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Found 217 results

  1. Help with Tzeentch tactics

    Hi there, I am currently running a 2k points tzeentch list at my local club and having some trouble getting a win with it. I have only been playing a few months so maybe 5 games played with them and i have lost them all. My opponents are running seraphon and stormcast and have been playing a long time. So far my strat is play defensive, bubble wrap my heros in horrors to keep them out of combat and make sure all casters are within 18" of LoC and scribes for buffs then take 2nd turn if possible and hang back and cast spells at them as they move onto the objective. trying to weaken them up before moving in to try and take an objective. I keep 100 summoning points for either a balewind vortex against sereaphon or to use for splitting from blues to brimstones against stormcast. Deploy in 4 blobs against seraphon to keep bastiladon away from too many units and closer together against stomcast. I also try to focus on heros and ranged first. My list is attached for you to see, If anyone has any help on playing this army or list adjustments please post bellow thanks! 2k list.pdf
  2. Tzeentch with monster 2000k

    Hello, I am writing to tell you about my list of Tzeentch allied with beasts. I love the warheards and the monsters of chaos and I would like to make a balanced list between magic and melee shooting. Let's see what you think of the list. Shaman Tzaangor -160 Herald of Tzeentch -120 Herald of Tzeentch on disc-120 Ogroid Thaumaturge-160 Tzaangors skyfire x6-400 Mutalith vortex beast-200 Pink horrors x10 -120 Pink horrors x10 -120 Tzaangors x10-180 allies cockatrice-100 Jabberslythe-120 Bullgors x3-180 Total:1980 If you find some way to optimize more the list leave it in the comments. you see what idea I have with the alieados, a bit of body-to-body support. Thank you
  3. Help Khorne vs Tzeentch 2000 points

    I've played Tzeentch twice before with Stormcast and both times been annihilated, mostly due to my list not being optimised to stop magic or mortal wounds. I have a 2000 points game on Sunday and thinking Khorne is my best chance for a proper anti magic / Tzeentch counter list. I'm thinking Gore Pilgrims with 3 x priests is key. The 36" range for the portal making my opponent re-roll successful spells should help burn through those destiny dice and limit mortal wound spam. The Bloodsecrator is therefore key so I'm thinking the Brazen Rune will help him survive the magic assault (plus the ability to auto-unbind one spell could prove crucial at the right time). Wraith of Khorne Bloodthirster (with immense power and deathdealer) is my go to general and with his +2 to unbind he fits the bill nicely. So with all that included plus 10 x Bloodreavers and 10 x Bloodwarriors to round out the battalion I'm at 1200 points. So how to spend the remaining 800? 10 x Flesh hounds get +1 to unbinding, plus speed for chasing down Sky-fires. I own 15 so could bring them all... Chaos Warriors/Knights have the runeshield for mortal wound protection so could be an option as well. Who should get the remaining hero slot? Normally Bloodstoker would be auto-include but perhaps there is a better option? Whats the best way to approach Tzeentch? Spam with chaff or bring elite/durable units? All tips and suggestions welcome!
  4. Just a quick update from me today, I just wanted to delve deeper into one of the additions to The Plains of Crystal Sands: The Screaming City. This was once a proud and noble city, hosting one of the only purely female stormhosts. However, when the Hooded Priest was awoken (a character I'll talk about later), all its residents were transformed into Nighthaunt spirits via the Curse of Tears, and the resident stormhost, into Banshees. The city gets its name from the periodic screaming and wailing of the banshees, and the animals and societies near the city have learned to fear the time of the Silver Moon, a deathly festival where the Nighthaunt are particularly potent. Thanks for looking!
  5. I bought a bunch of Tzeentch models from a friend of mine a few months ago, and three of the models were Exalted Flamers. I have sprayed and undercoated the thereof them about nine times so far, and I have not been able to find a scheme or style that I like. The models have a lot of flat detail that doesn't wash well and is tricky to dry brush too. I tried fades from bottom to top of similar colours, colours that contrast, and different tones of the same colour. None of these particularly inspired me, or if they did I found it hard to get a good highlight or shade onto the model. In the end I went with a contrast from a light brown to yellow. I then used purple as the contrast colour for the flames - no particularly inspiring, but it works well. I did the flames all with washes and then quickly highlighted the tops with a white. I really wanted the model finished and in the end I just called it done as I didn't want to continue working on a model I wasn't enjoying. It will look fine in my Tzeentch force, but I really didn't enjoy the sculpt or the painting experience. The pale yellow highlights were easy to bring back using the Lamentors yellow glaze, which I really like for working on yellow. Because I didn't enjoy the model I didn't spend much time picking out details like teeth and more on the flames. I'm not sure spending time on the flames would really make much difference, and I think it would be annoying to try and layer them up. I wonder if I had put the model together there might have been a way to keep the flames separate which may have allowed me to do a better job. This may have made the painting experience better too. I think the two spare flamers may find their way onto ebay in the near future!
  6. I've begun to design a map campaign for a gaming group, and decided to include Uzalith, the Ravaged City. While designing the first part of it, I began to think about how absolutely vast the Age of Sigmar setting is: if each realm is the size of a planet, and their are nine of them, the scope is huge. So, I set myself, my gaming group and, potentially. the TGA forum a challenge: to begin to flesh out one of the realms, or, at least, part of one. So here is the PDF, it has Uzalith and the Screaming City, but other than that, its blank. Please post your suggestions here, or on the thread: Thanks for looking! The Plains of.pdn
  7. I’ve been working on some Tzeentch scenery: specifically, the tzaangor equivalent of a herd stone. In the Disciples of Tzeentch battletome, it mentions that Tzaangor warflocks use them to harness the magical energy of the locale, and use it to further the cults position. The obelisks were sculpted, and the three pillars are from a Lord of the Rings set. These aren’t quite finished, I’m going to tidy up the dry brush. Thanks for looking!
  8. So I’m soon to start work on constructing the Herald of the Purple Flame, Xenthos himself. The plan is to convert him out of a Ghorgon, Tree Lord or something like that. I’m leaning towards the Ghorgon, as it’s cheaper, larger and you get loads of spare bits. It also has hooved feet, which works well with Tzeentch iconography. I’m hoping to sculpt weapons, either sculpt or convert a suitable head and chop off the wings from a plastic eagle or vulture and stick them on its back. Will post some progress soon. Thanks for looking!
  9. So I just got Shadespire, and truth be told I think it’s one of the best board games I’ve ever played, certainly the best of those made by Games Workshop. Unfortunatly, it had one large flaw. Khorne. So I set about to change this. With the help of some clippers, spare bits from the Kairic Acolytes set and a fair bit of glue, I kit bashed some Tzeentch Shadespire warriors. So from left to right: Fars’ere the Flame-Ridden: The leader of the warband, Fars’ere was born over a bonfire of dancing brimstone horrors, and it is said that his blood is as hot as the flames he was born in. Satese the Seer: Fars’ere’s second in command, Satese is gifted with the power of prophetship, and can foretell events soon to happen. His mask hides his tortured face, for, in an attempt to stop the periodic visions, Satese blinded himself with a knife he keeps forever at his side. The Chained One: Little is known about this ferocious warrior, but his sinister name depicts an even grimmer past. Sar’cos’re: Raised by the Arcanite Cults, Sar’cos’re is a powerful sorcerer, and is known to eat the tongues of his enemies to learn their darkest secrets. Dra’itras: Known as the Purple Flame, Dra’itras is a pious fanatic, and ritually carves symbols of change into his skin...and the skin of his fallen foes. As soon as I get them painted I will post some more pictures (and hopefully a battle report). Thanks for looking!
  10. So, as you probably know from last post, I'm going to The Wonders of the Algoraxi, a tournament at Warhammer World, in March. Although it is mainly a narrative event, you need three different army lists: 750, 1000 and 2000. Here goes. 750 Leaders Tzaangor Shaman - General, Arch-Sorcerer, Windthief Charm, Glimpse the Future, Bolt of Tzeentch, Shield of Fate, Treason of Tzeentch Units Tzaangors - 10, Pair of Savage Blade: 10 Tzaangors - 10, Pair of Savage Blade: 10 Tzaangor Skyfires - 3 1000 Leaders Tzaangor Shaman - General, Arch-Sorcerer, Glimpse the Future, Bolt of Tzeentch, Shield of Fate, Treason of Tzeentch Curseling, Eye of Tzeentch - Paradoxical Shield, Arcane Suggestion Units Tzaangors - 10, Pair of Savage Blade: 10 Kairic Acolytes - 10, Cursed Blade and Arcanite Shield: 10 Tzaangor Skyfires - 3 Tzaangor Skyfires - 3 2000 Leaders Tzaangor Shaman - General, Arch-Sorcerer, Arcane Suggestion, Bolt of Tzeentch, Shield of Fate, Fold Reality Curseling, Eye of Tzeentch - Paradoxical Shield, Arcane Suggestion Curseling, Eye of Tzeentch - Spiteful Shield, Shield of Fate Gaunt Summoner - Infusion Arcanum, Unchecked Mutation Units Tzaangors - 30, Pair of Savag Blades: 30 Kairic Acolytes - 10, Cursed Blade and Arcanite Shield: 10 Kairic Acolytes - 10, Cursed Blade and Arcanite Shield: 10 Tzaangor Skyfires - 3 Tzaangor Skyfires - 3 Pink Horrors of Tzeentch - Treason of Tzeentch Thanks for looking!
  11. Horrors split ability

    Hi, With the faq stating that you can't use abilities while not setup on the table. Does that now mean that Tzeentch horrors can no longer use their split ability without a unit already on the table? So pinks don't get to split unless there's blue horrors on the board to since the ability is on the blue warscroll not the pinks.
  12. So I'm heading off to a tournament at Warhammer World - The Wonders of the Algoraxi. Here's what the PDF had to say about it: "The shadow of war stretches far across the Flamescar Plateau. This expansive region of the Realm of Fire has been conquered and lost many times since the Age of Myth, and its hidden treasures still draw the eyes of warlords and champions from across the Mortal Realms. Many thousands of years ago, the magocracy known as the Algoraxi Empire dominated vast swathes of territory within the Realm of Fire. Immersed in their studies, the Arch-Domini did not partake in any physical task that would distract them their pursuit of eldritch mastery. Thus the Algoraxi created vast, humanoid automatons to perform tasks of battle and construction for them. They utilized these automatons to assemble and align the immense weapon known as the Prismatikon, a continent-spanning engine of desolation that when properly aligned could focus the light and heat of Aqshy itself into a lance of destructive energy powerful enough to tear the very fabric of reality". What's really interesting is the variety of games. If you're going to it, you bring 750, 1000 and 2000 points armies. You also fight for your grand alliance as a whole, AND its a narrative type game (my favorite). So Xenthos has heard about it, wants not only to use and align the Prismatikon (essentially a giant fire-gun made by super cool fire golems), but also to unlock and discover all the other secrets of the Algoraxi. Naturally, the Flamesar Plateau is full of magical and mystical locales, which are also perfect for building flux-cairns, the herdstones of the tzaangor race. See what I'm getting at? Will post my armu list(s) and the secret obelisk-like scenery project that I've been working on later. Tell me if your going to the event, and thanks for looking!
  13. I was reading through the DoT battletome, and came across this guy: Is it me or is this the ULTIMATE daemon prince? So I incorporated some of his backstory into mine... Essentially the fluff about him is the preamble to the Children of Xenthos. After thousand of years of having El'an'zeth standing guard over Uzalith, t he great library-city was eventually attacked by the Thunder-Wrought, a Stormhost of Azyr. By then, almost all of Uzalith had felt the power and strength of 'The Architect', as Tzeentch is known. After a whole year of brutal guerrilla combat through the pristine streets of Uzalith, the citizens fled to a final stronghold: The Hex Citadel. It was at the gates of this iron fortress that El'an'zeth fought Emmanuel Witchbane, a Lord-Veritant of incredible might and expertise. Every spell flung by El'an'zeth was deflected by Emmanuel, and every stab and slash directed at El'an'zeth was parried with similar skill. After an hour of non-stop combat, El'an'zeth was beaten, and his body was paraded through the streets of Uzalith in celebration. The city was in turn burnt to the ground, and what few citizens survived lived in fear and terror. Yet, from the broken body of El'an'zeth, the change-cycle continued. From the ashes of Uzalith came Xenthos, a daemon sorcerer like no other. Claiming to be a reincarnation of El'an'zeth's spirit, and known to be a prophet of his return, Xenthos brought society and prosperity back to the remains of Uzalith, teaching its people the secrets of wyrdflame and sorcery and taught them the Enlightened Path: the true way of The Architect. Reborn in vengeance and magistry, Uzalith and her people marched to war, seeking the Thunder-Wrought, and, having found them, delivered the worst punishment of all. Death was to good for them; they would simply be reforged in Azyr. No, the punishment for the Thunder-Wrought was simple in its genius. Xenthos, casting a mighty spell, and aided by ninety-nine other wizards, turned the stormhost into the servants of one thing they had sought to destroy. The Thunder-Wrought were forever bound to protect Uzalith, and, exposed to the sheer change-magic that dwelt in the library-city, slowly warped into the first Chaos Stormhost: that of Tzeentch... Thanks again guys, hoped you enjoyed it, and thanks for looking!
  14. First up, a few pictures of one of the leaders of my cabal of sorcerers. This is Sar’cosa, Tzaangor Shaman... See you next time and thanks for... looking!
  15. Hey folks! So generally my chaos armies have been slaves to darkness with some Tzeentch mortals thrown in. Though recently I've been wanting to steer a bit more toward the archaon follower side and be able to really have some fun with mixing and matching things. I also quite like the thunderscorn dragon ogres so being able to include them in some lists would be great I like to change my lists around each time I play them for some fun but generally my main core will be Slaves to Darkness. My current ones are painted blue and silver though I do worry that will be seen a bit too tzeentch and as such may not fit too well for the undivided theme. As such I may repaint them to black using the really nice dark reaper over the top of that for highlights (and possibly thunderhawk blue for some bright edging details) Regardless I'd love to know good units from other gods I can chuck in and work well as I'd love to have lists featuring 2 or more god units within it. Usually I find my StD do really well defensively and units like Tzaangors I love for bringing a bit of punch with their flurry of attacks. I'm thinking demonettes could be great for getting some rend around and I've heard blightkings are a good nurgle unit that can fit into lists super easy. Khorne wise I've got the stuff from the AoS starters set so figured the khorgorath might prove nice to throw in for a mini monster or some blood reavers as a nice cheap objective holding unit (though they work so much better with a totem hero). I also have some good tzeentch casters such as the ogroid, curseling and gaunt summoner. So basically I'd love to know what sort of units folks think can work well either with StD synergies or without needing too many points sunk into synergies and the like. I have a warshrine which I can easily set to a mark or use as undivided to give abilities to everyone and I've also got sayl to teleport some knights or warriors around. I prefer mortals but I'm fine with adding some demons in (though not too big a fan of bloodletters or horrors really) Also I'd likely be looking at using the grand alliance allegiance with this (though the nice thing with primarily StD is being able to do any god allegiance for any games)
  16. Firstly - who's giddy with excitement? Secondly - how am I the first to think of creating this thread? I'm sure you know the drill by now. This is a convenient place to discuss all things Disciples of Tzeentch - particularly tactics, rules and hobby. Change-oriented puns will be encouraged but not mandatory*. *Subject to arbitrary revision at a moment's notice.
  17. Over the last year I have been putting together a tzeentch army (it took a while as I don't play with unpainted models, and I had a busy year). I wanted something competitive at mid-tables in events, that uses the units I like painting (many of which others feel are not viable). I liked the idea of a "super friends" list (based off the idea of magic the gathering lists that run lots of planeswalkers) that takes a group of powerful characters, and the rest of the army is just there to keep them safe. This is the list I have come up with: Tzeentch superfriends: 1x Lord of Change, Magical supremacy, wellspring of arcane might, bolt of tzeentch 1x Gaunt summoner, treacherous bond 1x Changeling, unchecked mutation 1x Tzaangor shaman , shield of fate 1x Ogroid Thaumaturge - Glipse the future 40x Kairic Acolytes 10x pink horrors 10x pink horrors 3x Tzaangor enlightened 360 reinforcement points The list is fairly simple mortal wound spam - protect the mages with the battle line units, splitting the pinks into blues and brimstones if required. The block of 40 acolytes offers a lot of board control, and can tag objectives if required while still acting as a screen. I have a number of options for using the reinforcement points: Blues/brimstones - either from split or from the ogroid's spell, great for holding back the enemy. Balewind vortex - very useful as a range extender. Particularly nice if I deploy the changeling in with all my mages, then summon a balewind for him. He can basically pick any spell my army knows and cast it at double range. Pink horrors - useful board control, can split them if needed for a real tarpit Lord of change with sword - mostly if my opponent has a behemoth and I need extra punch to kill it Herald of Tzeentch - adds another d6 mortal wounds spell Burning Chariot - if I need more speed to grab objectives, or a bit more "reach" I played one game with it so far, and the list performed very well winning total conquest 17-11 (it started out well with me rolling 6,6,6,6,6,6,2,2,1 as my destiny dice). My opponent had some bad rolls, but was a good player (played in the UK masters twice) with a competitive list so I am very happy with how it performed. Before: After: I have a back story for the list, it needs some fleshing out, but it is based around my lord of change Trojix Nine Schemes, who has assembled a cabal of agents who work to destabilise the status quo of any parts of the mortal realms they feel aren't changing fast enough. It was he, working with the changeling disguised as a weirdknob shaman, that convinced Zebgrok to start a civil war within the ironjawz (see my army from last year).
  18. Screamers of Tzeentch

    I was sorting out the Hobby Room last week and I came across six screamers that I had built, but never done anything else with. So as part of my #365Challenge I decided to prep and paint these as I assumed that they would be quite quick to do. the first thing I did was drill out the bottom of the screamers so that I could insert some 4mm acrylic rod that I had rather than using the usual flying stands. I then wrapped these in masking tape and drilled out some corks to support them so that I could easily hold them to spray. The undercoating did a lot of the work for me. I sprayed the top blue, then a lighter blue, and the bottom was done in Zandri Dust and Averland Sunset. I then used a white spray and a purple spray to do the tails. Once these were dry I washed the underside with Sepia and the tops with Druchi Violet. I drybrushed the models with Bahoroth Blue and Hexus Pale Sun after this. The sepia and area always looks a bit dull after this, but Lamentors Yellow glaze is amazing at making things look yellow as its so strong. I also pulled some of this onto the top surface to give a green tint to the edges. I started off undercoating the horns and teeth brown and then using a bright bone to highlight them, but I really didn't like how it looked: So after showing the photos to some of the gaming group I decided to just go dark with the whole thing so I just went for a glossy black which I highlighted with a purple and black mix. I used bright blue for the raised areas and did the eyes a bright yellow. The last thing to do was just get some nuln oil and run that all over the fins on the top to darken that area. The bases were my usual recipe, although I added some little blue mushrooms to these (and I still need to put the tufts and grasses on)
  19. In the Host Duplicitous warscroll battalion it says you need: "1 Lord of Change" "1 Changehost (must contain at least 3 HORROR HEROES)" Can the lord of change in the changehost also be the one listed in the host duplicitous?
  20. Hi party people! So, I've read these things for years and always appreciated the ideas they gave me. So i thought I would set one up myself and detail the progress I'm making on my AoS army(s). Firstly, just a little background on myself. I'm actually a classically trained figure painter. I've been painting professionally for about 15 years off and on (though more off than on since becoming a father 3 years ago.) I originally got into warhammer as an alternative to playing online MMORPG's about ten years ago, and since I specialize in miniature paintings, I figured painting miniature soldiers would be an easy transition. I currently have an 8th edition Warriors of Chaos army (my first army) a 8th ed Wood elf army as well as an AoS Sylvaneth and am currently starting A Disciples of Tzeentch army (although that army is still more in the planning stages). This PLOG will probably heavily feature my Sylvaneth army, since it's my first real dedicated AoS army in progress. There will probably be some Tzeentch stuff thrown in as well, to give myself a break from the trees, and who know where it will lead (I'm as excited to see that as you are). So i'll start by showing what currently finished and what's in progress. If you want receipts, thoughts or anything just ask. I'm always here to help. Happy painting -Frank
  21. LOC.jpg

    Recently finished off this fella, I've dubbed him *the angry parrot* Apologies about the glare from the sunlight.
  22. Hi guys, just quick question on taking marks of Chaos and keywords, because I'm pretty new to AoS. Is it possible to take a particular mark of chaos, say Tzeentch, for the Legion of Azgorh? Was looking at using the magma cannon etc. or other pieces. But wasnt quite sure whether they would have to be just general Chaos or not. Still a little shaky on how keywords work... Thank Andy
  23. Hi! His rule says "If you roll a 9 or more for a Herald of Tzeentch's casting roll, it can attempt to cast one extra spell this hero phase (it must be a different spell)." Does this mean that he can cast additional spells as long as he rolls 9+ or that if his roll is 9+ he can cast 2 instead of 1 this hero phase? I usually see it played the first way but I've seen a top player saying it's the other way. Which one is true? Is there any official GW statement?
  24. Hi all. I've got a question that's a bit different and I could use your help. I've gotten my two young sons (13 and 11) involved in AoS. The 11 year old loves chaos, and his favorite faction is Tzeentch. He is really into the magic, the shenanigans, the transmutations, etc. Problem is, he's young and isn't really that experienced in playing a finesse game. Before Tzeentch got its update last year he was playing a mixed chaos allegiance with mostly Slaves to Darkness, Varanguard, little Archaon, and Khorne daemons. Because this was a close combat army with tougher models it was fairly forgiving if he got a little out of position. Tzeentch doesn't work that way, though. It's a more fragile army that can get rolled if you just charge in like he's used to doing. So I'm asking for your help. I'm looking for ideas of Tzeentch lists that incorporate the great things about a Tzeentch list (the magic shenanigans, the transmutations, the speed and shooting) but that is maybe a little more forgiving for a young player. Obviously this isn't for tournaments so it doesn't have to be hyper competitive. I just want to help him build a good list that is fun, and that makes him competitive when he's playing the small group of friends we mostly play with. Initially, my early concepts are something like: LoC Blue Scribes Gaunt Summoner Tzaangor Shaman Changeling 10x Chaos Warriors 5x Chaos Warriors 10x Pink Horrors 3x Skyfires 3x Skyfires 3x Tzaangor Enlightened Mutalith Vortex Beast I figured the chaos warriors could screen and the Vortex Beast is fun and fairly tough. I'd love to get his varanguard into the list somehow, or some Tzaangors who could take advantage of all the wizards, but I find it fairly difficult. Plus this list leaves no room for summoning. I'm sure more experienced Tzeentch players than me can come up with something better. Thanks for your help!
  25. Hi all, I've started writing my own custom rules for some of the AoS miniatures I own that don't have anything for WHQ yet. Starting off with some of the basics for Skaven. I'd love to hear your feedback! EDITED https://drive.google.com/drive/folders/0Bx8gylc9SlsBc1pNS0M5bDZTZEU?usp=sharing