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New Coherency Throws Prosecutors Under the Bus

jaxom

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I started on my first unit of Prosecutors and it occurred to me that they may have a serious issue in the new rules.

From Units:

"A unit must be set up and finish any sort of move as a single group, with all models within 1" horizontally, and 6" vertically, of at least one other model from their unit."

From Measuring Distances:

"Distances in Warhammer Age of Sigmar are measured in inches ("), between the closest points of the bases of the models you’re measuring to and from. If a model does not have a base, measure to and from the closest point of that model instead."

If I'm reading the two correctly then when measuring the distance between models in a unit then one measures from the bases. Prosecutors, as part of the first wave of AoS design when everything was measured from points on the model have those huge wings. I did some measuring and dry fitting and unless you make a conga line it is very difficult to get them into unit cohesion. Not impossible, but annoying enough to be a hassle and delay play while trying to ensure you don't have an accidental split unit and lose models at the end of the turn as a result.

Simplest solution I could think of was to elevate the Prosecutor-Prime. He's the central figure for the unit so I figured it would stagger the models enough vertically to get them coherent in most orientations. One piece of cork later:

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I'll cover the whole thing with crackle paste to make it look like sort of outcrop. I know the "cool" thing to do is give the Stormsurge Trident to the Prosecutor-Prime so I very carefully drilled into the spear handle and the trident head:

rAyZN4xm.jpg   VAIsmsJm.jpg?1



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You're making a point about a wider issue i've been trying to start conversation about: the issues with first wave AoS and how they don't function in the game as smoothly or appropriately. 4" moves on paladins and Lord Relictor, 5 wounds on heroes who should obviously be a 6, units without a role or at least not strong enough in any given role. Thankfully most people will be forgiving on the spacing with prosecutors so long as you cite one model as the "anchor" and the others are just assumed to be one inch to either side.

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I actually glued my Prosecutors on 50mm Bases after realizing quickly that 40mm is too small for them.

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These aren't GW bases. I had glued them on 40mm first. those bases have a 40mm notch, so I only had to cut-off the edge of the 40mm base and glued it into the notch.

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Magnets.

I have 12 Prosecutors and I made sure to magnetize the wings on all of them.

 

If they get in the way during a game, I just pop them off.

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@Black Blade Yes! There are parts of AoS 1.0 core rules that were obviously new and experimental that did not make it into AoS 2.0, but certain units relied on them to get away with some otherwise outlandish model design. Grandfathering in those units was not done as well as could be. An updated skirmisher rule on the data card letting them be 2-3" apart would have been a simple fix. I think the issue with roles was a holdover from WFB armies influencing how the Stormcast were initially designed. Prosecutors make sense when most armies have classic artillery pieces that can be shut down with a small unit that can put out 6 attacks to kill or cripple a three person crew. I agree that Retributors are currently in a strange place; I think their meant to be Starsoul Mace delivery vehicles, which seems like a ****** design for a unit.

@EMMachine I thought about that, but after reviewing the updated base size charts I decided not to. It's more of a personal quirk - I don't like altering base sizes if I don't have to because I don't like spending on bases. Those Prosecutors are gorgeous! Does a 6 man unit with paired hammers and the 2 grandhammers work well for you?

@Criti I've set the wings up so I can do the same with a long pin and the hook point between the rocket pack (seriously, it's either that or an upside down pineapple).

 

 

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9 hours ago, jaxom said:

@EMMachine I thought about that, but after reviewing the updated base size charts I decided not to. It's more of a personal quirk - I don't like altering base sizes if I don't have to because I don't like spending on bases. Those Prosecutors are gorgeous! Does a 6 man unit with paired hammers and the 2 grandhammers work well for you?

It's more a project thing in my case. Beside this unit I have one 6 man unit with Hammer + Shield and 2 Grandblades, and a 6 man unit with Javelins and Tridents.

I actually never had them on the field.

8 hours ago, Black Blade said:

@EMMachinehey we both paint Celestial Vindicators! can I get your steps for painting the turquoise armor?

Sure. In my case it's not the standardversion. I used

  • Thousand Sons Blue
  • Nuln Oil  / Drakenhof Nightshade / Coelia Greenshade
  • Thousand Sons Blue (retouch)
  • Ahriman Blue
  • Baharroth Blue

In case of Shade, there was a little evolution. At the beginning, I had used Nuln Oil, I think the Prosecutors were the first Models I used Drakenhof Nightshade and actually I use Coealia Greenshade (mostly because it is closer to the Colors I use than the other 2, and it's less retouching).

(I should actually make a post with the Paintlist in the project)

Edited by EMMachine

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