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The First Prophet - Forsworn of Vulcatrix

Melcavuk

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Work in progress for the emergence of the first Suneaters Named Character, the first champion and prophet who drank deep from the lifes blood of Vulcatrix, the founder of the Suneater Tribes and true son of the Suneater.

The First Prophet disappeared from the tribes millennia ago, stories circulate around his exact reasons why but no Ogor could truly speak to what filled the mind of such a mighty champion of the Suneater. Most assumed he marched forth to the first Pyre, much in the same way the other ancient prophets have done that they might prepare for the final battle at the side of their mighty God, though none returning from the Pyre speak of the First Prophet. In truth his rampage outgrew even the mighty tribes of the Suneaters, he was stronger and faster than any of his kin, his hunger for battle outlasted any of the savage soldiers who fought at his side, he could march for days when lesser mortals had to stop to rest. One by one his migration fell out of step with the great Prophet, they were left to wage war in his wake and decimate those civilizations too small to face the wrath of the mighty one.

It was an alliance of Aelves and Sylvaneth who stunted this rampage, though the battle waged long into the winter seasons it was as the weather began to grow cold and the great flames of his forms waged war with the icy elements that the alliance of Order began to gain the upper hand. Grew flocks of the frostheart Phoenix flew high above the Magma drenched gargant, a swirling tempest of lashing ice and snow caged him in. Great war beasts of the Aelven empire dragged mighty chains forth, raised high by the Arcane powers of their masters to lock onto the rampaging Prophets limbs, inch by inch his volatile form was dragged forth, his feet digging deep into the battle worn fields as he lashed out at his would-be captors with massive blows of his flame wreathed weaponry.

It was with a final roar of contempt that the Prophet was pulled from the field of battle, sent tumbling down into a darkened chasm with even the brilliant light of his form disappearing into the darkness of the depths. Yet the Aelven empires knew that such a creature could not truly be killed by such trivial means, at best they could cage him until a weapon could be forged to slay the great beast, and for this their greatest sorcerers set to work shaping the very landscape around them to become a cage hewn from nature. Three great rivers were rerouted through the realm, the dirt roiling upwards and great tracts carved through the hillside, sending their murky waters tumbling into the great chasm to quench the flames of the Prophets rage, hissing gouts of steam spitting upwards into the skies above. Time has long since forgotten the battle, and the prisoner since caged, pilgrims even starting to reverse the geyser of Ghyran as a holy site of Alarielle interpreting its hissing as divinations of their gods will. And with ages these volatile days became something of myth, eventually lost to history in the Age of Chaos as all things are in the death of civilisations.

Hidden at the foot of the Arboreal Mountains in Ghyran lay the nameless city, its new denizens dubbed it the Phoenicium and so content were they in their own victory in liberating this ancient stonehewn marvel that they asked not what it had been called before, nor why its echoing halls bore the arcane symbols of magics long since lost. In the years since the War for Ghyran and the liberation of the Phoenicium the architects of Azyr are still finding new marvels lurking within the expansive labyrinth that runs beneath the mountainrange, their arcane historians tracing back runes and wardings to some of the oldest civilizations in the realms all focusing power throughout the complex as though a lightning rod to the very heart of Ghyran. 

Yet still they have not found the chamber of whispering, long since hidden from the prying eyes from mortals yet the voices within carry out into the echoing tunnels that form the Labyrinth. In the dead of night the young say they can hear the soft murmurings of lost voices, as though a lullaby reverberating through the stone itself, at once echoeing from every wall and none at all. This hidden chamber lay within the very heart of the city, no windows or doors piercing its marble walls, there was afterall no surface untouched by the wardings erected by its architects, the height of the chamber seemingly pierces high into the mountaintops, no ceiling visible to the naked eye and no light able to pierce such lingering darkness.

At the heart of this rounded chamber lay the Altar, a roaring flame hovering above ground level, shifting and warping as though tugging at some invisible bonds that refuse to release their grasp. Around it three Oracles kneel in constant prayer in flowing waters of the restorative fount of Ghyran, their ancient skin showing no sign of age beyond a few decades though their eyes, blinded to the physical world, seem yet to carry wisdom that kings would never truly achieve. Here they have remained, their ward and duty demanding their every attention since the inception of this great work, it was the oracles who ensured neither man nor aelf would pierce the great stone walls of the Nameless city in the age of chaos, it was they who ensured the cage would not be broken by mortal hands.

Each oracle courses and sways as though the very rivers of Ghyran themselves, the waters around them raising and falling with every motion, rushing toward the altar in crashing waves before receeding to the very edges of the chamber, their lips moving in constant prayer, soft lullabies seemingly to soothe the restless flame thatlurks at the chambers heart. Here they would have remained undeterred till realms end... but Nagash's great work was ignorant to their very existance let alone their purpose, he did not think of the repercussions when he sent his wave of malicious energies coursing through every vein in the realms. most villages merely felt the briefest of tremor, soon forgotten with the arrival of the restless dead urging more to join the ranks. The Whispering Chamber however, this great conduit of arcane power to the very heart of Ghyran was shaken by the convergence, even ignorant to the chambers existance the populace of the Phoenicium felt as every stone heaved and twisted in the impact of volatile magics, within the chamber itself the oracles screamed out as one in piercing agony, their heads flung back and sightless eyes burning bright with the same radiance as the flame, all water in the chamber bucking and recoiling from the flame as the oracles were riddled with torment.

Nagashes powers flooded the chamber, rising through the arcane sigils across the walls, every inch it crawled higher fresh fissures began to form within the ancient marbling of the chamber, ageless symbols broken unable to contain the shockwave of magic that had been unleashed upon the realms. One by one the Oracles slumped forward, the heat of their body sending great clouds of steam racing skyward as the waters of Ghyran evaporated, tendrils of the flame inching their now lifeless forms toward the rooms central altar.

Deep within the lost forests of Ghyran there is more worrisome news, the water levels of three rivers that forged a winding path through the hills of the Realm have dropped, with every passing day less water reaches the chasmic prison of the Prophet. And those Pilgrims who visit the site no longer hear the whispers of Alarielle from the Geyser, instead they speak of a roar of endless rage and the clanging of chains...

 

WARSCROLL

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Contemplating giving him the DAEMON keyword as he is now technically an incorporeal living Avatar of a Gods will, in that regard he does match up pretty well with what it would take to be a Daemon (And a daemon of destruction would be a nice first)

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A daemon of destruction sounds like a horrifying foe to face( Seraphon are cold and logical, chaos a reflection of their gods will) as their would be nothing to stop it from going berserk. What Im saying is simply Go For It! 

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19 minutes ago, TheR00zle said:

also are you going to use the Rogue Idol again or a different model?

Completely different model, the first prophet is unique in having drunk deep in the blood of Vulcatrix, he has also never gone into the long rest to await the final battle so his form hasnt entirely shifted to stone. Instead he is very much awake and very angry.

Base model:

1631383587_2018-06-27(2).png.5c562da2be914f4f93c2f855174c8413.png

Head:

2018-06-27.png.c8d5d07b018cdf7d5e4476f885fc6bbb.png

Weapon:

745880378_2018-06-27(1).png.c618316895176b65c37443db9a025022.png

 

The shield will be formed from the Rogue Idol mask, and then armour converted to more Ogoroid armour.

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1 minute ago, Melcavuk said:

Completely different model, the first prophet is unique in having drunk deep in the blood of Vulcatrix, he has also never gone into the long rest to await the final battle so his form hasnt entirely shifted to stone. Instead he is very much awake and very angry.

 Base model:

1631383587_2018-06-27(2).png.5c562da2be914f4f93c2f855174c8413.png

Head:

2018-06-27.png.c8d5d07b018cdf7d5e4476f885fc6bbb.png

Weapon:

745880378_2018-06-27(1).png.c618316895176b65c37443db9a025022.png

 

The shield will be formed from the Rogue Idol mask, and then armour converted to more Ogoroid armour.

the picture in my head of Surt'ar, can be labeled either badass, metal, or f@#$in awesome! Also how are the Nomads coming along? while im not a huge aelf fan, they sound pretty interesting.

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Nomads will be getting their Spell lore done soon (they have no priests so that saves me a degree of writing there) as they stand they need a heavy hitter in terms of melee so the current plan is to look into smaller elemental birds (2 to a unit rather than the monsterous phoenix models) something to do with the wind (Cyclone, hurricane etc) with an area of effect shooting attack if they dont move and a strong charge mechanic. 

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Wow, what a great story! You really build this prophet up as something terrifying and ancient!
His profil supports this. The whip is terrifying with its D6 damage on a close combat weapon. 

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3 minutes ago, Gecktron said:

Wow, what a great story! You really build this prophet up as something terrifying and ancient!
His profil supports this. The whip is terrifying with its D6 damage on a close combat weapon. 

Cheers, I wanted the first prophet to be suitably hefty in terms of the Lore around him, I can envision art of his cell being a rocky chasm, vast torrents of steam pouring upwards as three waterfalls descend on him, all illuminated by the undying glow of his gods power eminating from within him. Aelves literally used a Realm to keep him locked in place, resculpting a whole valley just to tether him down. Unfortunately the Age of Chaos meant they never made the god killing weapon to finish him off, his resurgence will be destruction on a whole new level and brings the faction full circle to wage war on Order as they were first concieved.

In terms of wounds and save he's the least resilient of Monster heroes but his damage output is lethal, which fits to my mind what an Avatar of destruction is all about, essentially a Beserker who fights without regard for personal safety. 

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8 minutes ago, Melcavuk said:

Cheers, I wanted the first prophet to be suitably hefty in terms of the Lore around him, I can envision art of his cell being a rocky chasm, vast torrents of steam pouring upwards as three waterfalls descend on him, all illuminated by the undying glow of his gods power eminating from within him. Aelves literally used a Realm to keep him locked in place, resculpting a whole valley just to tether him down. Unfortunately the Age of Chaos meant they never made the god killing weapon to finish him off, his resurgence will be destruction on a whole new level and brings the faction full circle to wage war on Order as they were first concieved.

In terms of wounds and save he's the least resilient of Monster heroes but his damage output is lethal, which fits to my mind what an Avatar of destruction is all about, essentially a Beserker who fights without regard for personal safety. 

I agree with the last part, but this begs a question, are the Exalted Volsungr on their way to this or are they more like Daemon Princes?

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1 minute ago, TheR00zle said:

I agree with the last part, but this begs a question, are the Exalted Volsungr on their way to this or are they more like Daemon Princes?

Exalted Volsungr will never be the first, his resurgence might spark other Ogors to think they can one day become like him but the First Prophet is unique, whilst every Volsungr since has gained a glimmer of the power of the Suneater what they manifest is largely a watered down version. Every generation of Volsungr will likely get weaker than those before, one variant of the fluff I am working on is that each Volsungr sires a large number of children but only one survives to maturity. The strongest of the litter kills and consumes the rest in order to purify the blood that gives them their powers, even this savagery can only delay the dilution of their abilities, they may even reach a day where Volsungr can no longer ascend to the Exalted forms. It is this very fear that can lead to some... cannibalistic tendancies within the tribes, eat the heart to gain the power, a weak volsungr may covet the heart of a stronger one, or simply try to kill and consume their young in order to replenish their power.

Best way to think of it is that the Exalted are champions of legend but the First is a demi-god in this regard, the exact circumstances of his inception are impossible to replicate these days unless Vulcatrix is reborn at some stage. He drank deep from the blood of a Godbeast, and bears the Spark of the Suneater, to hold the power of those two iconic embodiments of destruction made him what he is today.

That said I like to think if you chip away some of the rocks on the Exalted their forms look similar, but they will always be second where he is first amongst his kind.

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Current Tiers of power go:

The First (Also known as First Prophet, Forsworn of Vulcatrix, Exalted of the Suneater, Surt'Ar) - Founder of the Suneaters, Demi God, Ruler Over All
The Exalted Volsungr (Each has their own name, Tu'Gor Incinerator of the Barrenhold, Qu'tek Seer of the Scorched Path etc) - Founders of the Great Tribes of the Migrations, the first Disciples of the Suneater, Ancient Warriors of Legend. Some second founding tribes have had their Volsungr ascend with age but the Exalted Volsungr of note are all the first Founders (So 5 major warriors of legend thus far)
Volsungr - Leaders of the Tribes, Prophets of the Suneater, each tribe has one Volsungr who holds dominance over it and shapes it to his will, he guides their migration and is a Barbarian King by Divine Selection. Tactically more accute than the Exalted and living leader of the tribes he holds sway but the Exalted are warriors of Legendary destructive force revered as the living incarnation of battle, it is unlikely a Volsungr would try to contest if an Exalted ever chose to give an order (though it hasnt been tested)
Beserkr - Disciples of the modern Volsungr, wizards and aspirants but kept in their place. 

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