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Found 183 results

  1. Let's Chat Sylvaneth

    Hi all, Hoping to start a conversation here looking at the Sylvaneth in theory and in practice using Matched Play, especially for tournies and Pitched Battles. Would love to hear about your own views and experiences. After a first-look through the battletome, here's initial impressions: Overall: The Sylvaneth are a landmark for AoS. Arguably for the first time, GW has hit for the cycle: the lore, characters, models, and rules are all strong. I hope this release reflects a new level of integrated (and growing) quality for AoS across those four components. Gnarlroot Wargrove Battalion stands out. With 2,000pts, it could be common to see 7-9 unique spells casted per round from a pool of 9-11 choices. This battalion also allows you to take an Order Wizard. A Loremaster is a good buy at 100pts to cast Hand of Glory on, e.g., Alarielle, Drycha, or a Spirit of Durthu. I love the Tree-Revenant models. If you're trying to optimize, though, Dryads seem distinctly better. Two factors stand out: Large model counts are important for Pitched Battle scenarios, given the role of model count for controlling objectives/winning. Sylvaneth Battleline units are both fragile and susceptible to battleshock (although buffs exist to improve bravery). In light of those factors and others, 10 Dryads for 120pts seems a better buy than 5 Tree-Revenants for 100pts. With the help of Wyldwoods scenery, Sylvaneth have multiple ways to "teleport." The effectiveness, though, will be affected by having to "teleport" 9" away from enemy models. At 9"+ away, charges will fail ~75% of the time, or ~66% with a +1 buff. Another value of large model counts: To better protect your "teleporting" heroes from charges and enable them to counter charge. At the same time, after scenery has been setup at the start of the game, Wyldwood Groves (a Sylvaneth Battle Trait) allows you to place 1 Wyldwoods warscroll anywhere on the table more than 1" from any other scenery. Specifically, a Wyldwoods warscroll lets you place up to 3 citadel woods up to 1" from each other. (Each citadel wood is 11" x 8".) I suspect this means that it'll be difficult for your opponent to stop you from "teleporting" within 3" of a citadel wood and within the general vicinity of where you want to go. This is especially important for Dryads. Hit rolls against them are at -1 if they are within 3" of a Wyldwood. Sylvaneth have 5 ways to generate Wyldwoods. Tournies may want to limit 1 Wyldwood warscroll to 1 or 2 citadel woods, and set a maximum overall cap. My initial, untested sense: Limit 1 Wyldwood warscroll to up to 2 citadel woods, and set the citadel wood overall cap at 6. Allowing only 1 citadel wood per Wyldwood warscroll could make it very difficult for Sylvaneth to "teleport." 9/4/16 Update: Playtesting so far has shown how important Wyldwoods usually are re: competing w/ Sylvaneth. At the moment, I probably wouldn't set a Wyldwood limit in Matched Play, but would play on a 4x6 with 10+ terrain pieces (ideally 12) to create a more inherent limit (when combined with the restrictions from enemy movement). GW has done an outstanding job designing distinct sub-armies within the Sylvaneth, even with a relatively small model range. Drycha and the Spite-Revenants especially reflect a distinct army within an army. Dreadwood Grove Battalion is a strong alphastrike for Sylvaneth. Check it out. In particular, it's Ambush ability: At the start of your first round, one of your units can be redeployed anywhere 6" or more from enemy units. This battalion also allows Spite-Revenants to re-roll wound rolls of 1. A Gnarlroot-Wargrove build that seems intriguing (2,000pts): Treelord Ancient (300) Spirit of Durthu (400) Branchwych (100) 20 Dryads (240) 10 Dryads (120) 5 Tree-Revenants (100) 5 Tree-Revenants (100) 3 Kurnoth Hunters with scythes (180) 3 Kurnoth Hunters with greatswords (180) 3 Kurnoth Hunters with greatbows (180) Gnarlroot Wargrove Battalion (80) Household Battalion (20) A walk-and-chew-gum list: shooting, magic, Wyldwoods, combat, and objective capturing. A Dreadwood-Wargrove build (1,960pts): Treelord Ancient (300) Branchwych (100) 20 Dryads (240) 10 Dryads (120) 10 Dryads (120) 5 Spite-Revenants (100) 5 Spite-Revenants (100) 5 Spite-Revenants (100) 5 Spite-Revenants (100) 9 Kurnoth Hunters with scythes (540) Dreadwood Wargrove Battalion (100) Outcasts Battalion (40) This list is especially built around alphastriking 9 Kurnoth Hunters with scythes (or greatswords) on your first turn, and controlling/contesting objectives with your other units. The list would probably struggle in Three Places of Power since it only has two heroes; but otherwise, 71 models is a good # for model-count-oriented Pitched Battles. Thanks for reading. Would love to hear your thoughts on the Sylvaneth!
  2. Hello TGA Family I would like to show you my latest project - Piece of scenery with 3d printed objects. This is my second ever piece of scenery ever, I had much fun doing this. I used maany different ready to use products and many home-made (thanks to Lukes Aps) stuff. I also used two 3d-printed elements. They're sculpted (in 3d-Coat), printed and finished by me. If you own a 3d printer, you can print your own "Ancient Statue" you can find it on my gumroad: https://gumroad.com/3dhexes and Thingiverse: https://www.thingiverse.com/thing:2696057 I hope you will like it
  3. Silent Communion

    I noticed a while ago that the revised warscroll for the Treelord Ancient involves wording for the silent communion ability that is different to other ways of generating Sylvaneth Wyldwoods. The spell Verdant Blessing (for example) specifically states that the wood cannot be placed within 1" of other terrain features, as do the rules for placing your free wood at the start of the battle. Silent communion doesn't say this, just that it can't be within 3" of other "models." Do terrain features count as models or could I, in theory, place a silent communion wood in contact with or even on top of another terrain feature? Pic of Silent Communion rule attached.
  4. What's the best way to get a Sylvaneth Wyldwood onto the Battlefield in the context of Matched Play, outside of running a Sylvaneth Allegiance army? My wife and I have a small collection of Wood Elves, which is mostly Wanderer units and a single Treelord/Ancient. It's clear to me that even without a majority of Sylvaneth, a Wyldwood is very useful for stacking Save bonuses and the Living City allegiance ability. Our collection includes: One Treelord Ancient One Spellweaver 5 Sisters of the Thorn 15 Glade Guard I think a fun synergy would be buffing the Treelord Ancient (it's one of the old Treeman kits) with the Sisters and Mystic Shield, then teleporting it somewhere inconvenient to the opponent. Obviously, this won't work without a way to put a Sylvaneth Wyldwood on the table. If my wife and I throw down, I have no compunction against just giving the Wood Elves a Wyldwood per Sylvaneth allegiance ability. But, if the army was used with other players, I'd like to know how to put one down and follow the Matched Play rules.
  5. Spirit of Durthu Solemn Guardian

    Hello everyone! Since we’ve had a very bitter and long conversation about the Spirit of Durthu’s ability called Solemn Guardian. Let’s assume a hero (Alarielle for instance) is targeted to take a wound and I’d like to redirect this wound/damage onto Durthu. What I want to know is: what is the step-by-step sequence here? Who is rolling for the save and when all the rolling happens? I know that there has been a similar discussion earlier but since there had been no consensus there, I thought I’d ask again, maybe some official answer was developed since then Thanks for all of your replies!
  6. The second part of our AoS narrative campaign is now up! In this entry, we outline how our armies have begun, and begin with our first battle reports https://medium.com/@growthdecay/the-stakes-are-high-battle-is-imminent-month-1-part-2-433f2db7a4f5
  7. Hey there! The first part of our AoS narrative campaign is now up, and can be found at https://medium.com/@growthdecay/treeumph-treechery-month-1-part-1-a9aa9fe672a7 We hope you enjoy our battle reports, fluff and discussion on the game as we go through a Path to Glory campaign as new Sylvaneth and Nurgle players!
  8. So i've edited this from a purely Wolves of Ghur PLOG (although i strayed from that quite early on) into a PLOG for all of my various AOS armies and related projects past and present and I want to keep this first post as contents section with links to the various armies: Wolves of Ghur (Khorne Bloodbound) - Pages 1 -3 (ongoing) Duardin - Page 1 (complete) Sylvaneth Page 2 (complete) Beastmen (Brayherd, Warherd, Daemons, Monsters of Chaos) Page 3 (complete...for now) Ogors and Gargants Page 3 (complete)
  9. As the title says... Both abilities say "in the combat phase". Does this just refer to the Sylvaneth player's turn or can they be used in their opponents turn too?
  10. How can i start with sylvaneth?

    Well, choosing an army is REALLY hard. I liked Seraphon at first, but the normal warrior model is just awful to me. Fyreslayers are great but i don't like their size and they are a bit hard to paint. Now i am into sylvaneth.They get a pretty nice centerpiece in the SC box and i love the models I am wondering if any of you have any tips on how to expand the SC box or painting i would be really greatfull for your help. Also how many citadel woods do I need for a sylvaneth wyldwood?
  11. Hi everyone! It's been a while. I hope your all feeling good! I've recently jumped back on the AoS train, after taking a fairly long hobby break and I've decided to start that Sylvaneth army I've been promising myself since release! Heres what I've been working on so far (pic overload!): My plan is to have at least one of everything in the battletome, before moving onto battalions. So I should be painting trees for a while! Thanks for looking!
  12. Dryads

  13. Branchwych

  14. Branchwraith

  15. Drycha

  16. Tree lord

  17. Hi guys, Having played AoS with a mix the Aelf factions, I recently took the plunge and built a Sylvaneth army. And with the release of GHB2017 my timing couldn't work out better! This thread will be where I aim to record all the battles and scrapes my fledgeling Wargrove gets into. The aim of this thread is to help me learn how this dynamic faction plays by asking myself 3 questions: 'what went well?', 'what didn't go well?' and 'what can I do better next time?' Here's the list I'll be playing for a fair while until I get to grips with the mechanics. Tweaking this list may come later, who knows! + Leader + Branchwych Knight-Venator Loremaster + Leader/Behemoth + Drycha Hamadreth Treelord Ancient (General) + Battleline + 30 Dryads 5 Tree-Revenants 5 Spite-Revenants + Other + 3 Kurnoth Scythe-Hunters 3 Kurnoth Scythe-Hunters + Battalion + Gnarlroot Wargrove Household ++ Total: [2000pts] ++
  18. Dryads Blessings of the forest

    Got a very simple question here; Does the ability Blessings of the forest stack? The ability reads "Subtract 1 from all hit rolls made against this unit if it is within 3" of a Sylvaneth Wyldwood." So if the unit was within 3" of 2 Sylvaneth Wyldwoods does that mean you would Subtract 2 from all hit rolls made against the unit?
  19. Hey all, Long-time gamer, but recent convert to Age of Sigmar. I played in a 8th ed tournament just before AoS was released, and had such a bad time that I wasn't terribly upset with the demise of the Warhammer world. I had been planning to build a Dark Elf army up until this point, and had collected a bunch of models with the intention of putting it together for 8th ed. But when AoS dropped, I decided to bide my time and to see what happened once the dust settled. And sure enough, the General's Handbook came out and some of my friends convinced me to give it a go, and I loved it at once. I still have my Dark Elfs, but I decided to buy some Sylvaneth first, knowing that I can paint and use my elves with the Sylvaneth as well as wait for whatever they decide to do with Aelfs. I've actually got a lot of Order-flavoured models hanging around, so it's going to be good to have a reason to paint them and use them together, even if that's not always the most optimal way to play. I'm a pretty casual gamer, but I like the points system as I usually play at a club and it's a much easier way to arrange games with that system. And I'm much more a painter than gamer, so I tend to buy and paint things I like the look of, rather than just its tabletop performance. Over the years I've become a strict adherent to the "Play It Painted" mantra, as I discovered it both motivates me to paint it so I can use it, and makes me enjoy the game that much more when everything looks good. My local gaming club (Outpost 6030 in Perth, Western Australia) is running an AoS slow grow league to get people playing the game, and I'm going to be doing my Sylvaneth first up. I've got my first unit of Dryads painted below, and my Branchwych and Kurnous Hunters are almost done. Some of you might recognise that I've followed the Winterleaf colour scheme somewhat. I'd always planned a winter colour scheme, but after reading their background it was an easy decision to go with them, as the fact they like to ally with anyone to fight chaos fits into the idea of my army quite nicely! So thanks for having me, comments and criticism welcome.
  20. Hey guys! Had an interesting game against the faeries yesterday. As the title belies, it didn't go well for me. The list I used is as follows: Warboss on Wyvern - 240 - Might is Right - Battered Talisman - Choppa & Shield Savage Warboss - 120 - Battle Brew Arachnarok - 280 - Catchweb Spidershrine Huskard on Thundertusk - 380 - Blood Vulture 20 Savage Orruks - 240 10 Savage Orruks - 120 10 Orruks - 90 30 Savage Arrowboys - 360 Kunnin Ruk - 160 My deployment went well, I had resolved before the game that I would kill either the Treelord or the Spirit of Durthu on turn 1, and I had the chance. I deployed the 30 savage archers and the huskard right in front of his Treelord. 2 things went wrong though. The huskard botched is 2+ roll (I'm the only one in the world that can botch a 2+ roll at crunch time) that would have scored an automatic 6 mortal wounds. Also, I stupidly forgot that kunnin ruk requires the boss to be within 10" of the unit that is taking the double action. I deployed him on the other side of the table behind a wall for protection. My mistake. The savage archers put about 4 wounds on him. It was a failed mission. Granted if I would have got that 2+ in the game would have changed drastically. On the right hand front my 20 savage orruks went to capture an objective on his side and proceeded to melt his first unit of dryads. About 5 survived. I had the big stabba attack nearby kurnoth hunters and killed 1. 10 savage orruks captured an objective on my side, 10 regular orruks got the other on my side, 20 savages captured one of his. 4-1 for me first turn. His turn comes, kurnoth hunters and another unit of dryads come in along with a tree revenant ambush and charge the 20 savages on the right hand front. They kill a bunch of them. Branchwych comes in with in insane spells and further decimates them. On the left hand front the huskard gets 6 wounds on him via kurnoth, durthu spells, and treelord. He gets the second back to back turn, kills the 20 man savage orruks and the huskard. Treelord and kurnoth hunters on the left front charge 30 arrowboyz and begin the slaughter. I got kind of pissed off at this point and called it. Sure the arachnarok and wyvern hadn't seen combat yet, but even if I pushed the right hand front with them, they wouldn't be able to take out all of his kurnoth hunters, the 2 treelords and everything else. I'm trying really hard not to whine about the Sylvaneth, but for God's sake every unit has like 20 special rules. The treelord is borderline unkillable. with his 3+ save and healing. Their magic is absurd with dwellers below and 4 spells per turn thanks to the battalion bonus. They have healing spells and resurrection spells. I feel like unless everything was executed perfectly, there was no way to win. I did ****** up on the left hand front with Kunnin Ruk and on the right hand front with not getting my monsters into battle. Also the 2+ failed Huskard ability was infuriating. I don't know. Regardless amazing looking table and good game with great friends. That's the most important part I guess. Any ideas on what to do next time, minus don't be dumb re: kunnin ruk and keeping your monsters hidden? Is my list flawed or did I just have bad luck?
  21. Hi. The rules for deadly terrain and Sylvaneth Wldwood state: English is my second language, therefore I have trouble understanding how exaxtly does this work. Do I roll a dice only when charging and running into or across Wyldwoods/deadly terrain? Or do I also roll when I finish any move on Wyldwood/deadly terrain?
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