The Troggoth Hag is definitely a piece I believe every Troggoth army needs. It's amazing as a model and amazing on the table.
I rarely do such detailed eyes and faces but when working on a model that is the centrepiece of your army you want to spend some extra time just to make it special. This is surely the best work I have ever done on a models face and I think there is just a lot of character and emotion on the model.
My smaller Troggoths are just green and blue but for this model I felt like it really needed another color to make it pop more so I asked some people what would be best and after many recommendations I decided to go for a nice bright orange and I think it really fits nicely. This picture also shows well the addition of mushrooms all over the model. Even though my Troggoth army is based on swamp themed bases with lots of water effects the mushrooms really tie it to my Grots and Squigs that are based on more rocky bases but with lots of mushrooms. The base on this model was definitely one of the most fun parts of the process of creating it.
Here we see a detail shot of the base with the small Free Guild soldier hiding from the lumbering Hag. I love the base I did here. The water effects came out nicely and the base that comes with the Hag looks really nice after I added all kinds of fun stuff like mushrooms and skulls to it.
It finally happened. Last Thursday my Gates of Azyr finally opened and I popped my AOS cherry!.
It's been a difficult year, if not for illness, deadlines , access to the car, kids extra curricular activities, weather, blah blah blah, I would have probably played earlier.
So I drove to one of my local GW stores and played a very enjoyable game against a real person.
After the game on the drive home I was surprised how good It felt. It didn't matter that my opponent had unpainted models, or that we didn't play a scenario.
It was just great to play a game with my army.
Ive spent 6 months painting my death army. Sounds like a long time, but I paint miniatures full time and surprisingly enough this leaves very little time to do anything for yourself.
So enough ramble and nonsense, people want pics! I will be playing more games, one every month at least. So look forward to some shoddy phone pics soon.
Here's currently what i've painted.
Until next time, Happy Hobby Peeps!
With our North Island Gaming Convention just around the corner, it is time to make the hard choices about what to bring in order to sow death and reap souls in the name of the Great Necromancer.
Here are my thoughts about what I'm bringing, what my overall strategies will be, and how I arrived to those decisions.
NICON Army Composition
At NICON we will be using the SCGT players pack, with the exceptions that we are allowing all legacy warscrolls, and that the pool choice restrictions are 120 for the army and 80 for the deployed warband.
My collection started with the Deathrattle faction. I love the models, and the Dark Lord of Despair has been leading my forces through our local escalation campaign. I had the following models:
Wight King (Black Axe) - 3
Wight King (Infernal Standard) - 3
Necromancer - 4
20 Skeletons (Spears) - 8
20 Skeletons (Swords) - 8
10 Grave Guard (Great Blades) - 8
5 Black Knights - 5
I really love the synergies with these warscrolls. the Lord of Bones command ability (+1 to all attacks) and Vanhel's Danse Macabre (an extra pile-in) has proven very effective on my Grave Guard, and on occasion, Black Knights. My original plan was to add the Legion of Death warscroll battalion, and so started painting up another 20 Skeletons and 5 Grave Guard.
I have the Nagash model, but felt he would be a bit too over-the-top for this tournament. I didn't want to put off anyone new to the game or the hobby, but I also didn't want to turn up and lose 6 games. So I selected his lieutenant, Arkhan the Black - one of my all time favourite characters, to lead in his stead. I also added other models from my collection in order to help fill out the points:
Arkhan the Black - 18
2 Morghast Archai - 10
3 Spirit Hosts - 5
I'd love to get more Spirit Hosts. Those things are great value. So the plan at this point was to deploy the Legion of Death battalion, and then summon the Archai, Spirit hosts and some more Grave Guard. But then something happened.
The Monstrous Arcanum warscrolls came out.
Enter, the Mourngul.
The Lure of Power
The SCGT boys brought out a pool cost for this bad boy a week before the pool choice lock for NICON, so I was able to include the Mounrgul in my list. This would give my army some much needed punch, and also help with taking and holding objectives. But how best to fit him in? He is 18 points (exactly what my group predicted it would be), but by including him in my summoning pool I could halve this. The downside is that the Mourngul requires a casting roll of 10 to cast.
Arkhan gets +2 to cast by default. When summoning, he gets an extra +1. With the Morghast Archai nearby, he gets another +1. I happened to have a Mortis Engine still on the sprue from one of the starter boxes. With it, I can give Arkhan a sweet + 5 to cast (before any terrain bonuses), making the Mourngul summon much more reliable. So I put the Mortis Engine together in an evening, and with 3 weeks left to go, set about painting it and the Mourngul. These new acquisitions meant I have to forgo the extra skeletons and Grave Guard, and not take the Legion of Death battalion. But I feel much better having including them.
Mourngul - 18
Mortis Engine - 7
This left me with 2 pool choices left over. Luckily there is a 2 point option in the Death Grand alliance - the Cairn Wraith. Time to pick one up. The plan is to have it hang back behind the Grave Guard or Skeletons, smacking up big units with it's 2" range.
The Summoning Pool
I plan to keep the Morghast Archai and the Mourngul in the summoning pool. In scenarios and against opponents where I have to be attacking, I will use Arkhan as the general, his First of the Mortarchs command ability extending the range of his spells. I would summing both the Archai and Mourngul in the same turn if possible. This will place my hardest-hitting hammer where I need them in order to assault objectives. Arkhan can then sit back and try to get as many Curse of Years spells off as he can, adding Vanhel's or Mystic Shield along with the Necromancer as needed.
The Leadership Conundrum
Using First of the Mortarchs means passing up Lord of Bones, which has until now been a very successful ability. I guess it will come down to the situation need for it. I know for example there will be a Khorne Daemon army and a Khorne Bloodbound army at NICON, and they will be moving towards me as fast as possible, meaning Arkhan's extra range will be less important. In this case Lord of Bones could be the better option. Will have to take that on a game-by-game basis.
So that's the plan. I will be taking the Black Knights with me, but in all likelihood I will not be deploying them unless the extra mobility is absolutely crucial in the right circumstances - perhaps to help achieve the Breakthrough Hidden Agenda.
Arkhan the Black - 18
Wight King (Black Axe) - 3
Wight King (Infernal Standard) - 3
Necromancer - 4
Cairn Wraith - 2
Mortis Engine - 7
3 Spirit Hosts - 5
20 Skeletons (Spears) - 8
20 Skeletons (Swords) - 8
10 Grave Guard (Great Blades) - 8
TOTAL = 66
2 Morghast Archai - 10
Moungul - 18
TOTAL = 28
So after 24 hours straight rain I managed to undercoat some Stormvermin.
After staring at my paint collection for what seemed liked hours I finally came up with a colour scheme.
I think it works well but of course I know that there is much room for improvement.
I went for a purple base to try and make a contrast between the base and the green, do you think it works?
Please give me your C&C so I can improve my painting and I'll be back with more when I've finished the first 10.
A year ago when Age Of Sigmar came out I like so many was unsure, but for different reasons.
My hobby has always been driven by models as I really like to make my army out of models I like to a theme. With this in mind when the new rules came out the 2 forces did not take my fancy, the other thing was I didn't just want to play one of my 8th edition Warhammer armies in the game.
I wanted something new, so for the last year I've kept an eye out but have not got into the game, but that all changed when the new Orruks came out. My favourite model of the release was the boss on Maw crusha so that is where my journey will begin.
After buying the Destruction grand alliance book I looked through and have decided the theme of my army is going to be a beast master type list with trolls, Aleguzzler Gargants, Maw Crushas and the Stonehorns/ thundertusks. But to keep it all in a theme I'm going to try put armed plates on the ogres and trolls so they have an Orruk type look.
To start the blog here is my progress so far on my Maw Crusha
Having waited a week for materials to arrive, the Blood Shed build is moving again! The roof is now tiles and I have to say that I'm over the moon with it. I'm not sure the name 'Shed' will suffice for this place. I've seen less substantial bungalows! Scroll down for more progress...
So the roof is on and just needs finishing off tomorrow. Today has also seen the internal electrics almost completed and the floor started. I feel like it's all coming together at once. The double glazing is due Monday!
I've been putting this aside long enough. With the baby, work and everything, it was really hard to find the will to sit down and paint anything. Eventually, I had to tell myself "no more trolling, until you paint something"... I mean people are out there playing, and I'm sitting here watching pictures. No more of that. I sat down, and finished the "only need a few more layers" Liberators that I started (!) last August.
It feels great to actually have something finished, bases and all. It's been so long since I last finished any painting project, we might as well call this the first models I ever painted. As an adult anyway. In 21st century.
I went with the "how to paint book", simply because I know nothing about colors. If it wasn't for Duncan Rhodes' videos, I wouldn't even know which end of the brush goes in the pot. Still, I'm quite happy with the result, and I got a better hang of it now. The models themselves (those are the guys from the starter set) are quite nice for beginners, with nice sharp detail that lends to edge highlighting, and a lot of metallic surface that is so much more forgiving when it comes to highlights. The only real problem I had was with the right shoulder pads - but that's probably because I ruined it when trying to fit the gaps after gluing the models together - I'm even worse with green stuff than I am with the brush. The part I enjoyed most was the parchment - very easy to paint, and really giving a nice result.
As for the scheme, I went with Hammerhands, partly because as I said before I would probably fail badly at creating my own color scheme, and partly because I wanted one army that would be the poster boys that never get left behind in lore, and all other poster boys (Celestial Vindicators and Hallowed Knights) have so wierd color schemes my stomach couldn't handle it.
After all that effort, what better way to reward an old Troggoth than to get a blog of my own? Let's just make a deal - something gets painted for every non-painting entry... ok, every 2.
This is my Skaven force with a Clan Skryre theme with all the basing done and is now ready to be undercoated.
I still haven't thought of a colour scheme so hopefully something comes to mind soon as I need to slap some paints on these bad boys.
I have the following:
Poison Wind Mortars
Time to bulk out the Chaos monsters with some expendable infantry. I do like these Gor sculpts - it's nice to have them displayed on rounds, rather than lost in a horde formation.
They look formidable, but I reckon I'll need more of them, with a few brayherd characters, if I want to unlock their potential.
Saturday came and went in a flurry of axe wielding cows and northern men from the Empire falling out of windows :-) We played 3 games of Mordheim and I’ve really enjoyed the Beastmen, however singularly you need to be when playing them!
Game 1 was fast, and my opponent heavily armed...4 archers & 3 riflemen. On top of that there are 2 combat heros and a couple of spearmen...we deployed in the ruins, Ross Howard (@rossymagic): https://twitter.com/rossymagic?s=09 took the high ground and proceeded to take pot shots at me while the ground units marched towards me across the table…nothing was stopping my Gors, I stormed through the centre of the table, shrugging off any hits from bow and gunfire and my CentiGor charged the Wizard and took him down...following the charge the CentiGor made another charge and eliminated an archer. Ross’ general lept from the top of the tower he was perched on and charged my CentiGor while my Chief and BestiGor cleaned up the spearmen and combat heros. End of the turn, Ross’ Northlanders routed and fled the battlefield.
Between games Ross spent his winnings on re-recruiting the dead and I saved up for another hero!
Game 2 was very different! We played a mission in which we had to capture buildings. Ross deployed very well and focused his heros together and captured buildings with his foot troopers. My battle plan was much less focused. I shot my CentiGor to the right and followed him with my Sorcerer and 3 Gor, specifically to capture buildings. I then proceeded to roll impossibly badly the whole game!
My Chief and 2 Gor ran left, took cover from the ranged fire and failed initiative rolls for 3 turns. CentiGor charged and took out both Ross’ general and a foot trooper while my 2 Gor and Chief charged Ross’ heros and got destroyed over 2 rounds of combat.
Game ended on turn 8, Ross holding 3 buildings, I had 2! Post game was very similar for Ross as he re-recruited the dead while I purchased a new Gor hero! My Chief was wounded and must miss 3 games! Nooooooo!
Game 3 was a smash up game. We redeployed the terrain and this game was short and brutal. The humans were killed to a man and in cleanup Ross had a hero die. Again he spent his loot on replenishing his ranks while I bought another Hero, had a trooper promoted to a hero and now I’m only without my Chief for 2 more missions…
Really loved playing with the GorHerd and for AoS I’ve decided to paint up about 25 SCGT Comp which will have 10 BestiGor, 10 Gor, 3 BullGor(minotaurs) and a Beastlord.
Lets kick this off with a little introduction!
I'm Adam, from Dorset in the UK. I have been in the hobby since around the time of the Dark Elves army book release in 8th. I have always been a massive fan of anything Orc related. In Warcraft 3, I always played them, WoW my characters were always orcs (apart from the time I played a blood elf, we don't talk about that), when I used to play Dawn of War with my friends at LAN parties, I could always be found yelling Waaagh in the corner. So naturally when I started play Warhammer i picked up the greenskins! I like to think my love for them has only grown.
Now, I must admit I did lose interest when AoS came out, but now I'm back into it and going in with both feet!
This first blog is all about the bases. I have decided that I am going to rebase my army onto rounds (orcs look way better in a mob that in rank and file anyway!). I was very close to just buying myself lots of resin bases, and I did take a good look around, but I couldn't find anything that I felt really fit with what I think an greenskin should be stood on. I always saw them as being stood on some dry, cracked arid wasteland, and no resin base I could find did it for me. My 8th army was based using agrellan earth, which fits the theme, and I decided that I would build on that now I have a little more hobby knowledge under my belt. So I did a test base
I was super happy with my test base! I feel like it fits my theme perfectly! When it comes to the real thing, the slate will be large enough so that a model can be mounted onto it, and I'm also using a few different (read cheaper) materials for mass production, including using MDF bases instead of plastic.
The test base was agrellan earth followed by various bits of dry brushing, but I am using distress crackle paint for the cracked effect which we will talk about more when I come to that part.
Tonight has been all about laying down the texture. I am going to be using wood filler to make the surface uneven, which I think should give a more natural feel to the base
This literally just involved dolloping on wood filler randomly to give the base an uneven texture, it takes about half an hour to dry and is ready for priming, which I will be doing in black.
I started with my 32mm bases, and there are 100 of these guys, so I enlisted some help in the form of my girlfriend and her sister!
This is what we are looking for, you don't need an awful lot. just enough to "un-flatten" the base.
And here we are, 100 bases textured and ready for priming! This lot took about a half hour to do, and I'm pleased with the variety of the filler. Once they are primed, we can add our cracked earth.
I'll be adding the crackle paint to these hopefully later on this week, and then I can get painting the slate for these.
Thanks for reading!
To go along side my shiny new Stormcast force I wanted some of the new Age of Sigmar scenery for them to fight over. I have always liked making and painting scenery, it real quick to do and can look great with very little effort put in.
Before I started I needed to have an idea of where this terrain was going to be set, the Realms of Life and Beasts where the front runners and I didn't decide 100% until I got in to the painting. Life won out as I liked the greenery I could add in to it all.
The more games of Age of Sigmar I played the more I like the freedom of terrain that it allows over Warhammer where you had to allow for ranked up units, you can also get away with 'scatter' terrain that is just to make the place look cool ?
There was a bit of kit bashing going on with most of my stuff, the new Age of Sigmar terrain kits are very interchangeable with each other and look great with a simple drybush and wash.
The brown and gray are painted exactly the same as the bases on my Stormcast (so they look like they are really fighting there) but with a little more foliage added. The spare levels from the tree kit are a cool bit of color and really help hide any gaps.
Enough rambles from me here are the photos.
Having completed the first test model - see previous post WIP - I realised the red scheme was a little too gaudy for my liking. So I sat down and assembled the rest of the box and while doing so decided on a new paint scheme, one that would be quick to paint and allow me to go to town with highlghts once the basic tabletop standard was done.
And here they are:
The scheme is nice and simple and will allow me to quickly paint new units once added. All the paints used are from the Army Painter coloured spray primers and Warpaints.
Prime with Platemail Metal spray.
Skin = Goblin Green
Belts / Boots / Shoulder Plates / extra armour plates = Necromancer Cloak
Trousers / Wrist straps = Monster Brown
Loin Cloths = Tanned & Barbarian Flesh
Weapon handles / pouches / straps = Dirt Splatter
Bones = Skeleton bone
Stormcast Eternal helmet trophy = Greedy Gold
Once done mix together 7 parts Dark Tone with 3 parts Strong Tone Quickshade Ink and wash the models heavily, removing any pooling. Once dry PVA on the top of the base, dip in AP Battlefields Brown basing and edge in Monster Brown.
These 5 took me around 5 hours to paint today and are ready to take to the battlefield. I can add highlights and detailing later.
When I decided on seriously jumping back into AOS, I was torn between which faction to focus on. Focus has always been an issue for me - too many shinies pulling me in several directions at once; Nurgle, Bloodbound, Skaven (Clan Pestilence), Dwarfs. I could go on and I'm pretty sure a lot of you reading this are just as prone to Shiny-Toy-Soldier syndrome as much as I.
However, the Ironjawz release really grabbed me and after reading over them and dribbling at the new models, I took the plunge and ordered the Battletome and a box of Brutes to start with. But there was still a niggling voice reminding me of all the fun I had with the army of Gromm The Paunch and his Orc & Goblin allies. A quick look at the Grand Alliance: Destruction details and I realised I once again could summon a mighty WAAGH! of greenskins.
And so this arrived today:
A quick glance through and they're all there - Grots, Grot Spider Riders; Troggoths of varying flavours; Savage Orruks and more. It was just like Old Times seeing the different models and a grand plan of greenskin Realm domination began to form.
My plan is to firstly build Gorefang's Ironjawz clan and get some games under my belt, and then expand that into a huge alliance of destruction. Yet every epic saga starts with but one story, and so I've built the Brute Boss Gorefang (before his rise to power) and started painting him.
And here I've learned my first lesson: part assemble the rest of the Brutes and paint in seperate sections. Getting into recesses, skin areas behind armour and so on is proving very troublesome, but I've managed to get the red armour finished and have started on the flesh areas.
Still getting to grips with how best to take a picture - think I was a bit too close for this one but at least the new light box set up works.
Till next time - JP
So I thought that I would open this blog by sharing my recently-rebased Tomb Kings. I have not purchased any models directly for Age of Sigmar yet, instead doc using on rebasing my existing collections. With the new Grand Alliance books, I'm feeling keen on the idea of adding selected units from other factions to my 8th ed armies in order to make a cosmopolitan force for the new game.
The pictures (hopefully they show up correctly) represent about two thirds of my total collection for Death. I still have to rebase my Scorpion, Bone Giant, and some ninety infantry of various kinds, but this lot is more than enough to be getting on with I think!
Tuesday I did some painting of the maw crusha and brutes since I knew I'd be busy in a few days so I'd have to work on them during the week. Tried the yellow over white primer, four coats in I really don't like the coverage of yriel yellow.
Wednesday small d1 (for my flgs) trials of ironjawz. Well I thought the fyreslayers were hurt in wound based keyword restricted games, well ironjawz are almost unplayable. Severely disappointed in that. Megaboss needs six units of ironjawz for his waagh bonus which puts you in so many wounds that I'd use maw crusha over him. That's an issue. Second issue is no shooting with only having average saves.
So when I got home I played against my fyreslayer and then against my seraphon d1 list. Fyreslayers were handed an easy victory due to all the shooting attacks they have. I even gave ironjawz sudden death. I think the game lasted 2 or 2.5 rounds.
Against seraphon it wasn't even a game. They didn't even live to see a combat round ouch. Overall I have to say they were more than disappointing. I will need to look for other destruction units to see if I missed any buffs. Otherwise table then and hope match play fixes them
So I'm playing my first game this Saturday and obviously that means writing a list. My end goal is to have a unit I can just add to my AoS games I'm looking for about 10 models total. As uploaded in other posts I'm using the PestiGor models which came out in 2003. these are mostly mono-pose with only a couple of sculpts. I own 5 PestiGor & the command models.
In Mordheim I will be using the Champion model as my Beastman Chief, Musician as my Sorcerer and will paint the standard to match for the unit in AoS. I'm then using the Pestigor as a unit of Gor initially & an old Minotaur and Centigor for some fun in the game. In theory these will also just be part of the unit for AoS as it will give the unit some more variety if a slightly too large footprint.
So, because Mordheim is more story driven than its older friend Warhammer Fantasy, here is my Warband so far...
Beastman Brayherd Chief & Unit Champion BorGor Han-An
Beastman Brayherd Sorcerer and Unit Musician Hatat Nan
Beastman Brayherd Centigor & Unit Filler Urootman Kas
More to come soon, please post comments, questions or just general internet advice(abuse)
My first army was an Orc & Goblin force led by Gromm the Paunch from the Misty Mountain. This was for 3rd and 4th Edition and was the only army I ever collected, painted and gamed with regularly. This was back in the 80's/90's and it helped that I was working for GW at the time. We had a pretty good store campaign going which combined WFB, Mighty Empires and Man O' War to create a truly world-spanning series of games that ran for the best part of a year. Good times.
That world no longer exists. Now, the Mortal Realms await, and a new Orruk threat arises.
When Age Of Sigmar was first released I bought in big, loving the open style of play, and especially loving the new style of models. The Bloodbound became my faction but real world issues got in the way and my AOS project had to be shelved.
I've kept an eye on the forums and FB Groups and when I saw the new Orruks, my inner-greenskin was reawakened. I love the new style of the Ironjawz Orruks and already I was seeing how I could circumvent my gamers OCD and not have to "buy them all; buy them all NOW!" The WAAGH! always starts small: a mob or two, maybe even a single ambitious Orruk, before rising to become a wave of green that washes over the Mortal Realms, leaving it bloodied red in its wake.
And so I made my first purchases:
... and the WAAGH! begins.
Club game tonight.
Slayer kills Warrior- dying Warrior kills a Slayer - Slayer kills another Warrior - that dying Warrior kills another Slayer etc etc A never ending fight until one unit is wiped out. Epic
Masters of Aqshy
Hobby goal month 2 - Rise of the Seraphon doubles campaign weekend, Warhammer World, Nottingham.
Six weeks after attending my first Age of Sigmar event at Warhammer World, I was back for an action-packed weekend of hobby in Nottingham.
My doubles partner was fellow Hammerer Mat (@MatMaslen) who brought his awesome Fire-Cast Eternals to aid my 'malignant' Seraphon led by the ancient Lord Kroak.
With just shy of x40 players for the event we were divided into two factions: Order & Chaos. The weekends' games had pre-determined battle plans so each round we would be assigned a table number & given time before each game to read the scenario & discuss house rules with our opponents. There were plenty of varied tables to play on including the incredible 'Fortress of Kah'Rahkel'.
Each board would be 8' x 6' - meaning we would not be playing on the newly revealed (and personal favourite) 'Ruins of Dras'Shiel' board.
There were a lot of chaos players at the event, probably due to the recent releases of Skarbrand & Archaon. In line with the current trends, there were also very few Aelf armies in attendance.
Game 1 - Close the Hell Gate The first of our x4 three hour games pitted our celestial warriors as the ambushers attempting to close a Malefic Gate defended by a Host of Slaaenesh - and their Duardin worshippers.
Lawrence & Joe gave Mat & I a fantastic opening game that could have gone either way at every turn. Lawrence's models are absolutely stunning to see in the flesh - which is also the design of his armies' bases! Joe also had a fantastic collection of vintage GW Dwarfs including a Lord with Shield Bear!
Despite flame-red stormcast descending all around the gate & Kroak pelting the corruptors with comets, the skull-encrusted outpost remained in control of the ruinous powers.
Though the forces of order failed to close the Malefic Gate, our armies achieved victory for the faction by completing the most objectives, helping to put our grand alliance ahead after the opening battles.
Game 2 - Ambush at Magma Pass
Having been invited to meet the boys for beers (via Twitter) the night before, we were delighted to be facing off against the Warhammer Gaming Club guys for game 2! It's great to meet fellow #warmongers face to face, especially after talking to them online for a while! There were a great number of tweeters, bloggers & batreppers at the event ( and the last ) & it's great to see a strong social media presence in the community.
Prior to game 2, Mat & I had spotted a box of nasties belonging to the WGC earlier in the day, that included Archaon, Skarbrand, Glotkin & a Maggoth Lord!
Fearing a severe beating for our limited force, our opponents explained that they had simply brought models to the event to deal with any situation, & we quickly set about balancing our respective forces to ensure we had a balanced & fun game 2.
It turned out to be exactly that!
Fighting a force of Khorne Bloodbound & Forgeworld chaos models, our objective was to wipeout the enemy generals from both armies and blunt the advance of their lines.
With re-summoned chameleon skinks aggravating Scyla Anfringhamm, Wrathmongers forcing Kroxigor to turn on themselves & Lord Kroak pelting the battlefield with another meteor shower, we created a well fought & almost cinematic last -stand battle.
The Stormcast held firm in reserve until the rampaging Bloodbound were stretched thin across the battlefield, allowing Mat to choose his fights throughout the game.
Kharanak was the first to fall to celestial blow pipe darts, shortly after declaring Lord Kroak as its quarry.
Again, the combined forces of order failed to secure the objective, though again we left the battlefield with the lions share of campaign points for our faction.
Game 3 - Close the Hell Gate pt.2
Game 3 was unfortunately 'that game'. Having been very transparent regarding our armies' total size, (as we once again arrived with only the recommended x30 models each) we were disappointed at what followed.
Playing the same Malefic Gate scenario as Game 1, this time the Seraphon would be the defenders. Across the table was Archaon, the Varanguard & Gaunt Summoner (deployed using their unique formation) Skarbrand, all the Bloodbound characters, Chaos Dwarf Magma Cannon & dreadquake Mortar, Malagor.......
Despite the overwhelming odds that had drawn the attention of even the GW events team themselves, we gave the enemy a serious run for their money. In the end though, the Grand Marshal of the Apocalypse sealed the Malefic Gate, slaughtering all in his path along the way.
I actually had to use emergency (square base) models from my former Lizardman army just to try & add some balance to the forces arrayed against us. That alone should have signalled to our opponents that we weren't creating a fun & exciting battle.
Such a shame.
Game 4 - Blockade at Rysh
For our final game of the weekend, our army would be assaulting a combined force of Chaos & Orruks attempting to carry a sacred relic to an arcane fulcrum. A unit is nominated to carry the relic in return for protective buffs to help them secure their objective. As the enemy force contained Grimgor Ironhide, 'da Immortalz' were chosen to carry the artefact.
Our main objective was simply to destroy the Black Orruks to earn a major victory for our faction. Also defending 'da Immortalz' was Archaon ( everchosen this time ) the Varanguard, Dragon Ogres, chosen, Orruk boys, a mangler squig, giant & an Araknarok spider.
Being a relic himself, Kroak was positioned in defence of the fulcrum.
The chaos contingent had held back early in the game that almost cost them the victory as our forces raced towards the Chosen Orruks. - Including half of Mat's Stormcast that were previously deployed entirely in reserve.
Despite his defensive back-field positioning, Lord Kroak was clearly a key target for the invaders, fending off the mangler squig & dragon ogres before being slain by the Everchosen & his Varanguard entourage.
The Orruks retreated into a nearby forest after losing 90% of their unit, spending the rest of the battle under a Mystic Shield. Though they never reached the objective, our entire force was destroyed by the last game turn, earning the Chaos team a huge amount of campaign points.
A well played, closely fought game that really captured everything that makes the battle plans in AoS so immersive.
Once again it was a fantastic weekend of battles played out with some awesome armies. Especially nice to see lots of familiar faces from the previous months' event too! And the reward for our combined efforts - Best Faction & Masters of Aqshy!
So 2 months in, 2 events attended with 2 completely different armies. Roll on March!
Skulls for the Skull Throne
Hobby Goal Month 1 - Throne of Skulls event, Warhammer World, Nottingham
Turns out, there is no better way to beat those new year (hobby) blues than by attending an event at the start of the year!
Exactly what was needed to ensure I am commited to completing my hobby target for 2016. - 12 AoS events over 12 months.
As my first Age of Sigmar event, I was really intrigued to see how the Warhammer world team would create a fun & enjoyable weekend for all, in a game with no list building & a heavy dependence on its attendees to provide the right environment based on the fluff provided.
It did not disappoint.
Joined by fellow Hammerer Will, the weekend event would be played out over 5 games, battling for control of Rotwater Blight in the realm of life - aiding either the Sylvaneth or Nurgle Rotbringers using battle plans & time of war rules taken from the first two realmgate wars books.
In the spirit of the weekend, Will & I decided to bring a list of Sylvaneth & Nurgle Rotbringers to really embrace the theme of the campaign. (And take advantage of all the fantastic bonus rules & abilites on offer!)
As well as a detailed events pack featuring a mixture of scenarios from both books, there were additional rules enabling us to be joined by one of the events teams' Sylvaneth Blightlords in our games.
With Archaon not quite released, Nagash & the Prime were the only members of the 'Big Hitters' present at the event. Out of 38 players, there were x4 supreme lords of undeath present, & x2 primes by my count.
I have to say everyone Will & I met at the event were a really fantastic group who made a fun campaign without any need to wrestle each other over army compositions.
There were guidelines in the rules pack to help keep the games fair, recommendations on how to interpret summoning as well as a consistent reminder to have fun & enjoy the event.
The 15 minute pre-game discussion time was invaluable in making sure everyone knew where they stood regarding rules interpretations & what armies they would use. So to all the critics: it can be done. Just follow a few simple rules, chief among them......
Game 1 - Hold or Die
A great scenario to kick off the weekend, this mission is also the first battleplan in the first realmgate wars book. I was the custodian charged with eliminating a primary force of invading Bloodbound before their reinforcements arrived to outflank me.
A loss for the rotbringers but very close & loads of fun to play. There are good force restrictions on this mission to ensure you have quite balanced armies for the scenario. My opponent Sam was a great guy & had even made his warscrolls & abilities into double-sided laminated cards for quick reference!
Game 2 - The Ritual
Having diced off for roles in this scenario- also taken from the first realmgate wars book- my slow & purposeful Rotbringers would be cast as the invaders against the legions of undeath. This is one of those missions that is potentially very one-sided, & best played with friends at home/clubs so you both have access to plenty of models. In my case, I ideally needed to include some extra units with some form of speed (plague drones, beasts of nurgle) but due to my poor preparation, I had only brought the recommended 60 models to use over the whole weekend!
The undead force included black & blood Knights, the latter of which are very hard for my non-rending rotbringers to shift. A coven of Necromancers around the ritual altar also helped to complete the objective quicker by adding to the dice roles required by the ritual player.
It was a really fun game but over in an hour despite the two hour time frame.
Game 3 - Breakthrough
Having a slow moving, very resilient, tar-pit army means that when "picket line" style scenarios appear your army is built perfectly to cope with defending your table edge from invaders.
Being British & allowing my opponent to choose which role he preferred probably cost me the game before we'd even started!
However, this game vs. Matthew (who would go on to win the event through well earned favourite game votes) was certainly my favourite opponent from the whole weekend.
Alongside being an absolute gent, Matthew consistently mocked his own army selection & was genuinely surprised at any & everytime they achieved something positive!
Having rolled for random deployment, the seraphon picket line was left without a single unit in the middle of the board! With the bulk of my troops making a bottle-neck for the central board exit, I thought I had this game in the bag.
Then the worst happened:
Despite getting some of my plaguebearers off the board edge, the rotbringers had failed to achieve the required number of escapees to win the game.
A loss, but one of the most enjoyable defeats I've ever played.
Game 4 - Kill the Beast
Oh dear. Facing off against the Aelfs for the first time proved to be an education in efficient murder-making. Protecting the Treelord ancient 'beast' were 25 odd witch elves with a cauldron of blood, two units of Wood Aelf archers, 2x bolt throwers, various Wood Aelf lords & mages & a Balewind vortex (!)
With only one missile weapon in my army, the glass hammer, double piling-in Witch elves obliterated anything that came near them like a blade wind.
Very short, & not very fun. The army run by (a fellow James?) was comprised of effective units, & yet it was the first army that I'd faced that lacked any clear 'fluff' during overall selection.
Game 5 - War of the Storm
Without a win all weekend, I was determined to reap glory for grandfather Nurgle in my final game at Rotwater Blight. Especially as this is my favourite scenario from the Ghal Maraz book!
My opponent Matt had lots of undead units I hadn't faced before, including Manfred von Carstein!
Being the Custodian & also unable to see the sun from within Warhammer World, Manfred would be hitting automatically in combat & wounding on 2's in his home territory!
Another worthy adversary was the necrosphinx, that is not only VERY fast but dishes out a lot of damage - unless your nurglings.
Having consistently been told they are one of the worst units in the game, my '7' bases worth were easily the MVP of my army! Particularly during this game as the little blighters charged the necrosphinx who took the entire game to remove them!
In the end the Mortarch of Night chased down my Great Unclean one & the army unraveled as he was mercilessly butchered. A very close game with lots of death ( mainly on my side! ) but a great scenario to end the weekend on.
I can fully recommend the Age of Sigmar events at Nottingham. The campaign weekends are really sociable & designed without the overwhelming sense of competition that the Throne of Skulls was previously famed for.
I met an amazing group of gamers & Hammerer Will ( a previous AoS sceptic ) even left with some new models brimming with conversion ideas & new army concepts.
Take a look at the next Blog Post for details on my second AoS event- The rise of the Seraphon doubles weekend.
Embracing the Madness
My 2016 hobby goals
January invariably brings out the blues in me, especially concerning my work/life balance in relation to my hobby. I never know how it starts, whether I just feel a little older, or just a bit defeatist that there's too many projects & not enough time to commit to completing them all.
My job in particular is high pressure & very stressful, which actually makes having such an immersive pastime invaluable to my sanity.
I can't say I'm a commited (or decent) painter, not do I often get round to building or converting anything from the pile of sprues at my disposal, or religiously getting games in at regular times in the week. At a recent event, one guy I met summed up the real state of my hobby commitment when he said: "it's the most bizarre hobby really in that you spend a lot more time buying or even planning to buy models without ever actually painting or gaming with them!
- it's like my hobby is to shop for new toys, constantly!"
He was right. I'm always buying something. Or thinking about that missing unit. Or new unit/character synergies. Or that awesome conversion I pinched online. Or that fluffy theme I've always wanted to bring to life.
January always shatters this. I will annually find myself in Hammerer HQ (aka the converted loft) staring at a variety of unfinished, or realistically, unstarted projects & emotionally torture myself with the same questions:
Am I too old for this? Will I ever get round to finishing these projects? Do I even have time to play?
This Fateweaver-style mono-conversation often ends with a good spring clean & sort out, purge & packaging stuff off through eBay ready to make way for next months' new year, new army rebound mood. Some projects of course, are too sentimental to part with & often in their same untouched - but still beloved - starting position regardless of the seasons or my moods.
At an event earlier this year, one of my fellow Hammerers said they were finding less & less time in their busy life to wargame, & was conscious of the value they were receiving from the hobby. It is, like all hobbies, very expensive to not be doing regularly.
At this point, I told my friend that he was right; this is an expensive hobby, & therefore it's up to us to make sure we get as much value for our time & money as possible. You have to commit to what you can achieve. Set realistic hobby goals & stick to them, supporting each other to make sure we all get the opportunity to enjoy & share in the hobby together.
Ask yourself: When can I play? How often? When can I commit time to painting?
So this year I made a decision. 2016 will be a commited & invested year in my hobby, making sure that I'm getting as much value as possible from a passtime I have loved for so long.
At a time when the new Age of Sigmar is in its infancy, & there are thousands of places to explore & story-rich opportunities to enjoy, the Hammerers will strive to be involved in this new world as much as possible. No matter the pressures of work or anything else the real world can throw at us, we aim to grow within what is already becoming an exciting new wargaming community.
So I need a measure. Evidence to look back on in 2017 & reflect on an awesome year of hobby, complete with finished projects & a host of wonderful new friends & memories made along the way.
Every event attended must have a different army/faction created.
I will only use models from my existing collection until all current projects are completed.
Even if only for the Hammerers ourselves, I will commit to creating & running an event within the year.
The key to success will be from approaching event date deadlines forcing me into a routine to ensure each new project is fully painted, based & practiced in time to attend.
Today is the 29th February, & I'm already 2/2.
This has been largely helped by the GW team putting 30/60 model count recommendations on their events, as well as the recently released South Coast Grand Tournament pool system. - At the very least, supporting me to create core armies from current projects to steadily grow my collection of AoS minis.
I cannot wait to join the rest of the Hammerers in supporting a fantastic new game & community.
We hope you'll join us in creating an awesome year for the hobby full of epic battles & tales of legend within the mortal realms. I also hope I'll be able to look back at the end of 2016 with some fantastic model collections to use for games of AoS.
Why not let us know about your hobby goals for 2016- we'd love to hear from you. @HantsHammerers
Embrace the madness
A brief history of (Hammer) time
Let's start from the beginning. Not my own, or my hobby experiences, but with the beginning of the Hammerers.
Back in the day (well, 5 years actually) having moved to the cathedral city of Winchester, I regularly attended 'veterans night' at the local GW store.
The upside was knowing that every Thursday night I had a place to game & plenty of clubmates to play against. The downside was that the store would often be responsible for introducing & pairing players for the various systems available. - A noble attempt to support the hobby.
In theory, this was a great way for gamers to meet new & like-minded hobbyists in a relaxed & mutual environment. Then one week you play the power gamer with your fluff list, the week after against the economical 'proxy' player, the week after that against the player with the '30 minutes to set up' army in your 2 hour slot.
I was lucky enough to have met a fantastic group of guys through the store & on investment of a realm of battle board, we evolved into our own independent wargaming group.
Since the club began, we've played campaigns & competitions, attended team events at Warhammer world, and even dipped our toe in the independent tourney scene.
The vision for me has always been to find & invite other members to join the group, whether traveling to their home clubs, meeting at events, or hosting them for games at Hammerer HQ. It's so fulfilling to have a great group of friends to share the hobby with, & we'd relish the opportunity to do the same for others.
We're an eclectic bunch, with our own power gamer, proxy lister & deployment centric member, with the boon of always knowing exactly which type of gamer we are facing off against.
This year, the mission is to meet, greet & become part of the wonderful new AoS community, through as many events & other channels as possible. Joining other club nights across the country, and hopefully even hosting our own event before the years' out.
It's an expensive hobby, & we want to make sure that each of us has an opportunity to get as much value for our time & effort as possible, making a host of new friends along the way.
So welcome, enjoy, & get in touch if your attending events throughout the year. Let us know if we can support in finding people to share the hobby with too.
The mortal realms are in their infancy, & there's a fantastic community growing around it. What an incredible time to be a #Warmonger.