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Found 140 results

  1. Hello everyone! I've been contemplating starting a Stormcast army for quite some time, but wanted to give them a bit more of a "knightly" theme. I suppose my biggest inspiration would be the Diablo 3 Crusader. Now I've got a couple of questions before I commit to the idea and start spending money. My biggest concerns are the proportions of various bits and how they fit the Stormcast bodies. Which ones do you think would make a better fit? - for the heads I'm thinking either the Grey Knights Terminator or the Free Guild Greatsword helmets. - I'd also like to equip them with flails. Cut off the hammer heads and replace them with the appropriate bits. I suppose my best bets would be the Chaos Marauders or Flagellants. Maybe Marauders for Liberators and Flaggellants for Retributors? - lastly, it would be super cool to use the front halves of the Black Templar torsos. Is that in any way doable or completely unreasonable? Thanks for the help!
  2. Hi guys! With all the stuff lately about the Free Cities, such as those from the Firestorm campaign box, or about making our own cities, I started to think about a setting for my Order armies. I must say that I really love the idea of several races (humans, aelf, duardins, etc.) coexisting in a same army under the banner of their Free City. So I cooked my own Free City: Port Stellis. What is Port Stellis? It is a harbour city located on the Coast of Fleeting Hopes, in one of the thirteen domains of Ulgu. The Coast of Fleeting Hopes is a very dark region: the night lasts half of the year while the day is bleak and gray during the other half. Port Stellis was originally an aelf corsair campment but it developped fast to become a fully fortified city thanks to human, duardin and aelf settlers. To this day, Port Stellis has become the home of nearly 100.000 people (humans, aelves, duardins and stormcast eternals) and the number is growing. The city and the surrounding region possess many special and uniques features which make it a strategic place for the Order alliance. What factions are there in Port Stellis? Here is a list of some of the main Order factions in Port Stellis at the present time (more may come when the city gets bigger): Collegiate Arcane Dispossessed Free Peoples Order Serpentis Scourge Privateers Stormcast Eternals The others Order Factions are not necessarily absent from Port Stellis, but they don't have enough people present in the city to be considered as "real factions". Now, let's see the special features of Port Stellis! The Star Ocean Gate and the Scourge Privateers The primary feature of Port Stellis is that there is a huge Realmgate situated in the middle of the city bay. Its leads indirectly to the realm of Azyr. Since this gate is on the very surface of the water, a ship or a boat is required to pass through it. However crossing it is particularly dangerous because before you can arrive in Azyr, you need to sail through a mysterious interspace which separates the realms of shadows and heavens: the Star Ocean. The Star Ocean is a magnificent and breathtaking vision: a starry night sky, without any cloud or any light pollution, and a perfectly still ocean which reflects the sky just like a mirror. When a boat passes through the gate and enters the Star Ocean, it is exactly as if it were floating through the cosmos. It is all quiet and silent with scintillating stars everywhere and beautiful clouds of interstellar dust. However the Star Ocean is seemingly infinite and thus dangerous: if a captain goes astray or simply doesn't know how to follow the secret path hidden in the stars, then there is no way back home. The ship will get lost and wander forever... To this day, only the aelfs corsairs of the Coast of Fleeting Hopes know the path through the Star Ocean and to the realmgate at the other side. And even if they know the way, they still need the blessing of Sigmar to open the gate to Azyr. Note that those aelves worship Sigmar under the aspect of Silmaris, God of Cosmos, Lord of storms and Guardian of the Star Ocean. Since the corsairs are the only sailors who can travel from Port Stellis to Azyr and thus transport passengers and/or merchandises, they have a huge importance in the city and they are one of the most influential factions. Among them, Captain Naritha Blackbird is the most powerful of all: she commands nearly all the aelf corsairs of the Coast of Fleeting Hopes. The Scintillating Mines and the duardins miners Half a day's walk from Port Stellis are the Scintillating Mines. They are a network of underground galleries in which duardin miners extract precious gems called clariæ . It is an iridescent gemstone that emit a scintillating light, like a little star. Clariæ gems are Port Stellis's first export merchandise but there are also a lot of jewelers in the city who specialize themselves in carving those gems and craft beautiful jewels out of them. The wizards of the Astromancer Guild are also very interested by those gemstones and they are actively studying them since they believe they may have magical properties. The duardins of the Miners' Syndicate pride themselves on providing the city's primary source of wealth (the gemstones) and thus they have a lot of influence in Port Stellis. Although they wish they could do business without the aelf corsairs, they need them to export their gems in Azyr. The Miners' Syndicate is led by Barik De Bier, the richest duardin in town, who wears clariæ rings on each of his nine fingers. Rumors say that he became incredibly rich during his youth when he found a melon-sized gemstone while digging in the mine's deepest tunnels. The Stormkeep of the Stellar Champions A garrison of Stormcast Eternals is present in Port Stellis. They are the Stellar Champions, one of Sigmar's stormhosts. Their most striking feature is their dark armors adorned with stars. Their leader is the noble Lord Aquilor Andras Silverblade. The Stellar Champions' mission is not only to protect Port Stellis and keept it clean from chaos corruption, but also to chart the region of the Coast of Fleeting Hopes and hunt the strange wild monsters who may become a threat should they get close to the city. Sometimes they are accompanied by the aelf corsairs who are always interested in hunting and capturing monsters. The Order Serpentis A detachment of the Order Serpentis is posted in Port Stellis. The knights are led by Sicath Somberheart, an old white haired dreadlord who aspires to take back his lost fiefdom from the hands of Chaos barbarians. When the Age of Chaos came, he had no choice but to flee with his soldiers in Azyrheim because the enemies were too numerous. But after several centuries he will finally have his revenge... In fact his lands are only a week's walk from the Port Stellis. So far his soldiers have been training and defending the city along with the regular army, waiting for the day they will be fully ready. New drakespawn riders regularly come through the Star Ocean Gate to join Sicath's cause and pledge fealty to him. Sicath has the secret support of a few sorceresses of the Darkling Covens who are also waiting to take back their own lands in Ulgu. If Sicath is succeessful in his quest then they too will move in Ulgu and go to war with their chaotic enemies. The Astromancer Guild Port Stellis is the home of the renowned Astromancer Guild. It is a college of wizards who seek to master the magic of heavens (although a minority of them choose to learn the magic of shadows instead). The Guild is led by the grand master Caius Lorentius, a very stern scholar who possesses his own Celestial Hurricanum. That's it for now. I will write more about the Coast of Fleeting Hopes and its strange inhabitants later. Here is a stormcast on which I tested a color scheme for my Stellar Champions Stormhost. When the real army will come, I will probably do a few minor tweaks in the color scheme (like painting the halo around the helm in a different color, perhaps silver) but the idea is there. The vanguard stormcast from the blightwar set will be painted like that. Meanwhile I ordered a gaming mat which will represent the typical terrain around Port Stellis and in the Coast of Fleeting Hopes: I can't wait for it to be delivered at my home!
  3. Shadespire - Severin Steelheart

    Here is Severin Steelheart, leader of the Liberator Warband in Shadespire. My aim was to paint him to a quick but solid gaming standard.
  4. So here's the Vanguard-Raptors (with lonstrike crossbows) 'headshot' ability: My question is: if I roll a 6 on the hit roll, do I still have to roll to wound? I am inclined to say 'no there's no need' but I have a doubt since the aelf Executioners (Darkling Coven faction) have a similar rule which, unlike the raptor's rule, specifically says that there's no need to roll to wound: By comparing these abilities, it feels like the vanguard-raptors still need to roll to wound before they can inflict mortal wounds whereas the executioners don't need to. What do you think?
  5. Pimp my Stormcast!

    I have all those Stormcast lying around from the starter box & some Judicators a well meaning relative bought me as a present. Now I have actually bought some fulminators and prosecutors on purpose for my Anvilguard list to use in our firestorm campaign. Its actually quite a few points if you add it up but I know very little about stormcast - I have actually never played against them. I play the same 2 people all the time and they have mixed chaos and Sylvaneth (we also play a bunch of legacy armies from WFB days). Anyhow - if I'm painting some of those black and red dudes (sorry for the heresy stormcast fans - I don't know what they are called!) for Firestorm I might as well paint a whole list up too, and thought you guys could give me some advice where to go with it? Here's what I have: I want to keep the LC on Dracoth, Venator, Fulminators and Prosecutors with Javelins because they are my favourite models in the range. Anything else is up for debate. We play thematic lists but we also play pretty hard. So competitive but not GT spammy competitive is what I would hope to end up with. Allegiance: Stormcast Eternals Leaders Lord-Celestant On Dracoth (220) - General - Tempestos Hammer & Thundershield - Trait: Staunch Defender - Artefact: Mirrorshield - Dracoth Trait: Keen-clawed Lord-Castellant (100) Knight-Venator (120) Battleline 5 x Judicators (160) - Skybolt Bows - Stormcast Eternals Battleline 5 x Judicators (160) - Skybolt Bows - Stormcast Eternals Battleline 10 x Liberators (200) - Warhammers Units 4 x Fulminators (480) 3 x Prosecutors with Stormcall Javelins (100) 3 x Prosecutors with Stormcall Javelins (100) 3 x Prosecutors with Celestial Hammers (100) Reinforcement Points (0) Total: 1740 / 2000 Allies: 0 / 400 oh, I have a Lord Relictor too!!!!
  6. Let's try one of these plog things. Mainly because I have 13 weeks to paint myself an entire Stormcast Eternals army - the magic number being 43 models for the list I plan to use - from scratch, to use in an upcoming tournament. I've had the models and bits for it lying around for a while, since, well... when the game launched, everyone sort of bought the box and I had this really awesome conversion idea for them. But then I did something else instead, and they started gathering dust, until just this week. My core idea is to make an army based on two things - the classic Sisters of Sigmar from Mordheim (I'm sure in some pocket realm or other, Bertha Bestraufrung is wreaking havoc upon Sigmar's enemies) updated to look like the crusader from Diablo. You know, this here crafty ol' gal: SO I set out looking for bits to make it possible, and it's not really such a big burden once you let go from the mind to sculpt a tabard onto every single one. With flails from the Chaos Marauders and Deathwing Terminators, Heroic Scale heads from Statuesque Miniatures and a healthy amount of jewellery chain, plastic rod, thin wire and greenstuff, it was a surprisingly easy procedure. First, fill in the chain loincloth with putty, greenstuff, liquid greenstuff, a file, sandpaper, a combination of several of these things, you name it - the trick is to make it smooth like cloth. Then fill the "head hole" up at the top with greenstuff, smoothen it and pin in place the head. Then swap the weapon heads, and that's pretty much it. The result looks a little bit like this here: The reason they're on square bases is purely for the sake of painting - they will find there way, once painted, onto these here babies: The new snow texture paint from Citadel Texture is the craft of Sigmar's Godlike hands, by the way. The plan for this weekend is to model up and prime as much as possible of ten Paladin Protectors, and two Dracoth babes. Then over the next week, to get painting on this unit, and have them done by the end of the week. Will it succeed? Who knows, but I'll try and keep this thing updated as much as possible in an attempt to force myself to work at a steady pa(y)ce. And remember, purity through castigation is the purest of purities. Blessed be Sigmar.
  7. Chaotic Neutral's Stormcast Eternals

    a slice of my stormcast. i own them all and can run every battalion, large or small.
  8. Occasionally starting

    I'm not a new painter, but it has been around 20 years since I actually really painted anything and most of that was for RPGs. A few years back I played 40K, but the weight of trying to paint an Ork army put paid to it actually getting painted. Recently though, I started reading the Age of Sigmar books. They're remarkably good to read at 3am while rocking a baby to sleep. Then, thanks in great part to the Warhammer Community site and, more specifically, Warhammer TV Tip of the Day, I got a bit of a yearning to do some painting. One box of Easy-To-Build Liberators, and two weeks of painting in my lunchtimes, I've finally put some paint on plastic. I'd therefore like to introduce The Dawn Arcus. They're not finished, but I've made enough progress to start posting photos.
  9. Hi, I'm starting to collect my first AoS army, that is Stormcast Eternals. I chose to make my own stormhost, which I named Stalwart Redemptors. I hope u like what i painted. Anyway I'm struggling on few things and hope that you will help me. For now i have: Lord Celestant on Dracoth, Lord Celestant on foot, Lord Relictor, Knight Vexillor, Knight Heraldor, 10 Liberators, 10 Judicators, 5 Protectors, 5 Retributors, 5 Paladins - not assmebled yet, 6 Prosecutors with hammers. My doubts are: 1. I don't know how to assemble 5 paladins - decimators (so i can go for skyborne slayers batalion) or retributors. 2. What color will look good on Dracoth skin with my color scheme- i think blue or green? 3. What to buy next, i'm thinking on some Fulminators, and I'm wandering, which another hero would be good for this force. Greetings once more and thanks for replies in advance
  10. Judicators and Bless Weapons

    This came up in a game I had yesterday and was wondering if anyone else has dealth with it. I used Bless Weapons on my unit on bow Judicators and rolled a 6 with my Judicator Prime. Does this mean if I roll another attack and hit that he would get 2d6 wound rolls? Or was Bless Weapons only available for melee and I was using it wrong ? I don't have my Hardcover Book for a few days so I can't check myself. Thanks !
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