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The Harrowmark Run - an AoS Skirmish Campaign


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#TheHarrowmarkRun

Skyship Pirate Orruks’ adventures in the limitless malignant forests!

A three-(or possibly more)-player Age of Sigmar Skirmish Campaign, based on the Triumph & Treachery battleplans, set in the endless malignant forests and isolated villages of The Harrowmark in Shyish:

Story Arc (A-plot)

  1. Might is Right: once again a ship has crash landed in the Harrowmark, but rumours have it that this one was carrying a particularly precious cargo. Warbands converge on the area of the last sighting of the ship hoping to locate the crash site.
    (The winner's General can generate an additional Skirmish Command Ability)
  2. Field of Blood: the ship has been located, but following the previous vicious conflict no single warband managed to get there unchallenged. Eliminate the enemy leaders and secure the crash site.
    (The winner earns an extra D6 Renown)
  3. Artefact of Ultimate Power: the cargo was not on the shipwreck, rather it was flung not far away during the crash. Bruised and battered, the warbands rush to grab the fabled artefact.
    (The winner's General can generate an additional Artefact/Spell)
  4. Tower of Screaming Death: with the artefact in their possession, one of the warbands is rushing to the Freebooter's Tower where they plan to enact a bloody ritual to wipe out their enemy. Of course, they'll do all they can to stop this from happening

B-plots

We will decide to whether to play a b-plot episode, and which one to play, based on the results of each story-arc episode:

  • Lost! A warband has become disoriented in the endless forest and has to reach safety. (Breakthrough from Age of Sigmar) 
  • Man overboard! A crew member falls off a skyship and must be rescued.
    (Reclaim the Fallen Battleplan from the Khorne Bloodbound Battletome).
  • Defend the village from a wandering Deadwalker herd!
    (Throne of Skulls Battleplan: The Deadwalkers)
  • Something was dumped overboard into the dread forest by a flying ship your crew have been chasing. Find it and discover its contents: It might be junk, it might be something valuable! 
    (Skirmish Battleplan: Treasure Hunt)
  • Break into the walled garden and steal the secret hidden there.
    (Skirmish Battleplan: Seize the Relic).
  • A hasty journey through the voodoo forest has to be made to get supplies to a neighbouring village - there is no flying ship available. Be on your guard for ambushing robbers… and worse! 
    (Skirmish Battleplan: Fragile Cargo)

NB: all Renown earned after each game is halved for this campaign, when compared to the amounts given in the Skirmish rulebook, to slow down the grow of warbands and allow  for the short game times we need to play in our lunch breaks!

Godfather Viktor is going to use Freeguild. I'm using The Ogresuns (Pirate Orruks), @Wailslake is using Nighthaunts.

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About seven leagues from Wortbad in the Harrowmark a squat grey stone tower clung to a rocky hill overlooking the dark twisted forests that surrounded it, in an area known locally as Blackrocks. The tower was weather worn and moss-greened and infested with strange red crabs.

The Ogresun's skycutter glided gently in the breeze. The boat was crammed full of greenskins - two dozen Orruk Pirates (and a Grot almost everyone ignored) jostled for space amongst their cargo, as they approached the stony hill and prepared to land. 

A couple of the crew took down the lateen sail while the pirate in the prow slung a rope over one of the jutting stones and jumped the narrowing gap between the boat and the hill. He caught the stern-line thrown by the hand at the tiller, looped it around another stone and hauled it tight, pulling the jolly boat parallel with the cliff. As the wooden gunwales bumped into the stones the crew piled out and started unloading the barrels and sacks from the boat.

Kaptain Ogbad stepped onto the hillside and ignored the hustle and bustle around him to survey the little hill and the tower. He seemed pleased with what he saw and strode purposefully towards the reinforced door at the tower's base. His ragged coat flapped in the cold wind and he pushed his battered hat tighter onto his scarred head so it wouldn't blow off.

The door was unlocked but still needed a good shove to get it open. Inside the tower was dark, the shutters on the upper floor windows were tightly closed, it was damp and musty inside. The walls were a foot and a half thick of mortared stone, so even on the hottest day it would be cold inside without a fire. The ground floor room was a dust-covered jumble of empty barrels and crates - the stores that the last occupants brought with them had been finished, or looted, years ago by the look of things. The tower had clearly not been occupied for a very long time. Ogbad hummed to himself in approval and started up the wooden stairs that wound round the outside of the tower.

Upstairs it was a similar picture of disuse and abandonment. The middle floor room was almost empty compared to the ground floor. The tattered remains of hammocks hung from the ceiling beams and rusted-through cooking pots were stacked in the fireplace but there was no furniture beyond a map-covered desk and a couple of crude chairs. With deep satisfaction Ogbad noted the stacks of leather-bound books, dozens of rolled-up charts and maps (and innumerable empty rum bottles) that filled every space of the wooden shelving built into the walls. The ladder to the flat roof was pulled up against the ceiling in a clever arrangement of counter-weighted ropes and pulleys that slowly lowered or raised the bottom without much force, and kept the steps out of the way when not in use.

The roof was empty - the Kaptain looked down over the ramparts at his little crew working on moving in and setting up their billets. Dredger and Hogbreff were capable officers and could be trusted to keep them busy. The empty boxes and barrels in the ground floor room started piling up on the rocky hillside as the crew cleared the space, ready for the fresh stores they had brought with them.

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I just read your posts here and on your blog and I love it. Great atmosphere, cool setting, and it ties in very well with your terrain. I'm gonna keep following this, and post about my own setting too :)

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The Harrowmark Run - part 1

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The Ogresuns
Kaptain Salty Ogbad - Orruk Warboss
Dredger Zug - Orruk Boss
Dubloon Dreg - Orruk
Fetch - Orruk

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The Ordeshal Host
The Whyte Lady - Vampire Lord
Lyrd Radclyffe - Hex Wraith
Noisy William - Deadwalker Noisemaker

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Free Companies of the Gilded Hand
Kalyustar of the Gilded Hand 
Fernando's Fancy Fencers
Lucius Scopos and the Venithyan Marksmen

+++

Might is Right (a General's Handbook Triumph & Treachery battleplan)
The centre of the board was divided into seven sectors, one in the centre and six around it - the winner would be the warband that controlled the most sectors when the game ended.

+++

Kaptain Ogbad and a few hands set out for Gloomfallow in the skycutter. They set-down in dense woodland on the edge of Blackrocks an hour before sunrise. The blackness nurtured a sense of claustrophobia inside them even though the woodland stretched unbroken for miles. The narrow path, which was made uneven by the knotted roots that crossed it, branched at intervals. The bare branches spiked into the sky - no sign of life to be found anywhere. It was so dark the orruks were barely able to see where they were going. They had no map to follow, but even if they did the perpetual dark would have prevented them from using it. There were only small sounds of rustling bushes and the howl of the wind. They didn't know what lay in the dark forest, all they knew was that it wasn't going to be a peaceful journey.

As they emerged from the twisted trees onto a rocky hilltop a tower loomed over them in the pre-dawn light. As the dim autumn sun crept over the trees they found that they were not alone: A large band of Freeguilders were already searching the open ground beyond the tower. As one of the Freeguild spotted them and shouted a warning, the malignant spirits of the forest awoke: The outriders of the Ordeshal Host arrived!
 
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Fetch jumped at every sound as the Ogresuns made there way through the trees towards the dark tower.
 
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The Freeguild spread out to control the ground, undaunted by the spirits and the Orruk pirates.
 
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Lyrd Radclyffe turned his ethereal steed and galloped straight through Dubloon Dreg but the Orruk kept his head!
 
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The ghost rider cut Fetch down without missing a step!
 
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The Whyte Lady sent an Arcane Bolt at Fernando, the leader of the Freeguild Fancy Fencers, and laid he out, then charged Kalyustar the Alchemist.
 
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The Freeguild bannerman took up a commanding position on the Hurricane Bell's platform.
 
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While one of the Fancy Fencers occupied the Freebooter's Tower.
 
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The Venithyan Marksmen went to aid Kalyustar in his fight with the Whyte Lady.
 
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Dubloon Dreg charged Noisy William in the forest (taking his life into his hands to enter such a tangled thicket!).
 
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But after he survived the charge it was sheer bad luck that the Deadwalker managed to land a fatal blow on the Orruk pirate!
 
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Kaptain Ogbad chased after Lyrd Radclyffe, and the two exchanged some wickedly accurate bladework!
 
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Dredger Zug charged up the hill to fight a lone Freeguilder but he was counter-charged by his two mates!
 
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Lyrd Radclyffe retreated but Salty wasn't going to let him go!
 
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The Whyte Lady blasted down one of the Fancy Fencers, unintentionally aiding Dredger!
 
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Kaptain Ogbad caught up with the Hex Wraith...
 
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... And dealt him a final slash with his kutlass.
 
The Whyte Lady killed the Freeguild bannerman with sorcery and Dredger Zug fell to Freeguild swords.
 
+++
 
The game ended with the Ordeshal Host in control of two of the seven objectives and only one objective in the control of each of the Ogresuns and the Free Companies of the Gilded Hand.
 

+++

After game:
1 Renown saved from start of campaign
Loss (+3 renown)
Triumph: Heroic Saga (+1 Renown)
= 5 Renown to spend.

Added 2 Orruks (Blackspot and Nastyface) and 1 Grot (Stormy Trug)

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Part 2: Lost in the Dark Woods! (Breakthrough battleplan from Age of Sigmar)

The Ogresuns
Kaptain Salty Ogbad - Orruk Warboss
Dredger Zug - Orruk Boss
Dubloon Dreg - Orruk
Fetch - Orruk
Blackspot - Orruk
Nastyface - Orruk
Stormy Trug - Grot

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The Ordeshal Host
The Whyte Lady - Vampire Lord
Lyrd Radclyffe's Riders - 2 Hex Wraiths
Noisy William - Deadwalker Noisemaker

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+++

The forest was dark and foreboding, there was malice in its sullen ambiance. Dredger Zug’s eyes flickered over the thick, dark trunks of the trees that rose steadily into the sky, branches interlocking with their neighbours overhead. The trees were densely packed together, leaving only just enough space to allow someone to move through. He pressed his palm against rough bark and breathed deeply, trying to catch his breath, almost overwhelmed by the stink of the forest. The musty smells of fallen leaves, of graveyard-soil packed down by scurrying creatures, of once-living things in different stages of decay and rot: the stench of death. The forest was choked by it. After a moment he started running again when the sound of the Ogresuns nearby, crashing through the undergrowth, told him that the others had caught up with him.

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After they passed a rocky hill, the Ogresuns burst into a clearing illuminated by the roiling energies of a Baleful Realmgate. The Orruk Pirates slowed their pace as Kaptain Salty Ogbad held up a warning hand. He had spotted the spirits of the Ordeshal Host - either the Nighthaunts had somehow overtaken them... or the Orruks were even more lost that they thought!

Either way the Dead were trying to cut off their route back to the sky-cutter! Kaptain Ogbad shouted "On my Ladz, run! Make for da Charybdis Occulum!" and the Orruk Pirates started stormed forward.

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The Realmgate burst into life and it's sorcerous fires engulfed the Whyte Lady for a long moment as she let out a soul-chilling scream and seemed to contort in rage. The Realmgate's power subsided and it looked like the Soulblight Vampire survived through the sheer force of her anger!

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The Orruks split into two groups - Ogbad and Dubloon Dreg cut left to go round the Realmgate while the rest followed first mate Dredger Zug toward the Occulum.

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Salty Ogbad and the Whyte Lady clashed and the Orruk Kaptain wounded her!

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Lyrd Radclyffe swept through Nastyface and cut down the unfortunate Orruk where he stood.

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The Whyte Lady cut down Ogbad in a heartbeat; her spirit-possessed blade drank deep and the Orruk dropped like a stone.

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With so many of the pirate Orruks cut down in just a few moments, most significantly the Kap'n, the remaining three Ogresuns turned and fled back the way they came, into the woods. They scrambled through the trees, stumbling over roots, cold autumn ground underfoot, charcoal clouds chased them from above. The howling screams of the Nighthaunts ringing in their ears...

+++

After game:
Loss: (+3 Renown) = Bad Hook (Orruk) and Walker Plank (Grot) added to the Warband.
Triumph: Warding Glyph (Salty Ogbad gets a 5+ save vs. Mortal Wounds for the next game.)

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The Harrowmark Run - part 3

Field of Blood (a General's Handbook Triumph & Treachery battleplan)

The shipwreck has been located, but following the previous vicious conflict no single warband managed to get there unchallenged. Eliminate the enemy leaders and secure the crash site (the winner earns an extra D6 Renown).

Laurels of Victory:
Most wounds caused in a Battle Round - 2 Laurels (add 1 for second most wounds caused)
Most models with 3" of the central objective

The Ogresuns
Kaptain Salty Ogbad - Orruk Warboss
Dredger Zug - Orruk Boss
Dubloon Dreg - Orruk
Fetch - Orruk
Blackspot - Orruk
Nastyface - Orruk
Bad Hook - Orruk
Walker Plank - Grot
Stormy Trug - Grot

The Ordeshal Host
The Whyte Lady - Vampire Lord
Lyrd Radclyffe's Riders - 2 Hex Wraiths
Noisy William - Deadwalker Noisemaker

Free Companies of the Gilded Hand
Kalyustar of the Gilded Hand - Battlemage on Horse
Fernando's Fancy Fencers - 5 Freeguild Swordsmen
Lucius Scopos and the Venithyan Marksmen - 4 Freeguild Crossbowmen
Karol the Cuirassier - Freeguild Pistolier Outrider

+++

The forest floor was littered with a tangle mess of timbers from the wrecked ship and smashed trees brought down by the crash.

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The Ogresuns quickly took stock of the situation. The Gilded Hand were going to try to hold the loot with weight of numbers and firepower. The Ordeshal Host were getting ready to reap a bitter harvest of anyone who stood in their way. The Orruk Pirates would need to act fast and hit hard. Luckily, they were good at that!

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Karol, the Cuirassier, smashed into Lyrd Radclyffe's Riders, but neither side gets the upper hand.

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The Ogresuns raced across the open ground in front of the tower, toward the scattered cargo.

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The fastest Pirates threw themselves into the Freeguild lines. Kaptain Ogbad set about himself with his kutlass and quickly accrued a vicious  tally of kills, far outstripping any other combatant.

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The second wave of Orruk Pirates prepared themselves for the charge by having a sneaky sip of rum... or two.

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Lyrd Radclyffe's Riders and the Karol continue their fight...

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Ogbad took a wound but he and his Boyz were able to slaughter both the Fancy Fencers and the Marksmen.

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Lyrd Radclyffe's Riders finally deal with Karol and make haste toward the Orruks lines.

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Bad Hook was left alone with the loot. Salty Ogbad and a couple of lads whittled down the Freeguild troops but the tide was turning against the greenskin Pirates.

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Lyrd Radclyffe cut down several of the Pirates, the Whyte Lady blasted Bad Hook with an Arcane Bolt and Kaptain Salty Ogbad found himself alone between the Ordeshal Host and Kalyustar, thought better of it and quit the field.

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Noisey William looked out over the ruins as Kalyustar turned and rode away from the undead warband, taking victory with him!

Salty Ogbad could feel the darkness drawing closer to him and pressing down, suffocating him as he ran incautiously through the thick maze of woodland. The densely packed trees loomed high above, but remained still despite the icy breeze that continued to flow around him. The silvery moonlight was slowed to a trickle by the full branches, and Salty had to squint, only to see a path of gloom and uncertainty ahead.

+++

After game:
Loss (+3 Renown - saved up)
Triumph: Warding Glyph (Salty Ogbad gets a 5+ save vs. Mortal Wounds for the next game. Again!)

 

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  • 2 weeks later...

The Harrowmark Run - part 3


Seize the Relic (An AoS Skirmish Battleplan)

Break into the Walled Garden of Morr and steal the secret hidden there while a raging magical storm closes in and surrounds the graveyard and gets closer every minute!

+++

The Ogresuns

Kaptain Salty Ogbad - Orruk Warboss, Warding Glyph and Gem of Seeing
Dredger Zug - Orruk Boss
Dubloon Dreg - Orruk
Fetch - Orruk
Blackspot - Orruk
Nastyface - Orruk
Bad Hook - Orruk
Walker Plank - Grot
Stormy Trug - Grot

Free Companies of the Gilded Hand

Kalyustar of the Gilded Hand - Battlemage on Horse
Fernando's Fancy Fencers - 5 Freeguild Swordsmen
Lucius Scopos and the Venithyan Marksmen - 4 Freeguild Crossbowmen
Karol the Cuirassier - Freeguild Pistolier Outrider

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(I realised I keep forgetting my artifacts and rewards, so I made some cards to remind me!)

+++

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Looking at the sun, Ogbad estimated it was midday. The sun shone but he couldn't feel it's warmth. The forest had a strange feel about it… even stranger than normal, there was a weird crackling energy in the air. Static arced from the orruk pirate's fingers when he touched the dark greyish-brown bark of the nearby trees. The dead and fallen leaves swirled in an icy breeze and for a moment seemed to form into the shape of giant leering skulls, suspended in the air, before they whirled away again.

He glanced above him at the sliver of sky visible overhead. A huge wall of purple-grey roiling cloud was gathering to the south and west. Green lightning could be seen within it and the cloudbank was moving toward them fast.

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The Ogresuns quickly got within the boundary of the Walled Garden, safe from the encroaching storm within the crude, but effective, home-made protective wards and totems.

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The lead elements of the Gilded Hand got into the bounds of the Garden but the slower members of the group struggled to keep up. Kalyustar blasted Dredger Zug with an Arcane Bolt - the big Orruk Boss fell flat on his face in the mud.

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The Ogresuns were stunned for a moment and the Gilded Hand took advantage - they ran into the graveyard. Their mounted leaders took up a commanding position behind the relic.

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The Ogresuns were rallied by Kaptain Ogbad's roared orders and they swarmed forward...

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Salty Ogbad and his Kabin Grots threw themselves at Kalyustar and Karol while the rest of the crew moved to bottle up the Gilded Hand troopers in the alleyway.

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As the magical storm drew closer Kalyustar wounded Ogbad but the huge Orruk Kaptain paid him back with interest!

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Blackspot led the charge into the teeth of the swordsmen and fell to a volley of crossbow bolts! Badhook killed a crossbowmen's musician and Fetch killed the Fancy Fencer's musician. But the Fencers killed Nastyface in reply.

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With Kalyustar out of the picture Ogbad and the Grots turned on the Outrider.

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While the crew battled with the Gilded hand troopers, casualties were heavy on both sides.

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The Grots were not much help beyond holding Karol up, but Ogbad took him down as the storm closed in on the walls of the Garden.

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The Fancy Fencers finally broke through the Orruks' line as Badhook and Fetch fell. One of the crossbowmen fled as the slaughter got too much for him.

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With the storm raging at the very gates of the Garden, only the crude wards and hexes kept it out, Kaptain Ogbad was unperturbed though, as the Freeguilders charged him he knocked them down one by one. Finally the last two crossbowmen saw sense, turned-tail and fled out into the storm.

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The Ogresuns win! Salty Ogbad and Walker Plank gloat over their loot.

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While the storm rages on beyond the wall...

+++

After game:

Win! (+6 Renown)
Triumph: Heroic Saga (+1 Renown)
Saved up (3 Renown)

Added an Ogor to the warband (Mr Whalebelly) for 8 Renown.

1 Renown saved for later.

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  • 3 weeks later...

Unsafe Harbour (Throne of Skulls: The Deadwalkers Battleplan)

Laurels of Victory Table - Into the Zombie’s Lair: At the end of each battle round, players gain 1 Laurel of Victory if at least 5 of their non-Deadwalker models are in enemy territory. In addition, at the end of each battle round, each player gains 1 Laurel of Victory if there are less than 5 enemy non-Deadwalker models in their territory.


The Ogresuns
Kaptain Salty Ogbad - Orruk Warboss, Gem of Seeing
Dredger Zug - Orruk Boss
Dubloon Dreg - Orruk
Fetch - Orruk
Blackspot - Orruk
Nastyface - Orruk
Bad Hook - Orruk
Walker Plank - Grot
Stormy Trug - Grot
Mr Whalebelly - Ogor

+++

The storm had passed but the air was still heavy with magic: their was the stench of death on everything and the trees seemed to have a aura of amethyst light if you didn't look directly at them.

Kaptain Ogbad and the Ogresuns ventured out of the walled garden and into Wortbad. Near the centre of the village stood their goal: a Baleful Realmgate with ghostly energies roiling in it's arch, know locally as the Spiritgate. Even a hazardous journey through the Realmgate was preferable to travelling on foot through the voodoo forests!

As the orruk pirates advanced through the empty streets they spotted a Spirit Host beyond the gate, then another in the Deathwatch Tower. The soon realised the Ordeshal Host were back to torment them again!

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The Ogresuns raced forward, hoping to cut off the Malignants from the Realmgate, Mr Whalebelly led the charge.

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Kaptain Ogbad and his group passed the pumpkin field and headed for the gate.

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Bad Hook, Dunloon Dreg and Fetch rounded the other side of the Rose & Scythe Inn.

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A Spirit Host emerged from Deathwatch Tower, but Ogbad made short work of it with his cutlasses.

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Deadwalkers emerged from the Chapel graveyard and joined the riders of Ordeshal in their attack on the orruks, cutting down Bad Hook and Fetch!

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More Deadwalkers emerged and grasped at Mr Whalebelly.

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Dubloon Dreg was dragged down too.

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The Whyte Lady used her fell powers to wear down Mr Whalebelly from afar.

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Lyrd Radclyffe and the Riders of Ordeshal charged at the pirates but more and more Deadwalkers pulled themselves out of the ruined houses and crowded round both the orruks and the Whyte Lady's followers. The growing swarms of undead force both warbands further and further apart.

+++

Draw! (+4 Renown)
Triumph: Elixir of Health
Saved up (1 Renown)

Added 2 Orruks and a Grot to the warband for 5 Renown.

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  • 4 weeks later...

Triumph and Treachery: Artefact of Ultimate Power 
The most important part of the cargo was not on the shipwreck, rather it was flung not far away during the crash. Bruised and battered, the warbands rush to grab the fabled artefact.
(The winner's General can generate an additional Artefact/Spell)

 

The Ogresuns
Kaptain Salty Ogbad - Orruk Warboss, Gem of Seeing
Dredger Zug - Orruk Boss
Dubloon Dreg - Orruk
Fetch - Orruk
Blackspot - Orruk
Nastyface - Orruk
Bad Hook - Orruk
Fishgutz - Orruk
Capsize Naz - Orruk
Walker Plank - Grot
Stormy Trug - Grot
Dirty Morrgun - Grot
Mr Whalebelly - Ogor

+++

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The cold light of an autumn dawn broke over the tangled forests that stretched on for ten thousand leagues in every direction. Wortbad stood under the path of the last voyage of the pirate skyship Rotmoon, and it was here that most of her cargo had been dumped as the ship careened out of control overhead, before it was wrecked a few miles away, somewhere beyond the next hill.

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Kaptain salty Ogbad chose to take the risk of harnessing the power of the Dreadfire Portal and ordered the rest of his crew to head for the chest that had been pushed off the deck of the crashing skyship.

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From the top of the stair he surveyed the edge of the village.

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Ogbad saw the Ordeshal Host's cavalry appear through the gates of the Rose & Scythe Inn.

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And he cursed as the Whyte Lady materialised right next to the chest. She opened it and revealed The Helm of Authority! The Orruk Kaptain roared with frustration and raced back down the stone steps, he chased after his crew.

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The Orruk Pirates continued towards the chest, but they were not undaunted: Several of the Ogresuns grumbled about old battle wounds playing up and urgent appointments elsewhere.

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Dredger Zug was having none of it though and the pirates pressed on under his baleful gaze and hard words. The Kaptain was not far behind them too, which reinforced Zug's orders.

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The Gilded Hand cavalry took on the ghost riders while the Whyte Lady and Kalyustar angaged in a magical duel! Arcane lightning flashed between the two wizards.

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While the Gilded Hand cavalry were dealt-with by the Host the Whyte Lady turned her attention back to the Orruks.

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Her Mask of Horror stopped three of the Ogresuns in their tracks; frozen in terror! The Vampire cut down two pirates then used the life force of the fallen orruks to heal the wounds Kalyustar had inflicted.

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Noisey William arrived but he was entirely distracted by his disappointment that the inn was closed.

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The Whyte Lady's power of Death Incarnate felled three orruks simultaneously.

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Only Blackspot held kept his feet long enough for the Kaptain to get close.

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Ogbad charged at the Vampress, kutlass flashing in the autumnal light.

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The Orruk Kaptain's merciless assault saw off the undead queen,  his Ogor crewman only deigned to join him once the vampire was banished. The two of them gloated over the Helm of Authority and the riches it would bring them!

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Major Victory to the Ogresuns! (+6 Renown)
Triumph: Heroic Saga (+1 Renown)

Added 3 Orruks (Scupper Lug, Poxy Uzbad, Floggin Morr) and a Grot (Dread Pirate RogUrtz) to the warband for 7 Renown.

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The Harrowmark Run - part 7

Triumph and Treachery: Tower of Screaming Death! The campaign finale!

With the Helm of Authority in their possession, the Ogresuns rushed to the Freebooter's Tower where they planned to use the tower's fell power, combined with the helm's power, to wipe out the enemy warbands. Of course, the other's will do all they can to stop this from happening!

The Ogresuns
Kaptain Salty Ogbad - Orruk Warboss, Gem of Seeing, Helm of Authority
Dredger Zug - Orruk Boss
Dubloon Dreg - Orruk
Fetch - Orruk
Blackspot - Orruk
Nastyface - Orruk
Bad Hook - Orruk
Fishgutz - Orruk
Capsize Naz - Orruk
Scupper Lug - Orruk
Poxy Uzbad - Orruk
Floggin Morr - Orruk
Walker Plank - Grot
Stormy Trug - Grot
Dirty Morrgun - Grot
Dread Pirate RogUrtz - Grot
Mr Whalebelly - Ogor

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An angry red sun was just visible through the heavy blanket of cloud. The Harrowmark was bathed in a strange dirt-brown light. The powerful gusty wind forced the orruks to hold on to their hats and swirled dust and leaves in their eyes. Squally showers periodically soaked them with freezing rain.

Kaptain Ogbad and the Ogresuns made their way back to the Freebooter's Tower, where this whole expedition had been conceived and planned. The crew were in high spirits for once, even though the forests of the Harrowmark were even more ominous looking than normal in the ruddy light and inclement weather. The crew sand crude shanties and shouted at each other, exchanging tales of their recent adventures.

As they cleared the tangled woods and entered the clearing around the tower they fell silent - their old adversaries were also here in force waiting for them: The Freeguild mercenaries of the Gilded Hand and the Nighthaunts of the Ordeshal Host.

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The Ogresuns swarmed the tower under a heavy rain of crossbow fire from the Gilded Hand - Dirty Morrgun the grot,  and orruks Capsie Naz, Dubloon Dreg and Bad Hook all went down with crossbow bolts embedded in them.

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The Grots were told to try to delay the crossbowmen and they took that to mean hurling insults and taunts at the mercenaries.

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The crossbowmen took the bait and charged the grots.

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A Freeguild Pistoleer charged up the hill at Kaptain Ogbad.

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Stormy Trug killed the crossbow's standard bearer.

Walker Plank fled in panic.

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Ogbad killed the Pistoleer [his armour appeared to be made of paper! Look at those Save rolls!!].

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The Ghost Ryders charged and killed Mr Whalebelly the Ogor.

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Ogbad killed the swordsman champion.

Spirit horse killed Poxy Uzbad.

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The Whyte Lady charged Kalyustar of the Gilded Hand and she killed him.

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The Witch Hunter and the Vampire fight! She wounded him.

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Karol attacked Ogbad but no wounds scored.

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Ogbad "evil eyed" Karol and killed him.

Nastyface and Dredger Zug were killed by Lyrd Radclyffe's Riders.

Stormy Trug ran away.

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Fetch killed the swordsmen's piper.

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Crossbowmen's standard barer garrisoned the tower.

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The Whyte Lady's vorpal blade ripped through the Witch Hunter!

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Spirit Hosts attack the tower garrison, killed the Standard Bearer and replaced him as the garrison.

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Floggin Morr killed a crossbowman.

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By a heroic effort from the Freeguilder foot troops the Vampiress was slain!

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The Crossbowmen fell back after a hurried truce was called with the Ogresuns. They fired at the Spirit Hosts in the tower instead.

A Spirit Host outside the tower killed one of the swordsman.

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The last orruk died as the Ghost Riders ran down the pirate crew. A Spirit Host was dispelled by crossbow fire.

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The riders closed in on the Kaptain.

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Kaptain Ogbad fell to the Hex Wraith's scythes!

Just three Freeguild remained to face a Spirit Host (that still garrisoned the tower) and three Riders.

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The crossbow and bowman died and the lone survivor fled, which meant...

 

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The Ordeshal Host won the battle, the tower and the campaign!

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The Ogresuns ran through the tangles forests, thorny branches grasped and tore their clothes. Most of them were wounded and all of them were shaken. They didn't know which way they were heading or where their boat was they just did their best to stay together as a group.

In the growing darkness the unnatural noises of the forest grew louder...

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This was one of my favourite campaigns so far! I really enjoyed the story and the atmosphere of the Harrowmark setting.

I think the setup worked very well - the main story of the campaign was roughly scripted as four Triumph & Treachery battle plans to be played out in a pre-set order (the "A-plot"): Whenever all three of us could get together we played the next in the list. If only two of us could play we picked one of "B-plot" ideas to flesh out what our warbands were doing the rest of the time. These were in no set order and we chose which one to play based on what had happened so far.

We will be using this format again for our next campaigns!

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