I spent a fair bit of time today using blue liner to draw in the scales that had no definition due to injection molding limitation. I also went through and highlighted scales in lighter blue-gray. Now I'm concerned that he's super boring looking. Seriously. I'm going to image search some lizards and see if I can rescue him from gray town.
After some searching for images of lizard color patterns, I thought I would try a line of different colored scales down his side. Not terribly wide, but a variety of colors. The end result is probably more like stained glass coloration than I expected, but I think it adds some color to a fairly drab scheme.
He still leaves most of the color saturation on the base and with the rider, so maybe I'll paint the ornaments and see what I think after that. Teeth and claws still need color too,
I went through and painted the base coats on the details, and it definitely gives the Trog some more color. I painted one side with the multicolored stripe and one without, then did all the decorations so I could compare sides. The non-stripe side still looked really sparse so I put the stripe on both sides.
I still have all the shading / highlighting to do on the red ropes, the claws and teeth to finish and a ton of cleanup work to do everywhere but I'm starting to see the light at th
The local Warhammer store is having their 1st Anniversary painting competition, so I'm painting up a Troglodon for the event. The theme is "hero" so the Skink Oracle on the back is the hero. So I'll be entering Skink Oracle (Suitably Aztec-sounding name), the Unflinching Gaze of Azyr.
The oracle's body is the stock model from the Troglodon. I swapped the head for an old metal Skink Priest head. The head for the stock model suffers from the injection molding process, and doesn't have a lot o
Here is the completed model, ready for submission at the Ann Arbor Warhammer store's one-year anniversary competition. The theme was "hero" and had to be mounted on the base that came with the model. I'll admit, I stretched the base part a bit. As for the hero part, I love diminutive heroes. They don't always hold muster in actual game play but the aesthetic is so cool.