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  • Eevika

    The Hag!

    By Eevika

    The Troggoth Hag is definitely a piece I believe every Troggoth army needs. It's amazing as a model and amazing on the table. I rarely do such detailed eyes and faces but when working on a model that is the centrepiece of your army you want to spend some extra time just to make it special. This is surely the best work I have ever done on a models face and I think there is just a lot of character and emotion on the model.  My smaller Troggoths are just green and blue but for this model I felt like it really needed another color to make it pop more so I asked some people what would be best and after many recommendations I decided to go for a nice bright orange and I think it really fits nicely. This picture also shows well the addition of mushrooms all over the model. Even though my Troggoth army is based on swamp themed bases with lots of water effects the mushrooms really tie it to my Grots and Squigs that are based on more rocky bases but with lots of mushrooms. The base on this model was definitely one of the most fun parts of the process of creating it. Here we see a detail shot of the base with the small Free Guild soldier hiding from the lumbering Hag. I love the base I did here. The water effects came out nicely and the base that comes with the Hag looks really nice after I added all kinds of fun stuff like mushrooms and skulls to it.  

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  1. Decided to do a quick little tutorial on how I do bases for my Troggoths. Here I'm working on a 60mm base thats for my new Dankhold Troggboss. 

    Materials used in this tutorial are.

    • Cork trivet from Ikea
    • Mushrooms from The Battleforge
    • Skulls from GW 
    • Sand and rocks from my yard
    • Flock from Gale force nine
    • Wasteland Tufts from Armypainter
    • Vallejo Water Texture
    • Paint and PVA Glue


    So starting out I just used a pencil to mark the size of my base on the cork trivet and then placed the Troggoth inside the circle marking out where his feet went. Then it's just kinda hacking away at the cork until it looks good. Don't really know how else to explain it :D I then add the mushrooms and skulls to different places I used a bunch of mushrooms all around the base and added skulls to the part where the water goes they peek nicely from under the water when we are done. Masking the transition from the cork to base I use small rocks and sand everywhere you can see black parts or the base. Build2.jpg.8782a2c45b87d917d3bc0a8a6ff4a7bf.jpg

    The entire base is Primed Mechanicus Standard Gray and then painted. It's all very basic so I'm not going to start listing all the paints but one tip I want to give is that stipling some Deathworld Forest and Skarsnik Green on the rocks makes a very nice mossy look. After everything on the base is painted I paint the rim black and add my tufts and moss flock. 


    So now we get to the exiting part. Water effects. First up you want to tape the edge where you will be applying your water. You want to make sure there are no places where the water will escape so be patient and put a good amount of tape everywhere. I use Vallejo Water Texture and it's in it self clear so I apply some Athonian Camo Shade in it and mix it in a cup before using a large syringe to apply the water effect on to the base. I usually put around 3 layers of water effect but the tape is on there only for the first one. When you apply your first layer of water effect you let it dry for around 12-15 hours and then remove the tape. You will notice the water has creeped up the tape as it dried and kinda formed a wall in it self around the base. I use this for my next two layers and just fill the base until it meets the edge that dried against the tape. On the third coat of water effect I apply some leafs before it dries so they will get stuck in the water. Now you will most likely get some water effect on the edge of your base but after everything is dry and solid I just go around the base rim with some more black paint and it looks perfect.

    And thats how I make my bases! Pretty simple and easy! 

  2. Base coated the Dragon Ogors this morning.  Trying out a new airbrush and am super happy how quick they came out.  The rest will all be brush but it was nice to lay down the base coats in these big models.

    I hoping to start laying in details later today.

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    The list style that I am currently looking at is MSU with plenty of magic and shooting.  

    I want an army that competes in all areas of the game and can answer the key questions  that I think you need to consider anytime you write a list (assuming your goal is to win games!)

    1. What if you can't out fight your opponent?

    2. What if you can't outshoot your opponent?

    3. What happens if your opponent is immune to your trick?

    This is by no means an all encompassing strategy for Age of Sigmar, but it does cover the basics of list design and means you should have a flexible list.  

    I am fully aware that many of the top lists bypass there rules and focus on being ultra powerful in a single area of teh game, playing the meta to stay on top.  It is also those lists that will be swapped out every few moths as things rise up to counter them and a new hot list emerges. I prefer to play a list that is alway viable without having to worry about hitting a hard counter, or a swinging meta.  

    So let's look at this in more detail and I'll go on to show how I have thought about this from both sides. 

    1. What if you can't out fight your opponent

    If you bring a full combat army, and you have no other options than to win a straight up fight, if your opponents army is better at this then you will lose.  You need to have a plan B.  It doesn't mean you need to bring some shooting, some factions just can't do that. But it might mean making sure you go 2-1 in flights, or that you can snipe off their support characters, or debut the units.  Making sure you have a plan for this is important.  

    In my list I do not go for the full combat assault, I have a mixed arms army so fighting is not my first option.  I can magic and shot my way to a victory if needed.  If my opponent does need to win only by combat, and have no other plan to back that up, I have the option to tie them up with Morathi, or buff my Bloodsisters so they hit hard enough to kill most units.  I have plenty of options to sit back and avoid combat if needed.  I can reply on the table edge and still have my key units engaged in the game.  Morathi can cast spells with a huge range too. 

    2. What if you can't outshoot your opponent?

    Have you considered what happens if your bring a shooting army and face something that you can't outshoot?  Maybe its Stormcast that present no targets, come out of the sky and shoot out your important missile units? Or you face something that is 1 drop and does the same?  Or gun line with longer range.  Are you able to get over the table quickly enough to stop getting blown apart? 

    For my list it's all about the Khailebron Temple here.  -1 to be hit from shooting.  Its a great defensive trait against shooting armies. I also have the chance to close quickly with the Mistress of Illusions move, and the Mirror Dance. Heartrenders to drop out of the sky and my allied Ballistas to put the hurt down from range. 

    3. What happens if your opponent is immune to your trick?

    If your army relies on one trick to win, and your opponent can nullify that, can you still win.  For example, 1 Drop battalions with a strong Alphastrike.  What happens in Total Commitment or if you plan another 1 drop army and do not get the first turn? 

    I have tried to include a few powerful combos the can be game winning, but not something that I will rely on.  The biggest trick here is having Morathi use the Mirror Dance after transforming and being bused to be able to charge pretty much anywhere on the table.  I also have the ability to put out a massive amount of mortal wound damage in the hero phase. 

    My list and how this applies.  

    Morathi High Oracle of Khaine (480)
    - Lore of Shadows: Mindrazor

    Bloodwrack Medusa (140)
    - General
    - Trait: Mistress of Illusion
    - Artefact: Shadow Stone
    - Lore of Shadows: Mirror Dance

    Hag Queen (60)
    - Prayer: Catechism of Murder

    The 3 heroes work will together.  Mistress of Illusions can move a unit, but it can also place my characters where they are most needed.  If I buff morathi and send her flying away, then next turn I can teleport the Hag to her and buff again.  The Shadow Stone and Mirror Dance is a great combination, you would need to roll snake eyes twice to fail to cast the spell, so the teleport combo will go off if I am careful about placement.  

    That Combo....

    Heres how it works.  Start of the turn I can use the Mistress of Illusions command trait to teleport a unit anywhere on the table outside 9" of the enemy.  I can then transform Morathi into the Shadow Queen.  

    I need to teleport a hero, and keep her within 24" of my General, and Morathi (this could mean I teleport my general) 

    I can then cast Mirror Dance with the Medusa and swap the position of Morathi and the Character I already moved forwards.  Morathi is now free to move.  This also works well on teh medusa.  


    Khailebron move Morathi (In high Oracle form) so she can cast spells and do some damage.  Cast Mirror Dance to pull Morathi back to safety and swap in the Medusa.  The medusa is now free to move and shoot.  This can get the gaze in range early on and blow up large units before they have chance to get any command points on the board.  

    Its a nice trick! Its also great for keeping Morathi in the game and not getting isolated out of the battle.  


    10 x Blood Sisters (280)

    My hammer unit.  Every list needs something that can just line up and deal out the pain.  They are also battleline

    10 x Witch Aelves (100)
    - Sacrificial Knives and Blade Bucklers
    10 x Witch Aelves (100)
    - Sacrificial Knives and Blade Bucklers

    Battleline.  Mainly defence against alpha strikes.  thats why they have bucklers. 


    5 x Doomfire Warlocks (160)
    - Lore of Shadows: The Withering
    5 x Doomfire Warlocks (160)
    - Lore of Shadows: Pit of Shades

    I like 1x 10 but i'm trying out 2x5 for now.  Lots of options for spells and unbinds


    5 x Khinerai Heartrenders (80)
    5 x Khinerai Heartrenders (80)
    Celestar Ballista (100)
    Celestar Ballista (100)
    Celestar Ballista (100)

    These 460 points are flexible.  I think I will end up tweaking them around to settle on the best options.  I like the ranged shooting, most armies I see recently are combat heavy hat will be forced to advance onto objectives.  The 3 Ballistas should punish that.  


    Aethervoid Pendulum (40)
    Quicksilver Swords (20)

    The endless spells are so I can really throw out the damage if needed.  6 casts in my list.  if needed they can all be damage spells.  

    Total: 2000 / 2000


    So thats the list.  My next post will be a review of recent games and how it is performing. 

  3. Gorthor21
    Latest Entry

    I have finished assembling and primed the Sylvaneth.  I’m thinking of using a few different shades of brown should give it a nice diversity.  I have been waiting for a spirit of durthu for a long time and I’m happy to finally have one.


  4. So I've been working on my Harvestboon Wargrove for the Sheffield Slaughter coming up in February! Excited to say the actual list is completely finished and for my level of painting I'm happy with how it looks together on the table. I'm not working on 30 more Dryads (I have 60 and starting with 50 mean I need 90 to be comfortable) with I'm nearly done with then it's time to work on my 24 trees for my Wyldwoods.

    As a cool side note, I'll be playing on the WHTV stream on the 30th January against a buddies Skaven, check it out!

    Harvestboon 1.jpg

    Harvestboon 2.jpg

    Harvestboon 3.jpg

    Harvestboon 4.jpg

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    I've liked the idea of beastmen for a while. They are the quintessential enemy to many in the Old World of Warhammer, this pure chaotic force that does not conquer for gain, but to despoil. I've read about them in various warhammer stories, and always wanted to know more.

    When the Start Collecting box came out (along with the Beasts of Chaos battletome), I figured, what the hell. It took a while to pick up the box and book, even longer to get round to building the figures, but now I have the box built, undercoated, and ready to go.


    The Beastmen gathered on the outsider. Braying, they beat him down, for he was different. He was no longer 'light grey'.

    The one thing I find amusing, is a few of these Ungor raiders, I've given them a single arrow and a bow. I have this image of them being given an arrow, and told they have to re-use it. Other than that, they'll have to beat them with their bows.


    The outsider's last moments.

    This was the test model, done to test what colours I want to use. They seem ok... but the shadows are too dark to my eyes. The paints are the standard flesh tones, Bugman's Glow - Agrax Earthshade - Bugman's Glow - Cadian Fleshtone - Kislev Flesh. The time spent layering Bugman's back over the agrax could have been saved, if I skip the wash and go straight into the layer. I'm trying this now, and will see how it goes.

    Other than that, the rest of it is standard. Skaven-dinge Blight - Nuln Oil - Tyrant's Skull for the fur (basic drybrush), the arrow and bow are Dryad Bark (same colour as my Dryads, so that it looks like they cut bows from the screaming dryads).

    For the other models, there'll be a bit more variety. For Ungors, that won't last long (either they die or get sacrificed... and die), they can all be the same. 

  5. Since I'm still playing around with Warscrolls the concept of building the models is playing on my mind a little bit, I'm pretty happy with my concept for the labourer centric units so have moved on to considering the Phalanx and Ironsworn Units. Below are my current ideas on units and their composite parts:

    Weld Arbalesters/Riflemen - 
    Bodies/Legs - Necromunda Cawdor
    Heads - Human, Bare (currently looking at Van Saar head upgrade kit)
    Weapons - Crossbows from the Empire Crossbowmen kit, Rifles from the same kit of the Skitarii Range Rifles.
    Additionals - Power/Shot pouches made from greenstuff, more ornate heads for the Quartermaster and Master of Shot (thinking forgeworld Ironsiders heads)

    Weld Phalanx/Other - 
    Bodies/Legs - Militarum Tempestus Scions (if considering armoured look, Cawdor if focusing on the more Labourer aspect)
    Heads - Nuln Ironsiders
    Weapons - 1.5mm brass rod cut to 7cm lengths as pikes, the Van Saar energy shields with the hole replaced with a duardin icon and painted to become a far more primitive shield instead.
    Additionals - Open to suggestions.

    Ironsworn Templars - 
    Chassis - Starting with the Forgeworld Ironcircle model as a base, bore a column vertically down the front of the model to craft an alcove for the pilot, removing the neckpiece in the process. Within this cavity mount the pilot (Captain from empire Steam Tank kit), using greenstuff to sculpt the crude leather straps of a harness.
    Pilots arms should stick out horizontally, disappearing into the chassis frame to control the suits arms with legs strapped and supported by metallic pedals below.
    Power source - Do not add the top armour to the chassis, instead utilising the steam engine from the Empire Steamtank kit, cut the barrel in half and mount over the top of the chassis forming a rudimentary top piece.
    Armour - Leaving the shield and shoulder pads off of the Ironcircle, take the rear wheel frames from the Steamtank, cutting each in half until you have 4 semi circles of banded wood. Attach two of these to each of the shoulder frame mounts to make crude wooden armour panelling over the shoulder.
    Weaponry - Angling the hammer to be held in two hands (as the shield will not be attached), replace the hammer head with a suitably Age of Sigmar weapon of your choice. Alternative weaponry build takes the Steam Cannon from the Steam Tank Turret, mounting it on the haft of the Ironcircle hammer and running hoses (made from greenstuff) to the steam engine on the armours back, this gives the suit a short range steam belcher.

  6. River Basing Tutorial

    I've put up several pics of my slow hobby progress, and the one thing everyone wants to know is how I did the water effects. I'm no pro-painter, so I feel a little weird making a tutorial, but people are curious and it's an easy technique so why not?

    Here's what you'll need (aside from paintbrushes and a pointed sculpting tool of some kind):


    • Water Texture (transparent is best)
    • Course texture gel
    • Gloss Varnish ('Ardcoat)
    • Incubi Darkness
    • Coelia Greenshade
    • Jade Green (Kabalite Green is GW alternative) 
    • Foul Green (ditto, Sybarite Green)
    • Gauss Blaster Green
    • White

    Shaping the Waves

    Figuring out what waves 'look' like took me a little while. My army's theme is Hysh, and I wanted it to look like they are crossing an alpine river, glistening in the sunlight. The nature of your body of water will dictate how the waves behave. Below is a good picture of the chaotic pattern of a river's surface. You don't need to see the bank to sense a certain direction, and a more roiling stream will have even more dynamic splashes. 

    Image result for river surface

    The sculpting process requires trial and error, but it's not too difficult once you apply yourself. Below are three Slaaneshi Marauders, about to leap into the river. Using my pointed sculpting tool (silicone ones are good because they have a little give), I slap some texture on the bare base and start sculpting. You'll want to have an elevated riverbank,  else the lack of height difference will make the river look unnatural. 


    That's a few minutes of work. You need to pick a direction of the current and sculpt it with that in mind, sketching out a messy, crisscrossing hex pattern and pushing the waves around until you deem it to look natural.

    The above seems good to me. It'll take a little while to dry but when it does it'll be transparent, and so the shape might be a little difficult to make out on the black base. Once you undercoat it, you'll have a better idea of whether it needs any tidying up. 


     Painting the Surface

    As I'm painting up Chaos Warriors at the moment, you'll forgive me if I demonstrate the water effect on a different trio of models (the technique is identical). I didn't include painting the turf in the tutorial because it's a fairly standard technique (Dryad Bark for soil, Mechanicus Grey for rock, washed with Agrax and drybrushed with Celestra) and most of it will be covered up by foliage anyway. Onto the main event:


    Step 1

    Base the water surface with incubi darkness. At this stage, the wave's 'shape' becomes more obvious, and you might decide to soften the sharpness with 'Ardcoat. 


    Step 2

    Wash the surface with Coelia Greenshade. 


    Step 3

    Drybrush with a 50/50 mix of Incubi Darkness and Jade Green. 


    Step 4

    Drybrush with Jade Green, leaving some of the previous mix visible below. 


    Step 5

    Drybrush with Foul Green (again, lighter than the previous step).


    Step 6

    Light Drybrush of Gaus Blaster. 


    Step 7

    Add the Coarse Texture Gel as if it's water foam. This is also a great opportunity to mask any paint blemishes on the river bank or rocks from drybrushing, so this step is doubly beneficial.   

    The gel is very bright when applied, but it dries into a dimmer hue as you can see below.  




    Step 8

    A light drybrush of white, picking out the wave's "glisten" as well as the texture of the water foam. It really brings out the, well, texture of the texture gel.  I did this a little heavier than would be realistic, but I want it to feel like a sunny day. 


    Step 9

    The final steps are applying a gloss varnish to get that wet look (Slaanesh approves), to tidy up the black of the base (you certainly don't want to paint your base rim an earth tone, it'll seem incongruous) and finally adding static grass and foliage. 

    As this will all be done after I spray the completed model matt varnish, here are some Chaos Warriors I prepared earlier:



    Here is another pic, this time with an additional "splash effect". This is pretty self-explanatory: cut thin strips of transparent plastic, stick it where you want a jet of "splash", slather water texture over it, and repeat the foam technique from steps 7 & 8. I did overdo it with my first few attempts, so I'd recommend a "less is more" approach. 


    Well, I hope this tutorial was useful. Now, if you'll excuse me, I want to throw up some more pics of my Chaos Warriors. It's a project I've been planning for a while and I finally have finished my first three and am very happy with the result :D The NMM gold came out better than expected, and even the dreaded chainmail turned out okay. I've commented where I'll be putting certain light hotspots on future models, especially the swords, but we live and learn.  




    Now I've officially got at least one of every variety of Chaos Warrior dedicated to a specific god. A true coalition of chaos (well, other than the current UK parliament, badum-tish). 



  7. Endless spells completed!  Adding 210 points to the count, bringing me to 510 points painted for the year.

  8. Hi there!


    Some of you may have noticed that I attempted a 31 days of hoby challenge in December. You'll also notice my blog has far from 31 entries. The objective of this challenge was to work on hobby for at least 1 hour a day, though as I knew I'd be at my girlfriends at least 1 weekend in December I added the rule of if I miss any days I make up for them with extra time on other days. Now I did not manage this challenge at all, but honestly? I've learnt one hell of a lot from trying it and I'm going to share those lessons.



    So lets begin with the positives I gained/learnt from this challenge:

    1) It gave me motivation: Now this is a big one, normally I have 0 motivation to paint because honestly I find it very intimidating at times. I'm still not used to batch painting or doing lots of models so as much as I love painting a hero or two any squads are instant turn offs because I'm too used to spending hours per model. This challenge however gave me the motivation to attack my unpainted pile and frankly really helped, which also moves me onto point 2...

    2) It broke it down: What I'm saying here is basically that doing only an hour or so at a time was the best thing for it because it taught me that no, I don't have to spend an entire evening doing painting or modelling. The hardest thing for me is fitting hobby around my other time consuming hobbies and the fact I generally don't have weekends available to myself as much anymore as I'm often visiting friends or doing tabletop rpg's with my girlfriend and some of our friends. The fact that I got to experience the idea of just doing small chunks each day actually really helped remove the intimidation factor and let me still do gaming or other stuff in the same day.

    3) I learnt how to batch paint: This came from having to try and get 10 kairic acolytes ready within a week for a big game. It also taught me I hate batch painting but that's another story. I also coincidentally learnt...

    4) I learnt that I don't have to paint every model like a hero: This mostly came from doing the batch painting but I finally actually got myself to try just doing bare minimum quick and easy tabletop standard. And y'know what? It looks pretty damn good in a game and isn't hugely different from my nicely painted heroes. Go figure!

    5) I learnt that I still love doing conversions: But y'know whats even nicer than those conversions? Getting to start painting them and seeing them start coming together.

    6) I learnt new techniques: From this challenge I got to try new things and techniques especially when painting my varanguard and archaon, most notably for archaon I got to try my first time doing a flaming sword. And goodness I think it came out spectacularly well! I also learnt that nuln oil over gold armour is probably better than reikland fleshshade for getting those shadows/shading in. Freehanding eyes and face makeup is still hard but good to practice too.

    7) Most importantly I learnt that it's okay to fail: I did not manage this challenge and frankly? Who cares! I did this challenge in order to give me the motivation to paint and try and just start getting into a habit of doing some hobby. And honestly? It worked! Even now it's over I finally have that itch to want to get stuff painted, something I never really had before and I'm super stoked about that. Just gotta make sure it lasts :) But at the end of the day I learnt a lot and had some fun, and that's really the point of challenges isn't it? It's to give yourself a new way to enjoy things.


    Now there were also some negatives unfortunately:

    1) I found it sometimes became a chore: Having the forced 1 hour a day both didn't work and sometimes demotivated me, I would also feel crappy when I missed days which also didn't help. I think it's good to try and set time to do painting each week but you need to allow yourself to be flexible else you'll struggle to fit it all in.

    2) I still couldn't stick to a single project: Whilst this was initially done to try and finish my kharadrons I had I ended up quite quickly swapping to painting up my chaos force because frankly I felt like it and kinda enjoyed it a bit more. I've always been bad at sticking to any one project for an extended amount of time and alas that doesn't look to be stopping anytime soon.

    3) I got ill!: A big issue with this was being too ill to paint for the first two weeks of December, meant that I missed the early motivation and didn't manage to get it into habit.

    4) I couldn't manage it consecutively: As you'll likely see from my blog posts I was unable to do that many days which whilst it's okay to have failed still feels kinda sucky. But I know I cannot paint every day, just need to try and do at least once a week I think.

    5) I learnt I still don't know how many days are in each month: You'll notice some blog posts are 31 days and some are 30 days. Apparently I am still a child and can't remember month days ;) Though tbh that's always been a thing for me...


    All this being said whilst it did highlight a lot of issues I have when it comes to army projects and painting... I am glad that I tried the challenge because as I said earlier I've really gained some motivation from it and some new insight. Frankly I'd like to put the challenge to you guys as well. Can you manage an hour of painting each day for a month? Maybe try it and see what you learn/gain from it. If nothing else it's a great excuse to finish some of those models you really want to see painted ;) 


  9. So it was with great excitement that I took my Sylvaneels to Bloodshed in The Shires - a one-dayer at 

    My list was a development of Winterleaf taking advantage of their new ally option Idoneth Derpkin:


    Basically, one uses the Order Unit in Winterleaf as 9 Morrsarr Guard (aka Eels, hence Sylvaneels) - which don’t count towards either cap on Allies - and then ally in the Soulscryer for deepstrike and charge buff. The list has built in CP for the inevitable reroll of a 6” charge and  Inspo on Bravery 6 Eels.

    The TOs and organisation

    The TOs Dan George and Steve Curtis has clearly put a lot of thought and preparation into the event. It was particularly noteworthy as the first event of the Bucks Wargaming Collective and no doubt the first of many. 

    Dan in particular was very helpful and understanding when the trains/replacement buses did their best to delay the arrival of players including me. The second game vs Hugh was one of my most enjoyable in a long time partly as Dan and Steve, Hugh and others had some quality banter (mostly about Hugh’s dice sock and Derpu’s derping). This was typical of the lively atmosphere in the event. Despite that, the game vs Hugh and his Freeguild bunker was careful and tactical.

    The scenery was high quality for a one-dayer and everything went smoothly (bar the trains😜). The pre-ordered Pizzas were an inspired choice. I could have ordered another it was so good 🍕.

    The attendees

    The attendees were mostly a healthy mix of Bucks Wargaming Collective and South London Legionaries - a great crowd overall - a real variety of experience levels from first time event all the way to @Age of The Erstwood

    Game One vs Clinton Liem (Ironjawz)

    (To be completed)











    Game 2 vs Hugh Halligan














  10. Stulle
    Latest Entry

    So this is my free people army for now. Recently I made some pictures of the whole army. I`m really curious about what will happen the year of 2019. :D


  11. After having played mostly Gutbusters/Beastclaw in AOS, of course I had to try to play Ogre team in Blood Bowl! At first only online, but now I finally finished tabletop ogre team.

    I didn´t like any available ogre models, so I bought 5 regular human GW ogres plus Grak and Crumbleberry from ebay and kitbashed/converted them into different positions. Not much - I changed the heads and arm positions, also replaced one hand with Orc Thrower hand. Just minor changes, but overall look became quite different! Then I painted them in simple colour scheme, but added orange beards to pop out.

    Runts are mixture of Ogors gnoblars and 40K Gretchins.  Both ogres and runts came out much better than I hoped!











  12. Hey fellow Maggotkin! I (almost entirely) finished painting my first model!


    This Putrid Blightking is lacking a base banner color and a satin varnish, but beyond that he's basically done! I think I'll go back and touch up his apron when I paint the other PBKs, though. 

    Feel free to ask any questions about the paint job or basing. I learned a great technique from my local GW manager: to get cork board edges to firm up and look less jagged, apply PVA glue to the edges.

    For the list, this one utilizes a Beastmen battalion: 


    Great Unclean One: General, Tome of a Thousand Poxes, Grandfather's Blessing, Favoured Poxes, Blade and Bell configuration

    Lord of Blights: Rustfang

    Festus the Leechlord: Blades of Putrefaction

    Great Bray-Shaman


    Ungors x10

    Ungors x10

    Ungors x10

    Putrid Blightkings x10

    Other Units

    Centigors x20

    5x Tuskgor Chariots x1

    Endless Spells:

    Soulsnare Shackles


    Pestilent Throng


    The strategy this list employs involves sending the Centigors and chariots flying across the battlefield on turn 1, pinning the opponent in his or her deployment zone while your army takes up advantageous positions. When near the GUO and GB-S, the beastmen units get +6" to their movement, meaning the chariots will move 16" and the Centigors will move 20". The latter can run and charge natively, and the former can use the Feculent Gnarlmaw, since the battalion gives them the Nurgle keyword. The other gift it provides is that, upon death, all the beastmen in this list will "explode" on a 2+, dealing one mortal wound to all enemy units within 7". So after pinning the opponent in place early, the chariots will splatter a MW over hopefully a few units.

    The Centigors  have an ability that gives them +1 to hit in exchange for being +1 to hit for opponents. The downside of that can be addressed by the Lord of Blight's command ability.  If BoP goes off, they do MWs on 5+ with 4 attacks each, for a total of 81 attacks that reroll wounds on a turn in which they charged, likely wiping out whatever they hit.  The Ungors are 60 pts for a unit of 10 and are needed for the battalion; they just try to screen and be annoying. 

     The GB-S can use his Devolve spell to move enemy units out of cover and into combat, if desired.

    The Blight Kings and LoB move into the thick of things and contest for central objectives. 

    Let me know what you think of the list and the painted up PBK!

    Next time I'll offer up another competitive list and hopefully some more pictures of the rest of the unit.

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    Visited FLGS last night and a friend challenged me to a mini pickup game of 500 points of AoS. (I had my BoC army still at store from last weekend's 1000 event). 

    Matched Play: 500 points

    Mission: Starfall (played on 2x2 board so edited mission so that objective would drop in center of either board rather than 3 locations).



    Greatfrey: Allherd

    - 1 x Beastlord  (General, Command Trait: Dominator, Artefact: Blade of Desecrator)

    - 1x 10 Ungor (mace and shields)

    - 1 x 10 Bestigors

    - 1 x 3 Bullgors (Greataxes)

    - 1 x Chaos Spawn

    Total points: 480



    Skyport: Barak-Urbaz, The Market City  (Footnote: Where there's war, there's gold)

    - 1 x Aether-Khemist (General, Command Trait: Khemists Supreme , Artefact: Breath of Morgrim )

    - 2 x 10 Arkanaut Company (7x Pistols, 3x Light Skyhook)

    - 1 x 5 Grundstok Thunderers ( 5x Aethershot Rifle)

    Total Points: 500



    KO won deployment, and deployed in a line (left to right)

    Grundstock, arknaut company #1, aether-khemist, arkanaut company #2

    On the opposite side:

    Herdstone right at center of BoC  territory

    Bullgors, chaos spawn, ungor (near herdstone), Beastlord (on herdstone), Bestigors

    Round 1:

    KO finished deploying first and decided to go second.


    Gained 3 primordial points sacrificing ungors to the beast gods! For a total of 4 points to start.

    Bullgors and chaos spawn ran up the left side of the board, staying 22 inches away from Grundstocks (18" shooting + 4" move)

    Bestigors ran up right side of board to 17" away from enemy (original plan was to stay outside pistol range of 12" shot + 4" move)


    Aether-khemist buffs both arkanaut company's skyhooks (+1 to attacks)

    KO army inches forward 4" with their stubby legs

    Both arkanaut companies shoot skyhooks into bestigors (24" shot range, forgot about those @_@), killing 8 bestigors (remaining 2 run off in battleshock phase).


    Round 2:

    To my dismay, objective drops down to the right side of the board (where my almost-decimated bestigors are at!)

    KO win initiative (yea... rolled 4x 1's for initiatives throughout this match) and decides to go first.

    KO Turn:

    Aether-khemist buffs himself and arkanaut company #2 (right side). Arkanaut Company #2 and Aether-khemist run with their short stubby legs run to capture the objective.  Arkanaut Company #1 remains in place, while Grundstuk move up to prepare for shooting.


    Grunstuk shoot into bulls, doing a grand total of 2 dmg, arkanaut company #1 deal 1 dmg to my chaos spawn. 

    KO gain control of the point and gain 2 points.

    BoC Turn:

    Hero: Sacrifice 3 more ungors to the gods! (gain 1 (hero phase) + 3 more summon points for a total of 8). Two command points are converted into summon points (10 total)

    Movement: Bullgors move up towards Grundstuks, readying to charge. Chaos spawn starts heading towards Arkanaut Company #1 to prevent them from assisting to capture points. A unit of ungor raiders are summoned near Arkanaut Company #1 (far side edge), while a unit of bestigors are summoned on right side of the fight (near Arkanaut Company #2). (10 summon points used).

    Shooting: ungor raiders make 1 shot into the Aether-Khemist!

    Charge: miraculously, everyone makes their charges (bullgors into grundstuks, chaos spawn and ungor raiders into arkanaut company #1, bestigors into arkanaut company #2) .

    Close Combat: I chose bestigors to go first (with +1 attacks on charge, rerolling 1s to hit against order, +1 to hit against unit of 10 models), and deleted the arkanaut company #2. KO chose grundstuks to go next, and..... they retreated!!!! (didn't know they could do that, so was a misplay on my part). Chaos spawn attacked next, dealing a grand total of 1 dmg. Arkanaut company splits attacks into chaos spawn and ungor raiders, dealing 2 wounds to chaos spawn (3/5), and 2 wound to ungor raiders. Ungor raiders whiff all their attacks into arkanaut.

    Battleshock: Just when you don't want to see that magical 6, it appears! resulting in an additional 4 ungor raiders running (2 dead + 6 roll = 8 - 4 battleshock = 4 run).

    BoC recapture the point and gain 2 points for objective. 

    Round 2 score: BoC 2: KO 2


    Round 3:

    KO objective drops on the right side of the map to my horror. BoC objective drops on the left side of the map (meh). 

    Initiative: (Guess who rolls a 1 again!) KO wins and decides to take the turn.

    KO Turn:

    Aether-khemist buffs himself and Arkanaut Company #2, and decides to use the "Where There's War, There's Gold" this turn on arkanaut company #2. Arkanaut Company #2 shoot, killing off the ungor raiders, but only getting one wound off on the chaos spawn (YAY!). 

    Movement Phase: 

    Aether-khemist move towards my bestigors, and triggers Breath of Morgrim, dealing 3 MW. Grundstuks inch towards the edge away from bullgors.


    Arkanaut Company #2 is stuck shooting into chaos spawn (very very dead this time). Aether-khemist and his ungodly 3d6+1 shots (ending up in 15 to my horror), lands 7 wounds on my bestigors and kills them off (those dice...).  Grundstuks shoot at bullgors, dealing 3 damage total and killing one off (one at 3/4 wounds remaining).

    Battleshock: none

    Victory points: Aether-khemist captures point in KO territory, gaining a total of 3 +2 = 5 points. 

    BOC Turn:

    Hero: 2 more ungors are sacrificed! (1+2 = 3 total summon points). (I could have used an additional point to summon ungor raiders, but didn't really want another unit of raiders at this point). 

    Movement: bullgors decide to move towards arkanaut company #2 (ignoring grundstuks). Ungors run and make it to capture BoC objective.

    Charge: Bullgors pull off a 10" charge, making it into the arkanaut company #2. 

    Close Combat: .... and bullgors score mvp by missing ALL attacks. Luckily arkanaut company isn't very good at melee either, dealing 1 wound to the bulls (2/4) remaining. 

    Victory points: BoC only capture one point, for 3 points this round = 5 points total

    Round 3 end score: BoC 5 : KO 5


    Round 4:

    Initiative roll: for once, BoC go first! (double turn, yay)

    BoC turn:

    Hero: beastlord decides to sacrifice himself to the gods, and get smited for an ungodly 3 MW (1+3=4 + 3(from last round) = 7).

    Movement: ungors run toward the center (6!) to try and help capture points in round 5. Beastlord decides its time to move off the herdstone or everything will be lost!, moving towards aether khemist. 10 bestigors are summoned (again!) to the right edge of the map, 9" away from the khemist.

    Charge: Decided to attempt bestigor charge first (forgot about command trait allowing charge rerolls if beastlord made it first), and fails to charge. Beastlord, on the other hand, makes a 10" charge. 

    Close Combat: With beastlord down to two wounds and potentially contesting the center point, beastlord goes first, making all 5 attacks! but..... Aether-khemist saves 1, and survives the onslaught. Arkanaut company #2 decide to go next, whiffing everything. Bullgors land 4 wounds onto the arkanauts in retaliation! Aether-khemist only succeeds to deal 1 damage to my Beastlord, hence both generals survive the turn.

    Battleshock: KO uses a command point to prevent battleshock test, bullgors prevent battleshock (6+ 3 units within 12"). 

    Points: unable to kill off the khemist, BoC only gain 4 points for the previously captured objective in BoC territory. 

    KO turn:

    Hero: Aether-khemist buffs himself and arkanaut company #2. 

    Movement: Grundstuks move toward their own point.

    Shooting: Arkanaut Company #2 shoot at bullgors, and succeed to do 2 damage, killing off one bull and putting 1 wound on the last bull. Grundstuks all whiff! Aether-khemist gets another ungodly 15 shots at the Beastlord, landing 6. Yea... that's one super dead Beastlord. 

    Close combat: Arkanaut Company #2 go first, managing to deal 0 wounds to the bullgor. Bullgor swings and a grand total of 1 damage to the company. 

    Points: KO keep the center objective for 4 points.

    Round 4 points: BoC 9: KO 9


    Round 5: 

    Initiative: BoC gain initiative and go first.

    BoC Turn:

    Movement: Ungors run and make it into within 3" of the center point, bestigors run and make it into the KO objective point.

    Combat: My single lonely bullgor champion decides it finally wants to make a splash, landing all three greataxe hits for a total of 9 damage (rend 2, dwarves couldn't save it). 

    Since I've captured all three points, we decide to call it after the combat (yay bullgor!)



    My friend has been very disappointed in KO after its nerfs, so I tried to come up with a more friendly list (I also had chimera (which i was super tempted to summon), enlightened, ghorgon, bray shaman, etc. at hand. It was also either I play my beasts or I play sacrosanct stormcast (LA on gryph, 2x5 sequitors) which isn't very fun). I misplayed one combat phase (though those grundstuks ended up not doing much damage throughout the game *shrugs*). Skyhooks are super deadly, and aetherkhemist hurt as well (especially with that rend 2).  Overall it was a fun mini practice match on a weeknight (he's relatively new to AoS).

    Note to self: take more pictures @_@. Trying to get beasts painted but have a super long hobby list (Kill team season about to start which includes judging of painting so have to work on that first... as well as blood bowl mini-event, hence why BoC are all black right now. Also can't decide if I want to do a grey-scheme beasts or a blue-scheme beasts army). 



  13. TheWolf

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    Today I finished the Branchwraith off and began to lay down the base coat for my Treelord Ancient. On top of that, I began painting some test Blood Angels with a drybrush scheme, to try and get it as close as possible to my current scheme. It was a success!

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    At the beginning of 2018, I made a New Year's Resolution to do something related to Wargaming each and every day.

    Yesterday (the 31st of December, 2018), I crossed the finish line of my marathon. This is a fraction (About 1/3) of what I have to show for it:


    Since I know that a few of you have made this same pledge this year that I had made a year ago, here are my personal insights about the resolution:

    1. The idea came about from two summers ago, when I finished my first Warmachine models by committing to do some painting every day for a month. This go around, I was also motivated to help reduce the number of boxes and unpainted models I owned. I didn't make a promise to do all of them in a year, but I took a large chunk of them down.

    I proceeded to add a ton of new boxes to the pile.

    2. I pledged to do something that was creative and tangible each day. With respect to the various gaming forums/sites, reading or making a post, no matter how slow I am at it, counted for the resolution. Nor did buying anything count toward the total (since it is also a habit in contradiction to another goal)

    3. I restricted things to Building Models, Painting Models, or Making a non-update Youtube Video (I think 2-3 times).

    4. In May I added Taking Inventory to the short list, but wrapped that up that same month. If you have never taken inventory of your models, it is my suggestion that you do at some point in the future (at a minimum, for insurance purposes). If you are thinking that it's a cakewalk and/or cheating, you probably don't have over 1000 models (which sincerely I say, good on you).

    5. I added Book Reading (Soul Wars) in July/August, because I spent a day in which I didn't have any time to myself to build or paint to myself, but had spent the time on the airplane reading.

    6. If you are entirely serious with keeping with the every day pledge, having a travel box or contingency plan is an absolute must.

    7. Find a time to build/paint. For myself, it was the two hours between when the wife went to bed and I did, or the 30 minutes between when she and I went to work.

    8. If you know you are going to be out somewhere late and not be able to paint, try to paint in the early morning, or at a different time you can find for yourself.

    9. The toughest times to keep the pledge were on days in which I wanted to do something else. Working until 9 PM usually turned into playing a game until 11:45, then panicking to find something to do in the last 15 minutes. Building a hero model was a great stop-gap.

    10. What counted as "work" also had some loose terminology. This could be as weak as "Painting the handles on 5-10 models pink". If I kept the number of times this was done to a minimum, or for emergencies, I never felt bad about doing it.

    11. Keep a log. I kept a VLog on Youtube and while it never got much traffic, when I got to yesterday and wanted to see everything I completed, I found that an hour of scanning video descriptions was more than enough to catch everything.

    12. You probably won't get to any other recreational projects. For myself, I had wanted to build a league in a baseball stats simulator called Out of the Park Baseball, but found that between the pledge and other video gaming, I never got around to starting it for long.

    13. I suggest doing both building and painting, and not just one or the other. For myself, I found myself burnt out on one by the time I switched to the other, and would often get a lot more done in a month after switching than I thought I would.

    14. Definitely include other hobby related projects, like getting that army you have on your shelf completed. I basecoated/three foot detailed 3,000 some points of Stormcast during a Hobby Challenge.

    15. I didn't have one during the pledge, but if an emergency pops up, there should be no fear in dropping the pledge. You and your family matter so much more than a project like this. Author's note, not hobbying because I was 'sick' but wasn't hugging a toilet or laying in the fetal position constituted as failing the project.

    16. Because of how rarely I got them in, I included playing a game as 'hobbying'.

    With that, I feel I have provided enough help to start you on your own personal hobby adventure. If you have any questions or can think of any other ideas, post them below.

    Happy Wargaming!







  14. Previous count 2

    Additions since last count: 1 Daughters of Khaine Battleforce - which I'm going to count as 5 boxes worth of content (it includes 2 khinari, 1 melusai, 1 witch aelf and 1 cauldron kits)

    Completions since last count: 
    Set of 5 Doomfires finished
    2 sets of 5 khinerai finished (one wing was damaged and being replaced)
    Set of 10 Witch Aelves finished

    Current Count 3


    First day of the New Year and, technically, the starting point for this quest to keep my buying down and my building of models up! Would have liked to be on 0 or lower for the start, however one gifted and one recently bought Battleforce is going to keep the number higher. This is not just due to the number of kits in the box, but also because both the cauldron and melusai components require part painting quite significantly before final assembly and thus won't count for a fair while yet. 

    That said I've finished all the fully finishable content from the first box and the second is on the way. This also marks a big landmark for my collection since with this final battleforce I'll have all the cauldron/shrine kits I'll need as well as all the khinerai. I'll also have a full functional 20 melusai, which is where I'm going to stop collected them until such time as I've completed other aspects of the army. That leaves me needing only 10 more witches to complete my 90 witch army, though I will pick up a second box of 10 which will give me a few parts for some conversions and some painting models to test out the scheme.

    This means that my budget for January is already taken up (battleforce) and leaves me the start of February to complete my Witches. This is pretty much where I hoped to be a while back as Feb is my target month to start messing around with paints. That point might well mark a shift in my building and buying as I really want to get this army built and painted. 


  15. Honestly, I’ve been hesitant to start the altar for a couple of years. I love painting warriors and wizards and creatures... but machines, not so much. I rarely feel any real inspiration for colours or styles.

    Strangely enough though, last week I finally got struck with a bolt of inspiration  and realized I’d better run with it immediately before I lost it. 

    I’ve been painting my cold one knights and corsairs with dark blue-grey armour, and ended up applying that to my bolt thrower. I figured that might still work for the altar, along with magenta flames and runes to help tie it into my welves.


    So far, so good! In fact, I’m actually enjoying painting the sharp edges with high contrast, it’s fun to figure out lighting angles. 
    I’m using mostly GW paints for the blue-grey, but decided to add a bit of Vallejo prussian blue to each step of stippling to add some colour saturation. I think some if the blades will be light grey NMM, so the blue helps with the contrast.
    The OSL for the runes and flames are fairly subtle, because I’m too scared of overdoing the effect and having to repaint everything. These are gaming models, so I’m trying to boost my productivity and complete these for table. 
    I’d love to get this completed inthe next two weeks, minus the Avatar of Khaine, guardians and hag/slaughter queen. 



    Doesn’t this look like something the Addams Family would drive? It’s the Jalopy of Dooooooom!!


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     >>>>>  This story start righty after the Malign Portent story "To End the Everwinter"  <<<<<


    “Bjorgulf was no more.”

    His words carried a heavy tone of grief, shared by everyone on the dimly lit hut.

    Háma sighted heavily. He is tired of this. For months he could barely rest, the non-stop dreams troubling his already troubled sleep. His back aches, more than it ached during his long life. He is used to pain since he was born, but the piercing stabs on his malformed bones are reaching new levels… He must endure… For he is The Hands…

    The assembled council stays silent, as if waiting for his next words. “I told him not to go. It was too early. I told him that if he wants to go, he must stay true to the true enemy. He was too reckless…”

    “Who felled him, Wise One?” asked Hartha in his rumbling voice, already baring his gold plated teeth. The Frostlord was huge, a giant among giants, standing quickly as in defiance to an unseen foe. “The Carrion God?”

    “No Hartha. The Carrion God still lingers in his black fortress, doing his dark deeds. His foolishness felled him. He picked up a fight where he should have picked up allies.”

    “WHO… FELLED… HIM?” the tone now full of threat and spite. Everyone backed up, as they know that Hartha’s anger can be like an avalanche. Everyone but the hunchbacked ogor in the middle of the hall, still staring intently at the huge amber crystal glowing on a bone armature, ignoring the angered brute.

    “Calm down and sit, Frostlord. We don’t need a second Bjorgulf…”  The voice was husked and dry, but carrying a commanding tone. The hulking ogor grumbled with himself, looked around for support, and founding none, sit again in a dark mood.

    “Something is amiss...”

    “What?” this time the question came from Hrothgard, the Hunting Hand. Covered in pelts, his Blood Vulture perched on his shoulder staring intently with beady eyes as the conversation unfolds. The First Hunter pointed at the crystal. “What are you seeing, Háma?”

    “The Everwinter. The storm is still raging. Bjorgulf’s Allfrostum doesn’t walk the paths of the living anymore, but yet his storm still lingers. They walk in the twilight, between life and death. That is an abomination.”

    Everyone looked around in disbelief. For the curse of the Everwinter always follow their kin, but abates when the cursed ones fall.

    “Badoun, cast your bones. We need to see to where this leads.” As if waking up from a dream, the huge Gargant sitting crouched on the corner of the hall grabbed a pouch from his belt. Covered  in bones and fetishes, the giant shaman threw at the floor a handful of carved skulls from his oversized fist, looking intently at some unfathomable pattern they formed.

    “Hummmm… Ommmph… Hummmm… Me sees deff… Dat ya ‘now… but…” with a finger the size of an arm, he moved around some skulls “Foul magicks workin’… Ole Bjorg will ‘now… Even ded… Me sees him ‘ere… We need him ta speek… He found sumfing…” and absentmindedly the Gargant start carefully to collect the skulls back into his bag…

    Háma started walking on the hall, with his peculiar shambling gait, leaning on his staff, thinking. “To Shyish we shall go. Find Bjorgulf. Or what was left of him. Hrothgard, ready your skals. Small group, take some sledges with you, we need to move fast. You must find him. If there is one that can do it, it is you”

    “Aye, Wise One. I shall be the Hand that Hunts! Should I bring him… whole?”

    “Yes. And for that part Hartha will be going with you.”

    With a snap the Frostlord moved into action, with a speed that defies his bulk “My spear is yours, Wise One! We shall bring him!”

    “Bring him… Whole! Take Blackrock with you. Stay back until Hrothgard finds a lead. Then bring the husk that once was Bjorgulf here. I shall see what he has to tell me, and will give him a proper rest with the Winds.”

    “Svard, how much time we have until the Howling Gate opens again for the Realm of Death?”

    Adjusting his prized duardin-made googles over his nose, the old Hand of Winds searched into the satchel hung on his shoulder, bulging with books and scrolls, and grabbed a well-worn leather-bound tome on one big hand and started looking at it. “According to my calculations, if the Amber Moon is really at the peak, then the gate will open for Shyish by next night. Of course this may change depending on the tides of…”

    “Enough time” cut Háma, before the old and wizened ogor started once again one of his endless speeches over the winds of winter “Hasten the preparations, the Horandrár shall ride soon!”


    Háma walked into the pens. Hartha is preparing his mount for the long and dangerous journey, the enormous black Stonehorn impatient to be released.

    “I remember when you brought Blackrock to the encampment… Only you to tame such a foul tempered beast…” said Háma in his usual rasping tone.

    “Yes. It was a little difficult to tame, but here it is…” replied Hartha, without turning, still concentrated in placing the many leather straps of his big saddle.

    “Little difficult? When it came crashing to get you he only stopped after you put your spear through one of his eyes! And even so you barely managed to mount him!”

     “Nonsense. Everything was under control… Besides, now I have only one eye too… Heh, don’t they say that the rider became like his ride?”

    “Yes. Only that you lost ours not to a spear, but to that Orruk you was choking.”

    “It was well worth it! If you could feel the sensation of that ****** kicking in your hands you would know what I am talking about…”

    “It surely do, as you kept choking him even when he was gouging your eye with his finger!”

    A sound like two big rocks scrapping together came from the big ogor. It was a long time since Háma heard Hartha laughing. “That ******!”

    “That ******!”, agreed the Wise One, laughing too.

    Háma came closer to put his hand on the beast long black fur. Stonehorns normally have  white or pale grey coats, to better blend on their icy surroundings… Not that the creatures had many natural predators, but this one is pure, jet black. This is very rare. A king among his kin. A giant among giants. A survivor. Like Hartha.

    “Why all this talk about the past? If you came here to command me to be cautious on my mission, Wise One, there is no need. I will be. I will bring what was left of Bjorgulf back to you. Whole. No unitended fights…”

    “No Hartha. I am not here as the Torr Kønig, the Wise One, commanding his Frostlord. I am here as your brother. Asking. Please. Be careful, we need you.”

    Turning to stare back for the first time, his face becoming a little softer when he gazed at the ruined body of his twin “Aye, Little Brother. I know. I don’t want to end like Bjorgulf. We will prevail. The Winter will end. You will see.”

    “Yes… The Winter shall end…We shall see…” replied Háma, already lost in thought…


    The Hunt a story by AJ ( @Antonio Rodrigues )

  16. Hi there again, 

    Finally got a little more hobby done. This time it’s an addition to Halfling  greatswords! AFC0E5D2-0A38-464B-A432-90D2D2F540BA.jpeg.99e5e487f1eaaf1119eb8d72acd9ebbd.jpeg

    I still need to complete a standard banner, and then a unit of 20 will be complete. 

    These are part of a small force for a local escalation league that starts in January. Next are demigryph knights and a free guild general! 

    Also, I know I promised Halfling crossbowmen last time, so here’s a little WIP shot. 


    Hope you like what I’ve got! 

    Untile next time.

  17. I made the trip to my local game store this weekend to pick up my wife's Daughters of Khaine battleforce, and my Wrath and Rapture box. Pleasantly, the Lord of Slaanesh on Daemonic Mount I ordered was also waiting. Once I got home I promptly opened the Lord kit and started prepping it for assembly, blithely ignoring Wrath and Rapture until I had reached the point where the Lord required conversion elements I did not have on hand. Oh Thanharath, someday your raiding band of daemonic pirates will ply the seas and coasts, someday.

    I finally committed to a basing scheme for my mortals and daemons, the pirate themed mortals will all be based in the wood plank theme, while the wholly daemonic models will use the alien invasion bases. This will allow my daemonic host to straddle AOS and 40K without looking like they should be in one game or the other. I expect the Emperor's Children codex to drop sooner or later, and that's something I'm very interested in.

    Back to Wrath and Rapture, the Fiends and Infernal Enrapturess impress, and with the reinforcements from the box I'll be able to start playing 500+ point games this week. It's been a few years since I last played any unit oriented tabletop and I'm anxious to see my "ladies" cavort across the battlefield.

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    Hello and welcome to my blog.

    I will spare the introduction to myself; who cares. I started a gaming group about two years ago, where we met to play the dungeon crawler Star Wars Imperial Assault. After playing through four campaigns, I felt like I needed a more even competitive game and when one of the players got his brothers old Chaos army, it quickly took off.  We split the old starter set, I got the Stormcast and a third friend got into Undead and quickly bought everything. After the Maggotkin released, I became a follower of Nurgle.

    We went to our first tournament, a small local one with only eight players, where I played my army with Rotigus, GUO, Lord of Blights, Slimux and a Sorcerer with 60 plaguebearers and five Blightkings. I used to the competitive magic and had a fun T1 deck on the side called Parfait that created a lockdown combo, where the opponent couldn't ever do anything but draw his card and never play a thing. Fun! I had hoped my Nurgle army would function a bit like that, but it never happened. For some reason my units could be killed, even though they couldn't do much themselves. It's probably my lacking skills or a poorly build army, but I found it dull to play. After the first three battles I decided I wanted an army of eels, so I at least could pull some fun alpha strikes instead of slowly grinding the armies down. On the second day I won the best painted award (out of six painted armies) and I decided then that my goal was more in that direction, rather than to win games.

    I bought a pack of Namarti Reavers on Black Friday to get started while waiting for the Deepsurge Raiding Party to come out. Recently I bought 10 thralls, an Akhelian King, a Soulrender and a Scryer used.




  18. Well, not so big FAQ.

    Regardless, I update the handfull of cards that were affected.


    If you already printed them, best either reprint the specific sheet or the single card from the "Print" file (e.g. duplex print: 1, 5 [Cover, specific card page number])

    Updated cards:
    - Ironjawz: 2018-12-18: Big FAQ 2018/2: "Mighty Destroyers"
    - Ghyran: 2018-12-18: Big FAQ 2018/2: "Spell: Mirrorpool"
    - Ulgu: 2018-12-18: Big FAQ 2018/2: "Realmscape Features: Shadow Realms"
    - Artefacts of the Realms: 2018-12-18: Big FAQ 2018/2: "Ghyran: Artefact: Jade Diadem", "Ulgu: Artefact: Doppelganger Cloak", "Ulgu: Artefact: Talisman of the Watcher"



    Have fun.

  19. Before they were mustered for Sigmar's wars against the forces of Chaos, Morgusson and his Irondrakes had been responsible for locating abandoned underground fortresses and blowing out whatever vile denizens had since occupied them. Morgusson especially enjoyed those brief moments between when the barbs of one of his grudgehammer torpedoes dug into some monstrous rat's flesh and when the attached explosive detonated. It's the little things.

    Here Morgusson and his trenchers are taking in a bit of air after having ignited an underground Pestilens laboratory below the ruins of a fortress.