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Found 105 results

  1. Hi all, Hoping to start a conversation here looking at the Sylvaneth in theory and in practice using Matched Play, especially for tournies and Pitched Battles. Would love to hear about your own views and experiences. After a first-look through the battletome, here's initial impressions: Overall: The Sylvaneth are a landmark for AoS. Arguably for the first time, GW has hit for the cycle: the lore, characters, models, and rules are all strong. I hope this release reflects a new level of integrated (and growing) quality for AoS across those four components. Gnarlroot Wargrove Battalion stands out. With 2,000pts, it could be common to see 7-9 unique spells casted per round from a pool of 9-11 choices. This battalion also allows you to take an Order Wizard. A Loremaster is a good buy at 100pts to cast Hand of Glory on, e.g., Alarielle, Drycha, or a Spirit of Durthu. I love the Tree-Revenant models. If you're trying to optimize, though, Dryads seem distinctly better. Two factors stand out: Large model counts are important for Pitched Battle scenarios, given the role of model count for controlling objectives/winning. Sylvaneth Battleline units are both fragile and susceptible to battleshock (although buffs exist to improve bravery). In light of those factors and others, 10 Dryads for 120pts seems a better buy than 5 Tree-Revenants for 100pts. With the help of Wyldwoods scenery, Sylvaneth have multiple ways to "teleport." The effectiveness, though, will be affected by having to "teleport" 9" away from enemy models. At 9"+ away, charges will fail ~75% of the time, or ~66% with a +1 buff. Another value of large model counts: To better protect your "teleporting" heroes from charges and enable them to counter charge. At the same time, after scenery has been setup at the start of the game, Wyldwood Groves (a Sylvaneth Battle Trait) allows you to place 1 Wyldwoods warscroll anywhere on the table more than 1" from any other scenery. Specifically, a Wyldwoods warscroll lets you place up to 3 citadel woods up to 1" from each other. (Each citadel wood is 11" x 8".) I suspect this means that it'll be difficult for your opponent to stop you from "teleporting" within 3" of a citadel wood and within the general vicinity of where you want to go. This is especially important for Dryads. Hit rolls against them are at -1 if they are within 3" of a Wyldwood. Sylvaneth have 5 ways to generate Wyldwoods. Tournies may want to limit 1 Wyldwood warscroll to 1 or 2 citadel woods, and set a maximum overall cap. My initial, untested sense: Limit 1 Wyldwood warscroll to up to 2 citadel woods, and set the citadel wood overall cap at 6. Allowing only 1 citadel wood per Wyldwood warscroll could make it very difficult for Sylvaneth to "teleport." 9/4/16 Update: Playtesting so far has shown how important Wyldwoods usually are re: competing w/ Sylvaneth. At the moment, I probably wouldn't set a Wyldwood limit in Matched Play, but would play on a 4x6 with 10+ terrain pieces (ideally 12) to create a more inherent limit (when combined with the restrictions from enemy movement). GW has done an outstanding job designing distinct sub-armies within the Sylvaneth, even with a relatively small model range. Drycha and the Spite-Revenants especially reflect a distinct army within an army. Dreadwood Grove Battalion is a strong alphastrike for Sylvaneth. Check it out. In particular, it's Ambush ability: At the start of your first round, one of your units can be redeployed anywhere 6" or more from enemy units. This battalion also allows Spite-Revenants to re-roll wound rolls of 1. A Gnarlroot-Wargrove build that seems intriguing (2,000pts): Treelord Ancient (300) Spirit of Durthu (400) Branchwych (100) 20 Dryads (240) 10 Dryads (120) 5 Tree-Revenants (100) 5 Tree-Revenants (100) 3 Kurnoth Hunters with scythes (180) 3 Kurnoth Hunters with greatswords (180) 3 Kurnoth Hunters with greatbows (180) Gnarlroot Wargrove Battalion (80) Household Battalion (20) A walk-and-chew-gum list: shooting, magic, Wyldwoods, combat, and objective capturing. A Dreadwood-Wargrove build (1,960pts): Treelord Ancient (300) Branchwych (100) 20 Dryads (240) 10 Dryads (120) 10 Dryads (120) 5 Spite-Revenants (100) 5 Spite-Revenants (100) 5 Spite-Revenants (100) 5 Spite-Revenants (100) 9 Kurnoth Hunters with scythes (540) Dreadwood Wargrove Battalion (100) Outcasts Battalion (40) This list is especially built around alphastriking 9 Kurnoth Hunters with scythes (or greatswords) on your first turn, and controlling/contesting objectives with your other units. The list would probably struggle in Three Places of Power since it only has two heroes; but otherwise, 71 models is a good # for model-count-oriented Pitched Battles. Thanks for reading. Would love to hear your thoughts on the Sylvaneth!
  2. Ok, so the woods and the old world are gone. I've put my woodies on rounds and am getting involved heavily in Sylvaneth. It's been a while since I had a plog, RIP warseer The arrival of TGA gives me a platform again. So I think I'll document my #roadtoRAW2016 here, I always found painting forums to be a great source of motivation and inspiration... so here goes! Spellweaver on Unicorn Orion These guys made up my original force, which I'm now expanding: The lighting in my current flat is HORRIBLE so apologies for the terrible photograph. They're much better IRL. More soon! A @hadrielcaine
  3. Kurnoth Hunters

    I finished my first Kurnoth Hunters unit. more images: http://wellofeternitypl.blogspot.com/2017/01/age-of-sigmar-kurnoth-hunters.html
  4. 20 dryads

    I finished second part of my 20-dryad strong unit. More images on: http://wellofeternitypl.blogspot.com/2017/01/warhammer-age-of-sigmar-order-dryads2.html
  5. Greetings all from Washington state! I'm a new painter/collector/player with an interest in the Sylvaneth and Aelves. I've only started this summer, so I have a long way to go to completing my army. My completed minis include a unit of the Sisters of the Thorn, Witch Aelves, and Dryads. Works in progress are Tree Revenants, Kurnoth Hunters with bows, and a Treelord Ancient. I'm going for the Gnarlroot Wargrove as I liked how they work magic into their abilities. I'm hoping to find others in the area to game with as most seem to be Warhammer players. Anyhow, enjoy painting and gaming!
  6. Hello TGA, and welcome to my plog! I'm a longtime painter and modeler (and an occasional gamer too) whose chief interests are High Elves, Brets and Mordheim. I've mostly focused on my High Elves over the past year or so, starting a smaller Avelorn contingent, but I was getting a bit burned out by how long it took me to finish even a handful of their crazy detailed minis. Looking for something I could paint up more quickly to take a break, I soon fell in love with the gorgeous Sylvaneth models. The fact that they'd tie in nicely with the Avelorn HE I'd been painting (seeing as they're both Alarielle's followers) was just icing on the cake! So I took the plunge and ordered a start collecting box... My first unit of dryads. Sixteen felt like an awkward number, so I split them into 10 and 5 with 1 left over to convert a branchwraith. Also painted up the branchwych: Thanks for reading!
  7. Kurnoth Hunters

  8. Good afternooon everyone. I have just heard of the tga.community site while listening to the Mortal Realms Podcast. Really loving the story driven and player cooperation based design that characterizes Age of Sigmar. I'm in a bit of an awkward place where I am really excited about it but none of the guys I play 40k with care at all about it. I am working on an undergraduate degree in Mechanical Engineering that eats up time like an snowball in hell. So with no one to really play with and limited time to play I am mostly buying up the armies i'm interested in and painting where I can. My plan is to hit up the flgs and try to meet some new people to play with when things slow down a little. I did get a friend that play Necrons to did his skaven out. We have started up a narrative campaign with a hero leveling system I half-baked up. I am still writing the battle report but some of those details can be found at realmwalker.wordpress.com I am currently working on 3 main armies Some Stormcast eternals that mostly consists of the starter box, though fighting skaven I may be getting some judicator and decimators. I am also really enjoying painting and building some Khorne Bloodbound. Khornate warriors of chaos are actually my very first minaitures army collection ever. I abandoned them when everyone around me started playing 40k. I also have a sylvaneth force I am painting up. I wan to ally them with a high elf dragon and dragon princes as if a dragon is hiding in Gyhran, protected by servants of alarielle and a few surviving aelfs. We will see where the main narrative goes as far as aelfs are concerned before I finish up that part of the army.
  9. First time posting, and I thought I'd give my opionion on the Sylvaneth, some list ideas and ask the community if they thought I was crazier a lumberjack heading into a wyldwood. For reference I'll list my collection below, although I do have another battlebox on order before everyone tells me that a tree lord ancient is a must 1 Spirit of Durthu 1 Drycha 1 Treelord 2 Branchwychtes 32 Dryads 5 Tree Revenants 6 Kurnoth Hunters w/Greatbows 3 Kurnoth Hunters w/Greatswords 2 citadel woods I love the Sylvaneth I love their aesthetic, their tactics and their playstyle even though I've only played 4 games. That said Tree-Revenants are in my opinion best used in moderation. They are too fragile and to expensive to take any serious number of them. Even if they hit hard, unless they go first there won't be any left. I generally take a squad of 5 so that I can waypipe into my oponents back line and make a nusance of myself by charging fragile support heros or stealing objectives. Oddly enough while I like Drycha my least favorite unit are the sprite-Revenants. I think Drycha is more than worth her points without comboing with their fragile bodies. I always take her with squirmlings over flitterfuries. Squirmlings are great for trimming down hordes so that your low model count sylvaneth force can take an objective. Yeah Flitterfuries can dish out more mortal wounds overall if there are a few enemy units nearby but the potential friendly fire that forces you to play her as a suicide bomber is not worth it in my opinion. Keep her alive supported and hit them with squirmlings every turn. Dryads are a solid tank unit. They are good for nabbing objectives and as long as they keep that 4+ save they are pretty durable especially if you can put them near a wyldwood. I think that point for point I prefer Dryads over Tree Revenants but Tree Revenants have that distinct advantage of being a 100 point battleline unit while to be worth it Dryads have to be taken in groups of at least 20 so its a 240 pt battline unit. Although annoying as my favorite models are the bigger beefier sylvaneth guys (which means I kind of have to min battline choices) this is good for the army as it makes the player choose. Better point value with dryads or the utility Tree Revenants that are a cheeper choice for those manditory battline units. Durthu... oh Durthu... you are a beast and in my opinion deserves a spot in every sylvaneth list that I would want to take. He is durable has a terrifying melee with a good rend and a strong shooting. He priced fairly and if the enemy doesn't hit him with enough ranged fire to weaken him before he hits CC, Durthu is going to smash all but the heaviest hitters. Kurnoth Hunters are amazing, they are my favorite non hero unit in the army. With greatbows they are basically a small durable artillary platform that is great for knocking wounds off the scary enemy or sniping enemy spellcasters/supports with their 30 inch range. While the Sylvaneth army does benefit quite substantially from this strong ranged support I can't help but be drawn to the greatswords as well. With double the attacks well technically more than double. Cause you hit in your turn and your oponents turn in CC while ranged units only get to fire in your turn so its more like 4x the attacks. Again, it tortures me to choose between the two which is a sign of good design. No clear superior choice. The scythes on the other hand.... A lot of people seem to enjoy them quite a bit but I just can't see why... yeah they have a -2 rend which is nice, but they are down to 3 attacks and their damage is d3 instead of 2 (for the greatswords, yeah I know same average but consistancy is nice). I actually ran the statistics and against enemy models with 6+, 5+, 4+ saves the greatswords do more damage. Against 3+ saves scythes still deal less damage, but the expected difference is low enough that its practically the same. Scythes only out perform greatswords against 2+ armor by a respectible amount (but not a humiliating one). And honestly anything your oponent brings that rocks a 2+ save is going to be the guy you throw Durthu at after softening them up with the greatbows. Please correct me if I'm wrong but Greatswords are more effective against a wider range of enemy models to the point that I would never take scythes. (not to mention I much prefer the greatsword aesthetic). I like Branchwychtes, they are a strong support caster that hangs back far enough away to avoid dispelling and heals your big guys. For a 100 points I would always want at least one in my army. Wyldwoods are good. If you can fight in them you are incredibly hard to kill, they give you nice mobility, they can disrupt your oponents battle plans and even kill a few of them. Whats not to love? I do have an opinion about the other units in the army but I haven't played with them at all so I don't have an opinion I would immortalize on the internet. for the Batallions, like pretty much everyone has said, the Gnarlroot is the best. Letting your spellcasters cast 2 spells a turn AND lets them restore dead Dyrads, Tree-Revenants... oh and the awesome Kurnoth hunters is amazing. I adore it enough said. The last game I played was against nurgle and If I remember right I brought Drycha 20 Dryads 5 Tree Revenants Durthu (with the regen trait and -1 to hit him artifact) 3 Kurnoth Hunthers w/Greatbows 3 Kurnoth Hunters w/Greatswords 1 Branchwych My opponent brought like 60 plague bearers, 10 blightkings 3 plague drones, that one hero on a throne and another nurgle hero I can't remember the name of (He did not have a great unclean one... he has one on order). And despite him being discustingly resilient I managed to pull through for the win. Everyone performed well and I was happy with how it all worked out. So what do the guys and gals out on the interwebs think? Do I make sense or was my ramble quite insane? And if you see something I missed please comment below. Thanks for reading!
  10. My Sylvaneth army is growing

    Growing Sylvaneth army. More images on: http://wellofeternitypl.blogspot.com/2017/01/warhammer-age-of-sigmar-order-dryads2.html
  11. Hi all! Since the GW Wyldwood is so expensive... (need like 6 of them) im looking for ways to get something close to it...For a smaler fee. - If you made your own, how? And how much did it cost you? - Do tornaments often aprove home made Wyldwood? If its the same sice as the original. Please help a frustrated and poor Sylvaneth player /Kimbo
  12. Hi all I'll be playing some games with a friend against Sylvaneth in the near future and I've never faced them before. He's a competitive player and quite skilled with his army and I'd like to make it as good a game as possible. I'm anticipating a lot of dryads, and some kurnoth hunters, but other than that I have no idea. Do any bloodbound players have tips for taking on Sylvaneth? How do the factions generally stack up against each other?
  13. Hey all, Long-time gamer, but recent convert to Age of Sigmar. I played in a 8th ed tournament just before AoS was released, and had such a bad time that I wasn't terribly upset with the demise of the Warhammer world. I had been planning to build a Dark Elf army up until this point, and had collected a bunch of models with the intention of putting it together for 8th ed. But when AoS dropped, I decided to bide my time and to see what happened once the dust settled. And sure enough, the General's Handbook came out and some of my friends convinced me to give it a go, and I loved it at once. I still have my Dark Elfs, but I decided to buy some Sylvaneth first, knowing that I can paint and use my elves with the Sylvaneth as well as wait for whatever they decide to do with Aelfs. I've actually got a lot of Order-flavoured models hanging around, so it's going to be good to have a reason to paint them and use them together, even if that's not always the most optimal way to play. I'm a pretty casual gamer, but I like the points system as I usually play at a club and it's a much easier way to arrange games with that system. And I'm much more a painter than gamer, so I tend to buy and paint things I like the look of, rather than just its tabletop performance. Over the years I've become a strict adherent to the "Play It Painted" mantra, as I discovered it both motivates me to paint it so I can use it, and makes me enjoy the game that much more when everything looks good. My local gaming club (Outpost 6030 in Perth, Western Australia) is running an AoS slow grow league to get people playing the game, and I'm going to be doing my Sylvaneth first up. I've got my first unit of Dryads painted below, and my Branchwych and Kurnous Hunters are almost done. Some of you might recognise that I've followed the Winterleaf colour scheme somewhat. I'd always planned a winter colour scheme, but after reading their background it was an easy decision to go with them, as the fact they like to ally with anyone to fight chaos fits into the idea of my army quite nicely! So thanks for having me, comments and criticism welcome.
  14. Hey guys and gals! Thought Id put up a blog here too to get some feedback on my minis and mayhaps some inspiration to get stuff done. I have a load of armies going on, some actually decent sized and some Im just pretty much beginning, even if I have a load of unbuilt minis for some armies waiting. These wont be in any chronological or w.e order and I tend to paint a mini from here and there, I seem to lose my interest in painting the same colours and minis from beginning to actually having something to call an army. So, I might upload a pic of a new dryad and next an Orruks Brute and so on But my back is killing me atm so Ill keep this short, pic time! First up are my speedpainted Nurglies, these are mostly done by washing and drybrushing with the occasional highlight. I painted these with a rather limited pallette, just to keep it simple and quick. The big guy himself The Lord of Plagues and my tiny Sorcerer I do have some close ups too if someone wants Blightkings Warriors Dragon Ogres, theres a third one too but its more or less the same. Ten of these doggies, all the same Then something with a bit more effort put into them, my few ready Stormcasts So there, some of my works Atm there are some Sylvaneth coming, whenever I have the time actually paint and my back has gotten better and whenever I get around to taking pics of the few Ive actually painted already and I have a pile of Orruks too, mainly Ironjawz coming sometime in the future. I have 5 or so 40k projects too but dont think ill be spamming them here, you can see some in my Instagram profile though, routaminiatures. Feel free to hit the follow if interested. I will try and keep this updated when I get stuff done, might take a while sometimes, especially if Im painting 40k. But enough jabbering, feedback is happily received, be it good or bad. -Routa
  15. I've enjoyed reading the newly released FAQs, especially as it pertains to the Sylvaneth forces and Wyldwoods. It certainly clears up placement of the Wyldwoods and the ability of Branchwraiths to summon Dryads. I do, however, still have a few questions that seem unclear. If a Branchwraith is using the Roused to Wrath spell, are points needed (for matched play) to cast it? If so, it seems like a very costly spell as you might only get two new Dryads. My thinking is there would be no cost as the point overhead is already built into the Branchwraith. Please let me know your thoughts. The same question might also apply to the Heartwood Host (warscroll from the boxed set), the Oakenbrow Wargrove, and the Heartwood Wargrove. All allow replacement of models (Dryads), with the Oakenbrow allowing a one time replacement of an entire unit of Dryads of Tree-Revenants, and the Heartwood also allowing replacement of Spite-Revenants. I don't think the FAQs really address these types of replacement, or if there is a cost associated. Alarielle kicks this up a notch with her Soul Amphorae ability to summon Dryads, Tree-Revenants, or a Treelord. Her warscroll doesn't have a use limit on this, so technically if you were extremely blessed by the Gods of Chance, you could get five additional Treelords for a roll of 6 in each of your Hero phases. I'm not looking to nerf the Sylvaneth by any means as I really like those forces, but I don't want to get in a heated argument of rules interpretations with other players or a TO. Lastly, is Drycha really intended to be a screaming time-bomb bent on destruction of everything around her, to include herself, with the enraged Colony of Flutterflies? Yes, I could see friendly units, like Dryads, getting damage from the potential 10 mortal wounds of the attack, but would her own Flutterflies really take her out as well with perfect rolls of sixes? Drycha is rather costly to have her charge into an enemy formation to be torn to shreds by her own Flutterflies' attack. I can't imagine this is how GW intended her to be, but a rather poorly worded warscroll leaves that interpretation open. Again, any thoughts or other ideas are welcomed.
  16. So I purchased what I can only assume was the last box of Sylvaneth Darkroot Wargrove available in the UK on a whim, and after deliberating with myself, I have decided to paint them as well. My idea is to paint them in the classic Oakenbrow theme, using various lighter and darker tones, as well as Terminatus Stone to bring out the bark. This WiP is mainly for myself, but also for anyone who wants to pitch in with ideas and colour schemes or just anything useful/-less! My work will start as soon as I'm home from holiday, so until then, happy new year!
  17. Tree-Revenants 1

    New unit of Tree-Revenants for my army. More images: http://wellofeternitypl.blogspot.com/2016/12/tree-revenants-painted.html
  18. Hi, I found similar question here: but i can`t see any final answer. I understand that tree models on citadel forests (parts of Sylvaneth Wyldwood) are removable for better access for models inside the wood but they still are "roadblock" for big monster on big bases (like bloodthirters, stonehorns and others even Treeman or Alarielle (huh?!)) If they can`t fit beetwen trees or sockets they just can`t move into forest or charge through the forest is there any clear rule, description or clarification of this situation or it is just agreement between players before game (or TO house rule)?
  19. Can I ask, can you navigate realm roots/ spirit paths a struggling unit out of combat that's in/near a wyldwood?
  20. The Branchwych

    I managed yo get this girl painted up quickly for a game I had against some Iron Jaws. I don't normally base my models before painting them, but because the base and the Branchwych have a similar paint style I did them both together, speeding up the paint time. I base coated her with very wet paint so I could wet blend all the browns, gave her a couple of dry brush layers (i need a new dry brush i discovered!) then washed her with various washes. There is no real formula here - I just use very colour I have, keeping the darker ones in the recesses. I then picked out some raised areas with paid which flesh before glazing it back. The rest of the details were picked out and given a quick highlight and when done I added the foliage and glazed the runes with green to give a bit of a glow effect. I then did the usual foliage trick. From start to finish I think the model took just over 2 hours which was pretty solid.
  21. Game 3: Anders (Stormcasts)

    Scenario: Blood and glory (claiming a major victory rendered 15-5 in tournament points but the mission had been altered so that it was enough to control 3 of the four objectives to win a major victory). The tournament score was then modified -/+ 5 due to the difference in point cost for killed units. The end score could be anything between 20-0 and 0-20 in tournament points. Anders army: Anders is a nice guy that I've encountered before in a smaller tournament. His 2000p army consisted of: Lord Celestant on Drakoth, lord Castellant, lord Relictor, knight Vexillor, 2 Concussiors, 3x5 Judicators, 2x5 Liberators, 10 Retributors, My army can be seen in the first post of this blog. Pre-game thoughts: I absolutely love playing against Stormcast! It is often fun games with plenty of bloodshed on both sides. But to be honest, I have yet to lose a game against a Stormcast army. The key when battling Stormcast is handling the incoming teleports, often in the form of 10 armour-smashing Retributors. But Sylvaneth have many tools to handle the threat. My goal was to snipe the Vexillor before any teleportation were made. That is easier said than done. Vexillors have a good save and most generals like to place them in cover or unseen behind terrain. But with some help from the forest I was hoping to take the banner bearer out. I got one acorn and the Verdant blessing spell so producing forests wouldn't be a problem in this game. Terrain (described from my side of the board as always): At the left side of his deployment were a building with some small area terrain just next to it. At the center of his deployment was a large cemetery acting as an area terrain. At the right side of his deployment was a tall but not that large stone pillar (impassible). The center of the board had, just as in my second game, a large and tall stone formation (impassible). I placed my free Wyldwood just to the right of it. In my deployment zone I had a relatively large area terrain to my left and a ruin at my right side with nothing but barren land between them. Deployment Anders deployment from left to right: Concussiors (just by the building), Judicators, Liberators (in the central area terrain), Relictor (with liberators), judicators, lord on Drakoth, liberators, judicators, Castellant (behind the stone pillar), Vexillor (same), Retributors (near the board edge to the right) My deployment: Branchwych alone to the left and the major part of the army in a half circle at the center with the intention of dropping a wood in my deployment zone. The 10 dryads were kept in the shadows and not deployed and the tree-revenants were placed at the far right side. The battle begins: As I deployed the whole army at once I decided the terms of the turns and choose to go first (do you see the pattern). I created a Wyldwood in my deployment zone and another one at the left side of the battlefield close to the building in his deployment zone. I then redeployed all my troops besides the branchwych and loremaster by walking the spirit path. The Treelord Ancient, The Spirit of Durthu and the Kurnoth hunters with scythes were deployed in that order into the free forest just right of the middle center of the board as close to the enemy as possible. Both the Kurnoth hunters and the Treelord Ancient got a 6 on their spirit path roll and could move even closer to the enemy. I then put the 2 units of Kurnoth hunters behind the other troops at the same forest. Before the teleportations the loremaster managed to buff Durthu with hand of glory. The Tree-revenants were placed at the right side of his deployment zone just by the board edge behind his troops to threaten the Vexillor and Castellant. The unit of 20 dryads were redeployed at the newly made forest to the left. By placing the Kurnoth hunters with bows in the forest I had dramatically changed their line of fire. Thanks to the new angle I could target the no longer hidden Vexillor in the shooting phase. The arrows from the two units was just enough to slay him and, as a consequence, the Retributors were now stranded at the far right and had to rely on their not to impressive move of 4" to close the gap. The Spirit of Durthu and the Ancient proceeded to shoot down the Celestant on Drakoth thanks to the rerolls granted by the hand of glory spell. I charged with both Treemen, the hunters with schytes and the dryads to the left. All but the dryads made the charge. The Ancient engaged the Judicators in the middle and killed a few of them. The hunters attacked the Judicators to the right and the Spirit of Durthu killed the lord Celestant on foot. The Tree-revenants failed to engage the lord Castellant. After that amazing first round my opponent retaliated. He charged the Ancient with his Concussiors and some liberators. He then charged the hunters with the other group of liberators. All his remaining shooting went into the hunters and in combination with the other attacks they were down to one guy. The Concussiors severely wounded the Ancient that was saved by having a mystic shield. The Retributors charged and killed the revenants (but this put them even more isolated to the right). My opponent then got the double turn and the Retributors ran closer to my troops. The hunters with scythes were now down to one wound. The Concussiors finished of the Treelord Ancient. In my second turn I moved the big unit of dryads from the left forest to engage the enemy but did retain my bonus for being near the forest by stretching out the unit and retaining a few of them close by the forest. I then teleported the two units of Kurnoth Hunters with bows to the same forest. Unfortunately one of the units rolled a 1 and couldn´t shoot in the following shooting phase. The Branchwych moved to control the objective at my left quarter of the board. The smaller unit of dryads abandoned their forest and run closer to the ruins at the right side of my deployment zone claiming another objective. The Loremaster moved closer to the action in the middle. In the shooting phase the Spirit of Durthu shot at the Retributors killing 2 of them. The Kurnoth hunters severely wounded the remaining Concussior. The Dryads then charged the enemies in the area terrain at the center of my opponents deployments zone killing the Concussior and a Liberator. Durthu killed the remaining Judicators. The Kurnoth Hunter with scythe was eventually killed. I´m not totally sure who won the role off for the third round but he eventually charged the Spirit of Durthu with the Retributors. The Treelord survived the onslaught thanks to his sturdy Oaken armour and killed a few Stormcasts in return. The Retributors later were decimated by combined bowfire even though they were protected by the light of the Lord Castellants lantern. End game: By the end of the forth battleround I had put the last Retributor to the ground and nailed the Lord Castellant with some arrows and roots. All Liberators were dead. My opponent was tabled and I used the last turn to seize the last objective. I now controlled all objectives and the major victory. The game ended in a 19-1 win in my favor and that was the end of gameday one. Killing the Vexillor proved to be just as important to my gameplan as I had hoped for. The big unit of Retributors spended several battlerounds to get into the heat where they belong and they were not able to pick their fight. I had plenty of time picking the other units of. The TO:s presented the matchups for the next day’s first game and I was more than happy to see that my next opponent ws another Stormcast player
  22. After Blood and Glory last weekend I came home pumped up for some new and exciting Hobby challenges. The first thing I decided to do was create my very own Oak of Ages to be the centrepiece of a new set of Sylvaneth terrain. I've purchased a Grassy Plains 2 FAT mat and I realised I didn't have any 'green' terrain to go with it. So I started raiding the terrain bin.... A while ago I'd bought a big piece of Aquarium terrain to make a realm gate with, and I knew that my son had collected some twigs and sticks recently that were drying on the porch outside the house. With these as a basis I started gluing things together. I had an old 6" base from my free wood elf wood from 8th edition which was the perfect size for a base so I mitre bonded the tree stump down. I then Dremmelled some bits off half a realm gate to make it roughly fit the gap that was in the wooden piece. I added some random playbark to hide some of the gaps and then started applying cheap air dry clay to add texture. To make it look like bark I used a piece of playbark to texture it and push it into the gaps. This was much faster than using a sculpting tool. When the clay was dry I went over it all with watered down PVA as the clay doesn't always stick as well as you would like. The next job was to stick on some big sticks to the stump to start making the canopy. I just mitre bonded them in place, trying to find places that had gaps and grooves tap they fitted in to. Once these dried I used a pack of Woodland scenics tree armatures to make all the smaller branches. I just went round the tree drilling small holes in and pushing in the tree armatures. Once dry these need twisting and shaping. Even after this they don't look too realistic at this point, but hopefully foliage will help cover this up... I then attacked the whole thing with spray cans. I just sprayed it in bursts with all sorts of browns, greys and whites and then dry brushed areas. I'm going to come back to add more detail later so I wasn't too worried about how this all looked. I just wanted it all blended together and all the air clay covered up. The only thing I tried to do was make sure that the realm gate part was lighter than the rest of the tree. All of my Sylvaneth have a lot of foliage and plants on them, so this was always going to be a very green, summery looking tree. I couldn't use my usual stuff though (Woodland Scenics fine foliage) as it is £17.00 a pack, and I'd need quite a bit for the tree, making it prohibitively expensive. Instead I ordered some wire wool. To start with I piled it on, but after some Twitter feed back from @Bishmeister and @Painted by G I teased it all out a lot more so that I ended up with a much more natural look. I then used an entire can go green spray paint to undercoat the wire wool. Before feedback: After Feedback: When that was dry I went out into the garage, got a big mixing bowl and started making a bowl of tree flock, pretty much exhausting my clump foliage stocks! I used quite big clumps and a variety of sizes and textures. I then went round the tree a bit at a time covering it with spray glue and tipping the clump foliage on. Once the whole tree was covered I gave it a good shake, turned it upside down and went over any patches that I had missed. Once I was happy I then sprinkled over some fine turf mix as well to even up the coverage and fill in any small gaps. Once this dried a bit I mixed water and PVA together and poured it into a spray bottle and generously coated the whole tree. This should make it fairly durable. I'll also add some matt varnish as well as I want to eliminate any shine from any PVA glue that has ended up on the tree itself.
  23. I'm looking at armies for a low points tournament (450 pts). i was looking are either: Tree lord ancient 10 dryads total 420 pts or Branchwych 10 dryads 3.kurnoth hunters with bows 400 pts the event uses scenarios from the generals handbook
  24. Some quick shots of my sylvaneth so far... i know the base for my spirit of durthu is to small, but I don't paint for gaming, so I guess it doesn't matter