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FeC - Escalation League - 1k Week


Gwendar

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My list:

Spoiler

Allegiance: Flesh Eater Courts
- Grand Court: Court of Delusion - The Feast Day
Mortal Realm: Ghur

Leaders
Abhorrant Archregent (200)
- General
- Trait: Dark Wizardy 
- Lore of Madness: Spectral Host
Abhorrant Ghoul King on Royal Terrorgheist (400)
- Artefact: Gryph-feather Charm 
- Lore of Madness: Blood Feast
- Mount Trait: Gruesome Bite

Battleline
20 x Crypt Ghouls (200)
10 x Crypt Ghouls (100)

Endless Spells
Chalice of Ushoran (40)

Total: 940 / 1000
Extra Command Points: 1
Allies: 0 / 200
Wounds: 51


Game 1: Seraphon - Scorched Earth in Hysh

Their List:

Spoiler

Allegiance: Seraphon
Mortal Realm: Ulgu

Leaders
Slann Starmaster (260)
- General
- Trait: Great Rememberer 
- Artefact: Doppelganger Cloak 
Skink Starpriest (80)

Battleline
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers

Units
6 x Ripperdactyl Riders (280)
4 x Razordons (160)

Endless Spells
Balewind Vortex (40)
Chronomantic Cogs (60)

Total: 1000 / 1000
Extra Command Points: 0
Allies: 0 / 200
Wounds: 61

T1
I finish setup first and (for probably the first time in my AoS history the last 2 years) decide to take 1st turn. I make sure to setup screens so nothing can teleport behind\to the sides and ensure my objectives are held. Spectral Host + Unholy Vitality go off on the GKoTG but Chalice is unbound... but it didn't matter in the end. I run the GKoTG 19" and get a long enough charge to make it behind the Rippers and Skinks.. unfortunately I can't bite the Slann thanks to Doppleganger. Regardless, combat + FF kill 5 Rippers and 7 Skinks.. retaliation takes a wound off the TG. 
Attach39843_20190523_152601.jpg.3ae1246f671488661557b92436ebfba0.jpg

His turns teleports the Slann to the right side and summons in Skinks + a Salamander, proceeding shooting + combat phase takes off 2 more wounds from the TG but I take the objective by wiping out the remaining 3 Skinks and lone Ripper.

We roll for priority and with a tie, so it goes back to me and he decides to concede.
Attach39846_20190523_152601.jpg.d1dd34513e02635a8f87a3c93ece1eb1.jpg


Overall Thoughts
Yeah so.. GKoTG. It will likely be a tougher matchup against more combat heavy armies but the combination of getting off UV and Gryph Feather just made him a tank and being able to charge T1 (likely could've been done without even casting SH) was nuts coming from someone who's largely only played shooting\magic heavy armies. I summoned in a Varghulf and 3 Flayers on the right but... after that first combat we both saw that it was likely the end unless he could get a double and try to fight back.. even then I had my 2 objectives covered pretty well and was going to let the Summons + TG do all the work.

I think I've decided on a 1250 list, but unless someone else brings some heavy hitting, I think this could be tough to fight back against. I have 1-2 games tomorrow and another this Saturday with Tzeentch so I'll update this weekend sometime. As always any feedback\comments are welcome. This is the 7th time I've played them so I'm still trying to get in the swing of ranges, abilities, etc.
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Game 2: Fyreslayers - Better Part of Valour (modified with 4 objectives over 6) in Hysh

Their List (didn't get their CT\Artifacts):

Spoiler

Allegiance: Fyreslayers
- Lodge: Hermdar

Leaders
Auric Runefather (100)
- General
Battlesmith (140)
Grimwrath Berzerker (100)

Battleline
10 x Hearthguard Berzerkers (240)
- Broadaxes
10 x Hearthguard Berzerkers (240)
- Broadaxes
10 x Vulkite Berzerkers (160)
- Handaxes & Slingshields

Total: 980 / 1000
Extra Command Points: 
Allies: 0 / 200
Wounds: 77

T1
I got priority and decided to (yet again) go first and see what I could do, premeasuring the stunties to make sure they couldn't reach me (but man Fyreslayers got a great speedboost T1 with charges). Long story short, I forgot to cast Chalice and opted for UV which didn't get off... FH only gave me +1 attacks and SH managed to get off as well which cemented my charge on the GKoTG. Flayers and Varghulf come in on the right hyper-aggressively and fail their charge as is tradition. I make the charge into the Grimwrath and 10 Hearthguard, and even with FF I was only able to take the Grimwrath down to 2-3 wounds left and the Hearthguard down to 4 remaining models.. I've found that every time I FF I roll significantly worse on the 2nd round of attacks.

On his turn the GKoTG gets taken down 1 remaining wound (if only I had chalice last turn...) but it manages to kill all the Hearthguard + Grimwrath. the pile-in on death doesn't manage to kill off my boy though. Same combat phase he 1 shot the Flayers and took the Varghulf down to 3 wounds.. I really need to win priority or I feel at a bit of a loss.

Attach39959_20190524_211827.jpg.107943d66ea358c6b02fc612221c6a17.jpg
Attach39960_20190524_211827.jpg.fe4bae16a0014f9c224e5206cfb0d86e.jpg

T2
Well, he got the priority and I felt defeated. The Runefather charged into the TG and quickly finished him off while the other set of Hearthguard finish off the Varghulf.

On my turn I got off a lucky Banishment spell and sent the Vulkite 24" away from the Archregent which pulled them out of combat with the remaining 9 Ghouls out of 20. I then managed to charge his Battlesmith with a long enough charge to get 6 models to his 4 in range of his objective and burned it at the end of my turn so he couldn't cap it. 1-0 FeC

Attach39961_20190524_211827.jpg.e908031465adca95d0ec25855914a14f.jpg

T3
He gets priority again, but I've regained a bit of confidence if I can just play this smart. He finishes off the 9 Ghouls, but they've done their job and have kept 2 of his units in combat for this turn. The Vulkites and Runefather  move up to contest the 10 Ghouls on the left.

My turn sees those same 10 Ghouls run outside 3" and hope to clear enough distance but don't get far while I move up the AA for some support and hope that the Ghouls can survive the likely combat ahead if I don't win priority.

T4
Surprise, I lost priority. He charges the Ghouls but somehow manages to only bring them down to 6. On my turn I manage to sneak out of the small gap the Vulkites left and ran 12" which put 1-2 models just in range of the back left objective, securing control and burning it for another VP and I burn my other two giving me another 8. FeC Victory 10-0

(sorry I forgot pictures T3+T4)

Overall Thoughts
So I messed up big this game. Not getting off the Chalice to support the lone GKoTG is what really made this a struggle.. I likely would've healed up enough to have him still do some work and the game likely would've been shorter. Outside of that, I really need to be smarter with my summons. I quite often deploy the Flayers + Varghulf aggressively and it almost never pays off. Knowing he could've got the double had me regretting it right after I failed 2 charge rolls with them. I often burn my summons T1 but I'm trying to learn to watch opponents movement better and keep them reserved for late game. Other than that, I was pretty proud of myself for how I played with the 30 Ghouls I had left. Being able to get those high charges and retreats off is what secured the victory... Basically, never give up even when your big bad dies early on.
__________________________________________________________________________________________________________________________________________________________________________________________________

Game 2: Khorne - Blood and Glory in Hysh

Their List (didn't get their CT\Artifacts\General choice):

Spoiler

Allegiance: Khorne

Leaders
Bloodsecrator (140)
Slaughterpriest (100)
Slaughterpriest (100)
Bloodthirster of Insensate Rage (280)

Battleline
10 x Bloodreavers (70)
- Reaver Blades
10 x Bloodreavers (70)
- Reaver Blades
5 x Flesh Hounds (100)

Endless Spells
Bleeding Icon (40)
Wrath-Axe (60)

Total: 960 / 1000
Extra Command Points: 0
Allies: 0 / 200
Wounds: 61
 

T1
I get priority but this time allow my opponent to go first and he moves every up a bit, but that's largely it.

So, I wasn't allowed to cast spells this game.. this turn I got only got off UV on the GKoTG but FH and Chalice were both unbound as I made the bare-minimum each time and he managed to unbind them. I learned my lesson from last game and without Chalice support, I was going to move the GKoTG his 15 but opt not to charge. I manage to kill 5 Bloodreavers with the scream and the rest end up getting battleshocked off at the end. I decide to try one-more-time to play the Flayers summon aggressively and it finally pays off with them getting just enough of a charge roll to get into combat with the 2 Slaughterpriests and they manage to kill 1 1\2 of them with the free FF while I lose a Flayer in retaliation.

Attach39962_20190524_211828.jpg.545c4e91cf745a88d821a4585ea46f2a.jpg

T2
I win priority.. so now it's time to be aggressive. I get FH off for +2 attacks on the GKoTG but everything else fails again or is unbound thanks to only being able to roll the minimum 6 for every cast. GKoTG charges the Bloodthirster with an 11 and also gets in range of the Bloodsecrator.. but the Bloodthirster attacks first and takes 6 wounds off the GKoTG. I manage to get the Bloodthirster down to 1 wound and the Bloodsecrator down to 2-3 remaining.. and I knew FF had to be done here, so that finishes off both. He swings back and takes a couple off the Flayers who manage to finish off the last Slaughterpriest and he concedes right after.

Attach39963_20190524_211828.jpg.a0f86b5e9f2f47a8491ef14b4ff3fda5.jpg


Overall Thoughts
Well, Feast Day is my new favorite thing. I feel like I really whiff the GKoTG but.. I guess the damage is largely coming from the Maw in the end and even getting 1-2 6's is largely the end of almost anything it goes into.. and with 3 base attacks RR'ing that's fairly easy to do. THe fact that the damage (and MW's) don't get bracketed makes it even better. I'm not entirely sure what I could've done differently, or him. I think if he had a turn to respond with the Bloodthirster, thing's could've gone south but hard to say. I won't lie, I brought the Flayers in aggressively again to pincer him, even if they failed the charge, I would hope it would keep things off my GKoTG.. unfortunately he never got a chance to even try that.



End of Week thoughts
I had another game tomorrow.. but that opponent has decided to take a break this season after his game against DoK tonight which really sucks as he's a great opponent. I was really worried about the Fyreslayers and I think I have learned my lesson with playing against them as I barely passed with a victory. Knowing that he can bring more Hearthguard and deepstriking at 2k is a bit frightening so I will have to focus on my movement if I play him again (especially knowing they can easily get off T1 charges if I'm not careful about deployment and movement 1st turn). I feel bad about the Seraphon and Khorne plays as I feel like neither player was having fun getting beaten T1\2 but these are the models I have unfortunately so.. I don't know that there was much I could change unless I purposefully played sub-optimally.

In the end, it's a competitive league and I'm trying to keep that in mind. I think after it's over, I will likely shelve them for a bit and move onto my 3rd WiP (Freeguild) or play with Skaven more as I prefer the play-style a bit more.. maybe by then the GHB + FAQ's will have some changes and I won't feel so bad playing my FeC (granted, I also know that other updated armies are getting to be on a level playing field).

Thanks for the read, next week starts 1250 so I have some more models to slog through by Thursday.

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