Water water everywhere
These are copies of a discussion I've been having in a Google+ community about using Water Effects and my experiments so far. Hopefully others can add to it here.
Part 1:
Does anyone know any tutorials or videos for making pools and water effects on bases???
QuoteI have been meaning to do one for how I do it, but Terrain Wench has an awesome tutorial on doing water effects - https://www.youtube.com/watch?v=b5Fa4os4FCo
You could simplify those down to base size fairly easily.
Eons of Battle has a rather simple one I don't particularly love, but it's the execution, not the technique - https://www.youtube.com/watch?v=21lnIXtVu_gShow lessEdit+Vince Venturella cheers Vince. I'll check out the links and let you know how it goes!
Part 2:
Ok, here is the one I've started working on as a test. I've tried the Vallejo water effects first, but it isn't sitting flat. I'm going to keep adding to it. I've ordered some clear plastic beads to go in before I do the next layer and I'll top it up again. I've added some Nurgles rot to get the green tinge.
Quote12 comments+Jon Kreher will it sort itself out if I layer it from where it is now? I can just top it up with thin layers?You should be able to layer it from here. That being said, if you are going to order something new, order Magic Water - you can pour a few inches of that and it will come out perfect, no shrinkage, no issues. I saw a Diorama at Gen-Con that someone did a solid inch of water on a 12" by 8" board as one single pour. For smaller base jobs, I prefer Woodland Scenics realistic water, it will shrink some, but it's not too bad. I still do layers not just because it looks good, but because I tint each layer a slightly different color (i.e. if I want a rich blue ocean - layer with teal, layer with deep blue, layer with light blue, etc.), that then creates the illusion of very deep water.I'm guessing that you are trying to raise the level to be closer to being flush with the central stone pieces. If that is what you are going for, then I would slowly apply water effect a little bit at a time, adding the next layer after the previous has cured. And yes, weird irregularities should self level as the next layer of fluid fills in. +Vince Venturella who makes magic water, or is it a trade name? The Alarielle model will need a deeper pour I think. +Jon Kreher cool. I'll try it when I get the beads. Also I'll remember the paperclip trick. One of the issues I had was getting water into the smaller cracks. +Steve Wren Here you go (as an example) you can find it in many places - https://www.amazon.com/Unreal-Details-Magic-Water-Artificial/dp/B00BDXISZMI think it is looking really good. Couple of points. I would go for some color variation across the surface of the water. Probably more yelow in the center. You can do that by putting on your outer color, then spotting your inner color on while the outer is still wet so it is displaced. I'm reluctant to suggest that as I've had problems. The two colrs mix much less than you would expect so i had to pull them around with a pin. Second thought is that adding colour, such as nurgles rot to the water effect makes it much more opaque than you expect. So you probably have to get the color you want down (as you have pretty much done) and then just fill with clear water effect. Third point is that I have got glass beds, rather than plastic. Might not matter, but I think if you put plastic beads on water effect they might sit on the top because they are less dense. Glass sinks appropriately. Take all of my comments with a pinch of salt because I am far from happy with my results on this type of thing. But throwing out some thoughts. When you get to the end of this, it would be really good to see a review as this is something I really want to conquer too.+Micky Jenver I'm certainly looking for as much advice and ideas as possible as I've never really used it on bases before and I don't want to mess up the Alarielle base! I'll have a play around with colours too and see what happens. It doesn't really matter for this base as it's just going to be for a mini I painted in a speed painting contest that I found recently!
Part 3:
So the water effects experimentation continues. I added the microbeads to the water effects and it works but is very subtle. It also didn't really help having the sand on the bottom of the water as the bubbles and sand grit intermingle making it hard to pick them out. For the Allarielle model I think I will make the water deeper so the bottom can't be seen which will hopefully make the bubbles work better. I also think I overdid it a bit which gave a more crystalline effect in places where the beads piled up (this might make a great Ice Base...). However by continually topping up the water effects I have managed to fill the base and it does look slimy.
I also popped the model I painted in the 45 minute speed painting completion for the Painting Masters (an event we did in the UK at the start of 2015 alongside the Gaming Masters) just so the base dissent go to waste. I think I'll add some more plants as its a bit bare but I', not that concerned as its a basing exercise.
0 Comments
Recommended Comments
There are no comments to display.