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FeC - Escalation League - 1750 Week



My list:


Allegiance: Flesh Eater Courts
- Grand Court: Gristlegore
Mortal Realm: Hysh

Abhorrant Ghoul King on Royal Terrorgheist (400)
- General
- Trait: Savage Strike 
- Artefact: Ghurish Mawshard 
- Lore of Madness: Blood Feast
- Mount Trait: Gruesome Bite
Abhorrant Archregent (200)
- Artefact: Aetherquartz Brooch 
- Lore of Madness: Miasmal Shroud

Gristlegore Royal Terrorgheist (300)
Gristlegore Royal Terrorgheist (300)
Gristlegore Royal Zombie Dragon (300)

Royal Menagerie (120)

Endless Spells / Terrain
Chalice of Ushoran (40)

Total: 1710 / 1750
Extra Command Points: 2
Allies: 0 / 400
Wounds: 63

Game 1: Seraphon - Battle of the Pass in Ghyran

Their List:


Allegiance: Seraphon
Mortal Realm: Ulgu

Slann Starmaster (260)
- General
- Trait: Great Rememberer 
Skink Starpriest (80)
- Artefact: Spellmirror 
Saurus Scar-Veteran on Cold One (100)
Saurus Astrolith Bearer (160)
- Artefact: Miasmatic Blade 

20 x Skinks (140)
- Boltspitters & Star Bucklers
20 x Skinks (140)
- Boltspitters & Star Bucklers
10 x Saurus Knights (160)
- Lances

6 x Ripperdactyl Riders (280)
3 x Razordons (120)

Shadowstrike Starhost (180)

Endless Spells / Terrain
Balewind Vortex (40)
Chronomantic Cogs (80)

Total: 1740 / 1750
Extra Command Points: 1
Allies: 0 / 400
Wounds: 111

I elect him to go first.. really not sure that it would pan out too well if I went since I wouldn't be able to get off any T1 charges. Anyway, he largely does nothing aside from marginal pushing up and but generating Summoning points. He caps his home + bottom objective with 20 Skinks.

My turn, I get off the Chalice but that's it. I manage to get the ZD into the Skinks  and take them down to 7 with shooting + FF which seldom seems to do much any good.. BS leaves 3 remaining so he still controls bottom. I summon 3 Horrors to take the top objective and 20 Ghouls to babysit home with the AAR. 3-3 Tie

He wins priority, charges the 10 Knights into the ZD and the Scar-Vet into the TG.. only does 2 damage to the ZD (spoiler, it heals it all back) and I opt to activate the TG next which 1 shots the Scar-Vet. The Knights are -1 to be hit so, even with FF the ZD only kills 1-2.

So, I manage to get Mystic Shield and +3 Ferocious Hunger off onto the GKoTG who charges into and subsequently deletes the remaining Knights and the ZD finishes the Skinks (if I recall.. I can't remember exactly how I finished off the 3 Skinks but, they died either from shooting or one of these guys). The 2 Center TG's try to make it into his home, but only 1 does and it manages to bring the 20 Skinks down to 2 remaining.. and they Wary Fighter away to get in range of IP.

He wins priority since all my luck is being transferred to other rolls and I get two 1's for priority in a row, ah well. He teleports his Slann to my top right to threaten the AAR and Ghouls, then summons in  3 Razordons (who kill 3 Ghouls total) and an Engine of the Gods. He then decides to bring the Rippers down onto the 3 Horrors which, as you might imagine, kills them.

I get both TG's further into his deployment charge both into his Skinks\Razordons. I forget to move and subsequently fail my charge with the Ghouls but the ZD moves in and (fails) to get the charge into the EotG while the GKoTG charges and deletes the 6 Ripperdactlys, 1 of the TG's in his home kill off all 3 Razordons and puts Claws into the 2 remaining skinks from the earlier unit, leaving 1... incidentally, this is what seals the deal for me as he Wary Fighters the larger unit away, but just outside 3" and my 2nd TG piles in, pulling them in and does 12 MW's on the Maw to kill them all and ensure I take his home objective. We call it, 17-11 FeC. 

Overall Thoughts
A bit surprised in this actually... I was certain that without bodies I wouldn't be able to properly hold off against all the Seraphon summoning but.. when 3 TG's and a ZD roll decently then I guess it pays off. That said, I think he could've won or definitely put me in far more trouble had he done a few things differently, which we talked about afterwards. First off, he admits to making a mistake not bring the Rippers down on my home objective, as he easily could've taken that and then sent the Slann to contest the top objective with the Horrors. Either way, I would've gained his home and sent everything back to my own and capped the sides.. but he likely would've been ahead and it would be a fight to get back.

After not playing for nearly 2 weeks, it was nice to play again, even though I always say I'm burnt out on the army. I'm getting into a couple of other Wargames to break up the monotony every now and then. Anyway, I have a game lined up for tomorrow with Tzeentch and 1-2 more on Friday for league night at the LGS, all using the same list.

Overall Week
I actually played 2 more games this week; 1 against Tzeentch and 1 against Stormcast.. but I didn't really feel they were worth posting. Both ended by T2 if I recall.. the Tzeentch player definitely held out and was trying a more magic heavy Changehost list and hitting the GKoTG hard, but everything was healed back thanks to the Chalice getting free eats from all the Horrors.

I was worried about the SC game, but he didn't bring any ballistas and instead loaded up on Evocators\Sequitors. At one point I conceded after he killed 2 of my TG's, but we played out the next turn which... well, he conceded after the Gristlegore GKoTG managed to kill ~1k of his army all by himself, leaving him with only 2 groups of 5 Sequitors and 3 rounds of me scoring objectives. Never concede early kids, advice I give every new player.. you never know what could happen and I should've taken my own advice.

This list is a lot more fun but I can suffer on objectives, or so I thought. The "issue" is that this list tends to absolutely murder anything thrown at it rather quickly which leaves a couple rounds to get objectives. The hardest part is deciding whether or not I should ever take T1 or not as it's a 3 drop. If I can make a charge with at least the GKoTG and 1 other TG I typically will go for it, otherwise I usually elect them to get closer and deploy further back.. although some opponents can see this and opt not to move their first turn, depending on the objective.


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