Game #12 Soulblight vs Ogor Mawtribes
AoS 3.0 Game #12
August 17th, 2021 @ Old Dice Wargaming Club
Soulblight Gravelords (Vyrkos) vs. Ogor Mawtribes
Battleplan: Savage Gains (2000pts)
Soulblight Gravelords Army List
Allegiance: Soulblight Gravelords
- Lineage: Vyrkos Dynasty
- Grand Strategy: Prized Sorcery
- Triumphs:
Leaders
Mannfred von Carstein, Mortarch of Night (380)**
- Lore of the Deathmages: Spectral Grasp
Belladamma Volga, First of the Vyrkos (200)***
- Lore of the Vampires: Amethystine Pinions
Radukar the Beast (315)
Necromancer (125)**
- Lore of the Deathmages: Fading Vigour
- Artefact: Arcane Tome(Universal Artefact)
Vampire Lord (140)**
- General
- Command Trait: Pack Alpha
- Artefact: Amulet of Destiny (Universal Artefact)
- Lore of the Vampires: Amaranthine Orb
Battleline
30 x Deathrattle Skeletons (255)*
- Reinforced x 2
20 x Deadwalker Zombies (115)*
20 x Deadwalker Zombies (115)**
Units
20 x Grave Guard (280)*
- Great Wight Blades
- Reinforced x 1
3 x Fell Bats (75)***
Core Battalions
*Hunters of the Heartlands
**Warlord
***Vanguard
Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 142
Drops: 10
I got to play a new opponent today who was rocking another Ogor Mawtribes list, which seems to be a particularly popular faction here in Korea (in fact, it seems like the Korean players favor big monster lists/armies in general). We rolled Savage Gains as the battleplan for the game and I chose the role of attacker. With ten drops I was definitely the loser in deployment but he selected me to go first anyway.
Here's the board all set up at the start of the game:
I had a group of 20 Zombies and 20 Grave Guard set up in reserves and he had a little ogor hero with some pigs set up in his reserve as well.
Top of Turn 1: Soulblight
Not much to say about this turn as I just ran my units up the board to grab the objectives, brought in all my reserves, and summoned in my wolves from Radukar's CA. My opponent had a single spell caster but he wasn't able to stop my lengthy list of spells which buffed up all my units. I don't usually place the GG in reserve, but I wanted to screen them with the Zombies and still make it onto the objective, however this has one major drawback: I can't cast any buffs on them in the first hero phase (namely the Killing Moon by Bella) so I'll have to consider that next time I play.
I took Ferocious Advance as my battle tactic (2pts) and had 3 objectives (2+2+1) for a total of 7 points this turn.
SBG 7 - 0 OGR
Bottom of Turn 1: Ogors
I denied what little spell casting he had and then watched as he charged into my units. I was a little worried after losing Mannfred the last time I play Ogors, but was fairly confident that he could survive one big charger.
I took a decent amount of impact damage across the table but the real damage came in the combat phase. My zombies got wiped out, as I sort of expected, but I wasn't expecting him to be able to pile in so many attackers into my Grave Guard. This was my fault as I got kind of greedy in pulling my dead zombies from the right side (planning to charge in next turn) but his three ogors with a bunch of buffs from charging completely destroyed my whole unit of Zombies and Grave Guard! I was pretty worried that this might be the end of the game right here and now, especially if I got double turned. Mannfred ran away to the back of my deployment where he could still buff the skeletons. The skeletons did a fair bit of damage on their own, buffed with Vanhel's and the Crimson Feast (+1 Attacks). My fell bats died valiantly holding up his other big guy on the left side who looked like he was trying to swing into my back objective.
Fortunately, I was able to hold onto the right side objective thanks to my skeletons slaying a model so my opponent only got 3 points in total after failing his attempt to Conquer (who selected the objective on the right side.
SBG 7 - 3 OGR
Top of Turn 2: Soulblight
Winning the roll-off via tie breaker was huge for me. A double turn at this point would have been game over for sure. My dire wolves had been ignored last turn which meant they had a straight path into his juicy primary objective worth 4 points. Radukar charged into his foot ogors and my zombies moved within pile-in range of them as well.
I knew that my skeletons would not survive a hefty impact charge from his big guy so I threw Mannfred into the fray and hoped he could survive a turn of combat.
Overall I didn't do a ton of actual damage in combat, but I didn't lose much either. This also meant that I had most of the objectives and his units were mostly tied up in combat as well.
I got my Conquer battle tactic (2pts) and had 3 objectives (4+2+1) for a total of 9 points this round.
SBG 16 - 3 OGR
Bottom of Round 2: Ogors
My opponent took Bring It Down! as his battle tactic, selecting Mannfred as he was my only monster. At the start of this turn Mannfred had exactly 1 wound left, though he healed up a couple during the Heroic Action phase. His plan was to kill Mannfred by using his D6 Mortal Wounds ability that can target units with high armor. Luckily for me he rolled a 3 and I saved 1 and ignored another, allowing him to run away. I teleported Mannfred into my opponents zone, far from any shooting or charging units and setting him up for my next turn's battle tactic.
With Vanhel's Dance and the +1 attacks the skeletons slowly started to chip away at the big dude, though the lack of rend meant that even after 70+ attacks I was only getting through 2-3 wounds. Radukar held up extraordinarily well against the foot ogors, I think his -1 to hit ability really cut down on their damage.
He was able to snag my primary objective while still holding the one on the left so he scored 6 points this turn after failing his battle tactic for a second time.
SBG 16 - 9 OGR
Top of Turn 3: Ogors
Ogors got the double turn here, which they probably needed at this stage since I was starting to pull away on victory points. Unfortunately for him this was when I started rolling well on my Endless Legions rolls and at the end of last turn I had brought back half a unit of Grave Guard that had a clear line towards his big guy engaged with my skeletons.
The grave guard and zombies at the bottom of the board are dead models that I hadn't cleared from the table yet due to lack of space.
Belladamma got rolled in combat this turn and my skeletons and his big guy both managed to do very little to each other. Radukar continued to work on the foot ogors and otherwise not much happened. He scored his battle tactic (2pts) and had two objectives (2+4) for a total of 8 points bringing him back into the game.
SBG 16 - 17 OGR
Bottom of Round 3: Soulblight
I won another Endless Legions roll letting me bring back some zombies at the bottom of the board and work towards reclaiming my primary objective. My grave guard were able to move forward 4" and then get a guaranteed 6" charge with their musician while a much healed Mannfred charged into the small group of mounted ogors on his primary objective.
10 Grave Guard with +1 attacks and a +1/+1 aura from Mannfred put out a ridiculous amount of wounds and finally destroyed his general. I think a lot of people new to playing against Soulblight greatly underestimate their strength, though there wasn't much he could do anyway.
Mannfred also cleared out the raiders he was fighting with and I scored my tactic (2pts) and held 3 objectives (4+2+1) and killed a monster (1pt) for a total of 9. I also managed to bring back another group of zombies at my primary objective down at the bottom of the board with Endless Legions.
SBG 26 - 17 OGR
Top of Round 4: Soulblight
I won the roll off here which more or less sealed the fate of the game. I reconsolidated my forces and the only combat was Mannfred wiping out my opponent's reserve guy. I scored another 9 points this turn and my opponent decided to concede.
SBG 35 - 17 OGR
Final Score
Post Game
This was a pretty strong game for me and was the first time I've really had an overwhelming victory against someone with Soulblight. My opponent hasn't played many games of 3.0 yet so he wasn't as familiar with the battle tactics which are such a huge part of the game now. I've been running this style of list for quite a while now too, around 6 games I think, and this is my third time using the Radukar variation. I really like this list and I think swapping out the Vengorian and 10x skeletons for Radukar and bats (and then splitting the zombies into 2 units of 20) has been really effective. If I were to tune this list further I think my next stop would be to maybe replace the zombies... but I'm not sure yet.
I hope my opponent didn't feel too bad about the loss and I did speak to him afterwards. I think Soulblight can feel a little bad to play against when you get a bunch of endless legions rolls and just bring back half your army. He seems up for another game (potentially against his Gits army!) so I think he enjoyed it as well!
Edited by Kaizennus
Small corrections
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