Jump to content

109 files

  1. Efengie Campaign Book 1

    The first book of the Efengie Campaign series contains 5 Battleplans based on Warhammer World's Clash of Empires framework.  It also includes Time of War rules for battling in the Vale of Efengie.  But that's not all, each battleplan includes a fluff piece storying the event at which it was originally run, and there are also 2-player narrative campaign rules, and a map campaign for use with the General's Handbook map campaign rules!
    There are now 3 Efengie Campaign books!
    Book 2 - Through the Deathgate
    Book 3 - Coalescence Aftermath
     

    210 downloads

    Updated

  2. AoS Rat Tank Rules

    This is something I've been kicking around for a while.
    many years ago, White Dwarf published a Clan Skryre based army list with a few conversions, things like augmented rat ogres and special rules for Skryre forces. 
    The most interesting (in my opinion) was the Skaven Rat Tank. It had a backstory, a conversion guide, and most importantly a set of rules. 
    Which I have attempted to recreate the rules for with this warscroll. 

    I would love your thoughts and constructive feedback on it, as this is essentially version 1.0. 
    I know occasionally these conversions pop up on ebay, but I'm working on one using the current plastic kits. 

    44 downloads

    Submitted

  3. Efengie Campaign Book 2

    The second book of the Efengie Campaign series contains 5 Battleplans based on Warhammer World's Clash of Empires framework.  It also includes Time of War rules for battling at the Gates of Eucebium.  But that's not all, there are also 2-player narrative campaign rules for playing the battleplans as a series of linked battles.
     

    71 downloads

    Submitted

  4. Coalescence 2017 Player Pack

    Welcome Narrative Player!
    You are a participant in something grand, with over 60 events taking place over the world, we look forward to hearing your stories.
    In this pack we detail the 3 Battleplans of the event and the scoring mechanics. The Narrative Event Organiser (NEO) running the event has the freedom to embellish it even further, or even make it simpler. Contact your NEO for further details. 
    WHAT KIND OF NARRATIVE EVENT IS THIS?
    This is an introductory narrative event that should be simple enough for new event organizers to feel comfortable running, while providing some fun new narrative ideas for the veteran storytellers. Think of it as a mini campaign that gets completed in a day, and provides enough substance for you to walk away with great stories of triumph and ruin.
    FEATURES OF THE EVENT
    Story Driven - Your actions change how the story develops.
    Linked Games - Results of one game affect another.
    Asymmetrical Battleplans - armies may have different or opposing objectives rather than mirrored ones.
    Team scoring - Scoring encourages team cooperation rather than just individual success.
    Game Variety - Varied game sizes and a mix of 1v1 and multiplayer games.
    Narrative Awards - Awards that recognize achievements that relate to the story. 
    WHAT, WHERE, WHEN?
    What:
    Where: When:
    1 day
    3 Games,
    Global Narrative Event Warhammer Age of Sigmar
    NEO’s choice
    Saturday, June 10th, 2017
    3 LINKED GAMES OF VARIED SIZES
    Players should bring 1500 points that can also be broken down into 1000 and 500 point lists. Your NEO will let you know if you should include pitched battle Vanguard limitations for construction, Rules of 1, and Reinforcement Rules per the GHB. The one ‘MUST HAVE’ is a model with the Hero keyword that will be their general through every game.
    GRAND ALLIANCE TEAMS
    Players will be playing in teams representing the Grand Alliances. The NEO organising your event may have all of them represented or only 2 represented. The players join whichever Grand Alliance Team that they prefer, whether it matches their army they brought or not. If a Grand Alliance is only represented by one player, they can be their own team and play as the UNDERDOG, or join another team. Teams don’t need to be even either, the scoring system looks favorably on the UNDERDOGS.
    TEAM OBJECTIVES
    In the story, each general is attempting to win favor with the Keystone Shard by performing awesome feats on the battlefield. While the battleplans have objectives that advance the story, winning a Battleplan Victory in the scenario is just one of 7 feats that players can accomplish to attune the Keystone Shard to their alignment. But only one team member needs to accomplish any given objective to score it for the team. The Grand Alliance that performs the most feats in a Game Round is favored by the Keystone Shard and becomes Ascendant for the next round. 

    86 downloads

    Submitted

  5. The Unofficial Tomb Kings Battletome

    This is the Unofficial Tomb Kings Battletome for Age of Sigmar.
    With 114 pages of content including:
    • 58 pages of new lore and artwork for the Tomb Kings within the Mortal Realms
    • New Allegiance Abilities, Command Traits, Artifacts, and a Spell Lore
    • Time of War rules and a Battleplan
    • 9 New Warscroll Battalions
    • 4 New Warscroll units including the Hierotitan and Necrolith Colossus
    You can read my thoughts on the creation of this Battletome over the past year on Mengel Miniatures.

    157 downloads

    Updated

  6. Border Wars Online Campaign

    Welcome to Border Wars! The newest online map campaign for Age of Sigmar. Please download the document if you would like to get involved in this worldwide online AoS campaign, paint, play and write. Gain your territory and expand your empire. 
    Please visit http://www.theriseofempires.com for more information. 

    123 downloads

    Updated

  7. Skirmish/Campaign rules for Age of Sigmar - Mordheim Adaptation

    This is the Mordheim rules adaptation for Age of Sigmar I made for our gaming group. 
    Feedback is appreciated! 
    Enjoy! 

    992 downloads

    Updated

  8. Shardsfall

    Moderators please tag this post as you seem appropriate (its my first file!)
    With Reading the Hinterlands Ruleset by Bottle, and a firm love for the old mordheim rules, I've modified and updated the Mordheim rules into a format which I think will be compatible with Age of Sigmar. I apologise for how blank the file looks (formatting isn't really my thing)
     
    I would like to mention that some of the Mordheim rules have been copied modified and updated for this document, I do not claim to have created these rules. The rules which I have updated or created are inspired by Hinterlands by Bottle and my own personal tweaks and additional rules that I see fit.
     

    305 downloads

    Updated

  9. Old World Battle Doctrine

    This is a Supplement design to work alongside the AOS rules to incorporate some of the elements from WHFB.
    They still need tweaking but each section should be usable by itself (If you only like a particular part of it) and should work in concert with the AOS rules.
    This is a development of:
    Age of Warhammer
    By Nacnudllah
     
    So check that out also.

    59 downloads

    Submitted

  10. Winds of Magic for Age of Sigmar

    Hi everybody,
    This is a house rule I made in order to enrich magic in the game, taking inspiration from the old 8th edition winds of magic phase. I also added new spells for each grand alliance that are supposed to be the high risk/high reward spells you want to use when you have a lot of power dice and little spell slots to use. 
    I tried to make the rules so that you don't need to change anything from any warscroll and all the spells already available (and also those that are going to be released next) should work perfectly.
    Please try this in your games if you are interested, and let me know if any balancing problem occurs, the rules are still in an early version and I had the chance to play only a few games with it myself.
    Looking forward to hearing from you guys, happy wargaming,
    Laerethian

    108 downloads

    Updated

  11. Custom Hero Template (1st Draft)

    A 1st draft for a template from which to make custom heros.
    Very rough draft.
    More to guage reaction of the system more than my judgement with regards to balanceing points.
    Give it a try.
    Help and input would be great.

    74 downloads

    Submitted

  12. Battle Report Visual Aid

    A beta for a visual aid program for Battle reports and just general visual representation of the games required.

    24 downloads

    Updated

  13. Draft Hex Campaign Rules

    I've been putting together some rules for running hex campaigns in AoS. The rules for map campaigns in the General's Handbook are frustratingly brief and don't really give you much to play with, so I thought I'd put something together. 
    I'm aiming to keep the rules light, using the General's Handbook stuff where possible, and trying to avoid bogging things down in pointless additional content (simple clarity seems to be the way in AoS). 
    The rules will consist of a core document containing the basic hex mechanics (this document) and a Warlords of the Realms document, which will contain specific rules for setting your campaigns in the various realms. I'm yet to produce the second document but I'm planning to take inspiration from the official Time of War rules as they become available. 
    If you get time to read it, please feel free to comment. 
    Thanks in advance!

    105 downloads

    Updated

  14. The Endless Deserts Time of War

    This is an unofficial Time of War ruleset for the Endless Deserts of Shyish, home to the desert revenants and their necropolis kingdoms.

    23 downloads

    Updated

  15. The Crown of Chenrulak BATTLEPLAN

    Will you be the one to claim the power of the Daemons crown?
    This is a Battleplan ive designed based on a mixture of 'King of the Hill' and 'Artifact of Power' styles of play. have tested it a few times and prooved to be a very fun battleplan with quite a few twists and shifts inthe battle.
    Would be great to see what others think both from first impressions and from trying it out. please let me know of any glitches or errors in the game that you spot

    41 downloads

    Submitted

  16. Pirates and Plunder: the raid of Honshu

    This campaign is free to use by anyone. I'll keep the campaign up to date here. Any feedback or comments are appreciated.

    167 downloads

    Updated

  17. Master Synergy Seraphon

    Here is an attempt to consolidate most of the synergies that seraph units have within each other hope you like it 

    21 downloads

    Submitted

  18. Age of Sigmar FAQs

    All official AoS FAQs

    78 downloads

    Submitted

  19. Age Of Sigmar Black Library book list

    Here is the same file as in my google drive doc but in excel format

    60 downloads

    Updated

  20. Age of Warhammer

    This is a set of relatively light rules I've been using this in my games for a while now to bring back some of my favorite mechanics from Warhammer Fantasy.  We mostly use it for the Irresistible Force table and the Mysterious Terrain rules, but the Rank & File formation is handy for when we feel like using regiment plates.  It also includes rules for Misfires (artillery dice!), Challenges, and Magic Items.

    63 downloads

    Updated

  21. The Road to Redemption

    Here's a multiplayer Battleplan I cooked up for my fellow gamers.

    23 downloads

    Submitted

  22. Vital Objectives Rules Supplement

    This is an unofficial rules supplement for the Age of Sigmar that gives you a new way to play the game. The inclusion of Vital Objectives which can change each game round make your games more varied, intense, and fun. No two games will ever be the same.

    109 downloads

    Submitted

  23. Battleplan: Kill the Messenger

    This is an unofficial Time of War Battleplan for the Endless Deserts of Shyish, home to the desert revenants and their necropolis kingdoms. Although this is meant to reenact the first confrontation between Nihlus Tidalborne's Stormcast and the Tomb Kings, it works perfectly well with any two armies.

    35 downloads

    Updated

  24. Battleplan: Seize the Standard

    This is a new battleplan for AoS.  It's a effectively capture the flag, using only models with the Hero keyword.  We wrote it as a special birthday game and played with eight players round one table.  It turned out to be loads of fun.

    39 downloads

    Submitted

  25. Rise of Empires Campaign Pack

    Games Workshop finally announce a new narrative way of gaming in Age of Sigmar. Download this campaign pack to start your warbands journey in the Mortal Realms.

    Firstly, this pack is completely free to download, use and distribute. It is intended for wargaming clubs to use to entice new players in. The starting of the campaign is literally on 1 General and 3 additional war scrolls.

    It doesn't just stop at wargaming clubs though, you can use it with yourself and a mate or even at a tournament with a few adjustments.

    To me, AoS is all about the Hobby and the Narrative, a hobby driven battle makes more sense with this rule set, AoS is meant to played with scenarios and stories, so why not grow your own Warband and see your General rise from an aspiring Champion to a Leader of a vast army or entire faction.

    Games initially should only last about 30 minutes and so using the campaign as a demo to new people is very easy. I have added a few extra rules and restrictions to the main AoS rules, mainly just for clarification and to try and stop people from being.. 'That Guy' but the rest is very loose to inspire people to embrace the fact they can choose any model they like from their chosen Alliance and put them with any other model they like from same Alliance.

    Please note: Destruction Warscrolls now updated!

    So there it is, have fun and let me know how you get on with it and of course, if you spot any mistakes then please leave comment or email me.

    Cheers
    HobbyHammer

    122 downloads

    Updated

×
×
  • Create New...