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Found 79 results

  1. Hi Guys, I need your advice for a little 1000pts List for a Store Tournament. My Problem is I can build nice 2k+ Lists, but in the low Pts sector I'm very weak. Heres my List: LeadersLord Celestant (100)- General- Trait: RecklessLord Relictor (80)- Artefact: Spellshield Battleline5 x Judicators (160)- Skybolt Bows- 1x Shockbolt Bow- Stormcast Eternals Battleline5 x Judicators (160)- Skybolt Bows- 1x Shockbolt Bow- Stormcast Eternals Battleline10 x Vanguard-Hunters (280)- Gryph-Charger Trait: None- Stormcast Eternals Battleline (Lord Aquilor General)Units5 x Paladin Retributors (220)- 2x Starsoul MaceTotal: 1000/1000 The Lord Relictor gets the Bless Weapons Spell and stand near the Judicators to buff them to get better shots with the Bow. Celestant and Paladins are going 2gether to kill HVT's Judicators sitting on Mission points and shoot some bad guys. Vanguard Hunters outflanking the enemy and running for the enemy mission point. Do you guys have any ideas what I could change? Thank you
  2. I've always loved Warhammer and I've always preferred fantasy to 40k, I've just never owned an actual army. Been a long time lurker of forums and the Games Workshop website has always been on my bookmarks bar, so now is the time we go all in. I've got disposable income, no responsibilities and I really am just going to do this. I'm going to paint up some random bits and see where we get. I want an army to field at the end of all this that I'm happy with, whether that's Stormcast or something I pick up along the way naturally, we shall find out. For now, here's the Liberator's I have built over the past couple days from the starter set. Going to paint them in the Celestial Vindicators colours. Bring it on!
  3. Hello, I just bought the e-book version of new Stormcast Eternals(which I will refer to as SE) battletome. I would like to ask this question after skimming through the battletome. One of the new allegiance abilities for SE is the mystic light, which can be carried instead of an artefact by Lord-Castellant, Lord-Veritant and Knight-Azyros. Among the Mystic Lights is Fury Brand, which according to the description "add 1 to the Attacks characteristic of one weapon for that HERO until your next hero phase".(Page 97) Note that the effect is not limited to melee weapons, which means Knight-Venator's bow can be affected. However, can the Fury Brand increase the Attack characteristic of Star-fated arrow? According to Knight-Venator's warscroll, the Knight-Venator "makes 1 attack with his realmhunter's Bow rather than 3". I initially thought the answer is "No", as I interpreted the warscroll in a way that only a single attack can ever be made with it. However, the latter clause("rather than 3") seems to imply that the word "attack" in Star-fated arrow's description refers to Attack characteristic. If this is the case, I think it is possible to increase the Star-fated arrow's Attack characteristic to 2, even if it's one use only. Do you think this interpretation is far-fetched? Or is it plausible?
  4. WARDENS OF THE DUSKLIGHT A Stormcast Eternal painting log (Updated 1/17/17 due to all the images breaking) scratched early concepts First working concept (left) Castellant Finalized concept First finished models capes Gryph-Hound Liberator Units Heroes Judicators Relictor Converted Second Relictor Stardrake Dracoth Project Some In-Game Pics
  5. Taking Storm Heralds and breaking Stormcast Eternals allegiance can free up 100 pts for another hero. Thematically I'd prob take 3 x 10 skinks maybe instead of 3 x 10 freeguild guard. Just for the looks. The other battleline at 80 pts is waywatchers. Interesting but I think mob rule wins out if you break allegiance (mobs have the advantage of helping swamp some objectives). You are missing out on the new artefacts, scions of the storm (but you've a warscroll battalion deployment tactic - The deployment is more reliable than scions and allows 3" deployment within 5" of the palladors), prayers (but you can't afford a hero to cast prayers anyway), steed traits, new command traits, etc. You would still have the order allegiance stuff. I am not sure it is worth it. To really weigh the pros and cons I need to know how well the battalion is likely to perform and that information relies on fully understanding the warscroll. I am quite unsure over the specifics of this battalion. Mostly the deployment rules. Deployment You can deploy any unit (anything from 1 to all) from this battalion in the the winds aetheric. When your palladors (which must be from this battalion) choose to ride the winds aetheric (foregoing running and charges, so only shooting that turn) which happens in the movement phase, they are fulfilling the battalion's deployment requirements. When they finish the winds aetheric move you can deploy any units (anything from 1 to all) still in the winds aetheric. So it's a deployment after a unit moves. To me this seems to imply that at least 1 unit of palladors needs deployed on the board to begin with? Or perhaps all of the palladors - Does it mean any 'other' unit? I am not sure what happens if all your pallador units are dead or gone in that case. Or if you just choose to deploy everything in the winds aetheric - "congratulations you just played yourself." So it must mean 1 unit needs to be on the board and if it's sniped or wiped or if it's out of coherency and can't complete a movement action for some reason (bel'akor for instance) there's no deployment that turn. The only other interpretation is that it is missing a section in which, say, it describes that you can choose to deploy the palladors in the hero phase (note the LCoSD mention of hero phase ability use) via ride the winds aetheric from the edge of your table... buuut that feels like a lot to miss out! Buffs The buff to the prosecutors is +1/+1 shooting for one turn. So the phase after they are deployed in the movement phase so all good here. The buff to the LCoSD is the ability to use the roiling thunderhead ability (shooting phase) in the hero phase 'as well as in the shooting phase'. 2 things here: Is this 2 x Roiling Thunderhead or 1 x Roiling Thunderhead + 1 x Rain of Stars, or is this 2 x Roiling Thunderhead or 1 x Rain of Stars? Surely the wording doesn't mean you can ONLY use roiling thunderhead in the shooting phase? But it could mean that if you choose to use the thunderhead in the hero phase you have to use it again in the shooting phase. IE you skip the hero phase use if you want to use rain of stars. The deployment comes from the palladors riding the winds aetheric which is a movement ability so this ability isn't used on the turn the LCoSD arrives but it is EVERY turn thereafter. As I read it. That's a lot of thunderheads but there's no 'arriving with a bang' which feels like the theme (unless - see note on missing hero phase deployment above). I think, maybe it just works 'as it says on the tin' and I'm muddling up interpretations based on 'what ifs' over wording in a way I usually dislike doing. Common sense should prevail... Any thoughts?
  6. Is there a typo within the Prayers of the Stormhosts: Divine Light text? "If you instead chose a friendly unit, enemy units re-roll hit rolls of 6 or more when attacking that unit until your next hero phase." In the Tools of War part of the rules it is stated: "Some rules allow you to re-roll a dice roll, which means you get to roll some or all of the dice again. You can never re-roll a dice more than once, and re-rolls happen before modifiers to the roll (if any) are applied." So modifiers should not apply to the roll and a 7 or more is not possible. The text implies that positive modifiers to the enemy attacks would make Divine Light even better.
  7. Hey guys and gals! Thought Id put up a blog here too to get some feedback on my minis and mayhaps some inspiration to get stuff done. I have a load of armies going on, some actually decent sized and some Im just pretty much beginning, even if I have a load of unbuilt minis for some armies waiting. These wont be in any chronological or w.e order and I tend to paint a mini from here and there, I seem to lose my interest in painting the same colours and minis from beginning to actually having something to call an army. So, I might upload a pic of a new dryad and next an Orruks Brute and so on But my back is killing me atm so Ill keep this short, pic time! First up are my speedpainted Nurglies, these are mostly done by washing and drybrushing with the occasional highlight. I painted these with a rather limited pallette, just to keep it simple and quick. The big guy himself The Lord of Plagues and my tiny Sorcerer I do have some close ups too if someone wants Blightkings Warriors Dragon Ogres, theres a third one too but its more or less the same. Ten of these doggies, all the same Then something with a bit more effort put into them, my few ready Stormcasts So there, some of my works Atm there are some Sylvaneth coming, whenever I have the time actually paint and my back has gotten better and whenever I get around to taking pics of the few Ive actually painted already and I have a pile of Orruks too, mainly Ironjawz coming sometime in the future. I have 5 or so 40k projects too but dont think ill be spamming them here, you can see some in my Instagram profile though, routaminiatures. Feel free to hit the follow if interested. I will try and keep this updated when I get stuff done, might take a while sometimes, especially if Im painting 40k. But enough jabbering, feedback is happily received, be it good or bad. -Routa
  8. I think it would be good to introduce myself with a battle report. The last game I have played was a pick up battle with my friend and we have decided to have a quick game and thus 800 points. I have brought Stromcast Eternals, he showed with Daemons of Nurgle. The lists: Stormcast Eternals: - Lord-Celestant - 5x Retributors - 5x Judicators - 5x Liberators with Shield/Hammer - 5x Liberators with Shield/Hammer - 3x Prosecutors with Hammers Daemons of Nurgle: - Great Unclean One - 10x Plaguebearers - 10x Plaguebearers - 3x Beasts of Nurgle - Skull Cannon of Khorne 800 points. Scenario Take and Hold from General's Handbook. The game was a short but very exciting one. He started and immediately moved forward all his units. Before that the GUO nicked one of my Liberators with his spell. The Skull Cannon killed two of my Prosecutors. His Beasts charged and were in melee with my Liberators, killing one. I supported them with my Lord Celestant wounding one beastie. Reeling from the attack my Judicators placed two wounds on the GUO, my Lord did use his Hammer Cloak to place three wounds on the GUO and the remaining Liberators squad charged the GUO. My Prosecutor Prime nicked the Skull Cannon dealing two wounds and one more in melee. I rolled and won the second turn. My Retributors waded into combat but were too far to charge the GUO so they went after the Plaguebearers. My Judicators placed one wound on the GUO and my Lord Celestant used his hero ability. The turn was a good melee turn for me since I was able to kill three Plaguebearers, kill one Beat, wound severely the GUO (3 wounds) and wound the Skull Cannon by one wound. In his turn the adversary was fierce. The GUO is a veritable tank and his invulnerability aura was messing with my plan. He killed my Liberators, the beasts Killed both my Lord-Celestant and the remaining Liberators. My Retributors killed his GUO in the end. The Skull Cannon fired but the shot bounced from my Prosecutor, which died later in melee. Also he moved his remaining Plaguebearers forward (but rolled badly on the movement). The third turn went to him but it was clear that he made a grave mistake moving so forward all his units and leaving his objective unattended. He decided to roll if the Skull Cannon would kill one of my Judicators which were healthy and alive on my objective, all five of them. He failed and had to concede. Major Victory for the Stormcast Eternals. Commentary: This past year of AoS I have grown to trust three units above all, my Retributors, my Liberators and my Judicators. These units do their job and do it well and this won me the game. The Liberators need a Hero to support them but they are great to stop the enemy units (even if this often means that they die of a horrible death). Their bonuses against multi-wound units as well as the reroll from the shield result in a solid blocking unit, the anvil to the proverbial Retributors/Judicators hammer. The Retributors did what they always do, they pounded the big meanie into dust. The mortal wounds effect is priceless on this unit and I much more favor them over the more specialized Protectors. The Judicators on the other hand did little in this game but placing those wounds on the GUO helped a lot. Sure they won me the game by staying in terrain and at the extreme limit of their bows, a cowardly tactic, but here it payed dividends. Of the Prosecutors on the other hand I cannot say much. They are a flanking unit and I set them against the Skull Cannon which was the most dire threat to me. I did not expect them to do much, but I reckon if even one more would make it past the first turn of Daemon shooting, the cannon would be dead. The Prosecutor Prime did account for himself but it was more of a pressure thing than direct damage that worked in my favor. The Lord-Celestant, well he fought he died. I like him for his combo with my melee units, but as a Hero he is not that much of a killer. I think that his main contribution was from the cloak shooting and his hero ability, whilst in melee he did not do much. A combo hero but not a killer hero. On the account of my adversary he did rush too fast too soon I reckon. He could easily win this fight with attrition and he almost wiped me from the table. Granted the Daemons of Nurgle are fierce in combat, but what truly makes them dire is their toughness. They really take an age to kill and can hold their own. The GUO was my topmost concern since he comes with such a good toolkit and set of abilities that he is quite the force multiplier, yet once he died, the daemons begun to feel the pounding. All in all an enjoyable and fast game. Mistake of my opponent aside, I have learned much and I would never ever underestimate the Beasts of Nurgle again, they literally broke me in twine and only the victory conditions saved me (and luck,...). I hope you enjoyed the Battle Report. Next time it will be with pics. Feel free to comment and advise, I am hear to learn after all.
  9. So it has been 2 weeks since my first post which is roughly the rate at which I want to be posting so I am counting that as my first success! In terms of developments and progress I feel it has been pretty successful. I've managed to build quite a few miniatures and even started to get them painted. A couple of (poor) pics are attached showing what I have managed to get done, also been playing around with prisma as the plan will be to have warscrolls with my unit images on to take to tournaments and I love how cool they look when tweaked with the app. I'm a notoriously slow painter so I am trying to improve my speed whilst also produce a quality of work I am happy with and I seem to be achieving that. most of the models will probably get mostly done and then I will get final edge highlights and minor details sorted as I go. Or at least that is the plan. I am still to really play a game with my stormcast, I was supposed to be going to Warhammer World this weekend with some mates to play a couple of games, and maybe watch some of the masters games which would have been awesome, but alas I didn't manage to get along which was quite upsetting. Hopefully I will get to put them on the table soon though as I need to get some practice in before Alliance in March! All else fails I will take what I have painted to Derby and treat that as an opportunity to learn rather than concern myself with trying to get a win. Next step is to try and get the rest of the basecoats on to the models that are built, then put together the start collecting box I bought this month. That's the plan anyway, but the best laid schemes of mice and men and all that... Jon
  10. Hey guys first time poster here!! I have a 1k tournament in Jan and I'm tossing up between 3 lists I would love some input from others!! list 1 Castellant 100 2x 5 liberator squads 200 2x knight venitor 240 1x 5 judicator squad 160 1x 2 concussor squad 280 List 2 Celestent 100 Castellant 100 2x knight venitor 240 1x 5 lib 100 1x judicator 160 1x5 retributor 220 1x prosecutor 80 List 3 Lord celestent 100 Lord castellant 100 1x 5 judicators 160 1x 5 retributors 220 1x 5 liberators 100 1x 2 concussors 280 1 x gryph hound 40 So what does everyone think? I have played a few tournaments at 2k where I have come out very well in all of them I'm just finding it hard to make a decent list at a lower points value! Cheers in advance!!
  11. I'm creating a hybrid Order army with Liberators as battleline. What additions would you say are must-takes to make my army both fun and effective as a 2k matched play list?
  12. Hi all. I have two boxes worth of stormcast eternal liberator sprues. They are complete apart from the bodies (legs and torsos) and arm pairs for the bodies. I bought them to do some 40K grey knight conversions and the sprues are what's left, so all weapons, shields, hammers, heads etc. I don't want anything for them, and if someone can make use of them then who am I to have them knocking around doing nothing.
  13. Hello! Im soon going to play my first AoS game with my Stormcast/Free peoples army! I will present my list, and would like some feedback. Will it be viable, strong, weak, cheesy, weaknesses, strenghts etc. What i've got painted: 1 Lord Celestant on Dracoth (General) 1 Lord Castellant with Gryph Hound 5 Liberators with hammers and shields, no grandhammer, prime. 5 Liberators with warblade and shield, 1 grandblade, prime. 5 Retributors, 1 Starsoul mace, prime. 1 Helblaster Volleygun with 3 crew. 1 Cannon with crew. This adds up to 1080pts, what should i lose for a 1000pts matched play? What i've got still to paint: 20 Freeguild handgunners, standard bearer, musician, marksman with lochland longrifle. 1 Mortar with 3 crew. 3-9 Prosecutors with hammers, prime. (Probably only gonna use 3, as they don't really fit the aestethics of my army.) 1 Lord Relictor 5 Judicators with bows, prime with special thunderbow. 5 Judicators with crossbows, prime with special mega-xbow. (Using 5 Liberators from starter with the bitz left over from the Judicators box.) 3 Retributors, prime. This would add up to just above 2000pts. I have not considered synergies to much, just grabbed the models cheaply and started the army. Is this army gonna be viable at 1000/1500/2000pts, or will i get tabled?
  14. Let's try one of these plog things. Mainly because I have 13 weeks to paint myself an entire Stormcast Eternals army - the magic number being 43 models for the list I plan to use - from scratch, to use in an upcoming tournament. I've had the models and bits for it lying around for a while, since, well... when the game launched, everyone sort of bought the box and I had this really awesome conversion idea for them. But then I did something else instead, and they started gathering dust, until just this week. My core idea is to make an army based on two things - the classic Sisters of Sigmar from Mordheim (I'm sure in some pocket realm or other, Bertha Bestraufrung is wreaking havoc upon Sigmar's enemies) updated to look like the crusader from Diablo. You know, this here crafty ol' gal: SO I set out looking for bits to make it possible, and it's not really such a big burden once you let go from the mind to sculpt a tabard onto every single one. With flails from the Chaos Marauders and Deathwing Terminators, Heroic Scale heads from Statuesque Miniatures and a healthy amount of jewellery chain, plastic rod, thin wire and greenstuff, it was a surprisingly easy procedure. First, fill in the chain loincloth with putty, greenstuff, liquid greenstuff, a file, sandpaper, a combination of several of these things, you name it - the trick is to make it smooth like cloth. Then fill the "head hole" up at the top with greenstuff, smoothen it and pin in place the head. Then swap the weapon heads, and that's pretty much it. The result looks a little bit like this here: The reason they're on square bases is purely for the sake of painting - they will find there way, once painted, onto these here babies: The new snow texture paint from Citadel Texture is the craft of Sigmar's Godlike hands, by the way. The plan for this weekend is to model up and prime as much as possible of ten Paladin Protectors, and two Dracoth babes. Then over the next week, to get painting on this unit, and have them done by the end of the week. Will it succeed? Who knows, but I'll try and keep this thing updated as much as possible in an attempt to force myself to work at a steady pa(y)ce. And remember, purity through castigation is the purest of purities. Blessed be Sigmar.
  15. I never really liked the coffin-on-a-stick so here's my Lord-Relictor for Silver Tower, now with 2 hammers! I considered a different option before I settled on the 2nd hammer, I nearly went with an empty hand, but the pose seemed off: So I made a hammer using (from the Warhammer Chapel OoP scenery kit) and part of the staff from the relic, cut down with the base of the staff moved up to the new base.
  16. A little unit I did while being bored with other projects
  17. Hello TGA Community I need your help! I have a large list of Stormcast Eternals that I need to optimize for a 2000 pts tournament coming up in a month. Are there models I need to buy in order to make a competitive list? I only have experience playing against Beastclaw Raiders and I get tabled every time. I have the following models: 20 Judicators with bows 20 Retributors 12 Prosecutors with javelins 30 Liberators with hammer and shield 1 Lord Celestant on Dracoth 1 Lord Relictor 1 Lord Castellant 1 Knight Azyros
  18. ~ Chapter One ~ Athos looked upon the field of battle. Around him, his forces made ready for first-contact with the enemy. Across the broken landscape, dotted with withered trees, long drained of life by the recent incursion of Nurgle’s corruption, were gathered a multitude of orruks. Bonesplitterz, these particular brutes named themselves, though Athos cared little what names they chose for themselves. He cared not the name of his enemy – only their death concerned him. War-horns blared to life from within the rudimentary formations of the orruks, dozens all at once. The horde started to chant and roar broken-speech challenges to their opponents, taunting them to action. Throughout their midst, Athos could see the shapes of hulking warlords barking orders at the smaller brethren that surrounded them. There were others as well – sorcerers – judging by their dress; all feathers and special ornaments of bone and wood that the orruks reserved only for their shamans. They’ll prove a more difficult challenge, Athos thought. A far greater one than all the rest of their ilk combined. The Stormcast were the greatest warriors of Sigmar’s hosts, each and every one of their kind a warrior of unparalleled skill, stamina, and strength…but strength of arms could only do so much against a foe who wielded the chaotic power of raw magic, the ability to rip chunks of Earth from the ground, or else twist the fabric of nature to their destructive will. “The orruks are out in number this morning.” It was Calanius, the Lord-Relictor of their force. He had come to stand beside Athos to survey the enemy before battle was joined. In his right hand, the Relictor carried his prized banner, decorated with gothic depictions of a Stormcast soul’s returning to their God-King's embrace. “They’ll die all the same, few or many, it matters not,” Athos replied. “It’s their sorcerers that worry me. I count a dozen at least, though there’s almost surely more of them skulking about.” “We’ll handle it,” Calanius told him matter of factly. “We always do.” We do, Athos merely thought, because we cannot die. If we fail, we’ll merely come back again. That is our gift, and in other ways, our curse. Though not all resented the immortality bestowed upon the Stormcast by their God, some were…less enthusiastic. Athos had had a family once, a loving wife and daughter, though he could remember little of them now. Their faces were blurry images in his mind's eye, and their voices were muffled echoes. Athos wondered how much longer it would be before those lingering thoughts faded as well. How much longer would it be before he forgot them entirely? He wondered if he would ever see them again. A lifetime ago, death had offered the promise of reunion, no matter what came, but now… “The orruks are moving, Lord-Castellant." Calanius's voice, calling him back to the present. “We should begin," the Lord-Relictor then told him as Athos returned to the present. He saw the orruks then, a seething tide of green flesh and bone-weapons, and all of it pouring directly towards the forward lines of the Stormcast formations. Athos clenched one steel gauntlet around the hilt of the warhammer he carried. He pulled the weapon loose from the bonds on his back and raised it high for all around him to see. The weapon's steel-head glinted with the sunlight of the new morning. “Aye,” Athos spoke. “By Sigmar’s grace, let us bring swift death to these foul beasts.” **** A cold intelligence watched the storm of battle rage. Over a burning fire, the Gaunt-Summoner, One of the Nine, chanted eldritch words of power. The words of his God. His prayers were answered, and foul power poured from the flames. His minions danced and flayed their limbs about the ritual, chanting in a variety of alien tongues. Their devotion, their energy, their very life-force, gave power to the ritual. From far away, the Gaunt-Summonder heard the warhorns of the orruks, and he knew the time had come. From within his robing he produced an old book, wrapped in the skin of flayed man. As his elongated fingers opened it, the cries of a thousand damned souls screamed from within its pages. He cackled, knowing each of the voice's many names. In his freehand, the Seventh of the Nine raised a dagger, its twin-faces etched with ancient runes chiseled by the talon of Tzeentch itself. The wailing of the damned grew louder. The Gaunt-Summoner hissed through multiple rows of fanged teeth, and then he plunged the dagger down, directly into the pages of the book. The world shuddered. It was begun. The starting locations for the Stormcast and Bonesplitterz forces. Meanwhile, the Gaunt-Summoner and his cult perform an unholy ritual, unbeknownst to either force. The Stormcast forces advance, splitting their forces into three prongs. Priority switches to the savage orruks, who gleefully bellow as they surge forward. The orruks rush forward and charge headlong into their hated foes. After a fierce round of combat, the smaller unit of Liberators are wiped out to a man by the Bonesplitterz boar riders. All across the front, bodies begin to pile. In the heavens above, the sky trembles. Just as it appears the Stormcast will be overrun, the surrounding woods break, and a swarm of Sylvaneth pour forth from the shadows of Ghyran's foliage - directly into the already engaged Bonesplitterz!
  19. Hi everyone, First time poster, long time reader. Just wanted to get anyones opions for a first time, stormcast eternals player, painting tips, army build, any tips that you yourself, wish you had of heard when starting. Attached; my first brave soldier paint
  20. I have set about painting up a force of Stormcast Eternals Hallowed Knights. So far I have painted 2x the starter box and willl be adding some more troops soon. I'd love to get some reactions and feedback to the force as it evolves and grows. Thank you for looking and commenting. Celestant on Dracoth and Lord Relictor: Liberators: Prosecutors: Retributors: Thank you for looking! -Pez5767 (aka: Jody)