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The Cohort of Bloodied Brass: Thoughts on Chaos Marauders.


Uveron

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As described in previous posts that when I started collecting my blades of Khorne army I raided my bits box’s and found parts to build a regiment of 40 Marauders.

I have been using them in practice games in the run up to the league and I have decided that they are a hidden gem for Khornate players.  

 The following is my rational for them:

  • They are the cheapest massive regiment available as a battleline choice.
  • When supported with a Bloodsecrator they have 1 less attack that Bloodreavers, but a better save.
  • Because of the smaller base size compared to reavers it is more likely to be able to get more models into combat.
  • Because of the ‘Barbarian Hordes’ Ability it is likely that the marauders will hit and wound more.  

 

So because of that I think a block of 40 Marauders should be a battleline unit of choice for blades of Khorne Army’s.  In my practice games they have provided a wall of bodies that have secured the center of the table absorbing the enemy’s attacks. They have done this for a minimal investment freeing up points for more exciting units.    

I have also tested running this Unit as the focus of my army, supporting the block with a Bloodsecrator, Aspiring Deathbringer and an Allied chaos Sorcerer Lord. This gave the unit +2 Attacks, +1 Amour Save, (Re-Rolling 1s ).  This squad was putting out 60+ wounds a turn, and for a cheaper price than 20 bloodleters. 

As always feedback is more than welcome! 

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Giant blocks of Marauders remain good! I think the comparison between Bloodreavers and Bloodletters however is more of a moot point. To me the spectrum really goes from them being the main defensive cheap choice, Bloodreavers being an offensive cheap choice and Bloodletters being an offensive Mortal Wound cheap choice. All these types of units have a great role within possible armies.

Cheers,

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@ Killax, 

I think that most of the time Marauder are as good on the offensive as Bloodreavers.  If you compare a unit of 40 Marauders against a Unit of 40 Reavers with reaper blades. (Both within 12 of the Blood Screator).  The Marauders are only worse if you fail to roll 3+ on the Barbarian Horde roll and if you get 5+ they are better... 

Mathammer says that the 40 reavers should make 35 wounds. Marauders who fail the check will make 23.33 wounds, Who roll 3+ will make 31.11 Wounds, and on a 5+ will make 41.48 wounds. Now if you can give them an extra attack (aspirng deathbringer command trait). Mathammer says the reavers are now making 46.66 wounds, but the Marauders who pass the 3+ check are now also landing 46.66 wounds. 

When you then consider that Marauders are on the smaller base the chance of being able to land all 40 into combat increases. 

The advantage is that reavers unlock battalions with other useful powers. The Marauder Battalion is cheap, but I cannot advocate running 120 Marauders... I think. 

 

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