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Heart of Darkness - A Solo Battle Report - Part 2


Tronhammer NZ

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The mountain path narrowed as cliffs rose on either side. The Mortifex hunting party halted briefly to assess the road ahead. Krellion Mortifex noticed strange, undefined shapes beginning to emerge from the rock face on the right. They were the colour of the rock themselves, and though incorporeal, he realised they were taking o the texture of the cliff face. Dankrock spirits.

Krellion made to signal the advance when something else caught his eye on the left cliff. Emerging from a previously unnoticed cave, was a giant creature - a Dankhold Mourngul. A troglodytic hunger ghost. Now with a sense of urgency, Krellion ordered the party forward. The narrow confines of this pass was a deathtrap.

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Krellion urged the party forward in a spearhead, hoping to break through the spectral rock spirits before they were surrounded and overwhelmed. 

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As they progressed into the pass, the Dankrock ghosts were eerily still, as if observing. The group of spirits immediately blocking their way picked up a massive boulder, and hurled it towards Krellion. It missed, and landed in a crater in the midst of the group, kicking up a cloud of earth. 

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As the dust cleared, the Dankrock spirits swirled towards the group in a rush. The ghosts on the right flank swarmed over the Mortek Guard. The Hekatos fought on a growing pile of bodies that had been his unit until he was the only one left. The other group of the spirits were not so lucky, as a counterstrike for the Necropolis Stalkers banished two of the swarms. The remaining swarm failed to cause any damage, and Krellion finished it off.

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The loss of the Mortek on the right flank was a huge blow, and Krellion needed to get out of this trap before the malignant spirit on the cliffs decided to engage. He turned to look at the giant creature. It continued to stare down at Krellion with knowing eyes. Was it... grinning? Cursing, Krellion ordered the retreat, and the Hekatos collected what soul stones he could from his fallen Guard and dashed after him. 

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Krellion took one last look behind him, and his eyes met that of the Mourngul, which was continuing to grin down at him. Eventually, it withdrew back into its cave. Krellion had the feeling it would not be the last he had seen of it.

Aftermath

As the party finally left the mountain trail, they met a wandering Boneshaper with the Parrha icon on its armour. It was spouting gibberish about some great leader in the hills which the spirits were calling the Angel of Deliverance. Krellion knew then that his quarry was close. He threatened the Boneshaper with obliteration, and in return his Mortek Guard were reconstructed. He left the gibbering shaper on the cliffs, and its ramblings about the Angel followed him down the rocky path.

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Final Thoughts

If you want to access the rules, they can be found on Warhammer Community.

I ended up changing my mind about using Relentless Discipline. I realised I could use normal command points to use the command abillities on my unit warscrolls, so just went with that. 

This scenario was a classic 'breakthrough' type situation where I just had to get my general to the other side. I needed to conserve my troops as much as possible for the final fight however.

I was lucky that again the first round had very limited movement from the 'Troggoths', but they they won priority and charged, almost wiping out the Mortek Guard. By that point I was close enough to retreat to the end table edge, and was able to kill the other unit in order to make a gap for that to happen.

I ended up rolling a 6 on the event table, which let the Mortek Guard heal back to full strength, negating the avalanche from the end of the last game. 

I am going to chose the command trait that lets my general cast spells, and will have a think about the best spell to pick.

The next battle seems like it will be a challenge...

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