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  • Eevika

    The Hag!

    By Eevika

    The Troggoth Hag is definitely a piece I believe every Troggoth army needs. It's amazing as a model and amazing on the table. I rarely do such detailed eyes and faces but when working on a model that is the centrepiece of your army you want to spend some extra time just to make it special. This is surely the best work I have ever done on a models face and I think there is just a lot of character and emotion on the model.  My smaller Troggoths are just green and blue but for this model I felt like it really needed another color to make it pop more so I asked some people what would be best and after many recommendations I decided to go for a nice bright orange and I think it really fits nicely. This picture also shows well the addition of mushrooms all over the model. Even though my Troggoth army is based on swamp themed bases with lots of water effects the mushrooms really tie it to my Grots and Squigs that are based on more rocky bases but with lots of mushrooms. The base on this model was definitely one of the most fun parts of the process of creating it. Here we see a detail shot of the base with the small Free Guild soldier hiding from the lumbering Hag. I love the base I did here. The water effects came out nicely and the base that comes with the Hag looks really nice after I added all kinds of fun stuff like mushrooms and skulls to it.  
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    • 591 views
 

Beastly Skin

Just a quick update as I've not taken any photos.   I decided that the harsh shadows was better, after realising that on the table top, the shadow and mid tones blend in too closely, and it's not really that visible. Those that didn't get the agrax wash on top of the bugmans, I painstakingly put it into the recesses, and the rest gave them a wash.   I'm now at the stage where I have all of the ungors, with their skin at Cadian Fleshtone level. Now to highlight, and paint in the rest of the details. I've worked two things out so far: Painting in batches like this is a slog. I will start off strong, but after the first or second minature, I start to flag. The legs confuse the living bejebus out of me. Where do the shadows go? I'm starting to just paint the whole thing cadian, barring the most obvious shade points, and hoping to wash it later if it looks too stark. If I am doing more Ungors later, I need to find a way of doing them. I think I'll finish the highlights within a day or so, and then can do the fun stuff (weapons, fur, etc).  

Ritualnet

Ritualnet

Mausoleum & Memorial

My first model, the chapel in my previous blog  (link), had been quite a large model and while it had been a fun experience from which I learnt a lot it seemed like it would be better for the next steps to try something a bit smaller with a lot less parts. The first of these was a memorial model that was still relatively large so it would block line of sight. This was made in 3 pieces as shown above in order to make it manageable to print on a variety of print bed sizes as well as making it less risky (Nothing worse than getting to the end of a print then something going wrong.). I also wanted to leave the top off in order to make it easy to install another model as a statue. It's a bit more awkward printing decent character models than buildings and scenery so my plan is to add a Chaos Warrior model as the statue to this model at some point. In general I was quite happy with how it turned out though and it was good having something that could be printed in less than a day instead of about 3 days. In addition to above I had been working on some smaller extra bits but the main next building I decided to work on was a smaller version of the original chapel as a mausoleum. Again I wanted something a bit smaller but that would fit in with the same style as I was planning on making a series of terrain with a similar theme so i'd have a Death or Shyish set. This model came out as 16 parts. The ground floor: and the roof: Part of what I wanted to do this time was as it had a modeled roof I wanted it to be easily detachable so I created some indents in the tops of the pillars and in the base of the end sections of roof. This allowed some small 5mm diameter magnets to be glued in and so I can detach the roof as needed. The next step is to finish off the extra bits i've been working on and I should have a good set of graveyard themed terrain which i'll hopefully be able to post about soon (and hopefully be able to give my Aelf Loremaster a rest too).

firebat

firebat

 

Knights Excelsior Short Story:Black and White

Act 1 
Gerhard stood in front of the desk of his Freeguild general. His office was replete with trophies of war, from orruk skulls to large beasts. There are even commendations from the Grand Conclave of Haven. The largest city within the lands of Gathilee. Yet he was not here for a commendation or a mission, he was here to be chewed out. Stefan Goldstrike sat back on his chair, he looked tense there were bags around his eyes and his brown hair held threads of grey, most likely from stress. Gerhard waited, he wondered how he will be shouted down. Stefan rose from his chair and walked around to the front of his desk, his golden armour rattling with the movement. Once he was standing at the front of his desk, he leaned back on it. “Do you have any idea what you have done?” Stefan said flatly. 

Gerhard saluted and gulped. “Yes sir, bu-” “but nothing, you are aware what could happen if your message is picked up by the wrong people?” At the mention of people he obviously thought of the Grand Conclave, they fund this Freeguild to protect the town of Strahafen for it produces and exports the gildweed of Chamon. The root was said to have medicinal purposes and helps in spell casting. So it’s highly valuable. Gerhard’s lips felt dry thinking on the trade of the root, their Freeguild has a lot of responsibility and if they failed in their duties they could lose funding. “T-The Grand Conclave c-could revoke our funding, that would mean we would be out of the job...sir.” His words stammered out of his mouth, but Stefan shook his head. “It’s not the Grand Conclave you should be worried about boy, but the White Angels are the ones you should fear. The Conclave fears them and that...is what we should be worried about.” 

At the mention of the White Angels he knew them to be the stormcasts that stand vigil over the city of Haven. They respond to threats throughout the lands of Gathilee, but he did not think that Sigmar’s holy warriors would respond to such an issue, he didn’t think it would warrant it. “Sir, shipments have good missing, patrols have been found dead...I don’t think Stormcasts would get involved. I-I just thought…” “You thought that we couldn’t handle it, these sorts of problems should be dealt with in house.” “S-Sir no one has been listening to me, I even tried to organise a meeting with you but I get stonewalled every time.” “Maybe because your issues does not warrant my attention? Perhaps the other officers are dealing with this issue in house as I said.” He had to admit he didn’t think of that. He looked down slightly“Sir..please don’t eject me the Golden Lions...I-I…” “You need the money, like all reclaimed am I right?” Gerhard simply nodded. “Yes sir...I send the money back to Haven sir…” 

Stefan was about to say something, but a knock on the door interrupted him. “Go away!” Stefan shouted. The knock came one more time, the general growled in annoyance. “If you kno-” The door suddenly buckled and burst into a thousand splinters, when Gerhard turned back a white light washed over him. The smell of clean rainwater started to fill his nostrils, as the light slowly ebbed away he could pick up the sound of heavy footsteps. Slowly his vision cleared and standing over him was a white giant, covered in bones and icons of Sigmar. A skull was leering down at him and through the eye sockets he spotted a soft blue glow. 
Gerhard simply fell to his bottom, he was shaking with fear. He looked around to see the white giant had two others standing behind him. They held massive hammers and blue shields. Gerhard’s eyes darted to Stefan who was sweating rivers. “G-Greetings my lords.” the general stammered. The giant with the skull looked around the office, his eyes then fell upon his general. “You are in charge of the Freeguild known as the Golden Lions?” the giant’s voice held the rumble of thunder. 

The general simply nodded to the question. The giant returned the nod and said “I am Lord-Relictor Atticus Soulflayer of the Knights Excelsior. I am here to tell you that this town will be purged and all officers will be incarcerated at the Black Fortress for further questioning.” At the mention of purge that was when the screams started, Gerhard even spotted a soldier flying across the door. The sounds of carnage began reverberating through the room. Stefan eyes went wide. “You can’t do this! H-How dare you! What of the Grand Conclave!?” Atticus cocked his head. “The Grand Conclave have no control over the Stormcasts. At least in Haven they don’t, wherever heresy and chaos gods go we the holy destroyers follow.” Atticus raised his hand and summoned forth chains of white light that shot towards them like a snake slithering snake. 

Gerhard didn’t even struggle as the chains wrapped around him, his general screamed in agony as the chains touched him. He fell to the floor with a thud. Atticus then hefted him to his feet with the chains. “Do not resist general, if you do that will further prove your guilt.” Gerhard shook his head. “Y-You’re stormcasts…” Atticus eyes drifted to him. “Yes we are.” “T-Then why are you doing this?” The Lord Relictor chuckled but there was no mirth in his voice. “If you have to ask then you do not understand us.” 

That was when one of the stormcasts behind Atticus came over and hefted him up with the chains as well. He was lead out of the office with his general. When he got outside the garrison itself was a charnel house, men and women were strewn across the floor. One was still alive and was crawling back screaming for his life, but the stormcast ignored their pleas as she bought her hammer down upon the soldier’s head without hesitation. 

Now he understood what his general meant, now he understood the gravity of what he has done.      Act 2 
Gerhard was lead through Haven with the other officers, the trip took several hours and they had to walk without any breaks. He could feel his feet throbbing in pain, but despite the pain what was shocking him was when men and women were running to their houses. Children were dragged from roads and stalls were abandoned as the Knight’s Excelsior marched them through the city. Despite all of this happening he noticed one thing that stood out, it’s been years since he has last been home but every single house and stall was covered in religious icons and parchment. 

His eyes drifted to the stormcasts that escorted them, he knew they had something to do with it. “Look at what you’ve done.” Stefan hissed. The general was walking next to him, despite being surrounded by the white giants they are not stopping him from speaking. “I told you reporting the situation to the city would catch the attention of the wrong people!” He was not shouting, he was speaking in whispered tones. “As the years went by the Stormcasts grip on the city turned more firm, the Grand Conclave’s hands are tied you fool!” The general kept ranting, his heart was sinking but it collapsed completely once they reached the dreaded Black Fortress. 

Gerhard has heard stories of stormkeeps, they were meant to be grand and beautiful bastions where the warriors of sigmar lived and watched over them. But beyond the bridge all he saw was a dark fort of black metal being manned by white giants, it seems in this area the light of Hysh was dead. Storm clouds covered this area in its entirety and it didn’t help either that it was raining despite the fact the rest of the city was enjoying summer. 

They were then lead down the bridge and he noticed the stone bridge held statues of grim warriors both mortal and stormcast, he didn’t understand the significance of them. His mind was mainly still reeling at the thought of the Stormkeep. 

Once they reached the spiked gates Atticus raised head upwards and called out. “Open the gates!” His voice cut through the wind and rain. The gates made a clunking sound and slowly they rose upwards. They were escorted into the courtyard and the sight of it filled his mind and heart with despair. Oubliettes dotted the field, stormcasts were throwing people into them and worst of all were the executions. Priests in white robes and Stormcasts were calling down lightning upon those who were tied to posts. The screams were too much, worst of all were the wails that erupted from the great building at the other side of the court. He dreaded to think of what was happening inside. Atticus turned them to and shouted. “Those who forsake the light of Sigmar will find no reprieve here! Unburden your heart so the blessed storm can take you sooner! If not...you will know the tears of Sigmar forever…” 

As he finished speaking the stormcasts divided them and dragged them to oubliettes, they were stripped of armour and clothes. Gerhard shuddered in fear as the female who crushed his fellow soldier’s head opened the gate of an oubliette. “****** this! I haven’t done anything wrong!” Gerhard looked back to see another sergeant was trying to run for it, but a stormcast on the battlements who wielded a bow simply aimed and fired. As the arrow traveled through the air it turned into a lightning bolt and crashed into the fleeing sergeant. His screams were added to those on the wind as his blackened corpse fell onto the grass. 

Gerhard eyes came back to the oubliette and that was when the stormcast escorting him started tearing off his gear. It only took her moments and once she was done she shoved him in. Gerhard fell onto the hard floor, as he staggered to his feet he looked up and he watched the gates close. That was when he started wailing he tried to reach up and the gate was several centimetres out of his reach. He even tried to jump and he still couldn’t reach it. 

He began panicking while looking around but he was only met with cold stone. “Help me!” he cried out out. Rainwater poured down onto him through the gate, it was cold the biting kind but he kept screaming. “I didn’t do anything wrong!” He kept screaming, but deep down he knew his voice was just one more scream added to the wails of those incarcerated here.    Act 3
He didn’t know how long he has been here for, he hugged himself while sitting on the ground, he was trying to push back the cold that gripped his body. He should be dead due to the temperature and rain but something or someone was keeping him alive. He had that intrinsic feeling that was the case and he cursed the person who was doing it. He sneezed and looked over to the small sack, it was full of soggy bread. He had several of them which were empty he hoped to use them to cover himself but it didn’t help keep out the cold. His stomach then growled but he forced it back, he knew the timeframes for when they were fed was random, there was no set time. Sometimes he would go through days of a sack not being dropped down to his prison. 

It got to the point that he prayed all of this to end, but his survival instinct would kick in and he would stuff his food into his mouth. Gerhard then remembered what Atticus said, to unburden his heart then the torment would end. So he reflected, he thought back to when he was sixteen winters when his parents couldn’t find a job. Their status as reclaimed kept them from most jobs by the ayzerites who founded the city. 

That was when he was approached by other youths who ran the street gangs, they were all reclaimed as well which fed into the vicious cycle that they could not be trusted. They told him if he ran with them his parents would live comfortable lives. All he had to was deliver gildweed to the black market and fight with them. Most wouldn’t refuse considering the conditions most non-azyrites live in. Yet he chose otherwise, he decided to enlist in a Freeguild, he was refused many times but he didn’t give up and eventually he was taken in by the Golden Lions. It was tough working with them considering his status but he bared it and made it to sergeant, he used that money to make sure his parents could see a ripe old age. He wondered what would they think once news travels that the Golden lions have been decimated by Sigmar’s chosen? He dwelled on his parents until he heard metal grating.

Gerhard staggered up, gazing to the skies he could see the door to his oubliette has been opened. He would be happy but a stormcast was standing there, the giant reached down and grabbed him by the neck. Right away Gerhard clawed at the gauntlet but the giant pulled him up with ease. He then threw him to the grass, looking up he saw it was the Lord-Relictor. “Get him up.” Atticus said flatly. 

He was surrounded by what looked to be humans in white robes. They hefted up by the arms and that was when the Lord Relictor turned from him and began walking to the main building. The humans followed after the Stormcast, Gerhard didn’t have the strength to walk but those in the white robes simply dragged him along. 

When they entered the building the warmth crashed into him, the screams on the wind were silenced. 

He started crying but that was short lived until his gaze fell upon a set of stairs, one was heading up and the other was heading downwards. Atticus walked to the stairs heading down and that was where he was dragged to, going down he picked up the sounds of more screams. His tears turned to ones of despair as he realised his torment was not going to end. When they reached the bottom of the steps he could see they were in a corridor, the walls were covered by great metal doors. The screams were coming from there, his heart shuddered as he was taken to one, he watched Atticus turn the handle of the door and opened it. He gestured into the room. 

The white robed humans nodded and dragged him into the room. Gerhard spotted a large table and bench, there was also another white robed human standing in the corner. They were holding a large book, but what rattled his soul was her face was covered with tattoos. Her bald head held the sigil of the Knight’s Excelsior, the great sun with a crescent moon on top of it. She also had black lightning bolts tattooed over her eyes as well. 

The ones dragging him set him down on the other side of the table and stood behind him. That was when Atticus came into the chamber and closed the door, he sat down across from him. That was when the female set the large book in front of the stormcast who opened it up. The leering skull and the blue eyes from Atticus caused Gerhard’s to wince in fear, he wanted to voice something to speak out against his treatment but no words would come. One look from the stormcast made him cease the attempt. “Do you know why you are here?” asked Atticus. Gerhard shook his head. “Let me tell you then.” the stormcast said flatly. “The Golden Lions are guilty of trading Gildweed to a cult belonging to the ruinous powers.” At the mention of cult his eyes went wide. “W-What?” Gerhard stammered. 

The Lord Relictor simply turned the page of his tome. “General Stefan Goldstrike and the upper echelons have all been profiteering from this trade. Also I would like to add each had a grand amount of debt so the deal enticed them. This cult was stationed in the town of Strahafen.” Gerhard shook his head “I-I d-don’t understand. I never knew about this.” “That’s the surprising thing.” Atticus declared. “I suspect it has to do with your status as one of the reclaimed, but how ironic the group that is prone to corruption avoided it...Let me tell you why.” Gerhard rubbed his arms, it was far more warmer in this room but he could still feel the stinging cold somewhat. “I am not all that different from anyone else…” “But you are.” said the Lord-Relictor. He turned the page of the tome. “Let not the soul waver in the face of grey, it’s a tenant from the Shining Lord, the greatest among us in the Knights Excelsior. Do you know what that means?” Gerhard simply shook his head. “I don’t.” “It means that the soul wavers when it sees grey. We make excuses for why we do evil and trying to see grey leads to your soul being enshrouded with the blackness of heresy.” “Then...what of the people you killed? I am sure not all of them knew of what was going on in Strahafen.” Gerhard felt a measure of anger as he preached at him. 

Here the stormcast was speaking of morality when they butchered a whole town. Atticus chuckled, it was most likely he was seeing his anger. “It’s quite simple.” said Atticus. “They were all guilty, we have been investigating this town for quite some time. All knew of the missing patrols, murders and trade issues but none thought to do anything about it. They made excuses, I am too scared to get involved, I don’t want to ruin my position, I have a family to take care of.” “There were children, did you kill them as well?” Gerhard said firmly. 

Silence reigned the chamber, the Lord-Relictor simply turned the page of his tome. “Evil succeeds when good men and women do nothing. It’s that simple, that’s why we kill everyone.” Atticus declared. “Such people shouldn’t raise the young, the parents habits are imprinted into the children. Even so there was one white soul in the town. It was you.” “Me?” “Yes you, the plan to purge the city was in place for weeks but when I received your report our Lord-Veritant suggested that we shouldn’t kill you. I decided to take a look into your background and it further proved your soul is white, you don’t see grey. When you could’ve taken the easy road you didn’t. When you were enticed by crime you chose service. When you saw something was wrong you didn’t choose the dark powers you chose Sigmar.” 

The Lord Relictor closed the tome. “So now you must make another choice.” Gerhard knew what this meant. He looked slightly back to those in white robes and then back to Atticus. “You want me to work here, don’t you?” he said flatly. The Lord-Relictor said nothing. The silence confirmed it, Gerhard looked down to his pale skin. “I will be helping you torture people…” “You will be torturing heretics.” “Isn’t that still wrong?” “Not against them mortal, for their souls are black.” Gerhard clenched his hands, who was he to gain say the chosen of sigmar? He hoped that maybe, just maybe there was a proper reason for their actions. “Fine...I will help you.” 

The Lord Relictor turned his head to the female. “Agatha get Gerhard a white robe. Have him cleansed and brought to the courtyard.” The woman simply nodded. “Yes lord.” Gerhard watched the stormcast rise and walk over to the door, once he left his mind started to race with questions, he wondered what he meant by cleansed?   Act 4 
Gerhard stood in the courtyard with his brothers and sisters. His hair has been shaved, he was almost drowned by a lector through a sacred cleansing and now he earned his white robe. Underneath it he wore a small amount of armour and a sword was attached to his belt. Yet what he found strange was the rain wasn’t cold anymore. When Agatha explained what he was now a part of it didn’t sound that bad. Essentially they were an auxiliary Freeguild attached to the Knights Excelsior called the White Templars. Agatha said this specific stormhost has the greatest trouble finding mortals to fight with them, very few meet their standards. Thinking on the bar required to serve them Gerhard didn’t think it was that high. He just wanted to help his family and be productive, that’s it. 

He focused on Stefan who was now emaciated. When their eyes met the general started shouting at him. “Traitor! Siding with murderers!” Gerhard winced, Stefan continued to spit venom at him but that was silenced as Atticus came forward. He was holding a great staff with a skeleton embedded into it, he told him that it used to be a battle companion who fought to the bitter end to help found this city. But his name was forgotten, nobles have torn down his statues and replaced them with statues of their own likeness. Agatha placed her hand on his shoulder. “Ignore the infidel, he seeks to push his sins upon you.” “He is making excuses to why he is now here.” Gerhard said flatly. “Indeed he is, now watch. Lord Atticus will summon the storm to tear him asunder.” Gerhard gulped, he was not sure if he was ready to see this. 

The Lord-Relictor raised his staff and shouted to the heavens. “Know that you bought forth Sigmar’s fury. He placed his trust in you to serve his grand dream! Yet you chose to work with those who would unravel that sacred task! Feel his fury made manifest!” Lightning began to thread the clouds, and line of lightning shot down towards Atticus’ stave. The blue light almost blinded Gerhard, at least it felt like it. Still he could see Atticus clearly the smell of clean rainwater intensified and at the same time his skin tingled as lightning arced around them. None of it touched them but within the crackling it was like a presence was there. He could feel that someone out there was angry and also sad. Gerhard did not get much of a chance to explore this since Stefan started to scream. Stefan howled and wailed and the smell of burnt flesh forced its way into his nostrils. Once his screams faded so did the blue light, Atticus stepped aside and all that was left of his general was a blackened corpse. 

Gerhard clutched his white robe, part of him wanted to think he didn’t deserve such a fate but in the end he traded with their enemies for coin. Who knows what the cult could of done with the gildweed? What bothered him most of all was why would anyone trade with followers of the ruinous powers? Questions upon questions railed his mind until the Lord-Relictor approached. “Even in the end he sought to blame someone else, not even once did he reflect upon what he has done. Now he is fodder for the dark masters he aided.” Atticus said flatly. “You will seek to find answer but it’s simple. He was a greedy and evil man who put his vices ahead of Sigmar’s dream. A dream where the realms are free of chaos. If you desire that dream...look upon him with scorn and hatred. His blackened husk is the same colour of his soul...remember that Gerhard.” The Lord-Relictor walked past him, attending to the next execution with the others. 

Gerhard dwelled on what the stormcast told him. Deep down he had to admit he was right, Stefan was respected and achieved a position of trust. He squandered that. He then quickly made the sign of the hammer and turned to follow after everyone. 

shinros

shinros

 

Ironweld Arsenal, Finding a theme for the infantry

Trying to pick a base model for my next Sigmar conversion. When looking at models to use as the basis for my Weld Guard (5up save infantry with either rifle or pike) I have three options for base models all of which speak to me for different reasons and I need help deciding:   The classic Ironsides, a nostalgic empire I look but unfortunately this could make them easily confused with Freeguild. A natural fantasy choice but nothing intrinsically Ironweld about their look     The long coat, to me these would look like career soldiers. Formal in their guild colours but distinguished from the militia. Always been a fan of long coats. Needs a weapon swap and would have Empire Outrider heads.     or the Steam Punk, correlates nicely with the steam engines and Templar armour but even with a head and weapon swap they’re very tech. Stylistically probably the most Ironweld but I’m already getting flakk that the Ironsworn is too 40k

Melcavuk

Melcavuk

Guide to swamp basing. Working with cork and watereffects.

Decided to do a quick little tutorial on how I do bases for my Troggoths. Here I'm working on a 60mm base thats for my new Dankhold Troggboss.  Materials used in this tutorial are. Cork trivet from Ikea Mushrooms from The Battleforge Skulls from GW  Sand and rocks from my yard Flock from Gale force nine Wasteland Tufts from Armypainter Vallejo Water Texture Paint and PVA Glue So starting out I just used a pencil to mark the size of my base on the cork trivet and then placed the Troggoth inside the circle marking out where his feet went. Then it's just kinda hacking away at the cork until it looks good. Don't really know how else to explain it  I then add the mushrooms and skulls to different places I used a bunch of mushrooms all around the base and added skulls to the part where the water goes they peek nicely from under the water when we are done. Masking the transition from the cork to base I use small rocks and sand everywhere you can see black parts or the base.  The entire base is Primed Mechanicus Standard Gray and then painted. It's all very basic so I'm not going to start listing all the paints but one tip I want to give is that stipling some Deathworld Forest and Skarsnik Green on the rocks makes a very nice mossy look. After everything on the base is painted I paint the rim black and add my tufts and moss flock.  So now we get to the exiting part. Water effects. First up you want to tape the edge where you will be applying your water. You want to make sure there are no places where the water will escape so be patient and put a good amount of tape everywhere. I use Vallejo Water Texture and it's in it self clear so I apply some Athonian Camo Shade in it and mix it in a cup before using a large syringe to apply the water effect on to the base. I usually put around 3 layers of water effect but the tape is on there only for the first one. When you apply your first layer of water effect you let it dry for around 12-15 hours and then remove the tape. You will notice the water has creeped up the tape as it dried and kinda formed a wall in it self around the base. I use this for my next two layers and just fill the base until it meets the edge that dried against the tape. On the third coat of water effect I apply some leafs before it dries so they will get stuck in the water. Now you will most likely get some water effect on the edge of your base but after everything is dry and solid I just go around the base rim with some more black paint and it looks perfect. And thats how I make my bases! Pretty simple and easy! 

Eevika

Eevika

Dragon Ogors Work in Progress

Base coated the Dragon Ogors this morning.  Trying out a new airbrush and am super happy how quick they came out.  The rest will all be brush but it was nice to lay down the base coats in these big models. I hoping to start laying in details later today.

Kevin K

Kevin K

MSU DoK

The list style that I am currently looking at is MSU with plenty of magic and shooting.   I want an army that competes in all areas of the game and can answer the key questions  that I think you need to consider anytime you write a list (assuming your goal is to win games!) 1. What if you can't out fight your opponent? 2. What if you can't outshoot your opponent? 3. What happens if your opponent is immune to your trick? This is by no means an all encompassing strategy for Age of Sigmar, but it does cover the basics of list design and means you should have a flexible list.   I am fully aware that many of the top lists bypass there rules and focus on being ultra powerful in a single area of teh game, playing the meta to stay on top.  It is also those lists that will be swapped out every few moths as things rise up to counter them and a new hot list emerges. I prefer to play a list that is alway viable without having to worry about hitting a hard counter, or a swinging meta.   So let's look at this in more detail and I'll go on to show how I have thought about this from both sides.  1. What if you can't out fight your opponent If you bring a full combat army, and you have no other options than to win a straight up fight, if your opponents army is better at this then you will lose.  You need to have a plan B.  It doesn't mean you need to bring some shooting, some factions just can't do that. But it might mean making sure you go 2-1 in flights, or that you can snipe off their support characters, or debut the units.  Making sure you have a plan for this is important.   In my list I do not go for the full combat assault, I have a mixed arms army so fighting is not my first option.  I can magic and shot my way to a victory if needed.  If my opponent does need to win only by combat, and have no other plan to back that up, I have the option to tie them up with Morathi, or buff my Bloodsisters so they hit hard enough to kill most units.  I have plenty of options to sit back and avoid combat if needed.  I can reply on the table edge and still have my key units engaged in the game.  Morathi can cast spells with a huge range too.  2. What if you can't outshoot your opponent? Have you considered what happens if your bring a shooting army and face something that you can't outshoot?  Maybe its Stormcast that present no targets, come out of the sky and shoot out your important missile units? Or you face something that is 1 drop and does the same?  Or gun line with longer range.  Are you able to get over the table quickly enough to stop getting blown apart?  For my list it's all about the Khailebron Temple here.  -1 to be hit from shooting.  Its a great defensive trait against shooting armies. I also have the chance to close quickly with the Mistress of Illusions move, and the Mirror Dance. Heartrenders to drop out of the sky and my allied Ballistas to put the hurt down from range.  3. What happens if your opponent is immune to your trick? If your army relies on one trick to win, and your opponent can nullify that, can you still win.  For example, 1 Drop battalions with a strong Alphastrike.  What happens in Total Commitment or if you plan another 1 drop army and do not get the first turn?  I have tried to include a few powerful combos the can be game winning, but not something that I will rely on.  The biggest trick here is having Morathi use the Mirror Dance after transforming and being bused to be able to charge pretty much anywhere on the table.  I also have the ability to put out a massive amount of mortal wound damage in the hero phase.  My list and how this applies.   Morathi High Oracle of Khaine (480)
- Lore of Shadows: Mindrazor Bloodwrack Medusa (140)
- General
- Trait: Mistress of Illusion
- Artefact: Shadow Stone
- Lore of Shadows: Mirror Dance Hag Queen (60)
- Prayer: Catechism of Murder The 3 heroes work will together.  Mistress of Illusions can move a unit, but it can also place my characters where they are most needed.  If I buff morathi and send her flying away, then next turn I can teleport the Hag to her and buff again.  The Shadow Stone and Mirror Dance is a great combination, you would need to roll snake eyes twice to fail to cast the spell, so the teleport combo will go off if I am careful about placement.   That Combo.... Heres how it works.  Start of the turn I can use the Mistress of Illusions command trait to teleport a unit anywhere on the table outside 9" of the enemy.  I can then transform Morathi into the Shadow Queen.   I need to teleport a hero, and keep her within 24" of my General, and Morathi (this could mean I teleport my general)  I can then cast Mirror Dance with the Medusa and swap the position of Morathi and the Character I already moved forwards.  Morathi is now free to move.  This also works well on teh medusa.   V2. Khailebron move Morathi (In high Oracle form) so she can cast spells and do some damage.  Cast Mirror Dance to pull Morathi back to safety and swap in the Medusa.  The medusa is now free to move and shoot.  This can get the gaze in range early on and blow up large units before they have chance to get any command points on the board.   Its a nice trick! Its also great for keeping Morathi in the game and not getting isolated out of the battle.     10 x Blood Sisters (280) My hammer unit.  Every list needs something that can just line up and deal out the pain.  They are also battleline
10 x Witch Aelves (100)
- Sacrificial Knives and Blade Bucklers
10 x Witch Aelves (100)
- Sacrificial Knives and Blade Bucklers Battleline.  Mainly defence against alpha strikes.  thats why they have bucklers.    5 x Doomfire Warlocks (160)
- Lore of Shadows: The Withering
5 x Doomfire Warlocks (160)
- Lore of Shadows: Pit of Shades I like 1x 10 but i'm trying out 2x5 for now.  Lots of options for spells and unbinds   5 x Khinerai Heartrenders (80)
5 x Khinerai Heartrenders (80)
Celestar Ballista (100)
Celestar Ballista (100)
Celestar Ballista (100) These 460 points are flexible.  I think I will end up tweaking them around to settle on the best options.  I like the ranged shooting, most armies I see recently are combat heavy hat will be forced to advance onto objectives.  The 3 Ballistas should punish that.     Aethervoid Pendulum (40)
Quicksilver Swords (20) The endless spells are so I can really throw out the damage if needed.  6 casts in my list.  if needed they can all be damage spells.   Total: 2000 / 2000   So thats the list.  My next post will be a review of recent games and how it is performing. 

Ben

Ben

Welcome to the Temple

Welcome to the Khailebron Temple.  TGA has been up a couple of years now and since day 1 it’s had the feature of starting a blog and sharing it in this community. As the owner of the site you would have thought I would have a blog! But no.  So this is my blog on my Daughters Of Khaine army, aptly named, The Khailebron Temple. Since I first got hold of the Daughters book I have always liked this particular temple, both in terms of game play and background. The Khailebron for me are the true descendants of the old cults of Har Garneth. In the background the Khailebron represent Khaine in his aspect a the Assassins, master of Shadow and Illusion.  On the table this translates to some fun yet powerful combos.    So what’s in my army?  Morathi  Morathi has been such a cool character since the early days of Warhammer, so to have her  in the game awesome   99% of my lists include Morathi. I love the model and the flexibility she has on sth table, being a caster and a brutal combat character.   Warlocks  These have always been one of my go to units.  Lots of options with magic, shooting and combat and a high movement .   Bloodwrack Medusa I painted a Bloodwrack Shrine when it was first released and I’ve always loved using it. It’s not always the most effective list option, but if I can squeeze one in I will.  The rest of the book is obviously great and I will be using all the units at some point. But this is my starting point.   Play style.  When it come to play style I’m in an odd spot with Age of Sigmar. Back in the day when “I used to be a contender” I always played an army that would be half way towards winning before the game even started. Not necessarily in a broken combo, but just down to the fact that I would always have a path to victory built into my list no matter what my opponent used or how they played. Since I’ve been playing AoS this has slipped away.  Partly due to me playing less games, partly down to my army choices.  I want to get back to tweaking my list to become a well oiled machine and be able to chase opponents around the table no matter where they are.  My most recent list: This is what I’ve been playing recently.  MSU + Morathi.  Allegiance: Daughters of Khaine
- Temple: Khailebron Morathi High Oracle of Khaine (480)
- Lore of Shadows: Mindrazor Bloodwrack Medusa (140)
- General
- Trait: Mistress of Illusion
- Artefact: Shadow Stone
- Lore of Shadows: Mirror Dance Hag Queen (60)
- Prayer: Catechism of Murder 10 x Blood Sisters (280)
10 x Witch Aelves (100)
- Sacrificial Knives and Blade Bucklers
10 x Witch Aelves (100)
- Sacrificial Knives and Blade Bucklers 5 x Doomfire Warlocks (160)
- Lore of Shadows: The Withering
5 x Doomfire Warlocks (160)
- Lore of Shadows: Pit of Shades 5 x Khinerai Heartrenders (80)
5 x Khinerai Heartrenders (80)
Celestar Ballista (100)
Celestar Ballista (100)
Celestar Ballista (100) Aethervoid Pendulum (40)
Quicksilver Swords (20) Total: 2000 / 2000 I'll go into this this a little more in my next blog post

Ben

Ben

 

Dragon Ogors...Assemble!

Wow, I am way behind.  We have a 500 pt tournament next week and I finally got the Dragon Ogors put together.  They took much longer than I thought they would.  I leraned, after the first, to have the six main parts fully cleaned prior to gluing any if it.  I almost had a case where the glue dried with the parts just slightly off and the torso didn't fit, yikes. Overall, I super impressed how they fit together to hide the seems (much better than the Palladors).  That being said, after priming I still found some cracks that I need to deal with. I eventually have 6 more to do.  I need to figure out how to swap torsos or change them in some other way so they don't all look the same.  I think a torso swap should be doable. I decided to do three with two handed weapons and three with two weapons.  They've done a good job balancing the options but that does make it hard to decide.  I think two weapons is the best overall (slightly) but I love the look of the huge weapons.  I am a wimp and super glued the arms and weapon heads on just in case I change my mind I just started painting the Shaggoth and will do a work in progress in him soon.  

Kevin K

Kevin K

 

Sylvaneth

I have finished assembling and primed the Sylvaneth.  I’m thinking of using a few different shades of brown should give it a nice diversity.  I have been waiting for a spirit of durthu for a long time and I’m happy to finally have one.

Gorthor21

Gorthor21

The Harvestboon Wargrove ready for Sheffield Slaughter.

So I've been working on my Harvestboon Wargrove for the Sheffield Slaughter coming up in February! Excited to say the actual list is completely finished and for my level of painting I'm happy with how it looks together on the table. I'm not working on 30 more Dryads (I have 60 and starting with 50 mean I need 90 to be comfortable) with I'm nearly done with then it's time to work on my 24 trees for my Wyldwoods.

As a cool side note, I'll be playing on the WHTV stream on the 30th January against a buddies Skaven, check it out!

AaronWIlson

AaronWIlson

Current situation on the Troggherd

So here we see the current Troggoth situation. We have a Hag, Gargant thats made from a 6th ed Gargant and Troggoth parts and I actually have 6 Fellwater Troggoths painted already but here we see 3 in the picture. I have 3 more being painted right now and 6 more still waiting in my drawer.  Now my armies wont be 100% Troggoths as I'm putting in a single Madcap Shaman for some spell casting and Hand of Morking stuff around. The amazing horde clearing spell that is Morks Mighty Mushroom is also joining my army.  I'm really exited about picking up the Troggboss tomorrow and placing a preorder for Mollog. I'm trying to finish my 3 Fellwater troggoths today so I can immediately start working on the Troggboss. I have a practice game next week where I will be playing the Troggherd and I'll be sure to do a small report on how it went here on my blog.

Eevika

Eevika

The Hag!

The Troggoth Hag is definitely a piece I believe every Troggoth army needs. It's amazing as a model and amazing on the table. I rarely do such detailed eyes and faces but when working on a model that is the centrepiece of your army you want to spend some extra time just to make it special. This is surely the best work I have ever done on a models face and I think there is just a lot of character and emotion on the model.  My smaller Troggoths are just green and blue but for this model I felt like it really needed another color to make it pop more so I asked some people what would be best and after many recommendations I decided to go for a nice bright orange and I think it really fits nicely. This picture also shows well the addition of mushrooms all over the model. Even though my Troggoth army is based on swamp themed bases with lots of water effects the mushrooms really tie it to my Grots and Squigs that are based on more rocky bases but with lots of mushrooms. The base on this model was definitely one of the most fun parts of the process of creating it. Here we see a detail shot of the base with the small Free Guild soldier hiding from the lumbering Hag. I love the base I did here. The water effects came out nicely and the base that comes with the Hag looks really nice after I added all kinds of fun stuff like mushrooms and skulls to it.  

Eevika

Eevika

 

Beasts of War

I've liked the idea of beastmen for a while. They are the quintessential enemy to many in the Old World of Warhammer, this pure chaotic force that does not conquer for gain, but to despoil. I've read about them in various warhammer stories, and always wanted to know more. When the Start Collecting box came out (along with the Beasts of Chaos battletome), I figured, what the hell. It took a while to pick up the box and book, even longer to get round to building the figures, but now I have the box built, undercoated, and ready to go. The Beastmen gathered on the outsider. Braying, they beat him down, for he was different. He was no longer 'light grey'. The one thing I find amusing, is a few of these Ungor raiders, I've given them a single arrow and a bow. I have this image of them being given an arrow, and told they have to re-use it. Other than that, they'll have to beat them with their bows. The outsider's last moments. This was the test model, done to test what colours I want to use. They seem ok... but the shadows are too dark to my eyes. The paints are the standard flesh tones, Bugman's Glow - Agrax Earthshade - Bugman's Glow - Cadian Fleshtone - Kislev Flesh. The time spent layering Bugman's back over the agrax could have been saved, if I skip the wash and go straight into the layer. I'm trying this now, and will see how it goes. Other than that, the rest of it is standard. Skaven-dinge Blight - Nuln Oil - Tyrant's Skull for the fur (basic drybrush), the arrow and bow are Dryad Bark (same colour as my Dryads, so that it looks like they cut bows from the screaming dryads). For the other models, there'll be a bit more variety. For Ungors, that won't last long (either they die or get sacrificed... and die), they can all be the same. 

Ritualnet

Ritualnet

 

Redesigning the Weld - Model Design Musings

Since I'm still playing around with Warscrolls the concept of building the models is playing on my mind a little bit, I'm pretty happy with my concept for the labourer centric units so have moved on to considering the Phalanx and Ironsworn Units. Below are my current ideas on units and their composite parts: Weld Arbalesters/Riflemen - 
Bodies/Legs - Necromunda Cawdor
Heads - Human, Bare (currently looking at Van Saar head upgrade kit)
Weapons - Crossbows from the Empire Crossbowmen kit, Rifles from the same kit of the Skitarii Range Rifles.
Additionals - Power/Shot pouches made from greenstuff, more ornate heads for the Quartermaster and Master of Shot (thinking forgeworld Ironsiders heads) Weld Phalanx/Other - 
Bodies/Legs - Militarum Tempestus Scions (if considering armoured look, Cawdor if focusing on the more Labourer aspect)
Heads - Nuln Ironsiders
Weapons - 1.5mm brass rod cut to 7cm lengths as pikes, the Van Saar energy shields with the hole replaced with a duardin icon and painted to become a far more primitive shield instead.
Additionals - Open to suggestions. Ironsworn Templars - 
Chassis - Starting with the Forgeworld Ironcircle model as a base, bore a column vertically down the front of the model to craft an alcove for the pilot, removing the neckpiece in the process. Within this cavity mount the pilot (Captain from empire Steam Tank kit), using greenstuff to sculpt the crude leather straps of a harness.
Pilots arms should stick out horizontally, disappearing into the chassis frame to control the suits arms with legs strapped and supported by metallic pedals below.
Power source - Do not add the top armour to the chassis, instead utilising the steam engine from the Empire Steamtank kit, cut the barrel in half and mount over the top of the chassis forming a rudimentary top piece.
Armour - Leaving the shield and shoulder pads off of the Ironcircle, take the rear wheel frames from the Steamtank, cutting each in half until you have 4 semi circles of banded wood. Attach two of these to each of the shoulder frame mounts to make crude wooden armour panelling over the shoulder.
Weaponry - Angling the hammer to be held in two hands (as the shield will not be attached), replace the hammer head with a suitably Age of Sigmar weapon of your choice. Alternative weaponry build takes the Steam Cannon from the Steam Tank Turret, mounting it on the haft of the Ironcircle hammer and running hoses (made from greenstuff) to the steam engine on the armours back, this gives the suit a short range steam belcher.

Melcavuk

Melcavuk

 

Redesigning the Weld - Starting Out...

Approaching the redesign of a faction is a challenging concept, typically GW do the models first and that allows the rules designers to know the constraints of the faction and can build the battletome around a set list of models that are coming soon. This allows a structure that when approaching rules first can... lack, where anything is possible it mistakenly leads to the idea that EVERYTHING is possible, so breaking down the unit options as follows here is what I currently see us as having: Duardin Engineer (Existing Model)
Gunmaster (Existing Model)
HERO A (Monsterous, built as secondary option to a different kit)
HERO B (Cavalry or flier)

BATTLELINE
Riflemen/Arbalesters (Dual Kit, Battleline if Ironweld) - Working in well with the Gunmasters,
Phalanx/Something (Dual Kit) - Here I'm considering factoring in the Cog soldier aspect, potentially functioning better when in the presence of an engineer essentially having the Duardin Engineer acting as a buff hero for the Cog aspects of the army. It would rob the labourer aspect of a second unit to benefit from faction specific buffs. OTHER
Ironsworn Templar (Also Builds Paladins Hero) - Non-Monster heavy hitter unit, monsterous infantry.
Ironsworn Fusiliers/Lancers - Fast Moving Cavalry
Gyrocopter/Bomber (Existing Kit) ARTILLERY
Helstom/Helblaster (Existing Kit)
Duardin Cannon (Existing Kit) BEHEMOTH
Steamtank (Needs a new kit, likely a dual kit. My theory was an Iron Dragon rocket spitting tank, Steel behemoth labourer carrier) Taking that as a base it means that new kits wise it would be:
Weld Riflemen (Dual Kit)
Weld Phalanx (Dual Kit)
Ironsworn Templar (Dual Kits)
Ironsworn Fusiliers (Dual Kit)
Hero B Clam Pack
Monster/Tank something kit. Now thats already something thats rivalling the bigger releases, so I'd say at this stage to add a unit we'd need to remove one of my unit suggestions at each time (barring hero B which I have left spare currently). I think the best plan is add a unit, remove a unit policy (unless anyone can make a convincing counter arguement there
  When approaching unit design I would go with the following criteria:
Does it fit the theme? 
Does it fill a tactical void in the army? (Not every army needs to fill every void but the army should be competitive based on its own roster)
Does it bring synergy (Part of why I strive to add the Labourer keyword to Weld guard is to have interplay between them and the artillery in the faction, it gives a synergistic link. And just as artillery benefits from them, they benefit from Ironsworn nearby to inspire them. The benefits cascade down from having a mixed list.
Is it needed? (As above, not every faction needs to fill every niche, not everyone needs a monster or magic etc unless it forms a cohesive part of the army, theme and roster)
Is it something better provided by allies? (pretty self explanatory) So what is the theme?
My suggestion is below, but this is simply my suggestion, it is entirely possible that my own interpretation is wrong or needs refining but here's where collaborative debate can help really hammer down the heart of the question "Who are the Ironweld?"
Industry Driven Humans and Duardin surviving a magical world through innovation and strength of arms.

Melcavuk

Melcavuk

River Basing Tutorial

River Basing Tutorial I've put up several pics of my slow hobby progress, and the one thing everyone wants to know is how I did the water effects. I'm no pro-painter, so I feel a little weird making a tutorial, but people are curious and it's an easy technique so why not? Here's what you'll need (aside from paintbrushes and a pointed sculpting tool of some kind): Water Texture (transparent is best) Course texture gel Gloss Varnish ('Ardcoat) Incubi Darkness Coelia Greenshade Jade Green (Kabalite Green is GW alternative)  Foul Green (ditto, Sybarite Green) Gauss Blaster Green White Shaping the Waves Figuring out what waves 'look' like took me a little while. My army's theme is Hysh, and I wanted it to look like they are crossing an alpine river, glistening in the sunlight. The nature of your body of water will dictate how the waves behave. Below is a good picture of the chaotic pattern of a river's surface. You don't need to see the bank to sense a certain direction, and a more roiling stream will have even more dynamic splashes.  The sculpting process requires trial and error, but it's not too difficult once you apply yourself. Below are three Slaaneshi Marauders, about to leap into the river. Using my pointed sculpting tool (silicone ones are good because they have a little give), I slap some texture on the bare base and start sculpting. You'll want to have an elevated riverbank,  else the lack of height difference will make the river look unnatural.  That's a few minutes of work. You need to pick a direction of the current and sculpt it with that in mind, sketching out a messy, crisscrossing hex pattern and pushing the waves around until you deem it to look natural. The above seems good to me. It'll take a little while to dry but when it does it'll be transparent, and so the shape might be a little difficult to make out on the black base. Once you undercoat it, you'll have a better idea of whether it needs any tidying up.     Painting the Surface As I'm painting up Chaos Warriors at the moment, you'll forgive me if I demonstrate the water effect on a different trio of models (the technique is identical). I didn't include painting the turf in the tutorial because it's a fairly standard technique (Dryad Bark for soil, Mechanicus Grey for rock, washed with Agrax and drybrushed with Celestra) and most of it will be covered up by foliage anyway. Onto the main event:   Step 1 Base the water surface with incubi darkness. At this stage, the wave's 'shape' becomes more obvious, and you might decide to soften the sharpness with 'Ardcoat.  Step 2 Wash the surface with Coelia Greenshade.  Step 3 Drybrush with a 50/50 mix of Incubi Darkness and Jade Green.  Step 4 Drybrush with Jade Green, leaving some of the previous mix visible below.  Step 5 Drybrush with Foul Green (again, lighter than the previous step). Step 6 Light Drybrush of Gaus Blaster.  Step 7 Add the Coarse Texture Gel as if it's water foam. This is also a great opportunity to mask any paint blemishes on the river bank or rocks from drybrushing, so this step is doubly beneficial.    The gel is very bright when applied, but it dries into a dimmer hue as you can see below.     Step 8 A light drybrush of white, picking out the wave's "glisten" as well as the texture of the water foam. It really brings out the, well, texture of the texture gel.  I did this a little heavier than would be realistic, but I want it to feel like a sunny day.  Step 9 The final steps are applying a gloss varnish to get that wet look (Slaanesh approves), to tidy up the black of the base (you certainly don't want to paint your base rim an earth tone, it'll seem incongruous) and finally adding static grass and foliage.  As this will all be done after I spray the completed model matt varnish, here are some Chaos Warriors I prepared earlier: Here is another pic, this time with an additional "splash effect". This is pretty self-explanatory: cut thin strips of transparent plastic, stick it where you want a jet of "splash", slather water texture over it, and repeat the foam technique from steps 7 & 8. I did overdo it with my first few attempts, so I'd recommend a "less is more" approach.  Well, I hope this tutorial was useful. Now, if you'll excuse me, I want to throw up some more pics of my Chaos Warriors. It's a project I've been planning for a while and I finally have finished my first three and am very happy with the result  The NMM gold came out better than expected, and even the dreaded chainmail turned out okay. I've commented where I'll be putting certain light hotspots on future models, especially the swords, but we live and learn.   Now I've officially got at least one of every variety of Chaos Warrior dedicated to a specific god. A true coalition of chaos (well, other than the current UK parliament, badum-tish).   

Klamm

Klamm

 

Bladeghiests and Dreadscythes

I finished a few units of my nighthaunts the wife got me for Christmas.  They were surprisingly easy to paint after the two week affair with the orruk boys.  I got some new paints from the crafts store so the base color on the dreadscythes is different from the rest of the army but I am ok with that.  I really enjoyed painting the dreadscythes despite my appreciation to to hormagaunt arms they have.   When end I had primed the bladeghiests the spray paint had been sitting for too long and oxidized so they got a healthy spray of bumpy paint.  My foolishness for not making sure it would be ok.  I gave they proper treatment despite this though some of their details got washed out.   The wife got me a start collecting box of Sylvaneth and a box of dryads for my birthday  which I’m really excited about which puts my order army at the 2000 point mark that completes my goal for it.  I’m really excited for the spirit of durthu.

Gorthor21

Gorthor21

 

Ironweld Nobility - The Ironsworn Templars

Looking for idea on the development of the Ironsworn Templars (aiming to make a unit version (Templars) and a character version (Paladin) with the latter able to buff the former Significantly, and both able to inspire the Labourers) War beyond the walls of Azyr, to the little people far below the gaze of the Gods and Titans that seek to claim the realm of their own, is a bloody and often short lived affair. Those who have not earned the favour of the God King are not spared the bloody butchery that make up the myriad of battlefields the realms over, from the tortured wastelands of the Great Parch to the body strewn marshes on the approach to the Black Pyramid of Shyish. To the nobility of the Ironweld, whose souls are far from the perfection sought by Sigmar to make up his great hosts, the disfavour they have been shown is insult unanswered, perhaps they have spent far too long in the company of the Duardin Artisans but such nobilty know all too well how to hold a grudge. Denied the preservation of eternal service in the hosts of the Stormcast the Ironweld have sought new ways of prolonging their lives, replacing limbs lost in battle with finely tuned prosthetics, some even go so far as to say that the Matriachs of the noble houses have found ways to live far beyond the years of mortal men and women. It is this very determination to endure inspite of the arrogance of gods that drives the true heart of the Ironweld onwards, their cannonades become the roar of their choir celestial, their steel behemoths are the wings upon which their empire soars, and on the backs of their labourers they will be raised aloft that they might stand amongst Gods and Titans to claim their place within the Realms. Yet in truth all of this would not be possible without the aid of a God, Grimnir the Master Smith has long since been the benefactor of the hosts of the Ironweld, teaching his craft first to the Duardin artisans of Azyr, and through them the heart of the Ironweld has spread to man and dwarf alike. The greatest pupils of the Duardin artisans became the first families of the noble houses, the five pillars of the Ironweld Arsenals combining their family estates into the first factory city of the Ironweld, and through the generations it is these families who have been responsible for the myriad of weaponry that marks the Ironweld Arsenal as the true heart of the empire.   The Ironsworn Templars -  Even the true heroes of the Ironweld, the children of the noble houses are not spares the miseries of the Battlefield. War is the very heart of commerce for the Ironweld Arsenal, any child expected to rise through the ranks that they might one day steer the fate of the factory empires must understand the visceral nature of War in a manner that only those who have served the host could. Should these young nobles be wounded in battle no expense is spared to restore them to fighting fit, eschewing medicine for masterwork engineering it is far quicker to sever a damaged limb and replace with a metallic replacement to return them to the front lines instead of waiting for healing to eventually take hold. Yet there are those whose injuries could baffle even the artisan engineers of the Weld, and it is these souls who qualify for the growing ranks of Ironsworn Templars. New, innovative and brutally effective the Templars have only recently marched forth from the crawling factory city of Oran, heavy lumbering suits of armour thrice the height of any soldier in the weld. The beaten steel plating built around a harness augmented with newest hydraulic innovations, they are the  glorious knights of the new generations of Weld Nobility. They carry with them enormous zweihander blades augmented with oil belching hoses that they might be ignited in the midsts of battle, able to cleave into even the most monsterous or magical of foes with disturbing potency. Those soldiers whose injuries have moved them beyond the fields of battle can still serve the Weld from within the Ironsworn Templar armour, burning metal rivets driven through broken limbs to adhere them to the beaten steel harness. Torn wounds cauterised by the searing heat of the suits furnace that they might never tear open again, the very internment is a life of constant agony and yet they are revered amongst the armies of the Weld, a living embodiment of sacrafice in the name of the Ironweld. For the labourers to see such icons of war marching alongside them sparks inspiration beyond measure, that the nobility might bleed amongst commoners is a unity beyond measure. Monsterous Infantry (6 wounds, 3+ save, slow movement) Special Rules -  Icons of War - Friendly LABOURER units may reroll failed Battleshock tests whilst they can draw line of sight to any IRONSWORN units from your army.  Incendiary Arsenal - able to deal mortal wounds but risk taking mortal wounds themselves each time the blades are ignited.   C&C welcome as always

Melcavuk

Melcavuk

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