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Found 121 results

  1. Ok, so the woods and the old world are gone. I've put my woodies on rounds and am getting involved heavily in Sylvaneth. It's been a while since I had a plog, RIP warseer The arrival of TGA gives me a platform again. So I think I'll document my #roadtoRAW2016 here, I always found painting forums to be a great source of motivation and inspiration... so here goes! Spellweaver on Unicorn Orion These guys made up my original force, which I'm now expanding: The lighting in my current flat is HORRIBLE so apologies for the terrible photograph. They're much better IRL. More soon! A @hadrielcaine
  2. Hello TGA, and welcome to my plog! I'm a longtime painter and modeler (and an occasional gamer too) whose chief interests are High Elves, Brets and Mordheim. I've mostly focused on my High Elves over the past year or so, starting a smaller Avelorn contingent, but I was getting a bit burned out by how long it took me to finish even a handful of their crazy detailed minis. Looking for something I could paint up more quickly to take a break, I soon fell in love with the gorgeous Sylvaneth models. The fact that they'd tie in nicely with the Avelorn HE I'd been painting (seeing as they're both Alarielle's followers) was just icing on the cake! So I took the plunge and ordered a start collecting box... My first unit of dryads. Sixteen felt like an awkward number, so I split them into 10 and 5 with 1 left over to convert a branchwraith. Also painted up the branchwych: Thanks for reading!
  3. Hi all, Hoping to start a conversation here looking at the Sylvaneth in theory and in practice using Matched Play, especially for tournies and Pitched Battles. Would love to hear about your own views and experiences. After a first-look through the battletome, here's initial impressions: Overall: The Sylvaneth are a landmark for AoS. Arguably for the first time, GW has hit for the cycle: the lore, characters, models, and rules are all strong. I hope this release reflects a new level of integrated (and growing) quality for AoS across those four components. Gnarlroot Wargrove Battalion stands out. With 2,000pts, it could be common to see 7-9 unique spells casted per round from a pool of 9-11 choices. This battalion also allows you to take an Order Wizard. A Loremaster is a good buy at 100pts to cast Hand of Glory on, e.g., Alarielle, Drycha, or a Spirit of Durthu. I love the Tree-Revenant models. If you're trying to optimize, though, Dryads seem distinctly better. Two factors stand out: Large model counts are important for Pitched Battle scenarios, given the role of model count for controlling objectives/winning. Sylvaneth Battleline units are both fragile and susceptible to battleshock (although buffs exist to improve bravery). In light of those factors and others, 10 Dryads for 120pts seems a better buy than 5 Tree-Revenants for 100pts. With the help of Wyldwoods scenery, Sylvaneth have multiple ways to "teleport." The effectiveness, though, will be affected by having to "teleport" 9" away from enemy models. At 9"+ away, charges will fail ~75% of the time, or ~66% with a +1 buff. Another value of large model counts: To better protect your "teleporting" heroes from charges and enable them to counter charge. At the same time, after scenery has been setup at the start of the game, Wyldwood Groves (a Sylvaneth Battle Trait) allows you to place 1 Wyldwoods warscroll anywhere on the table more than 1" from any other scenery. Specifically, a Wyldwoods warscroll lets you place up to 3 citadel woods up to 1" from each other. (Each citadel wood is 11" x 8".) I suspect this means that it'll be difficult for your opponent to stop you from "teleporting" within 3" of a citadel wood and within the general vicinity of where you want to go. This is especially important for Dryads. Hit rolls against them are at -1 if they are within 3" of a Wyldwood. Sylvaneth have 5 ways to generate Wyldwoods. Tournies may want to limit 1 Wyldwood warscroll to 1 or 2 citadel woods, and set a maximum overall cap. My initial, untested sense: Limit 1 Wyldwood warscroll to up to 2 citadel woods, and set the citadel wood overall cap at 6. Allowing only 1 citadel wood per Wyldwood warscroll could make it very difficult for Sylvaneth to "teleport." 9/4/16 Update: Playtesting so far has shown how important Wyldwoods usually are re: competing w/ Sylvaneth. At the moment, I probably wouldn't set a Wyldwood limit in Matched Play, but would play on a 4x6 with 10+ terrain pieces (ideally 12) to create a more inherent limit (when combined with the restrictions from enemy movement). GW has done an outstanding job designing distinct sub-armies within the Sylvaneth, even with a relatively small model range. Drycha and the Spite-Revenants especially reflect a distinct army within an army. Dreadwood Grove Battalion is a strong alphastrike for Sylvaneth. Check it out. In particular, it's Ambush ability: At the start of your first round, one of your units can be redeployed anywhere 6" or more from enemy units. This battalion also allows Spite-Revenants to re-roll wound rolls of 1. A Gnarlroot-Wargrove build that seems intriguing (2,000pts): Treelord Ancient (300) Spirit of Durthu (400) Branchwych (100) 20 Dryads (240) 10 Dryads (120) 5 Tree-Revenants (100) 5 Tree-Revenants (100) 3 Kurnoth Hunters with scythes (180) 3 Kurnoth Hunters with greatswords (180) 3 Kurnoth Hunters with greatbows (180) Gnarlroot Wargrove Battalion (80) Household Battalion (20) A walk-and-chew-gum list: shooting, magic, Wyldwoods, combat, and objective capturing. A Dreadwood-Wargrove build (1,960pts): Treelord Ancient (300) Branchwych (100) 20 Dryads (240) 10 Dryads (120) 10 Dryads (120) 5 Spite-Revenants (100) 5 Spite-Revenants (100) 5 Spite-Revenants (100) 5 Spite-Revenants (100) 9 Kurnoth Hunters with scythes (540) Dreadwood Wargrove Battalion (100) Outcasts Battalion (40) This list is especially built around alphastriking 9 Kurnoth Hunters with scythes (or greatswords) on your first turn, and controlling/contesting objectives with your other units. The list would probably struggle in Three Places of Power since it only has two heroes; but otherwise, 71 models is a good # for model-count-oriented Pitched Battles. Thanks for reading. Would love to hear your thoughts on the Sylvaneth!
  4. I am selling my Sylvaneth Army for £500 ONO.... Leaders Treelord Ancient (300) Treelord Ancient (300) Branchwraith (100) Branchwraith (100) Branchwych (100) Branchwych (100) Battleline 20 x Dryads (240) 20 x Dryads (240) 20 x Dryads (240) 10 x Dryads (120) Units 3 x Kurnoth Hunters (180) - Scythes 3 x Kurnoth Hunters (180) - Greatbows 3 x Kurnoth Hunters (180) - Greatbows Behemoths Treelord (260) Scenery 2x Sylvaneth Wyldwood Total: 2640 I'm also including the Battletome: And to make this complete.... Some Unique, custom made Sylvaneth Dice The Army:
  5. So a minor painting update, I have been swamped at school and am on my reading week, so I have only managed to get some base colours on my Treelord Ancient. I am thinking of making his claws ghostly to match the other Sylvaneths' weapons as i want his staff to be a vibrant flower. I am currently on my march break, and while you'd think that would give me more free time to paint, alas I am visiting family and all my paints are back at my apartment. On the upside though, I have finished building my Paladins, really pleased with how this conversion turned out, surprisingly easy, if incredibly expensive if I didn't already have the bits lying around. especially pleased with the Prime, go the idea for a wooden arm from the campaign book where the lady of the vines replaces a Stormcasts hand. This means not only does the conversion look cool, it also has fluff precedent. I am hoping I will be able to finish painting my Treelord Ancient and my 3 remaining Hunters before my exams start, but its going to be one hell of a rush to the end of the school year. (Spirit of Durthu for reference for what the Ancient will kind of look like once I am done)
  6. I wanted to put together a silly themed list for my sylvaneth, ALL THE MONSTERS. What do you guys and gals think? Allegiance: SylvanethLeadersAlarielle the Everqueen (620)- Deepwood Spell: RegrowthTreelord Ancient (300)- General- Trait: Gift of Ghyran - Sylvaneth- Artefact: Briarsheath - Deepwood Spell: Verdant BlessingSpirit of Durthu (400)- Artefact: The Oaken Armour Drycha Hamadreth (280)- Deepwood Spell: RegrowthBattleline20 x Dryads (240)5 x Tree-Revenants (100)- Sylvaneth Battleline5 x Tree-Revenants (100)- Sylvaneth Battleline5 x Tree-Revenants (100)- Sylvaneth BattlelineUnitsBehemothsTreelord (260)BattalionsHousehold (20)ScenerySylvaneth Wyldwood - Sylvaneth Allegiance (0)Total: 2420/2500
  7. Hey All! I just picked up a "Guardians of the Deepwood" Box for a great price, but being an older box it still has square bases. I looked on the GW website and it says the base for the Treelord is a 105mm, which I assume it the 105mm x 70mm and not the 170mm x 105mm base? Or is the Treelord bigger then I remember? Thanks in advance! -Bryan
  8. Hey all, Long-time gamer, but recent convert to Age of Sigmar. I played in a 8th ed tournament just before AoS was released, and had such a bad time that I wasn't terribly upset with the demise of the Warhammer world. I had been planning to build a Dark Elf army up until this point, and had collected a bunch of models with the intention of putting it together for 8th ed. But when AoS dropped, I decided to bide my time and to see what happened once the dust settled. And sure enough, the General's Handbook came out and some of my friends convinced me to give it a go, and I loved it at once. I still have my Dark Elfs, but I decided to buy some Sylvaneth first, knowing that I can paint and use my elves with the Sylvaneth as well as wait for whatever they decide to do with Aelfs. I've actually got a lot of Order-flavoured models hanging around, so it's going to be good to have a reason to paint them and use them together, even if that's not always the most optimal way to play. I'm a pretty casual gamer, but I like the points system as I usually play at a club and it's a much easier way to arrange games with that system. And I'm much more a painter than gamer, so I tend to buy and paint things I like the look of, rather than just its tabletop performance. Over the years I've become a strict adherent to the "Play It Painted" mantra, as I discovered it both motivates me to paint it so I can use it, and makes me enjoy the game that much more when everything looks good. My local gaming club (Outpost 6030 in Perth, Western Australia) is running an AoS slow grow league to get people playing the game, and I'm going to be doing my Sylvaneth first up. I've got my first unit of Dryads painted below, and my Branchwych and Kurnous Hunters are almost done. Some of you might recognise that I've followed the Winterleaf colour scheme somewhat. I'd always planned a winter colour scheme, but after reading their background it was an easy decision to go with them, as the fact they like to ally with anyone to fight chaos fits into the idea of my army quite nicely! So thanks for having me, comments and criticism welcome.
  9. I'm going to be participating in my first AoS tournament at the end of the month and I was wondering if any of you wonderful people would critique the list I intend to bring. Gnarlroot 80 Household 20 Tree Lord Ancient ( Artifact: Briarsheath Command Trait: Gift of Ghyran) 300 Branchwych (Artifact: Ranu's Lamentiri) 100 Tree Revenants x5 100 Drycha 280 Dryads x20 240 Kurnoth Hunters (Greatbows) x3 180 Kurnoth Hunters (Greatbows) x3 180 Total 1480 Thank You
  10. Hello, just signed up here as I've been lurking for a couple of weeks. Now to introduce myself...I live in West Sussex, UK. It's been quite a while since I left the hobby as a teenager. I started playing Hero Quest and Space Crusade, I then progressed onto 40k (2nd and 3rd edition), Necormunda and Bloof Bowl. I played a few WHFB 4th edition games using my friends armies. I stopped playing as a was in the final years of school. Over the last couple of years I got back into reading stuff online on the well known rumour websites and found myself looking at GW stuff online more and more. I have been tempted to get back into 40k (I know!) but reading all the negative comments about 40K online put me off... So I decided to look more towards AOS as there seems to be a lot more positiveness in people's comments. I started reading the rules, and really liked how simple it seems and how readily available it all is. Also all the new models have come a long way since I played and GW games! So just before Christmas I decided that I'd pick up a few paints etc and a box of Kurnoth Hunters as have a go and getting back into it. It's taken me about a month but they are almost finished, didn't t like it at first but got into it and I really enjoyed it, despite being a little rusty at modelling. Moving forward I thought I'd like to painting some Slannesh Deamons maybe progressing into making an army and potentially playing some games. I quite like the look of the 1000 point army thread, as it would be good starting point and be nice to share my progress with people on here. Anyway, if you got this far thanks for reading and hope to read and post some more in the future as I find my way round.
  11. So this is what I have painted so far. Basing is obviously to come. I could lie and say i was waiting until i was finished so that it would be unifying, but frankly I have no idea what I want to do for it yet, so bare they stay. I have three Hunters and a Treelord Ancient left to paint, then it is on to my stormcast, test conversion for the paladins has also been included, pretty pleased with how it turned out. CC very welcome along with good basing ideas.
  12. Ok so it's a new year and I'm trying to get on top of posting my work as and when I do it got a little lazy last year. to start off is some of the things I finished last year.
  13. Hey guys and gals! Thought Id put up a blog here too to get some feedback on my minis and mayhaps some inspiration to get stuff done. I have a load of armies going on, some actually decent sized and some Im just pretty much beginning, even if I have a load of unbuilt minis for some armies waiting. These wont be in any chronological or w.e order and I tend to paint a mini from here and there, I seem to lose my interest in painting the same colours and minis from beginning to actually having something to call an army. So, I might upload a pic of a new dryad and next an Orruks Brute and so on But my back is killing me atm so Ill keep this short, pic time! First up are my speedpainted Nurglies, these are mostly done by washing and drybrushing with the occasional highlight. I painted these with a rather limited pallette, just to keep it simple and quick. The big guy himself The Lord of Plagues and my tiny Sorcerer I do have some close ups too if someone wants Blightkings Warriors Dragon Ogres, theres a third one too but its more or less the same. Ten of these doggies, all the same Then something with a bit more effort put into them, my few ready Stormcasts So there, some of my works Atm there are some Sylvaneth coming, whenever I have the time actually paint and my back has gotten better and whenever I get around to taking pics of the few Ive actually painted already and I have a pile of Orruks too, mainly Ironjawz coming sometime in the future. I have 5 or so 40k projects too but dont think ill be spamming them here, you can see some in my Instagram profile though, routaminiatures. Feel free to hit the follow if interested. I will try and keep this updated when I get stuff done, might take a while sometimes, especially if Im painting 40k. But enough jabbering, feedback is happily received, be it good or bad. -Routa
  14. Hi folks, I'm trying to find a guide to airbrushing Alarielle's beetle. The below video produces the result I'm aiming for, however all the paints used/referenced in the video are Minitaire, which would be fine except I really want to use Vellejo air paints (local games store is well stocked) and I can't find a comparison chart for Minitaire/Vellejo online. Any help at all would be very much appreciated. Im open to using a different tutorial if anyone knows of a good one (as you can probably tell Im quite new to airbrushing). p.s. I also found a twitch.tv live stream by 'next level painting' but he does a lot of custom mixing on the fly which is too advanced for me to follow.
  15. Hi guys! I'm pitching out ideas for a Sylvaneth army without being too focused on the competitive aspect of the game. So, I threw together this list that uses the Harvestboon Wargrove battalion that consists of the following: Harvestboon Wargrove bonuses: Branchwraiths gets +1 to their casting rolls. Adds +1" to run and charge rolls for Harvestboon units. Access to Tear of Grace, a unique arcane item that gives 1 extra Deepwood lore spell and adds 3" range to all the bearer's spells. Forest Folk battalion bonus (the minimum requirement to unlock this Wargrove + another Branchwraith): A once per game, panic (or tactical) ability to pull out all your Dryads and Branchwraiths and redeploy them on your side of the deployment zone and/or near a Sylvaneth Wyldwood. Free Spirits: The Spirit of Durthu and Hunters in this battalion gets to move towards an enemy unit or a terrain during the Hero Phase, using their Move profile but cannot run. Must end up closer to the target from their starting point (note: you don't need to go the full distance in Movement). Additional bonuses or advantages for fielding this list: Able for some "snappy" deployment; either deploy as a full batallion, as separate battalions, or whichever order you want. Good amount of bodies. Has some reliable magic support from the Branchwraiths. Good amount of mobility between Wyldwood pads, the fast movement of Dryads, the Free Spirits battalion's exclusive bonus movement ability for those units, and Tree Song surfing. General gameplan: Setup more Wyldwoods with Acorn and/or Verdant Blessing during your turn, and buff units with a Mystic Shield and Inspiring Presence to increase their longevity, which most of the time will mean these are applied to your Dryads. You will most likely want to engage with one or two of the Dryad units or just let them take the brunt of the attacks, while the Spirit of Durthu and Scythe Hunters are trailing close behind to threaten or enable them to counter-charge whatever engages your dryads. The one unit of Bow Hunters are for softening up units or pick at available key hero targets and give some ranged threat from the rear lines. Downsides (so far): You are very reliant on the rather squishy Branchwraiths for supporting your units. There's limited ranged threat as this list relies more on tactical movement. Feel free to take this list for a spin, suggest some ideas or variations (one another list I thought on the whim of was fielding a more hordy version so we could spin on that) or impressions on this list. And let's make the Mortal Realms Green again!
  16. I finished my first Kurnoth Hunters unit. more images: http://wellofeternitypl.blogspot.com/2017/01/age-of-sigmar-kurnoth-hunters.html
  17. I finished second part of my 20-dryad strong unit. More images on: http://wellofeternitypl.blogspot.com/2017/01/warhammer-age-of-sigmar-order-dryads2.html
  18. Greetings all from Washington state! I'm a new painter/collector/player with an interest in the Sylvaneth and Aelves. I've only started this summer, so I have a long way to go to completing my army. My completed minis include a unit of the Sisters of the Thorn, Witch Aelves, and Dryads. Works in progress are Tree Revenants, Kurnoth Hunters with bows, and a Treelord Ancient. I'm going for the Gnarlroot Wargrove as I liked how they work magic into their abilities. I'm hoping to find others in the area to game with as most seem to be Warhammer players. Anyhow, enjoy painting and gaming!