018 (edited) 52 minutes ago, Carnelian said: I'd be shocked if the dwarfs had a caster. I imagine they'll just have big guns Or their version of a Runelord or something like it. I reckon they'll probably get aether fueled grenades or something along those lines but. Edited September 23, 2018 by Dirtnaps Quote Link to comment Share on other sites More sharing options...
Carnelian Posted September 23, 2018 Share Posted September 23, 2018 45 minutes ago, Dirtnaps said: Or their version of a Runelord or something like it. I reckon they'll probably get aether fueled grenades or something along those lines but. They'll probably get something like they have in aos where they can fire their harpoon guns and use them to redploy Quote Link to comment Share on other sites More sharing options...
Gash Bauer Posted September 25, 2018 Share Posted September 25, 2018 I might be a bit out of the loop regarding announcements to rules changes, but today's WC article on the old 8 warbands just stated this in the Sepulchral Guard section. In practice, this means that when you bring back a Sepulchral Guard fighter from the dead, they have no tokens – meaning they’re free to act again as you wish. I think this is a great change for not only them but the skaven too. Quote Link to comment Share on other sites More sharing options...
SirSolomon Posted September 25, 2018 Share Posted September 25, 2018 Does the same rule apply to Spiteclaw's swarm? Quote Link to comment Share on other sites More sharing options...
Gash Bauer Posted September 25, 2018 Share Posted September 25, 2018 The article implied that it was a change to the core rules if I read it correctly! Quote Link to comment Share on other sites More sharing options...
SirSolomon Posted September 25, 2018 Share Posted September 25, 2018 Sepulchral guard needs it, don't think the skaven needs it that much. A surprise indeed, but a welcome one. Quote Link to comment Share on other sites More sharing options...
Gash Bauer Posted September 25, 2018 Share Posted September 25, 2018 Another interesting note came from the Garrek's Reaver's section, totally shutting down spells via a card that normally dealt with the traditional attack die is very cool. 1 Quote Link to comment Share on other sites More sharing options...
Daveman Posted September 25, 2018 Share Posted September 25, 2018 Unless there's some detail in the rules we've yet to see, I'm a little sad to hear that the spells appear to essentially be power cards that rely on dice results. I've avoided those cards so far in Shadespire. Granted in this case if you have a caster with 2+ skill you're rolling more than 1 die so you've got better odds of getting a good result, but it still gives me pause. Quote Link to comment Share on other sites More sharing options...
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