The Troggoth Hag is definitely a piece I believe every Troggoth army needs. It's amazing as a model and amazing on the table.
I rarely do such detailed eyes and faces but when working on a model that is the centrepiece of your army you want to spend some extra time just to make it special. This is surely the best work I have ever done on a models face and I think there is just a lot of character and emotion on the model.
My smaller Troggoths are just green and blue but for t
Game 1: Seraphon - Battle of the Pass in GhyranTheir List:
I elect him to go first.. really not sure that it would pan out too well if I went since I wouldn't be able to get off any T1 charges. Anyway, he largely does nothing aside from marginal pushing up and but generating Summoning points. He caps his home + bottom objective with 20 Skinks.
My turn, I get off the Chalice but that's it. I manage to get the ZD into the Skinks and take them down to 7 with shooting
After looking at lists to go well with my Glottkin I decided that adding some Skaven would be a fantastic way to go so I started with a plague furnace. Using a lot of colors I used in my Glottkin I ended up at a pretty nice finish
Even though this model is a pretty big pain in the ass to paint because of the multiple subassemblies I did love doing all the weathering on this model. Adding a lot of moss to the wood and stone and rust to the metal it does really look nice and worn.
I also took the time to review the cards in the Core Set.
It now contains the common Command Abilities (Core & Matched Play), Common Spells, Triumphs (Core & Matched Play), Scenery (Core & Matched Play), extra Command Point, and a table for rolling a Realm of Battle . I removed a lot of cards of Open and Narrative Play (they will return in other sets eventually). I think this will make it a lot more attractive for the player base.
We played with all realm spells, time limit of 2 1/2 hours. Both players didn't have a list so... mostly I just have their units but not sure on spells\prayers\artifacts. My list for this Tournament:
Game 1: DoK - Border War in Ulgu: Their List:
He opts for me to go first and I start off right away sneaking the Corrupter behind the Cauldron with Dreaded Skitterleap but fail a Plague and Pendulum from the Corrupter. Next up, Grey Seer casts the Spell-portal and gets Wither of
So it's been a while and I definitely fell off the painting train but the release of Contrast has stirred me to action once more! I called out sick yesterday and after puttering around for half the day I finally settled in and got to painting these Beastie Boyz. And once I started, I couldn't stop. Contrast paints are beautiful and fast, and I banged out a considerable amount of my back log, including some vintage models I had been looking forward to painting up for a while now. The models shown
Fully into my Gloomspite Gitz army now after picking up Looncurse and repainting and rebasing some stuff from my 8th Edition Goblins.
First up is my Araknorak with Flinger - the spider was painted 5 years ago but I hadn't gotten around to finishing the rest of him.
I'm pretty pleased with how the new basing turned out.
Three of the Troggoths are new, the other three have been stripped and rebased.
2.0 version of Retreating in Age of Sigmar
Retreating is an underrated topic in Age of Sigmar. This is especially the case because it works differently than WHFB or 9th Age. While a retreat at WHFB is a forced action after a failed morale test, in AoS it is a voluntary movement action in the movement phase for units in close combat. Even if it costs you a few attacks, getting rid of an awkward situation and surprising your opponent is a great way to get away.
Fundamentally to calculate a probability you need to work out how many possible outcomes there are, how many outcomes represent a desired result, and then doing a fraction based on this. Quick note on jargon: Numerator means the top number on a fraction - therefore with 2/6 the numerator is 2. Denominator is the bottom number on a fraction - therefore with 2/6 the denominator is 6.
For a simple example of calculating probabilities:
You roll a 6 sided dice, and you want to roll a 4, 5,
My list 1:
My list 2:
Game 1 (List 1): Seraphon - Three Places of Power in UlguTheir List:
He gets priority and makes me go first. I move the TG onto the mid objective but everything else is just short of capping anything else. Varghulf and 3 Horrors come in on the left side to support.
He deployed pretty far back, so his turn he largely just moves everything up while failing to get off cogs + BW. 5 Knights charge the right side Ghouls but.. nothing goes through than
2.0 version of Zoning & Area Denial
Age of Sigmar is a skirmish tabletop game. This means that movement and positioning is the most important aspect of the game. Preventing enemy movement is a great way to gain an advantage over your opponent.
The 3 "rule
In Age of Sigmar, no unit can do "normal movement" (designation for a movement that usually takes place in the movement phase) through the 3" range of enemy models. Flying models ignore this as long as they finish this
Today I finally began my project for my shyish themed bretonnians (who will be taking some mousillon inspiration) and began it in style with some grail knights!
These are mostly the more modern plastic brets (will have fancy nice shield paintings) and a baron to lead the squad! (We'll ignore the fact there's no squad sgt rules ) whilst making him I accidentally broke his sword when getting it off the sprue! So decided ****** it he's getting a cool broken sword and I'll give it a story. He'
The intent of this blog is to do some really basic discussion on probability, and how that can inform thinking about your games, and a bit of thinking about how we can model outcomes.
First then, what this blog is. I will aim to keep this relatively straightforwards in terms of what I am describing, and I will aim to not use excessive amounts of jargon or technical terms. Although I intend to focus on Age of Sigmar most of the logic is applicable to any dice rolling game and I would like to
Game 1: Daughters of Khaine - Duality of Death in Shyish Their List:
I win drops and elect him to go first, risking him changing Morathi T1 so I can try for a double. He drops the Heartrenders and their shooting + an Arcane Bolt manage to kill off 5 Ghouls from my big unit as he pushes forward.
I continue my trend of rolling horrifically on my casting rolls but manage to get off FH for +1 attack on the GKoTG and Spectral Host so I can attempt to make a backline-f
Took a break from painting due to well, life.
I’m now a grandfather!
Lots of other stuff going on that’s not nearly as much fun, but I’ll save that for therapy.
Anyways... warlocks. Love the concept, like the individual models... but I’ve been trying to get excited about painting them for years. My primary issue is that there is no real variety in their poses or gear. Individually they look dynamic, but as a group they’re a bit lacklustre, particularly when sitting next to models
95% complete, with the glazing on the mirror and the gems undone. See my entry on the Keeper of Secrets for an explanation on that.
Dreshnosa and Ezkha play the Guzheng as a pair, the pentatonic scale a unique counterpoint to the rest of the polyphonic sounds of the rest of the Symphony.
To be honest, I originally wanted to mount the Guzheng across their knees, as seen in Kung Fu Hustle with the two blind harpists. Unfortunately, that plan didn't work out, so I had to go with it on the
My Keeper of Secrets is around 80-85% complete.
Weapons aren't fully done. Gems aren't done because I don't have the gem paints (local shop has a $5 for unlimited access to paints for a day deal, so I'm finishing every model that wants gems painted before I get them done to get my money's worth), but the left hand is fully magnetised for whip/hand/dagger/shield and the right hand is magnetised for spear/sword. The head is also magnetised, with the ponytail head being in two parts so it can
1250 MPP Pitched Battle
Seraphon versus Tzeentch
Battleplan: Duality of Death
This battle is my first venture into playing one-on-one against someone other than @Gwendar, the guy that got me into Age of Sigmar. It’s also a rematch from two weeks ago, so I’ve definitely been looking forward to it. Additionally, @Gwendar offered to coach us, since the Tzeentch player had been having a rough go his last several games, and I was uncertain of my
May Sotek forgive me, I aligned with our mortal enemy, the Skaven. Servants of Tzeentch and the woodland terrors, the Sylvaneth fell upon us, as we were about to battle, forcing a pact of convenience to save our collective scaled and furry hides.Ok, that was my mediocre attempt at a short narrative for today's battle. My main opponent and I were going to play each other today, but had interest from a third party. I suggested we play doubles and a fourth competitor quickly emerged to fill out the