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Found 185 results

  1. Tzaangor Horror Combo

    Hey guys, Wanted your opinion on this list, I found this out myself before I ‘googled’ it (other search engines are available) and found other had thought of the idea and people have dismissed it as ‘not as intended’. Ill be completely honest I’m 60/40 on it tbh. I can see both side and I’d love some constructive discussion, no hostility or what not. So here goes:- the combo is Tzaangor Icon Bearer - For every WIZARD friend or foe within 9” you have that many dice and on a 4+ a mortal wound is dealt to a unit within 18”. On its own quite poor, however mix it with. Pink Horrors - Key word WIZARD. Therefore a large unit of 40, all within 9” (not sure if it’s possible but I think it is), 40 dice, 4+’s, that many mortal wounds to a single unit. Mix them and suddenly it quite powerful. I believe that this is more models in range too, so if only half your massive pink horror unit is within 9” then only 20 dice would be rolled you can’t daisy chain or whatever from how I’m reading it, it mentions nothing about unit just for ever Wizard. The arguement comes when you say that no matter how many in the unit it can only cast 1 spell, however if there is only 1 left it’s still 1 spell, and is specifically states only 1 spell. However I do catch their drift. Last thing (promise):- with the armies I’m seein at the sharpe end of the spectrum, I feel have as much if not more ‘gimmicks’ than this and as I’m sure all of you whom have read this far, when you build a list you also see what could be your ‘Achilles heel’ and cause you issues and I’ve found a few. With the whole ‘As intended’ argument, the Battle Brew, unit champ as general, to name a few, was clearly not as intended however it was continued until the new generals handbook when it was changed. Thanks for reading this far and please leave a message/reply and please if there is FAQ or a different thread please link it. Much appreciated Gaz
  2. Changeling and Balewind Vortex

    Hi, My favourite topic - Balewind Vortex I had a discussion with my friend about Changeling and Vortex. As we know - Changeling can "steal" spells from wizards within 9". Let suppose that Changeling is within 9" from enemy caster which know summon balewind vortex spell (because your opponent has Vortex model). You don`t have that model but You have enough summoining points. Now - you have initiative in round I. Changelling cast Summon Balewind Vortex spell and.... (?) a) Changelling can`t use that spell because you dont have Vortex model b) Changelling can use that spell and summon vortex (-100 pts from your summoning pool) BUT if your opponent has only one model... he can`t use his vortex until Changelling is on table/on top of the Vortex? c) ...?
  3. Could an all-Gor list work?

    Could a Gor-only list like this work? Not in competitive or anything, just as a decent army. I had an idea, but I'm pretty new at this stuff so I doubt its any good. Any advice to improve it? Allegiance: ChaosBilespiller (80)Beastlord- Man-ripper Axe & Brayshield- Artefact: Favour of the GodsGreat Bray Shaman (90)- Artefact: Beguiling GemTzaangor Shaman (160)- General- Trait: Lord of War- Artefact: Chaos Talisman10 x Gors (80)- Gor-Blades & Beastshields10 x Gors (80)- Gor-Blades & Beastshields10 x Gors (80)- Gor-Blades & Beastshields10 x Ungors (60)- Mauls & Half-Shields10 x Ungors (60)- Mauls & Half-Shields10 x Ungors (60)- Shortspears & Half-Shields10 x Ungors (60)- Shortspears & Half-Shields10 x Tzaangors (180)- 2x Pair of Savage Blade- 4x Savage Greatblade- 4x Savage Blade & Arcanite Shield1 x Tuskgor Chariots (60)1 x Tuskgor Chariots (60)6 x Tzaangor Skyfires (400)3 x Tzaangor Enlightened on Disc (160)Wildstalker Brayherd (240)Tzaangor Coven (90)Reinforcement Points (0)Total: 2000 / 2000Allies: 0 / 400
  4. Hi all, I've started writing my own custom rules for some of the AoS miniatures I own that don't have anything for WHQ yet. Starting off with some of the basics for Skaven. I'd love to hear your feedback! EDITED https://drive.google.com/drive/folders/0Bx8gylc9SlsBc1pNS0M5bDZTZEU?usp=sharing
  5. Firstly - who's giddy with excitement? Secondly - how am I the first to think of creating this thread? I'm sure you know the drill by now. This is a convenient place to discuss all things Disciples of Tzeentch - particularly tactics, rules and hobby. Change-oriented puns will be encouraged but not mandatory*. *Subject to arbitrary revision at a moment's notice.
  6. This could easily be titled 'A tale of one (split personality) painter'. I love this hobby and pretty much every army and model. I have painted up a number of warhammer armies over the last few years and hope to continue adding to each grand alliance with this plog. Im also finally starting to play a couple of games at my local store in a path to glory with ironjawz being my first project. However I couldn't help but pick this guy up last Saturday. I havent got any of the new tzeentch stuff yet but may do once I have the ironjawz done.
  7. I’m driving myself up the wall trying to get an Exalted Flamer of Tzeentch (sans Burning Chariot) to stay on its base and I’m wondering what other people have settled on. I’m grateful that since release they’ve offered full rules support for the Flamer on foot (or fungus jet, or whatever), even to the point of including the correct base, but getting it to stay *on* that base is an absolute pain. For those who aren’t familiar with the model, it’s not really designed to fit anything but the Chariot; its underside is both hollow and concave, meant to fit to the Chariot’s convex top surface. I’ve tried plastic glue, but it only has two tiny points of contact and came off during painting even with careful handling. Superglue isn’t much more promising. Has anyone successfully nailed one of the floaty buggers down?
  8. Tzeentch Skirmish Advice

    Hello everyone! I am going to be in a Skirmish tournament in early Nov and decided to take Tzeentch as I have models from Silver Tower and Shadows over Hammerhal. We are playing the first 3 scenarios from the Skirmish book and after each match, we will roll for renown gain. We are starting at 25 renown and can have up to 50 renown at the max. Sounds like we will be using the Skirmish book for Command Abilities and Artefacts and the organizer has not ruled on Battle or Command Traits yet. With all of that in mind, here is what I'm thinking of adding and why: 25 renown: 1. Gaunt Summoner (20 pts) - cheapest hero and has many nice keywords. Can cast 2 spells/turn a. Thinking of the artifact which gives +1 to my spell dice to help get off its spells. b. Command Ability - not sure....could use some advice c. Extra Spell - need to pick one! Since this model has Mortal, Arcanite, Daemon, and Wizard - am I right in assuming I can choose this from either Lore of Change or the other for mortals? Any advice? 2. 1 Pink Horror (3 pts) - Can cast a spell (each model no less!), can shoot, and has close combat! Also counts as a wizard for the Tzaangor Icon later.... a. Extra Spell from Lore of Change - need advice here. b. Now, I know that each model is it's own unit, does that mean with each additional Pink Horror, I can choose a different spell from the Lore of Change? That way I maximize the number of spells I can cast due to the Rule of One? 3. 2 Blue Horrors (1 pt each) - ranged attacks and close combat Is that a good starting list? Seems potentially powerful with all the spells and ranged attacks and I love the flexibility of having the horror or gaunt summoner being able to case their own spells/extra spells or arcane bolt/mystic shield. Big question - Do the Horrors still split in Skirmish or does the No Summoning rule negate that ability? It mentions not gaining new models, so not sure..... -------------------------------------------------------------------- Additional models for up to 50 renown: 1. Tzaangors (4 pts) - Really nice models with the champion getting an extra attack and I might take multiples of these as they have 2 wounds. They also get +1 to wound if they are close to an Arcanite Hero -which includes the Gaunt Summoner. However, the Icon Bearer seems really nasty with it's ability to get an extra ranged attack in the Hero phase dishing out mortal wounds, with the Gaunt Summoner and every Pink Horror counting as wizards!: ICON BEARERS - Models in this unit may be Icon Bearers. If this unit includes one or more Icon Bearers, then at the start of each of your hero phases, take a dice for each Wizard (friend or foe) within 9" of this unit. Then, pick an enemy unit within 18" and roll the dice; the unit suffers a mortal wound for each roll of 4 or more. 2. Kairic Acolytes (3 pts) - I really like the way these models look and might take the champ for the extra sorcerous bolt, but being the same cost as a Pink Horror, I think the Pink Horrors might be the better value as they have better saves, longer ranged attack, can have a spell and dispell, and count as wizards. Thoughts? 3. Chaos Warhounds (2 pts) - fast and cheap units, though not sure if they are necessary with all the ranged attacks? Maybe one for the scenario where you have to get an artifact off the board? 4. I've seen some people suggest Skyfires - but that seems a bit much and I don't really want to buy a box at this point. 5. Advice on whether piling up on Pink and Blue horrors is a good approach, to add all the extra spells/ranged attacks? Any other thoughts or advice would be greatly appreciated as this will be my first foray with Tzeentch. Thank you!
  9. So after Kairos's defeat at the hands of colour coded Bloodletter Spam and 21 Skyfires - there was only one possible solution! A bigger summoning pool! The new list jacks it up to 780 points. I keep the Fatesworn Warband. Nemo the Ogroid steps up to replace the role filled by the Sorc on Manticore. The Curseling is General. Allegiance: Tzeentch Leaders Curseling, Eye of Tzeentch (140) - General - Command Trait : Magical Supremacy - Lore of Fate : Shield of Fate Ogroid Thaumaturge (160) - Artefact : Paradoxical Shield - Lore of Fate : Treacherous Bond Gaunt Summoner and Chaos Familiars (120) - Artefact : Souldraught - Lore of Change : Arcane Transformation Chaos Sorcerer Lord (160) - Runestaff - Steed - Mark of Chaos : Tzeentch - Lore of Fate : Glimpse the Future The Blue Scribes (120) - Lore of Change : Tzeentch's Firestorm Units 5 x Chaos Warriors (90) -Hand Weapons - Mark of Chaos : Tzeentch 10 x Chaos Marauders (60) -Axes & Shields - Damned Icon - Mark of Chaos : Tzeentch 10 x Chaos Marauders (60) -Axes & Shields - Damned Icon - Mark of Chaos : Tzeentch 1 x Chaos Spawn (50) 1 x Chaos Chariots (80) -War flails - Mark of Chaos : Tzeentch 1 x Chaos Chariots (80) -War flails - Mark of Chaos : Tzeentch Fatesworn Warband (100) Reinforcement Points (780) Total: 2000 / 2000 Allies: 0 / 400 Leaders: 5/6 Battlelines: 5 (3+) Behemoths: 0/4 Artillery: 0/4 Per the FAQ the Marauders have both Banners and per the GHB the Maras cannot be units of 9 for the 6++ as Battleline cannot be under minimum size. The Bloodletters are right at the bottom of the summoning pool. They have been joined by the Exalted Greater Daemons of Tzeentch and Nurgle along with a Sword wielding LoC. Off to Warhammer World now for some practice games. Ben Savva is also heading up from the South London Legion with a beautifully converted Ad Mech Skryre army.
  10. New Tzeentch army

    Hello, I just want to get some opinions regarding my new start into a Tzeentch army. I ordered some stuff already and came up with this 1000 points list for a start: Allegiance: TzeentchLeadersTzaangor Shaman (160)Gaunt Summoner (120)Battleline10 x Tzaangors (180)10 x Tzaangors (180)Units3 x Tzaangor Enlightened on Disc (160)3 x Tzaangor Skyfires (200)Reinforcement Points (0)Total: 1000 / 1000Allies: 0 / 200 Did I miss anything crucial for the beginning or is the list decent enough to build up on it?
  11. Skyfires.

    First test unit completed, there is so much fine detail on these things it makes it painful on the eyes to paint, but they are such magnificent minis.
  12. Pink horrors and Lore of Change

    Hello! I just picked up the Disciples of Tzeentch Battletome and saw that all Tzeentch wizards get an extra spell. As a unit of pink horrors has the wizard and daemon keywords, do they also get an extra spell from the Lore of Change? Just thought I'd verify that! Thank you.
  13. Its been a while but I have 2 new finished units to add. 6 Skyfires and a Shaman
  14. Getting the Fatesworn Swagger

    Hello - My names Gary - you might of seen me kicking about in the Aos tourney scene for the past year after bailing from 40k after 15 ish long years. Anyway Aos has got my hobby juices flowing for the 1st time in a loooooooong time, so i thought id blog my progress. Im trying to get this list (or a close variant to it) all done up pretty like for Blood and Glory in November - im no amazing painter but im giving this army a jolly good English try. Allegiance: ChaosChaos Lord On Daemonic Mount (140)- General- Trait: Illusionist - Mark of Chaos: TzeentchChaos Sorcerer Lord (160)- RunestaffSayl The Faithless (120)- AlliesGaunt Summoner and Chaos Familiars (120)30 x Chaos Warriors (480)- Halberd & Shield- Mark of Chaos: Tzeentch10 x Chaos Knights (320)- Chaos Glaives- Mark of Chaos: Tzeentch10 x Chaos Marauders (60)- Flails & Shields- Mark of Chaos: Tzeentch10 x Chaos Marauders (60)- Flails & Shields- Mark of Chaos: Tzeentch1 x Chaos Chariots (80)- War flails- Mark of Chaos: Tzeentch1 x Chaos Chariots (80)- War flails- Mark of Chaos: Tzeentch1 x Chaos Spawn (50)Fatesworn Warband (100)Reinforcement Points (220)Total: 1990 / 2000Allies: 120 / 400 Anyway - pics to follow of whats done to date and then progress (both painting and gaming) as they happen
  15. Tzeentch 1k list Help

    Hi! I need some help to make a list of 1000 points. My only requirement is that it contain a Lord of change. I thought something like that: Leaders: Lord of change (300) Ogroid thaumaturge (160) Units: x6 Screamers (240) 10 Pink horros (120) 10 Tzaangor (180) But I do not know if this has options to work well.
  16. Progress so Far!

    So heres the progress so far: Gaunt Summoner Converted sayl (the only model left over from my previous mixed chaos army) The oft summoned herald The 1st 5 of the warriors The converted marauders Summonable Plague Bearers On the painting desk atm is the chaos sorcerer lord and an Ogroid too (a juicy little variant of my list swaps sayl and the spawn for the Ogroid for a true 1 drop )
  17. IMG_4797.JPG

    This fella was a complete pleasure to paint.
  18. I'm working my way toward a Tzeentch army, and while I'm starting a Fatesworn Warband (it's hard to turn down Start Collecting savings), I want to fill out some of my slots with Kairic Acolytes and eventually have enough Acolytes and Tzaangor for a more Arcanite-Heavy force centered on the Cult of the Transient Form. Yes, I know the Battalion is hot garbage in a competitive context; I just like the theme since it emphasizes my favorite aspect of Tzeentch, and I want to let that guide my army building and painting and maybe do some narrative play with it as well. My question is this- looking at the MPPK Kairic Acolytes, they all seem like they have normal human feet, with none of the bird talons the Acolytes in Silver Tower had. Is that correct? Second, has anyone tried swapping the Discs used by Tzaangor Shaman and Skyfires/Enlightened? And if so, are they a relatively close fit, or are we talking about nonsense like feet molded into the surface of the Disc or other details that would be difficult to work with? I want to run more than one, and if this is feasible (I'm not exactly handy with the knife or saw) it's the easiest way to add some variety.
  19. Army Building: Disciples of Tzeentch (1k, 2k, &3k)

    Hi guys, I've been thinking up lists, and right now this is the best one I have in mind. Please comment and feel free to leave any constructive criticisms. Pew 1000pts Leaders 160pts Tzaangor Shaman (General) 160pts Units 840pts Tzaangor Skyfires 9x 600pts Chaos Marauders 20x 120pts -Axes & Shields -Tribal Banner Chaos Marauders 20x 120pts -Axes & Shields -Tribal Banner Pew Pew 1980/2000pts Leaders 320pts Tzaangor Shaman (General) 160pts Tzaangor Shaman 160pts Units 1660pts Tzaangor Skyfires 9x 600pts Tzaangor Skyfires 9x 600pts Chaos Marauders 40x 200pts -Axes & Shields -Tribal Banner Chaos Marauders 40x 200pts -Axes & Shields -Tribal Banner Chaos Marauders 10x 60pts -Axes & Shields -Tribal Banner Pew Pew Pew 3000pts Leaders 480pts Tzaangor Shaman (General) 160pts Tzaangor Shaman 160pts Tzaangor Shaman 160pts Units 2520pts Tzaangor Skyfires 9x 600pts Tzaangor Skyfires 9x 600pts Tzaangor Skyfires 9x 600pts Chaos Marauders 40x 200pts -Axes & Shields -Tribal Banner Chaos Marauders 40x 200pts -Axes & Shields -Tribal Banner Chaos Marauders 40x 200pts -Axes & Shields -Tribal Banner Chaos Marauders 20x 120pts -Axes & Shields -Tribal Banner
  20. Supreme Lord of Change grant me gains!

    Hi everyone, I recently decided to make a serious return to the hobby after seeing all the new Tzeentch models, particularly the Kairic Acolytes. When my eyes first beheld such wondrous physique the first thing that came to mind was, "Supreme Lord of Change grant me gains! Bods for the Bods God!" Now I'm on a magical journey of starting my Tzeentchian Forces alongside building a home gym. Happy to be a part of the community~
  21. The Pale Librarian It had felt like months of jumping through hoops and doing endless tasks, solving riddles and puzzles throughout the vast structure, but finally Orestes had made it to the promised chamber inside the library. The door was old, worn, and seemed inexplicably... unrecognisable? No, it was more like the door was painted onto the wall, and when he had first seen it when he had apprenticed here, he had dismissed it on all other occasions. It laid relatively deep in the archives of the structure, within old, unsorted stacks of books, scrolls, and dust. He approached, his eyes locked on the unremarkable portal as if in fear that to look away, to let his attention stray, would be to once again walk past and forget it was there. After so long, he couldn't allow it. It had a simple metal handle, of a brassy metal. As his hand grasped it, he was surprised by how warm it felt, so very un-metal, as if it had instantly become an extension of himself. With a small nod, he turned it, and swung the door inwards. It made little noise as it whispered across. It made even less sound as it closed itself behind him. this chamber was the same old stonework and dust as the rest of the library and it's many small nooks. What was different was the air. It was warm, but so very dry. As if a great fire burned on every wall. But it was dark, and despite torches on multiple sconces it seemed as if only a long table in the center was lit. Orestes approached, apprehensive but so very alive. Finally the riddle was at the close! Knowledge had always driven him, and a personal burning desire to have it for himself. His satisfaction fled when he realised on the other end of the table from where he stood were two figures. Two very small figures. One stood on the table, and knelt to lift the other onto the surface. The one left behind flailed it's legs comically as the first pulled. They wore full robes, complete with hoods, of a rich orange fabric, that seemed to shimmer into purple when it moved. As the pair settled onto the tabletop, they froze, and turned to look at him. One's hood held total darkness, whilst the other's had a bright eye staring out at him from the center, with a bizarre pupil shaped like the number 8. They stared and he stared back. This continued for a little while. And then they giggled. "Lookie lookie! Bones! One of the scuttling, servile, serious servants of Sigmar!" The one with the eye began, turning from Orestes to his partner. "I dare say you're correct! Say, bogglingly bookish boy, would you like a song?" The other looked at him from beneath the hood. Even without eyes, he could feel the creatures gaze bore into him, through him, around him. He knew this was a test, part of the challenge, the mystery. He made sure to speak clearly. "A song would do me well, but I am done with words." He recited, trying not to make it seem like he was reading it out from the scroll in his head. The pair giggled again, and in unison, lowered their hoods. He wasn't quite prepared for what came next. The one with the eye had a head shaped like a crescent moon. The skin was pale, hairless, and seemed to crawl with veins under the surface that shifted like worms. There were no features but a mouth. On the tip of the moon was a bright brass bell, which tinkled as he wiggled the moon back and forth, side to side. Rolling around inside Orestes realised was the eyeball which had watched him earlier, staring out from within the confines of the bell. The creature named Bones had no eyes at all. No skin. It seemed to morph straight from skin to bone, a wretched human skull shrunk to childlike proportions. The teeth were a constant grin, a grimace of white. The being raised it's arms and out protruded two near skeletal hands, barely covered in a tight, dusty skin. The fingers were long, too long, and as his brain attempted to process this they began to rap, one after the other in a repetitive staccato upon the hollow skull of it's head. He tapped, whilst the other jingled and jangled, bouncing back and forth in it's robes as Bones bored through him from it's orbits. Orestes waited. He didn't feel like there was anything he could do. This insane, childish music filled the room, bouncing from the stone back to his ears and becoming as oppressive as the darkness he noticed when he had first entered. He knew without trying that he could not speak, could not move, could not stop watching the dancing of the one figure, and the statuesque stillness of the other, fingers tapping. The song continued. Orestes felt rigid, his muscles demanding he move, that he fidget in some way or another. But his brain controlled him, and it needed to know the answer. All the answers. That is what mattered, all that ever mattered. As he forced through this bizarre, comical, nightmarish situation, he felt another presence enter the room, enter his body, his mind. He hadn't noticed the darkness deepen, until only the table was lit by an unknown source. There was no way the torches could cast such a light. All at once, he felt the presence, saw the darkness, and heard the silence. The two had stopped, and from the dark he saw bespectacled eyes watching him, the light playing from the glass. "Very good boy. You did well, I have watched you, they have watched you. You are ready, I know this, I have seen it." The voice was a rasp, as if over pointed teeth. Stepping forward, the figure revealed itself as one of the senior archivists, a wizened, clean shaven man with a bald head and small glasses upon his nose. "You will join us, you will work with us, help us. We will bring a change to this world, through knowledge and the strength it brings." "Yes... I must know!" All at once Orestes felt the mental tension snap, his emotions pour forth. "You will." The old man answered calmly. Orestes smiled, or began to, but stopped suddenly as he saw, glowing in the semi-darkness of the Archivist's pale face, a third eye open horizontally. It blazed with a knowledge, a power, a hatred Orestes knew was within him but with such strength. All at once it was gone as the old man turned and stepped into the darkness. Bones turned with him and hopped from the table, and the last, that with the jingly-bell, waggled a finger at Orestes. It told him to follow. ---------------------- Hi all! Thought I should probably start a new modelling thread for this as a place to show off future non-destruction project. So kicking it off we ahve my first test model for my upcoming Disciples of Tzeentch. It wasn't something I was planning to use in a list but it's a fun model and much nicer in person than pictures, and also a steal off eBay. Meet the Pale Librarian, my magister: Very much wip, but the skin is finished. I am pretty pleased since it was about 3 hours total in GW today painting, and for me that is fast. The photos are in my very quickly whipped up lightbox with light failing and a phone camera, but the legs are noticeably different from the skin. I highlighted that with Slaanesh Grey and Slaanesh grey/Pallid Wych, whereas the other flesh is Rakarth/Pallid, then Pallid. The armour is a bit different from the usual Tzeentch scheme, and is Incubi Darkness, recess washed Drakenhof Nightshade, then highlighted where the light hits with Kabalite Green. I thin I will make a mix between the two to blend it in a bit smoother but so far I am happy with the effect. Still need to do the leg armour. I will blend up to Sybarite, which will mostly be thin lines along the plates to indicate light and give that metal reflective look. See @Changer's brilliant work for what I am attempting. I also want to make that NMM look on the sword but with metallics, so light and dark sections making it look shiny. You know, Eldar power sword-ey. I'll use the guide in White Dwarf a couple months back for what they did on the Visarch. The armour will get a dark bronze trim. All in all, very happy, and great fun. Really must say to everyone whenever you're in a rut, change it up! I needed a greenskin break! C&C welcome, enjoy the fluff, and @Mohojoe because you wanted to know when I posted Tzeentch.
  22. Tzeentch blog of what not to do

    Hello guys. I am notoriously bad at sticking to one thing so this is my effort to really commit too tzeentch in all it's crazy glory. i have so far only played one game, which was a few months back so can't really remember it to well, and have a game coming up tomorrow of triumph and treachery. A nice 5 way battle to ultimate victory! I hope to post a report of what the hell goes on during all that madness. A little pre warning, I am not a power gamer at all in any way shape or form, I try to take what I like and at the moment I love the aesthetics of the burning chariots so will be taking them a bit, including the herald. They will be as good on the table as the models look I am sure... right? Right? oh well. Also at the moment my collection is limited to two boxes of start collecting daemons and a tzaangor shaman. thinking about adding a unit of 20 tzaangor next to add a combat unit, or should I just go balls to the walls daemons for 2000 points? Any thoughts or opinions? thank you for taking the time to read this, I hope it will become an entertaining and insightful read on what not to do.
  23. Path of the Changer

    Tzeentch be praised!! Welcome to my Tzeentch AoS PLOG. To start with, a little background. I'm based in Manchester in the UK and I've been on these forums for a few months now, mainly as a lurker but also an occasional poster. I've recently moved house and have been itching to get back into painting - all of my stuff has been packed up for a couple of months now. The birth of my son last year really impacted the amount of time I had to paint; but I suppose that's what comes with fatherhood. I've decided to start this PLOG to give me an additional incentive to find time to paint - I'm a painter first with my hobby, and a gamer second. I've been to numerous Throne of Skulls tournaments held at Warhammer World, where my armies have been nominated for best painted twice and I've won the coveted award once. I'm a perfectionist, and I've been known to strip a model and start again just because I've not been able to get a blend right. Anyway, enough of that rubbish. My favourite Chaos god has always been Tzeentch; the magic, the mystery, and the fact that even in the face of losing game after game I know that it's all part of Tzeentchs' plan. I've had Silver Tower since it was released - I love all of the models in that box and really wanted those to form the basis of my AoS force. I want my force to be striking, and draw the eye - basically, I'm aiming to paint an award winning force again. I've decided to start by painting the Gaunt Summoners (I have both the one on foot and on disc) and the familiars to get a feel for an overall colour scheme. From these, I'm starting with the familiars - basically because if I ****** them up I have replicas from the box. So without further ado, here's a completed Blot, and a WIP of Slop. Bases will be completed at a later date, once we have a better idea of how the realm of metal looks. C&C is always welcome.
  24. So, given the difference in price I can't help but wonder: How difficult would it be to convert Exalted Flamer of Tzeentch models from a "normal" Flamer of Tzeentch kit? I realise the rules difference is minimal, I'm mainly thinking of 40K where the rules are completely different, but are there any AoS players out there who have both models and can compare them? Any advice or suggestions on this, purely for the sake of saving me money?
  25. Villanous updates

    It has been far far too long since I updated here. There have been some excellent releases recently that have reignited interest in painting. The main theory was that the two Warhammer Quest boxes provide a fairly varied starter set for a small Arcanite force and shouldn't need too much adding to bulk it out a bit more. Anyone that has had the misfortune of reading my threads over on Dakka know that I have lots of ideas and only occasionally get around to fulfilling them all as I'm very easily distracted... so hopefully you can keep me on track with some semi regular posts. I've been experimenting with colours for the Arcanites and the theme appears to have evolved into a combined Chaos force (Tzeentch/Khorne) under the command of a demon known only as the King in Yellow. No-one (least of all me) is quite sure how he has persuaded these two groups to join forces. I have plans for the King, but won't go into them here and now as they need a bit more fleshing out. The prototype Arcanite is this Tzaangor: For the Khorne forces, I've started putting paint to the Gorechosen figures. The yellow of these is actually what started the whole King in Yellow theme. I know there are a couple of other yellow Bloodbound forces on here and really liked the very different take on Khorne, so thought I'd give it a try on one Once he was complete, I needed to find some way to tie him into any other Chaos forces that I did. The Khornate forces are now amore orangey yellow, grey skin tones, black and steel; Tzeentch is a more lemonn-y yellow, purple/blue/turquoise and silver. With those rules now set, I attacked the next most common Slaughterpriest to see if it still flowed through. So, do you think it works?