themortalgod Posted July 31, 2017 Share Posted July 31, 2017 So been thinking about another way to run TKs that offers a different playstyle than typical TK play which has mostly been Settra launching some sort of super powered unit like Necro Knights. I doubt this list will be highly powerful but I'm hoping it can give most casual opponents and interesting run for their money. High Queen Khalida (120) - General Necrotect (100) Tomb Herald (100) - Artefact: Cursed Book 20 x Skeleton Archers (200) 20 x Skeleton Archers (200) 10 x Skeleton Warriors (80) - Ancient Spears and Tomb Shields 5 x Skeleton Horse Archers (140) 5 x Skeleton Horse Archers (140) 3 x Skeleton Chariots (140) 2 x Tomb Scorpions (160) 3 x Ushabti (120) -Ritual Blade Stave 5 x Skeleton Horsemen (100) 2 x Tomb Swarm (80) 2 x Tomb Swarm (80) Screaming Skull Catapult (120) Screaming Skull Catapult (120) Basically, the idea is to use the Catapults, units of archers, horse archers, and chariots to rain shooting down onto the opponent as much as possible while the rest of the units are being used as distraction pulling the enemy in multiple directions. Swarms acting as speed bumps that all of a sudden disappear only to re-appear elsewhere if the opponent can't kill them fast enough, Tomb Scorpions that show up on the back line threatening deep objectives and loan heroes, horseman kiting and shooting, etc. Ushabti will be tasked with protecting the catapults as they will be quite the tarpit close to the necrotect. I'm unsure if its worth keeping the herald or not. Considering swapping him out for Carrion or 10 more skeletons. His banner ability likely isn't going to be of huge help but it can be nice to bring back chariots and horsemen. I'd mostly be fielding him as a boost to Khalida's toughness, though since her command ability doesn't have a limit on its range I figure she can probably huddle behind some LOS blocking terrain and just play ring around the rosie if she has to. Her main threat will be mobile shooting or shooting that doesn't require LoS. Thoughts? Opinions? Note: presumably the two units of archers will become a single massive one in GH2.0 when there is incentive to max out units but for now units of 20 is more versatile I think. Link to comment Share on other sites More sharing options...
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