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It Begins...

My local game store is doing an event where everyone competes to complete a new army and then have tournaments at intervals with different sizes. https://www.facebook.com/events/2315441201860803/?ti=cl I have always loved the look of the Dragon Ogors.  With the recent release of Beasts of Chaos I thought this would be a good opportunity to build up an army. My first 500 pts will be: Heardstone Shaggoth Two units of Dragon Ogors

Kevin K

Kevin K

 

Slaaneshi Dreams for 2019

Slaanesh Release Specualtion  Okay, so I’m a massive Slaanesh fan and I’m salivating at the prospect of a new release. The following is a mixture of speculation and pure wishlisting for a release, with the focus being on lore and models with some mention of mechanics (this is how GW itself does it, after all). Obviously, I want 1000 new kits for Slaanesh. What would be a realistic guess? Well, I think it’s realistic to go by recent factions (either brand-new or significant additions to a few older kits, NOT INCLUDING terrain or endless spells): Idoneth Deepkin (11 total: 5 unit kits, 6 hero kits), Kharadron Overlords (11 total: 6 Unit kits, 5 Hero kits), or the upcoming Gitz (11 total? 4-5 Hero kits, 6 Units kits) set the precedent that we can expect at least 10 new boxes of stuff, not counting terrain and spells.   Okay, let’s work with 10. My assumption and hope is that, given that Slaaneshi Daemons currently have 10 units (5 units, 5 heroes), most of the new models will be Slaaneshi mortals. That said, I can see 2 ‘slots’ going to round out the Daemons. First is the inevitable centrepiece Keeper of Secrets, which will almost certainly be a dual kit for a special character. As for who the alternate build will be, well, it could very well be a Rotigus style wholesale invention. But if they were to take someone more established (like Kairos) N’Kaari may be a perfect oldie to make a comeback, given his history with Tyrion and Teclis.  The only other addition that the Daemons need is one more generic hero. My idea would be a ‘Vice-Sribe, a Scriviner-style scribe Daemon whose responsibility is to be a database of mortal vices, which would translate to buffs to Daemonette units.  The Mortal Hosts One thing I want to get right up front. I really REALLY REALLY don’t want the army to focus on chaos-tainted Aelves. It seems like the lazy choice that doesn’t really make much sense (as Morathis demonstrated, even Aelves who work for Slaanesh just end up as food anyway, so there’s no incentive to give into the Dark Prince). And when you think about it, the reason many mortals would turn to Slaanesh is that they desire grace, perfection and beauty, all inherently Aelven traits. Wouldn’t it be more interesting and make more sense if Slaanesh’s followers were mortals who wished they could be LIKE Aelves?  Now, saying 'no' to Aelves doesn't mean I don't think the mortal hosts should have a distinguishing theme. Indeed, my hope is that GW decides to explore how Slaanesh straddles the contradiction of Ulgu and Hysh (there's one rumour engine picture which appears to depict this light/dark duality on a yet-unreleased model). This is one fascinating aspect of Slaanesh, and I hope the new units manifest the different aspects of light and dark. It's more than simply a realm of origin, but the direction of worship the followers take. And it goes without saying: this entire army is mixed gender. 

Light and Darkness If you read my previous lore post about the aspects of Slaanesh, Hysh represents Dominion, Vanity and Indulgence, while Ulgu represents Submission, Creativity and Neophilia. Hellstriders are the only currently available basic Slaaneshi troops, and I think their aesthetic would serve as a 'baseline' for the factions style as a whole: ornate soft-angled armour with a light Greek theme. The Hysh theme would run with the ornate, resplendent plate gilded with pristine cloaks and buckets of gemstones, to represent a vain perfectionism (the current Sigvald model would fit in this niche). In contrast, the Ulgu theme would take cues from some of the older Slaanesh champions models with a bit of Dark Eldar thrown in: pallid, sadomasochist mortals with claw-like mutations and armour painfully fused to their bodies. These two aspects represent the contrary desires within the faction, and we might consider those which manifest both in equal measure as ‘unaligned’. And it doesn’t need to be codified to the extent of keywords, merely the lore enriching gameplay in an unobtrusive way. Unaligned Units Pleasuremage – As the faction lacks a mortal wizard, this would be the Slaaneshi sorcerer lord choice, with a potent augmenting spell capability. As the current Slaaneshi Lord on Daemonic mount is somewhat dated (not to mention underwhelming rules-wise), I can see them releasing a multi-part kit with which you can build a Slaaneshi Lord, Pleasuremage or named character on Daemonic Mount. The non-mounted version of the Pleasuremage would come from a different kit, which I’ll get to. Hedonaughts (Battleline) - Though we already have one example of basic infantry in Daemonettes, it is absolutely essential for there to be a mortal ‘grunt’ unit. There needs to be a clear ‘entry level’ rung on the totem pole, a version of the everyday Slaaneshi acolyte (this is the most glaring absence in Maggotkin, detracting from the ‘papa Nurgle welcomes all’ lore). It makes sense to harken back to the hellstrider aesthetic for these foot troops, with a little less armour. This marauder equivalent would be more elite than your bloodreaver or Kairic acolyte, with combat stats closer to Idoneth thralls or Witch Aelves. They could have a close combat or ‘spell conduit’ variant, and be customizable enough to fit either a Hysh or Ulgu theme.  Hellstriders (Slaanesh Battleline) - we all know and love these chaps. Their current rules are strange but work, so changing the warscroll is unnecessary. However, if you were to lean into the Hysh/Ulgu divide, you could turn the box into a dual-kit: the crested helmet and whip assembly could be a Hysh warscroll retaining the Soul-hunter rule while the mutated, bare head claw-spear version could be an Ulgu-style warscroll with different rules. Hysh-Themed Units Lord Paragon - the old Sigvald model still looks great and would represent a vain, elegant leader perfectly. He could do with a rules boost, though, to put him in line with the Mighty Lord of Khorne or a Lord Celestant. Soulwring Sommelier - a rotund lady clad in finery. She isn't quite a wizard per se, but has studied the arcane in order to master the ways of soul extraction and infuses fine wines with the captured souls of Aelves, Daemons and Mortals. This would be a versatile but short ranged support hero, with her various vintages functioning like prayers.  Quicksilver Paragons (Hysh General Battleline) - Clad in gleaming plate, these are the faction’s elite warriors (equivalents of Paladins or Skullreapers with better damage output but more brittle, having 2 rather than 3 wounds). One or two in this unit are rotund gluttons. These are no yucky blightkings, though, rather Bon vivants who enjoy feasting almost as much as they enjoy fighting. Paragon Lancers - These are essentially mounted versions of the paragons, riding Slaaneshi Daemonic mounts similar to the lord (the old ‘boobsnake’ could get a complete overhaul or just a minor redesign, but should be a beefier beast than the Hellstrider steed). These warriors are so arrogant and snooty that they enter battle with blindfolds so that they need not gaze on the crude beasts they slay as well as to intensify the taste of battle on the air. Ulgu-Themed Units   Blissflayer - This would be a lightning fast assassin, a loner who takes enormous pleasure in the murder of great heroes. Both in the lore and on the table, this would be your depravity point engine, and would likely have some nifty deployment shenanigans that enables him to get to protected enemy heroes. Agonic Impressionist – Where the Pleasuremage derives power from positive sensation, the Agonic Impressionist paints pure torment onto the world’s canvas. A jovial saadist clade in studs and blades, this character would come as part of the same behemoth kit as the foot Pleasuremage (as in unmounted, not a... you know). The Unsated (Ulgu General Battleline) – the unsated are perennially unsatisfied, their search for extremes having left them numb and hungry for sensation. They nit would visually harken to the sadomasochist aspects of Slaanesh, pallid bodies covered in mutations and self-inflicted mutilations. Though they lack the Paragon’s brutal combat power, they have AoE debuffs and hit-and-run tricks. They could use javelin throwing weapons, representing one of the few ranged options in the army.   The Behemoth Many recent armies have more than one centerpeice model, and the mortals deserve something distinct from the Keeper of Secrets. My concept rejects the obvious ‘big beastie’ in favour of a large, mobile shrine (similar in scope to the Cauldron of Blood or Arkanaut Ironclad) which manifests the Ulg-Hysh duality in two builds. Either build is a large, ornate mobile shrine. It would be cool if it was a wagon pulled by a crowd of Slaangor, so that even if they aren’t represented in the core army there exist models to use for conversions. As for what is on top of the wagon, the platform would be modular enough to allow for the following variants: The War Banquet (Hysh) – This would be what it sounds like: a mobile feast of decadent food and drink. Honoured champions of the Slaaneshi army would be rewarded with this privilege, and the sight of them eating and drinking on the war banquet would fuel fellow warriors to the height of jealous zeal.   Agonist Orchestra (Ulgu) – Replacing the banquet table would be an orchestra platform. Taking cues from the Enrapturess, the band’s instruments would be gory perversions of the mortal form: a cacophony of painful music. This would be a damage dealer, rather than the Hyshian buff engine. The orchestra’s conductor is the Agonist Impressionist, and so her infantry model is a spare from this kit.  It’s also where we could get the infantry version of the Pleasuremage (considering that’s how the Cauldron of Blood and Magmadroth do it, I think it isn’t inconceivable). Other Terrain – Repository of Vice, an ornate structure of shelves filled with tomes and locked chests, each holding within them guilty secrets and hidden addictions. This could have some kind of fun temptation mechanic, wherein units the opponent sets up after deployment have a chance to be drawn to this terrain piece rather than where the opponent wants them, and perhaps dazing nearby units. Or, alternatively, it could force the opponent to reveal secrets (e.g. hidden units or being forced to commit to a specific use of command abilities a turn early). Mortals (8 New Kits) Heroes Slaaneshi Lord on Daemonic Mount (Unalinged) Pleasuremage on Daemonic Mount (Unaligned) Pleasuremage (Unaligned). Lord Paragon (Hysh)   Soulwring Sommelier (Hysh) Blissflayer (Ulgu)  Agonartist Mage (Ulgu)  Pleasuremage on Agonist Orchestra (Ulgu) Units Hedonaughts (10 models, unaligned) Hellstriders (unaligned, though could divide into the Ulgu and Hysh Variant)  Quicksilver Paragons (5 models, Hysh) Paragon Lancers (3 models, Hysh)  War Banquet (Behemoth, Hysh) The Unsated (5 models Ulgu) Agonist Orchestra (Behemoth, Ulgu) So, that’s 8 new mortal kits and 2 new Daemon kits. I think that’s realistic quantity to hope for, and not impossible that the Ulg-Hysh angle is what GW will focus on. Well, those are my prediction/dream-picks. Anyone have anything they want to add/disagree with?

Klamm

Klamm

First Model Finished, Stab at Competitive List

Hey fellow Maggotkin! I (almost entirely) finished painting my first model! This Putrid Blightking is lacking a base banner color and a satin varnish, but beyond that he's basically done! I think I'll go back and touch up his apron when I paint the other PBKs, though.  Feel free to ask any questions about the paint job or basing. I learned a great technique from my local GW manager: to get cork board edges to firm up and look less jagged, apply PVA glue to the edges. For the list, this one utilizes a Beastmen battalion:  Leaders: Great Unclean One: General, Tome of a Thousand Poxes, Grandfather's Blessing, Favoured Poxes, Blade and Bell configuration Lord of Blights: Rustfang Festus the Leechlord: Blades of Putrefaction Great Bray-Shaman Battlelines: Ungors x10 Ungors x10 Ungors x10 Putrid Blightkings x10 Other Units:  Centigors x20 5x Tuskgor Chariots x1 Endless Spells: Soulsnare Shackles Battalions:  Pestilent Throng   The strategy this list employs involves sending the Centigors and chariots flying across the battlefield on turn 1, pinning the opponent in his or her deployment zone while your army takes up advantageous positions. When near the GUO and GB-S, the beastmen units get +6" to their movement, meaning the chariots will move 16" and the Centigors will move 20". The latter can run and charge natively, and the former can use the Feculent Gnarlmaw, since the battalion gives them the Nurgle keyword. The other gift it provides is that, upon death, all the beastmen in this list will "explode" on a 2+, dealing one mortal wound to all enemy units within 7". So after pinning the opponent in place early, the chariots will splatter a MW over hopefully a few units. The Centigors  have an ability that gives them +1 to hit in exchange for being +1 to hit for opponents. The downside of that can be addressed by the Lord of Blight's command ability.  If BoP goes off, they do MWs on 5+ with 4 attacks each, for a total of 81 attacks that reroll wounds on a turn in which they charged, likely wiping out whatever they hit.  The Ungors are 60 pts for a unit of 10 and are needed for the battalion; they just try to screen and be annoying.   The GB-S can use his Devolve spell to move enemy units out of cover and into combat, if desired. The Blight Kings and LoB move into the thick of things and contest for central objectives.  Let me know what you think of the list and the painted up PBK! Next time I'll offer up another competitive list and hopefully some more pictures of the rest of the unit.

Hitch

Hitch

 

500 point mini game BoC vs KO

Visited FLGS last night and a friend challenged me to a mini pickup game of 500 points of AoS. (I had my BoC army still at store from last weekend's 1000 event).  Matched Play: 500 points Mission: Starfall (played on 2x2 board so edited mission so that objective would drop in center of either board rather than 3 locations). Lists: BoC: Greatfrey: Allherd - 1 x Beastlord  (General, Command Trait: Dominator, Artefact: Blade of Desecrator) - 1x 10 Ungor (mace and shields) - 1 x 10 Bestigors - 1 x 3 Bullgors (Greataxes) - 1 x Chaos Spawn Total points: 480   KO:  Skyport: Barak-Urbaz, The Market City  (Footnote: Where there's war, there's gold) - 1 x Aether-Khemist (General, Command Trait: Khemists Supreme , Artefact: Breath of Morgrim ) - 2 x 10 Arkanaut Company (7x Pistols, 3x Light Skyhook) - 1 x 5 Grundstok Thunderers ( 5x Aethershot Rifle) Total Points: 500   Deployment: KO won deployment, and deployed in a line (left to right) Grundstock, arknaut company #1, aether-khemist, arkanaut company #2 On the opposite side: Herdstone right at center of BoC  territory Bullgors, chaos spawn, ungor (near herdstone), Beastlord (on herdstone), Bestigors Round 1: KO finished deploying first and decided to go second. BoC: Gained 3 primordial points sacrificing ungors to the beast gods! For a total of 4 points to start. Bullgors and chaos spawn ran up the left side of the board, staying 22 inches away from Grundstocks (18" shooting + 4" move) Bestigors ran up right side of board to 17" away from enemy (original plan was to stay outside pistol range of 12" shot + 4" move) KO: Aether-khemist buffs both arkanaut company's skyhooks (+1 to attacks) KO army inches forward 4" with their stubby legs Both arkanaut companies shoot skyhooks into bestigors (24" shot range, forgot about those @_@), killing 8 bestigors (remaining 2 run off in battleshock phase).   Round 2: To my dismay, objective drops down to the right side of the board (where my almost-decimated bestigors are at!) KO win initiative (yea... rolled 4x 1's for initiatives throughout this match) and decides to go first. KO Turn: Aether-khemist buffs himself and arkanaut company #2 (right side). Arkanaut Company #2 and Aether-khemist run with their short stubby legs run to capture the objective.  Arkanaut Company #1 remains in place, while Grundstuk move up to prepare for shooting. Shooting: Grunstuk shoot into bulls, doing a grand total of 2 dmg, arkanaut company #1 deal 1 dmg to my chaos spawn.  KO gain control of the point and gain 2 points. BoC Turn: Hero: Sacrifice 3 more ungors to the gods! (gain 1 (hero phase) + 3 more summon points for a total of 8). Two command points are converted into summon points (10 total) Movement: Bullgors move up towards Grundstuks, readying to charge. Chaos spawn starts heading towards Arkanaut Company #1 to prevent them from assisting to capture points. A unit of ungor raiders are summoned near Arkanaut Company #1 (far side edge), while a unit of bestigors are summoned on right side of the fight (near Arkanaut Company #2). (10 summon points used). Shooting: ungor raiders make 1 shot into the Aether-Khemist! Charge: miraculously, everyone makes their charges (bullgors into grundstuks, chaos spawn and ungor raiders into arkanaut company #1, bestigors into arkanaut company #2) . Close Combat: I chose bestigors to go first (with +1 attacks on charge, rerolling 1s to hit against order, +1 to hit against unit of 10 models), and deleted the arkanaut company #2. KO chose grundstuks to go next, and..... they retreated!!!! (didn't know they could do that, so was a misplay on my part). Chaos spawn attacked next, dealing a grand total of 1 dmg. Arkanaut company splits attacks into chaos spawn and ungor raiders, dealing 2 wounds to chaos spawn (3/5), and 2 wound to ungor raiders. Ungor raiders whiff all their attacks into arkanaut. Battleshock: Just when you don't want to see that magical 6, it appears! resulting in an additional 4 ungor raiders running (2 dead + 6 roll = 8 - 4 battleshock = 4 run). BoC recapture the point and gain 2 points for objective.  Round 2 score: BoC 2: KO 2   Round 3: KO objective drops on the right side of the map to my horror. BoC objective drops on the left side of the map (meh).  Initiative: (Guess who rolls a 1 again!) KO wins and decides to take the turn. KO Turn: Aether-khemist buffs himself and Arkanaut Company #2, and decides to use the "Where There's War, There's Gold" this turn on arkanaut company #2. Arkanaut Company #2 shoot, killing off the ungor raiders, but only getting one wound off on the chaos spawn (YAY!).  Movement Phase:  Aether-khemist move towards my bestigors, and triggers Breath of Morgrim, dealing 3 MW. Grundstuks inch towards the edge away from bullgors. Shooting: Arkanaut Company #2 is stuck shooting into chaos spawn (very very dead this time). Aether-khemist and his ungodly 3d6+1 shots (ending up in 15 to my horror), lands 7 wounds on my bestigors and kills them off (those dice...).  Grundstuks shoot at bullgors, dealing 3 damage total and killing one off (one at 3/4 wounds remaining). Battleshock: none Victory points: Aether-khemist captures point in KO territory, gaining a total of 3 +2 = 5 points.  BOC Turn: Hero: 2 more ungors are sacrificed! (1+2 = 3 total summon points). (I could have used an additional point to summon ungor raiders, but didn't really want another unit of raiders at this point).  Movement: bullgors decide to move towards arkanaut company #2 (ignoring grundstuks). Ungors run and make it to capture BoC objective. Charge: Bullgors pull off a 10" charge, making it into the arkanaut company #2.  Close Combat: .... and bullgors score mvp by missing ALL attacks. Luckily arkanaut company isn't very good at melee either, dealing 1 wound to the bulls (2/4) remaining.  Victory points: BoC only capture one point, for 3 points this round = 5 points total Round 3 end score: BoC 5 : KO 5   Round 4: Initiative roll: for once, BoC go first! (double turn, yay) BoC turn: Hero: beastlord decides to sacrifice himself to the gods, and get smited for an ungodly 3 MW (1+3=4 + 3(from last round) = 7). Movement: ungors run toward the center (6!) to try and help capture points in round 5. Beastlord decides its time to move off the herdstone or everything will be lost!, moving towards aether khemist. 10 bestigors are summoned (again!) to the right edge of the map, 9" away from the khemist. Charge: Decided to attempt bestigor charge first (forgot about command trait allowing charge rerolls if beastlord made it first), and fails to charge. Beastlord, on the other hand, makes a 10" charge.  Close Combat: With beastlord down to two wounds and potentially contesting the center point, beastlord goes first, making all 5 attacks! but..... Aether-khemist saves 1, and survives the onslaught. Arkanaut company #2 decide to go next, whiffing everything. Bullgors land 4 wounds onto the arkanauts in retaliation! Aether-khemist only succeeds to deal 1 damage to my Beastlord, hence both generals survive the turn. Battleshock: KO uses a command point to prevent battleshock test, bullgors prevent battleshock (6+ 3 units within 12").  Points: unable to kill off the khemist, BoC only gain 4 points for the previously captured objective in BoC territory.  KO turn: Hero: Aether-khemist buffs himself and arkanaut company #2.  Movement: Grundstuks move toward their own point. Shooting: Arkanaut Company #2 shoot at bullgors, and succeed to do 2 damage, killing off one bull and putting 1 wound on the last bull. Grundstuks all whiff! Aether-khemist gets another ungodly 15 shots at the Beastlord, landing 6. Yea... that's one super dead Beastlord.  Close combat: Arkanaut Company #2 go first, managing to deal 0 wounds to the bullgor. Bullgor swings and a grand total of 1 damage to the company.  Points: KO keep the center objective for 4 points. Round 4 points: BoC 9: KO 9   Round 5:  Initiative: BoC gain initiative and go first. BoC Turn: Movement: Ungors run and make it into within 3" of the center point, bestigors run and make it into the KO objective point. Combat: My single lonely bullgor champion decides it finally wants to make a splash, landing all three greataxe hits for a total of 9 damage (rend 2, dwarves couldn't save it).  Since I've captured all three points, we decide to call it after the combat (yay bullgor!)   Conclusion: My friend has been very disappointed in KO after its nerfs, so I tried to come up with a more friendly list (I also had chimera (which i was super tempted to summon), enlightened, ghorgon, bray shaman, etc. at hand. It was also either I play my beasts or I play sacrosanct stormcast (LA on gryph, 2x5 sequitors) which isn't very fun). I misplayed one combat phase (though those grundstuks ended up not doing much damage throughout the game *shrugs*). Skyhooks are super deadly, and aetherkhemist hurt as well (especially with that rend 2).  Overall it was a fun mini practice match on a weeknight (he's relatively new to AoS). Note to self: take more pictures @_@. Trying to get beasts painted but have a super long hobby list (Kill team season about to start which includes judging of painting so have to work on that first... as well as blood bowl mini-event, hence why BoC are all black right now. Also can't decide if I want to do a grey-scheme beasts or a blue-scheme beasts army).   

Fisren

Fisren

 

January 2

Today I finished the Branchwraith off and began to lay down the base coat for my Treelord Ancient. On top of that, I began painting some test Blood Angels with a drybrush scheme, to try and get it as close as possible to my current scheme. It was a success!

TheWolf

TheWolf

 

I Hobbied Every Day for 2018

At the beginning of 2018, I made a New Year's Resolution to do something related to Wargaming each and every day. Yesterday (the 31st of December, 2018), I crossed the finish line of my marathon. This is a fraction (About 1/3) of what I have to show for it: Since I know that a few of you have made this same pledge this year that I had made a year ago, here are my personal insights about the resolution: 1. The idea came about from two summers ago, when I finished my first Warmachine models by committing to do some painting every day for a month. This go around, I was also motivated to help reduce the number of boxes and unpainted models I owned. I didn't make a promise to do all of them in a year, but I took a large chunk of them down. I proceeded to add a ton of new boxes to the pile. 2. I pledged to do something that was creative and tangible each day. With respect to the various gaming forums/sites, reading or making a post, no matter how slow I am at it, counted for the resolution. Nor did buying anything count toward the total (since it is also a habit in contradiction to another goal) 3. I restricted things to Building Models, Painting Models, or Making a non-update Youtube Video (I think 2-3 times). 4. In May I added Taking Inventory to the short list, but wrapped that up that same month. If you have never taken inventory of your models, it is my suggestion that you do at some point in the future (at a minimum, for insurance purposes). If you are thinking that it's a cakewalk and/or cheating, you probably don't have over 1000 models (which sincerely I say, good on you). 5. I added Book Reading (Soul Wars) in July/August, because I spent a day in which I didn't have any time to myself to build or paint to myself, but had spent the time on the airplane reading. 6. If you are entirely serious with keeping with the every day pledge, having a travel box or contingency plan is an absolute must. 7. Find a time to build/paint. For myself, it was the two hours between when the wife went to bed and I did, or the 30 minutes between when she and I went to work. 8. If you know you are going to be out somewhere late and not be able to paint, try to paint in the early morning, or at a different time you can find for yourself. 9. The toughest times to keep the pledge were on days in which I wanted to do something else. Working until 9 PM usually turned into playing a game until 11:45, then panicking to find something to do in the last 15 minutes. Building a hero model was a great stop-gap. 10. What counted as "work" also had some loose terminology. This could be as weak as "Painting the handles on 5-10 models pink". If I kept the number of times this was done to a minimum, or for emergencies, I never felt bad about doing it. 11. Keep a log. I kept a VLog on Youtube and while it never got much traffic, when I got to yesterday and wanted to see everything I completed, I found that an hour of scanning video descriptions was more than enough to catch everything. 12. You probably won't get to any other recreational projects. For myself, I had wanted to build a league in a baseball stats simulator called Out of the Park Baseball, but found that between the pledge and other video gaming, I never got around to starting it for long. 13. I suggest doing both building and painting, and not just one or the other. For myself, I found myself burnt out on one by the time I switched to the other, and would often get a lot more done in a month after switching than I thought I would. 14. Definitely include other hobby related projects, like getting that army you have on your shelf completed. I basecoated/three foot detailed 3,000 some points of Stormcast during a Hobby Challenge. 15. I didn't have one during the pledge, but if an emergency pops up, there should be no fear in dropping the pledge. You and your family matter so much more than a project like this. Author's note, not hobbying because I was 'sick' but wasn't hugging a toilet or laying in the fetal position constituted as failing the project. 16. Because of how rarely I got them in, I included playing a game as 'hobbying'. With that, I feel I have provided enough help to start you on your own personal hobby adventure. If you have any questions or can think of any other ideas, post them below. Happy Wargaming!

Fairbanks

Fairbanks

 

Painting Started, Working List Made

Hello fellow Maggotkin!     It's New Year's Day, so ... new year, new army. Nurgle caught my eye largely due to its fantastic models and its strategic diversity. I started painting my first Warhammer miniature in years yesterday, a Putrid Blight King that has been a blast so far, despite that I forgot how to set up my wet palette properly and struggled to keep the right amount of paint on my brush.  Regarding Putrid Blight Kings: in reading the Nurgle battletome, it struck me, as it seems to have struck most, that PBKs are key units for the army. It was the first unit I reached for at the store, with a Lord of Blights coming soon after for support. From there, I picked up a Start Collecting! box and Horticulous Slimux, with the aim of putting together a list like this:  Leaders: Poxbringer: Favoured Poxes Festus the Leechlord: Blades of Putrefaction Horticulous Slimux Lord of Blights: General, Rustfang Battlelines: Plaguebearers x30 Putrid Blight Kings x10 Chaos Warriors x5 Other Units:  Nurglings x3 Plague Drones x6 Hellstriders of Slaanesh x5    This is not the most competitive list, but it allows me to paint different miniatures and get a feel for how different units function before taking more advantage of the synergies and combos in the army. The strategy for this list will be for the Plaguebearers to advance and take on the bulk of the opponent's main force, with the LoB using his command ability on them to make them -4 to hit in shooting and -2 to hit in combat and the Poxbringer activating their daemon focus and attempting to cast Favoured Poxes on the unit that most needs to be killed. The PBKs follow and try to set up on a central objective or line up an advantageous charge, with Festus keeping them healthy and casting Blades of Putrefaction on them while the LoB gives them a shooting attack and uses Rustfang on their target. Meanwhile, the Plague Drones and Horticulous head off to a far objective, with the latter dropping a Feculent Gnarlmaw to ensure they can run and charge, along with turning on the Plague Drones' daemon focus. The Nurglings deep strike (if possible) and either go for an enemy ranged or support unit or head for the least threatening objective. The Hellstriders of Slaanesh, with their banner that provides -1 to hit in an area around them, look to support either the main force or the mobile wing of Horticulous and the drones. The Chaos Warriors sit at home on an objective or screen for a more important unit.  Next time I'll post an image of what I've managed to paint and take a stab at some more competitive lists for the future. But until then, any ideas on tweaking my starting list, or tips for a starting Nurgle/AoS player?        

Hitch

Hitch

 

January 1

Started work on my converted Branchwraith. Have it almost all the way painted; just have to finish off the base.

TheWolf

TheWolf

 

01-01-2019 Update 4

Previous count 2 Additions since last count: 1 Daughters of Khaine Battleforce - which I'm going to count as 5 boxes worth of content (it includes 2 khinari, 1 melusai, 1 witch aelf and 1 cauldron kits) Completions since last count: 
Set of 5 Doomfires finished
2 sets of 5 khinerai finished (one wing was damaged and being replaced)
Set of 10 Witch Aelves finished Current Count 3   First day of the New Year and, technically, the starting point for this quest to keep my buying down and my building of models up! Would have liked to be on 0 or lower for the start, however one gifted and one recently bought Battleforce is going to keep the number higher. This is not just due to the number of kits in the box, but also because both the cauldron and melusai components require part painting quite significantly before final assembly and thus won't count for a fair while yet.  That said I've finished all the fully finishable content from the first box and the second is on the way. This also marks a big landmark for my collection since with this final battleforce I'll have all the cauldron/shrine kits I'll need as well as all the khinerai. I'll also have a full functional 20 melusai, which is where I'm going to stop collected them until such time as I've completed other aspects of the army. That leaves me needing only 10 more witches to complete my 90 witch army, though I will pick up a second box of 10 which will give me a few parts for some conversions and some painting models to test out the scheme. This means that my budget for January is already taken up (battleforce) and leaves me the start of February to complete my Witches. This is pretty much where I hoped to be a while back as Feb is my target month to start messing around with paints. That point might well mark a shift in my building and buying as I really want to get this army built and painted.   

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Overread

 

New Year

Happy new year, one and all.  My shop is running a hobby accountability.  Here is my progress for my Gloomspite Gitz.  This post has my current batch and the pile of sprue for 20 grots, Zarbag's Gitz, and some fanatics.

PartyBear

PartyBear

The Aspects of Pleasure - Lore Post

Rumours abound of the next Slaaneshi battletome. What is certain is that it'll represent a definitive direction for the god in Age of Sigmar, and so I'm anxious to see what direction they'll take it in. The rumours about Slaanesh being 'toned down' to be more child-friendly can be pretty much discounted based on the surprisingly extreme models in the Wrath and Rapture box (fiend mammary glands and the tendon harp are pretty disturbing details). However, it's not enough for Slaanesh to keep its 'teeth': what I'm looking forward to is an interesting and iconic exploration of the inherent potential of a Chaos god of 'pleasure'. GW has produced some of its best lore out of relatively limited ideas (Flesh Eater Courts and Kharadron Overlords becoming instantly iconic) so I think it's entirely possible the background writers can knock it out of the park. What follows is a kind of mix of sepculation and fan theory, trying to artoculate what I think is so interesting about Slaanesh, and why I'm so excited about a Slaaneshi mortals release.    6 Aspects of the Pleasure God The aspects are not rigid categories, and indeed a follower may embody many simultaneously to varying degrees. Each aspect describes a form of hunger for pleasure; the desire that serves as an avenue through which a person comes into the Slaaneshi fold. They're also arranged in three pairs, with each representing a contrasting duality of ways in which Slaanesh may be worshipped: a mirror of the light/dark duality.    1.    Indulgence 
The Glutton, The Hedonist, The Debauchee Indulgence is perhaps the most commonly manifested aspect of Slaanesh, yet still comes in a variety of forms. It may be expressed through gluttony of food, drink, carnal activities or other sense-pleasures. The commonality of all such pursuit is excess; overstimulation of corporeal pleasure. Within this aspect, there is a thin yet profoundly meaningful line. It is the difference between the proudly hedonistic bon vivants and the compulsively overstimulated; the slaves to their own addiction. It is usually only the former category which has a chance to rise to the status of champion. The latter group is likely doomed to an eternal, unrestrained sensory excess. The Prince of Pleasure is grateful for this self-sacrifice, and he looks upon his thralls of addicts with fondness.     2.    Neophilia 
The Thrill-Seeker, The Adventurer, The Explorer     The neophile shares with the glutton a desire for overstimulation, but seeks it through the novel discovery of the-not-experienced. The insatiable thirst for newness means they rarely over-indulge in any one thing, but quickly tire of one activity and are thus spurred to seek another. Slaaneshi neophiles are perhaps the least reliable followers,  given their penchant to abandon their masters in order to seek new adventures. They tend to favour mounts, as a good steed will allow them to cover more ground and explore more lands. They tend not to get too attached to their mount, though: there's often some strange new creature to tame just past the next hill...
Aestreth the Magpie Lord, great plunderer of Ghur, was a notoriously fickle Slaaneshi champion. His military exploits earned him the favour of his patron in the form of a Demonic sword, said to have been forged from a shard of Slaanesh’s fingernail. This formidable blade earned him yet more victories… for a time. As the novelty of the weapon began to wane, so too did Aestreth’s enthusiasm. One day, he stumbled across a particularly fluorescent warpstone blade, which he pried from the dead claws of a Clan Skryre Emissary. Any Duardin could have told him that a Skaven blade isn’t worth a Grot’s expulsion. However, mesmerised by its jade glow, Aestreth dropped The Prince’s Nail into his massive hoard of trinkets and decided to use this new blade instead.  Aesthreth had the misfortune to christen this warp blade in a duel with an Urruk Megaboss. The first sweep glanced off the brute’s shoulder plate and the second shattered the skaven-forged blade to the hilt, and Aesthreth soon found himself splattered into a cautionary about respecting one’s gifts. It is said that, following the Urruk massacre of Aesthreth’s Chaos horde, Aesthreth’s trove of exotic treasures is still somewhere in the realm of beasts. The Prince’s Nail waits impatiently for a new wielder. 
3.    Vanity
The Handsome, The Aesthete, The Paragon     Slaanesh’s vain followers are numerous, and it is rare for any disciple of the Dark Prince to truly not care about their appearance. However, the true path of vanity is not simply a superficial one. It is those who strive toward self-centred perfection in all things, in intelligence, grace and a thousand different skills who truly embody the path of the vain. While those who embody the aspect of dominion strive toward leadership, those who embody Slaaneshi perfectionism become leaders as a product of their quest for mastery. Thus, the selfish desire for perfection creates some of the most powerful and important leaders within the faction. This aspect's desire for power invites the lure of Tzeentch, but while the changer can only offer diverting boons and obstacles to their ambition, Slaanesh lavishes the fruits of their vain ambition with admiration.    4.    Creativity
The Artist, The Poet, The Musician      Least likely to worship Slaanesh via the blade is the artist. Painters, musicians and poets pay homage to the dark prince with their craft tools instead. The creative aspect is similar to ‘vanity’ in a preoccupation with aestheticism. However, instead of focusing on themselves, the object of the creative follower’s aestheticism is transposed into the art. The creative aspect is perhaps most reverently respected among the Slaaneshi hosts, even if this doesn’t always extend to the creator himself. Every self-respecting Lord has a chronicler, chef and musical band: one of the perks of leadership. Most common are the various types of musicians who serve in the command of units, and these individuals invariably take more pride in their craft than the crude hornblowers and drummers of the other gods' armies. Slaanesh is the patron of all aestheticism. No piece is too explicit, too strange, or even too Heretical.  There are whispers of Sylch, a mighty Slaaneshi Sorcerer Lord who resides in the Realm of Hysh. He is rumoured to have gazed upon a vision of Sigmar and has since dedicated himself to painting the god king’s likeness in portrait. Though perceived by the other chaos gods as heresy, Slaanesh has blessed Sylch for his work. The Dark Prince understands that examining and re-creating beauty is a worthy task, even if such a pursuit glorifies his enemy. For if Sigmar's glory can be painted on canvas, perhaps his power can be understood...
5.    Dominion 
The Tyrant, The Patriarch, The Mentor This aspect is embodied both by the sadistic tyrant and the benevolent protector of his people, for the aspect does not dictate HOW the dominion is exercise, only that an individual's power/influence exerted upon others.  Indeed, many a benevolent voivode who think they know best for their subjects falls into the worship of Slaanesh, who encourages them to take pleasure in their power and control. Yet this can also entail sadism and tyranny, for how the master plays with his pets is up to them. What matters is the impulse to assert one's will onto another. Mortals who embody this aspect feel the temptation of Khorne but it is only Slaanesh who allows them to savour the experience of control, while Khorne encourages domination for its own sake.  
6.    Submission
The Acolyte, The Servant, The Maaasochist  Opposite the aspect of dominion is that of the submissive. These souls are often insecure or fearful, wishing to transcend their sad existence by dedicating themselves fully to a rapturous cause. Few who worship Slaanesh recognize their 'death drive' enough to articulate it, but the dark prince senses their existential terror and gives them what they truly want: a warm, accepting oblivion. Such despondent souls might also be tempted by the embrace of Nurgle, who will free them from their pain if they give into dispair. However, Slaanesh offers them something more: if they relinquish not 'sensation' but their very 'self', they can experience the rapture of oblivion. These zealots form a foundation for any Slaaneshi revolt of civilization and they serve in the armies as loyal minions to the cause.    I've fitted these aspects on the oppositional axis below, as well as which of the three categories of Slaaneshi follower the aspects tend toward (in context of how they are reacting to the absence of the god: either seeking to find him, asserting themselves as replacements or simply pretending everything is fine). This text post has gone rather long, so I'll save my speculation/wishlisting of new releases for another time. Oh, and just for purposes of starting an argument, here is my subjective ranking of the philosophical depth of each of the four chaos gods:  Slaanesh Nurgle Khorne   Tzeentch  (Swap Nurgle and Tzeentch and that's how I rank my preference of the aesthetic style). Thanks for reading, let me know if you share my passion for the dark prince. 

Klamm

Klamm

Starting the Jalopy of Doooooooom!

Honestly, I’ve been hesitant to start the altar for a couple of years. I love painting warriors and wizards and creatures... but machines, not so much. I rarely feel any real inspiration for colours or styles. Strangely enough though, last week I finally got struck with a bolt of inspiration  and realized I’d better run with it immediately before I lost it.  I’ve been painting my cold one knights and corsairs with dark blue-grey armour, and ended up applying that to my bolt thrower. I figured that might still work for the altar, along with magenta flames and runes to help tie it into my welves. So far, so good! In fact, I’m actually enjoying painting the sharp edges with high contrast, it’s fun to figure out lighting angles.    I’m using mostly GW paints for the blue-grey, but decided to add a bit of Vallejo prussian blue to each step of stippling to add some colour saturation. I think some if the blades will be light grey NMM, so the blue helps with the contrast.   The OSL for the runes and flames are fairly subtle, because I’m too scared of overdoing the effect and having to repaint everything. These are gaming models, so I’m trying to boost my productivity and complete these for table.    I’d love to get this completed inthe next two weeks, minus the Avatar of Khaine, guardians and hag/slaughter queen.    Doesn’t this look like something the Addams Family would drive? It’s the Jalopy of Dooooooom!!  

Ravenborn

Ravenborn

 

30 days of hobby: Blood for the plastic god!

So Friday did not have any building or painting due to being at Warhammer world all day alas and Saturday I was also out and busy most of the day.   However I did manage to build valkia the bloody and half a unit of blood warriors. Not much but still something! And that's what counts.   My chaos force is building up nicely. Now just need to get more paint on stuff.

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The Hunt

>>>>>  This story start righty after the Malign Portent story "To End the Everwinter"  <<<<<   “Bjorgulf was no more.” His words carried a heavy tone of grief, shared by everyone on the dimly lit hut. Háma sighted heavily. He is tired of this. For months he could barely rest, the non-stop dreams troubling his already troubled sleep. His back aches, more than it ached during his long life. He is used to pain since he was born, but the piercing stabs on his malformed bones are reaching new levels… He must endure… For he is The Hands… The assembled council stays silent, as if waiting for his next words. “I told him not to go. It was too early. I told him that if he wants to go, he must stay true to the true enemy. He was too reckless…” “Who felled him, Wise One?” asked Hartha in his rumbling voice, already baring his gold plated teeth. The Frostlord was huge, a giant among giants, standing quickly as in defiance to an unseen foe. “The Carrion God?” “No Hartha. The Carrion God still lingers in his black fortress, doing his dark deeds. His foolishness felled him. He picked up a fight where he should have picked up allies.” “WHO… FELLED… HIM?” the tone now full of threat and spite. Everyone backed up, as they know that Hartha’s anger can be like an avalanche. Everyone but the hunchbacked ogor in the middle of the hall, still staring intently at the huge amber crystal glowing on a bone armature, ignoring the angered brute. “Calm down and sit, Frostlord. We don’t need a second Bjorgulf…”  The voice was husked and dry, but carrying a commanding tone. The hulking ogor grumbled with himself, looked around for support, and founding none, sit again in a dark mood. “Something is amiss...” “What?” this time the question came from Hrothgard, the Hunting Hand. Covered in pelts, his Blood Vulture perched on his shoulder staring intently with beady eyes as the conversation unfolds. The First Hunter pointed at the crystal. “What are you seeing, Háma?” “The Everwinter. The storm is still raging. Bjorgulf’s Allfrostum doesn’t walk the paths of the living anymore, but yet his storm still lingers. They walk in the twilight, between life and death. That is an abomination.” Everyone looked around in disbelief. For the curse of the Everwinter always follow their kin, but abates when the cursed ones fall. “Badoun, cast your bones. We need to see to where this leads.” As if waking up from a dream, the huge Gargant sitting crouched on the corner of the hall grabbed a pouch from his belt. Covered  in bones and fetishes, the giant shaman threw at the floor a handful of carved skulls from his oversized fist, looking intently at some unfathomable pattern they formed. “Hummmm… Ommmph… Hummmm… Me sees deff… Dat ya ‘now… but…” with a finger the size of an arm, he moved around some skulls “Foul magicks workin’… Ole Bjorg will ‘now… Even ded… Me sees him ‘ere… We need him ta speek… He found sumfing…” and absentmindedly the Gargant start carefully to collect the skulls back into his bag… Háma started walking on the hall, with his peculiar shambling gait, leaning on his staff, thinking. “To Shyish we shall go. Find Bjorgulf. Or what was left of him. Hrothgard, ready your skals. Small group, take some sledges with you, we need to move fast. You must find him. If there is one that can do it, it is you” “Aye, Wise One. I shall be the Hand that Hunts! Should I bring him… whole?” “Yes. And for that part Hartha will be going with you.” With a snap the Frostlord moved into action, with a speed that defies his bulk “My spear is yours, Wise One! We shall bring him!” “Bring him… Whole! Take Blackrock with you. Stay back until Hrothgard finds a lead. Then bring the husk that once was Bjorgulf here. I shall see what he has to tell me, and will give him a proper rest with the Winds.” “Svard, how much time we have until the Howling Gate opens again for the Realm of Death?” Adjusting his prized duardin-made googles over his nose, the old Hand of Winds searched into the satchel hung on his shoulder, bulging with books and scrolls, and grabbed a well-worn leather-bound tome on one big hand and started looking at it. “According to my calculations, if the Amber Moon is really at the peak, then the gate will open for Shyish by next night. Of course this may change depending on the tides of…” “Enough time” cut Háma, before the old and wizened ogor started once again one of his endless speeches over the winds of winter “Hasten the preparations, the Horandrár shall ride soon!” ******* Háma walked into the pens. Hartha is preparing his mount for the long and dangerous journey, the enormous black Stonehorn impatient to be released. “I remember when you brought Blackrock to the encampment… Only you to tame such a foul tempered beast…” said Háma in his usual rasping tone. “Yes. It was a little difficult to tame, but here it is…” replied Hartha, without turning, still concentrated in placing the many leather straps of his big saddle. “Little difficult? When it came crashing to get you he only stopped after you put your spear through one of his eyes! And even so you barely managed to mount him!”  “Nonsense. Everything was under control… Besides, now I have only one eye too… Heh, don’t they say that the rider became like his ride?” “Yes. Only that you lost ours not to a spear, but to that Orruk you was choking.” “It was well worth it! If you could feel the sensation of that ****** kicking in your hands you would know what I am talking about…” “It surely do, as you kept choking him even when he was gouging your eye with his finger!” A sound like two big rocks scrapping together came from the big ogor. It was a long time since Háma heard Hartha laughing. “That ******!” “That ******!”, agreed the Wise One, laughing too. Háma came closer to put his hand on the beast long black fur. Stonehorns normally have  white or pale grey coats, to better blend on their icy surroundings… Not that the creatures had many natural predators, but this one is pure, jet black. This is very rare. A king among his kin. A giant among giants. A survivor. Like Hartha. “Why all this talk about the past? If you came here to command me to be cautious on my mission, Wise One, there is no need. I will be. I will bring what was left of Bjorgulf back to you. Whole. No unitended fights…” “No Hartha. I am not here as the Torr Kønig, the Wise One, commanding his Frostlord. I am here as your brother. Asking. Please. Be careful, we need you.” Turning to stare back for the first time, his face becoming a little softer when he gazed at the ruined body of his twin “Aye, Little Brother. I know. I don’t want to end like Bjorgulf. We will prevail. The Winter will end. You will see.” “Yes… The Winter shall end…We shall see…” replied Háma, already lost in thought… _____________________________________________________________________________________________________________________________________________________________________________________________ The Hunt,  a story by AJ ( @Antonio Rodrigues )

Kako

Kako

Rise of the Witch Elves

I’ve always loved the Witch Elves... they were one of the units that really defined the dark elf personality and helped differentiate them from the high elves which were ubiquitous in fantasy, even back in the 80s.  But a few things kept me from adding them to my delf army: 1. The price. 2. Low armour (glass cannon doesn’t suit my play style). 3. The price. 4. Liked the corsair models as well, and they cost less while having higher survivability. 5. Did I mention the price? $70 CDN was ridiculous, and still is. But now that they have a competitive list that’s also fun to play, it’s more worthwhile to make the plunge. I have to admit, I was getting tired of getting crushed because of the basic list available for the delves. I’m really bad for painting and repainting models, trying to figure out colour combinations. I’m never satisfied, always feeling like there is a “correct” combo that’s just out of my grasp. It’s terribly inefficient when it comes to finishing models, but... whatever. It’s my thing.  So it took me a couple of years to reach a colour scheme that satisfied me with my original delves. I finally settled on dark purple and golden yellow, with dark blue armour and white hair. After all that work, I was finally happy, and started repainting all my stuff for a final time...  ...but I was underwhelmed when I applied that scheme to my welf.  It was ok...ish. The golden yellow really popped on my other models because the rest of the palette was so dark. The contrasting colours really worked. But when applied to a model that was 80% skin, the yellow was lost. So, time to experiment again. The pink hair was a model I was making for a Blood Bowl team a couple years ago. Liked the colour, but decided I wanted to keep the hair paler. More vibrant than my first model though; these murderers are defined by vanity and visciousness, so I wanted a little more colour than silver. So, I finally figured that out. This is where they currently stand:  

Ravenborn

Ravenborn

Welcome to Age of Blogmar!

Here, I plan to write about my involvement with Age of Sigmar. I am getting into AoS for the first time, after having played Warhammer 40,000 off and on every few years since the early 2000s. Currently I am just beginning to collect a Maggotkin of Nurgle army and learn the lore of AoS. In this blog, I will detail my thoughts related to both the hobby and strategic sides of the army, sharing my progress with pictures and, eventually, battle reports and more! I typically go deep into the hobby, and I attempt to paint amazing miniatures. I may also decide to write some fiction about the army as I develop its backstory, especially if there is demand. Tournaments may be in the future, so some posts will explore current Nurgle tournament lists and ways to iterate on them or theorycraft completely new lists. I plan to check the blog regularly for comments and feedback. If anyone has any questions or comments, I'll try to address them, so feel free to ask anything. About me: My name is Hitch, and I am 30 years old and live near Chicago. I have a passion for gaming and worldbuilding, among other things (Go Bears!). One of my dreams is to write a worldbuilding sci fi/fantasy series in the line of Dune/the Malazan Book of the Fallen. I have two great cats with opposite personalities and a wonderful fiancee.

Hitch

Hitch

Prologue

Alright, here we go... So I’ve been painting minis for over thirty years now, and I think I’m finally getting the hang of it. At the very least, it’s a hobby that helps me achieve some level of zen meditation, a way to block out the real world for a little while.  Not that the real world’s terrible, or at least my little corner of it, but it’s always a nice break to escape to the realm of Sigmar for a fantasy recharge.  I’ve loved GW’s versions of the dark elves since Trish and Aly Morrison broke off from GW to form Marauder Miniatures. They were a couple of the original GW sculptors, who also share the ignominy of sculpting the original Nagash. Well, everyone has at least one skeleton in their closet to hide...  As I was saying, they made the first complete, fleshed-out line of delves, complete with some really characterful mastiffs. If anyone is familiar with the Dakka site, that’s where I picked my “Mastiff” moniker from, when I’d post my 40k projects. Anywho... I always have had a soft spot for the delves. Surprisingly, I’ve never picked up a single Drizz’t novel, nor read any Malus Darkblade. But I’ve always gravitated to bad guys with a sense of style (team Empire over Rebellion all the way!) and these guys had it in spades. Unfortunately, my painting productivity is best described as “glacial”, so  completing the hundreds of figures required by a WH Fantasy army was itself a fantasy, so I stuck to 40k.  Until AoS. I still held out for a while, not wanting to get involved until they had point values for armies. I kinda assumed they wanted to kick around the rules for a while before committing to figuring out relative costs. In any case, when they finally released the  “proper” game with pts, I dug up my half-completed delf units to see what could be turned into an army. Congrats on reading this far, thanks! Here, have some photos of my Dark Elf army, which has been put on hold since the Daughters of Khaine finally gave me a fun and competitive army to play:   Damn, GeeDub really made some amazing models for the delves. Really hoping they revisit them some day, I’d love to field corsairs and cold one knights again, and not just as allies. In my next post, I’ll start talking about my Daughters of Khaine and post WIPs, which is what the blog is intending to cover.

Ravenborn

Ravenborn

 

30 days of hobby: Chaos for daaaaays

So yesterday I didn't get much time to paint but I got some good stuff done. Finally got some paint on my priestess and lady of slaanesh as well as getting a bit of paint on some blight kings and doing more work on archaon! Still plenty left to do though.   (Apologies for picture quality. Light in the room was not the best for photos and I was tired)

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Lightbox

 

28-12-2018 Update 3

Previous count -3 Additions since last count: 1 Daughters of Khaine Battleforce - which I'm going to count as 5 boxes worth of content (it includes 2 khinari, 1 melusai, 1 witch aelf and 1 cauldron kits) Completions since last count: 0 ; chipped away at a few models here and there, but no block completed.  Current Count 2.    So Christmas has hit and with it a storm of content in the form of a Battleforce which has fast pushed my count back into the positives. I fully expect this to have a lingering impact as until I hit the painting side of things I'm likely to leave the cauldron and the melusai mostly incomplete since they require more painting in separate parts before assembling (at least to make the painting a little easier). So that will be at least 2 boxes that will last for a time. That said I've got only 3 more Doomfires till I complete another box and I've started on the fragile Khinari from the Battleforce. Looking to make them into 10 more Heartrenders. I've also plans to add a second Battleforce to my  collection which would round me out with all 20 of each type of Khinari that I think I'll need (whilst I love the models I can't see any reason to take more than 20 of either kind at present); 20 Blood sisters (one full unit of them); 4 Cauldron kits in total (more than I'll need in leaders and cauldrons and even Avatars so that's a nice completed block of purchasing). Plus the Witches from two battleforces means I only need to add one box of additional witches to complete my third block of 30 Witch aelves. Tempted to make them twin daggers as they look great like that, even though I'll admit that bucklers is likely the more versatile build choice.    Hoping I can knock back the count to 0 before January, I've also come up with a new "rule" for myself - no buying models* unless my count at the time of buying is 0 or lower. Who knows if I can keep up at the rate I am currently I might even be able to adapt that rule to a lower value threshold. It would be great to see it at something like -10!    *exception for Kickstarters, limited release models and supreme good deals that are insane to avoid.

Overread

Overread

 

30 days of hobby: Further details

Today unfortunately I didn't manage to get much done. I've done further drybrushing work on archaon but it won't show up enough in pics to warrent showing really. But I did start getting some metal detail on my green varanguard. Tomorrow shall have to be more productive.

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30 days of hobby: Dorghar, varanguard & acolytes

So today being Christmas and living with my family meant that I didn't have too much painting time today. But I still got a decent amount done!!   First I added blue to my acolytes and even did their scroll which I'm rather proud of. Now mostly need highlights and basing.   I also managed to wash and drybrush my varanguard, something different compared to my last unit but certainly an interesting style. And a rather different colour scheme. Need to start getting detailing and other colours on them.   And finally this evening I managed to get started on the big mans horse(monster thing?) himself! Dorghar!! Still lots to do before friday though!! So shall get cracking again tomorrow.

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