Six Legionaries are hitting AngelCore today (Declan, Leo, James, Ben Murphy, Simon and me) and another four (John if he defeats his hangover, Ben Savva, Nick and Hugh) for Honour & Glory (both effectively local events). I enjoyed H&G last year, even if Fulminators derped.
I’ve been a tad quiet on the blog. Real life has been eventful and I’ve not been to an event since The Finals. Hobby wise I settled on a Fyreslayer list for Angelcore and painted the few models I needed.
I opted to avoid taking a Battalion (although the controversial Kinband Battalion is very cheap in conjunction with the extra 8” range Rune).
Runemaster (Battleshock Immunity bubble.) General
3 Runesmiters (1 with auto unbind artefact)
Runesmiter on Magmadroth
I also took the Runemaster as general - he is pretty throwaway - does very little unless you’re opponent puts a load of Dryads in a Wyldwood and he makes it erupt.
He does have 6 wounds and most importantly he unlocks Aurics as Battleline. He can put a quasi Deadly rule on terrain, which could be fun vs Stonehorns. He gives your opponent a buff to one of their units of reroll wounds of one (their choice), but if he gets close to that unit he can give all your army +1 attacks against it for the rest of the game including pew pew! Unfortunately it is often used on Cannons and other long range stuff.
I took the Runesmiter on Magmadroth as he has the invaluable reroll wounds buff bubble, which plugs the gap when you tunnel up your forces (as the tunnel happens in the movement phase after the 3 normal Runesmiters would apply their buff). It’s particularly good as the timing is the same as Kairos: “Once per battle” so you can fire it off in the enemy turn or when he is about to die, rather than just in your own hero phase. He is very cheap for the cost, but super squishy and has an abysmal melee attack.
Other than that, the Battleline of the army is 2 x 30 Vulkites with Picks and Shields, plus 30 Aurics. All of these have an accompanying Runesmiter which allows them to pop up 9” away.
The picks provide -1 rend, which goes to -2 or even -3 if you get lucky with the rend Rune.
The Aurics are costly, but are a really good hammer or counterpunch unit. If the target is within 5” of a hero, then you can really melt it.
As for Allies, I needed to take some ranged threat to threaten 5 Wound heroes or artillery. Longstrike Raptors seemed perfect and could also use Aetherwings to block charges in the enemy charge phase - invaluable vs Murderhost on Scorched Earth or Ironjawz.
Much of the army was painted over a year ago for Blood & Glory’s Friday night events. Due to my worst ever bout of #CraigRolls I lost every game (even a Fyreslayer off). Back then, the army cost a fortune, so I converted a few metal slayers into Fyreslayers. They are still very characterful models.
Overall the plastic models are a joy to paint. The hair looks pretty good with a thin coat of Vallejo Dwarf Skin, then Orange Fire, then wash Carroburg, then Drybrush Basic Skin, wash Seraphim Sepia, Drybrush Ivory, wash Reikland Flesh, Shade the roots Carroburg. The gun barrels use Badger Minitaire Ghost Tints wet blended.
I’ve improved my skin painting as the army went along. Lots of thin glazed highlights alternating with washes.
Raptors and Aetherwings are excellent kits and I was able to practise a painting scheme that I might use if I ever get round to my Raptors (coincidence) 40K army.