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Battle Report - That's a lotta... Vargheists?


AidenNicol

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Date: 27th October 2019

Army: Legions of Grief with Grimghast buff-train focus

Opponent: Regan O'Halloran - Legion of Night with Nightfall Pack

Game Type: Matched Play 2000pts

Scenario: Border War (rolled at random)

Few pictures were taken for this report as at the time I wasn't planning on spontaneously starting a hobby blog, the future ones will be LITTERED with them.
 

Setup

Regan and I were both playing an allegiance that utilizes Gravesites, and despite my army not being from Legions of Nagash technically it still allows Regan to use mine just as much as he allows me to use his. Naturally there was a lot of umming and ahhing about how to place these without helping the opponent too much, but with us both being relatively inexperienced we largely placed them around areas we wanted to make plays happen.

The table scenery was absolutely LITTERED with Inspiring and Damned, with a single piece of Commanding terrain on Regan's side (he explicitly chose to deploy on it despite being less reliant on CP, knowing how desperate my army is for extra CP and denying me it would be a good path to victory). With neither of us having clunky terrain pieces we moved into deployment.

Regan was easily able to outdrop me (most armies can) and deployed all of forces on the table except 6 Vargheists, who opted to lay in ambush. I deployed the majority of my army, performing my now staple "stashing Myrmourn in a Gravesite" mindgame. 

 

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Thoroughly outdropping me, Regan elected to take first.

 

Battle Round 1 - Drop Claws on 'Em

Regan began his hero phase by promptly summoning a Balewind Vortex and making use of his Necromancer's artefact of power, Morbheg's Claw. This little diamond in the rough allows the bearer to declare they won't move in exchange for giving all friendly wizards within 12" +2 to cast. He then cast up a storm of buffs and moved forward very conservatively, just enough to take the two side objectives. Content, he passed the turn to me.

I began by attempting to cast Vanhel's Dance Macabre and failing, an ominous sign. Deciding to not try anything too fancy, I moved up gently enough to take the two side objectives back off Regan and score myself 5 points to equalize the score. My army was kept tight enough that in the event Regan got the priority I would be able to make use of my wholly within start of combat phase abilities, and ended my turn.

I won the priority, and elected to take the turn.

 

Battle Round 2 - The Part Where it All Went Terribly Wrong

I opened by not bothering to cast Vanhel's and instead summoned a Prismatic Palisade near Regan's 3 Vargheists and min unit of Skeletons to make the right-hand objective a pillow fight. My Dreadblade Harrow general warped forward towards the right-hand objective (remember this, it's important) and then pushed my Chainrasp units forward to tangle his army up before it could move freely. My army abandoned my board edge largely, moving forward aggressively and leaving the support heroes up the back with open board behind them, and confident in my choices and assured I was the tactical mastermind the voices tell me I am, I magnanimously handed over to Regan's turn.

Regan promptly shored up all the buffs under the sun and ambushed my arrogant ass immediately. A unit of 6 Vargheists swooped in from the table edge and immediately made a charge into my back line of Grimghast Reapers while another unit of 3 used their flying move to vault directly over my Chainrasp Horde and throw themselves into the now horribly exposed Dreadblade Harrow. Meanwhile on the left-hand side of the table, a unit of Grave Guard sitting roughly around Super Saiyan Level 4 slammed into 40 Chainrasps. I wasn't terribly concerned as my Chainrasps have survived worse.

Battle round 2 ended with a Dreadblade Harrow barely clinging to life and surrounded by monstrous vampire creatures, half of my Reapers torn to shreds by another unit of beasts. The Reapers retaliated and slaughtered 4 of the 6 monsters but they had done their job. The Reapers were tied to them and unable to head forward to assist my army, and the Dreadblade was sitting on 1 wound with any number of heroes able to Arcane Bolt him the moment Regan's next turn began. The 40 Chainrasps were basically turned to mist instantly by the Grave Guard. Summed up, going into priority roll 2, things could have been going better for me.

I won the roll, saving the game from an early end. I opted to go first obviously.

 

Battle Round 3 - How the Turntables Turn

Beaten, battered, and wondering whether it was too late to cancel the sale of my Slaanesh army, i began rebuilding my defenses. The Grimghast Reapers managed to receive the benefit of no less than 5 Gravesites and a Deathly Invocation, restoring the unit to fighting strength. The Dreadblade, denied his warping ability due to being in combat, opted to simply flee as far as possible to the other side of the table from the bat monsters. The Grimghasts received Vanhel's, while the Myrmourn emerged and began advancing towards the enemy ranks as kites and to stop the enemy Necromancer having free reign of his board side, while the Dreadscythe Harridans moved up to clear out the skeleton chaff denying me objective control. The combat phase was one for me, with only the Myrmourn under-performing against the Grave Guard. The Vargheists were swept aside by scythes and the Grimghast were now free to move in their next turn. Bringing the score closer to equal, I passed the turn back to Regan. 

Regan behaved unexpectedly, matching my wanton aggression with EVEN MORE AGGRESSION. Mannfred von Carstein grew bored of watching from the sidelines and heeled Ashigaroth forward to flank my Grimghast Reapers on their left side, simultaneously baiting me, supporting his nascent Grave Guard and genuinely threatening my Reapers all at once. Mannfred destroyed the Dreadblade Harrow with contemptuous ease, taking away my ability to return destroyed units. Keeping away from the Reapers, Mannfred as ever made sure there would be minimal consequences for maximum dickery.

I won another priority roll, clinging on for dear life.

 

Battle Round 4 - Go Not Gentle into that Good Night

Regan, having considerately relived me of my casting heroes and general, streamlined my turn rather effectively. With no spells to sling, speeches to give or gotcha moments to pull out, I kept things simple. I moved forward with everything, and made one hell of a charge. The Dreadscythes swamped the Vampire Lord hiding in cover in Regan's back line while the Reapers got 15 into reach of the skeleton bomb defending his home objective, and 8 within range of Mannfred. Scythes started swinging and hook hands a-slashing, and when the dust cleared i had evened the odds across the table. Mannfred was bloodied and bruised, and the Skeletons standing between me and my chance at clawing victory from defeat where obliterated.

Sadly Regan promptly reminded me that while Mannfred is known as a traitor, a schemer and unlikely to win beauty competitions, he's also a pretty good Necromancer. The Skeletons I had swept aside like corn reemerged and swamped the rear objective, while Mannfred simply tagged my Reapers to keep them locked in place. With a lead of several points, Regan ended his turn.

Regan won the priority roll, whereupon we called the game as all he needed to do was pass his turn.

 

Conclusion - 

What went well

  • Dreadscythes are really good and I need two run two units
  • Grimghast Reapers are gross, and don't need much support to do well
  • Dreadblade teleportation is amazing when done right

What went poorly

  • Dreadblade teleportation is awful if you behave aggressively against things that will just one-shot him
  • Be mindful of blocking off board edges for ambush units
  • Ethereal Saves aren't actually a free pass and anything with enough attacks will slice through them

Over all i was pleased with the army itself, if not the outcome. Everything that went badly on my end was due to me misplaying or making bad judgement calls, rather than inherit weaknesses in the army. It didn't help that Regan is a strong opponent and also knows me well enough to know when I'm getting too cocky. Looking forward to seeing his army when it's fully painted as he's also the Valley's resident commission painter and he does great work.

Regan's twitter: @PaintPyrow

My Twitter: @ThreeTwoPrince

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