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Clan Prepnik has been defeated by foul fishes! Revenge will come, yes-yes




Clan Prepnik marched out of its aqshian farm to raid and plunder Idoneth Deepkin fishes... Was defeated and fled back to its farm quick-quick!

I did a 2000-point battle against Idoneth Deepkin today. This was my army (one WLC missing in the picture):


The list was:


Allegiance: Skaventide

Arch-Warlock (160)
- General
- Trait: Deranged Inventor
- Artefact: Vigordust Injector
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Grey Seer (140)
- Lore of Ruin: Skitterleap
Warlock Bombardier (100)
- Lore of Warpvolt Galvanism: Warp Lightning Shield

20 x Clanrats (120)
- Rusty Spear
20 x Clanrats (120)
- Rusty Spear
20 x Clanrats (120)
- Rusty Spear

15 x Skryre Acolytes (180)
6 x Stormfiends (520)

War Machines
Warp Lightning Cannon (180)
Warp Lightning Cannon (180)

Endless Spells / Terrain
Balewind Vortex (40)
Soulsnare Shackles (40)
Warp Lightning Vortex (100)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 143

Including fresh recruits from Clan Skryre


A warlock bombardier converted from a Spire of Dawn warpfire thrower kit:




And of course some humble farming rats devoted to Clan Prepnik


The opponent was Idoneth Deepkin. His list was more of less the following:


Allegiance: Idoneth Deepkin
Eidolon of Mathlann, Aspect of the Sea (420)
Isharann Soulrender (80)
Isharann Tidecaster (100)
20 x Namarti Thralls (260)
3 x Akhelian Ishlaen Guard (140)
3 x Akhelian Ishlaen Guard (140)
3 x Akhelian Ishlaen Guard (140)
1 x Akhelian Allopexes (120)
1 x Akhelian Allopexes (120)
Akhelian Leviadon (350)
Akhelian Corps (100)

Total: 1970 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 110

The Skaven troops are boxed in a metal box and the spells in a small shoe box. All 2000points in a backpack!






The scenario is Shifting Objectives, the first main objective lands on the far right of the picture, and Idoneth gets the first turn :(

Turn 1 - Fish

The whole army runs for the objectives. They do some shooting and kill 2 clanrats on the far left, and 6 on the far right.

End of turn, Idoneth controls all 3 objectifs and scores 5 points

Turn 1 - The Mighty Skaven Horde of the Magnificient Grey Seer Bouldrak

Grey Seer Bouldrak is ready to unleash some cunning tricks on the clueless fishes. The plan is to Skitterleap the Arch-Warlock against his will in the middle of a Akhelian Corps to dump a Balewind Vortex and Soulsnare Shackles before scurrying away through a Gnawhole.

Grey Seer Bouldrak rolls a double 1 on Skitterleap.


He manages to get on top of a Balewind Vortes though, which is next to useless.

Shooting phase: An overcharged WLC deals 4 damage to the Eidolon (down to 12 life), but 4 damage to itself too. The other WLC damages an Allopex.

Oh boy that Idoneth rule that only the closest unit can be targetted is complicating placement!

The Stormfiends get boosted with Vigourdust Injector, Deranged Inventor and a Warpstone Spark and wipe an Allopex.


Movement phase: Bouldrak can't let the objectives go away! He sends two units of clanrats to a certain death to claim some points! 20 clanrats charge the main objective to score 3 points, and 20 other clanrats charge the Eidolon to score 1 more point:


End of turn: 4 points for me and 5 for the Idoneth.

I get to start turn 2!!! The main objective remains the same (far right)


Turn 2 - The Mighty Skaven Horde of the Magnificient Grey Seer Bouldrak

Grey Seer Bouldrak is now ready to unleash the cunning combo of skitterleaping the Arch-Warlock on top of the main objective to lock the Akhelian Corp.

Grey Seer Bouldrak fails miserably with a 1 and 2.

Note to self: Consume warpstone tokens to make the combo work, even if it means dying!

There is absolutely no spell to range. I can't cast anything besides a shield on the bombardier and a mystic shield.

Shooting phase: Stormfiends receive vigordust, deranged inventor and a spark again. They send the Eidolon back to the very bottom of the abyss with 17 damage despite the save, the ward save, and the boat wreckage ward save.

Sidenote: The Eidolon was named Alain Deleau (translation: Alain From the Water) due to his ressemblance to French actor Alain Delon


A cannon cleans the other Allopex, making the left flank totally empty and the objective secure.


On the far right, clanrats get wiped so the main objective goes back to the Idoneth.

1 more point for me. Total of 5 for me and 5 for Idoneth.

Turn 2 - Fish

The Idoneth leaves the central and right objectives (secured already) and rush Grey Seer Bouldrak on his vortex, the 20 clanrats in the center and the 15 Acolytes (who did not do anything since the beginning)

Note to self: Use the acolytes! But the Stormfiends were better positioned so they received all the buffs. The Acolytes movement is cool (run and shoot) but it was not enough to threaten the Idoneth.

Grey Seer Bouldrak dies escapes through a Gnawhole back to his farm

19 clanrats die! Not 20 but 19!!!!

3 Acolytes die.

I decide to use the arch-warlock CP (left on the picture) to save the single clanrat instead of the Acolytes for some cunning plan!!! Wait-see!

4 points more for Idoneth, for a total of 9.

I get to start the third turn! The objective again stays on the far right...


Turn 3 - The Mighty Skaven Horde of the Magnificient Grey Seer Bouldrak

The Arch-Warlock casts Warp Lightning Vortex on top of the Akhelian Corps, but it is too late in the game to make a large impact...

Here comes the cunning plan! Which I realized later on that in fact it was not supposed to work...

The single rat that was saved Turn 2 is 6'' from the gnawhole. The Arch-Warlock is 11'' from the Gnawhole. I spend another command point to run to the gnawhole, and teleports the single rat on top of the unattended main objective to score 3 points.

But later on I realized this was not supposed to work because of the Gnawhole teleporting is for the beginning of the movement phase... My mistake

Shooting phase: The stormfiends wipe the 20 thralls and the Souldrender. The WLC wipe 3 Ishlaen Guards. Looking good!

I score 4 points for a total of 9.


Turn 3 - Fish

Idoneth has a Leviadon, a Tidecaster and 3 Ishlaen Guards left.

The boosted Leviadon rushes the Stormfiends and kills 4 of them! Misery!

With no hero nearby, the 2 other run away...

The arch-warlock dies.

The Tidecaster charges and kills the single clanrat that was securing the main objective.


End of turn, 4 more points for the Idoneth, for a total of 13.

I am left with 2 WLC, a warlock bombardier, and 6 Acolytes.

We decide to stop there. The WLC don't have enough movement to secure objectives. The Acolytes are locked into combat with an Ishlaen Guard. There was no way I could win on points, even if I somehow got a triple turn and wiped the Idoneth player.



  • The battle was very close and tense. Each turn saw some big and important units being wiped on each side.
  • Despite the double turn, Idoneth getting the first turn and the first 5 points really got me in a bad position. I had to do several suicide moves to catch up on points.
  • My army lacks mobility. I don't feel the Acolytes and Gnawholes are enough. Gnawholes were locked by the Idoneth player anyway. On the other hand, Idoneth had plenty of mobility. I need to get either a Doomwheel or a Warp Grinder team.
  • Stormfiends were absolute beasts! What really did the difference was their huge survivability. They managed to wipe an Eidolon, 2 Allopexes, 20 thralls and a Soulrender before losing a single model! As a consequence, I babysitted them heavily instead of the Acolytes, thereby making the Acolytes quite subpar. The problem with the Acolytes is that they cannot survive a charge. They can wipe a single unit but then have to pray for not being charged back by another unit nearby. On the other hand, the stormfiends can stay in the center and absorb the hits (as long as they can be immuned to battleshock). I'm considering adding 3 more stormfiends for a total of 9 and a warp grinder instead of the 15 acolytes. But I'm still hesitating...
  • I need to take more risks with magic. Failing Skitterleap twice made my endless spells useless. Next time I will make the grey seer consume warp tokens to make sure the spell gets through. I feel it is crucial to at least have a chance to land a WLV or shackles early.

I think I will have the opportunity to take revenge next week.

Any idea about what to change in terms of units or strategy?


Thank you for reading and I hope you enjoyed the battle report.

I don't get much opportunities to play unfortunately, as I live very far from any player group or GW shop. I spend much time theorycrafting and painting but not much actually playing. My strategy and placement still need improving...



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One thing I would say you can try is to actually cast WLV from the Arch-Warlock rather than the Grey Seer. With the Spark re-rolls combined with a +1 from the Gnawholes, I believe he maths out to be the best option next to Thanquol (who can just get a straight up +3 next to a Gnawhole).

Otherwise, well played. Idoneth can be tough against heavy shooting due to their rules but you made it work well enough. I would definitely drop the 15 Acolytes personally; I just don't think that's enough to do anything with, especially if you buff them as they will die off quickly after that.

If you want mobility, my vote goes to either a Doomwheel (although random, but it can be a good hero assassin and you should be doubling it's attacks everytime) or MSU's\1-2 large Gutter Runner units. Something can be said for Night Runners pre-game movement, but everything else about them is quite subpar.

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Thanks a lot for the tips!

The problem I had was that the arch-warlock was nowhere near enough to cast a worthwhile WLV, hence the need for skitterleap. But I failed my skitterleap twice. The 13'' range on the WLV makes casting complicated I feel...

I agree with the maths. The arch-warlock is better to cast WLV.

What saved me with the shooting was again the stormfiends. Unlike the WLC, they always shoot to kill. So I unleashed them to the unit that blocked by WLC. Wiping the unit then freed my WLC shooting.

I own neither Gutter Runners nor Doomwheels, but I think I may go with the Doomwheel then because the model looks awesome :)

Also I do have 30 acolytes in total. I could also try pumping up the Acolytes instead.

Edited by Num
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Great report. So close to victory!

One thing I noticed (which you’ve also highlighted) is that failing the skitterleap really screwed you positionally. I think it’s worth keeping the AW close to a gnawhole and not setting them up too far forward so if the leap fails you can still get to a better if not ideal place to throw your vortex down.

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That cant f'n see picture cracked me up. Awesome job at the near victory!

Edited by Kugane
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Hi there!

Thank you for this battle report and all the humour within... You actually contributed to me making a decision to collect a Skaven army 👍

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20 hours ago, PiotrW said:

Hi there!

Thank you for this battle report and all the humour within... You actually contributed to me making a decision to collect a Skaven army 👍

That js great to know, thanks :)

Enjoy collecting Skaven then! And feel free to join us on the Skaventide topic.

Skaven is so great to collect. There are so many cool models available. I have over 5000 points of Skaven and I still miss plenty of cool minis (verminlords, hell pit abominations, doom wheels...)


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