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Defensive Formation: The Onion


Mayple

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Defensive Formation:

"THE ONION"

Named after the multiple layers it uses.

 

When to use:

When you know you're going to be hit hard by an aggressive army, preferably one that wants to punch you in the face, since shooting armies have ways to circumvent your outer layers entirely. Notable examples: Ironjawz, Beastclaw Raiders, Bloodbound, and armies with similar playstyles. Mind that it is potentially dangerous to do this versus an Ironjawz army, as their Megaboss on Mawcrusha can chain-charge through your outer layers. In such a matchup, ensure that your outer layers are not weak enough to be wiped out entirely by the mortal wound output of a Mawcrusha charge. 

 

What you need:

- Several smaller, low-value units (2-3, depending on how many layers, or how wide you want to go)

- At least one big bubblewrapping unit (This usually means a unit of 40, but there can be exceptions. This is your "wall") 

 

How it works:

Onion.jpg.d2d7cc4192c8fcfccff38116493390ad.jpg

 

By using multiple layers of small, low-value units as seen above, you're able to keep an enemy at bay for several turns. This serves both as a stalling maneuver, and as a highly defensive one. The opponent can only charge during their own turn, which limits them to 5 charges during the entire course of the game. If you can force them to charge something with little to no value to you, you've essentially robbed them of 1/5th of an incredibly valuable resource.  It is imperative that you keep the separate units safely outside of 3" of each-other. Should the opponent be able to pile in past a unit onto the next, you lose the advantage.

Onion3.jpg.2ea6ec4a67ad2a92d661bfb95b1200d9.jpg

 

 

If, for some reason, a layer of your onion should survive until your next turn, simply retreat it backwards past the layer behind it, and continue the process until you reach your main bubblewrapping unit. Then, bubblewrap your bubblewrap, and use the opponent's charge as an opportunity to pile-in your 40-man unit with little to no damage in return, piling in your layer-bubblewraps first, then removing casualties in such a manner to make room for your 40-man unit to pile in properly afterwards. You can do this with more valuable elite units as well, since they usually lose quite a bit of their edge if they are hit first. By utilising a layer in this manner, you can ensure that the damage done to you is minimal, and the damage you do in return is maximized. 

Onion2.jpg.f5793683b66f066b3c80218cfaa42064.jpg

 

 

What can an opponent do:

An opponent can work around your onion formation with in a number of ways. Do not expect them to play according to your plans, and always be ready to adapt your formation should the need arise. That being said, should the opponent play into your hands and attack the onion head on, then do not stray from the strategy. Any fight done on your terms is a fight in your favor. Among some of the things that can be done to work around the onion formation is the following:

- Shooting the outer layers: Can work in your favor if the opponent have to focus a lot of his shooting on your outer layers to open them up, but with good shooting, he should be able to open up gaps, if not outright remove some of the layers entirely. Be smart about what models you remove to ensure you can retain a blockade as long as possible. Even a single well-placed model can be a wrench in your opponent's attempts to charge things beyond it.

- Magic: Definitely works in your favor. Any spells used on your outer layers are spells not hurled at your far more valuable units. Otherwise, it serves the same principles as shooting

- Flying, teleporting, double pile-ins, extreme mobility etc: Many of these can be worked around, but are all something you have to consider when you place your outer layers. Flying units will love big gaps between each layer, while units with pile-in tricks, or large number of units hurled at the same unit, will take full advantage of smaller gaps, by potentially piling past a destroyed outer layer onto the next.

- Alpha/Deep Striking: I will cover this in another entry, but if you are in a position to utilize the onion formation to begin with, you should also have the tools to prevent an alpha/deep strike from hitting anything but an outer layer. Simply alter the form of your formation on demand, and deny your opponent the ability to teleport in behind you (have at least one unit within 9" of either corner, as those are the easiest spots to teleport to) - or, alternatively, build your formation in a more circular manner, to deny even a flank or rear charge.


Summary: 

If utilized correctly, and your flanks are protected (by more layers, perhaps) - then the onion formation should serve well as a defensive maneuver. While it does work offensively as well, it's best used in situations where you don't want to charge anything, and simply want to stall an enemy unit, or large force, for several turns without throwing big resources at it. A good rule of thumb here is to never, ever, charge first. Always let the opponent come to you, while utilizing the rest of the board in such a manner that you decide the overal flow of the game. Force their hand. Be proactive, not reactive. While you want to be defensive, don't be afraid to move aggressively. For example, walk up and layer up in front of an opponent's force, and dare him to charge you - if you do it correctly, and he takes the bait, you've succesfully wasted his time. 

 

Got any input? Or think I'm horribly horribly wrong? Feel free to let me know! :)

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well written!

However the large onion might be hard to pull of with objectives all scattered around the table. An example army setup would be corsairs?

40 x Black Ark Corsairs (260)
- Vicious Blade & Repeater Handbow
10 x Black Ark Corsairs (80)
- Vicious Blade & Repeater Handbow
10 x Black Ark Corsairs (80)
- Vicious Blade & Repeater Handbow
10 x Black Ark Corsairs (80)
- Vicious Blade & Repeater Handbow

Total: 500 / 2000

you would pull a lot of your army points together just to stall an enemy unit. It seems to be a very defensive setup. So we should shield something very valuable shall we? Like 4 Warmachines or a high scoring mission objective. Also it would be great if the deeper layers of the onion could still contribute to the fight. Meaning 2" reach weapons or the Handbows of the Corsairs for example. Otherwise we spend so many of our points on Defence without using the units capabilities.

Edited by Kaleun
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This could work even better with Legions of Nagash, have all 4 gravesites near your onion, and have maybe a hero? Tada you're gaining at least 5d3 models back, per layer, per turn!!

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35 minutes ago, Kaleun said:

well written!

However the large onion might be hard to pull of with objectives all scattered around the table. An example army setup would be corsairs?

40 x Black Ark Corsairs (260)
- Vicious Blade & Repeater Handbow
10 x Black Ark Corsairs (80)
- Vicious Blade & Repeater Handbow
10 x Black Ark Corsairs (80)
- Vicious Blade & Repeater Handbow
10 x Black Ark Corsairs (80)
- Vicious Blade & Repeater Handbow

Total: 500 / 2000

you would pull a lot of your army points together just to stall an enemy unit. It seems to be a very defensive setup. So we should shield something very valuable shall we? Like 4 Warmachines or a high scoring mission objective. Also it would be great if the deeper layers of the onion could still contribute to the fight. Meaning 2" reach weapons or the Handbows of the Corsairs for example. Otherwise we spend so many of our points on Defence without using the units capabilities.

Thanks for the input :) That is absolutely correct. An onion can vary in size based on neccessity. It is usually something to employ when you can't actually win a straight up fight, and therefore the resources you throw into it would actually amount to less than what you would lose if you took the fight head on. Since you've already accepted that the layers are there to die, you also lose less of your strategically important pieces, in the sense that you had no other use for them, and if they happen to survive, you actually -gain- resources. In a sense, the onion is motly there to protect your "wall" unit, whether that be a full unit of archers, or a bigger version of one of the layers. In your Black Ark Corsairs example above, for example, you would be spending 240 points across three small units, to ensure that one big unit valued 260 doesn't get wiped out - which it definitely would if it got charged by a dedicated, buffed combat unit such as Ironjawz, Blades of Khorne, or such. That being said, with units that expensive, I would probably only go with two layers at most. 240 for 260 isn't the best trade, but 160 for 260 definitely is. 

What you put behind your onion is also going to define how you can utilize it for the rest of the game. In your example above, for example, you can afford to be extremely aggressive with it, since not only is it detrimental for your opponent to waste time on running into an outer layer, but you also get to shoot them in the face with the layers behind them. 

Of course, there's the rest of your army to consider, which the onion should be protecting - and that is going to define your usage of the formation even further. Your layers might just be there to open up the enemy to a charge from one of your more powerful units, like perhaps a Kharibdys, which is safely tucked away behind your lines until you see an opening. Or perhaps everything behind the onion (layers + wall) is pure ranged, which you can realistically get away with since there's really no way for your opponent to get through to you fast enough to avoid getting shot at least two to three times by everything you have. 

Of course there's the objectives to consider, but that's independent of this formation I think. You'll want to have some plan to how you're gonna grab those, but this formation would at least ensure that your army is healthy enough to contest them. 

 

In effect, think of the onion as a piece of machinery within the larger machine that makes up your army. The layers and the wall make up a pseudo-unit, in other words. Only when it breaks, or is no longer needed, should you disband it and use the units within it for something else, like rushing an objective, tying up weakened enemy units, blocking a path, etc. 

 

An onion should rarely cost more than 400 points, to allow for more than one. Two separate onion formations covering each flank/front should allow just about any army to go where they want to go without getting torn apart, or tied down by the enemy along the way. But that is all according to preference.


Hope that helps :) 

Edited by Mayple
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15 minutes ago, Tragicomix said:

This could work even better with Legions of Nagash, have all 4 gravesites near your onion, and have maybe a hero? Tada you're gaining at least 5d3 models back, per layer, per turn!!

Oh yes, absolutely. Heck, Legion of Night would be even worse to deal with ;)

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2 hours ago, Mayple said:

Oh yes, absolutely. Heck, Legion of Night would be even worse to deal with ;)

My friend, now that I've seen this, I'm stealing this tactic, if you don't mind

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2 minutes ago, Tragicomix said:

My friend, now that I've seen this, I'm stealing this tactic, if you don't mind

That's what it is here for ;)

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Dez

Posted (edited)

@Mayple The answer to the Mawkrusha vs Onion is intermingling your layers to form a net. Destructive Bulk has you pick a unit to deal Mortal Wounds to, so if you've threaded your units together it won't have a choice but to hit multiple models from different units with it's base but can only allocate Mortal Wounds to one unit, hence you've locked it up. I use this with my Arkanaut Company, so they can in turn shoot things off the board that get caught in my net (I call it a net, but I like Onion too)

This is also a great answer to denying your opponent the double turn of getting through your net and hitting the unit you don't want in combat.

Edited by Dez
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