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Found 159 results

  1. How to defeat Stormcast Eteranals?

    So my friend that I am going to play a matched play game with soon uses stormcast eternals (more importantly knight-venator) because he always tries to pick the strongest good guy faction out there. Stormcast Eternals are obviously the single strongest army currently and having a super cheap hero that can attack across the whole map with dead accurate attacks is a huge problem for a nurgle army. What could I possibly play to beat him? Other than Celestant Prime and a few other units, knight-venator is one of the best units in the game and costs next to nothing to play. Any strategy to take out 1-5 of these guys?
  2. Starting out with Stormcasts

    Hello, I've recently been nearing the end on collecting my current army (Darkling Covens) and was pondering what to do next, to broaden my collection. As it turns out, my wife bought me a present out of the blue when she heard me mention the Stormcast Eternals: the SE battletome book and the 'Start Collecting' box! I am now reading away to learn more, but thought asking on here might be a good idea: what is the best way to get up and running with a decent army asap? It's not competitive but I'd like it to be powerful and thematic. I had also a hankering for a good, centrepiece model to paint sometime, so that might also be worth including. I shall let you know how I am doing once I've read more of the book, but any hints and tips on buying and organising would be handy (I gather the base AoS starter set contains a lot of handy models, for example?) thanks in advance!
  3. I was reading through the Stormcast Eternals battletome, saw and fell in love with the color scheme and description of the Crimson Seraphs. I already have celestial vindicators, so I decided that I, once they come out, my Shadespire Vanguard-Hunters will be Crimson Seraphs. This is the first part of their backstory, once I get more written i'll add it: Chicahua starred as a single drop of blood dropped from his wrist onto his axe, the red liquid quickly filling the carvings on the blade, then vanished, leaving his weapon an unnatural metallic crimson. Around him, many armored figures did the same, the glowing fire in the center of the camp showing only vague shadows of the impressive warriors clad in gold. In the center, their Tlacochcalcatl carved deeply into the skin of one of the men with his ritual blade, the sacrifice a request for Sigmar’s favor. The man’s mask covered his face, but Chicahua knew that underneath he would be wearing a grimace of pain. It was just as well that the sigmarite helmet showed a forever stoic image of the wearer. The sky above showed a blood moon, the best possible omen for the upcoming attack. While the Crimson Seraphs were outnumbered ten to one, their courage would not wane. They numbered a mere hundred, but the forces of Khorne would be defeated. In their mortal lives, they had opposed this army, and now would do it again. Chicahua recalled the sweeping arc of the brass blade spiraling towards his head, his obsidian club and cane shield of no value defensively. Next, only darkness, at least until he was forged anew, and given a second chance to strike at his oppressors. “Form up,” the powerful voice of Tlacelel. The prime of the Vanguard-Hunter’s unit had risen from the kneeling stance the warriors had taken. “We strike at midnight. That should bring the omens to pass.” Five men rose in unison, their blades shining in the moonlight, boltstorm pistols at side. “We’re going to surround them.” Tlacelel explained. “And, if we wish to be ready in time, we need to get moving. Understood?” The warriors silently nodded, and fell in step behind their commander. As they moved away from the campfire, other bands of five did the same. When they reached the treeline, another unit of Vanguard-Hunters, as well as the Tlacochcalcatl, second in command to their general, joined their formation, and together they faded into the forest. Soon the slaughter would begin.
  4. I've seen stacking the Bless Weapons prayer referred to - is this actually a thing? If so how does it work - each 6+ generates 2 extra attacks?
  5. I recently got a Stormcast Eternals start collecting and I'm having an hard time deciding what weapons to mount on my miniatures, so I've got a couple questions before I start gluing the pieces together: 1) Can a Liberator-Prime get a Grandhammer (one of the special weapons that 1 model out of 5 can get)? And does he makes 3 attacks with that weapon? If yes can I do the same for Prosecutors? 2) There is any way to magnetise Prosecutors easly? I would like to swap Celestial Hammers and Stormcall Javelins from time to time.
  6. Help: SC Vanguard list

    Hello everyone! My friends and I started playing AoS a while ago and I played a few games with the Stormcast from the starter box. Now I'd like to run a Vanguard heavy list because they just look so cool and seem very interesting. So here's what i came up with: Lord-Aquilor (200) Neave Blacktalon (120) Lord-Celestant On Dracoth (220) - Tempestos Hammer & Thundershield Units 5 x Vanguard-Hunters (140) 5 x Vanguard-Hunters (140) 5 x Vanguard-Hunters (140) 5 x Vanguard-Hunters (140) 3 x Vanguard-Palladors (220) 3 x Vanguard-Palladors (220) 6 x Vanguard-Raptors with Longstrike Crossbows (360) 1 x Gryph-Hound (40) 3 x Aetherwings (60) => 2000 Points What do you think? Is this any good? What would you change? Please let me know!
  7. Allegiance Cards: Stormcast Eternals

    Version 2.08.00


    All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), and DIN A4 printing sheet (if you use US letter format, you may have to scale them down - idk, just test it, because I didn't ;)) Overview and changes each set contains: cover / card backside, Battle Trait(s), Command Traits, Artefacts, the two core spells (Arcane Bolt, Mystic Shield) on a single card, sub-faction specific spells card size is 41x63mm (same as X-Wing upgrade cards) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed.
  8. Knight-Venator Hero for Silver Tower

    Wanted to try a 'holy yellow magic' typical of paladins ... pleased with the result
  9. Hey! It's been a looong time since I last posted in this blog (nearly two months!). Well I haven't forgotten about Port Stellis at all, I was just working on some other projects meanwhile. Anyway! Here are my first vanguard stormcast from the Stellar Champions stormhost: three Vanguard Raptors with Hurricane Crossbows. Back then, when I started to assemble them, I had the choice to equip them with Longstrike Crossbows or Hurricane Crossbows. When we look at their stats and ability, the Lonstrike Crossbows are obviously meant as some sort of sniper rifles: with them, the raptors can shoot once per turn over a long distance and with great accuracy. They are perfect to snipe at enemy heroes without taking too much risk. However I dont think it is particularly exciting to play with sniper stormcast who sit on their butts and shoot at the enemies from afar. Which is why I preferred to equip my raptor guys with Hurricane Crossbows: more firepower (6-9 attacks) but shorter range (18") and lesser accuracy (4+ /4+). That way the raptors will have to get quite close to the enemies and thus more exposed to danger. On another topic, I have slowly started to prepare my corsairs aelf from Port Stellis. And I decided I will convert all or most them, using a few bits from WH40K dark eldars, to make them look like a motley crew (by the way, the corsairs from WHFB look a bit to homogeneous for my taste). Here is a preview of my first Port Stellis corsair: That's all for now! I will probably paint my Vanguard Hunters next and continue to assemble/convert my corsairs meanwhile.
  10. Hi guys! With all the stuff lately about the Free Cities, such as those from the Firestorm campaign box, or about making our own cities, I started to think about a setting for my Order armies. I must say that I really love the idea of several races (humans, aelf, duardins, etc.) coexisting in a same army under the banner of their Free City. So I cooked my own Free City: Port Stellis. What is Port Stellis? It is a harbour city located on the Coast of Fleeting Hopes, in one of the thirteen domains of Ulgu. The Coast of Fleeting Hopes is a very dark region: the night lasts half of the year while the day is bleak and gray during the other half. Port Stellis was originally an aelf corsair campment but it developped fast to become a fully fortified city thanks to human, duardin and aelf settlers. To this day, Port Stellis has become the home of nearly 100.000 people (humans, aelves, duardins and stormcast eternals) and the number is growing. The city and the surrounding region possess many special and uniques features which make it a strategic place for the Order alliance. What factions are there in Port Stellis? Here is a list of some of the main Order factions in Port Stellis at the present time (more may come when the city gets bigger): Collegiate Arcane Dispossessed Free Peoples Order Serpentis Scourge Privateers Stormcast Eternals The others Order Factions are not necessarily absent from Port Stellis, but they don't have enough people present in the city to be considered as "real factions". Now, let's see the special features of Port Stellis! The Star Ocean Gate and the Scourge Privateers "I've sailed thousands of miles, thousands of miles, chasing the stars...♪" — excerpt from a popular song among the aelf sailors The primary feature of Port Stellis is a huge Realmgate situated in the middle of the city bay. Its leads indirectly to the realm of Azyr. Since this gate is on the very surface of the water, a ship or a boat is required to pass through it. However crossing it is particularly dangerous because before you can arrive in Azyr, you need to sail through a mysterious interspace which separates the realms of shadows and heavens: the Star Ocean. The Star Ocean is a magnificent and breathtaking vision: a starry night sky, without any cloud or any light pollution, and a perfectly still ocean which reflects the sky just like a mirror. When a boat passes through the gate and enters the Star Ocean, it is exactly as if it were floating through the cosmos. It is all quiet and silent with scintillating stars everywhere and beautiful clouds of interstellar dust. However the Star Ocean is seemingly infinite and thus dangerous: if a captain goes astray or simply doesn't know how to follow the secret path hidden in the stars, then there is no way back home. The ship will get lost and wander forever... To this day, only the aelfs corsairs of the Coast of Fleeting Hopes know the path through the Star Ocean and to the realmgate at the other side. And even if they know the way, they still need the blessing of Sigmar to open the gate to Azyr. Note that those aelves worship Sigmar under the aspect of Silmaris, God of Cosmos, Lord of storms and Guardian of the Star Ocean. Since the corsairs are the only sailors who can travel from Port Stellis to Azyr and thus transport passengers and/or merchandises, they have a huge importance in the city and they are one of the most influential factions. Among them, Captain Naritha Blackbird is the most powerful of all: she commands nearly all the aelf corsairs of the Coast of Fleeting Hopes. The Scintillating Mines and the duardins miners "Brothers, sisters, never forget that Port Stellis is flourishing thanks to us and our hardwork!" — Barik De Bier Half a day's walk from Port Stellis are the Scintillating Mines. They are a network of underground galleries in which duardin miners extract precious gems called clariæ . It is an iridescent gemstone that emit a scintillating light, like a little star. Clariæ gems are Port Stellis's first export merchandise but there are also a lot of jewelers in the city who specialize themselves in carving those gems and craft beautiful jewels out of them. The wizards of the Astromancer Guild are also very interested by those gemstones and they are actively studying them since they believe they may have magical properties. The duardins of the Miners' Syndicate pride themselves on providing the city's primary source of wealth (the gemstones) and thus they have a lot of influence in Port Stellis. Although they wish they could do business without the aelf corsairs, they need them to export their gems in Azyr. The Miners' Syndicate is led by Barik De Bier, the richest duardin in town, who wears clariæ rings on each of his nine fingers. Rumors say that he became incredibly rich during his youth when he found a melon-sized gemstone while digging in the mine's deepest tunnels. The Stormkeep of the Stellar Champions "Sigmar's light shines eternal!" — motto of the Stellar Champions A garrison of Stormcast Eternals is present in Port Stellis. They are the Stellar Champions, one of Sigmar's stormhosts. Their most striking feature is their dark armors adorned with stars. Their leader is the noble Lord Aquilor Andras Silverblade. The Stellar Champions' mission is not only to protect Port Stellis and keept it clean from chaos corruption, but also to chart the region of the Coast of Fleeting Hopes and hunt the strange wild monsters who may become a threat should they get close to the city. Sometimes they are accompanied by the aelf corsairs who are always interested in hunting and capturing monsters. The Order Serpentis "I will take back what is mine and those barbarians will regret being born." — Sicath Somberheart A detachment of the Order Serpentis is posted in Port Stellis. The knights are led by Sicath Somberheart, an old white haired dreadlord who aspires to take back his lost fiefdom from the hands of Chaos barbarians. When the Age of Chaos came, he had no choice but to flee with his soldiers in Azyrheim because the enemies were too numerous. But after several centuries he will finally have his revenge... In fact his lands are only a week's walk from the Port Stellis. So far his soldiers have been training and defending the city along with the regular army, waiting for the day they will be fully ready. New drakespawn riders regularly come through the Star Ocean Gate to join Sicath's cause and pledge fealty to him. Sicath has the secret support of a few sorceresses of the Darkling Covens who are also waiting to take back their own lands in Ulgu. If Sicath is successful in his quest then they too will move in Ulgu and go to war with their chaotic enemies. The Astromancer Guild "The long dark night is coming. Sure it will be gloomy around here for half a year but this will also be ideal for studying the constellations!" — Caïus Lorentius Port Stellis is the home of the renowned Astromancer Guild. It is a college of wizards who seek to master the magic of heavens (although a minority of them choose to learn the magic of shadows instead). The Guild is led by the grand master Caius Lorentius, a very stern scholar who possesses his own Celestial Hurricanum. That's it for now. I will write more about the Coast of Fleeting Hopes and its strange inhabitants later. Here is a stormcast on which I tested a color scheme for my Stellar Champions Stormhost. When the real army will come, I will probably do a few minor tweaks in the color scheme (like painting the halo around the helm in a different color, perhaps silver) but the idea is there. The vanguard stormcast from the blightwar set will be painted like that. Meanwhile I ordered a gaming mat which will represent the typical terrain around Port Stellis and in the Coast of Fleeting Hopes: I can't wait for it to be delivered at my home!
  11. Stormcast Eternals Lot

    Ebay Listing : http://r.ebay.com/C59bIA Hi all, I'm going back to school and for a couple of years I really won't be able to commit much time to this hobby. Hopefully someone can get more use out of them than I will be able to. Also, maybe I'll be able to buy some textbooks Warhammer Age of Sigmar Stormcast Eternals Lot. I want to well as much together as possible, but would be willing to sell parts off separately. Please send me an offer if you want to buy the whole lot or want to purchase parts separately. The models in the lot range from primed, to partially painted, to fully painted. Bits for all the sets are included with the purchase. Original price new for all these would be ~$380. Some of the pieces come from the starter set, the start collecting, the hammerstrike brethren, and then the individual sets. Lot includes: 18 - Liberators (11 with hammer and shield, 2 with grandhammer [one of them with grandhammer is a conversion I did], 4 with sword and shield, 1 with grandsword) 6 - Prosecutors (3 with dual hammers, 2 with javelin, 1 with trident. Most of these have the wings unnattached for easier storage and painting. I was planning on magnetizing the wings for easier storage) 5 - Retributor paladins 5 - Protector paladins (1 of these 5 has a starsoul mace) 1 - Lord Celestant 1 - Lord Castellant w/ Gryph hound 1 - Lord Veritant w/ Gryph hound 1 - Knight Questor 1 - Knight Venator (wings unattached for easier painting and storage) 1 - Lord Relictor Paints to match the colors, (Retributor Gold, Ironbreaker Silver, Agrellan earth [for the basing technique] and Kaledor Sky Blue)
  12. I bought the Age of Sigmar starter set box when it first came out and now I decided to o something with half of it and because I anyway never liked SE and need some space at home I am selling the rest. Selling: - Lord Celestant on dracoth/Vandus Hammerhand (20£) - Lord Relictor (the base is missing) (18£) - 10 x Liberators (20£ for 10, 12£ for 5) - Metal High Elf Noble OOP (10£ negotiable) All Stormcast Eternals models are still on sprue. High Elf Noble comes with one 20mm square base and one 32mm round base. Cheers Stefano
  13. 2k competative but stuck on modelpicks

    So I'm looking for a build that is mostly competative in the 2k bracket, but I'm a little limited on models I have and not in the opportunity to get loads to set up a compltly different list. (made this a seperate topic as I feel the Let's chat Stormcast is getting cluttered with all the different lists and other banter and is hard for me to follow) This is what I came up with initially www.warscrollbuilder.com Steg - Allegiance: Order Leaders Lord-Celestant On Dracoth (220) - General - Command Trait : Staunch Defender - Tempestos Hammer & Thundershield - Artefact : Armor of Silvered Sigmarite - Dracoth Trait : Keen-clawed Lord-Castellant (100) Lord-Relictor (80) - Prayer : Lightning Chariot Knight-Venator (120) - Artefact : Luckstone Units 5 x Judicators (160) -Skybolt Bows - 1 x Shockbolt Bows 5 x Liberators (100) -Warhammer & Shield - 1 x Grandhammers 5 x Liberators (100) -Warhammer & Shield - 1 x Grandhammers 6 x Prosecutors with Stormcall Javelins (200) - 2 x Stormsurge Tridents 10 x Paladin Retributors (440) - 2 x Starsoul Maces 5 x Paladin Decimators (200) - 1 x Starsoul Maces 1 x Gryph-Hound (40) Battalions Hammerstrike Force (220) Reinforcement Points (0) Total: 1980 / 2000 Allies: 0 / 400 Leaders: 4/6 Battlelines: 3 (3+) Behemoths: 0/4 Artillery: 0/4 Made the Prosecutors 6 big so my delivery unit has more change to survive an opponents first turn if he get's to circumvent my deployment (behind building preferrably) Now I was not sure about the paladin load out.. 10 retributors in 1 or 2 units? If in 1 unit my second has to be the Decimators (wysiwig models, this is also for the 1 per 5 starsoul mace) If done in 2 units I have the option to complement the list with 2 Tempestors, but that will be another drop and I'm not sure if the unit will be sucha good asset on it's own. I do have some more models not mentioned here that I could also use: Celestant Prime Lord Celestant Knight-Azyros x2 Knight-Vexillor Knight-Questor a 3rd unit of hammer/shield Liberators 3 units of sword/shield Liberators 1 unit of xbow Judicators 2x unit of Prosecutors with dual hammers Thanks in advance for any tips!
  14. Stormcast Vanguard Chamber

    Let me start by saying I absolutely love all the Vanguard Chamber models. Hunters are badass axe wielding sharpshooters with fur cloaks, Palladors are some of the most beautiful models I've ever made, armored super warriors on the backs of crazy charging gryphon horses, with the most weird & wonderful being the Lord-Aquilor. Raptors are sweet snipers with giant crossbows guarded by a flock of angry birds. The Vanguard chamber brought an interesting variety to stormcast, and also started the maskless faces, bringing humanity to the models and making them feel more like heroes and less like statue automatons. That being said, I feel like the whole thing was kind of rushed. They came out with the new Battletome, which made all stormcast capable of teleporting anywhere on the battlefield. Meanwhile the entire Vanguard chamber is about teleporting across the battlefield. These two concepts mostly overlap and cancel each other out, leaving a lot of the Vanguards rather lackluster. Even though I bought them on release, my Aquilor, Palladors and Raptors remain unpainted. That is because every time I have used them, they have been the least useful models on the table. Its to the point where my opponents ask me if I'm just rolling really bad for them - no, they just never seem to do anything. I don't have hunters because every time an opponent has used them against me, they were a huge nothingburger. They shot and charged and caused like 3 wounds then I blew them out. Liberators don't do a ton but they can make important saves and sometimes - for example buffed by a Celestant+Lay low the tyrants are 2+/3+ and can do a lot of killing. Hunters in contrast cost 40% more points than Libs. I've tried teleporting into combat with the Aquilor and Paladors, only to have then cause a couple wounds then get bogged down in a bad combat for several turns. The Raptors are 180 points for 3 shots that honestly never seem to do more than a unit of 5 judicators which are 20pt cheaper, battleline & have 4 more wounds to get through. For the points I spend on these units, I always regret not using the points for another Relictor, a Celetstant on Dracoth or Dracoth cavalry, more libs, more Judicators, another unit of Retributors, another key char, etc. Maybe I'm just using them wrong but for me, on both ends of the table the entire Vanguard Chamber has been a complete disappointment and I can't bring myself to paint them up beautiful since I never enjoy them on the table.
  15. Wardens of the Dusklight

    WARDENS OF THE DUSKLIGHT A Stormcast Eternal painting log (Updated 1/17/17 due to all the images breaking) scratched early concepts First working concept (left) Castellant Finalized concept First finished models capes Gryph-Hound Liberator Units Heroes Judicators Relictor Converted Second Relictor Stardrake Dracoth Project Some In-Game Pics
  16. Shadespire Warband

    Based on Amy Snuggs painting tutorial from her Facebook page

    © Groje

  17. Hi everyone, I am going to be in my first AoS tourney on Saturday. I am new to AoS, but not Warhammer. I have only had a couple of games with my SE and faired pretty well. I like the Dracoths and was thinking of running this list. I have a few other models, judicators and raptors with longstrikes and a bunch more liberators. Was wondering how this list looked and if I should drop and add anything? Allegiance: Stormcast Eternals Leaders Lord-Relictor (80) - Prayer : Lightning Chariot Lord-Celestant On Dracoth (220) - General - Command Trait : Staunch Defender - Tempestos Hammer & Thundershield - Artefact : Strife-ender - Dracoth Trait : Drake-kin Lord-Celestant On Dracoth (220) - Command Trait : Staunch Defender - Tempestos Hammer & Thundershield - Artefact : Strife-ender - Dracoth Trait : Pack Hunter Units 5 x Liberators (100) -Warhammer & Shield 5 x Liberators (100) -Warhammer & Shield 5 x Liberators (100) -Warhammer & Shield 5 x Paladin Retributors (220) - 1 x Starsoul Maces 5 x Paladin Retributors (220) - 1 x Starsoul Maces 6 x Prosecutors with Celestial Hammers (200) 2 x Concussors (280) Battalions Hammerstrike Force (220)
  18. How should I start my Stormcast Eternals Army?

    I'm thinking of starting a Stormcast army with the starter set "Thunder and Blood", but I'm not sure if it's the best way to start my Stormcast army. (Note that I'm also new to the game, so nothing too expensive.) What box/boxes should I buy to start my army?
  19. How should I start my Stormcast Eternals Army?

    I'm thinking of starting a Stormcast army with the starter set "Thunder and Blood", but I'm not sure if it's the best way to start my Stormcast army. (Note that I'm also new to the game, so nothing too expensive.) What box/boxes should I buy to start my army?