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About This File

This is a one-stop-shop Narrative battleplan.  It is designed using storytelling game concepts to play into the idea of gaming as conversation.  I designed it for narrative/open play pickup games for when players don't have some great idea for a story; they can instead let the story flow over them with this battleplan.

It uses a system of Objectives and Motivations to create thematic scenarios.  It includes generic Objectives and Motivations along with Objectives and Motivations to accompany most battletomes.

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