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Overview


Bryan C

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I have had a long held fascination with Slaanesh but have never got around to doing a Slaaneshi army.

After getting my Alpha Legion Eternal Stormcast list to where I wanted it to be I took the plunge and picked up the bones of a Slaaneshi army from some fellow gamers that had no use for it.

Slaanesh has always been about speed, manipulation and a boat load of attacks that have some element of armour piercing to them, this is all true in age of sigmar so it felt like I was coming from a comfortable place. I reviewed all of the warscrolls that are slaanesh only or can be marked slaanesh and decided I really liked the Daemon Cohort of Slaanesh formation. 

This formation is centred on masses of daemonettes backed up by a Keeper of Secrets (Or Deamon Prince of Slaanesh), a herald of Slaanesh and then a unit of either, seekers of Slaanesh, fiends of Slaanesh or Slaanesh daemon chariots. It gives every unit plus one to its movement thus further pushing the inbuilt speed of the units to insane levels and has a healing mechanism when enemy units fail battleshock tests - although I always forget this.

So my initial list built on this formation is

Keeper of Secrets - 280 

Herald of Slaanesh on Exalted Seeker Chariot - 160

30 Daemonettes - 360

10 Daemonettes - 120

10 Daemonettes - 120

10 Seekers of Slaanesh -240

Daemon Cohort of Slaanesh- 40

Total - 1320

This gives a solid combat unit in the large Daemonettes, 2 objective grabbers in the small units of Daemonettes, a fast alpha strike / pinning unit in the seekers, a solid combat unit / caster / buffer in the keeper and a unit destroyer / Saurus Guard killer in the Herald of Slaanesh on Exalted Seeker Chariot.

What the list now lacked was some ranged firepower, some heavy hitters and some tank units. Thankfully for only 280 points a piece Soulgrinders with the Mark of Slaaensh fulfill this role perfectly so I added a pair of them to take me to 1880.

This left me with 120 points - enough for either 10 Daemonettes or 5 seekers, I Italy I went with upping the size of these elder unit from 10 to 15, but after some games have found that the 10 Daemonettes are more useful either kept in reserve for summoning onto objectives or in the list to boost one of the units from a 10 to a 20.

Having played 1 practice game (a loss) and 3 tournament games with it (2 minor and 1 major victory) I am happy with its performance so far - just still learning how to get the most out of it.

Will post a game overview later on but wanted to get this rolling.

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