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About This File

This file is a PDF of the basic rules for running a hex map AoS campaign. The rules are deliberately 'loose' to allow you to play any type of AoS game (matched play, Path to Glory, Skirmish, etc.) within the same campaign. 

I'm running the first Realmwar at my local club, Newcastle Warlords, from January so it'll get extensive playtesting then. I'll update the file if we find any issues. 

I'll also add 'Global Events' and 'Special Hexes' when we've come up with some cool ideas.

Please enjoy and, if you use these rules, let me know what you think. Feedback would be massively appreciated! 

Thanks,

Steve. 

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