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Found 171 results

  1. Firstly - who's giddy with excitement? Secondly - how am I the first to think of creating this thread? I'm sure you know the drill by now. This is a convenient place to discuss all things Disciples of Tzeentch - particularly tactics, rules and hobby. Change-oriented puns will be encouraged but not mandatory*. *Subject to arbitrary revision at a moment's notice.
  2. Army Building: Disciples of Tzeentch (1k, 2k, &3k)

    Hi guys, I've been thinking up lists, and right now this is the best one I have in mind. Please comment and feel free to leave any constructive criticisms. Pew 1000pts Leaders 160pts Tzaangor Shaman (General) 160pts Units 840pts Tzaangor Skyfires 9x 600pts Chaos Marauders 20x 120pts -Axes & Shields -Tribal Banner Chaos Marauders 20x 120pts -Axes & Shields -Tribal Banner Pew Pew 1980/2000pts Leaders 320pts Tzaangor Shaman (General) 160pts Tzaangor Shaman 160pts Units 1660pts Tzaangor Skyfires 9x 600pts Tzaangor Skyfires 9x 600pts Chaos Marauders 40x 200pts -Axes & Shields -Tribal Banner Chaos Marauders 40x 200pts -Axes & Shields -Tribal Banner Chaos Marauders 10x 60pts -Axes & Shields -Tribal Banner Pew Pew Pew 3000pts Leaders 480pts Tzaangor Shaman (General) 160pts Tzaangor Shaman 160pts Tzaangor Shaman 160pts Units 2520pts Tzaangor Skyfires 9x 600pts Tzaangor Skyfires 9x 600pts Tzaangor Skyfires 9x 600pts Chaos Marauders 40x 200pts -Axes & Shields -Tribal Banner Chaos Marauders 40x 200pts -Axes & Shields -Tribal Banner Chaos Marauders 40x 200pts -Axes & Shields -Tribal Banner Chaos Marauders 20x 120pts -Axes & Shields -Tribal Banner
  3. Supreme Lord of Change grant me gains!

    Hi everyone, I recently decided to make a serious return to the hobby after seeing all the new Tzeentch models, particularly the Kairic Acolytes. When my eyes first beheld such wondrous physique the first thing that came to mind was, "Supreme Lord of Change grant me gains! Bods for the Bods God!" Now I'm on a magical journey of starting my Tzeentchian Forces alongside building a home gym. Happy to be a part of the community~
  4. Tzeentch 1k list Help

    Hi! I need some help to make a list of 1000 points. My only requirement is that it contain a Lord of change. I thought something like that: Leaders: Lord of change (300) Ogroid thaumaturge (160) Units: x6 Screamers (240) 10 Pink horros (120) 10 Tzaangor (180) But I do not know if this has options to work well.
  5. The Pale Librarian It had felt like months of jumping through hoops and doing endless tasks, solving riddles and puzzles throughout the vast structure, but finally Orestes had made it to the promised chamber inside the library. The door was old, worn, and seemed inexplicably... unrecognisable? No, it was more like the door was painted onto the wall, and when he had first seen it when he had apprenticed here, he had dismissed it on all other occasions. It laid relatively deep in the archives of the structure, within old, unsorted stacks of books, scrolls, and dust. He approached, his eyes locked on the unremarkable portal as if in fear that to look away, to let his attention stray, would be to once again walk past and forget it was there. After so long, he couldn't allow it. It had a simple metal handle, of a brassy metal. As his hand grasped it, he was surprised by how warm it felt, so very un-metal, as if it had instantly become an extension of himself. With a small nod, he turned it, and swung the door inwards. It made little noise as it whispered across. It made even less sound as it closed itself behind him. this chamber was the same old stonework and dust as the rest of the library and it's many small nooks. What was different was the air. It was warm, but so very dry. As if a great fire burned on every wall. But it was dark, and despite torches on multiple sconces it seemed as if only a long table in the center was lit. Orestes approached, apprehensive but so very alive. Finally the riddle was at the close! Knowledge had always driven him, and a personal burning desire to have it for himself. His satisfaction fled when he realised on the other end of the table from where he stood were two figures. Two very small figures. One stood on the table, and knelt to lift the other onto the surface. The one left behind flailed it's legs comically as the first pulled. They wore full robes, complete with hoods, of a rich orange fabric, that seemed to shimmer into purple when it moved. As the pair settled onto the tabletop, they froze, and turned to look at him. One's hood held total darkness, whilst the other's had a bright eye staring out at him from the center, with a bizarre pupil shaped like the number 8. They stared and he stared back. This continued for a little while. And then they giggled. "Lookie lookie! Bones! One of the scuttling, servile, serious servants of Sigmar!" The one with the eye began, turning from Orestes to his partner. "I dare say you're correct! Say, bogglingly bookish boy, would you like a song?" The other looked at him from beneath the hood. Even without eyes, he could feel the creatures gaze bore into him, through him, around him. He knew this was a test, part of the challenge, the mystery. He made sure to speak clearly. "A song would do me well, but I am done with words." He recited, trying not to make it seem like he was reading it out from the scroll in his head. The pair giggled again, and in unison, lowered their hoods. He wasn't quite prepared for what came next. The one with the eye had a head shaped like a crescent moon. The skin was pale, hairless, and seemed to crawl with veins under the surface that shifted like worms. There were no features but a mouth. On the tip of the moon was a bright brass bell, which tinkled as he wiggled the moon back and forth, side to side. Rolling around inside Orestes realised was the eyeball which had watched him earlier, staring out from within the confines of the bell. The creature named Bones had no eyes at all. No skin. It seemed to morph straight from skin to bone, a wretched human skull shrunk to childlike proportions. The teeth were a constant grin, a grimace of white. The being raised it's arms and out protruded two near skeletal hands, barely covered in a tight, dusty skin. The fingers were long, too long, and as his brain attempted to process this they began to rap, one after the other in a repetitive staccato upon the hollow skull of it's head. He tapped, whilst the other jingled and jangled, bouncing back and forth in it's robes as Bones bored through him from it's orbits. Orestes waited. He didn't feel like there was anything he could do. This insane, childish music filled the room, bouncing from the stone back to his ears and becoming as oppressive as the darkness he noticed when he had first entered. He knew without trying that he could not speak, could not move, could not stop watching the dancing of the one figure, and the statuesque stillness of the other, fingers tapping. The song continued. Orestes felt rigid, his muscles demanding he move, that he fidget in some way or another. But his brain controlled him, and it needed to know the answer. All the answers. That is what mattered, all that ever mattered. As he forced through this bizarre, comical, nightmarish situation, he felt another presence enter the room, enter his body, his mind. He hadn't noticed the darkness deepen, until only the table was lit by an unknown source. There was no way the torches could cast such a light. All at once, he felt the presence, saw the darkness, and heard the silence. The two had stopped, and from the dark he saw bespectacled eyes watching him, the light playing from the glass. "Very good boy. You did well, I have watched you, they have watched you. You are ready, I know this, I have seen it." The voice was a rasp, as if over pointed teeth. Stepping forward, the figure revealed itself as one of the senior archivists, a wizened, clean shaven man with a bald head and small glasses upon his nose. "You will join us, you will work with us, help us. We will bring a change to this world, through knowledge and the strength it brings." "Yes... I must know!" All at once Orestes felt the mental tension snap, his emotions pour forth. "You will." The old man answered calmly. Orestes smiled, or began to, but stopped suddenly as he saw, glowing in the semi-darkness of the Archivist's pale face, a third eye open horizontally. It blazed with a knowledge, a power, a hatred Orestes knew was within him but with such strength. All at once it was gone as the old man turned and stepped into the darkness. Bones turned with him and hopped from the table, and the last, that with the jingly-bell, waggled a finger at Orestes. It told him to follow. ---------------------- Hi all! Thought I should probably start a new modelling thread for this as a place to show off future non-destruction project. So kicking it off we ahve my first test model for my upcoming Disciples of Tzeentch. It wasn't something I was planning to use in a list but it's a fun model and much nicer in person than pictures, and also a steal off eBay. Meet the Pale Librarian, my magister: Very much wip, but the skin is finished. I am pretty pleased since it was about 3 hours total in GW today painting, and for me that is fast. The photos are in my very quickly whipped up lightbox with light failing and a phone camera, but the legs are noticeably different from the skin. I highlighted that with Slaanesh Grey and Slaanesh grey/Pallid Wych, whereas the other flesh is Rakarth/Pallid, then Pallid. The armour is a bit different from the usual Tzeentch scheme, and is Incubi Darkness, recess washed Drakenhof Nightshade, then highlighted where the light hits with Kabalite Green. I thin I will make a mix between the two to blend it in a bit smoother but so far I am happy with the effect. Still need to do the leg armour. I will blend up to Sybarite, which will mostly be thin lines along the plates to indicate light and give that metal reflective look. See @Changer's brilliant work for what I am attempting. I also want to make that NMM look on the sword but with metallics, so light and dark sections making it look shiny. You know, Eldar power sword-ey. I'll use the guide in White Dwarf a couple months back for what they did on the Visarch. The armour will get a dark bronze trim. All in all, very happy, and great fun. Really must say to everyone whenever you're in a rut, change it up! I needed a greenskin break! C&C welcome, enjoy the fluff, and @Mohojoe because you wanted to know when I posted Tzeentch.
  6. Tzeentch blog of what not to do

    Hello guys. I am notoriously bad at sticking to one thing so this is my effort to really commit too tzeentch in all it's crazy glory. i have so far only played one game, which was a few months back so can't really remember it to well, and have a game coming up tomorrow of triumph and treachery. A nice 5 way battle to ultimate victory! I hope to post a report of what the hell goes on during all that madness. A little pre warning, I am not a power gamer at all in any way shape or form, I try to take what I like and at the moment I love the aesthetics of the burning chariots so will be taking them a bit, including the herald. They will be as good on the table as the models look I am sure... right? Right? oh well. Also at the moment my collection is limited to two boxes of start collecting daemons and a tzaangor shaman. thinking about adding a unit of 20 tzaangor next to add a combat unit, or should I just go balls to the walls daemons for 2000 points? Any thoughts or opinions? thank you for taking the time to read this, I hope it will become an entertaining and insightful read on what not to do.
  7. Path of the Changer

    Tzeentch be praised!! Welcome to my Tzeentch AoS PLOG. To start with, a little background. I'm based in Manchester in the UK and I've been on these forums for a few months now, mainly as a lurker but also an occasional poster. I've recently moved house and have been itching to get back into painting - all of my stuff has been packed up for a couple of months now. The birth of my son last year really impacted the amount of time I had to paint; but I suppose that's what comes with fatherhood. I've decided to start this PLOG to give me an additional incentive to find time to paint - I'm a painter first with my hobby, and a gamer second. I've been to numerous Throne of Skulls tournaments held at Warhammer World, where my armies have been nominated for best painted twice and I've won the coveted award once. I'm a perfectionist, and I've been known to strip a model and start again just because I've not been able to get a blend right. Anyway, enough of that rubbish. My favourite Chaos god has always been Tzeentch; the magic, the mystery, and the fact that even in the face of losing game after game I know that it's all part of Tzeentchs' plan. I've had Silver Tower since it was released - I love all of the models in that box and really wanted those to form the basis of my AoS force. I want my force to be striking, and draw the eye - basically, I'm aiming to paint an award winning force again. I've decided to start by painting the Gaunt Summoners (I have both the one on foot and on disc) and the familiars to get a feel for an overall colour scheme. From these, I'm starting with the familiars - basically because if I ****** them up I have replicas from the box. So without further ado, here's a completed Blot, and a WIP of Slop. Bases will be completed at a later date, once we have a better idea of how the realm of metal looks. C&C is always welcome.
  8. So, given the difference in price I can't help but wonder: How difficult would it be to convert Exalted Flamer of Tzeentch models from a "normal" Flamer of Tzeentch kit? I realise the rules difference is minimal, I'm mainly thinking of 40K where the rules are completely different, but are there any AoS players out there who have both models and can compare them? Any advice or suggestions on this, purely for the sake of saving me money?
  9. Villanous updates

    It has been far far too long since I updated here. There have been some excellent releases recently that have reignited interest in painting. The main theory was that the two Warhammer Quest boxes provide a fairly varied starter set for a small Arcanite force and shouldn't need too much adding to bulk it out a bit more. Anyone that has had the misfortune of reading my threads over on Dakka know that I have lots of ideas and only occasionally get around to fulfilling them all as I'm very easily distracted... so hopefully you can keep me on track with some semi regular posts. I've been experimenting with colours for the Arcanites and the theme appears to have evolved into a combined Chaos force (Tzeentch/Khorne) under the command of a demon known only as the King in Yellow. No-one (least of all me) is quite sure how he has persuaded these two groups to join forces. I have plans for the King, but won't go into them here and now as they need a bit more fleshing out. The prototype Arcanite is this Tzaangor: For the Khorne forces, I've started putting paint to the Gorechosen figures. The yellow of these is actually what started the whole King in Yellow theme. I know there are a couple of other yellow Bloodbound forces on here and really liked the very different take on Khorne, so thought I'd give it a try on one Once he was complete, I needed to find some way to tie him into any other Chaos forces that I did. The Khornate forces are now amore orangey yellow, grey skin tones, black and steel; Tzeentch is a more lemonn-y yellow, purple/blue/turquoise and silver. With those rules now set, I attacked the next most common Slaughterpriest to see if it still flowed through. So, do you think it works?
  10. This could easily be titled 'A tale of one (split personality) painter'. I love this hobby and pretty much every army and model. I have painted up a number of warhammer armies over the last few years and hope to continue adding to each grand alliance with this plog. Im also finally starting to play a couple of games at my local store in a path to glory with ironjawz being my first project. However I couldn't help but pick this guy up last Saturday. I havent got any of the new tzeentch stuff yet but may do once I have the ironjawz done.
  11. Please direct me if this have been answered elsewhere. I have a question about the new gh2, marked units and the limit of allies. Alot of people are talking about making a fatesworn warband under gh2 but how will that work? Say that I want to use the tzeentch alliance abilities and att the same time use the fatesworn warband. The fatesworn warband are from the everchosen alligence. Could I take it using my allies points? Everchosen is one of the possible allies for tzeentch. On to the next question: Am I restricted to my allies points when taking units from the slaves to darkness even if the got the mark of tzeentch? Under the last ghb this wasn't a question but as the new gh2017 states that 400p is the limit I would say you have to stay within that limit. What say you?
  12. Hi guys, I recently threw money out of the window by buying the Tzeentch demons Start collecting box and hopefuly dodged my wife's disaprouving stare. Being more a painter (had à real blast painting a pink horror today), I might play with my toy soldier one day or another. my question is: what is the most fun to play (I am not particularly searching for the most efficient "build") either AoS or 40k: the burning charriot or the Herald on charriot? thanks guys.
  13. Hi all, I've started writing my own custom rules for some of the AoS miniatures I own that don't have anything for WHQ yet. Starting off with some of the basics for Skaven. I'd love to hear your feedback! EDITED https://drive.google.com/drive/folders/0Bx8gylc9SlsBc1pNS0M5bDZTZEU?usp=sharing
  14. On a Path to Glory

    Greetings fellow generals! I'm 27 years old, danish but currently living in Malmö, Sweden. I used to play Warhammer fantasy back in 5th and 6th edition i think (99-03?ish). When I got a little older (15-16yrs) I stopped completely and I didn't touch a mini for the next 10 years. But then on a spring day in 2015 - I don't know exactly why - call of chaos perhaps?? - I felt the need to start a new army. This was only a couple of months prior to the release of Age of Sigmar. To my pleasure - I would read about the glory of Archaon and the End Times. But now a new era was upon us... Age of Sigmar was of course a perfect opportunity for me to re-enter the hobby and start once again from scratch. Now I've spent the last two years on building my Khorne army which now is around 1200 points painted. It's been a bumpy road - I definitely underestimated the amount of work a nicely painted army requires - but this last year I've really found a good rhythm with my painting. Now my army is really starting to take form and I'm going to show it of soon here on TGA. I'm a faithful viewer/listener of Warhammer Weekly - which really helped my a lot in my battle against the grey You'll hear more from me in the future I salute you all Blood for the Blood God! Skulls for the Skull Throne!
  15. tzeentch 2000 w archaon

    i want to find a way to make archaon competitive. i think that between khorne and tzeentch it suits better in this one, because of the destiny dice and because he can get additional spells. so into the list! Leaders Archaon 700 (infusium arcanum, +1 to wound is essential) lord of change 300 (tzeentch firestorm), aspect of tzeentch herald of tzeentch on disk 120 (bolt of tzeentch) Tzaangor shaman 120 (shield of fate) Battleline 10 pink horrors 140 (arcane transformation) 2x 10 tzeentch marauders 120 other 6 skyfires 320 3 skyfires 160 tot 1980 tzaangor shaman and herald will use inspiring presence with archaon's command, while the lord of change boosts everyone except for the shaman in casting rolls. 30 wounds as battleline is minimal tho, but if i can keep advantage archaon will almost never die and one shot everything in his path thanks to infusium arcanum and destiny dice, which i can bring, with a bit of luck, back. 9 skyfires give the ranged support i absolutely need. in case archaon is pretty fine by himself i plan to cast shield of fate and mystic shield on them, trying to keep them alive as long as possible. the arcane transformation can make archaon do 5 attacks with the slayer of kings and the 2s can be used to make that hit for sure (otherwise they are pretty useless.), than getting one or two 5-6 is definitely possible on 4 rolls. also he can regain wound and is damn tough to kill. plus the wound output of skyfire+loc+herald is quite good, adding also other 2 mages that can do d3 wounds each sounds pretty good. tell me what u think ^^
  16. One of the things that I have wanted to make ever since the South Coast Grand Tournament was my very own Silver Tower as the centrepiece terrain feature or my Tzeentch table. I wasn't sure what to use as the start of the model though, until I came across this cheap (£6.99) lighthouse from The Range. I thought with a bit of tweaking it would work as the base for the model. The first thing that I did was remove all of the shells and nautical decoration. It had al been attached with a glue gun so a quick go at it with the hobby knife allowed me to remove a lot of the detail and then I could sand down some bits that were a little rough. However the lighthouse now needed to be AoS'd a little bit. To start with I designed a Tzeentch pattern that I got from the floor tiles from the silver tower game. I scaled them so they were larger at the bottom than the top and then I cut them out carefully. I needed three patterns to go round the tower as well as a couple of extra bits to hide the window and door openings. Once they were cut out I used spray glue to attach them to the lighthouse. I had to go round some of the designs with superglue to get them to stick securely. The next step was to cut away the central pillar at the top. I drilled two holes in the top section and the main piece that could be joined by some wooden dowel. I then drilled a hole through a table tennis ball which was going to act as the eye of Tzeentch. I then used the laser cutter to cut out the nine Tzeentch spikes that would go round the top section. For final decoration I glued on some of the bits and pieces left over from the Lord of Change kits to add some more flavour to the design. I I then made a new Tzeentch disc style base which I attached to the original wooden base. I drilled a 20mm hole into the bottom using a Forstner bit and glued a piece of clear acrylic tube into it. To make it look magically powered I used expending phone around the bottom and stuck a load of the spare Lord of Change heads into it. At this point I also made a base from MDF and lots of filler to give it some weight. I covered the pole with masking tape so that could paint the base. With all the building now finished I was able to get on with painting the model. I painted it in four sections - the base, the tower, the base of the tower, and the eye. The base was painted brown and grey, then dry brushed and flocked. I used a lot of blue and white spray paint to paint the magical cloud at the bottom, then sprayed the top silver. Some of the silver went onto the blue but I really wasn't concerned by this as it added to the mystical appearance. I then gloss varnished the cloud. I also edge highlighted all the silver parts as well. The eye was sprayed with shades of blue and then I quickly picked out a nebula pattern with white on the eye. Again this was given a glossy finish. I sprayed the tower with leadbelcher and then hit it with a silver spray to pick out details. I used the light blue to do the lighting effects on the tower. I used a little bit of gold on the top just for some contrast. Everything was then glued together using mitre adhesive. All I need to do now is to create some exciting game rules to go along with the piece....
  17. I am making a Galrauch conversion from a Black dragon, some LOC heads and Cockatrice wings. I got lucky and ordered all theee for $20, but on average the parts minus the cockatrice will run you about $11, which will leave you with a healthy wing budget. Check out what I have so far.
  18. Hallo again! This is the battle report for the second game in the narrative campaign from the Age of Sigmar: Skirmish book. I took a lot more pictures in this one, so be sure to have a read through and a look at what went down. After a resounding loss in the previous game, my fledgling warband was going into this one on the back foot. Thankfully, an underspend on my initial purchase of models when I formed my warband meant I had enough to dump 9 Renown on a Gore-Grunta for my Ironjawz, which I was hoping would pack some much-needed punch and durability. I also now had an artefact which would provide me a 5+ save against mortal wounds, specifically those from the Arcane Bolt spam from my opponent's Gaunt Summoner. Game 2 in the narrative campaign was Treasure Hunt. We set up our five treasure caches, one slap-bang in the middle of the board, and the other four 12'' from that point in each direction. The idea is, that at the end of your movement phase, if you're within 3'' of a cache, you roll a D6. On a 6, that cache is an artefact, and the player at the end of the game who controls the most artefact caches is the winner. Anyway, we went straight ahead and got deploying. I deployed my four models, Warchanter Gobrot, Warpigg (Gore-Grunta), Wakka (Ardboy Boss) and Choppa (Brute Boss) facing across the table ready to sprint for the caches. You can see the first three diagonally in front; a third is to the left in the ruins with the fourth across town. Paul, meanwhile, decided to deploy entirely behind a hedge and some cursed ruins, because why not. Pretty much every scenery roll this game ended up with everything being cursed, apart from some emboldening ruins by my deployment zone, and some crumbling hills off in the corner. The Tzeentchian warband deployed behind the hedge and ruins. They returned for this game reinforced, with the Gaunt Summoner leading two Kairic Acolytes, two Tzaangors and a Tzaangor with Savage Greatblade. The latter turned out to be an illegal choice, since he didn't have enough Tzaangors to meet the minimum criteria for taking a Greatblade, but we didn't realise until the end of the day. BATTLEROUND 1 - TURN 1 IRONJAWZ It was me going first this time, and I wasted no time in going for the caches. My main aim was to avoid line of sight with the Gaunt Summoner as much as possible, hopefully find some artefact caches on my side of the board, and then force Paul's fragile Tzeentch to come to me so I could batter them in close combat. The townhouses provided good cover, so I tried to utilise my destruction moves in my hero phase to good effect. I swung around to the left with Warchanter Gobrot and Warpigg, using the house as cover. I was hoping Paul would be stupid enough to run to his cache, where I could charge him and eliminate a couple of models before dashing back behind cover and away from the Gaunt Summoner's Arcane Bolts. Choppa's destruction rolls were ******, as was his run roll, so he managed a measly 6'' that turn. At the end of my movement phase I rolled a D6 for the closest treasure cache, next to Wakka. Boom! A 6 revealed an artefact, and the game was on - Paul, however, had a lot of Orcs to try and fight through before he could get to me. I'd have to wait and see what his game plan was and react accordingly, as other artefacts could turn up, after all. BATTLEROUND 1 - TURN 2 TZEENTCH The Gaunt Summoner gave a nearby Tzaangor a quick Mystic Shield, and unable to hit any Orcs with offensive spells, left it at that. Immediately the Tzaangor chief headed off to my right, aiming for the uncontested cache in the town that was out of my reach. A Kairic Acolyte stayed nearby the Gaunt Summoner, whilst the Tzaangor with Savage Greatblade and other Tzaangor headed for the courtyard cache the other side of the board to me. A D6 roll revealed no artefact, but there was always next turn and a second look. Unable to shoot or charge, that was Paul's turn up and it was on to Battleround 2. The Gaunt Summoner stays behind the hedge with a Kairic Acolyte bodyguard. The Tzaangor chief can be seen peering around the building on the right, and the other two Tzaangors and remaining Acolyte can be seen sprinting off to the left to capture the cache. BATTLEROUND 2 - TURN 1 IRONJAWZ Gobrot gave Warpigg +1 to hit and wound in anticipation of the Tzaangor's arrival in Paul's next turn, and then shuffled to the right and out of the impending combat. Choppa finally made it into the town, and rolling on the cache revealed nothing. This meant we were still on one cache, and it was in my control. All I had to do was hold it, so I left Warpigg to hold the left flank whilst remaining out of view of the Gaunt Summoner's potential 4 mortal wounds per turn for as long as possible. Gobrot's mob defend their treasure caches, waiting for the Tzeentch warband to arrive and have a punch-up. BATTLEROUND 2 - TURN 2 TZEENTCH The Gaunt Summoner again fired off a Mystic Shield, and moved his two Tzaangors towards Warpigg and Warchanter Gobrot, figuring that he really had no choice but to get stuck in to some brutal melee. The Gaunt Summoner, too, made a move to get a better line of sight onto the Gore-grunta. His other Tzaangor, the chief, captured the alley cache and revealed no artefact, whilst a second search of the courtyard cache by a Kairic Acolyte revealed nothing. The Tzaangor Chief takes the alley cache, revealing sweet FA. The Gaunt Summoner and his Kairic Acolyte sidekick head for a better line of sight to start setting the Gore-grunta on fire with scumbag magic. Paul moved his Tzaangors into charge range, and the ranged attacks began - first from a Kairic Acolyte's spell which had no effect, and then from the Gaunt Summoner's staff, which went off and cost Warpigg a wound. The Tzaangors come howling and shrieking down the side of the town hall, keen to get stuck into Warpigg. A successful charge, and combat ensued. The duel-wielding Tzaangor did nothing to Warpigg, who promptly caved his head in and took him out the fight. The Mystic Shielded Greatblade, however, stuck it out and knocked another wound off Warpigg with his savage beak attack, though lost a wound himself prior to that from the Grunta's attacks. At the end of the Battleround, Warpigg was still in the fight. BATTLEROUND 3 - TURN 1 TZEENTCH Paul won the roll-off, and decided to consolidate his forces somewhat. The Gaunt Summoner used Mystic Shield in an effort to keep the Greatblade alive, and as a second spell managed to get a 2 wound Arcane Bolt off at Warpigg, taking him down to a single wound. I was sure he'd be a goner in the next combat phase, with the Greatblade attacking first. At the end of the movement phase, the Kairic Acolyte finally revealed an artefact - it was 1-1 now, and the race was on to either wipe each other out or find new artefacts to control. The Tzaangor Savage Greatblade and Warpigg battle it out next to the cursed town hall. Turn 3 for Tzeentch was blighted by terrible shooting rolls, all of which failed to wound, leaving Warpigg barely alive on his 1 wound. When it came to the combat phase, the Savage Greatblade failed to do any damage whatsoever, and just as I was sure I was going to finish off the Tzaangor, I managed to roll all 1s to hit - with everything. Sigh. BATTLEROUND 3 - TURN 2 IRONJAWZ In order to increase my chances of getting another artefact, I sent Choppa off to the alley cache to take on the lone Tzaangor. If I could knock him out the battle, and reveal an artefact there, Paul wouldn't be able to reach it in two turns and I'd be holding two. It was ambitious, but worth it if it went as planned. A great destruction move roll for Choppa meant he ploughed 10'' across the board at the end of the movement phase, leaving him an 8'' charge to get in combat with the Tzaangor. Thankfully, I pulled it off, and Choppa went off on his own personal Waaagh! against the Tzaangor. In the combat phase, I was forced to attack with Warpigg before I could use Choppa. With only 1 wound remaining, I needed to attack with him before I inevitably lost him to the Savage Greatblade. Sure enough, he battered the Tzaangor in short order, and remained in the fight. Choppa, of course, lost a wound to the Tzaangor chief before battering him to death and capturing the cache. To round it off, a Kairic Acolyte was lost to a battleshock test, leaving one Acolyte on the artefact under Tzeentch control, and the Gaunt Summoner. Choppa capturing the alley cache. BATTLEROUND 4 - TURN 1 TZEENTCH Paul again won the roll-off. The Gaunt Summoner failed to manifest an Arcane Bolt, but threw a Mystic Shield on the Acolyte, then chose to move across to the hills to gain line of sight on the entire Orc warband. It seemed Paul was going to settle for a draw, unless he could Arcane Bolt Wakka, who was controlling my artefact, in the fifth battleround. The Gaunt Summoner finally gets involved, heading out to get to higher ground. BATTLEROUND 4 - TURN 2 IRONJAWZ I decided it was time Warpigg made a move on the artefact controlled by Tzeentch, so I moved him towards the lone Kairic Acolyte. Unfortunately I rolled a 1 when doing my cursed ruins check, suffered a mortal wound on Warpigg, and sighed deeply as he was removed from play before he could do anything. Saved the Gaunt Summoner a job, at least. Sh*t. Choppa's roll on the treasure revealed nothing, meaning he had one more turn to try and roll a 6, or I could put him to better use. In a surprise twist, however, Gobrot rolled a 6 when searching for an artefact, and meant I was now in control of two - a major kick in the teeth for Paul, who had a very realistic chance of losing unless he could pull something together. I, on the other hand, was determined to secure my victory next turn. BATTLEROUND 5 - TURN 1 IRONJAWZ Winning the roll-off, I used a destruction move on my remaining units. Gobrot and Wakka shuffled into cover, avoiding line of sight with the Gaunt Summoner as best as possible whilst remaining in range of the artefacts. Choppa had a great roll, followed up with his normal movement, putting my well in range of the lone Kairic Acolyte on Paul's artefact cache. I was going to kill the Acolyte and secure all three artefacts, leaving Paul with no way of winning and earning me some tasty renown. The charge went off, and I piled in and killed the Acolyte with ease. Boom. Don't you love it when a plan comes together? All three artefacts were mine, and there was no way there could be any other outcome than a crushing defeat. Choppa arrives at the artefact, having just slaughtered an Acolyte. The Gaunt Summoner, and its owner, are less than impressed with the move. BATTLEROUND 5 - TURN 2 TZEENTCH I watched as Paul sat and thought about his predicament for a short while. Eventually, after skimming his tablet for a moment, he stood up to begin his turn. I'm sure every one of us who's ever played tabletop wargames has had a moment where you just have to go full on Hail Mary, and this was one of those moments. The Gaunt Summoner, who for the entire battle had sat at the back lobbing magic balls at Orcs 18'' away, rolled up its sleeves, and decided if you want a job done right, you bloody well do it yourself. In his Hero Phase, he glanced to his left, and manifested a spell from his warscroll, scored a mortal wound and instantly killed Choppa. One artefact down. Uh oh. Next, he calmly walked towards the edge of the town hall, gaining line of sight of both Gobrot, and Wakka. Paul declared he was going to fire his Changestaff at Wakka, for a potential D3 damage. It then dawned on me that if the attack hit, and did 2-3 damage, Wakka would be dead and that would leave one artefact, and the Gaunt Summoner could charge Gobrot and attack with his Warptongue Blade, and if I took damage and failed a Bravery Check, Gobrot would be killed regardless of his 6 wounds and Paul would win. What a cunning b*stard. The die was rolled, and it was hit. Surely not... He rolled to wound, and wounded, the Changestaff manifesting a lightning bolt that flashed through the air at Wakka. No, jammy fuqqer! ...And it bounced off Wakka's armour and ricocheted into the air, leaving him even more stupid, but nonetheless alive. I could have married that 6 saving roll. Attentions were turned next to the charge phase, where Paul could still secure a miraculous draw. Two dice were picked up. A five and a five. A 10'' charge, and the Gaunt Summoner twisted and wormed its way a long the ground, shrieking the warcry of Tzeentch, dagger shrouded in daemonic energy. The final showdown. A roll to hit. Hits; 5. A roll to wound. Wounds, on a 4. No rend. I roll my save 4+ save. 1. Epic. Paul picks up two dice and rolls them. ...I remove Gobrot from the table with a mixture of laughter and disbelief at the fact that the Gaunt Summoner just clawed a miraculous draw out of thin air. Paul's roll of a four and five far surpassed the Warchanter's Bravery of 7, and for the second time in two games that bloody dagger killed my general in one shot. The final moment of the final turn. One artefact each for a draw result, and 7 renown each.
  19. So had inspiration for a slightly different DoT list that is much more close combat oriented and wanted everyone's thoughts on it. Archaon - 320pts - Infusion Arcanum Lord of Change - 300pts - Rod of Sorcery, Pyrofire Stave, Bolt of Tzeentch, General, Incorporeal Form Gaunt Summoner - 100pts - Glimpse the Future Ogroid Thaumaturge - 160pts - Arcane Transformation, Wicked Shard 3 Skyfires - 160pts 3 Skyfires - 160pts 10 Marauders - 60pts 30 Warriors - 540pts 10 Marauders - 60pts 20 Blue Horrors - 100pts 10 Brimstone Horrors - 40pts Total: 2,000pts The idea I'm thinking of is since the smaller Archaon from the compendium is so much cheaper he is much less of an "all eggs in one basket" sort of play but he still comes with the potential to really enjoy some perks from DoT. (Plus I still adore that model and wanna play with it! ). The idea is to have the Ogroid transform Archaon early in the game to pump Archaon to +1 attack with the Slayer of Kings, then once Archaon hits combat he can dump Infusion Arcanum on himself so that he is getting +1 to hit and wound making his Slayer of Kings attacks pretty terrifying, especially considering that Destiny Dice can be used to guarantee insta death against the scariest stuff. Meanwhile the LoC and Summoner would be tasked with harassing with Shooting, MW spells and ensuring the destiny dice pool is pretty healthy. The Warriors are meant to be a central anvil that can hold an objective near forever. With Mystic shield giving them a 3+ save re-rolling 1s and the 5+ save against MW they should be pretty implacable. Meanwhile the horrors and marauders will play the zoning game and help control space on the board, and finally the skyfires will be tasked with sniping out certain annoying heros that may ****** with my plans. The LoC is the general to get him access to incorporeal form in case he gets charged and also for the +1 to cast command ability to ensure all the buffs have a better chance of casting. Thoughts? Suggestions?
  20. Exalted Flamer from the Silver Tower

    The Exalted Flamer of Tzeentch, an Exotic Adversary for the Warhammer Quest: Silver Tower game.
  21. Blue Horrors from the Silver Tower

    Four Blue Horrors from the Warhammer Quest: Silver Tower boxed set on Shattered Dominion bases.
  22. Hi ppl! I am looking for ideas to my upcomming Fatesworn Warband. I want the tzeentchy feel without it being clear blue and gold as it usually is. Ive been thinking about using silver armor washed with Drakenhof nightshade. Anyone had any experience with that or just want to give me suggestions on things to try out? All help is very much appreciated!
  23. [WIP] Disciples of Tzeentch Stat cards

    Working on some stat cards for these guys, Is there any interest in the template for this?