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  2. Gnoblar G

    Grimdark Live! ~ Thursday 11/15/18

    Thursday's Show Link:
  3. Maybe not the easiest way, but definitely easier than when you have to invent your army from the scratch.
  4. Skreech Verminking

    What should GW do to balance AoS?

    Yes it is very disturbing. but if the same thing happen to them as it did with the sky-dwarfs, I wouldn’t be sure if the people are happy then. than again, Even if there where some mistakes made and some factions are right now overpowered, Gw has proven that they can fix things, and in time (may it be a few months or years) this could be somewhat made interesting for many too all factions (even if it means that some armies will stay at the top). also as a reminder. When the factions would have equal changes of building list and fighting against other, just remember, that there probably will be a next problem people will complain about. (I’m guessing, it will be shooting)
  5. KillagoreFaceslasha

    The Rumour Thread

    So an actual rumour. While navigating through the internet's personal hellhole, I found an italian data analyst that claims his firm worked for GW. He's commented that, from what he has been told, the team that's worked on the gloomspite gitz is working on dispossessed, though he doesn't exactly know what's going on. Take with tons of salt.
  6. xking

    The Rumour Thread

    No, they made the ageofsigmar.com site way after the malign portents stories, They would have said different if that was case. But they did not, instead this is what is said "Creatures of celestial energy given reptilian form, the Seraphon are conjured into existence by the mysterious and powerful Slann". I think that most of malign portents stories are just entertainment and not cannon. Such as there are inconsistencies in the events right before Nagash activate his black pyramid, with who was where and what happened. But who knows, I think my theory is more likely. That due to the effects of the necroquake. Seraphon daemons can now stay in existence without the help of the slann. This will allow them to exist as physical creatures. It is far less messy then retconning the Seraphon lore.
  7. Nos

    The Rumour Thread

    I might 🙂 I tend to just write stuff into my phone on the bus though, not sure I want to use my free time to actually sit down and compose anything just now. I will ping those who have contributed to the discussion if I do!
  8. I personally consider that randomly rolling on the open war battle generator helps much more to balance than using previously decided matched battleplans. When you know your objectives, you make the army based on that (amd that is where some armies outperform others)
  9. The_Yellow_Sign

    AoS 2 - Beasts of Chaos Discussion

    The core rules are fortunately available for free online; you don't actually need to buy the rulebook: https://www.games-workshop.com/resources/PDF/AoS_Rulesheets/ENG_AoSSW_Rules_booklet_web.pdf Also, Devolve is covered by the FAQ (not by name, but this sort of movement rule is covered): the forced movement can bring units into combat.
  10. Dead Scribe

    What should GW do to balance AoS?

    If you think utilizing a power netlist is easy wins then I challenge you to take one to the next grand tournament and experience for yourself how easy competitive play is. I also agree with this statement. Though I don't see it as a problem, I just know that the game is far and away not close to being balanced, but I'm ok with that.
  11. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    Thanks a lot for the explanation. I dont have a core rulebook, and all the rules that have been taught to me were through playing the game and whatever knowledge I carried over from playing WFB and 40K, thus resulting in the strange mix Seeing how the deployment works, now I can see the charm to take one of the less appealing battalions. I still think they are overpriced and should be buffed, but thats beside the point right now. Being able to one drop/two drop your entire army just like that, and gaining which ever turn you want (in few rare cases you want to go second). Btw why does papa Nurgle not like Razorgors ? 40 pts suicide pig with MW on top sounds absolutely legit to me I had one more question regarding Devolve, before we got into this, and that how far can Devolve force you enemy to move ? Do you have to respect the 3" gap from, or can it be pulled even closer ? The way we played is that we agreed upon respecting the 3" gap that a unit has to stop at when coming near enemy units, but personally the intention of the spell seems to me like its meant to pull them as close as possible. How do you guys resolve Devolve in your games in a situation where the range you pull the enemy units towards you results in them rolling high enough that they would be able to come into full contact with your unit. I dont think I read anything about this in the FAQ
  12. DantePQ

    AoS 2 - Idoneth Deepkin Discussion

    Some better pictures of my Namarti reinforcements. Painted by my friend Artur.
  13. Sneedlewoods

    Newbie with legion of nagash

    Well, there's no Discount anways since he's only using 30 models. The Discount comes with upgrading to 40 models. So splitting up into 20 and 10 models would be possible. :-)
  14. WarbossKurgan

    The Mushloonz - Gloomspite Gitz

    Deep in the Dankwood, hidden amongst tangled briars and mushroom groves, is the shantytown lurklair of the Mushloonz. A higgledy-piggledy mess of tumbled-down structures made from looted materials, local stone and gnarled timbers from the trees of the Harrowmark forests. It would be barely distinguishable from the worst areas of the forest itself, apart from the massive number of grots and troggs wandering around it. Like most Moonclan leaders, Bolet Ghosteater has Gobbapalooza rambling around his lurklair causing mischief. A gathering of so-called wise-grots, petty shamans and gabbling loonpriests, a coven of grots who offer no end of cunning tactical tricks. The Gobbapalooza takes it upon themselves to counsel their boss whether he wants their advice or not. - 🍄 - Oggle The Boggleye stares deep into the souls of all those around them, chanting hypnotic mantras and revolving their pupils in an unlikely and hypnotic fashion. Xorg The Spiker scuttles into battle with a basket of clinking poison-bottles lashed to his back. Badtryp The Shroomancer experiences such vivid fungus-brew hallucinations that his magics spill out to animate the fungi around him and bring his visions to life. Gnark The Scaremonger capers and hoots from behind his terrifying Glareface Frazzlegit mask, carried aloft on most of a Squig skeleton by his slave Snark. Wychwud the Brewgit capers around with weird fungus potions bubbling in his loonshine still. - 🍄 - This is such a great kit! It goes together really really well. I built all of them in less than an hour and I wasn't rushing. I'm hoping to start painting at least one of them this week.
  15. prochuvi

    What should GW do to balance AoS?

    If a game with a army as dok have 76% win rate and people think that aos is balanced then we have a big problem
  16. Ekrund Oath Splitters

    AoS 2 - Gloomspite Gitz Discussion

    Oh yeah i thought i forgot something haha!!! I believe you must roll a 2+ for the Squigs to come out afterwards, thats how ive been playing it. I see it like hes exploding into a bunch Squigs and not like he dies with a wet ****** noise on a roll of a 1 and some Squigs crawl out of his mouth confused as to how they ended up here.
  17. We dont want list building to matter less we want there to be more possibilities for competitive lists, I believe that actually makes list building matter more when you have more things to choose from and you have to tailor your list to deal with different things
  18. Killax

    AoS 2 - Blades of Khorne Discussion

    @Agent of Chaos thanks for the write up, great read, good to see confirmation on several units their viability and functionality. As stands I still have a closet full of Khorne so I might aswell give another fun swing at the hobby, I still love the models and army concept after all. Would love to hear some ideas and feedback on these lists, especially as I still have a lot of catching up to do. The main plan is to go for Gore Pilgrims (for when I want to play mainly Mortals) or Blood Hunt (for when I want to play more Daemons). I also like the concept of running Council of Blood but I still reall like to have more units/infantry/cavalry as monsters. Blood Hunt: [ Blood Hunt 180 Wrath of Khorne Bloodthirster 320 10x Fleshhounds 200 5x Fleshhounds 100 3x Bloodcrushers 140 3x Bloodcrushers 140] Bloodsecrator 140 Bloodstoker 80 Bloodstoker 80 30x Bloodletters 320 5x Wrathmongers 180 [20x Marauders 120] 2000/2000 So here I'd love some advice on current good Realm Artefacts, or if I should go for the Artefacts Khorne has to offer. On top of that I now decided to include 30x Bloodletters because I have them, Another option could be 10x Skullreapers and 5x Fleshhounds instead of the 30 Bloodletters and 20x Marauders, then an option to consider is also to use 10x Blood Warriors and 40x Bloodreapers. In this case the Marauders are there to add some backline body, I don't think they are a bad choice. They are equipped with shields. At this moment I am not certain what is best, I think Bloodletters because of the Daemon synergy and Command Trait from the Bloodthirster. I'd love to know what kind of set up you guys use for the Wrath of Khorne Bloodthirster these days. I think equipping the Bloodsecrator with a Brass Rune isn't bad, despite the Unbind units I have. Gore Pilgrims: [Gore Pilgrims 200 Bloodsecrator 140 Slaughterpriest 100 Slaughterpriest 100 Slaughterpriest 100 10x Bloodwarriors 200 40x Bloodreavers 240] Bloodstoker 80 Mighty Lord of Khorne 120 10x Fleshhounds 200 10x Skullreapers 340 5x Wrathmongers 180 2000/2000 As above I'd love to see some fresh perspective on Gore Pilgrims, I'm willing to try 10 Fleshhounds here again to at least have a unit with a decent Movement, which ideally will be sufficient to allow the rest of the army to catch up. I do think I have sufficient bodies. It might be even smarter to go deeper into the Bloodreaver swarm and perhaps consider addtition support with a Chaos Warshrine. At this moment I'd just like to know some experiences with Gore Pilgrims or the big blob of Skullreapers. Again as always, thanks for the feedback, cheers! Blood for the Bloodgod!
  19. Karragon

    AoS 2 - Stormcast Eternals Discussion

    If it's in base to base contact with 2 models and it moves 0" it's still in base to base contact with both those models, so it's a legal pile in. I don't think there's a contradiction there.
  20. Skumbaagh

    AoS 2 - Gloomspite Gitz Discussion

    Thx that was the answer I was looking for! You missed out on the D3 MW to units within 3 inch on a 2+. Also I fail to understand the wording, isnt it the MW that needs a 2+ roll and that the squigs doesnt require a roll?
  21. Painting is the difference between playing Warhammer and playing Starcraft. Remove the hobbie side and there is no reason to play this instead of some video game
  22. Envyus

    The Rumour Thread

    I think they already did. A malign portents story features a Skink leading members of his temple ship into action, with details showing they come out of the Spawning pools in the ship like they did in fantasy. And them saying their Slann is inactive so they have to take action without the input of the Slann. In fact from the sound of it, the summoning is just the Slann teleporting them down from their ships.
  23. mastercrafted

    AoS 2 - Blades of Khorne Discussion

    @Galdenistal I've never used that prayer before, but does the unit have to make a run move ie? D6"? And then just move a few of the models that distance still leaving the bulk of the unit on an objective?
  24. Envyus

    Age of Sigmar RPG

    I imagine Hammerhal will be detailed. I have doubts about Azyr though. I don't think that can be detailed until the main game allows stuff to happen there. As there are currently no rules supporting playing in Azyr.
  25. Today
  26. Ekrund Oath Splitters

    AoS 2 - Gloomspite Gitz Discussion

    Hey Skumbaagh! Lets do a little comparison between a Colossal and a Mangler: Colossal moves 4d6, has a 5+ save, Bravery 10 and 16 wounds all for 300pts. He has 1 ranged attack at 8" 5+ 5+ Rend - D3 damage. Then 8 attacks with a 3" reach hitting on 2s and 3s Rend 2 D3 damage, 6s to hit are D3 MWs instead, Then 10 attacks 1" range 5s and 3s Rend 1 and just 1 damage. He has a native -1 to hit in close combat and on a 6 when he charges deals 1 MW. When he dies on a 2+ summons 5 Cave Squigs so with that in mind he is really about 270pts so we are looking at a 30pt difference between the 2 monsters. The biggest difference between the 2 is that 1.) The Colossal does not have Fly and 2.) It degrades a lot worse than a Mangler (by a huge amount). The Mangler moves 3d6, has a 4+ save, Bravery 10 and 12 wounds for 240pts. He has 7 attacks 3s and 3s with a +1 to hit when he charges Rend 2 D3 damage, then 4 attacks 3s and 3s Rend 1 D6 damage, both of these profiles are 2" reach. Finally we have 4 1" range attacks 4s and 4s no Rend and 1 damage. He has Fly and when he dies explodes on a 4+ for every unit within 6" dealing D3 MWs. So just from those attacks we can calculate the maximum damage each model can do; Colossal at 37 damage dealt (not including the MW from the charge) whilst the Mangler has 49 as its maximum peak damage. Yeah we will never roll that perfect damage sequence but the Mangler already beats it in that field. This is due to the Mangler having more accurate high damage attacks compared to the Colossal (its mainly the feet letting the Colossal down). However it is worth noting that the Colossal has access to D3 MWs per 6 to hit with its 8 Jaw attacks at 3" range, this is quite good at picking off characters behind a screen or just inflicting heavy damage to units that wouldnt be too bothered by its Rend (Ethereal units, Eels, Stormcast). Now comes the juicy part, the most important part in my eyes between the two is the lack of Fly for the Colossal... Maybe this is because the Warscroll was updated inline with the other Squig units (except Cave Squigs) or it was deliberate not to give it him. But this does affect his movement a lot, he can get trapped behind other units, he might not be able to squeeze through some terrain, he might not be able to leap over an enemy unit to reach a support character or monster you want to have a nibble on. I have found Fly on the Mangler to be amazing, your units and your enemies, terrain, charging it affects all those interactions. Finally we come to the defensive part of the comparison. The Colossal is ignoring 16% of hits in combat vs the Mangler who is only ignoring 16% more wounds given to him with his 1 higher save. Now the Mangler can loose this 16% benefit if the Rend is high enough (Rend of 3), so i would give the defensive benefits to the Colossal. With 4 Extra wounds as well the Colossal will survive longer than its counterpart and will also spawn 10 wounds worth of a unit that also has 10 attacks 4s and 3s with a Rend of 1. So with all that in regard i would say that they are both as good as each other, the Colossal is more of a mainline type of Squig, it can last longer in combat, it will hold more things up. The Mangler is a heat seeking missile (or Nuke as people are calling him now), send him towards a unit you want to destroy, if he dies he deals damage, if hes left alive he deals damage but you cant rely on him to last in sustained combat like the Colossal. Now saying that the Colossal still doesnt want to remain in combat as it will degrade but it has the wounds and the -1 to hit to do so. Its kind of a design choice really, do you like the look of the Colossal? or would you want another Mangler. Ive gone for the Colossal as it looks cool and it will draw attention away from my other lesser Squigs hopping around the board. At the end of the day you cant go wrong with either. Hope that helps! 😉☺️
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