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  2. I think DoK will get one personally.
  3. Mattbringssoda

    AoS 2 - Maggotkin of Nurgle Discussion

    Had my first Nurgle battle today and i had a blast, I'm glad I chose this army. A question on plague drones - I was thinking their Locus of Contagion ability would up ALL their attacks, both the riders plague swords/shooting and all the drones various attacks. Likewise i thought the GUO's Grandfather's Joy would boost ALL that models attacks, not just the riders. However my opponent states that the faqs stipulate that such bonuses only go to riders, not mounts, so the drones were SOL. Hes a good egg and I kinda remembered reading that once before I took a break from the game so I went with it - but i wanted to check with you experienced Nurgle generals- do the drones themselves not enjoy the bonus attacks of these abilities? I looked at the maggotkin and chaos faqs and didn't see any clarification. Thanks all
  4. You also forgot Dok If you go back and look, it's always factions that got battletomes the year before + spread a bit among grand alliances + stormcast duh So if we assume that Order has 2 slots max: Idoneth Daughters of Khaine Stormcast ... Seraphon I see no reality in which Seraphon is picked for battleforce this year, sorry...
  5. Ironbreaker

    The Rumour Thread

    Any idea what will become of Dispossessed?
  6. LLV said that next year there will be something for Sepharon next year. Probably a new AoS specific army or an big update for its models is my guess. That's all we've heard.
  7. PlasticCraic

    AoS 2 - Ironjawz Discussion

    Khorne are generally a very bad matchup for Ironjawz. They punish you for having output in the Combat phase (Blood Warriors hitting you on the way down), they have a strong magic phase due to the Prayers and anti-magic, and in principle Ironjawz can't reach their heroes which are key. Allied Spear Chukkas are a great way to get around that. A battery of 3 comes in at 360 points, and should take off pretty much a Priest a turn between them. They combo nicely with the Maw Krusha because you can soften up a target and then smash it up with Destructive Bulk, hopefully triggering On Da Rampage. The crew are very vulneraable, but the best thing is he can't reach them himself in this matchup. You might already be aware of this, but one way to minimise their pile ins is to tag the edge of a big unit with some Gore Gruntas, and hit the other side with your damage unit. Another one to watch out for is to charge over the top into his nest of heroes. So if you can spread out and make him go first (Khorne can't generally hit you Turn 1), you can draw him into spreading out to challenge for objectives. (MSU Gore Gruntas again are essential). With the 12" hero phase move on your Maw Krusha you can be 3" away with your Mighty Destroyers move, then fly right over the top in the movement phase (remembering that Mighty Destroyers is no longer limited to 6"). You will generally need to be pretty cagey with your Maw Krusha I think. This is not the game to Yolo him unfortunately - you need to engineer a situation for him to clear house with his heroes as described above, or make him go first and use the MK for the counter punch. Honestly you will still need to play well and roll well to come out on top. They have a much better toolset to work with than us, with a full array of units to choose from (including chaff), Prayers, allies such as Slaves to Darkness that don't count as Allies and get keyword synergy, and so on. But those are some tools you do have that can rebalance things a little.
  8. Thomas Lyons

    New Podcast! Comedians talk Sigmar!

    I've been enjoying the show! I plugged it for our viewers on Warhammer Weekly last night - Keep up the good work!
  9. Another great show! For realzy though here are your stormcast shooty suggestions: Get An ordinator (He gives +1 to hit for artillery), then get more celestar ballistas- Deep strike them (ordinator w ballistas) within 18 inches of what you want to delete and roll 4 dice hitting on 4's for each ballista (which explode for d6 hits) up to 24 hits per ballista Castigators are bad- convert them if possible, into: Bow judicators W fancy bow on the fancy lad nets you quite a bit of good shooting, also they are battleline for stormcast
  10. Today
  11. MacDuff

    Price hike

    A lot of eBay pricing is a scam. Know the GW retail price going in.
  12. SleeperAgent

    AoS 2 - Nighthaunt Discussion

    I ran 2 units of ten in one of my last games, they got eaten so fast. If you run em gotta be a 20 man unit or something. Having 1 wound is so bad.
  13. ShaneHobbes

    AoS 2 - Ironjawz Discussion

    Not to derail the conversation about Ironfist + Mighty destroyers, would love to hear more on it, I've been having trouble against a Khorne army lately and was wondering if anyone had any advice. They tend to be fairly close games but I haven't won a single one as of late. My main gripe is my opponent fielding a battalion that uses double Slaughterpriests which lets him reroll his prayers - namely Blood Boil. He uses plenty of screening units, up to 30 bloodletters - which is by itself is pretty annoying since he'll buff them to +2 to hit on top of the +1 they get to do mortal wounds on 3's, but at least I can reach them. Plenty of blood reavers as well among wraith mongers and blood warriors. I was thinking spellcasters might be the way but each slaughterpriest can unbind plus he has some annoying thing that makes me reroll my spells Any attempt to get my maw krusha close ends up with him taking 2D6 mortal wounds. I've come to loathe these priests immensely. Any thoughts?
  14. LLC

    AoS 2 - Nighthaunt Discussion

    Hi Team, I was hoping to see some lists involving the bladegheist revenants. I can't figure out how many to take and what to give up to take them. I usually face at least 1 bastillidon (usually 2) and some razordons and an engine of the gods -- so a lot of ranged threats. I feel like 5-10 would die so fast.
  15. Agent of Chaos

    AoS 2 - Blades of Khorne Discussion

    I think the problem with the Grundstock Thunderers was more that every model could take the more powerful special weapon over the standard issue at no extra points cost which just made the unit way overpowered. The warscroll was completely changed with the usual weapon restrictions applied to make them a more reasonable unit and less of an auto-include for KO players. Even Liberators get a special weapon 1 in 5 so it doesnt make much sense for blood warriors to be 1 in 10, especially since we are otherwise encouraged to run them in smaller unit sizes for blood tithe.
  16. I would hazard to guess Idoneth deepkin and Nighthaunt are more likely as they are the large releases, Stormcast because Stormcast, and Nurgle was sort of recently updated too... So does a faction like Seraphon oven have any chance in comparison? What do you think?
  17. Ulf

    Ulf's Painting

    The color balance was off... it needed some red in there to even it out, and give the heads more definition. Now I really like it.
  18. DJMoose

    AoS 2 - Daughters of Khaine Discussion

    According to the Azyr app she is not considered a behemoth as far as list building goes. As Morathi must always be deployed in elf form and then transformed later.
  19. phizzco

    AoS 2 - Blades of Khorne Discussion

    oh just like stormfiends
  20. Mark Williams

    AoS 2 - Daughters of Khaine Discussion

    Quick question, does Snake Morathi count as a Behemoth in Pitched Battles? I know that normal Morathi doesn't, but it's kind of a grey area. It seems to me like maybe an oversight that she isn't one.
  21. Mark Williams

    AoS 2 - Daughters of Khaine Discussion

    I see a lot of people using Cogs, they just set it to the movement buff then forget it. I have also seen people doing really well with the twin balls of energy that are linked. You can pass it over a lot of units and do a lot of mortal wounds if you use it in the right place. However, I've also seen that spell bounce back and wipe out the attacking army....
  22. LLV

    The Rumour Thread

    Sorry, that’s literally all I have. I was told Darkoath this year, then Darkoath/brayherds and lastly that there might have been a schedule change so not sure on the dates. GW have been a little more tight since the Soulwars out break and most of that only came to light thanks to Martin Morrin announcing ‘AoS phase 2’ live on stream by accident ( then telling everyone it was a lie and wasn’t happening btw lol). Anyway, that’s all I got right now. With the windows getting tighter I’m sure we will see something green n sneaky on Saturday.
  23. Apologetic Canadian

    AoS 2 - Stormcast Eternals Discussion

    What's the consensus on Castigators and Palladors? I've seen a lot of talk on Sequitors and Evocators in lists, so I can already tell they have some powerful options - some write-ups on the others would help a new SCE player out a lot. edit: I'd love someone forever if they could give a write-up on basic kits for units, to be completely honest. Unlike the Fyreslayers I gave to a friend for his SCE, I'm not used to having a few dozen selections in the book... I'm used to the same 90 naked dwarf models. The SCE units really have me scratching my head on what is good and what may be a trap for my wallet.
  24. Kevin K

    AoS 2 - Maggotkin of Nurgle Discussion

    I just looked it up in the FAQ and you are right! I hadn't thought of that with blades. I think I might steal this but with chariots, units of 3. Regular chariots also get +1 to hit with hooves on the charge. Gorebeast get 6 attacks with an 8 on the charge (easier with cogs and rerolls). Need to decide. Only problem is actually getting blades off. I have terrible luck with it.
  25. DJMoose

    AoS 2 - Daughters of Khaine Discussion

    What success have you all had with Endless Spells? What works well? What doesn't? In a recent tournament I tried using the Aethervoid Pendulum and discovered that you can't really rely on it to scoot across the board (as it only moves when you cast it and then between battlerounds). I made some mistakes with it's placement and it ended up doing a bunch of nothing, where I should have used it like a shotgun and plopped it down right next to a unit in combat with my Medusa. That's just my 2 cents. I am going to try out the Quicksilver swords in my next battle as it has quite a long casting range. While the Chronomatic Cogs seem like a no brainier for a close combat army like the Daughters, I do not like the fact that the spell itself cannot move. I want my Medusa to be moving forward with my snakes and not hanging back. What do you all think?
  26. Swooper

    The Rumour Thread

    I don't suppose you have any more details on this supposed beastman release, @LLV? I'll take any scrap of info you have to share! 😁
  27. adreal

    The Rumour Thread

    Stormcast have lightning type wings and stocky armour, aelves with feathers and slender armour
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