The Troggoth Hag is definitely a piece I believe every Troggoth army needs. It's amazing as a model and amazing on the table.
I rarely do such detailed eyes and faces but when working on a model that is the centrepiece of your army you want to spend some extra time just to make it special. This is surely the best work I have ever done on a models face and I think there is just a lot of character and emotion on the model.
My smaller Troggoths are just green and blue but for this model I felt like it really needed another color to make it pop more so I asked some people what would be best and after many recommendations I decided to go for a nice bright orange and I think it really fits nicely. This picture also shows well the addition of mushrooms all over the model. Even though my Troggoth army is based on swamp themed bases with lots of water effects the mushrooms really tie it to my Grots and Squigs that are based on more rocky bases but with lots of mushrooms. The base on this model was definitely one of the most fun parts of the process of creating it.
Here we see a detail shot of the base with the small Free Guild soldier hiding from the lumbering Hag. I love the base I did here. The water effects came out nicely and the base that comes with the Hag looks really nice after I added all kinds of fun stuff like mushrooms and skulls to it.
Frankly Ironweld would not be Ironweld without artillery pieces, it is the very heart of their faction and sadly of late their artllery has been left to rot due to the ability to shoot the crew out from behind the warmachine leaving players with simply useless cannons unable to be crewed on the battlefield. There was no need to tweak the lore behind these warmachines as each is a defined and well known part of the arsenal and thus my aim was merely to bring them more in line with modern War Machine scrolls and answer that age old question "Why dont other soldiers crew them when the crew die?"
Well now they do, every labourer in the Ironweld has basic experience of manning the guns, it is the very heart of their existance, they help to manufacturer, maintain and fire these devastating machines of war and understand that the cost of the artillery far outweighs the cost of a labourer. As such the artillery pieces can now "heal" using labourers from units nearby, who drop their current weaponry to frantically maintain the artillery when ordered to do so.
This is simply the first interplay with the LABOURER keyword added to the Weld Guard, they form the backbone of the force so that the Nobility can fullfill their own agendas. Having a good number of Labourers in your force not only lends weight of numbers and attacks but ensures that your heavy hitters are kept in the battle for longer.
Like many others since the inception of Age of Sigmar I have been waiting to see how the normal men and women of the Realms come to be represented, from the citizens of Azyr to the settlers who go on to form Freecities and the refugees trailing in a never ending stream back towards the Golden city as the tides of chaos, death and destruction ravage the Realmscape around them. As I wasnt a fantasy player before Age of Sigmar became a thing i had no pre-existing loyalties to the factions of old, no fond memories of Empire and Brettonians to niggle at the back of my mind when imagining the shapings of the armies of Man to come in the later Age of Sigmar lore.
One of the most interesting elements to me was the seperation of the Ironweld Arsenal, a faction comprised of the heavy artillery and siege engines of old accompanies by engineers and the potential this could open up in terms of how the faction would grow, expand and become a unique force on the battlefields of Sigmar. The concept of soot drenched, smoke belching armies chewing their way through the battlefield, a vertiable force of the industry of man that held little reverance to the will of Gods and Daemons, who trusted in the strength of their own steel and heat of the flames of the furnace.
So the theme:
To my mind the Gunnery Schools of the Ironweld are an empire unto themselves, their vast factory complexes as much cities in their own right seperated into the Nobility of the schools of Engineers down to the peasantry of the labourers. The noble houses each vying for status as the lead with an ever expanding array of contraptions and staggering arsenal of weaponry defining which holds the seat of power and becomes the Guild Patriarch, in this way the constant competition drives them ever onwards, never once allowing themselves to simply sit idle whilst others seize power around them.
The Weld revere Grimnir not as a god but as the peak of Artisans of his craft, a true genius in the refinement of the very art of war. It is his very skill in ever labour that the Duardin and Men of the Weld have come to revere, seeking ever to improve their craft that they might create a weapon worthy of the Duardian Mastersmiths attentions.
The peasants are a dour class, functional clothing long since having been stained a shadowed black by the coal that has become a key pillar of their daily existance, the volatile nature of the machinery often claiming the lives of dozens in the name of progress. Those who are not killed are often maimed, their severed limbs replaced with crude beaten metal replicas strictly functional and given none of the workmanship of the Weld's true arsenal. In times of war these peasantry march alongside the armies of the weld, wielding roughly forged metal bucklers alongside black power or bladed weapons to protect the Guilds arsenals.
The Nobility are a breed apart, each marches to war with their own personal armoury from their families artificer forges. From smog belching metal steeds and ornate battle tanks to the lumbering battle armour of the Ironsworn Templars the very act of war is as much a way of advertising their own Guilds wares to would be buyers from both sides of the battle. Those unfortunate enough to be injured are often adorned with complex and beautifully refined enhancements to further embellish the legends of their own noble house.
Though lacking the status and wealth to carry true weapons of the Weld, the Arbalesters march to war equipped with blackpowder laced bolts and heavy crossbows, able to launch volleys of devastating explosives down the field. Lacking in the accuracy and refinement of the Nobilities weapons these soldiers exist as much to sow panic in an enemies ranks.
The simplest of black powder weaponry are common place in the mighty forge cities of the Ironweld, those tasked with guarding the vast complexes carry with them longrifles to pick out targets at range. Though simple in design they are suitably devastating in a volley to deter would be thieves and spies from their charge.
Marching to war with heavy plated metal shields and long lances the ranks of the Weld Phalanx form a bulwark of expendable labourers to deter would be chargers against the lines of the Ironweld. A wall of men and metal form a thorny barricade to protect the true wealth of the Ironwelds Armies.
I've been thinking a bit about the background of this Thunderscorn based army. For whatever reason, from a narrative perspective, I really like Ghur, the realm of beasts. Part of what made me finally take the plunge on Dragon Ogors was the fact that it gave me an excuse to take monsters in may army. I really liked the book Bladestorm, which followed Thostos Bladestorm, a Lord Celestant of the Celestial Vindicators, as he leads a Warrior Chamber into Ghur to take a Chaos fort with a realmgate in order to complete some mission that I frankly forget (at that point it got a bit less interesting for me). It was a pretty typical Realmgate Wars story, but there were a lot of things I really liked. There was a tribe of humans awed by the Stormcast and thought they were angels sent to help them (they didn't). It humanized the Stormcast as well as showed their very non-human aspects. There were some epic battles (of course) with the Stormcast fighting a fort full of Khorne warriors and deamons. It also introduced the Ironjaws as they attack the fort. My Stormcast army are Celestial Vindicators based in Ghur. I put them in the "present" 50-100 years after those events. They are part of the Vanguard chamber left behind in Ghur to guard that area.
The new official fluff for the Thunderscorn is great. For those that haven't read it, they use to live in Azyr until kicked out by Sigmar prior to closing the realmgates. They really resent that and have been trying to get back there for a thousand years (or something like that).
My idea for the thunderscorn, is that the Shaggoth was whiling away the centuries in the mountains of Ghur, as they are wont to do, contemplating ways to get back to Azyr and take revenge on Sigmar. From those mountains he saw the entrance of the Stormcast into the realm and watched the battles at the fort and the reactivation of the realmgate. He recognized the Stormcast as children of Sigmar and therefore understood that the way to Azyr was now open. From there he started the long process of planning and mustering the other Thunderscorn of the realm as well as other allied beasts that he could bend to his will. This puts him in the same "present" as my Stormcast. His plan is to come down out of the mountain, take the fort and realmgate and make his way to Azyr, fighting anyone in his way (of course) creating his own mini realmgate wars.
Some of you may have noticed that I attempted a 31 days of hoby challenge in December. You'll also notice my blog has far from 31 entries. The objective of this challenge was to work on hobby for at least 1 hour a day, though as I knew I'd be at my girlfriends at least 1 weekend in December I added the rule of if I miss any days I make up for them with extra time on other days. Now I did not manage this challenge at all, but honestly? I've learnt one hell of a lot from trying it and I'm going to share those lessons.
So lets begin with the positives I gained/learnt from this challenge:
1) It gave me motivation: Now this is a big one, normally I have 0 motivation to paint because honestly I find it very intimidating at times. I'm still not used to batch painting or doing lots of models so as much as I love painting a hero or two any squads are instant turn offs because I'm too used to spending hours per model. This challenge however gave me the motivation to attack my unpainted pile and frankly really helped, which also moves me onto point 2...
2) It broke it down: What I'm saying here is basically that doing only an hour or so at a time was the best thing for it because it taught me that no, I don't have to spend an entire evening doing painting or modelling. The hardest thing for me is fitting hobby around my other time consuming hobbies and the fact I generally don't have weekends available to myself as much anymore as I'm often visiting friends or doing tabletop rpg's with my girlfriend and some of our friends. The fact that I got to experience the idea of just doing small chunks each day actually really helped remove the intimidation factor and let me still do gaming or other stuff in the same day.
3) I learnt how to batch paint: This came from having to try and get 10 kairic acolytes ready within a week for a big game. It also taught me I hate batch painting but that's another story. I also coincidentally learnt...
4) I learnt that I don't have to paint every model like a hero: This mostly came from doing the batch painting but I finally actually got myself to try just doing bare minimum quick and easy tabletop standard. And y'know what? It looks pretty damn good in a game and isn't hugely different from my nicely painted heroes. Go figure!
5) I learnt that I still love doing conversions: But y'know whats even nicer than those conversions? Getting to start painting them and seeing them start coming together.
6) I learnt new techniques: From this challenge I got to try new things and techniques especially when painting my varanguard and archaon, most notably for archaon I got to try my first time doing a flaming sword. And goodness I think it came out spectacularly well! I also learnt that nuln oil over gold armour is probably better than reikland fleshshade for getting those shadows/shading in. Freehanding eyes and face makeup is still hard but good to practice too.
7) Most importantly I learnt that it's okay to fail: I did not manage this challenge and frankly? Who cares! I did this challenge in order to give me the motivation to paint and try and just start getting into a habit of doing some hobby. And honestly? It worked! Even now it's over I finally have that itch to want to get stuff painted, something I never really had before and I'm super stoked about that. Just gotta make sure it lasts But at the end of the day I learnt a lot and had some fun, and that's really the point of challenges isn't it? It's to give yourself a new way to enjoy things.
Now there were also some negatives unfortunately:
1) I found it sometimes became a chore: Having the forced 1 hour a day both didn't work and sometimes demotivated me, I would also feel crappy when I missed days which also didn't help. I think it's good to try and set time to do painting each week but you need to allow yourself to be flexible else you'll struggle to fit it all in.
2) I still couldn't stick to a single project: Whilst this was initially done to try and finish my kharadrons I had I ended up quite quickly swapping to painting up my chaos force because frankly I felt like it and kinda enjoyed it a bit more. I've always been bad at sticking to any one project for an extended amount of time and alas that doesn't look to be stopping anytime soon.
3) I got ill!: A big issue with this was being too ill to paint for the first two weeks of December, meant that I missed the early motivation and didn't manage to get it into habit.
4) I couldn't manage it consecutively: As you'll likely see from my blog posts I was unable to do that many days which whilst it's okay to have failed still feels kinda sucky. But I know I cannot paint every day, just need to try and do at least once a week I think.
5) I learnt I still don't know how many days are in each month: You'll notice some blog posts are 31 days and some are 30 days. Apparently I am still a child and can't remember month days Though tbh that's always been a thing for me...
All this being said whilst it did highlight a lot of issues I have when it comes to army projects and painting... I am glad that I tried the challenge because as I said earlier I've really gained some motivation from it and some new insight. Frankly I'd like to put the challenge to you guys as well. Can you manage an hour of painting each day for a month? Maybe try it and see what you learn/gain from it. If nothing else it's a great excuse to finish some of those models you really want to see painted
The Shaggoth is the most complicated resin model I've done (lots of metal back in the day and plastic recently). I was out of the game when the finecast change came. I think it mostly went together well. I pinned the horns and am not sure I love how they went together.
I would eventually like to make a custom herdstone, I'm thinking an obelisk with a lighting rod on top. To keep things simple for now, I'm just doing a regular herdstone. I'll want that if I ever run regular beasts I suppose.
Started working on the first unit of Dragon Ogors. Slow going so far.
So it was with great excitement that I took my Sylvaneels to Bloodshed in The Shires - a one-dayer at
My list was a development of Winterleaf taking advantage of their new ally option Idoneth Derpkin:
Basically, one uses the Order Unit in Winterleaf as 9 Morrsarr Guard (aka Eels, hence Sylvaneels) - which don’t count towards either cap on Allies - and then ally in the Soulscryer for deepstrike and charge buff. The list has built in CP for the inevitable reroll of a 6” charge and Inspo on Bravery 6 Eels.
The TOs and organisation
The TOs Dan George and Steve Curtis has clearly put a lot of thought and preparation into the event. It was particularly noteworthy as the first event of the Bucks Wargaming Collective and no doubt the first of many.
Dan in particular was very helpful and understanding when the trains/replacement buses did their best to delay the arrival of players including me. The second game vs Hugh was one of my most enjoyable in a long time partly as Dan and Steve, Hugh and others had some quality banter (mostly about Hugh’s dice sock and Derpu’s derping). This was typical of the lively atmosphere in the event. Despite that, the game vs Hugh and his Freeguild bunker was careful and tactical.
The scenery was high quality for a one-dayer and everything went smoothly (bar the trains😜). The pre-ordered Pizzas were an inspired choice. I could have ordered another it was so good 🍕.
The attendees were mostly a healthy mix of Bucks Wargaming Collective and South London Legionaries - a great crowd overall - a real variety of experience levels from first time event all the way to @Age of The Erstwood
Game One vs Clinton Liem (Ironjawz)
(To be completed)
Game 2 vs Hugh Halligan
Because a unit of 30 crossbowmen just isn`t enough I painted another 30 directly after the first ones. Seems I got some resilience for repetitive work
This standardbearer isn`t as fancy as the other one. Time was running short before my first tournament. But I managed to photgraph some steps of the painting process and build a little gif from it. I hope you folks like it.
I just like painting those guys. The blue/yellow colors make me happy
Here is the gif:
Oh man this was alotta work. Painting 30 crossbowmen was a mentally demanding task. But I needed them for my first tournament. So there was the motivation you propably know. In the end I had enough time to play around with the standardbearer and could push myself alot further with painting freehands.
I`m very proud of the standardbearer. I think this freehand turned out really well
The painting is a copy of the Vasa. A swedish warships witch sank on it`s first journey
Here`s the reference https://fineartamerica.com/featured/the-swedish-warship-vasa-ralph-bruce.html
I really like those guys and play them every game. Buffed with Hold the Line! they perform exceptionally well and kill nearly everything.
I have to say that I really enjoyed painting this one. The fear and uncertainty of painting such a big miniature was gone because I already painted on of these. So I tried some new technics and painted my first real free hand on this one. I also finally desided to give Nordheim a strong relationship to the sea and naval stuff. So ships were suitable. Especially a whole fleet
I think this is still a fantastic kit. In the end this is grim looking Karl Franz with Garl Maraz in his hand!
This one is kinda a cool story. I always wanted to have one, because of the warscroll. He has the ability to heal an unit with keyword Order and he has his little Gryphound fellow. Unfotunatly you cannot buy this one from the GW webside. He`s a special model in some boxed set.
I don`t know why, but I was able to buy this in the GW store in the next major city. I think this was really lucky and I`m happy to have him. I don`t spend much time on painting him because I wanted him to be finished for a game. So everything went in a hurry. In the end there are a lot of little flaws. But no one will notice it on the table
I really like the free Gryphound which comes with this priest. You have a lot of possibilities with this one in a game.
I have a kind of love/hate relationship with this miniature. Both, from a painting and a gaming perspective.
It took me ages to paint this one fully and I have to admit that I wanted to quit several times during the process. There is just sooo much detail in this miniature that it would be crazy to paint everything to full extend. So I made mine to good tabletop standard, I guess. The best moment was when I finished it and was able to move to something else.
At the end I`m happy with the finished model, dispite the fact that especially the blue highlights could be much better and that I just don`t painted a lot of details.
But i couldn`t resist and magnetized the top construction. So i can even play it as a Hurrikanum. So I gladly don`t have to paint another one of these
From a gaming perspective this model is really an up and down. It has one shot with the top laser. 3/3/-2/6 with 30" range. This is just brutal, but you cannot imagine how often it`s just missing. On the other hand I won games just because of this 6 damage shot .
In the end I guess that I`ll always take him. He just makes the opponent consider this threat and creates a real large bubble of potential devastation
Hello everyone it has been almost 8 months since I have been able to post anything on my hobby blog. In real life my wife has had both a tummy tuck and BBL in one year so as you can imagine the finances have been short in the hobby department. Now that the holidays have come and gone I acquired several units of nighthaunts so I’m looking forward to painting some more ghosts. Over the last two weeks I got motivated to paint some of my Orruks and I ended up finishing my close combat boys. Here are some pictures of them.
After the recent release of the Gloomspite grots and the disappearance of several old kits from the destruction range I’m a little leery to think of the future of the common orruk range. The absence of the chariot and goblin units are less bothering than what might be the loss of the boarboys sets that I have yet to get. Only time will tell but it isn’t looking promising. I might have to capitulate and get a truly mixed destruction army, which is fine as the new troggs are awesome looking.
After having played mostly Gutbusters/Beastclaw in AOS, of course I had to try to play Ogre team in Blood Bowl! At first only online, but now I finally finished tabletop ogre team.
I didn´t like any available ogre models, so I bought 5 regular human GW ogres plus Grak and Crumbleberry from ebay and kitbashed/converted them into different positions. Not much - I changed the heads and arm positions, also replaced one hand with Orc Thrower hand. Just minor changes, but overall look became quite different! Then I painted them in simple colour scheme, but added orange beards to pop out.
Runts are mixture of Ogors gnoblars and 40K Gretchins. Both ogres and runts came out much better than I hoped!
My local game store is doing an event where everyone competes to complete a new army and then have tournaments at intervals with different sizes.
I have always loved the look of the Dragon Ogors. With the recent release of Beasts of Chaos I thought this would be a good opportunity to build up an army.
My first 500 pts will be:
Two units of Dragon Ogors
This evening I finished up my spirit of derpthu! Pretty happy with how he came out, just leaves me Alarielle and 30 Dryads to have my Harvestboon wargrove ready for the Sheffield Slaughter in February.
Slaanesh Release Specualtion
Okay, so I’m a massive Slaanesh fan and I’m salivating at the prospect of a new release. The following is a mixture of speculation and pure wishlisting for a release, with the focus being on lore and models with some mention of mechanics (this is how GW itself does it, after all).
Obviously, I want 1000 new kits for Slaanesh. What would be a realistic guess? Well, I think it’s realistic to go by recent factions (either brand-new or significant additions to a few older kits, NOT INCLUDING terrain or endless spells): Idoneth Deepkin (11 total: 5 unit kits, 6 hero kits), Kharadron Overlords (11 total: 6 Unit kits, 5 Hero kits), or the upcoming Gitz (11 total? 4-5 Hero kits, 6 Units kits) set the precedent that we can expect at least 10 new boxes of stuff, not counting terrain and spells.
Okay, let’s work with 10.
My assumption and hope is that, given that Slaaneshi Daemons currently have 10 units (5 units, 5 heroes), most of the new models will be Slaaneshi mortals.
That said, I can see 2 ‘slots’ going to round out the Daemons. First is the inevitable centrepiece Keeper of Secrets, which will almost certainly be a dual kit for a special character. As for who the alternate build will be, well, it could very well be a Rotigus style wholesale invention. But if they were to take someone more established (like Kairos) N’Kaari may be a perfect oldie to make a comeback, given his history with Tyrion and Teclis.
The only other addition that the Daemons need is one more generic hero. My idea would be a ‘Vice-Sribe, a Scriviner-style scribe Daemon whose responsibility is to be a database of mortal vices, which would translate to buffs to Daemonette units.
The Mortal Hosts
One thing I want to get right up front. I really REALLY REALLY don’t want the army to focus on chaos-tainted Aelves. It seems like the lazy choice that doesn’t really make much sense (as Morathis demonstrated, even Aelves who work for Slaanesh just end up as food anyway, so there’s no incentive to give into the Dark Prince). And when you think about it, the reason many mortals would turn to Slaanesh is that they desire grace, perfection and beauty, all inherently Aelven traits. Wouldn’t it be more interesting and make more sense if Slaanesh’s followers were mortals who wished they could be LIKE Aelves?
Now, saying 'no' to Aelves doesn't mean I don't think the mortal hosts should have a distinguishing theme. Indeed, my hope is that GW decides to explore how Slaanesh straddles the contradiction of Ulgu and Hysh (there's one rumour engine picture which appears to depict this light/dark duality on a yet-unreleased model). This is one fascinating aspect of Slaanesh, and I hope the new units manifest the different aspects of light and dark. It's more than simply a realm of origin, but the direction of worship the followers take. And it goes without saying: this entire army is mixed gender.
Light and Darkness
If you read my previous lore post about the aspects of Slaanesh, Hysh represents Dominion, Vanity and Indulgence, while Ulgu represents Submission, Creativity and Neophilia. Hellstriders are the only currently available basic Slaaneshi troops, and I think their aesthetic would serve as a 'baseline' for the factions style as a whole: ornate soft-angled armour with a light Greek theme.
The Hysh theme would run with the ornate, resplendent plate gilded with pristine cloaks and buckets of gemstones, to represent a vain perfectionism (the current Sigvald model would fit in this niche). In contrast, the Ulgu theme would take cues from some of the older Slaanesh champions models with a bit of Dark Eldar thrown in: pallid, sadomasochist mortals with claw-like mutations and armour painfully fused to their bodies. These two aspects represent the contrary desires within the faction, and we might consider those which manifest both in equal measure as ‘unaligned’. And it doesn’t need to be codified to the extent of keywords, merely the lore enriching gameplay in an unobtrusive way.
Pleasuremage – As the faction lacks a mortal wizard, this would be the Slaaneshi sorcerer lord choice, with a potent augmenting spell capability. As the current Slaaneshi Lord on Daemonic mount is somewhat dated (not to mention underwhelming rules-wise), I can see them releasing a multi-part kit with which you can build a Slaaneshi Lord, Pleasuremage or named character on Daemonic Mount. The non-mounted version of the Pleasuremage would come from a different kit, which I’ll get to.
Hedonaughts (Battleline) - Though we already have one example of basic infantry in Daemonettes, it is absolutely essential for there to be a mortal ‘grunt’ unit. There needs to be a clear ‘entry level’ rung on the totem pole, a version of the everyday Slaaneshi acolyte (this is the most glaring absence in Maggotkin, detracting from the ‘papa Nurgle welcomes all’ lore). It makes sense to harken back to the hellstrider aesthetic for these foot troops, with a little less armour. This marauder equivalent would be more elite than your bloodreaver or Kairic acolyte, with combat stats closer to Idoneth thralls or Witch Aelves. They could have a close combat or ‘spell conduit’ variant, and be customizable enough to fit either a Hysh or Ulgu theme.
Hellstriders (Slaanesh Battleline) - we all know and love these chaps. Their current rules are strange but work, so changing the warscroll is unnecessary. However, if you were to lean into the Hysh/Ulgu divide, you could turn the box into a dual-kit: the crested helmet and whip assembly could be a Hysh warscroll retaining the Soul-hunter rule while the mutated, bare head claw-spear version could be an Ulgu-style warscroll with different rules.
Lord Paragon - the old Sigvald model still looks great and would represent a vain, elegant leader perfectly. He could do with a rules boost, though, to put him in line with the Mighty Lord of Khorne or a Lord Celestant.
Soulwring Sommelier - a rotund lady clad in finery. She isn't quite a wizard per se, but has studied the arcane in order to master the ways of soul extraction and infuses fine wines with the captured souls of Aelves, Daemons and Mortals. This would be a versatile but short ranged support hero, with her various vintages functioning like prayers.
Quicksilver Paragons (Hysh General Battleline) - Clad in gleaming plate, these are the faction’s elite warriors (equivalents of Paladins or Skullreapers with better damage output but more brittle, having 2 rather than 3 wounds). One or two in this unit are rotund gluttons. These are no yucky blightkings, though, rather Bon vivants who enjoy feasting almost as much as they enjoy fighting.
Paragon Lancers - These are essentially mounted versions of the paragons, riding Slaaneshi Daemonic mounts similar to the lord (the old ‘boobsnake’ could get a complete overhaul or just a minor redesign, but should be a beefier beast than the Hellstrider steed). These warriors are so arrogant and snooty that they enter battle with blindfolds so that they need not gaze on the crude beasts they slay as well as to intensify the taste of battle on the air.
Blissflayer - This would be a lightning fast assassin, a loner who takes enormous pleasure in the murder of great heroes. Both in the lore and on the table, this would be your depravity point engine, and would likely have some nifty deployment shenanigans that enables him to get to protected enemy heroes.
Agonic Impressionist – Where the Pleasuremage derives power from positive sensation, the Agonic Impressionist paints pure torment onto the world’s canvas. A jovial saadist clade in studs and blades, this character would come as part of the same behemoth kit as the foot Pleasuremage (as in unmounted, not a... you know).
The Unsated (Ulgu General Battleline) – the unsated are perennially unsatisfied, their search for extremes having left them numb and hungry for sensation. They nit would visually harken to the sadomasochist aspects of Slaanesh, pallid bodies covered in mutations and self-inflicted mutilations. Though they lack the Paragon’s brutal combat power, they have AoE debuffs and hit-and-run tricks. They could use javelin throwing weapons, representing one of the few ranged options in the army.
Many recent armies have more than one centerpeice model, and the mortals deserve something distinct from the Keeper of Secrets. My concept rejects the obvious ‘big beastie’ in favour of a large, mobile shrine (similar in scope to the Cauldron of Blood or Arkanaut Ironclad) which manifests the Ulg-Hysh duality in two builds. Either build is a large, ornate mobile shrine. It would be cool if it was a wagon pulled by a crowd of Slaangor, so that even if they aren’t represented in the core army there exist models to use for conversions. As for what is on top of the wagon, the platform would be modular enough to allow for the following variants:
The War Banquet (Hysh) – This would be what it sounds like: a mobile feast of decadent food and drink. Honoured champions of the Slaaneshi army would be rewarded with this privilege, and the sight of them eating and drinking on the war banquet would fuel fellow warriors to the height of jealous zeal.
Agonist Orchestra (Ulgu) – Replacing the banquet table would be an orchestra platform. Taking cues from the Enrapturess, the band’s instruments would be gory perversions of the mortal form: a cacophony of painful music. This would be a damage dealer, rather than the Hyshian buff engine. The orchestra’s conductor is the Agonist Impressionist, and so her infantry model is a spare from this kit. It’s also where we could get the infantry version of the Pleasuremage (considering that’s how the Cauldron of Blood and Magmadroth do it, I think it isn’t inconceivable).
Terrain – Repository of Vice, an ornate structure of shelves filled with tomes and locked chests, each holding within them guilty secrets and hidden addictions. This could have some kind of fun temptation mechanic, wherein units the opponent sets up after deployment have a chance to be drawn to this terrain piece rather than where the opponent wants them, and perhaps dazing nearby units. Or, alternatively, it could force the opponent to reveal secrets (e.g. hidden units or being forced to commit to a specific use of command abilities a turn early).
Mortals (8 New Kits)
Slaaneshi Lord on Daemonic Mount (Unalinged)
Pleasuremage on Daemonic Mount (Unaligned)
Lord Paragon (Hysh)
Soulwring Sommelier (Hysh)
Agonartist Mage (Ulgu)
Pleasuremage on Agonist Orchestra (Ulgu)
Hedonaughts (10 models, unaligned)
Hellstriders (unaligned, though could divide into the Ulgu and Hysh Variant)
Quicksilver Paragons (5 models, Hysh)
Paragon Lancers (3 models, Hysh)
War Banquet (Behemoth, Hysh)
The Unsated (5 models Ulgu)
Agonist Orchestra (Behemoth, Ulgu)
So, that’s 8 new mortal kits and 2 new Daemon kits. I think that’s realistic quantity to hope for, and not impossible that the Ulg-Hysh angle is what GW will focus on. Well, those are my prediction/dream-picks. Anyone have anything they want to add/disagree with?
Hey fellow Maggotkin! I (almost entirely) finished painting my first model!
This Putrid Blightking is lacking a base banner color and a satin varnish, but beyond that he's basically done! I think I'll go back and touch up his apron when I paint the other PBKs, though.
Feel free to ask any questions about the paint job or basing. I learned a great technique from my local GW manager: to get cork board edges to firm up and look less jagged, apply PVA glue to the edges.
For the list, this one utilizes a Beastmen battalion:
Great Unclean One: General, Tome of a Thousand Poxes, Grandfather's Blessing, Favoured Poxes, Blade and Bell configuration
Lord of Blights: Rustfang
Festus the Leechlord: Blades of Putrefaction
Putrid Blightkings x10
5x Tuskgor Chariots x1
The strategy this list employs involves sending the Centigors and chariots flying across the battlefield on turn 1, pinning the opponent in his or her deployment zone while your army takes up advantageous positions. When near the GUO and GB-S, the beastmen units get +6" to their movement, meaning the chariots will move 16" and the Centigors will move 20". The latter can run and charge natively, and the former can use the Feculent Gnarlmaw, since the battalion gives them the Nurgle keyword. The other gift it provides is that, upon death, all the beastmen in this list will "explode" on a 2+, dealing one mortal wound to all enemy units within 7". So after pinning the opponent in place early, the chariots will splatter a MW over hopefully a few units.
The Centigors have an ability that gives them +1 to hit in exchange for being +1 to hit for opponents. The downside of that can be addressed by the Lord of Blight's command ability. If BoP goes off, they do MWs on 5+ with 4 attacks each, for a total of 81 attacks that reroll wounds on a turn in which they charged, likely wiping out whatever they hit. The Ungors are 60 pts for a unit of 10 and are needed for the battalion; they just try to screen and be annoying.
The GB-S can use his Devolve spell to move enemy units out of cover and into combat, if desired.
The Blight Kings and LoB move into the thick of things and contest for central objectives.
Let me know what you think of the list and the painted up PBK!
Next time I'll offer up another competitive list and hopefully some more pictures of the rest of the unit.
Visited FLGS last night and a friend challenged me to a mini pickup game of 500 points of AoS. (I had my BoC army still at store from last weekend's 1000 event).
Matched Play: 500 points
Mission: Starfall (played on 2x2 board so edited mission so that objective would drop in center of either board rather than 3 locations).
- 1 x Beastlord (General, Command Trait: Dominator, Artefact: Blade of Desecrator)
- 1x 10 Ungor (mace and shields)
- 1 x 10 Bestigors
- 1 x 3 Bullgors (Greataxes)
- 1 x Chaos Spawn
Total points: 480
Skyport: Barak-Urbaz, The Market City (Footnote: Where there's war, there's gold)
- 1 x Aether-Khemist (General, Command Trait: Khemists Supreme , Artefact: Breath of Morgrim )
- 2 x 10 Arkanaut Company (7x Pistols, 3x Light Skyhook)
- 1 x 5 Grundstok Thunderers ( 5x Aethershot Rifle)
Total Points: 500
KO won deployment, and deployed in a line (left to right)
Grundstock, arknaut company #1, aether-khemist, arkanaut company #2
On the opposite side:
Herdstone right at center of BoC territory
Bullgors, chaos spawn, ungor (near herdstone), Beastlord (on herdstone), Bestigors
KO finished deploying first and decided to go second.
Gained 3 primordial points sacrificing ungors to the beast gods! For a total of 4 points to start.
Bullgors and chaos spawn ran up the left side of the board, staying 22 inches away from Grundstocks (18" shooting + 4" move)
Bestigors ran up right side of board to 17" away from enemy (original plan was to stay outside pistol range of 12" shot + 4" move)
Aether-khemist buffs both arkanaut company's skyhooks (+1 to attacks)
KO army inches forward 4" with their stubby legs
Both arkanaut companies shoot skyhooks into bestigors (24" shot range, forgot about those @_@), killing 8 bestigors (remaining 2 run off in battleshock phase).
To my dismay, objective drops down to the right side of the board (where my almost-decimated bestigors are at!)
KO win initiative (yea... rolled 4x 1's for initiatives throughout this match) and decides to go first.
Aether-khemist buffs himself and arkanaut company #2 (right side). Arkanaut Company #2 and Aether-khemist run with their short stubby legs run to capture the objective. Arkanaut Company #1 remains in place, while Grundstuk move up to prepare for shooting.
Grunstuk shoot into bulls, doing a grand total of 2 dmg, arkanaut company #1 deal 1 dmg to my chaos spawn.
KO gain control of the point and gain 2 points.
Hero: Sacrifice 3 more ungors to the gods! (gain 1 (hero phase) + 3 more summon points for a total of 8). Two command points are converted into summon points (10 total)
Movement: Bullgors move up towards Grundstuks, readying to charge. Chaos spawn starts heading towards Arkanaut Company #1 to prevent them from assisting to capture points. A unit of ungor raiders are summoned near Arkanaut Company #1 (far side edge), while a unit of bestigors are summoned on right side of the fight (near Arkanaut Company #2). (10 summon points used).
Shooting: ungor raiders make 1 shot into the Aether-Khemist!
Charge: miraculously, everyone makes their charges (bullgors into grundstuks, chaos spawn and ungor raiders into arkanaut company #1, bestigors into arkanaut company #2) .
Close Combat: I chose bestigors to go first (with +1 attacks on charge, rerolling 1s to hit against order, +1 to hit against unit of 10 models), and deleted the arkanaut company #2. KO chose grundstuks to go next, and..... they retreated!!!! (didn't know they could do that, so was a misplay on my part). Chaos spawn attacked next, dealing a grand total of 1 dmg. Arkanaut company splits attacks into chaos spawn and ungor raiders, dealing 2 wounds to chaos spawn (3/5), and 2 wound to ungor raiders. Ungor raiders whiff all their attacks into arkanaut.
Battleshock: Just when you don't want to see that magical 6, it appears! resulting in an additional 4 ungor raiders running (2 dead + 6 roll = 8 - 4 battleshock = 4 run).
BoC recapture the point and gain 2 points for objective.
Round 2 score: BoC 2: KO 2
KO objective drops on the right side of the map to my horror. BoC objective drops on the left side of the map (meh).
Initiative: (Guess who rolls a 1 again!) KO wins and decides to take the turn.
Aether-khemist buffs himself and Arkanaut Company #2, and decides to use the "Where There's War, There's Gold" this turn on arkanaut company #2. Arkanaut Company #2 shoot, killing off the ungor raiders, but only getting one wound off on the chaos spawn (YAY!).
Aether-khemist move towards my bestigors, and triggers Breath of Morgrim, dealing 3 MW. Grundstuks inch towards the edge away from bullgors.
Arkanaut Company #2 is stuck shooting into chaos spawn (very very dead this time). Aether-khemist and his ungodly 3d6+1 shots (ending up in 15 to my horror), lands 7 wounds on my bestigors and kills them off (those dice...). Grundstuks shoot at bullgors, dealing 3 damage total and killing one off (one at 3/4 wounds remaining).
Victory points: Aether-khemist captures point in KO territory, gaining a total of 3 +2 = 5 points.
Hero: 2 more ungors are sacrificed! (1+2 = 3 total summon points). (I could have used an additional point to summon ungor raiders, but didn't really want another unit of raiders at this point).
Movement: bullgors decide to move towards arkanaut company #2 (ignoring grundstuks). Ungors run and make it to capture BoC objective.
Charge: Bullgors pull off a 10" charge, making it into the arkanaut company #2.
Close Combat: .... and bullgors score mvp by missing ALL attacks. Luckily arkanaut company isn't very good at melee either, dealing 1 wound to the bulls (2/4) remaining.
Victory points: BoC only capture one point, for 3 points this round = 5 points total
Round 3 end score: BoC 5 : KO 5
Initiative roll: for once, BoC go first! (double turn, yay)
Hero: beastlord decides to sacrifice himself to the gods, and get smited for an ungodly 3 MW (1+3=4 + 3(from last round) = 7).
Movement: ungors run toward the center (6!) to try and help capture points in round 5. Beastlord decides its time to move off the herdstone or everything will be lost!, moving towards aether khemist. 10 bestigors are summoned (again!) to the right edge of the map, 9" away from the khemist.
Charge: Decided to attempt bestigor charge first (forgot about command trait allowing charge rerolls if beastlord made it first), and fails to charge. Beastlord, on the other hand, makes a 10" charge.
Close Combat: With beastlord down to two wounds and potentially contesting the center point, beastlord goes first, making all 5 attacks! but..... Aether-khemist saves 1, and survives the onslaught. Arkanaut company #2 decide to go next, whiffing everything. Bullgors land 4 wounds onto the arkanauts in retaliation! Aether-khemist only succeeds to deal 1 damage to my Beastlord, hence both generals survive the turn.
Battleshock: KO uses a command point to prevent battleshock test, bullgors prevent battleshock (6+ 3 units within 12").
Points: unable to kill off the khemist, BoC only gain 4 points for the previously captured objective in BoC territory.
Hero: Aether-khemist buffs himself and arkanaut company #2.
Movement: Grundstuks move toward their own point.
Shooting: Arkanaut Company #2 shoot at bullgors, and succeed to do 2 damage, killing off one bull and putting 1 wound on the last bull. Grundstuks all whiff! Aether-khemist gets another ungodly 15 shots at the Beastlord, landing 6. Yea... that's one super dead Beastlord.
Close combat: Arkanaut Company #2 go first, managing to deal 0 wounds to the bullgor. Bullgor swings and a grand total of 1 damage to the company.
Points: KO keep the center objective for 4 points.
Round 4 points: BoC 9: KO 9
Initiative: BoC gain initiative and go first.
Movement: Ungors run and make it into within 3" of the center point, bestigors run and make it into the KO objective point.
Combat: My single lonely bullgor champion decides it finally wants to make a splash, landing all three greataxe hits for a total of 9 damage (rend 2, dwarves couldn't save it).
Since I've captured all three points, we decide to call it after the combat (yay bullgor!)
My friend has been very disappointed in KO after its nerfs, so I tried to come up with a more friendly list (I also had chimera (which i was super tempted to summon), enlightened, ghorgon, bray shaman, etc. at hand. It was also either I play my beasts or I play sacrosanct stormcast (LA on gryph, 2x5 sequitors) which isn't very fun). I misplayed one combat phase (though those grundstuks ended up not doing much damage throughout the game *shrugs*). Skyhooks are super deadly, and aetherkhemist hurt as well (especially with that rend 2). Overall it was a fun mini practice match on a weeknight (he's relatively new to AoS).
Note to self: take more pictures @_@. Trying to get beasts painted but have a super long hobby list (Kill team season about to start which includes judging of painting so have to work on that first... as well as blood bowl mini-event, hence why BoC are all black right now. Also can't decide if I want to do a grey-scheme beasts or a blue-scheme beasts army).
Today I finished the Branchwraith off and began to lay down the base coat for my Treelord Ancient. On top of that, I began painting some test Blood Angels with a drybrush scheme, to try and get it as close as possible to my current scheme. It was a success!
At the beginning of 2018, I made a New Year's Resolution to do something related to Wargaming each and every day.
Yesterday (the 31st of December, 2018), I crossed the finish line of my marathon. This is a fraction (About 1/3) of what I have to show for it:
Since I know that a few of you have made this same pledge this year that I had made a year ago, here are my personal insights about the resolution:
1. The idea came about from two summers ago, when I finished my first Warmachine models by committing to do some painting every day for a month. This go around, I was also motivated to help reduce the number of boxes and unpainted models I owned. I didn't make a promise to do all of them in a year, but I took a large chunk of them down.
I proceeded to add a ton of new boxes to the pile.
2. I pledged to do something that was creative and tangible each day. With respect to the various gaming forums/sites, reading or making a post, no matter how slow I am at it, counted for the resolution. Nor did buying anything count toward the total (since it is also a habit in contradiction to another goal)
3. I restricted things to Building Models, Painting Models, or Making a non-update Youtube Video (I think 2-3 times).
4. In May I added Taking Inventory to the short list, but wrapped that up that same month. If you have never taken inventory of your models, it is my suggestion that you do at some point in the future (at a minimum, for insurance purposes). If you are thinking that it's a cakewalk and/or cheating, you probably don't have over 1000 models (which sincerely I say, good on you).
5. I added Book Reading (Soul Wars) in July/August, because I spent a day in which I didn't have any time to myself to build or paint to myself, but had spent the time on the airplane reading.
6. If you are entirely serious with keeping with the every day pledge, having a travel box or contingency plan is an absolute must.
7. Find a time to build/paint. For myself, it was the two hours between when the wife went to bed and I did, or the 30 minutes between when she and I went to work.
8. If you know you are going to be out somewhere late and not be able to paint, try to paint in the early morning, or at a different time you can find for yourself.
9. The toughest times to keep the pledge were on days in which I wanted to do something else. Working until 9 PM usually turned into playing a game until 11:45, then panicking to find something to do in the last 15 minutes. Building a hero model was a great stop-gap.
10. What counted as "work" also had some loose terminology. This could be as weak as "Painting the handles on 5-10 models pink". If I kept the number of times this was done to a minimum, or for emergencies, I never felt bad about doing it.
11. Keep a log. I kept a VLog on Youtube and while it never got much traffic, when I got to yesterday and wanted to see everything I completed, I found that an hour of scanning video descriptions was more than enough to catch everything.
12. You probably won't get to any other recreational projects. For myself, I had wanted to build a league in a baseball stats simulator called Out of the Park Baseball, but found that between the pledge and other video gaming, I never got around to starting it for long.
13. I suggest doing both building and painting, and not just one or the other. For myself, I found myself burnt out on one by the time I switched to the other, and would often get a lot more done in a month after switching than I thought I would.
14. Definitely include other hobby related projects, like getting that army you have on your shelf completed. I basecoated/three foot detailed 3,000 some points of Stormcast during a Hobby Challenge.
15. I didn't have one during the pledge, but if an emergency pops up, there should be no fear in dropping the pledge. You and your family matter so much more than a project like this. Author's note, not hobbying because I was 'sick' but wasn't hugging a toilet or laying in the fetal position constituted as failing the project.
16. Because of how rarely I got them in, I included playing a game as 'hobbying'.
With that, I feel I have provided enough help to start you on your own personal hobby adventure. If you have any questions or can think of any other ideas, post them below.
Hello fellow Maggotkin!
It's New Year's Day, so ... new year, new army. Nurgle caught my eye largely due to its fantastic models and its strategic diversity. I started painting my first Warhammer miniature in years yesterday, a Putrid Blight King that has been a blast so far, despite that I forgot how to set up my wet palette properly and struggled to keep the right amount of paint on my brush.
Regarding Putrid Blight Kings: in reading the Nurgle battletome, it struck me, as it seems to have struck most, that PBKs are key units for the army. It was the first unit I reached for at the store, with a Lord of Blights coming soon after for support. From there, I picked up a Start Collecting! box and Horticulous Slimux, with the aim of putting together a list like this:
Poxbringer: Favoured Poxes
Festus the Leechlord: Blades of Putrefaction
Lord of Blights: General, Rustfang
Putrid Blight Kings x10
Chaos Warriors x5
Plague Drones x6
Hellstriders of Slaanesh x5
This is not the most competitive list, but it allows me to paint different miniatures and get a feel for how different units function before taking more advantage of the synergies and combos in the army. The strategy for this list will be for the Plaguebearers to advance and take on the bulk of the opponent's main force, with the LoB using his command ability on them to make them -4 to hit in shooting and -2 to hit in combat and the Poxbringer activating their daemon focus and attempting to cast Favoured Poxes on the unit that most needs to be killed. The PBKs follow and try to set up on a central objective or line up an advantageous charge, with Festus keeping them healthy and casting Blades of Putrefaction on them while the LoB gives them a shooting attack and uses Rustfang on their target. Meanwhile, the Plague Drones and Horticulous head off to a far objective, with the latter dropping a Feculent Gnarlmaw to ensure they can run and charge, along with turning on the Plague Drones' daemon focus. The Nurglings deep strike (if possible) and either go for an enemy ranged or support unit or head for the least threatening objective. The Hellstriders of Slaanesh, with their banner that provides -1 to hit in an area around them, look to support either the main force or the mobile wing of Horticulous and the drones. The Chaos Warriors sit at home on an objective or screen for a more important unit.
Next time I'll post an image of what I've managed to paint and take a stab at some more competitive lists for the future. But until then, any ideas on tweaking my starting list, or tips for a starting Nurgle/AoS player?