Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Welcome Guest!

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

Search the Community

Showing results for tags 'vince venturella'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • TGA Community Rules
    • New Member Welcome
    • Site Rules
    • Feedback
  • The Grand Alliance Community
    • Age of Sigmar Discussions
    • Rules Questions
    • Narrative and Open Play
    • Shadespire
    • Warhammer Quest
    • International AoS Communities
  • Organised Play
    • Events
    • Gaming Clubs
    • Age of Sigmar Rankings
  • Choose your Alliance
    • Order
    • Chaos
    • Death
    • Destruction
  • The Painting Table
    • Painting and Modelling
    • Gallery
  • Age of Sigmar Online
    • Podcasts
    • YouTube
    • Age of Sigmar Forums
    • Blogs
    • Facebook
    • Twitch
  • Market
    • For sale and Trades

Product Groups

  • Events
  • Dice
  • T-Shirts
  • TGA Members

Blogs

  • Rob's crusade through the mortal realms
  • Fireslayers Project
  • Building the Blood Shed
  • Death in The Mortal Realms
  • The Knights of Azyr
  • Thor0298's AOS Blog
  • New Army Finally Started
  • Slave To Slaanesh
  • AoS stuff
  • Mordheim Warband that will obviously become my next army...
  • Monsters and Gribblies and Beasts, oh my!
  • Hammered!
  • From The Silver Tower
  • Paint for the Adequately-Painted God!
  • Hobgoblinblog
  • DeadlySarcasms Hobby Blog
  • Here be Troggoths
  • Skaven WiP
  • The Hooves of Destruction
  • Hotdropmartin's (insert cool blog title)
  • Which way to Azyr ?
  • Mehman's Musings
  • Thunder and lightning, very very frightening...
  • The loft conversion
  • From the frontline
  • Life in the Mancave
  • The legion of the Everchosen
  • The Order Serpentis
  • GoodApollo4 - A Newbs Journey
  • The Stars Align
  • Noobhammer Blogcast
  • The Herdstone
  • The Grimm North
  • Hive Fleet Charybdis
  • Twisted Shadows
  • An Endless Waaagh!!!
  • Khorne Charity Raffle Army
  • Arce Ex Argento - A Tzeentch Blog
  • Flesh-Eater Courts Hobby Progress
  • Death and DEZTRUCTION, and don't forget the Chaos!
  • Gorthor21's Hobby Corner
  • The Bulltribe Goes to War
  • Adventuring in the Age of Sigmar
  • Denise's blog
  • Spicters dawi zharr of awsomeness
  • SuperHappyTime's Opinions
  • Mr. Stimpson's Hobby Shack
  • Eternal Wips
  • Bishmeister's Forest Moonclan Grot Army Blog
  • The Creeping Tendrils of Chaos
  • Sports News
  • Endless Agony: A Slaanesh Army Blog by Jenn <3
  • My Great Folly
  • Goodwin's Forces of Chaos
  • The Wyldwoods Awaken
  • WAAAAAGH! Never Changes
  • Mad elector count Marius Leitdorf flesh eaters army
  • Xanax Lot's Workshop
  • Pestilens Party 2017
  • Battalions!
  • The Hammers Of Sigmar
  • There is only War: An Age of Sigmar blog by CannedBrains
  • Painting in the Age of Sigmar
  • Garrzira's Flesh eater court
  • The 2+Tough Hobby Blog
  • Season of War Painting Log
  • The City of Silence and other projects
  • Chaos in All It's Forms
  • The Chosen of Hashut
  • Brendan Carrion's Full Metal Path of Rot
  • Work For Games Workshop
  • Meanwhile in the Silver Tower
  • Sunchaser slowly subjecting himself to several hours of satisfying sylvaneth painting!
  • Jewellery traits own altered to get scaled-down
  • Da Blakkmoonz
  • Kris's Blog of Warhammereness
  • The Dark Prince Thirsts
  • Redivivo - A Seraphon Project
  • Map Campaign
  • King Pharakh's Deathrattle Legions
  • PaintGoat
  • The Realm Gate
  • The Order of things
  • Beware the Wrath of Sigmar
  • The Friendly Neighbourhood Painting Service
  • Haywire Lodge
  • Impromptu Paintshop
  • Learning the Ropes
  • Mini hammer 1000 point tomb kings
  • Staś basement of terror
  • Good. Bad. I'm the one with the gun.
  • The SpungeHammer Blog
  • Terrys Chaos Allegiance! Starting with Skaven!
  • The Pestilent Horde of Michael VIlepox
  • Hinterlands
  • A Hoarder to Getting On the Boarder
  • Realm Hoppers Campaign: The Wolves of Ghur
  • BeardedHammers Warhammer Gaming Club
  • Rat Out of Skavendom
  • AoS noob plog with Nurgle
  • Speed Painted Nurgle Army
  • ChildofFang's Stormcast
  • Xemm Minis
  • #ROADTORAW2016 - The Host of the Magpie King
  • Hamilton High Elves
  • HALFLINGS! Just halflings.
  • Back to the Old World - End Times Redux
  • Skulls for the Skull God!
  • Lord of Ch..Ch..Ch..Ch..changes!
  • ElectricPaladin's Grim Workings
  • Fyre and Brymstone
  • NorCal Tale of X Gamers
  • Clan Skryre - Fanmade Battletome
  • A stroll into the Realm of Death
  • The Garden of Eternal Folly
  • 2017, Seven 1000 Army Challenge
  • The March of Entropy
  • Painting & Gaming: By ChrisDanish
  • themiro's Green PLOG
  • Clan Pestilens by WSDDeLoach
  • Sylvaneth and various other
  • Gnarlroot Wargrove
  • Battletome: The End Times
  • The Wyldwood
  • Hobby blog
  • Blog for the blog god
  • Destruction-must paint it all!
  • Elves of the Rhana Dandra
  • Woods of Warhammer
  • Crispen's Journey through losses
  • The Hrongar Lodge
  • Ian Carse - The Remnants Of Stirland
  • Tom's Hobby Corner
  • Age of Sigmar Adventures of the Knight Questor
  • Host of Azyrheim
  • Andrew's Ironjawz
  • Andreas' Legion of Azgorh
  • The Silent Valley
  • Mohojoe's Hobby Shambles
  • Sigmar Focus
  • The Spoken Word
  • SHT Paints Every Day!
  • Slave to Darkness: An Age of Sigmar Blog
  • From dreams to reality
  • How not to prepare for a Tournament.
  • Astral Templars Descend!
  • test article
  • My Blog
  • 2016 - My Year in AOS
  • The die is (Storm)cast
  • Dave's 2018 Painting, Modelling & Gaming
  • Barwick's Painting and Gaming
  • An Accidental Cultists Hitchhike through the Mortal Realms
  • Khorne Murderfists 2k Army
  • Realms of Madness
  • TNBB Gaming group battle reports
  • Red Hot Stormcast - Creating my army.
  • The Congregation of Bloodsmog
  • Hotdrop Gary's Nonsense
  • Age of Sigmar Tactics
  • The Barazi-Wyr
  • Diary of a Procrastinator
  • My attempts at Motivation.
  • Legacy of Ink and Blood: Descriptive Battle Reports
  • Thebloodychaos
  • Argrave's Knights of the Fimirach
  • The Adventures of Wjolnir the Cursed
  • Experimental Cult of Slaanesh Rules
  • The Lost Souls of Sigmar (A Hinterlands Story)
  • Moody Teenager Painting Moody Undead
  • Tales of The Painting Tentacle
  • The Order of the Fiery Gate
  • PlainOldHobby
  • Michael's Age of Sigmar Hobby Blog
  • Sky Ports of Chamon
  • Whisperwhile forest
  • TJ's Bloodbound Blog
  • Scions of Rahagra
  • Stormcast's Basement
  • Seraphon Army
  • GAPI - An A.I. for pile-ins
  • SoCal Age of Sigmar
  • My crazy army ideas
  • Adventures In Sighammer
  • The Path of Change
  • Tides of Destruction
  • Coalescence Event
  • A Forest Of Stone
  • thirtysevenvisibleskulls
  • Painting Tentacle - A Journey Through The Realms
  • The Old man from the Mitten (Michigan) his tales from the Mortal realms
  • The Aegis of Heldenhammer
  • How to delete blogs?
  • The Crack's Call
  • Hobby rambles
  • Epic Tales of an Average Gamer
  • Haton Town News
  • Nico's Hobby Lab
  • Journey to heat 3 of the AOS gt (hopfully)
  • Fanmade Bretonnian Battletome
  • Mc1gamer's Unlocking Age of Sigmar
  • The Shades of Sigmar
  • Kovaks' Nurgle Horde
  • Maryland Sigmar
  • Eclairs' Foray Into Madness
  • Adventures in Super-Budget Wargaming
  • Freak Brush
  • Barak Ekrund, The Betrayed & The Betrayers
  • Here be Pirates!
  • Hobby Down Under
  • Here be pirates!
  • The Neverending Host
  • Beasts and Boats
  • Prism Leaf Wargrove
  • The Overlords of Elgi-Bar
  • The Dark Age (Of Sigmar) Blog
  • Renfield in 28mm
  • Tales of Azyr
  • Midnight Musings
  • Blades of Khorne gaming blog
  • Darkling Spawn
  • The Shire Studios personal projects, commissions, events and general musings.
  • Badly Named Overlords Blog
  • Realms of Moldek
  • Painting bits and pieces
  • The Long Hunt
  • Through the Realmgate: Season 1
  • Ocean Chaos
  • Order Through Vengeance - Celestial Vindicators
  • The rocky road to running a tournament
  • Slave to Alearum
  • Expeditions of mediocrity
  • Tournament Blog
  • Man Reclaiming The Realms
  • Chaotic Neutral
  • Faithful of Eloni
  • Occasionally Sigmar
  • Clan Pestilens Defense in the GH17
  • Quick-quick!! more warpstone for clan Machi!
  • Showtimes
  • Lantra's Adventures
  • The Wilddog's Hobby Journey
  • Kharadron Overlords Fleet - Now Hiring!
  • The Freeport of Lucegate
  • Redfists Destruction
  • AUSHAMMER
  • Garys Hobby Ramblings
  • Abbatoir Blues
  • The Shrouded Wars: The Chronicles of the Cohort of Bloodied Brass
  • Tales of Port Stellis
  • We Are the NEON
  • Death of the Realms
  • Swifthawks: From Starter Set to Competitive
  • The Wendol
  • A New Pantheon For Sigmar
  • Growth & Decay
  • Spread the Spoons.....
  • Crimsonleaf Wargrove Rises
  • AoS Gaming Aids
  • Forces of Caerbannog
  • The Story of Doug the Chaos Lord
  • Acolytes of the Withered Word
  • Project Lightbox
  • Adventures in Conversion
  • Carson's 2018 Hobby Blog
  • A Tale of a Tabletop Gamer
  • Grave Times
  • Star Bros Shenanigans
  • The Hero Phase
  • ManslaughterHost
  • Nutty's (Dark) Aelves
  • Malign Portents
  • An Ascension into Chaos - The Children of Xenthos
  • The Forces of Titanspear
  • The Oathbound - Narrative Blog
  • The Plague of Eloni
  • Vampire Lord Conversion
  • Vampire Lord on Zombie Dragon Conversion
  • The Age of Vanguard...
  • Starting with an airbrush
  • Zed's Painting Logs
  • Nurgling Broadway Hit: Singin' in the Stain
  • The Black Tower. On path to not suck playing Chaos Dwarfs.
  • Custom Rules Corner
  • An Assembly of Azyrites
  • Born in the Frost - Frost Aelves
  • Tricks and Tactics: An Age of Sigmar strategy blog
  • The Filth Bros
  • Black Knights of Dread Solstice
  • Thoughts and Crafts
  • Age of Sombetzki
  • Ironjawz Stuff
  • Age of Sigmar / Fantasy Painting Blog
  • Light and Shadow - A Aelfs collection Blog
  • Jaws of the Suneater - A Destruction Blog
  • Dammazi Gromthi
  • T's Conversion Corner
  • Aaron's AoS Adventures!
  • A tale of ... One warlord
  • The Grumpy Painter
  • Khaz'Gurad Force
  • Ghurian Chronicles
  • New Zealand Competitive Play
  • Chris
  • PGR few about my army's
  • Faith.
  • DeathByPlastic Blog
  • Da Whisper's Snowboyz
  • Unconventional Tactics
  • Spoor of Origin

Calendars

  • Community Calendar
  • Events UK
  • Events Poland
  • Events USA
  • Events New Zealand
  • Events Canada
  • Events Australia
  • Events Singapore
  • Events The Netherlands
  • Events Sweden
  • Events Germany

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 5 results

  1. Thomas Lyons

    Warhammer Skirmish Expansion "Update"

    Hey folks, I've obviously been radio silent on this blog and on this project for awhile. The long and the short of the project is that Vince and I have around 35 pages written and we were in the testing phase when I put a pause on the project. Two things essentially brought the project to grounding halt. The first was the realization that the underlying mechanics of the established Skirmish system kept essentially getting in the way. The base warband composition rules lended itself to spamming Unit Champions. This was coupled with the fact that some units were simply not balanced with this game in mind (i.e. Pink Horrors, Knight Azyros, etc.). This, coupled with the fairly flat progression and easy access to your larger Grand Alliance (which often created diversely homogeneous warbands, i.e. One Pink Horror Champion, One Blight King Champion, etc.) cause all kinds of developmental and balance hurtles. Ultimately, I was finding that our design was fighting against the underlying mechanics of the core game and it was a losing battle. The second was me finally taking the time to read through the updated Path to Glory rules and book and realizing that what we were designing fit as part of the Path to Glory system much better than the Skirmish system. Much of our design for this expansion was ported over from Vince and I's prior Mordheim AOS project from Fall 2015, right after AOS launched. For anyone that is familiar with our Mordheim project, if you've read the updated Path to Glory rules, you'll notice that GW's Path to Glory warband composition bears a striking resemblance to our own warband composition rules from Mordheim (namely a hero leader and 4 "unit" choices, where additional heroes or more heroes take up one or more of these four choices). Accordingly, I guess it shouldn't be surprising that our rules from Mordheim seems to port so seamlessly over to GW's Path to Glory system given how the design intent between the two is so similar. This, I think, is good news for the next steps. My hope is for us tighten what we have created and make it a free community Path to Glory expansion for exploring the ruins of Shadespire with your forces. In the mean time, I'll be posting snippets of what we did complete for Skirmish, for those that are still playing Skirmish and want some fun content. These rules and tables are not complete, but they should be mostly usable. The first of these Skirmish tables is a rewards chart for exploring the Scrimshaw Mines region of Shadespire. 2d6 Roll Scrimshaw Mines 2 Secret Tunnel Network: It was long rumored that Shadespire was underpinned by a massive series of tunnels. You find an entrance into part of those legendary tunnels. During your next engagement, you may hold any number of units in reserve. During your hero phase on turn 2 and every turn after that, you may attempt to have those units sneak up into the battlefield. Roll a dice for each model you want to come up that turn, if you roll a 1, that warrior is lost and does not participate in this battle, but is otherwise uninjured. If you roll a 2+, you may place that warrior anywhere on the battlefield at least 9” away from all enemies. This warrior may not move or run this turn, but may otherwise act normally. 3 Abandoned Ur-gold Stash: Gain a Fyreslayer mercenary, regardless of allegiance. Leaves after the first permanent injury. 4 Vein of Shade-ore: You find a vein of the precious shade ore. The refinement process to produce shade glass is lost, but the raw material is still highly valued for all manner of arcane rituals. You gain 1d3 additional renown. 5 Wiped Out Dispossessed Camp: You find the remnants of a Duardin camp. It is clear there was a fight hear but there are no bodies. Their equipment and stores look surprisingly untouched. Roll a dice: ● 1-2: Ale Store: You find a full store of dwarven ale, enough to last for months. Your warriors may imbibe the hearty brew before battle to gain +1 bravery. ● 3-4: Magical Artifact ● 5: Ancestor Shield: Increase the armor save of the warrior by 1 to a maximum of 3+, save against mortal wounds on a 6+) ● 6: Great Rune Weapon: As per the Dwarf Lord warscroll (3A, 3+ to Hit, 3+ to wound, -2 rend, 3D, may not use a shield or other close combat attacks when this weapon is used). 6 Mining Tools: You find well worn but still useful tools for mining. The next time your scenario is played in the Scrimshaw Mines, you may choose both your deployment area and what player has the first turn. 7 Bottomless Pit: weird huh? 8 Sheltered Oasis: You find a peaceful and secure oasis hidden in the caves. Shelter from the blistering sands and roving warbands of shadespire. You may replace 1d3 injury rolls with a roll of 45 on the table. 9 Derelict Slave Tenements: You find abandoned slave tenements from the miners that worked tirelessly to pull the shade ore from the depths of the mine. They were allowed to keep little of value, but many hid the precious gems that were of less value to the Katophranes. You receive 1d3 additional renown. 10 Undying Laborers: You find a section of the mine being worked by eternal undying laborers. Skeletons set to a task millennia ago that have never stopped or rested from their only reason for existence. Their mining has revealed little of true value other than massive piles of rocks, but they have built up at least one cart of precious metals. You receive 1d3+1 additional renown. If you are a Death alliance warband, you may also add 1d3 skeleton warriors to your warband. 11 Skaven Nest: You find a nest of skaven clan rats, burrowing into the city. You can attempt to barter with them for information on the mines. Roll a dice, on a 1-3, they reject your offer and drive you from the mines as they swarm en masse. On a 4-6, they are willing to trade information with you and allow you passage through their tunnels. If they do, you may choose your deployment area in the next scenario as well as who goes first. 12 Forbidden Laboratory: Deep within the shadows and twisting tunnels of the mines, you find an old laboratory where someone was attempting to recreate the secret of Shade Glass. There is no sign of what became of the arcanist, but the research and everything else in the lab remains curiously intact. You may choose to steal the research. If you do, roll a dice. On a 2+, you gain 1d6 additional renown. On the roll of a 1, you have incurred the wrath of Nagash and you must roll once on the Mental Injury table for each hero in your warband. Enjoy and keep rolling those dice!
  2. Hey folks, Vince and I have finally went public on a community project we're working on for Warhammer Skirmish. For those familiar with our AOS Mordheim we wrote back in 2015, this will be using much of the same content and bringing it forward to be compatible with AOS Skirmish. Many of the subsystems/elements will be modular so that people can use what they want and ignore what they don't. The first version will be rules and text as we'll be looking for play testing and feedback; a more refined version will come down the road.
  3. This week we are bringing you the latest hot news including all the drops from GAMA, but we are also bringing you the first ever preview of Tyler Mengel's upcoming Unofficial Tomb Kings battletome!
  4. This week, we are joined by Doom and Darkness and we are talking all things Ironjawz. We are taking a deep dive into the most brutal of the green tide. So come join us for another week of News, Rumors and all things Warhammering.
  5. For those that missed it, here was last week's year-end mega episode where we hosted a roundtable discussion of the most recent FAQ released. So come join us for a panel discussion of the Age of Sigmar FAQ that Games Workshop dropped before the holiday break. We talk through the changes and figure out what is good and bad - and what is still leaving us with questions.
×