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Suneaters Battletome: The Migrations


Melcavuk

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I've spent alot of time going back and forth as to whether introducing Subfactions to the Suneaters would fit my theme or not, as each of the migrations tailors to their Volsungr its entirely possible for them to change modus operandi as soon as they change leadership. However I eventually resolved that those within said migration would likely fall into similar patterns of behaviour (its what they were raised with after all) which allowed me to create the key, most reknowned and named migrations of the Suneaters.

What I havent done however is key it to paint scheme, there is even a disclaimer when picking your Migration that you can paint however you want:

 

 

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Great work! I love subfactions. They add a lot of flavor to an army, in my opinion. 

The Chamon and Ulgu migrations are my favorites, very thematic. 

Another thing, you assigned each migration a home realm. Are planning on connecting them with the realm artifacts from Malign Sorcery? Like: "If you play a game using the realm rules you have to designate your army as coming from the realm connected to your chosen Migration"?

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49 minutes ago, Gecktron said:

Great work! I love subfactions. They add a lot of flavor to an army, in my opinion. 

The Chamon and Ulgu migrations are my favorites, very thematic. 

Another thing, you assigned each migration a home realm. Are planning on connecting them with the realm artifacts from Malign Sorcery? Like: "If you play a game using the realm rules you have to designate your army as coming from the realm connected to your chosen Migration"?

Cheers,

Had to readjust, Ur-Gores are Aqshy, the Pyremaws are Ghyran. Entirely forgot that the Fyreslayers that Ur-gores war with were Aqshy centric. The tome has been fixed accordingly but for now these photos will stay up.

The small blurb on the first photo (grey box) was the guidelines that whilst they have suggested home realms as they are migrations you can pick whatever realm best suits your army theme (as migrations move around they can justify being from anywhere really).

My personal favourite are the Dead Heads but every model I've made so far is Burning Klaw since they are the most generic and the original tribe, got alot of conversions in mind using things from the new Nighthaunt range and the Ogors to combine into Dead Heads.

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The migration rules look brilliant, make for some interesting forces. I feel the ur-gores would really hate the fyreslayer centric free city I’ve been working on, civilisation and ur-gold combined. 

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23 minutes ago, Necroshadow said:

The migration rules look brilliant, make for some interesting forces. I feel the ur-gores would really hate the fyreslayer centric free city I’ve been working on, civilisation and ur-gold combined. 

Cheers, I wanted to show atleast narrative, probably with models eventually that the Suneaters can be more than just fire and Ogors, with each taking a very different route to get the ultimate destruction objectives. From the hideously afluent Ur-gores literally clad in rippling gold to the spooky and macabre Dead Heads.

And you're right the Ur-gores are big spiteful brutes, they'd try to burn the city for the Suneater but bathe in the gold just to make sure nobody else got to have it :P 

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I'm toeing around the edges of the older Ogor lore and avoiding key elements of Gutbusters but its nice to be adjacent to the Ogor kingdoms at times (obviously completely absorbed and grew from the Firebelly concept)

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As an aside I have now completed design on all the factional cards and we have an allies list in the points section!

 

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