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Found 247 results

  1. Let`s chat: Anvilguard

    Hi Folks, the new campaign system Firestorm for AoS is in the way and with it new allegiance abilities. The Anvilguard's Implacable March is the one I found most interesting. Anvilgard armies are made up of some of the hardier, more ruthless armies of Order, drawing from the Stormcast Eternals, Free Peoples, Devoted of Sigmar, Dispossessed, Darkling Covens, Scourge Privateers and Order Serpentis. Very exciting is the Battalion of the Scourge Privateers the "Realm Reavers". Here is a example army list: Allegiance: Anvilguard Leaders Black Ark Fleetmaster (40) Battleline 20 x Black Ark Corsairs (160) - Vicious Blades & Wicked Cutlasses - Scourge Privateers Battleline 20 x Black Ark Corsairs (160) - Vicious Blades & Repeater Handbows - Scourge Privateers Battleline 2 x Scourgerunner Chariots (200) - Scourge Privateers Battleline 10 x Drakespawn Knights (320) - Order Serpentis Battleline Behemoths Kharibdyss (180) Battalions Realm Reavers (180) Total: 1240/2000 Sadly we cant fit the Realm Reavers in a Allied Detachement, but some fast Drakespawn Knights made it in. The battalion rule says: A Black Ark Fleetmaster, 2 Black Ark Corsairs units, an unit of Scourgerunner Chariots and a Kharibdiss. Feared Taskmaster: In your hero phase a battalion unit within 8" of the Fleetmaster can do one of the following; move as if it were the movement phase (not run), shoot as if it were the shooting phase, charge as if it were the charge phase, or if there are any enemy units within 3" pile in and attack as if were the combat phase. Capture That Beast!: Re-roll wound rolls of 1 against Monsters. ...During our hero phase the enemy is forced to move 6" away from us (on a roll of 5+ that means 1/3 of the enemy units engaged are affected), but at the same time the Feared Taskmaster lets the Realm Reavers charge after the enemy. We cant do that immediately after the 6" move, but it can be used to encircle the enemy. Things get interesting with flying Units like dragons though, which can encricle the enemy easier. Whats your thoughts and armylists with the Anvilguard allegiance? Kaleun -> some teleporting Stormcast might be brutal in a Anvilguard armylist
  2. Wow, I really didn't post anything for a while. Anyway, life has been quite busy and not much hobby has been done. I've built a battlemage and wanted to give him a sort of a steampunkish look, so tell me what you guys think. I know it's not halflings, but he's definitely going to be allied with my army. I've also got to test out Shadespire with my good friend Chuck Moore @Odiamh , and while I was skeptical at first, now I'm absolutely in love with the game. The rules seem a bit complex at first but once you play 1 or 2 games it becomes a very quick, fun and tactical game. Chuck decided to take the side of Stormcast, while I was playing Khorne. We played the best of three, with him taking the first victory, and me winning the other two. Last game was especially fun, as I killed all three stormcast with a single bloodreaver in the last phase. Check out the pics below! That's it for this update. I'll try to post more hobby and especially halflings as the time allows! Hope you like what I've got, Until next time!
  3. WiP My Second Army!

    It's time to grind! Oh, wait let me back up. I'm currently basing my first AoS army (beastclaw in my other thread), and came across some headless stormcast on the cheap. What dynamic poses and great looking armor and details! The masks, while cool, rob them of some character though (I know that's the point, as a visual metaphor for losing their humanity during reforgings) and that's a fine choice, but My Dudes will be different. Gigantic, manly barbarians that worship Old Sigmar, the god of war, the uniter of tribes, the emperor who crushed nagash under the weight of his hammer. In short, they worship this guy: What they lack in religious etiquette they make up for in enthusiasm, and Current Sigmar, in his wisdom (and patience), reforges these mighty and misguided warriors anyway. So who's heads look sweet enough for barbarian lords sce? Fyreslayers! Huge beards, huge muscles, and huge mohawks - these stormcast feature me trying a bunch of conversions for the first time. So, back to the grind - I snuck my plastic army men into work and put them to the band saw and the bench grinder! Cutting a liberator prime and aspiring chaos champion in half, and grinding down collar, neck, and chest areas of 22 stormcast to make more room for the beards. I'm happy with how it turned out. Current progress: 10 Paladin Protectors, particularly happy with the protector-prime. The three currently handless heroes, from left to right: Lord Celestant, Lord Castellant, Knight-Heraldor. The celestant will have a retributor hammer casually laying over his shoulder like a woodsman's axe. I'm thinking of keeping the castellant bald I think it's a good look for him. The knight is an upper-half aspiring chaos champion with impaling spear and lower-half liberator prime with a ton of carving, greenstuff inside his body, and a belt from someone else. Yes, the toot horn will be held over his head like the mighty spear Up next: assemble the 10 liberators and get some stones for bcr bases and snow!
  4. Turragor's Progress

    So I'm a slow painter by and large. I need to learn speedy tricks. I'm not going to post what I've painted to date (I'll include one pic I put in the display army thread elsewhere) but things I'm currently working on. The past two and a half weeks my evening hour or two has been spent on 2 concussors. These guys are quite the challenge to paint! In effect it's another LCoD from the starter set with a few more details. The first one is 99% complete and here he (or she) is! The 2nd concussor is maybe 70% complete and is next up. After that I've got 5 x paladins to build and paint, 5 x liberators to build and paint and then 4 x liberators to paint. After that, well I'm thinking of a style and faction change. Plus I've got Silver Tower to paint. We'll see! There's months of work ahead.
  5. Infinite attacks

    So I was reading stormcast battletome book. Page 99 Prayers of Stormhosts (Bless Weapons)--In your hero phase, you can declare that this model is going to pray for sigmar to bless the weapons of his chosen warriors. If you do so, pick the priest or a unit with 12" of them and roll a dice. On a roll of 4 or more the prayer is heard - until your next hero phase, for that hit rolls of 6 or more for that unit, you can immediately roll another attack. Now that we know that. Set up with up with. Lord-Celestant (General) Retributors (x's)(2A, 3+h, 3+w, -1r, 2d) Lord-Relictor Now with the celestant giving +1 to hit 9" around him. And a set Retributors have Blast to Ash on hits 6 or more inflict 2 mortal wounds. With the buff of the Relictor (bless weapons). Will the buff keep the going "if" all my dice love me. But that would make it so that if i get 5ups making to a 6 because of the +1 to hit. that is an auto 2mw. And scince it is a 6 now will it keep going?
  6. Hi all, As a break from a larger Dark Eldar collection (which is itself a break from a Blood Angels legionary army...) I've started a Vanguard chamber. The aim is a smaller force than my prior death log on here (the Ophidian empire) - looking at 1500 worth, along with the odd bit I fancy painting for fun (mistweaver?). Likely a unit of Palladors, a couple of units of hunters, some birds and shooty stuff and done. It's inspired by buying Neave Blacktalon separately, and having had so much fun painting it so far, I looked into the army book, made another purchase... and now that's it. Progress on Neave so far, and my second miniature/general (boxed). Aim is to buy/build a unit at a time - as a reward, to prevent 'half-finished' syndrome and to stop the volume from becoming overwhelming. This approach worked well in keeping disciplined during my undead project. On Neave - I'm trying a variant scheme based on a tip I had from Dan Latham a few years ago. Using reds and browns for shading. Started with chaos black, then a scorched brown layer, then 60/40 gold/brown, then gold, then 50/50 gold/steel for my layers Done a baal red shade, in recesses only but quite heavy, followed by agrax (lesser). Next up a dark black/brown before the higlights start to really get some depth. Probably will accidentally overdo this step and mess the miniature up somewhat! Will them move past the basic layers done on the other part and finish up, likely an hour or so a night til the end of the week. Think mixing 50/50 or so gold and steel really works as a layer. Leads to better coverage and a lighter gold that catches the light better than the 'official' Hammers of Sigmar scheme (as on the below box art). The red recess shades makes it warmer again without losing that brightness. You'd normally expect paler golds to have a greener tint, the red makes it more naturally unnatural in a way - perfect for sigmarite. For basic troops I may cave in and do the basic reikland flesh-shade wash to save time, unsure yet, this hasn't been the most time-consuming miniature to paint and I'm only look at about 40 miniatures in the army, max. .
  7. Hi guys, here's a complete progress of my Errant-Questor, kitbashed from various bits and pieces I am left with, or purchased from bit sites/ebay. Just a bit of a background, AoS is my first foray into this whole wargaming hobby, and I started off with the stormcast eternals because I love the idea of an angelic host made from humans who have a bone to pick with chaos, guided by a (mostly) benevolent god-king. My first few minis are horrific, but I've tried to improve with each iteration, learning how to basecoat properly, wash, dry brush, make my own bases, glazing, wet blending, NMM (wasn't very successful), and edge highlighting. The Errant-Questor is my 40th painted mini since 4 months ago, and represents the cumulation of all the techniques I've learnt since then. Enjoy!
  8. Wanted Starsoul Mace head

    Looking for one Starsoul Mace head from the stormcast paladins box. Ideally unpainted but the longer I've failed to find one the less picky I'm getting. Name your price!
  9. This week Paul and Ryan discussed the solid Freeguild list Paul has put forward for the comp. We also complained about some of the SCE minis and just had a good old fashioned chin wag for a while.
  10. Hey guys, its that time of year I guess when we get ready for Armies on Parade. I missed last year, and so I have made a doubled effort this year to have something presentable and take part in the new format. I know I find these kind of posts interesting, so if I even inspire one person or make someone interested in taking part or just filling up a few minutes of someones day the effort of putting some pictures up of progress through till end of October will have made it all worth it. This year I decided from my two considered armies to used my Stormcast, they have been funnest to paint and it gave me a super excuse to buy a Stardrake to have that centre piece model on the board to play with and complete the army. Disclaimer: I am not the most fantastical painter in the world, and I certainly am not a master sculpter when it comes to scenery, but I really enjoy the process of it all. Please do feel free to give critique and suggestions as any improvements can only make my chances better right! My plan then is to have a multi level board, the bottom is a small dungeon that I am going to have a Knight Questor and some Liberators freeing a couple of my Warhammer Quest models (yet to be choosen) from some jail cells. Will also stick some of the enemies in there for a bit of atmosphere. The dungeon is leads up to a small building via some stairs, which opens out onto the main board area. Next level up is a small hilled area to house some of my ranged troops and beasts, and also the magical ruined tower which can home my Prosecutors. To the left is a outhang which will have my general looking over the troops. On the very top level the cliff will house my Stardrake.
  11. Hello and welcome to the first AoS Shorts XL – a slightly longer show allowing a more in-depth coverage of a particular topic. Today, I’m joined by Shaun Bates, currently New Zealand’s #1 Age of Sigmar tournament gamer, to talk about Stormcast Eternals in General’s Handbook 2017. Shaun has had great success running different Stormcast lists on our local scene. In particular, he has gotten the most out of underutilised units to build synergistic mixed arms lists and win tournaments. In this show, we cover Stormcast as an army in Age of Sigmar, their strengths and weaknesses, some ideas for builds around Palladors, and some general tips for improving your tournament success with Stormcast. Later in the week, I’ll expand this blog post with a summary of this interview – so you have all the key points in one place. You can find more information on the AoS Shorts General’s Handbook 2017 page. You can find Shaun on Twitter at @AoSShaun89 and me at @antipodean7. Let us know what you think of the new format, audio quality etc. as we experimented with some new equipment. https://aosshorts.com/stormcast-eternals-ghb2017/
  12. The Death Watch- Brother Holtz

    Frederick Holtz grew up in the shadow of Sigmar himself. The son of a nameless courtesan in the courts of Azyr, he was raised as a ward of the State in the prestigious Starhammer Academy, not far from the high palaces of Azyrheim. Starhammer was where the elite future soldiers of the God-King were raised, and in the course of his upbringing Holtz had the chance to see Sigmar three times when the deity came to speak to the students about their duties as the leaders of tomorrow's wars. He passed all his tests with flying colors, and seemed poised to take a place as a petty officer in the school's own military regiment, the Starhammer Guard- at the last moment, though, his request was refused, and he returned to the general pool of graduates. Holtz spent a night alternating between fear and confusion, unable to understand why he had been passed over in favor of lesser students and wondering what his future might be now that his constant goal had been taken away. The next morning, a man came to see him. Missing an eye and three fingers, scarred and limping, he was clearly a veteran of hundreds of encounters. He introduced himself to Holtz as Templar-Captain Gregory MacDonald. He was the one who had pulled strings to have Holtz denied entry to the Guard, he explained. Though prestigious, the Starhammers were no place for a man of Holtz's talent and acuity. Instead, MacDonald offered Holtz a place in his retinue. Over the next decade, Holtz would earn his rank as a full Templar fighting enemies all across the Mortal Realms, rooting out corruption and heresy behind the lines and crushing monsters that threatened Sigmar's nascent domain. When MacDonald retired, Holtz took up the mantle of Templar-Captain in his stead, and after his destruction of the Ghoul-Triarchs of Ghyran and their cult received a promotion- from Azyrheim itself- elevating him to the rank of Templar-Marshal. In this capacity, Holtz had a regiment of his own to command, and it amused him as he began to poach graduates of his old academy from the Starhammers to fill his own ranks. Then, the Steelglass crusade was called in Chamon against a fragment of the clockwork legions of ancient Cypria. Suspecting Chaos corruption among the metal men, Holtz attached his regiment to the crusade, seeking to destroy whatever taint existed among the ruins. It was some of the hardest fighting that the Templar-Marshal had ever encountered. The enemy seemed to have planned for their every move, every stratagem, and his soldiers were often thrown into combats that would tax ten times their number. Holtz was unsurprised when evidence of Tzeentchi corruption was found among the clock-men and in the ruins of the great libraries they fought among, though he was perplexed as to why it was never his men who did the finding. As the Crusade reached its apogee, it approached one of the last great intact libraries of the ancient Cyprians. Its leadership called for the total destruction of the library to ensure the removal of all taint from the region. The night before the offensive was to begin, however, Holtz had a dream of a great beast buried under the library, thrashing against its chains. Waking suddenly, he was gripped by a horrible suspicion. His tomes confirmed that Cypria had waged long wars against Tzeentch at the time of the fall of the realms, serving as one of the Changer's most stalwart foes. Why, then, would there be evidence of taint among their defeated enemies? Rousing his men, he sent a messenger to the crusader lords asking them to delay their attack until he had had a chance to discern the library's true nature. A reconnaissance in force showed that much of the interior of the library was covered in warding runes, seals against the demonic. Holtz's pulse quickened as he sensed the malevolent presence lurking under its floor. The library was a prison for a powerful daemon, and if it was destroyed... At that moment shells from the crusade's artillery began to fall among the regiment. The attack had begun. Almost from the moment they left that place, Holtz's troops found themselves under attack- not by the Cyprian legions, but by the crusade's own forces. Advancing to the trenchline surrounding the library-mountain, Holtz found that his soldiers had been declared traitors by the crusade's leadership and ordered to be killed on sight. With the power of his oration and his reputation, Holtz convinced the gunners at the front lines to stand down and allow his men to pass. The artillery park was more difficult. It was commanded by the Bluefeathers, the personal regiment of General Kraft of the crusader lords. Here, the Templars had to fight doggedly, disabling the artillery pieces one by one. When he captured the Bluefeather commander, General Kraft's son-in-law, Holtz knew the truth. Heinrich Kraft bore the secret mark of Tzeentch on him. Steeling himself, Holtz and his soldiers attacked towards crusade headquarters. At first, the Templars faced human soldiers of the generals and lords' personal guards- but as they pressed closer to the command chamber, these became twisted by the power of Chaos, and their attacks sorcerous and strange. The command tent itself held the final horror- every general of the Crusade, their eyes lit by a strange blue glow, hands crackling with arcane lightning. At their head was General Kraft, whose visage had begun to twist into that of a daemon. He laughed when he saw Holtz. The Templar-General had failed, he said, and now he would erase one of the legacies of ancient Cypria and deal a blow to the plans of Sigmar the Deceiver. On the contrary, Holtz replied. He had stymied Kraft's aims. The library could not be destroyed now that the guns and soldiers of the army no longer obeyed the General, and Kraft and all of his conspirators would die. At this, his men opened fire, tearing the General and his fellows to shreds with a hail of gunshot- but Kraft alone did not fall. Holtz misunderstood Tzeentch's aim, he said. True, the daemon might stay imprisoned, but its clockwork wardens were destroyed... and so were Holtz and his regiment. At this, the tent and its surroundings exploded in blue fire, consuming Holtz and most of his soldiers. In the aftermath, the Steelglass crusade came to a halt, as the survivors limped back to friendly bases and regrouped, bereft of leadership. Still, Holtz had done a great service for the forces of Order, preventing the release of a daemon-prince and the opening of a portal to the Realm of Chaos, and exposing the treachery of high-ranking officers in the armies of Azyrheim. For this, he saw Sigmar again, as he was reforged into an incarnate vessel of the God-King's mighty will and released into the world again to do battle in His name. Indeed, Sigmar had a special assignment for him- Holtz would join the Death Watch as an unflinching agent of the God-King, and there keep watch over his fellows even as he was responsible for rooting out evil in the Mortal Realms. Surprisingly, Lord Celestant Steelios did not object to this- indeed, he's said to have laughed for hours when he heard about who was being assigned to his command. It has been almost a decade since that day, and Holtz continues his watch- ever ready, ever vigilant, ever eager in his war against the enemies of Sigmar. ------ The storytellers call Brother Holtz the Black Templar, Sigmar's Fire, the Holy Warrior, the Watchful, the Eyes of Azyr, the Sixteenth.
  13. Hey all, Long-time gamer, but recent convert to Age of Sigmar. I played in a 8th ed tournament just before AoS was released, and had such a bad time that I wasn't terribly upset with the demise of the Warhammer world. I had been planning to build a Dark Elf army up until this point, and had collected a bunch of models with the intention of putting it together for 8th ed. But when AoS dropped, I decided to bide my time and to see what happened once the dust settled. And sure enough, the General's Handbook came out and some of my friends convinced me to give it a go, and I loved it at once. I still have my Dark Elfs, but I decided to buy some Sylvaneth first, knowing that I can paint and use my elves with the Sylvaneth as well as wait for whatever they decide to do with Aelfs. I've actually got a lot of Order-flavoured models hanging around, so it's going to be good to have a reason to paint them and use them together, even if that's not always the most optimal way to play. I'm a pretty casual gamer, but I like the points system as I usually play at a club and it's a much easier way to arrange games with that system. And I'm much more a painter than gamer, so I tend to buy and paint things I like the look of, rather than just its tabletop performance. Over the years I've become a strict adherent to the "Play It Painted" mantra, as I discovered it both motivates me to paint it so I can use it, and makes me enjoy the game that much more when everything looks good. My local gaming club (Outpost 6030 in Perth, Western Australia) is running an AoS slow grow league to get people playing the game, and I'm going to be doing my Sylvaneth first up. I've got my first unit of Dryads painted below, and my Branchwych and Kurnous Hunters are almost done. Some of you might recognise that I've followed the Winterleaf colour scheme somewhat. I'd always planned a winter colour scheme, but after reading their background it was an easy decision to go with them, as the fact they like to ally with anyone to fight chaos fits into the idea of my army quite nicely! So thanks for having me, comments and criticism welcome.
  14. Hi guys! Everybody has probably seen these minis a thousand times, but I still thought I'd share them with you. WIP shots of my fresh Stormcast form the Age of Sigmar starter set. This summer I finally caved in and bought the starter at my FLGS. The WIP pics are taken with my Iphone, but I hope to use a real camera once everything is finished. In the (not so) foreseeable future, I also plan to do the Khorne part. They will join my unit of Chaos Knights (pics included) I finished just before the old World met its end last year. Back then, I was totally distraught (well, as distraught as ons can get over little plastic soldiers from a fantasy world). But now, having felt the joy of painting the new minis, I can't wait to delve deeper in the Nine Realms! I must say, I LOVED painting the Stormcast. The quality of these new generation miniatures is just astounding. I'm doing them in one big batch of eighteen minis, so I could use my airbrush to maximum effect. The gold was a three part affair using the Vallejo Game Air range: - Base layer of brassy brass over chaos black primer - First highlight bright bronze - Finally Glorious Gold.I plan to add more contrast using GW Auric Armor and some more washes. Until next time! And let the meat grinder grind on.. The green, blue and bone on the Dracoth is almost done. Just some highlights left do. Green is Incubi Darkness base, then the other Dark Eldar named green (keep forgetting the name). I added some gloss varnish to the mouth. Batch painting! And my Chaos Knights, still waiting to be rebased:
  15. Hi All, I'm painting my Stormcast in the classic gold colour but want to do something a little different with the shoulder pads (and liberator shields). I want to try to achieve an effect as if they have glass shoulderpads that contain swirling wind (was thinking I would use greys and whites etc). Any advice on how I can get this effect and also what to do to achieve a "sheen" as if it has a glass casing? Thanks!
  16. Looking to sell my Stormcast army in order to fund new conversion and painting projects, I understand people like to haggle but the listed price is all I'm willing to part with it for. The army is also on ebay so if it sell there first I will remove this post, thank you. £350 plus £12.50 tracked postage (or collection from Nottingham) Containing: One Templar on Stardrake conversion (ruined wall basing needs painting) One Lord Relictor Conversion 3 x Prosecutors with Javalins (Prime has a trident) 3 x Vanguard Raptors with Longstrike Bows 3 x Vanguard Raptors with Hurricane Crossbows 2 x Fulminators converted to ride Gryph Chargers 2 x Concussors converted to ride Gryph Chargers 1 x Lord Aquillor 2 x 5 Vanguard Hunters (Prime and Astral compass in each unit) 10 x Liberators (Hammer and Shield, Prime with grand hammer, second model with grand hammer) 10 x Liberators (Sword and Shield, Prime with Grand Blade, second model with grand blade) 15 x Protectors (Including one prime, converted helmets) All models provided as photographed.
  17. I painted a Knight Questor last year for WHQ: Silver Tower. At some point during that process I made the decision to put together a Stormcast force. This first batch represent a few experiments in assembly and painting. I hope that future additions will be a little tighter. I am pretty pleased with these all the same. This many figures will cover me for some Age of Sigmar: Skirmish games that I have planned for a couple of weeks time. Combined with the terrain that I have been putting together, it should be a very Mortal Realms themed affair. Some more to come soon I hope. More info on my blog for any interested.
  18. FINALLY using my Stormcast!

    Hi everyone So I finally cracked open my Stormcast and put together a list I think might be handy as well as using something from another army for allies: ===================================== Major - Allegiance: Stormcast Eternals Leaders Lord-Relictor (80) Lord-Relictor (80) Lord-Castellant (100) - General Units 5 x Judicators (160) -Skybolt Bows - 1 x Shockbolt Bows 5 x Judicators (160) -Skybolt Bows - 1 x Shockbolt Bows 10 x Liberators (200) -Warhammers 5 x Liberators (100) -Warhammers 5 x Paladin Protectors (200) - 1 x Starsoul Maces 5 x Paladin Retributors (220) - 1 x Starsoul Maces 2 x Concussors (280) 1 x Gryph-Hound (40) Behemoths Celestial Hurricanum (380) Total: 2000/ 2000 Points Leaders: 3/6 Battlelines: 4 (3+) Behemoths: 1/4 Artillery: 0/4 ===================================== I'm still undecided on alliance abilities, unique items etc. I'll be the first to say I am not the greatest with this army, in fact I have played very little with or against them so am interested on your thoughts. I have other units at my disposal if I needed to tweak the list. Stormcast Units at my disposal: 25 x Liberators (hammer and shield) 10 x Retributors (2 with starsoul maces) 5 x Protectors (Can also put one of starsoul maces with unit if needed) 10 x Judicators 6 x Prosecutors (dual hammers) 4 x Concussors (magnetized so can also be Fulminators or Decimators) Knight Heraldor Lord Castellant Lord Celestant on Dracoth 1 x Knight Venator (Magnetised to either Venator or Azyros) Allies at my disposal: 90 x Freeguild Handgunners 70 x Freeguild Guard (40 with halberds, 20 with spears and 10 with swords/shields) 20 x Freeguild Cav (Standard knights, can these even be used any more?) 5 x pistoleers 1 x Celestial Hurricanum 4 x Empire Cannon 2 x Hellcannon 1 x Motar 1 x Rocket Battery 1 x Mastergunner (Master engineer?) 1 x Steam Tank 1 x Karl Franz on Deathclaw 1 x Empire General on Gryphon 1 x Empire General on Horse 1 x Empire General on foot 10 x Flaglants 300+ x compendium units I can no longer use (lol).
  19. The Death Watch- Sister Elizabeth

    Elizabeth Reike-Woerlitz was always a precocious child, outdoing her peers both in the library and on the training yard. Like all the children of that family, she had been raised on the stories of the lost wonders of the Mortal Realms, and she took them to heart- burning to see every corner of the Realms with her own eyes. By the time she was of age, she was a noted scholar, artist and soldier, holding a well-deserved officer's post in the Reike-Woerlitz Freeguild. She spurned any talk of marriage, preferring to seek her fortune and future in the rough-and-tumble beyond the walls of Azyrheim. In her third decade, the great crusade across the Realms began, and she leaped at the chance to be one of its countless leaders. Victories in Aqshy and Ghur brought her to the attention of some of Sigmar's lieutenants, but it was her inspired assault on the Dogfort in Ghyran that won her real acclaim. She was chosen to lead an expedition into Chamon, to seek out the remnants of the Dispossessed and any uncontacted Fyreslayer lodges that might be found. Months of careful searching, though, left her empty-handed and frustrated. In her sixth month, though, she struck gold, or rather silver. To that point the expedition had skirmished with metal-skinned Beastmen, but seen no real battles- only vast, empty lead flats and iron mountains in the distance. This changed overnight. Her sentries brought her a Duardin, clad in the ruined scraps of a strange mechanical suit of armor and grievously burned by molten metal. He gasped out that he and his kin and their flying ship had been entrapped by a monster in the mountains, a gigantic argent wyrm that was roasting them alive, one by one. The creature was immune to shot and shell- perhaps, though, it might be vulnerable to mortal magic. Swearing to the dying fugitive to rescue his friends and crewmates, Elizabeth and the expedition followed his tracks double-quick across the plains. In the foothills, they saw what they were seeking- a vast caldera with steam rising like a volcano. Creeping to its rim, Elizabeth saw a massive Duardin airship, sealed to the ground by silver chains, and a huge cage containing dozens upon dozens of its crew. At the center of the caldera was a spring, and in that spring rested a massive dragon made of molten silver. From one long claw dangled a single Duardin, screaming as he slowly roasted in his armor to the monster's amusement. Mindful of the fugitive's warning, Elizabeth divided the expedition in two. The majority would go to shatter the air vessel's chains and break open the cage, freeing the prisoners and preparing an escape route. She would have the more perilous task. With her arcane halberd, Grimfire, and a few chosen companions, she would need to distract the monster away from the others for long enough that they could do their job. Bullets couldn't hurt the wyrm, but they could attract its attention. At the first salvo, it raged up the slope of the caldera towards her party, burning up the ground as it came. When it reached the top, she struck- a swipe and thrust of her blade grievously wounded the beast, and she dodged nimbly out of the way of its counterattack. Time and again, it struck, and any one of its blows would have ended her- but she was agile and quick-witted, and she knew how to keep it off balance. She hit it again and again, and Grimfire cut away at its scales and tore at its flesh. Every time it roared in pain, and every time the air grew hotter as it bled. Then it belched out a massive stream of burning metal, and though Elizabeth was not struck by the flames she was wounded by the flying debris. The silver dragon loomed above her, pinning her fast with molten bonds that burned at her flesh. It laughed at her, mocking her for thinking that it, a creature older than the Realms themselves, could be defeated by her, a mortal. It would end her, the wyrm promised, and then perhaps it would encase her flesh in steel and make her its undying lieutenant. Her halberd would go into its treasure hoard, and her friends would be burned like the Duardin. Even as it said this, though, there came a great groaning from behind it- and Elizabeth saw the airship rising up, turning on the dragon, a gleaming hook planted at its bow. The wyrm swiveled in horror- and at that moment Elizabeth broke her restraints, plunging Grimfire into its heart even as the skyhook dug itself deep into the creature's metal flesh. In that moment, the argent monster died in a cataclysmic explosion of molten metal, burning Elizabeth horribly and staining the ground silver all around. ------ When she awoke, it was in the belly of the Duardin sky-ship. She could not feel her limbs, and her eyesight was clouded and indistinct. As she lay there, one of the crew, dressed in the finery of a sky-captain, entered and stood beside her. He introduced himself as Throndin Steelheart, the captain of the vessel, and her debtor. The wyrm's flesh and its treasure hoard were worth a dozen king's ransoms, he explained, and it was thanks to Elizabeth that he was here to exploit it. In exchange, the least he could do was make her whole again. While she had lain there, almost dead, much of her burned away by the heat of the monster's final blow, the Duardin had constructed a metal body to sustain and empower her. As Throndin spoke, her newly augmented mechanical body came to life, and her mechanical eyes focused with unnatural precision. She rose, half woman, half machine, ready to fight for her family and her god once again. ------ The storytellers call Sister Elizabeth the Iron Hand of Sigmar, the Neverforged, Conqueror of the Silver Wyrm, Skyfriend, the Bold, Queen of Battle, the Twelfth.
  20. Hey guys, please help me salvage this mini. I was going for a red white n blue scheme.
  21. The Death Watch- Sister Ilos

    This entry begins a new series dedicated to the Death Watch, an elite Stormcast (and pseudo-Stormcast) task force dedicated to confronting and eliminating monstrous and unholy threats to the armies of the God-King Sigmar that otherwise might stymie a campaign or threaten the peace of the reclaimed Realms. Its members are hand-picked from among the Stormhosts for their thirst for battle, their proven reliability, and sometimes for the unique perspective they bring, perspectives which sometimes set them at odds with other, more conventional rank-and-file. They are united under the leadership of Lord Celestant Steelios, the Once-Forged, in bringing the end to Sigmar's many foes across the Mortal Realms, in destroying those who corrupt and undermine the works of the Free Peoples, in venturing onto battlefields and facing enemies beyond the reach of mortal Man. They are the messengers of ultimate sanction, the guardians on high, the eternal sentinels, the Death Watch. (Yes, the name and the concept are both closely derived from 40k. Sue me.) Every entry in this series will give the history of one of the members of the Watch, particularly what made them viable candidates for Reforging and how they've fit in with their fellow Stormcast and Watch Members since then. Sometimes there will be pictures either pre- or post-reforging, but this is by no means a guarantee- writing comes much more easily to me than painting, much as I'd prefer otherwise. Without further ado, then: Sister Ilos Sister Ilos was once part of the warrior-nobility of the Maidenhood of Druze, in Aqshy, those fabled Amazons who for uncounted centuries watched over the hills and mountains of their fiery realm. As the foremost swordswoman among their number, she was chief of the Infernal Guard that watched over the Palace of the Immortal Flame and the person of the Resplendent Empress herself. Members of the Infernal Guard are twice sworn to wed only duty- but Ilos had a great love for the Empress, and she for Ilos, and together they broke her vows in secret, telling none and letting the world see them only as mistress and servant. So it continued for many years, the world knowing nothing of what passed between the two. But that was before Chaos, and the End. In the Age of Downfall, when the armies of Chaos spilled across the land, the mountain fastnesses of the Druze were assaulted by the legions of Saalazab, the Teller of Secrets. They campaigned throughout the Druze lands until only the Palace of the Immortal Flame remained unconquered. Seven times the foul legions of the Teller of Secrets spilled forth, and seven times they were repulsed by the powerful sorceries of the Resplendent Empress. On the eighth time, Saalazab himself came out and engaged in a mighty sorcerous duel with the Empress. To counter her arcane fire he whispered truths that the mortal realm could not bear, each time shattering some of the fabric of reality. Yet each time, the Empress sealed the rifts and repelled her enemy, wounding him terribly with her conjured infernos. But Saalazab only smiled and shouted the truth of Ilos and the Empress' deeds out loud. Empowered by this broken oath, his magic rent the Empress in twain, and his minions spilled into the throne room proper. He offered the surviving Infernal Guard a choice- serve Slaanesh, or die. Disheartened by Ilos' betrayal, they threw down their spears and joined the ranks of the Chaos host- all but her. She angrily proclaimed that since Saalazab had taken her lover and her honor from her, he could take her life as well. He only laughed, shattering the floor of the palace and plunging her into the caldera it was built above. She was consumed utterly by the flame, and thus did the realm of Druze die at last. Even in her dying, though, Sigmar recognized the purity of her soul and snatched it away from the Prince of Pleasure's clutches, reforging her into a champion of His divine will. As a Stormcast, Ilos is gripped by a passion that burns hotter than the fires that first killed her, and seeks out the enemies of the God-King with a bloodthirst that would make a Khornate blush. Thus there was never any question of the Stormhost or the Chamber she would come to serve in- only Steelios, master of the Death Watch, had the temperament and the audacity to make full use of her talents. Thus she became third of the Watch, following only Steelios and his right hand, Brother Decius, in battle-honors and time spent in Sigmar's service. ------ The storytellers call Sister Ilos the Flameborne, the Unburnt, the Crowned, the Fearless, the Sword of Righteousness, the Tongue of Wrath, the Salamander, the Ever-Faithful, the Unbending Defender, the Infernal Guard, Handmaiden of the Empress, the Trinity, the Shield of Truth, the Thrice Sworn, the Unmasked.
  22. The Death Watch- Sister Callie

    This follows almost immediately on the heels of Brother Teodoric, below. Reading that one first will help to illuminate what is happening here. ------ Emperor Teodoric's death did not mean the end of Austrasia per se, but it did mark the end of his line of warrior-kings. With the marauding soldiers of the Dark Gods sweeping towards the capital of Aix-la-Donau, his queen had a set of difficult decisions to make. There were not enough soldiers in all the realm to man the ramparts of the capital, and the very splendor and beauty of the city made it a tempting prize for the greedy soldiers. To stay would likely mean to die. To flee would mean that they were well and truly broken. She fled all the same. In the years to come she would travel from castle to castle throughout the realm, fostering her children with various lords to strengthen their power and the family's chances of surviving now that their line was dispersed. The capital was sacked and burned to the ground, but the warriors of the Dark Gods were but men. Having taken their plunder, the horde largely dispersed, becoming more manageable bands of marauders. Austrasia held, but with Callisto aging and no clear leader among her children the realm faced another problem- succession. Fortunately, there was an answer in the Lex Teodoric, the corpus of law compiled by the old Emperor before his death. He had proclaimed that in the absence of a clear heir the counts would vote upon the next holder of the Iron Crown. Thus was civil war averted and a new ruler chosen to lead the continuing fight against Austrasia's great enemy. Decades passed, and through good Emperors and bad the realm carried on, though it lost ground to the marauders with each passing year. Almost two hundred years after Teodoric's death, Austrasia was only a fraction of it once had been, a small island of flickering light in a sea of darkness. In the wake of the death of the old Empress there was to be a new election to decide on her successor- but almost from the beginning there was only one true winner. His name was Clovis, called Clovis the Wise, and he traveled from castle to castle speaking of a resurgence of power and a rebirth for the old kingdom. Many among the great and the powerful flocked to his banner, and many who might have doubted him were cowed. His appointment to the Throne was near-unanimous, and he was given the Iron Crown to great acclaim and adulation. That night there was a feast. Almost all the lords and ladies of Austrasia attended to do homage to their new leader and to hear his plans for the future. All watched with rapt attention as he rose, pledging himself to bring them all glory, and oversee a changing of ways. As these last words left his lips, a hush fell across the room, and then the screams began as the flesh of the nobles and their retinues twisted and deformed. Some tried to escape, and were cut down by flickering horrors manifesting from the walls. Others saw what had happened and moved to attack the new Emperor- but with a wave of his hand and a burst of foul sorcery, these became nothing but mindless Spawn. Still others did him homage twice, and rose as his lieutenants and the minions of Tzeentch, the Silver Tyrant, the Feathered Serpent. That night Austrasia became the nucleus of a new Empire- one of Chaos and change, founded on betrayal. ------ Callie came of age cleaving to and cloven from her heritage. The ****** daughter of a nobleman, she grew up subsisting off of what she could forage out of his woods. Her mother had died when she was young, and it was some time before she learned enough to understand the significance of the one possession she'd been left- a bow, carved with the shape of a dragon at both ends and with runes forged into its surface. By the time she was seventeen years of age, she was a wild beauty, athletic and cunning and wise in the ways of the woods. She idolized her father, and dreamed one day of coming into his household. She heard the news of the election of a new Emperor who promised to restore Austrasia to its former greatness, and wondered what this would mean for him- what it would mean for her. She watched her father leave to the Election feast with bated breath, apprehensive and excited about the future and perhaps her chance of claiming a place in his armies and his court during the great offensive against Chaos. When he did not return for a week, she was curious. When he did not return for two, she was afraid. But when a man in skin-forged armor, glowing with painful green light returned, claiming to be him ascended, she was shocked and furious. She knew that Chaos was the great enemy, to whom no quarter could be given and no parley asked. To be betrayed like this... that night, after her tears of frustration had faded, she set out, scaling the walls of his keep in darkness. She found him in his study, alone, looking through ancient texts of malefic magic. He did not look up when she entered through the window, but only spoke. "I was expecting you, daughter. You have many questions. I will answer them for you... but shed your weapon. Do not be afraid. Let me love you." In that moment a great part of her wanted to kneel to him, to accept the love she had always been denied- but then her eyes were opened, and she saw the betrayer he had always been. Drawing her bow, the runes grew warm to the touch and the dragons' eyes glowed- and when she loosed the arrow it screamed its vengeance aloud. Her father fell, broken, and she realized a very great thing about herself and her weapon. The runes read "Callisto", and she had always thought that this meant herself- but now she realized it was the name of the great warrior queen, unmatched in archery. And if she could wield the bow as well... the blood of Iosephus Bogomil must flow through her veins. If what she feared was true, she was last of his line, his vengeance against his fallen descendants. Callie fled, but not far. Clad in deep forest greens, she searched out each of the traitors who had survived Clovis' remaking of the Empire, hunting the fallen implacably- a dark angel of vengeance. No succor would they receive from the hands of their kinswoman, no terms would she offer or accept. Striking seemingly from nowhere, she cut and cut across Austrasia, destroying what she would and leaving the rest for the crows. In the end only one enemy remained- the arch-traitor Clovis himself, the architect of betrayal, now crackling with the power of the Changer of Ways. Here was a foe that far outranked her in power, against which she had no chance of victory, let alone survival- and yet to accede to his rule would be the greater dishonor. On the eve of the final battle she clad herself in a pale bone funerary shroud, transforming into a winged avatar of death. Within the brightly lit and shifting patterns of Clovis' maze-like palace, this would be her best disguise. She slipped among the ruins of Teodoric's old capital, treading lightly and moving like a shadow, like a ghost on the wind. No mortal eye could have tracked her, and no mortal ear heard her approach. Yet for all of this when she entered the sorcerer's throne room she was trapped- ensnared by a spell she could neither have anticipated nor evaded. Bowing like a courtier, Clovis welcomed her into his presence. He hailed her resourcefulness and her cunning, proclaiming her a worthy heir to Callisto just as he was a worthy heir to Teodoric before him. She need only bend her knee to the Changer and Clovis would make her his bride, to rule by his side forever. Otherwise, she would die- and he would become the last bearer of the blood of Bogomil, just as he had long planned. It was her decision which fate would come to pass. But even as these words left his lips, he felt his sorcerous power suddenly falter- and what emerged from his arcane cage was not the woman he had entrapped, but a shining wraith. Her eyes blazed with malice, and the air around her was filled with a heavy presence, even as a multitude of voices screamed for vengeance and justice against Teodoric's traitor heir. When she spoke, her mortal voice was doubled and trebled by an undying chorus, and he was sorely afraid. "You are no worthy heir of Teodoric, Clovis Kinslayer. I who knew him better than any know that he would never have bent the knee to the Bringers of Ruin as you have, and he is ashamed that you bear his blood. Let our line be broken. Let the name of Bogomil and the name of Austrasia and the name of Clovis be blotted from the record of the world, now and forever to come-- so say I, Callisto Ironflight, the Undefeated, the Seeking Shaft of God!" At that she walked towards him, and where his sorcery met her spirit he had to give way, until she stood before him in her splendor untouched. "Let this empire and this people meet their end at last- and let our names be erased forever." At once her light leapt to envelop them both, and then the entire palace besides- and when it cleared away nothing remained in its wake but a shattered crown of iron. The immortal spirits of the Bogomils then returned to Nagash's realm, but Sigmar cradled her bruised soul in his mighty hands. As a father, he drew her up to Azyr, and there she rests and there she will serve beside him forever. ------ Sister Callie is called the Dark Angel, the Deathwing, the Voice of the Host, Heir to Callisto, Last of the Bogomils, the Seeking Shaft of God, the Iron Flight, the Eighth, the Faithful Daughter, the Blood of Queens.
  23. The Death Watch- Brother Radek

    This one is a twofer- look for an earlier post with the fate of Teodoric's line and the end of the Bogomils. ------ Austrasia and Illyria, like the other great empires of old, were ruined under the onslaught of Chaos, but elsewhere folk remained free of the taint of the Dark Gods by virtue of their mobility. Across the wide plains of Ghur, the horse-folk of the Ogatai had never settled the way their cousins the Bogomils had, and so when the end came they could simply ride away with their mounts and herds, leading the Marauders and daemons on a merry chase across the realm. For decades, they persisted in this way, proudly defiant and taking a fearsome toll in enemy skulls. Thus it was in the day of Radek Ogotai, known as the White Horse, whose word was his bond and who was marked by the Great Stallion those people worship with a pale crescent in the shape of a hoof. It was he who came to rule over the Ogotai upon the death of his father, even as the settled Chaos Lords of the Realms swore to destroy the ever-evasive nomads. On the night after he had drunk the mare milk and stallion blood that marked his ascent as chieftain, he had a dream. In it he saw his people chased by four horses- one red, one pale, one white and one bone. Where the horses caught a man, they would trample and bite and tear at him, and in this way they were on the verge of destroying every Ogotai who still lived. In his dream, Radek saw another horse, greater and prouder than the four, rising from the earth itself, and he took the beast's reins and tried to flee on its back- but it bucked and stomped, and carried him towards the marauding beasts. Clinging to the steed's neck, he rode it against the four horses, lashing out with his sword and his steed's hooves until they were broken and in flight. Waking, he understood. The horses were the Dark Gods, and though he had the power to save his people from their rampage victory did not lie in flight, but in attack. Calling his warriors together, he lay out a new plan- to turn around and strike at their enemies, to win wars in the Great Stallion's name. Their horses that had stood them so well in the chase now became fierce coursers, and their hunting bows were deadly weapons against men. The lords of Chaos, long accustomed to pursuing, were utterly surprised when the tables turned, and routed wherever the Ogotai came upon them. Across three Realms the nomads carved a path of destruction, purifying the taint of the Dark Gods with fire and the sword. Indeed, so great was their disruption to the Dark Gods' continued conquests that other slaves to darkness began to gain hope, rising against their daemonic masters. This would not do. A mighty army of mortals, beasts and terrifying creatures from beyond the realms of sanity was called together to crush the Ogotai in an iron band. Though Radek won victory after victory, he was slowly being encircled and trapped by the numberless legions of Chaos. At last, confronted with the inevitable end of his people, he cried out to the Great Stallion for deliverance. The Horse-Who-Is-God granted him another dream, of numberless eyes watching Radek and his people- yet as he moved, the eyes followed him, not the multitude around him. He woke and knew what he must do. On the morn, battle was joined against a great horde of Chaos, and though his warriors struck and retreated again and again the iron tide did not stop in coming. Taking his bosom companions with him, Radek led another charge into the heart of the Marauder ranks, driving them back on themselves for a brief span. Then, as the charge began to stall and the Marauders rallied, he signaled to his soldiers to retreat- and with his closest friends continued to ride. Seeing their greatest enemy fleeing in a different direction, the champions of man, beast and God gave chase, leaving the rank and file confused. As the enemy formation began to scatter apart bereft of leadership, the surviving warriors of the Ogotai broke a hole, making their escape into the wilderness again. For his part, Radek was brought to bear by no less than seven Lords of Chaos, who slew his steed from under him. Crippled and dying, he began to laugh- his enemies might have killed him, but they had failed entirely to best his people. The Ogotai would never die. Centuries later, when Sigmar's golden legions fell on the Mortal Realms, they found men and women of the Ogotai still riding the plains, still proudly defiant of all the Gods of Chaos and their corruption. For his part, though, Radek was taken up in Sigmarite- a laughing storm, a bearer of thunder, a divine messenger once again bearing hope to the slaves of the Enemy. ------ Brother Radek is called the Laughing Storm, the Bearer of Thunder, Hope's Champion, the White Scar, the Stallion’s Hooves, the Fourteenth.
  24. Hi all, I have been painting my sigmarines and well I'm generally new to painting all together. According to my paint guide for my sigmarines it says to use Retri armor (base) then Rekilan flesh (shade) and then finally auric armor gold (layer) last. After doing this my little dudes are very bright gold is this intended? Whats the purpose of the shade it seems to of done nothing.
  25. Celestial Realm Clarification

    Hi all, Just wondering if the Celestial Realm that stormcast can choose to setup in, counts as "in play" for the purpose of using the Pennant of the Stormbringer. I.e I can use the pennant in the Vexillors hero phase, pull the prosecutors from a Hammerstrike (for example) out of the realm and to where I want them. I suspect the answer is yes, as the realm part of the game. and In Play is different to "on the board" but want to make sure. Thanks for any help
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