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Found 150 results

  1. I was worried about how the crow might come across in the photos. I think it came out alright.
  2. A "treeman" from soulforge. I did a little bit of conversion work on her. She will be leading my army in battle.
  3. Hi all, Hoping to start a conversation here looking at the Sylvaneth in theory and in practice using Matched Play, especially for tournies and Pitched Battles. Would love to hear about your own views and experiences. After a first-look through the battletome, here's initial impressions: Overall: The Sylvaneth are a landmark for AoS. Arguably for the first time, GW has hit for the cycle: the lore, characters, models, and rules are all strong. I hope this release reflects a new level of integrated (and growing) quality for AoS across those four components. Gnarlroot Wargrove Battalion stands out. With 2,000pts, it could be common to see 7-9 unique spells casted per round from a pool of 9-11 choices. This battalion also allows you to take an Order Wizard. A Loremaster is a good buy at 100pts to cast Hand of Glory on, e.g., Alarielle, Drycha, or a Spirit of Durthu. I love the Tree-Revenant models. If you're trying to optimize, though, Dryads seem distinctly better. Two factors stand out: Large model counts are important for Pitched Battle scenarios, given the role of model count for controlling objectives/winning. Sylvaneth Battleline units are both fragile and susceptible to battleshock (although buffs exist to improve bravery). In light of those factors and others, 10 Dryads for 120pts seems a better buy than 5 Tree-Revenants for 100pts. With the help of Wyldwoods scenery, Sylvaneth have multiple ways to "teleport." The effectiveness, though, will be affected by having to "teleport" 9" away from enemy models. At 9"+ away, charges will fail ~75% of the time, or ~66% with a +1 buff. Another value of large model counts: To better protect your "teleporting" heroes from charges and enable them to counter charge. At the same time, after scenery has been setup at the start of the game, Wyldwood Groves (a Sylvaneth Battle Trait) allows you to place 1 Wyldwoods warscroll anywhere on the table more than 1" from any other scenery. Specifically, a Wyldwoods warscroll lets you place up to 3 citadel woods up to 1" from each other. (Each citadel wood is 11" x 8".) I suspect this means that it'll be difficult for your opponent to stop you from "teleporting" within 3" of a citadel wood and within the general vicinity of where you want to go. This is especially important for Dryads. Hit rolls against them are at -1 if they are within 3" of a Wyldwood. Sylvaneth have 5 ways to generate Wyldwoods. Tournies may want to limit 1 Wyldwood warscroll to 1 or 2 citadel woods, and set a maximum overall cap. My initial, untested sense: Limit 1 Wyldwood warscroll to up to 2 citadel woods, and set the citadel wood overall cap at 6. Allowing only 1 citadel wood per Wyldwood warscroll could make it very difficult for Sylvaneth to "teleport." 9/4/16 Update: Playtesting so far has shown how important Wyldwoods usually are re: competing w/ Sylvaneth. At the moment, I probably wouldn't set a Wyldwood limit in Matched Play, but would play on a 4x6 with 10+ terrain pieces (ideally 12) to create a more inherent limit (when combined with the restrictions from enemy movement). GW has done an outstanding job designing distinct sub-armies within the Sylvaneth, even with a relatively small model range. Drycha and the Spite-Revenants especially reflect a distinct army within an army. Dreadwood Grove Battalion is a strong alphastrike for Sylvaneth. Check it out. In particular, it's Ambush ability: At the start of your first round, one of your units can be redeployed anywhere 6" or more from enemy units. This battalion also allows Spite-Revenants to re-roll wound rolls of 1. A Gnarlroot-Wargrove build that seems intriguing (2,000pts): Treelord Ancient (300) Spirit of Durthu (400) Branchwych (100) 20 Dryads (240) 10 Dryads (120) 5 Tree-Revenants (100) 5 Tree-Revenants (100) 3 Kurnoth Hunters with scythes (180) 3 Kurnoth Hunters with greatswords (180) 3 Kurnoth Hunters with greatbows (180) Gnarlroot Wargrove Battalion (80) Household Battalion (20) A walk-and-chew-gum list: shooting, magic, Wyldwoods, combat, and objective capturing. A Dreadwood-Wargrove build (1,960pts): Treelord Ancient (300) Branchwych (100) 20 Dryads (240) 10 Dryads (120) 10 Dryads (120) 5 Spite-Revenants (100) 5 Spite-Revenants (100) 5 Spite-Revenants (100) 5 Spite-Revenants (100) 9 Kurnoth Hunters with scythes (540) Dreadwood Wargrove Battalion (100) Outcasts Battalion (40) This list is especially built around alphastriking 9 Kurnoth Hunters with scythes (or greatswords) on your first turn, and controlling/contesting objectives with your other units. The list would probably struggle in Three Places of Power since it only has two heroes; but otherwise, 71 models is a good # for model-count-oriented Pitched Battles. Thanks for reading. Would love to hear your thoughts on the Sylvaneth!
  4. I am using a Winterleaf battalion in my Sylvaneth army and I was wondering what Order unit people use in it, besides the obvious choice of the Celestial Hurricanum? I know rules wise the Hurricanum is a lot of people's favorite, but I'm just not interested in using it. I don't feel it fits fluff wise and I'm not a fan of "auto include" units. I'm thinking of using a unit of Giant Eagles, which I am representing using two bases of spites from various Sylvaneth sprues. I think that the Sylvaneth lack true speed and the Eagles help with that. I've also thought about using a Battlemage instead, either a Jade wizard or an Amber wizard.
  5. Some quick shots of my sylvaneth so far... i know the base for my spirit of durthu is to small, but I don't paint for gaming, so I guess it doesn't matter
  6. Hi, Probably a stupid question but, when using verdant blessing do all of the of the wyldwoods you place have to be completely within 18" of the caster, or can you just place the first part within 18 and then place the other parts within 1" of the first wood? Thanks for any help
  7. Ok, so the woods and the old world are gone. I've put my woodies on rounds and am getting involved heavily in Sylvaneth. It's been a while since I had a plog, RIP warseer The arrival of TGA gives me a platform again. So I think I'll document my #roadtoRAW2016 here, I always found painting forums to be a great source of motivation and inspiration... so here goes! Spellweaver on Unicorn Orion These guys made up my original force, which I'm now expanding: The lighting in my current flat is HORRIBLE so apologies for the terrible photograph. They're much better IRL. More soon! A @hadrielcaine
  8. So, I have recently run into a situation where the order of modifiers matters. The situation is a Branchwych with a Silverwood Circlet casts Balewind Vortex then casts Unleash Spites. The Circlet adds 6" to the range of her spells. The Vortex doubles the range of her spells. Would the final range of Unleash Spites be 30 (9" + 6" x 2) or 24" (9" x 2 + 6"). Some argue that the artifact comes first because it adds the 6" before any other spells are cast so that becomes the range of her spell (15") and then you follow the wording on Balewind Vortex and double it, but others argue that math has a predetermined order of operations and the correct "formula" for this is multiplication before addition. In the previous Warhammer fantasy rule set the order was spelled out specifically, but not any longer. What do you guys think?
  9. Hello everyone. A while back I converted Circle of Blood which I posted here somewhere. I have now converted another old school 5th Edition Campaign pack which I picked up to a series of Age of Sigmar battleplans. They're newly converted and not play tested yet. I will be running them and updating as appropriate. If you're interested, take a look: https://drive.google.com/open?id=0B3tMjL5ay2IxelExTkZhT1ZpYUU
  10. Hey all, Long-time gamer, but recent convert to Age of Sigmar. I played in a 8th ed tournament just before AoS was released, and had such a bad time that I wasn't terribly upset with the demise of the Warhammer world. I had been planning to build a Dark Elf army up until this point, and had collected a bunch of models with the intention of putting it together for 8th ed. But when AoS dropped, I decided to bide my time and to see what happened once the dust settled. And sure enough, the General's Handbook came out and some of my friends convinced me to give it a go, and I loved it at once. I still have my Dark Elfs, but I decided to buy some Sylvaneth first, knowing that I can paint and use my elves with the Sylvaneth as well as wait for whatever they decide to do with Aelfs. I've actually got a lot of Order-flavoured models hanging around, so it's going to be good to have a reason to paint them and use them together, even if that's not always the most optimal way to play. I'm a pretty casual gamer, but I like the points system as I usually play at a club and it's a much easier way to arrange games with that system. And I'm much more a painter than gamer, so I tend to buy and paint things I like the look of, rather than just its tabletop performance. Over the years I've become a strict adherent to the "Play It Painted" mantra, as I discovered it both motivates me to paint it so I can use it, and makes me enjoy the game that much more when everything looks good. My local gaming club (Outpost 6030 in Perth, Western Australia) is running an AoS slow grow league to get people playing the game, and I'm going to be doing my Sylvaneth first up. I've got my first unit of Dryads painted below, and my Branchwych and Kurnous Hunters are almost done. Some of you might recognise that I've followed the Winterleaf colour scheme somewhat. I'd always planned a winter colour scheme, but after reading their background it was an easy decision to go with them, as the fact they like to ally with anyone to fight chaos fits into the idea of my army quite nicely! So thanks for having me, comments and criticism welcome.
  11. The Branchwych of Shyish.
  12. A dryad for my Shyish Syvaneth army.
  13. A dryad for my Shyish Syvaneth army.
  14. A dryad for my Shyish Syvaneth army.
  15. The dryad nymph for my Shyish Sylvaneth.
  16. Hey, all. I'm currently stuck between three army choices, Ironjawz, Sylvaneth and Stormcast for a 1000 point list. I'm at a stage of seeing the pros and cons in each list and I'm going insane through too much choice! haha I'm playing on a 4x4 board using objectives from the General's Handbook. I'm personally leaning towards Ironjawz because of the speed but I love my Sylvaneth and Stormcast are a curiosity. The new book really sold me on them! Ironjawz 1 x Warboss, 1 x Black Orc Big Boss, 2 x Warchanters. 2 x 5 Brutes and 10 Ardboys with Ironfist Sylvaneth 1 x Treelord Ancient (briersheath, oaken armour), 1 x Branchwych, 2 x 10 dryads, 2 x 3 kurnoth hunters with bows Stormcast 1 x Knight Azyros (staunch defender, lantern of the tempest, mirrorshield , 2 x 5 Liberators, 4 x Tempestors, 2 x Fulminators (I think I've got the last two right) - The question is - what would you pick out of the three, or even improve?
  17. I have finished the wooden shields of Alarielle. Pretty pleased with how they have turned out, the green shoulders and blue blades tie them in pretty well with the rest of my army. Up next are my Dracoths, having an internal debate over these, wondering if I should chop off those hammer heads and replace them with Scythes, as well as how to approach painting them. I am thinking of doing them in a similar manner to my Magmadroth, just without the metallic scales, but that may be a bit too much. Well only one way to find out, unless any of you have some good suggestions for Dracoth paint schemes that fit in with the rest of the army. Once I am done painting these guys I have no choice but to start basing,... so it may take a while. As always c&c are appreciated.
  18. Hey guys and gals! Thought Id put up a blog here too to get some feedback on my minis and mayhaps some inspiration to get stuff done. I have a load of armies going on, some actually decent sized and some Im just pretty much beginning, even if I have a load of unbuilt minis for some armies waiting. These wont be in any chronological or w.e order and I tend to paint a mini from here and there, I seem to lose my interest in painting the same colours and minis from beginning to actually having something to call an army. So, I might upload a pic of a new dryad and next an Orruks Brute and so on But my back is killing me atm so Ill keep this short, pic time! First up are my speedpainted Nurglies, these are mostly done by washing and drybrushing with the occasional highlight. I painted these with a rather limited pallette, just to keep it simple and quick. The big guy himself The Lord of Plagues and my tiny Sorcerer I do have some close ups too if someone wants Blightkings Warriors Dragon Ogres, theres a third one too but its more or less the same. Ten of these doggies, all the same Then something with a bit more effort put into them, my few ready Stormcasts So there, some of my works Atm there are some Sylvaneth coming, whenever I have the time actually paint and my back has gotten better and whenever I get around to taking pics of the few Ive actually painted already and I have a pile of Orruks too, mainly Ironjawz coming sometime in the future. I have 5 or so 40k projects too but dont think ill be spamming them here, you can see some in my Instagram profile though, routaminiatures. Feel free to hit the follow if interested. I will try and keep this updated when I get stuff done, might take a while sometimes, especially if Im painting 40k. But enough jabbering, feedback is happily received, be it good or bad. -Routa
  19. So I have another tournament coming up and was wondering how strong this list was, or what can I do to make it better, thanks Allegiance: OrderLeadersAlarielle the Everqueen (620)- Deepwood Spell: The ReapingTreelord Ancient (300)- General- Trait: Gift of Ghyran - Sylvaneth- Artefact: The Oaken Armour - Deepwood Spell: RegrowthBranchwych (100)- Deepwood Spell: Verdant BlessingBattleline20 x Dryads (240)5 x Tree-Revenants (100)5 x Tree-Revenants (100)Units3 x Kurnoth Hunters (180)- Greatbows3 x Kurnoth Hunters (180)- Greatbows3 x Kurnoth Hunters (180)- GreatbowsTotal: 2000/2000
  20. Hi all I'm seeking a little clarity of multiple wizards casting the same spells in the hero phase...at my club last week it was mentioned that I could only cast 'regrowth' with my sylvaneth wizards once per turn. In theory I could have numerous wizards casting this same spell, or any other for that matter I.e mystic shield. In the faqs 1.0 it says that mystic shield CAN be cast multiple times on same unit, increasing buffs accordingly. My question is then, does this apply to all spells? Can I cast the same spells with different wizards in any given hero phase?
  21. Allarielle's soul amphorae says she can do this in the hero phase, does this mean in both friendly and enemy hero phase or just the friendly hero phase, thanks!!!
  22. Afternoon TGA fans. Looking to shift an unfinished project. started sylvaneth but after a few games really don't like the play style. As you can see I have everything to build most competitive and fluff lists. Looking to shift in one go. Will be offering it at a bargain price and heavily reduced. May consider an army swap for the right offer but cash is my priority at the moment. Alarielle painted but base not finished. 4 treelords -ancient painted and based -Durthu painted -2x still on sprue. Branchwych-undercoated Drycha still on sprue Dryads on sprue from start collecting box. Dryads BNIB 5 tree revenants painted 5 tree revenants basecoated 4 boxes of tree revenants BNIB 6x kurnoth hunters with scythes built not painted. 3x kurnoth hunters with bows painted and based. 3x kurnoth hunters with bows basecoated. 4x sylvaneth wyldwoods on sprue. Sylvaneth battletome. 3x packs of sylvaneth dice. Pics on request.