Tribal Hierarchy - Suneater Migrations
At any one time it is hard to gauge exactly how many migrations of Suneaters roam the realms, with no overarching hierarchy or chain of command to unit the migrations it is only when the Gothi hear their gods divine summons to war the the migrations will unite once more to form a tide of flame and destruction that can drown whole realms. There are however Migrations who have carved out the disctinction of "Clear and Present Threat to Civilization" within the whispered halls of Azyr, those whose threat encroaches ever closer to the cities of order, those who have raised villages and butchered populace far too long to be dismissed as mere raiders. These infamous migrations are slowly becomining whispered legend across the cities of men, the glow of their pyres tainting even the glow of dawn that it might be an army on the march, and they are named as follows:
The Burnin Klaws (Ghur)
The Pyre Maws (Aqshy)
The Ur-Gores (Chamon)
The De'd Heads (Shyish)
The Ash Walkers (Ulgu)
Whilst each tribe is different, formed in the image of their Barbarian Overlords the Volsungr Prophets they tend to share similar hierarchy, mimicking that of the very first tribe to depart Ghur on their rampage of destruction.
CHOSEN CHAMPIONS
Those born of Suneater Lineage, the leaders and elite of the tribes most favoured
VOLSUNGR (Prophet and King by Divine Law)
BESERKR (Apostles and Disciples of the Volsungr)
ALDIN DRAKEN (Elite Guard, Answerable to the Volsungr Only)
FYREBORN FANATICS (Divine Soldiers, Marshalled by the Beserkr)
CONQUERED TRIBES
Conscripts or trophies of conquered Ogor tribes allowed to serve the almighty Suneater
GULLVEIG (Conquered Ogors, the strongest survivors joining the growing Suneaters Armies)
BAL KASTA (Children of defeated Tyrants, Soldiers consumed by the Flame and used as Shock troops)
GOTHI
Grots serving the Suneater, considered second class citizens though the Gothi Priests are afforded respect for their affinity with the Suneater
GOTHI HERALD (Lead Gothi Priest, interpreter of Divine will second to the Volsungr)
GOTHI PRIESTS (Cunning, backstabbing priests leveraging favour with their god for position in the tribes)
ASHEN GROTS (Fanatical Grot cultists serving in the hopes of ascending to Gothi Status)
GOTHI ARTILLERY (Pyre Belchers, Burning Bomb Catapults, Salamander Herders)
WAAGHKART (A totem to the Suneater, Grots clamour to serve on the Kart that their god might takes notice)
BEASTS OF THE TRIBES
Beasts forming the Migration, these heavy beasts are as useful in Siege warfare for their resilience and brute force as they are at surviving the long marches on little food
MAGMA DRAKES
SLATR WARBEASTS
CARRION DRAKES
HEROES OF LEGEND
(In Recent Days heroes who had long since departed the Migration, either thought lost in battle or awaiting their gods final assault upon the realms, have begun to awake and return to the Great Migration, these legendary warriors exist outside of the Migrations Hierarchy, those to march to war alongside one is to be in the presence of the Favoured)
EXALTED VOLSUNGR (More mountain than Ogor these ancient Volsungr carry so many blessings of their God it is hard to recognise them)
THE FIRST (Legend has it the very first Volsungr of the Tribes has returned, though what savagery lies within his heart is yet unknown)
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