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Found 233 results

  1. Looking to sell my Stormcast army in order to fund new conversion and painting projects, I understand people like to haggle but the listed price is all I'm willing to part with it for. The army is also on ebay so if it sell there first I will remove this post, thank you. £350 plus £12.50 tracked postage (or collection from Nottingham) Containing: One Templar on Stardrake conversion (ruined wall basing needs painting) One Lord Relictor Conversion 3 x Prosecutors with Javalins (Prime has a trident) 3 x Vanguard Raptors with Longstrike Bows 3 x Vanguard Raptors with Hurricane Crossbows 2 x Fulminators converted to ride Gryph Chargers 2 x Concussors converted to ride Gryph Chargers 1 x Lord Aquillor 2 x 5 Vanguard Hunters (Prime and Astral compass in each unit) 10 x Liberators (Hammer and Shield, Prime with grand hammer, second model with grand hammer) 10 x Liberators (Sword and Shield, Prime with Grand Blade, second model with grand blade) 15 x Protectors (Including one prime, converted helmets) All models provided as photographed.
  2. Hey guys, please help me salvage this mini. I was going for a red white n blue scheme.
  3. Hey all, Long-time gamer, but recent convert to Age of Sigmar. I played in a 8th ed tournament just before AoS was released, and had such a bad time that I wasn't terribly upset with the demise of the Warhammer world. I had been planning to build a Dark Elf army up until this point, and had collected a bunch of models with the intention of putting it together for 8th ed. But when AoS dropped, I decided to bide my time and to see what happened once the dust settled. And sure enough, the General's Handbook came out and some of my friends convinced me to give it a go, and I loved it at once. I still have my Dark Elfs, but I decided to buy some Sylvaneth first, knowing that I can paint and use my elves with the Sylvaneth as well as wait for whatever they decide to do with Aelfs. I've actually got a lot of Order-flavoured models hanging around, so it's going to be good to have a reason to paint them and use them together, even if that's not always the most optimal way to play. I'm a pretty casual gamer, but I like the points system as I usually play at a club and it's a much easier way to arrange games with that system. And I'm much more a painter than gamer, so I tend to buy and paint things I like the look of, rather than just its tabletop performance. Over the years I've become a strict adherent to the "Play It Painted" mantra, as I discovered it both motivates me to paint it so I can use it, and makes me enjoy the game that much more when everything looks good. My local gaming club (Outpost 6030 in Perth, Western Australia) is running an AoS slow grow league to get people playing the game, and I'm going to be doing my Sylvaneth first up. I've got my first unit of Dryads painted below, and my Branchwych and Kurnous Hunters are almost done. Some of you might recognise that I've followed the Winterleaf colour scheme somewhat. I'd always planned a winter colour scheme, but after reading their background it was an easy decision to go with them, as the fact they like to ally with anyone to fight chaos fits into the idea of my army quite nicely! So thanks for having me, comments and criticism welcome.
  4. death watch

    This entry begins a new series dedicated to the Death Watch, an elite Stormcast (and pseudo-Stormcast) task force dedicated to confronting and eliminating monstrous and unholy threats to the armies of the God-King Sigmar that otherwise might stymie a campaign or threaten the peace of the reclaimed Realms. Its members are hand-picked from among the Stormhosts for their thirst for battle, their proven reliability, and sometimes for the unique perspective they bring, perspectives which sometimes set them at odds with other, more conventional rank-and-file. They are united under the leadership of Lord Celestant Steelios, the Once-Forged, in bringing the end to Sigmar's many foes across the Mortal Realms, in destroying those who corrupt and undermine the works of the Free Peoples, in venturing onto battlefields and facing enemies beyond the reach of mortal Man. They are the messengers of ultimate sanction, the guardians on high, the eternal sentinels, the Death Watch. (Yes, the name and the concept are both closely derived from 40k. Sue me.) Every entry in this series will give the history of one of the members of the Watch, particularly what made them viable candidates for Reforging and how they've fit in with their fellow Stormcast and Watch Members since then. Sometimes there will be pictures either pre- or post-reforging, but this is by no means a guarantee- writing comes much more easily to me than painting, much as I'd prefer otherwise. Without further ado, then: Sister Ilos Sister Ilos was once part of the warrior-nobility of the Maidenhood of Druze, in Aqshy, those fabled Amazons who for uncounted centuries watched over the hills and mountains of their fiery realm. As the foremost swordswoman among their number, she was chief of the Infernal Guard that watched over the Palace of the Immortal Flame and the person of the Resplendent Empress herself. Members of the Infernal Guard are twice sworn to wed only duty- but Ilos had a great love for the Empress, and she for Ilos, and together they broke her vows in secret, telling none and letting the world see them only as mistress and servant. So it continued for many years, the world knowing nothing of what passed between the two. But that was before Chaos, and the End. In the Age of Downfall, when the armies of Chaos spilled across the land, the mountain fastnesses of the Druze were assaulted by the legions of Saalazab, the Teller of Secrets. They campaigned throughout the Druze lands until only the Palace of the Immortal Flame remained unconquered. Seven times the foul legions of the Teller of Secrets spilled forth, and seven times they were repulsed by the powerful sorceries of the Resplendent Empress. On the eighth time, Saalazab himself came out and engaged in a mighty sorcerous duel with the Empress. To counter her arcane fire he whispered truths that the mortal realm could not bear, each time shattering some of the fabric of reality. Yet each time, the Empress sealed the rifts and repelled her enemy, wounding him terribly with her conjured infernos. But Saalazab only smiled and shouted the truth of Ilos and the Empress' deeds out loud. Empowered by this broken oath, his magic rent the Empress in twain, and his minions spilled into the throne room proper. He offered the surviving Infernal Guard a choice- serve Slaanesh, or die. Disheartened by Ilos' betrayal, they threw down their spears and joined the ranks of the Chaos host- all but her. She angrily proclaimed that since Saalazab had taken her lover and her honor from her, he could take her life as well. He only laughed, shattering the floor of the palace and plunging her into the caldera it was built above. She was consumed utterly by the flame, and thus did the realm of Druze die at last. Even in her dying, though, Sigmar recognized the purity of her soul and snatched it away from the Prince of Pleasure's clutches, reforging her into a champion of His divine will. As a Stormcast, Ilos is gripped by a passion that burns hotter than the fires that first killed her, and seeks out the enemies of the God-King with a bloodthirst that would make a Khornate blush. Thus there was never any question of the Stormhost or the Chamber she would come to serve in- only Steelios, master of the Death Watch, had the temperament and the audacity to make full use of her talents. Thus she became third of the Watch, following only Steelios and his right hand, Brother Decius, in battle-honors and time spent in Sigmar's service. ------ The storytellers call Sister Ilos the Flameborne, the Unburnt, the Crowned, the Fearless, the Sword of Righteousness, the Tongue of Wrath, the Salamander, the Ever-Faithful, the Unbending Defender, the Infernal Guard, Handmaiden of the Empress, the Trinity, the Shield of Truth, the Thrice Sworn, the Unmasked.
  5. death watch

    This follows almost immediately on the heels of Brother Teodoric, below. Reading that one first will help to illuminate what is happening here. ------ Emperor Teodoric's death did not mean the end of Austrasia per se, but it did mark the end of his line of warrior-kings. With the marauding soldiers of the Dark Gods sweeping towards the capital of Aix-la-Donau, his queen had a set of difficult decisions to make. There were not enough soldiers in all the realm to man the ramparts of the capital, and the very splendor and beauty of the city made it a tempting prize for the greedy soldiers. To stay would likely mean to die. To flee would mean that they were well and truly broken. She fled all the same. In the years to come she would travel from castle to castle throughout the realm, fostering her children with various lords to strengthen their power and the family's chances of surviving now that their line was dispersed. The capital was sacked and burned to the ground, but the warriors of the Dark Gods were but men. Having taken their plunder, the horde largely dispersed, becoming more manageable bands of marauders. Austrasia held, but with Callisto aging and no clear leader among her children the realm faced another problem- succession. Fortunately, there was an answer in the Lex Teodoric, the corpus of law compiled by the old Emperor before his death. He had proclaimed that in the absence of a clear heir the counts would vote upon the next holder of the Iron Crown. Thus was civil war averted and a new ruler chosen to lead the continuing fight against Austrasia's great enemy. Decades passed, and through good Emperors and bad the realm carried on, though it lost ground to the marauders with each passing year. Almost two hundred years after Teodoric's death, Austrasia was only a fraction of it once had been, a small island of flickering light in a sea of darkness. In the wake of the death of the old Empress there was to be a new election to decide on her successor- but almost from the beginning there was only one true winner. His name was Clovis, called Clovis the Wise, and he traveled from castle to castle speaking of a resurgence of power and a rebirth for the old kingdom. Many among the great and the powerful flocked to his banner, and many who might have doubted him were cowed. His appointment to the Throne was near-unanimous, and he was given the Iron Crown to great acclaim and adulation. That night there was a feast. Almost all the lords and ladies of Austrasia attended to do homage to their new leader and to hear his plans for the future. All watched with rapt attention as he rose, pledging himself to bring them all glory, and oversee a changing of ways. As these last words left his lips, a hush fell across the room, and then the screams began as the flesh of the nobles and their retinues twisted and deformed. Some tried to escape, and were cut down by flickering horrors manifesting from the walls. Others saw what had happened and moved to attack the new Emperor- but with a wave of his hand and a burst of foul sorcery, these became nothing but mindless Spawn. Still others did him homage twice, and rose as his lieutenants and the minions of Tzeentch, the Silver Tyrant, the Feathered Serpent. That night Austrasia became the nucleus of a new Empire- one of Chaos and change, founded on betrayal. ------ Callie came of age cleaving to and cloven from her heritage. The ****** daughter of a nobleman, she grew up subsisting off of what she could forage out of his woods. Her mother had died when she was young, and it was some time before she learned enough to understand the significance of the one possession she'd been left- a bow, carved with the shape of a dragon at both ends and with runes forged into its surface. By the time she was seventeen years of age, she was a wild beauty, athletic and cunning and wise in the ways of the woods. She idolized her father, and dreamed one day of coming into his household. She heard the news of the election of a new Emperor who promised to restore Austrasia to its former greatness, and wondered what this would mean for him- what it would mean for her. She watched her father leave to the Election feast with bated breath, apprehensive and excited about the future and perhaps her chance of claiming a place in his armies and his court during the great offensive against Chaos. When he did not return for a week, she was curious. When he did not return for two, she was afraid. But when a man in skin-forged armor, glowing with painful green light returned, claiming to be him ascended, she was shocked and furious. She knew that Chaos was the great enemy, to whom no quarter could be given and no parley asked. To be betrayed like this... that night, after her tears of frustration had faded, she set out, scaling the walls of his keep in darkness. She found him in his study, alone, looking through ancient texts of malefic magic. He did not look up when she entered through the window, but only spoke. "I was expecting you, daughter. You have many questions. I will answer them for you... but shed your weapon. Do not be afraid. Let me love you." In that moment a great part of her wanted to kneel to him, to accept the love she had always been denied- but then her eyes were opened, and she saw the betrayer he had always been. Drawing her bow, the runes grew warm to the touch and the dragons' eyes glowed- and when she loosed the arrow it screamed its vengeance aloud. Her father fell, broken, and she realized a very great thing about herself and her weapon. The runes read "Callisto", and she had always thought that this meant herself- but now she realized it was the name of the great warrior queen, unmatched in archery. And if she could wield the bow as well... the blood of Iosephus Bogomil must flow through her veins. If what she feared was true, she was last of his line, his vengeance against his fallen descendants. Callie fled, but not far. Clad in deep forest greens, she searched out each of the traitors who had survived Clovis' remaking of the Empire, hunting the fallen implacably- a dark angel of vengeance. No succor would they receive from the hands of their kinswoman, no terms would she offer or accept. Striking seemingly from nowhere, she cut and cut across Austrasia, destroying what she would and leaving the rest for the crows. In the end only one enemy remained- the arch-traitor Clovis himself, the architect of betrayal, now crackling with the power of the Changer of Ways. Here was a foe that far outranked her in power, against which she had no chance of victory, let alone survival- and yet to accede to his rule would be the greater dishonor. On the eve of the final battle she clad herself in a pale bone funerary shroud, transforming into a winged avatar of death. Within the brightly lit and shifting patterns of Clovis' maze-like palace, this would be her best disguise. She slipped among the ruins of Teodoric's old capital, treading lightly and moving like a shadow, like a ghost on the wind. No mortal eye could have tracked her, and no mortal ear heard her approach. Yet for all of this when she entered the sorcerer's throne room she was trapped- ensnared by a spell she could neither have anticipated nor evaded. Bowing like a courtier, Clovis welcomed her into his presence. He hailed her resourcefulness and her cunning, proclaiming her a worthy heir to Callisto just as he was a worthy heir to Teodoric before him. She need only bend her knee to the Changer and Clovis would make her his bride, to rule by his side forever. Otherwise, she would die- and he would become the last bearer of the blood of Bogomil, just as he had long planned. It was her decision which fate would come to pass. But even as these words left his lips, he felt his sorcerous power suddenly falter- and what emerged from his arcane cage was not the woman he had entrapped, but a shining wraith. Her eyes blazed with malice, and the air around her was filled with a heavy presence, even as a multitude of voices screamed for vengeance and justice against Teodoric's traitor heir. When she spoke, her mortal voice was doubled and trebled by an undying chorus, and he was sorely afraid. "You are no worthy heir of Teodoric, Clovis Kinslayer. I who knew him better than any know that he would never have bent the knee to the Bringers of Ruin as you have, and he is ashamed that you bear his blood. Let our line be broken. Let the name of Bogomil and the name of Austrasia and the name of Clovis be blotted from the record of the world, now and forever to come-- so say I, Callisto Ironflight, the Undefeated, the Seeking Shaft of God!" At that she walked towards him, and where his sorcery met her spirit he had to give way, until she stood before him in her splendor untouched. "Let this empire and this people meet their end at last- and let our names be erased forever." At once her light leapt to envelop them both, and then the entire palace besides- and when it cleared away nothing remained in its wake but a shattered crown of iron. The immortal spirits of the Bogomils then returned to Nagash's realm, but Sigmar cradled her bruised soul in his mighty hands. As a father, he drew her up to Azyr, and there she rests and there she will serve beside him forever. ------ Sister Callie is called the Dark Angel, the Deathwing, the Voice of the Host, Heir to Callisto, Last of the Bogomils, the Seeking Shaft of God, the Iron Flight, the Eighth, the Faithful Daughter, the Blood of Queens.
  6. death watch

    This one is a twofer- look for an earlier post with the fate of Teodoric's line and the end of the Bogomils. ------ Austrasia and Illyria, like the other great empires of old, were ruined under the onslaught of Chaos, but elsewhere folk remained free of the taint of the Dark Gods by virtue of their mobility. Across the wide plains of Ghur, the horse-folk of the Ogatai had never settled the way their cousins the Bogomils had, and so when the end came they could simply ride away with their mounts and herds, leading the Marauders and daemons on a merry chase across the realm. For decades, they persisted in this way, proudly defiant and taking a fearsome toll in enemy skulls. Thus it was in the day of Radek Ogotai, known as the White Horse, whose word was his bond and who was marked by the Great Stallion those people worship with a pale crescent in the shape of a hoof. It was he who came to rule over the Ogotai upon the death of his father, even as the settled Chaos Lords of the Realms swore to destroy the ever-evasive nomads. On the night after he had drunk the mare milk and stallion blood that marked his ascent as chieftain, he had a dream. In it he saw his people chased by four horses- one red, one pale, one white and one bone. Where the horses caught a man, they would trample and bite and tear at him, and in this way they were on the verge of destroying every Ogotai who still lived. In his dream, Radek saw another horse, greater and prouder than the four, rising from the earth itself, and he took the beast's reins and tried to flee on its back- but it bucked and stomped, and carried him towards the marauding beasts. Clinging to the steed's neck, he rode it against the four horses, lashing out with his sword and his steed's hooves until they were broken and in flight. Waking, he understood. The horses were the Dark Gods, and though he had the power to save his people from their rampage victory did not lie in flight, but in attack. Calling his warriors together, he lay out a new plan- to turn around and strike at their enemies, to win wars in the Great Stallion's name. Their horses that had stood them so well in the chase now became fierce coursers, and their hunting bows were deadly weapons against men. The lords of Chaos, long accustomed to pursuing, were utterly surprised when the tables turned, and routed wherever the Ogotai came upon them. Across three Realms the nomads carved a path of destruction, purifying the taint of the Dark Gods with fire and the sword. Indeed, so great was their disruption to the Dark Gods' continued conquests that other slaves to darkness began to gain hope, rising against their daemonic masters. This would not do. A mighty army of mortals, beasts and terrifying creatures from beyond the realms of sanity was called together to crush the Ogotai in an iron band. Though Radek won victory after victory, he was slowly being encircled and trapped by the numberless legions of Chaos. At last, confronted with the inevitable end of his people, he cried out to the Great Stallion for deliverance. The Horse-Who-Is-God granted him another dream, of numberless eyes watching Radek and his people- yet as he moved, the eyes followed him, not the multitude around him. He woke and knew what he must do. On the morn, battle was joined against a great horde of Chaos, and though his warriors struck and retreated again and again the iron tide did not stop in coming. Taking his bosom companions with him, Radek led another charge into the heart of the Marauder ranks, driving them back on themselves for a brief span. Then, as the charge began to stall and the Marauders rallied, he signaled to his soldiers to retreat- and with his closest friends continued to ride. Seeing their greatest enemy fleeing in a different direction, the champions of man, beast and God gave chase, leaving the rank and file confused. As the enemy formation began to scatter apart bereft of leadership, the surviving warriors of the Ogotai broke a hole, making their escape into the wilderness again. For his part, Radek was brought to bear by no less than seven Lords of Chaos, who slew his steed from under him. Crippled and dying, he began to laugh- his enemies might have killed him, but they had failed entirely to best his people. The Ogotai would never die. Centuries later, when Sigmar's golden legions fell on the Mortal Realms, they found men and women of the Ogotai still riding the plains, still proudly defiant of all the Gods of Chaos and their corruption. For his part, though, Radek was taken up in Sigmarite- a laughing storm, a bearer of thunder, a divine messenger once again bearing hope to the slaves of the Enemy. ------ Brother Radek is called the Laughing Storm, the Bearer of Thunder, Hope's Champion, the White Scar, the Stallion’s Hooves, the Fourteenth.
  7. Hi all, I have been painting my sigmarines and well I'm generally new to painting all together. According to my paint guide for my sigmarines it says to use Retri armor (base) then Rekilan flesh (shade) and then finally auric armor gold (layer) last. After doing this my little dudes are very bright gold is this intended? Whats the purpose of the shade it seems to of done nothing.
  8. Hi all, Just wondering if the Celestial Realm that stormcast can choose to setup in, counts as "in play" for the purpose of using the Pennant of the Stormbringer. I.e I can use the pennant in the Vexillors hero phase, pull the prosecutors from a Hammerstrike (for example) out of the realm and to where I want them. I suspect the answer is yes, as the realm part of the game. and In Play is different to "on the board" but want to make sure. Thanks for any help
  9. I've been working on my Stormcast host on and off now for nearly a year, with the majority of what I'd call "bulk" units completed or in the final stages of painting (5 more vanguard hunters are finished but not pictured, I have 15 protectors and 5 decimators along with two Concussor conversions to paint) which frees me up to do the most enjoyable part of the army. Characterful Conversions! I've just about finished the modelling on my Lord Commander for the host (Unique model, first of the host, general) who is in dire need of a name so suggestions are more than welcome. But most of all I'd love suggestions of characters, artillery pieces or monsters that people would like to see converted up that fit the theme of stormcast so that I can add them to the host! C&C Welcome as always!
  10. Apologies if this is in the wrong place. I've been working on the concept of Lord Commanders for Stormcast Hosts and would love feedback. All great armies throughout the Realms start with but a single soldier and a mission, The Lord Commander embodies both these traits for their host. They are the first chosen by Sigmar when a new host is to be formed, a champion beyond compare from the souls their divine god has plucked from the brink of death. Many Commanders are formed from Legendary kings or Generals, but others still are rumoured to come from the Broken World in a time before myths were formed, if true such beings could predate the worlds known to man and have walked the earth in days that Gods walked as mortal men. When sigmar comes to form a host its purpose is already clear in his mind, some are forged to guard areas of great importance to his grand alliance, others set out to conquer a specific foe that harries his forces on their advance. Whatever purpose is chosen the Lord Commander is infused with Sigmars bellowing voice as the order is carved into both their armour and souls. Should a Lord Commander survive the reforging process their Armour and Weaponry come not from the Duardin forges that the rest of the host are armed with, instead ancient vaults buried deep within Azyr uncoil to present relics of Myth to these embodiences of Sigmars will. Many relics form the basis of legends throughout the realms, the Phoenix Blade of Aqysh that can blast a mortal man to ash, the Celestial Cloak of Hysh that allows its bearer to tread amongst the stars, such is the power of these relics that they drain the very soul of their bearer, only those of divine will can resist their pull. Armed and Armoured the Lord Commanders stand at the forefront of their hosts, second only to the Lord Sigmar himself in authority it is they who spur on their soldiers in the name of their god. Champion, General, Steward and Judge these men and women define their Hosts (for better or worse). Ralyn'Tor Lord Commander of the Anvils is a Grim and Cold figure, palapable waves of terror ripple in his very prescence, their air crackles with electricity barely contained by his rune laden armour, hidden always behind an exquisitely carved mask his eyes burn with the embers of the forge that has yet to cool off. UNIQUE: No Army may contain more than one Lord Commander, but a single commander exists per host. If the Lord Commander is fielded he must be your general. A Lord Commander may not select relics or command traits and instead has the following abilities. Ability: Shatterfang Blade: Each Lord Commander possesses a blade unique to the host from which they were made, unique and deadly relics forged long ago. Such is the power of these blades that lesser men find their souls torn asunder should they attempt to harness the power. For every model this blade kills in MELEE inflict one additional automatic hit on the unit as their slain comerade detonates into shards of super heated sigmarite. Warcouncil: The Lord Commander is a consumate general capable of marshalling his officers to perform their roles with optimal efficiency. If this model is your general all friendly STORMCAST heroes may use their command abilities when within 12 inches of this model in the hero phase. Consumate Duelist: The Lord Commander is a duelist nigh beyond compare, seeking out the enemy heroes to do battle that they might crush the enemy hosts with but a single kill. Whilst directing their MELEE attack against this model enemy heroes must subtract 1 from all to hit rolls. The Crash of Thunder: The Lord Commander leads his forces in an unstoppable tide of Stormcast, crashing through enemy lines as though they were nothing. In a turn in which this model charges, all friendly STORMCAST models who have charged that turn may make an additional attack with any Melee weapons. Command Ability: Storm Infused: The first of the host still crackle with the power of Sigmars storm, channelling this energy into their brethern around them to boost them to even greater heroic feats. In your hero phase select a friendly STORMCAST unit within 6 inches, that unit may then MOVE, SHOOT or ATTACK IN CLOSE COMBAT as though it were theappropriate phase. This does not prevent the unit from acting as normal later in the turn.
  11. Hi guys! Everybody has probably seen these minis a thousand times, but I still thought I'd share them with you. WIP shots of my fresh Stormcast form the Age of Sigmar starter set. This summer I finally caved in and bought the starter at my FLGS. The WIP pics are taken with my Iphone, but I hope to use a real camera once everything is finished. In the (not so) foreseeable future, I also plan to do the Khorne part. They will join my unit of Chaos Knights (pics included) I finished just before the old World met its end last year. Back then, I was totally distraught (well, as distraught as ons can get over little plastic soldiers from a fantasy world). But now, having felt the joy of painting the new minis, I can't wait to delve deeper in the Nine Realms! I must say, I LOVED painting the Stormcast. The quality of these new generation miniatures is just astounding. I'm doing them in one big batch of eighteen minis, so I could use my airbrush to maximum effect. The gold was a three part affair using the Vallejo Game Air range: - Base layer of brassy brass over chaos black primer - First highlight bright bronze - Finally Glorious Gold.I plan to add more contrast using GW Auric Armor and some more washes. Until next time! And let the meat grinder grind on.. The green, blue and bone on the Dracoth is almost done. Just some highlights left do. Green is Incubi Darkness base, then the other Dark Eldar named green (keep forgetting the name). I added some gloss varnish to the mouth. Batch painting! And my Chaos Knights, still waiting to be rebased:
  12. Of all the mortal realms, perhaps the least traveled among them is the place named Ulgu. Shadow magic personified, it is a plane of shifting continents, ominous skies, endless grey crags, and home to demonic fogs. In ancient times, before Chaos ruled over all but Sigmar’s throne, explorers would not deign to venture there. They feared the realm of dread illusion would swallow them whole, or worse face the wrath of a baleful king left over from another world, like the patron god of men. Through winding valleys and hidden pathways stands a solitary fortress, larger than any like it across the mortal realms. The earth around it is serene and unchanging, but by no means beautiful. The castle stands as an anchor of logic, holding its surroundings in place while violent change and constant misdirection leave the rest of Ulgu an unknowable terror. It is here that a mysterious benefactor took the castle as their own, and sought to fill it with stewards to keep it, and proud knights to defend it. The master of the castle knew well this King of Shadow, once named Malekith. Long ago, Malekith was a distant blood relative, and also a most hated foe. The benefactor saw the city of stone as an opportunity, a way to garrison many souls in everlasting watch over an old enemy. Any shelter it may provide, any community it may create, any new ideas fostered under its roof, all were secondary to this singular purpose. Not that the benefactor would elucidate this to anyone. Years after the first settlers were led to its bronze gates, the castle-city is home to outcasts, vagabonds, and wanderers who seek a new order of things away an undesired establishment. This is no collection of pirates and thieves, but rather a flourishing city state governed by those deemed unfit to live amongst other mortals, no matter how noble the intentions in their hearts. From this cradle of sanctuary, the denizens of Castle Siebenbur strike from their home into other realms. Far from heavenly Azyr, the fortress in Ulgu stands as a bastion of Order where no other life would dare to defy the might of Chaos. -- This is one of my finished armies that has seen action at the Las Vegas Open, Adepticon, and now an event with the Adepticon crew at Midwest Meltdown. I took roughly a year to plan this army through writing fluff, conversion planning, and color scheme studies. I based this army on an examination of the many aspects I enjoy about fantasy in popular culture, particularly Japanese fantasy video games and their color palettes. Not the anime or cel-shaded games, but more visceral titles such as The Last Remnant, Dragon's Dogma, and Dark Souls to name a few. I have been particularly fascinated for a long time with the muted, organic palettes and the focus on nondenominational ornamentation... I could go on and on about why certain aspects of the army look as they do, but putting that all into a single post would take longer than I have in one sitting. So here's some minis to start with, I'll add more with bits of fluff as I go. No critique necessary. I know what looks bad and why. I have learned from what I rushed in this army and improved greatly in my upcoming Celestial Vindicators force. This army was rushed to completion, and nothing will change that, but it is certainly my most narrative driven army and that is what makes it beyond impressive and special in my opinion. It's not bad on the table either, I came in the top third of players at Adepticon 2017 with this lot.
  13. Hello all, it's been some time since my last post! I won't beat around the bush - as was the case with many I'm sure, 8th Edition 40K stormed into my life and Age of Sigmar was, quite simply, put on hold while I sorted out my first 1000pts army. Beyond the miniatures themselves, there were a number of scenery pieces that needed painted and assembled and in between all of that, I'd been chipping away on my Nurgle Daemons, who I'm hoping to have a dual existance with in both my 40K army and my eventual Nurgle Daemons/Rotbringers/Pestillens army for Age of Sigmar, but more on that when I've more to show for it. In any case, between finishing my Heretic Astartes and continuing to put together my Nurgle Daemons, I took a break from all things Chaos to finally polish off my Stormcast army. Now at 2000pts (1000pts of which is in 3 models, which is pretty crazy), it - like my Wolf and the Rat army - is built strictly around the philosophy of cool models > theme > how does it play. I did want it to be something of an antithesis of my Wolf and the Rat Bloodbound, and so the whole army is a small, elite core of only 28 models (Dracoth Celestant, Drakesworn Templar, Celestant Prime, 5 Liberators, 5 Liberators, 5 Judicators, 5 Decimators, 3 Prosecutors, 2 Fulminators) with 2 more not in the list (Lord Relictor, Knight Questor) vs the horde of 77 models in their nemesis list, which makes for a pretty interesting matchup! It's been a fun project, and in many ways neat to work on the antithesis of Chaos while most of my other models have been Chaos of some form or another, but I think I'm pretty much done with Stormcast Eternals at this point. If I work on any more forces of order, I'd quite like to work on something a little more nutso (Flagellants and Warrior Priests, for example), or even just bring in some actual Aelfs for the Azure Tempest to ally with. Then, of course, there's always my big pile of Dwarfs I've got waiting to be painted, and with the new Fyreslayer Start Collecting! box coming out.. I'm starting to think I have a problem. My ramblings aside, here's the models! Eldyra the Immaculate, Blade of Tyrion Okay, so this is an idea I've had pretty much since I started the Azure Tempest. While I try not to involve named characters in my own fluff to be best I can achieve (though this can be unavoidable to a point when working with Stormcast, particularly if you're the kind of idiot that decides to do something that didn't come from standard human origins), I figured Eldyra is such a minor plot character whose conflicting tales of her fate in End Times gives a bit of leeway. Princess Eldyra of Tiranoc was Tyrion's squire and in at least one End Times novel I believe her fate in End Times was to be turned into a Vampire. With that said, she was still a High Elf, and so I imagine her soul was probably consumed by Slaanesh with the rest of them. Due to the Vampiric Taint in her body however, her freed soul was perhaps less tainted by the digestion leading to her reforged 'human' Stormcast body retaining many more of her Aelf traits. As Tyrion's squire in the world that was, she was given many great gifts following her reforging by Sigmar from her former lord-turned-new-God. Among those were Tyrion's legendary sword Sunfang, and a magical sceptre with a fragment of the Flame of Asuyran itself. From a hobby perspective, there's a lot going on here. The most obvious of which is, the Celestant Prime is switched with Saint Celestine with her sci fi bits and SoB/Imperium markings shaved off. Her head was originally going to be one I'd gotten from a plastic wood elf kit, but the proportions turned out to be incredibly jarring. I'd been told Saint Celestine was a small mini, but this blew my mind a little. She's almost pushing LOTR 25mm when compared to some of the other heroic scale minis in Warhammer, and that's kinda neat, but a pain to kitbash. Her head ended up being one of the Seraphim bodyguard, with a little more of a fringe and longer hair green stuffed on. In photo, I feel like she comes off as a little mannish in their face for an Aelf, but I think it works fine on the tabletop. Another key kitbash was Tyrions sword. This being an important named character in my army, I didn't want to half ass this, so it ended up coming from an old metal Tyrion miniature I got off of eBay, making this certainly the single most expensive kitbash of my life. Unfortunately, the tiny Celestine model again makes even Tyrions sword long as massive as the Cometstaff, but in the heroically proportioned Stormcast army, I don't think it looks too jarring, even if it's a little goofy. The final touch was another sword, slung in a scabbard at her waist that came from a set of Dragon Princes I bought for me fiancé. I'll admit freely that a demigod, squire to an actual God and wielding both a God's famed sword and a staff containing a fragment of a fire used to judge the worthiness of kings of a whole race.. yeah, they probably don't need another short sword, but at least she has less weapons than a Space Marine Primaris grav transport (apologies, more 40K bleeding in!). In truth, this was a last minute addition and is mainly to cover up a little dodgy green stuff work in getting her skirt part of the cloak to fit snugly on her waist. D'oh! The base is the last part probably worthy of comment. Honestly, it wasn't supposed to be quite so overgrown, but for the longest time I'd pictured her divinity and lifeforce causing a ripple of all four seasons across the ground she tread, a more intense variant of the spring flowers blooming in the ash wastes that the rest of my Stormcast are supposed to evoke.. okay, that was the plan, until I saw the base of the assembled model. There wasn't a lot of room for detail beneath the spiral. In the end, I painted the spiral in a nice blend between four seasons of colours, but it wasn't quite what I'd pictured in my head. I just went nuts in the end and blended a light green, dark green, winter green and a dead wasteland brown of grass, with spring flowers, summer flowers, dead leaves and GW snow effects adorning. I wish I'd been smarter with where each strand started instead of ending up mostly summer on the front, mostly autumn on the back, but again, you live and learn, and I'm still fairly pleased with the result in the end. Probably not the smartest choice to field in an army already packing a Stardrake, but the heart wants what the heart wants! Fulminators, Dracoth 'Princes' In contrast to Eldyra, I don't really have a whole lot to say about these guys. I magnetised the arms for future proofing, although I love the idea of the glaive's so much from a theme, miniature and even rules concept so much I didn't actually bother assembling the other options. I'm planning on running these guys together with my Dracoth Celestant with Tempestos Hammer as a glorious charge unit! From a painting point of view, I enjoyed these guys, but they weren't a great deal different to paint over the Lord Celestant on Dracoth, although practice and new, consistent paints have made some of the parts I'd previously struggled with a little bit easier. One thing I noticed after painting these, the final units in my Stormcast army, was what a terrible idea using gloss varnish over the white plate sections for a ceramic effect was - I genuinely enjoyed the look of their plates before adding the gloss, and was a little dismayed by how it looked after. I think I'm going to go back over all my glossy shoulder pads and whatnot with a matte varnish again and fix this. Still like the glossy wings on my Prosecutors/Celestant Prime though. So that's the Azure Tempest finally completed. It's been a fun journey, especially considering that the first model I painted in 10 years was the Knight Questor from the Silver Tower box set that started this whole thing. It's been fun going from my first attempts to figure out gold (and pretty much no highlighting at all) through to my experimentation with techniques, technical paints and various effects from the miniatures to the bases to the kitbashes along the way. Maybe one day I'll return to my Aelfs of Azyr, either with more Stormcast (I do love those Gryph Chargers, and Vanguard Warriors would make great post-Dark Elf Reavers) or with whatever crazy Aelf release that Games Workshop decide to drop on us out of nowhere, but until then, it's back to the forces of Chaos for me as I try and get my Nurgle Daemons ready for both Age of Sigmar and as reinforcements for my 40K army! The Azure Tempest - 1980/2000pts Heroes: 'Prince' Cazris and Glauranax (Lord-Celestant on Dracoth) - 220pts Aemarion Dragonborn and Chaerofax (Drakesworn Templar) - 500pts Eldyra the Immaculate, Blade of Tyrion - 360pts Battleline: Liberators with Warblades - 100pts Liberators with Warblades - 100pts Judicators - 160pts Decimators - 200pts Fulminators - 240pts Prosecutors with Celestial Hammers - 100pts So, what's next? Well, aside from the aforementioned Daemons (whom I'd rather like to build 1000pts of to match my Dwarfs), I think the next time I'll post an update to this blog will be a scenery post! This month has been a big month for buying and painting scenery to provide better cover and thus more interesting battles, especially some fixer-upper pieces from eBay. I've got everything from some high-fantasy Age of Sigmar pieces (Dreadstone Blight, Ophidian Archway, Arcane Ruins) to even just some nice, low-fantasy ruined towers that'll fit nicely with my bridges, walls and farmhouses from Warlord Games to add to my collection, so I'll hopefully have some nice battlefield photos of my next game of Age of Sigmar to show off (and also reveal both of my armies in their fully mustered forms!). Thanks for reading!
  14. Hey all, I have a rules query I was hoping to get some help with. If the Changeling sets up within 10 inches of a gryph hound, does the gryph hound's warning cry trigger? Or does the Changeling elude the Gryph Hound? I would be inclined to say the Changeling does not trigger the warning cry because it is treated as a part of host army until it is revealed. But the next question would be, once it is revealed, does it trigger the warning cry? I would appreciate any thoughts on this; thanks in advance.
  15. Since it seems like stormcast are abit of a meme, i wanted to make paint some Vanguard-Raptors in Merica colors (Red, White, and Blue). Has this been done before I have not seen any examples online?
  16. Hi all. After flicking through the battletome, i'm feeling a bit inspired to try a Stormcast force based around Vanguard-Palladors and Gryph Hounds. I have this mental image of them thundering down a plain with packs of Gryph Hounds weaving inbetween them all as they charge. Anyone tried any similar sort of force?
  17. I know it isn't the sexiest battalion out there (ahem, Hammerstrike, ahem) but I have built a 2000 point list around the Thunderhead battalion (3 x units of Liberators and 2 x units of Judicators). Lord Celestant on foot is my general with Staunch Defender command trait. He sits in the middle of the formation (2 x 5 man liberator squads with shields at front, 2 x 5 man judicators in behind with 3rd 5 man liberator squad deployed wherever they are most useful). Staunch Defender buffs everyone's saves so the Liberators have a 3+ save, rerolling 1's (2+ should I shine the Castellant's lantern their way) while the battalion special rule & command buff means anyone trying to shoot my Judicators has to get past their 2+ save. When in combat the Liberators with hammers are hitting on 3+ thanks to the Lord Celestant's command ability, wounding on 3+ with reroll of 1's thanks to the battalion's other special rule (the dual sword wielding liberators I keep up my sleeve would be hitting on 2+, rerolling 1's). The whole formation is an infantry tank and makes for a great anvil with the Retributors and Celestant on Dracoth being my hammers. Biggest weakness is the sniping of the Lord Celestant. Faced a Kunning Rukk for the first time the other week- he took first turn and 30 archers proceeded to make 180 shots all at my General. In the end I only failed 5 saves but he only has 5 wounds so that was that :-( In hindsight I would have given him Mirror Shield (-2 to hit from ranged attacks) or talisman of endurance (+1 wound). Either artifact would have kept him alive for another turn at least. If my opponent needs 5+ hit with ranged attacks and I have the mirror shield, does that mean its impossible for him to hit me? Or is a 6 to hit always successful? Does anyone else out there use this battalion? Any suggestions on how to get even more out of it?
  18. A few months ago I've started collecting and playing Age of Sigmar with my brother and my girlfriend. I wanted to pick up Stormcast Eternals because I really like the aesthetics of this army. I got the Stormcast Eternals half of the Age of Sigmar starter set, and from that point I bought Knight Venator, Celestant Prime, Judicators, Start Collecting! Stormcast Eternals, Lord Castellant and Paladin Protectors. I really liked the Pitched Battle mode, so I've set my eyes on the tournament scene and would like to slowly get into playing in the torunaments. At the moment my 2000 point roster looks like this: I checked the rules regarding the Hammerstrike Force, and as far as I can see you have to set the Paladins within 6" of the Prosecutors. If my logic is right then setting up Prosecutors and the Lord Celestant in the Celestial Realm (due to Scions of the Storm), placing them within 9" of the enemy and then deploying the Paladins within 3" of a priority target as long as they are within 6" of the prosecutors should work, right? I was wondering about the viability of the list in terms of tournament play. In my mind that would work, but then again I played only 1000-1500 point games against Sylvaneth and Blades of Khorne so far. What would be the next steps for expanding my collection of miniatures and getting more versatility in Pitched Battles? I was thinking about getting Fulminators with a Heraldor, or maybe a Stardrake.
  19. Hi all, I've been wanting to do a "Whiter Gold" colour scheme to mirror Tyrael from Diablo for a while now Luckily, Chris Clayton did a similar scheme for golden demon - not been able to see any blog / twitter posts from him on how he did it so anyone have any ideas on how I can achieve this scheme? Much appreciated
  20. https://www.warhammer-community.com/2017/06/23/vandus-and-khul-matched-play-points-june22gw-homepage-post-2/ So these guys have had their warscrolls updated to resolve the ruling issues that were discussed passionately on this forum. The clarifications are: Korghos Khul: 200pts If you take Korghos Khul and a Goretide warscroll battalion, then Korghos Khul must be taken instead of the Mighty Lord of Khorne. Aqshy’s Bane: In your hero phase, if Korghos Khul is within 8" of an enemy model, you can pile in up to 8" and attack with Korghos Khul and Grizzlemaw. Vandus Hammerhand: 280 If you include a Lords of the Storm battalion as part of a Hammers of Sigmar Warrior Chamber, then Vandus may be taken instead of the Lord-Celestant, LordCelestant on Dracoth or Lord-Celestant on Stardrake that normally leads the battalion. Notably, Vandus may still be included in the Hameers of sigmar warrior chamber without a lords of the storm battalion.
  21. death watch

    Brother Apollyon In the ancient city of Eistenpolis, greatest metropolis of all the fractured, squabbling principalities of the now-dead realm of Arcadia, Apollyon plied his trades as a humble smith and part-time soldier. He lived, laughed and loved, earning a respected place in his community and raising a large, happy family. He was proud of his children, his neighbors, his people and his gods. When the trouble began, he was a voice of calm and an advocate for fidelity to Arcadia's pantheon and loyalty to Eistenpolis' citizens. He did not see the corruption slowly taking root among his friends and his neighbors, turning them against him. When the hordes of Chaos reached Arcadia, the city-states allied and drew up a massive army resplendent in their bronze and leather, many thousands of spears strong. Apollyon stood in the front rank, closest to the enemy. Just before battle was joined, though, half the army turned on their brothers in arms, slaughtering them by surprise. The Battle of the Crimson Fields, as it would come to be called, was a complete and total rout, and Arcadia would be utterly destroyed save for the fallen. Its people, its culture, and even its tongue would be lost to the sands of time, existing only as whispers on the wind and a now-barren blight on the face of Ghyran. Apollyon was one of the first to die. His soul was taken up by Sigmar, who reforged him into a Stormcast of the Anvils of the Heldenhammer to make war against his enemies. Still-grieving, Apollyon found what he thought was camaraderie and solace among the shared pain of the Anvils. He fought loyally and well in the titanic battles that marked Sigmar's return to the Mortal Realms, rejoicing in his ability to avenge himself on the enemies of the God-King. This came to an abrupt conclusion during the campaigns against the Children of Sigmar. In one battle, Apollyon's entire Chamber was slaughtered- all save he, who managed to fight his way free from an encirclement with a hammer in each hand. Recalled to Azyrheim, he found to his horror that his brethren did not await him. He was told the awful secrets of the Reclamation Engine, of the legions swayed to Nagash's service, armies that now counted his former comrades in their ranks. Twice-betrayed, Apollyon swore to never rest until he had made every one of the betrayers pay ten times over for their treachery. Painting his armor black, he donned a ferocious horned helmet to put fear into his foes' hearts when they saw him. Now, he is Brother Steelios' left hand, the Ninth, the Betrayed, the Black Legionary, the Heart of Darkness. Where other Stormcast go into battle singing praises to Sigmar, his battle-cry is always "Smite! Kill! Burn!" He exists not for victory, it seems, but for battle. Countless reforgings brought on by his manic pursuit of vengeance have left him a shell of the man he once was- the father and the smith are now all but dead, and all that remains is the berserker. Fortunately for him, the Mortal Realms are vast, and enemies worthy of his mettle are always in supply... The storytellers call Brother Apollyon the Black Legionary, the Heart of Darkness, the Ninth, the Twice-Betrayed, the Lash, the True, the Empty, the Father, the Smith, the Voice of Arcadia. (The Children of Sigmar and the Reclamation Engines are not my creations. I took them from here: https://descentintochaos.wordpress.com/2016/04/19/children-of-sigmar/)
  22. death watch

    By the time of the End, the Bogomil line had ruled over Austrasia and its surroundings for almost four centuries. A family of ferocious warriors, they had carved out their own domain in Ghyran by fire and by blood, ruling over their conquered and annexed territories with an iron sword. By the time of Iosephus Bogomil, late in the line, the Kingdom of Austrasia was large and rich, and had a dozen tributary states sending a count's ransom in gold and steel every year. Iosephus was a hard man, and during his reign he waged a dozen wars on every one of his borders, leaving any rival warrior-kings slaves or refugees. He built a royal capital of magnificence and splendor he boasted could not be found outside of Azyr itself, bringing in Duardin and Aelf artisans from all across the Mortal Realms to adorn his palace. To reinforce his family's future, he sired thirty sons and countless daughters with his mistresses and concubines, watching and testing each in turn to see who would prove themselves worthy of his crown of iron. A sickly infant and a feeble-hearted boy, nobody expected Teodoric, his youngest, to amount to much. Perhaps, if he was lucky, one of his half-brothers or sisters would keep him as a court attendant and eunuch, once they ascended to Iosephus' throne. Even as he grew in poverty and fear, though, a stubborn fire burned in Teodoric's heart. He was crafty, ruthless and long-sighted, and by the time he was a man he was strong as well. One by one, his siblings underestimated him and paid the ultimate price, until he and his half-sister Callisto faced one another across the field of battle, even as their father watched from the ramparts of his castle. Callisto was a noted archer, and Teodoric knew that her pride in her skill with a bow was unlimited. He also knew that to face her in pitched battle would be to lose- she had three times his number in followers, and was like to carry the day in a test of arms. Instead, he challenged her to a test of shooting. The target was the Bogomil family crest, suspended from a window of the highest tower of Iosephus' palace. Standing not too far below the wall, they would have to arc an arrow so that it flew over the ramparts to a target they could barely see. Callisto shot first. One of her arrows only tore the fringes of the crest, but two buried themselves in the dead center. She turned and bowed, smirking, to Teodoric, knowing that he would be hard-pressed to do any better. He nodded and drew his bow back, aiming at the sky... and then shot three times in rapid succession. One arrow buried itself in Iosephus' throat, one in his eye and one in his chest. The dead king slumped over the side of the ramparts and the iron crown tumbled from his head to the ground far below. In the face of the stunned crowd Teodoric simply walked over, placing his father's crown on his head and proclaiming himself the winner of the test. Then, before both armies, he bent his knee and asked Callisto to be his queen and rule beside him. They were wed that night, and enthroned the next morning. For forty years after that, he ruled even more fiercely and benevolently than his father, and the kingdom flourished like never before. In his twenty-first year, he decided that 'king' was too unworthy a title and 'kingdom' too paltry for his realm. Henceforth, he would rule over the Austrasian Empire, and be known as Emperor and Law-Giver. His prowess in battle and unflinching rule lead to his being known as Teodoric, the Fist of Empire. It was only in his thirty-eighth year of rule that the troubles really began. The borders of Austrasia had been almost at peace since Iosephus' campaigns- but now a horde of the peoples he had conquered, tens of thousands strong, appeared, lead by an impossibly gaunt man calling himself the Withered King. At first, Teodoric treated this threat just as any other barbarian invader, but this was to be his undoing. The fell magics of the Plague God ruined armies with a wave of the hand and reduced castles to ruins overnight. Within weeks, the Withered King had campaigned to the borders of Austrasia proper, and Teodoric found himself hard-pressed. He called upon his counts and his stewards and raised an army equal in bravery if not in size to the enemy. He met them at a place called Verden, beneath the boughs of trees just beginning to turn gold. There, the Withered King met him in parley. Surrender to the Plague God, he promised, and Teodoric could keep Austrasia and whatever else he could conquer besides. But the warrior king only laughed. He would never truckle to another, he proclaimed, be it man or god. He was a warrior, the bearer of the Iron Crown, and he would rule or he would die. So be it, said his foe. As his army formed on the other side of the field, though, Teodoric noted that it was not made of the barbarian warriors he had expected but poxy, bloated corpses. At that moment the Withered King turned. "All is rot and all is ruin", he intoned, and the flesh fell from the enemy's bones, replaced by clouds of stinging, biting flesh flies. Teodoric's warriors were caught utterly unprepared. Enemies of sword and sinew they were masters of, and their priests had prepared to defend them against conjured plagues- but they had no defense against such a swarm. They could only panic, and die- all but their leader. Protected by the ancient magics of the Iron Crown and fueled by the same stubborn determination that had gained it for him, he pressed forwards through the storm, weathering a dozen pestilential bites. In the heart of the black cloud, he met the Withered King in battle, striking out with his ancient spirit-sword Joyful, said to have been forged with a Seraphon bound inside and immune to the rust and rot of the Plague God. The King's shields of filth and excrement were like smoke against his fearsome blade, and he pressed on to cleave his foe right in twain. At the moment he did so, an inky-black miasma enveloped them both- and when it cleared, both were gone. In their wake was left nothing of the army of the Dark Gods, and only a few of Teodoric's mortal soldiers- and Joyful, still shimmering fiercely in the light of a dying sun. Victory was short-lived. Behind the horde of the Plague God came thousands upon thousands of marauders, ready to do with blade and bow what had not been done with rust and rot. But Teodoric's act had given his people time, time to prepare and time to fight back. Austrasia would fall, but not until almost two whole centuries more of fighting and bleeding and dying had come to a close. For his obvious strength at arms and courage of spirit, the warrior king was taken up by Sigmar from the pits of the Plague God, and reforged into a shining Stormcast for his eventual return to the Realms below... ------ The storytellers call Brother Teodoric the Fist of Empire, the Warrior King, Ruler of Austrasia, the Rising Emperor, the Unlikely, the Unifier, the Seventh, Bearer of the Iron Crown, Wielder of Joyous, the Withered King's Bane, the Law-Giver.
  23. death watch

    Brother Paulus The Vale of Illyria, now a blasted ruin on the face of Ghur, was once the heartland of a vast and thriving civilization, ruling for a thousand years with honor and justice over many peoples and many cities scattered across three Mortal Realms. Its strength and prosperity came from its laws, its liberty, and the unmatched steel of its legions. Drawn from the citizenry itself, these swore unending faithfulness to Illyria's glorious Consuls, its Senate, and its people. During the last war against Chaos, though, Illyria was sore pressed, as its provinces fell into ruin and its great works were torn down until only the Vale itself remained unconquered. Here the last of the great Legions, the Ninth, made its stand under the command of their general Horatio Paulus. He defended the Eagle Pass, the only route that an army of any size could take through the forbidding mountains. For three long months Paulus and his troops held off countless sorties by the armies of the Dark Gods in one brilliant tactical victory after another, forming an unbreachable bulwark against their advances. When they fell it was not to spears or arrows but basest treachery. A cult to the Dark Gods had long festered unseen in the depths of Illyria, and now it rose, setting brother against sister, Senator against Senator, Consul against Consul. In the confusion, someone poisoned the Ninth Legion's supply trains. In a night, the Legion fell victim to Nurglish rot. Only Paulus, the Valorous, who had been warned in a dream, was able to escape the fast-spreading contagion. There is a place where the Eagle Pass reaches its highest, where the walls of the pass grow so thin that only one or two men can walk abreast. Here Paulus made his stand, swearing to die in defense of his people and his beliefs. As the sun rose higher in the sky, he slew first the raised corpses of his comrades, then the foot soldiers of the Enemy, then rank upon rank of demons, standing atop a growing pile of bodies. Finally the great demon Kalathraxx came forth. He praised Paulus' bravery and his skill at arms, offering him an eternity in Khorne's legions if he would but bend the knee. Paulus only laughed. It was better to die as a citizen of Illyria than live a thousand years as a slave to the Dark Gods, he said, and challenged Kalathraxx to come forwards and know the measure of a true soldier and a true Citizen. The demon struck, blindingly fast and unthinkably strong, and Paulus was mortally wounded- yet even as he died he gouged Kalathraxx's left eye from its socket. Thus did the last Centurion of Illyria die, in defense of a city and a people already all but destroyed. For his devotion to duty and his faith in his cause Sigmar took his soul and reforged him into a shining exemplar of his will. He was bestowed upon Steelios and the Death Watch, for Sigmar knew that while the Lord Castellant had wrath and righteousness in equal measure the purest alloy was made when these were tempered by duty and valor. From above, he rains death and destruction on the enemies of the God-King, and brings hope to the oppressed who find themselves beneath the shadow of his mighty wings. ------ The storytellers call Brother Paulus the Victor, the Centurion, the Elder Soldier, the Avenger, the Eagle of Illyria, Sigmar's Lightning, the Angel of Blood, the Faithful Servant, the Prosecutor of Justice, the Falling Star, the Fourth, the Valorous, the Dutiful Warrior, the Marauder’s Bane, the Rewarded.
  24. Afternoon AoS fans. Unfortunately due to real life problems I've been forced to sell my stormcast army. I'm not looking to split this so will be selling in one go. The list of what I have is below. (P) this means painted everything else will either be BNIB, on sprues or built but unpainted. You can build most competitive lists with what I have. Heroes Celestant on Stardrake (P) Celestant on dracoth (P) 2x Relictors (one painted, one built built but baecoated) 2x heraldors (p) azyros basecoated gold celestant prime (p) castellant (p) UNITS 2x 5 judicators (p) 5 judicators on sprue 10x liberators (p) warhammer and shield, 2xgrandhammers 10x liberators unpainted with shield and blades. 2x grandblades 10x retributors 4x starsoul mace 4x fulminators (p) stormcast warscroll cards and tokens On element games this comes to £570, I'm looking for £470 and no army swaps. I'll cover recorded postage. Any questions or photos needed just shout.