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Found 55 results

  1. With the Legions Of Nagash and Malign Portents I have finally found the motivation to finish the Shyish themed table I started awhile back. I collected a bunch of terrain for my Shyish board, assembled it but never got around to painting it. My hope is to really get on it. Here are my first two pieces, a set of the Hobbit Ruins and a Shyish themed Realmgate.
  2. I’m not sure where this question should be asked so I guess I’ll ask it here. Im thinking of picking up the Ophidian Archway and/or the Numinous Occulum. Do these kits work with the Ayzrite ruins at all? I’d like to make more of a structure for the older kits but I really don’t what to have to put much effort in to get the old kits to fit with the new. Has anyone tried this already? Any photos?
  3. Hi folks, Looking to sell my limited edition 4x4 Soulblight Necropolis gaming mat along with a half painted Sigmarite Mausoleum terrain set. The mat is in pristine condition, there is a bit of wear on the box but still perfectly useable. The terrain is either primed, basecoated or mostly painted. One of the morr statues is missing. I am looking for £75 not including postage. See pictures for reference. Feel free to DM me for more info.
  4. Lost Islands Terrain

    A friend of mine is painting some of the new terrain for Printable Scenery latest Kickstarter, and I had the chance to have a game with it the other night. The Kickstarter is focused on tribal Orc buildings, so lots of wood carvings, tusks, and bone, but honestly they are probably better suited as buildings from the Realm of Beasts. The KS for these buildings has just gone live, so if you have a 3d printer, then I advise you back it, this looks like the best Printable Scenery Kickstarter to date.
  5. Hi guys, 3 months into the year, and kinda failing at my attempts to make more blog posts. So I've decided to perhaps, focus my efforts on a new blog. I'm kinda passionate about a lot of the older races, and what can be done to make them more playable in the Age of Sigmar. Games Workshop gives plenty of love of course for those armies that have battletomes and the like, but there's a lot of armies out there that don't get that attention. So that's where I come in! I dabble a bit in creating my own rules, especially when bored at work or something (Shhhhh). I've posted some stuff in the past around the place, but I feel a blog is a good spot to write down my I guess 'designer thoughts' behind the custom rules I've made. To get started, I thought I'd do a nice an easy one, extra terrain rules! MysteriousLandscapes.pdf I made these rules a while back (and by made, I basically just borrowed terrain rules common across existing types). I feel that in Age of Sigmar, there's something missing with terrain. Lots of people complain about the shooting phase and how oppressive it can be (Thanks Skyfires!), and I think part of that is that the core rules only really work of Area terrain. If you've got a building, or some kind of defensible obstacles on the field, well... if they can see you, they can shoot you and without any penalties either! And that's kinda lame! If I'm behind a wall, I should be able to use that wall for defense. Now this is where you go "Well, there are rules for Walls, go pull out that warscroll and use them" and my answer to that is "I shouldn't have to". The warscroll approach is great for units, but I feel it's not so great for Terrain. It's a struggle remembering your own warscrolls, what your enemies does, all the fancy allegiance abilities, and all that stuff, without having to remember 10~ additional warscrolls for the terrain on the battlefield at the time. Additionally, Games Workshop do not produce terrain warscrolls for terrain they haven't produce(d). A lot of clubs have their own custom selection of scenery they've built up over the years, ranging from forests, to swamps, to various building and more. What do I do if I have a swamp? Well, luckily the default rules are probably good enough, but then it feels like you're not interacting with the board in a more meaningful manner. So that's where the Mysterious Landscapes document I've tried to create comes in. You can basically boil down terrain to 4 types, area terrain, buildings, defensible terrain and rough terrain. Some pieces like Realmgates and the like I categorize as other, and you just use the regular terrain rules as best as you can. It's a 1 page document that details all the rules of the above as well as the Mysterious Terrain rules from the Age of Sigmar core rules. The intent was, that it can be difficult to remember all the custom rules for the 10 or so different terrain pieces on the board, but if you just need to remember 1 page of details, then it's not quite so daunting. Being a 1 pager, it's easy to print off and have available for you in game. So that's the hope, let me know what you guys think, and hopefully more blog posts to follow on more rules I'm developing.
  6. Hi all, I just finished up making a Warscyer Citadel out of recycled junk and bitz because my toddler insists she can't eat large plastic terrain kits! Here is a before and after, any questions please ask away. I have also written a blog post detailing the project if you are interested :-) Mark https://ghyran.blogspot.co.uk/2018/03/building-wylderlands-2-scratch-built.html
  7. Resin architecture accessories?

    Does anyone know of a supplier (preferably UK based) of resin accessories suitable for terrain projects? I'm specifically looking for things like medieval/fantasy doors, windows, etc that can be applied to the surface of scratch-built buildings.
  8. Resin architecture accessories?

    Does anyone know of a supplier (preferably UK based) of resin accessories suitable for terrain projects? I'm specifically looking for things like medieval/fantasy doors, windows, etc that can be applied to the surface of scratch-built buildings.
  9. I propose gathering and discussing all the info on the subject here, as it's a very important one. And, not surprisingly, it crops up everywhere. It saddens me that there are people who can imagine a good game without some landscape. It's one the things that comprise the heart of the hobby, not only playing, for the miniature is only then fully alive when it participates in some diorama,even if a small one. Even if you minis just line up on the shelves or a display board, some scenery around and preferably a scene of some sort make them truly come to life, even more so on the tabletop. It's third stage of the whole process - you paint the figure first, then make some base for it second, and finally send into some action of any sort, also on a battlefield. There is certainly the difference between the bare table or bare shelves and one dotted with terrain, anything you like. After all, even some improvised one is better than nothing, and it's not hard to make good one or buy something suitable for your vision of the hobby. Here are some examples of good scenery what do you all think?
  10. Altar of Sacrifice

    It looks like I’m not the only one to have thought of building a temple to Morathi, @Richelieuis going a more traditional route than me but I’m still within the sphere of Grecian influence. When I saw the recent video I thought I’d just knock up something quick. Weeks later I’m still not done but slowly getting there. I’m going for a more rural sacrificial altar, something to represent a damned piece of terrain in the rules. I want maximum playability too so I’ve kept everything flat. The whole thing is cast in plaster with the texture added in with a sculpting tool. I felt that the rune needed to be prominent so I placed it right I’m the centre. The three smaller altars will flank the central one, giving at least the impression that models can gain cover. It total I’ll have six of these altars. I’d toyed with the idea of having the whole thing mirror the old Dark Elf pantheon mandala but that’s a little to excessive. the next things I have to do is weather everything, get the three additional altars sculpted and mount them on a base. I’ll be adding foliage and such. Hopefully another week or two will see me finished.
  11. The idea for this project arose shortly after the Daughters of Khaine teaser video was published. There had already been some discussion around the Greek influences evident in the Malign Portents Shadow Queen video and the new teaser reinforced those thoughts. I tried to think of different ways I would paint the new models, but my mind was suddenly consumed by the image of a Greek temple. My initial thought was to do a faithful, 28mm scale representation of a historical Greek temple. I quickly did the math, however and came to the conclusion that such a building would consume nearly 1/4 of a 6'X4' battlefield, so that was clearly out of the question as I wanted a functional piece of terrain. I got to doodling (I am by no means an artist, so please be gentle) and sketched this basic design: After thinking through the basic dimensions, the next step was to find the columns. After doing some research I headed to the local crafts store and bought these: They are designed to support tiers on a wedding cake, but they are durable plastic, fairly inexpensive and perfect scale. That's all for now! This weekend I'll be hitting the hardware store for some high density foam insulation for parts of the structure, and a piece of MDF for the base. Then on to the art supply store for some foam board for the roof. Morathi is an unforgiving Queen and she'll accept no excuses if I have not completed her temple by the time she returns to the mortal realms.
  12. The Tanglewood Shoals

    A proof of concept for an upcoming project

    © Redmanphill 2018

  13. Floating Islands

    So I’ve wanted to make some more Age of Sigmar specific terrain for a while. Here is my test piece: a floating island. I intend to make more, and to make them more elaborate. As I said this is just a proof of concept. I think it worked well and once I get done with my current batch of Stormcast I’ll be doing the next one.
  14. Hello TGA Family I would like to show you my latest project - Piece of scenery with 3d printed objects. This is my second ever piece of scenery ever, I had much fun doing this. I used maany different ready to use products and many home-made (thanks to Lukes Aps) stuff. I also used two 3d-printed elements. They're sculpted (in 3d-Coat), printed and finished by me. If you own a 3d printer, you can print your own "Ancient Statue" you can find it on my gumroad: https://gumroad.com/3dhexes and Thingiverse: https://www.thingiverse.com/thing:2696057 I hope you will like it
  15. Terrain Problem Help

    Hi guys, in my gaming club last night there were doubts about this situation: My plaguebearers were about to charge skyfires that were upon a tower.were 6" away. They did make the charge but, my opponent makes me notice that to get at the level of skyfires they should have needed a 13" (7" of the tower and 6" for the distance). At this point i charged some thing else but i was wondering how do you all play in this situation. We will soon have a tournament so we need to clarify as soon as possible. In my personal opinion the height of 7" benefits too much flyinh things, skyfires were almost unchargable for me
  16. The Ancient Waystone

    For the Realm of life table I wanted to add in a piece that called back to the Old World, so I thought that an Elven Waystone dedicated to Allarielle would be a nice way of doing this. It could be kept standing through the powers of the wanderers and have some magical effect that bolstered the Sylvaneths power. One of the challenges with making this from blue foam is keeping all the angles consistant. To solve this I b cut a rectangular block and then cut a wedge from a a second piece to make sure the angle would be consistent. Each time I made an angled cut along he long sides I kept the off cut and taped it back on so that I was always cutting from a rectangle. This meant that the shape would be consistent throughout. I cut the waystone and the square base together and joined these with cocktail sticks and silicon glue. I drew on a lot of the detail with a pencil to make the indented pattern and then glued on some half beads and the elven letters that I cut from a stencil. The top of the waystone was decorated with a small circular gourd that came from the lake town house kit from The Hobbit range. The Plinth was made from thin slices of blue foam that I laser cut. I was able to engrave on the stone shapes and runes which saved a lot of time. I had to play around with the power setting n the machine to get a good effect though. When this had finished I glued them all together onto a hardboard base. The edges were sanded and I cut the edges with a craft knife to roughen the stones appearance. I also cut some steps from cardboard that I could glue down. Painting was a quick job. First I gave the whole thing a coat of blue tester pot paint from B&Q before spraying it all with greys and browns. I did the waystone and the plinth separately. Then I drybrushed the whole thing with Wrack white and Terminatus Stone before spraying the half beads and the top gourd with a bright blue to create the OSL effect. Its a bit non specific, but it does the job. I then edge highlighted a lot of the stone work and drew on the cracks in the steps with a sharpie and white paint. The final step was to glue the whole piece together and add some flock, tufts and bushes.
  17. Having spent some time over the last year or so working on WHQ: Silver Tower figures, I decided to dip my toe into AoS. Without decent terrain tabletop wargames just don't interest me much, so I decided to work on that before I got stuck into an army. So I planned an approach for making a ruined city table. The project had to have a beginning, a middle and an end. I didnt want to scratch build terrain really, I wanted practical yet nice to look at gaming pieces that look decent in photos. I didn't want a bespoke and therefore restrictive sculptural table: its for gaming not display. I wanted the terrain to look obviously fantasy, not just historical with bells and whistles. Bells and whistles that generate lightning and power chords are acceptable however. A list of appropriate kits was made. Over time they were purchased, two months ago they were assembled and they were painted over the last month or so. The first step was to prep and paint some fairly vanilla pieces, to pad out the table. Landmarks could come later. My first stop was the Citadel Ruins of Osgilliath terrain, which is pleasingly generic. I also picked up the Citadel Goblin Town set to use as gangways to connect the various buildings on more than one level, simply because I though that would be fun. I also picked up a set of Renedra fences to use as ladders. I assembled the lot and painted it with simple drybrushing and zenith spraying techniques. Next I added a Numinous Occulum, which after the Baleful Realmgate kit is my favourite piece of AoS terrain released to date. The blog post with more info on the Osgilliath ruins can be seen HERE. For those interested in more info about the Occulum, that blog post is HERE. I have a lot more terrain for this project finished, but I'm mainly waiting to take a few half decent photos of it. More Exactamundo next week. Thanks for looking!
  18. The Plan Here you can see the original drawing I did and the image from the Blades of Khorne book that Inspired it. The first piece I wanted to was a Blood Altar of Khorne. Building the Alter Base I've wanted to build a lava table for a while and running Warhammer Achievements has given me the option to do it. One of the centre piece items I wanted to build was a big alter that is dedicated to Khorne. I set out by cutting out some blue foam to make the main base and the steps. I angled the cuts and then went round the top with a craft knife to just rough up the edges and make it not too regular. I then drew out the base on hardboard and cut this to shape to match. Next I had to get a bit more technical. I drew out the Khorne symbol in 2D Design and then cut it out on the laser cutter. I did two parts so that I could have a recess that I planned to fill with some sort of blood effect. I cut these from Hardboard as well and then glued them together with PVA glue. I then attached this to the blue foam with silicon glue as this glues better than using PVA. The next step was to run some filler around the edges and then add sand onto the base. I decorated the Khorne symbol using sticky half beads that you use to decorate cards. I bought them from Hobbycraft. I did find that they needed some superglue to hold to the hardboard though. I also used a hole punch to cut out all the small circles that I could use as rivets. I cut out squares of card and glued them on as steps. The altar model in the middle is from the Reaper Bones line, which was a nice find and it works well in the middle, I didn't know quite what to put round the edges, but I ended up using cocktail sticks and some dowel which i sanded into points. I then used hot glue to hold them in place, I felt like these finished off the alter quite nicely. Painting the Altar I started off by painting the blue foam blue again! This was just to give it a good coat of something so I could spray paint the whole thing. I hadn't been happy with some of the previous Khorne stuff that I had painted, so I went with a tried and tested method. I spray painted the whole thing dark grey then light grey, then I sprayed a load of brown on the sandy bits followed by light brown. Once this dried I dry brushed the whole thing with white to detail it up. The Khorne symbol was based with Balthasar gold and then washed with purple. I used a sharpie pen to pick out the corners and lines as the terrain is so big this doesn't really matter about the quality of the highlights too much. The spikes were painted black and then gloss coated. I did consider that they should have some skulls stuck on them, and I might go back and do this later. The blood was interesting to do. I used Mephiston red and then stippled on some purples and oranges and whites. I made sure that the bubbles were gloss coated too. Then I had to do the resin. I mixed some blood for the blood god into the resin which totally didn't work - I should have used Caroburg Crimson instead. However the pour went well and i waited a few hours and then swirled in the blood for the blood god which worked much better. Building the Realm Gate The realm gate required quite a bit of chopping and cutting. I removed all of the swirly bits, and then had to chop up the gap in between the two halves to make space for some polypropylene sheet. Once this was glued in place ai assembled the realm gate as normal and then glued a few of the swirly bits back onto the bottom. I then had to assemble the Bull Demon (restic - yuck!) before slicing it up on the bandsaw. I then used super glue to glue it onto the polypro sheet. Painting the Realm Gate Again this was done with spray paints. I used the greys and browns first to do all the stone and the minotaur. I then blasted it with Mephiston Red to pick out the top parts of the demon. This also oversprayed the stone with some red glow which looked effective. Once all this was done I swirled on some purple ink and then glossed the realm gate before quickly painting the Demon. Because its a terrain piece I didn't spend a whole heap of time. It was just quick base coats, a wash and a n extreme highlight on the reds and golds. Overall Finished Piece In the end I am happy with how this has come out - its a nice playable piece of scenery that you can run figures over the top of. Combine this with some rules for sacrificing and becoming crazy fighters I think this should work well. Next up for this table will be the Fortress...
  19. Going all Blue Peter

    On Wednesday we had our first Skirmish campaign at work, which was great fun to get several small games in the same evening for a change. Terrain seemed important so i looked around and put together this quick project that I did over three evenings - mainly to allow for drying between each stage. The work each evening was quite small. Stage One Looking around I finished off a bottle of sparkling water and that seemed the perfect base for a kiln/chimney for a small workshop building. With a few pieces of foam card I roughly formed the shell of the building and stuck some thin wood pieces over the joins to hide the connections. I then piled up filler around the base and let it set overnight, I forgot to take photos at this stage. Stage Two I cut up a box into small square to use as roof tiles and bricks on the chimney and stuck them all over the correct places to give some form. I used the box folds to create the gutter looking areas. Greenstuff was used to create the thicker brick stucture at the top and add some sticky out bricks. Stage Three Once dried and after a quick cheeky spray, to create a more realistic finish I rubbed astrogranite debris over the 'bricks' so that it collected in the gaps between the squares to get a mortar look. And sand and glue mix would probably of worked too. Once that was dry - it was pretty fast i thin just splattered on some paint quick and built up some fast layers of drybrushed highlights. Gave that a few minutes to dry then started working washes over the model. the final touch was some flock and tufts... Final touches were a couple of random assets from the bits box. I hope that gives some ideas for quick and easy (and very cheap) terrain
  20. Rocky Terrain Project

    With AoS and particularity now with Skirmish coming out I feel that more dense terrain on the table = a more visual, tactical and thematic game. I'd go as far as to say the current (May 2017) GW offerings are pretty bad for positioning units entirely within them to take advantage of the bonus save. The Wild Wood for example, whilst large enough to place a unit within, actually doing so is so fiddly because of the trees branches that hook onto everything, (especially Dryads ironically). So with these things in mind I've started working on a set of naturalistic terrain that I can use for both AoS and 40k which is based around the idea of where sand stone columns have formed over thousands of years where rivers have carved away softer parts of the rock. This sort of thing is seen across the globe in deserty/canyony areas but is quite bizarre looking and should fit the AoS aesthetic well, (could be any realm). This is my attempt at that... These formations were carved from insulation foam with a hot foam cutter rod type thingy with a twisting motion, then I gave them a good sanding with a flailing sanding drill attachment to make them nice and smooth. I glued these to 6mm MDF bases with the smallest gaps about large enough for a 32mm based model to pass through (there are several areas where 60mm based dreadnought sized models can go). Then using fine surface wall filler (NOT flexible filler) the rock formations were blended into the bases and a bit of surface undulation added here and there. Then I sealed them with several coats of thinned PVA adding a bit of sand to the mix to get a bit of extra texture and durability in there. To make the terrain visually more interesting I wanted to use Agrellan Earth to give the dried cracked river bed look and to add a different texture to the terrain. I imagined that in this region the water still comes and goes through these formations and dries out. Eventually I'd like to complete a whole table that has a small central river remaining that has shrunk back leaving pools that have dried out as the water has drained away. The terrain was painted mostly with a mix of household emulsion (tester pots from Wilkos, UK) that I colour matched (by eye) to Agrellean Earth. I roughly painted some dark grey onto the areas where I wanted a strong cracked earth effect, before applying lots of Agrellean Earth (not cheap ) and allowing to dry. I used a thinned down Agrax Earthshade to add definition to some of the grooves in the rock formations before giving the whole lot a light drybrush and adding tufts to finish off the pieces. I have lots of skulls that I plan to dot around here and there to give the terrain a GW feel but overall whilst they were time consuming and not cheap to make I'm quite pleased with how they've turned out and plan to steadily make more.
  21. This year at Blood and Glory @Ben has generously donated some space for me to run the latest iteration of Warhammer Achievements, a little tournament that I've run on a somewhat irregular basis due to the birth of my children. This will be the 5th running of the event and I really wanted to do something different so this year I've decided to take a leaflet of Steve Herner's boo and make terrain for all sixteen tables. I quite enjoy a bit of terrain building and when the mood hits its quite easy to get a lot done in a short space of time. Over the last week I have made some good progress on a number of different pieces that I want for some of the tables: REALM OF LIFE: These are the start of the floating waterfalls that you find in the Realm of Life. I made these from some clear 3mm acrylic that I line-bent and screwed down onto some 12mm MDF that I cut and shaped. Once done I then unscrewed the whole thing and spray painted the MDF blue. Still to do: I'm needing to make the water effects to run down the acrylic and pool at the bottom. I'm planning to use the Woodland Scenics water effects for this so that I can make the falls and then attach them. I'm still not sure how I'm going to edge the pools though, so that is the next problem that needs solving. REALM OF DEATH This is finally the chance I've been looking for to finish this rather large mausoleum that I've had sitting around in the garage for a bit of time. I made it for some end times stuff years ago and never finished it. I attacked it with some spray cans this afternoon in an attempt to get some basic colours onto the piece, and then I can go in and start to pick out a few details just to finish it off. I have t say that once I got a few more bits of colour on it its starting to look pretty sharp. REALM OF FIRE These two pieces will be going on a table set up for Khorne. I found that the mats we are using aren't actually black with the lava. Instead its a kind of dark green so it needs a heavy green dry brush over the top, The craters took some time to repurpose them and fill in all the cracks and dints. I then bought some adhesive pearls from the paper craft section of Hobbycraft and superglued them down to represent lava bubbles. Once again the painting so far is all spray can work. I kept them black and dark grey, but I think the lighter grey will work a lot better. REALM OF LIFE - Nurgles Garden I've always fancied doing a gurgle terrain set and this gives me a great excuse. The pits will be a key part of the rules as well so to represent how truly dangerous they are I got some reaper bones pox worm models and glued them into the centre. I have no idea how these will look when they are painted but they should certainly look menacing coming out of the swamps. I'll probably be positing a lot more terrain than models for the next few months which will be an interesting change of pace for me. If you have questions about what I've done feel free to post them here.
  22. This is just a quick work in progress post. I've decided I really want to get some more varied terrain for my games so I invested in some second hand craters off Ebay. They are quite damaged, but I have based them on some hardboard and I plan to go in and fix the gaps and holes with filler and play bark. Once undercoated I have a few ideas for different fillings. Three will be lave pits for a Realm of fire table, one will be a Nurgle Swamp and the other will be a Tzeentch themed piece of dangerous terrain.
  23. Hello guys! I'm still deciding between 40k or Sigmar as my first GW game. By default I like the fantasy figures more, but one thing that keeps me from jumping into Sigmar is that all the games I see only use a handful of terrain. I come from Malifaux where terrain is king, and it should be all around the board. So my question is how does Sigmar handle city fights? Did anyone try it? What I like about 40k is that it works on quite busy tables, but not sure if Sigmar can handle them or not. (on the flip side I only really like orks from 40k)
  24. Simple question, how do you use terrain to provide cover and how do you think it can be remedied? When we started playing the lack of terrain rules was refreshing and prohibitive all at the same time. I hope GHB 2.0 expounds upon them a little. Not looking for anything crazy like fortifications and different saves in 40k. Just clarification of what "completely within" terrain means vs how it plays out. really, without a large area base, most GW terrain itself would never provide a cover bonus except for the woods. Given the lack of an actual platform on which to place models for most terrain, there is no way to actually get a unit within it to receive the bonus. I prefer a simple adjustment of if your entire unit is within 1" of a piece of terrain and the terrain and the terrain piece is between the enemy unit and target unit than they get the cover. For example, if I have a stone wall that my unit is behind but within 1", they should get the bonus if a unit on the other side of the wall is further away from the way and shooting at them. I am sure someone with better game writing skills could come up with a clearer and more succinct wording but generally common sense applies. If a unit is taking cover behind a wall, they should get a save bonus. How do you use terrain and how do you think it could be better?
  25. Scenery bases

    Hey everyone, I have some bits of GW scenery that I want to put on to bases so the it can be measured to, take up a certain space and have a clear footprint. I heard that plasticard is good but it seems to be a bit pricey, is there a specific/best thickness to use or is there anything else I could use? Thanks Jon
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