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Found 71 results

  1. Hello everyone Recently purchased myself an army and slowly painting them before starting playing properly. I live in Stockport so hope to play at the store there and at Element Games depending on where other players are available. Also around Bury/Bolton. Hit me up if you fancy a game! I purchased a large force of Moonclan and Spiderfang and trolls from which to pick various 2000 point lists to experiment with. I played fantasy as a kid but have long since forgotten the rules (I played Chaos Dwarfs back then). I also play Total War Warhammer, which is what inspired me to get into Age of Sigmar. For those interested here is my army thus far, let me know if you're brave enough to face them! Skarsnik Boss on giant spider Arachnorok with shaman Boss on squig 2 shamen 40 moonclan grots 20 spider riders 6 rockgut trolls 6 fanatics 15 squig hoppers Mangler
  2. Hi I am looking to start collecting my next army and ~I really like the look of spiderfang grots Now as for a core list of 2k im thinking on the below but would you ally in some other stuff or just go pure spiderriders ?? Leader 2x arachnarok with shaman 1x grot big boss on gigantic spider battle line 3x 15 grot spider riders this leaves me with a total of 1560pts so I have 440pts to go If not I think other big boss and 15 more spider riders for 400 pts
  3. Hello and welcome to my Spiderfang Grots progress log! There'll be drama! Suspense! Romance (ew)! Also probably a lot of me questioning why I decided to do this. But why Spiderfang I hear you hypothetically ask? It's simple - a Spiderfang army hits all my favourite hobby points; it's colourful, beautiful on the tabletop, and makes use of a small but diverse array of models. Now, to go through the pictures I posted with this first update: I'm building towards a Spiderfang Venom Mob formation, which for those not in the know consists of 1 Big Boss on Gigantic Spider, 3 Arachnarok Spiders, and 3 units of Spider Riders. I've already discussed the issues with the formation with my group and they're fine with me using the new warscrolls with it. I've put the Arachnaroks on 130mm round bases. I tried 160mm originally (using a paper template) but it was a little too big, it overwhelmed the model. I wanted the model to be the focus, not the base, so 130mm ended up being the best choice. Another point I should make is that some of the models I'm working on I acquired secondhand, which unfortunately means I was only provided about 14 goblins to go on the howdahs. I've decided to put at least 4 goblins on each howdah (plus the shamans) to represent the number of bow and spear attacks the model gets according to its warscroll. In terms of paint scheme, I'm planning on painting the 3 arachnaroks slightly differently from one another. Each unit of 10 spider riders will be painted to match one of the arachnaroks, a bit like the arachnarok is the mother spider and the smaller ones are her brood. The army will be unified by the other colours, such as the turquoise feathers and green goblin skin. This way, even though the spiders are different colours, the army will be cohesive. The army list I'm working on includes 2 units of 10 spider riders and one big unit of 20, plus a unit of 20 grot scuttlings (my group has agreed to let me use them as gitmob grots with the Spiderfang keyword). Anyway, watch this space for more updates, and feel free to leave any comments you like! I'll be updating this as I make progress, including hopefully some battle reports to show you all how the army performs on the table top. Thanks for reading, I'll update soon!
  4. A nice person recently traded me an Arachnarock, 15 Spider Riders, and 8 Scuttlings for the Skaven half of Spire of Dawn. I would love to somehow integrate them into my Ironjawz and thought up the following 1500pt list. I like that the spiders can toss out tons of mortal wounds, something the Ironjawz lack. Is this workable? Do you think there is any benefit to bringing them? Allegiance: DestructionLeadersOrruk Megaboss (140)- Artefact: Battle BrewOrruk Warchanter (80)Arachnarok Spider With Grot Shaman (280)- General- Trait: Bellowing Tyrant- Artefact: Battle BrewBattleline10 x Orruk Ardboys (180)5 x Orruk Brutes (180)- Pair of Brute Choppas5 x Orruk Brutes (180)- Pair of Brute Choppas10 x Savage Orruks (100)10 x Savage Orruks (100)5 x Grot Spider Riders (100)5 x Grot Spider Riders (100)BattalionsIronfist (60)Total: 1500/2000
  5. Double posted somehow, please delete
  6. Hi all. Anyone have experience rebasing the Arachnarok? I've seen it based on the 160mm round base, but I worry that the model will get too much of a static look and that the round base will undercut the fact that the model is in a moving pose? Do any of you have experience with this? And maybe pictures? Thanks T (edited spelling mistakes to make clearer)
  7. Hi guys! I am new here as an acitve member but have been reading for quite some time. My question concerns the Spiderfang Grots. I got me a nice collection, namely the Spiderfang Venommob with the three Arachnaroks, the Boss on Spider, 3 Units of Spiders and, outside of the Venommob, another Boss. It Looks like this here: Allegiance: Destruction Leaders Arachnarok Spider With Grot Shaman (280) Arachnarok Spider With Grot Shaman (280) Grot Big Boss On Gigantic Spider (100) Grot Big Boss On Gigantic Spider (100) Battleline 15 x Grot Spider Riders (300) - Spiderfang Battleline 15 x Grot Spider Riders (300) - Spiderfang Battleline 10 x Grot Spider Riders (200) - Spiderfang Battleline Units Behemoths Arachnarok Spider (280) Battalions Spiderfang VenomMob (100) Total: 1940/2000 I had the pleasure to play this list twice already, once I won (it was the diagonal-set-up mission) and once I lost (the three-locations of power mission). It was quite fun in a non-competitive Environment. What sets These apart from my Mortal Nurgle army is the fact, that both the victory and the defeat were VERY decisive whereas my Nurgle-army seems to get closer results. The Problem against Death armies with a lot of casters (Neferata, Arkhan) was that I could never really get all buffs stacked together. Anyway, some questions, for ease of answering I will number them: 1. what do you guys think of this list in a more competitive Setting? Can it stand up against some of the harder lists out there? 2. what, besides low saves/wounds does this army lack? 3. which Artifacts / Abilities would you give the characters? I went with bellowing tyrant on the General, battle brew on the second Boss and the taunting blade (no idea what it is in English, I have the German Version of the GH only) on one of the Spider Shamans. Thanks in advance!
  8. So, I was looking at a spiderfang army, and wondered how the battalion affects the overall army allegiance in relation to grot spider riders still being battleline units? Specifically, since the spiderfang venom mob is an Orcs and Goblins battalion, will grot spider riders still be battleline? Does the army still have the Spiderfang Allegiance?
  9. So I managed to get in a practice game the other day. The list I used was: Big boss on Gigantic spider - General - Ravager. Frostlord on stonehorn Gitmob shaman araknarok with Spider shrine 10 spider riders 5 spider riders 20 gitmob grots with bows 20 gitmob grots with bows His list from memory: Wightlord with black axe necromancer necrotect 10 skeleton swordsman * 2 20 graveguard with great weapons 30 skeletons with spears 5 black knights 2 skull catapults Death rattle formation We played the take and hold mission. So my opponent was able to deploy first due to the formation and chose to go first. He placed his catapults in the middle of the board, forcing me to deploy my spiders on the far flanks to avoid taking dmg in the first turn. He loaded his right flank heavily with 30 skeleton spearman and the 20 grave guard, his other flank composed of the swordsman and the black knights. I placed my stonelord down facing off against the skeleton spearman and graveguard, supported by my 10 man spider fang unit. my gitmob grots hung around my centre objective with the little gitmob shaman right on the back board edge. On my left I setup my 5 spider riders and big boss just out of range of his catapults with the araknarok setup on the 12inch line and within range of mystic shield for the stonelord. I knew that in order to have a chance of winning my stonehorn would need to wipe either the spearman or the graveguard. In my opponents turn everything moves forward using the death rattle formations free move, he then moves normally and had his catapults within range of my 10 man spider unit. Killing 6 of them with a combination of wounds and battle shock... OUCH! In my turn I buff the stonelord with mystic shield and one swig of battle brew and get the first turn charge off into my friends skeleton spearman. I didn't realise my friend had cleverly setup a wedge and absently moved the stonelord into the tip of the wedge, when I could have moved into a better position with the charge roll I managed. As a result I could only remove 5 skeletons and took 4 wounds in return. My opponent gets the next turn with 5 skeletons coming back to life thanks to his banner. He positions his black knights and wight king in position to charge my araknarok. His Necromancer casts van hels on his grave guard who also position themselves for a charge into my stonelord. Shooting saw 8 wounds being caused on my araknarok. The black knights manage to make it into the Araknarok, along with the wight king. In combat the graveguard only manage to push through 2 wounds with their first round of attacks on my stonelord who in return wipes the squad. The black knights manage to cause a wound on the araknarok in return the araknarok causes one wound on the wight king who does the same back in return. The skeletons manage to get the stonelord down to 5 wounds with their attacks. In my turn I shuffle everyone forward, pushing one unit of gitmob grots close enough to fire some support shots into the araknarok combat. I buff this same unit with the gitmob shamans spell giving them +1 to wound and rend -1. the stonelord takes a drink and the goblin big boss activates his command ability and stands behind his 5 meat shields(spider riders on the left flank), the other now 4 man unit of spider riders move up to take some pot shots at the necrotect. In shooting I manage to kill 3 black knights with the gitmob grots and cause a wound on the necrotect. In combat the araknarok does nothing and is brought down in return. The stonelord kills the skeletons suffering another wound bringing him down to 4 wounds. In the turn roll off I manage to get the double turn. I pop my command ability, fail to cast the git mob shaman spell, drink the battle brew and destruction my spiders forward with the big boss on spider in support. The 4 man unit gets into position to attempt a charge at the necotect. In the shooting phase I cause a wound on the wight king, bringing him down to 3 remaining. I charge my 5 man spider unit into his remaining black knights and wight king. The stonelord charges the crewmen for the catapults, the 4 man spider unit fails to charge. In combat the 5 spider riders are wiped after doing nothing in return. The catapult crew are wiped by the stonelord. My friend at this point pulls back his forces to try and kill the stonelord. He charges one of his 10 man skeleton units into my remaining 4 spider riders from the 10 man unit. In combat we each cause a few wounds to each other and stick. He also causes 3 mortal wounds with a bolt on the stonelord, bringing him down to 1 wound. We roll for the turn and I manage to get it. I drink my battle brew and send the stonelord into the wight king and necromancer. I also move one unit of gitmob grots up to pepper the 10 man skeleton unit picking on my remaining spider riders. In CC the stonelord wipes the wight king and the necromancer. The skeletons and spiders do nothing to each other and we call it at that point with neither of us able to get a major. Minor Victory to destruction thanks to frostlord on stonehorn haha. I made an error in this game pushing the Araknarok forward like I did. I just wanted to see what they could do and the dmg they can take. I had a feeling he might be a bit squishy and I was right haha. I'm tempted to not take the frostlord on stonehorn to the tournament at the end of this month. He's very good and reliable, but sometimes when he rolls well he takes a little bit of fun out of it for my opponent. So I may instead substitute him for a troll hag! Will see how I feel and whether I want to win or not
  10. Hey guys! So there is a tournament coming up the day before Christmas that I am considering going to. I recently managed to purchase a bunch of spider riders and stuff so I'm thinking the list will be: Goblin big boss on giant spider - General (Considering Ravager to ensure the stonehorn gets in turn one) Frostlord on stonehorn - Battle Brew Araknarok with spider shrine Git mob Grot shaman 10 Spider riders - full command 5 spider riders - full command 20 gitmob grots with champ and banner - Battle line 20 gitmob grots with champ and banner - Battle line The rounding out the list I'll throw in either 5 squigs, snotling pump wagon or Ork boar chariot :). The list will function a lot like my Ogre army. Where I will pump one unit up and throw it at the enemy. The bombs in this list are the stonehorn, 10 spider riders and if I'm desperate the Araknarok. In my experience once the enemy has dealt with the stonehorn they tend to be pretty maimed, especially at the 1500pts level. So if things are going well for me, the spiders will be enough to take out whatever key units the other army has. The other units in the army are there for morale support and grabbing objectives. The little grot shaman obviously makes one unit of gitmob grots 'OK' if he get his spell off, otherwise they tend to be rubbish at 20. Most of the time you can expect them to kill like one guy a turn haha. I'll get some painting progress pics up soon! I was cleaning my airbrush the other day and misplaced the tip... So just waiting on getting another. Crispy out!
  11. “In the dark fetid corners of Ghur you will find the Wyssan Wood. Dwelling amongst its primeval depths reside the Venomtongue Spiderfang grot tribes. These feather-bedecked grots have mastered all manner of webbed horrors: the stealthy, bone-armored Spinebacks, the lightning-fast striped Wolfhunters, and the bulbous Purple Skullbacks. Swarms of mottled spiderlings are prodded ahead of the creeping horde and mountainous Arachnaroks bring up the rear. But the horrors do not end there, for supporting their hordes are rickety weapons of war crafted from moss-covered stones, rotten boughs, and sticky webbing of the children of the Feaster from Beyond. Our scouts suggest that even greater horrors have yet to pour forth from the tangled depths of the Wyssan Wood! Woe be to the realms if the Venomtongue tribes of the Wyssan Wood ever unite with Spittlegit or even, blessed Azyr, the Ironjawz hordes of Gordrakk! May Sigmar never let it be!“ -Lord Castellant Rhemus of the Astral Templars This is an introduction to my Spiderfang Grot forces. I started these a couple years ago during 8th edition (hence the bases) and plan to take them back up again once the Spiderfang release drops (we know it is coming GW; just make it happen next week...please). I have tons of unpainted models but I'm only posting what I currently have done. A bit of background: Ever since coming upon the Arachnarok kit a couple years ago, I’ve fallen in love with the forest grot aesthetic. While initally saddened to find only 3 Spiderfang kits available, I realized that this was the perfect opportunity to build this force, using conversions, from the ground up. Back in 8th, it was a generic O&G force, and I used a bunch of models as counts-as to be able to field an effective army of all forest goblins. Currently, my completed models from this force are as follows: Arachnarok with a Shaman and a Catchweb Spidershrine Grot Chukka 10 Spineback Spider Riders (were my Deff Creepers in 8th) Doom Diver Lobba Rogue Idol of Gork (or Mork) 40+ Savage Grot Berserkers with Big Stabba (Counted as Savage Orks) 40+ Spider Swarm with Spider Herders (Counted as a Squig Herd with Handlers) Savage Grot Shaman A lot of this is harder to use with new synergies in AoS but I look forward to GW expanding their forces so I can return to this army. Enjoy the photos and I look forward to your feedback!
  12. Hi! Some time ago I presented a gitmob + spiderfang list which won me my last local tournament (1660 points). The next one is 1220 points and I decided to bring something fluffy and little more friendly: Moonclan Grot Warboss, squig companion, prodder (old metal Skarsnik ), bellowing tyrant, talisman of protection/ battle brew [80] Moonclan Grot Shaman [60] 40 Moonclan Grots, swords, 6 netters [240] 2 Fanatics [60] 40 Moonclan Grots, spears, 5 netters [240] 2 Fanatics [60] 20 Cave Squigs [240] 2 Squig herders [20] 2 Squig herders [20] 3 Throggoths/ Aleguzzler Gargant [200/180] So the army would be a medium grot warband, that crawled out of the mountain caves bringing some squigs and trolls with them. Big units of grots with nets and fanatics are very universal- decent damage, good objective holders, good for tarpit, charge controll, resistant to shooting. Squigs are for the damage (with bellowing tyrant and and herders they are 3+/3+/-1/D3) Throggots or Gargant are for some sand-alone killing power that do not need inspiring presence/ bellowing tyrant etc. to do their job. The army should work decently... I think
  13. An open play game, played over Skype, basically using every mounted model we had available to create a Mad Max-inspired scenario. Two mounted warbands clash, with Chaos trying to drive their vital cargo through the streets of a goblin-infested city! http://woffboot.blogspot.co.uk/2016/08/mean-streets-chaos-vs-destruction.html We ended up using some fairly dodgy proxy models (since all my greenskins were on the other side of the Skype connection, but the new snow map, and accompanying scenery, were a treat to play over.
  14. Hey guys, I've been playing sigmar a few weeks now that the global campaign has launched and I've been running spiderfang grots (because there were no destruction players in the store!!!). Has anyone else seen how viciously affective they can be when buffed by command abilities and the gift of the spider god spell? In my last game alone a squad of ten chewed through a unit of kurnoth hunters, twenty dryads and drycha without my opponent getting a chance to swing back. I'm wondering though if buffing them up to 15 man units would optimise their effectiveness, thoughts?
  15. Hello! I have played around 10 battle so far with my 1000 pts grots. I'd like to present it to show people, that not only new releases are viable torunament choices, and also some strategical aspect in the list. Here's the list: 1 Goblin Big Boss on Gigantic Spider (General), talisman of protection, bellowing tyrant 100 pts 1 Arachnarok Spider, catchweb spidershrine 280 pts 10 Grot Spider Riders, bows 200 pts 40 Moonclan Grots, spears & shields, grot flag, bad moon icon, 4x net 240 pts 20 Moonclan Grots, swords & shields, grot flag, bad moon icon, 4x net 120 pts 2 Grot Fanatics 60 pts The main force of the army are obviously spiders. Big Boss, Arachnarok and spider cavalry move relatively close to each other, buffing either small spiders or arachnarok. If you use Gib Boss command ability (poison on hit rolls 5+ for all spiders within 10") and use bellowing tyrant (+1 to hit rolls for target unit) on spiders and cast Gif of the Spider God, you will get a unit which makes 20 atacks that inflict 2 mortal wound for each hit roll of 4+. If you use the combo on Arachnarok, he will make 4 poison atacks that inflict 2D3 mortal wounds on a hit roll of 4+. This is an incredibly strong synergy. Of course this army has quite a large drewback. Spider riders have save of only 5+ and Bravery of 4. If you loose few due to shooting and later few in combat phase, most of the unit can escape! That is why you should cast arcane shield on them, use cover and avoid charging few enemy units at once if you can't destroy them in your turn. It is crucial to protect the spiders- that is why i bring Night Goblins! I love Moonclan Grots for few reasons: 1. The nets: they incerase survivability of the unit greatly and deal more damage than regular weapons! A unit of 40 grots with nets and inspireing presence can hold few enemy units for many turns! 2. Bad moon icon: thanks to this gorts have 4+ save vs shooting attacks. This is incredible, especially for a unit that gives you 20 models for mere 120 points. 3. Fanatics: I don't really use them for damage. They rarely get and opportunity to attack. I use them to block enemy charges and force them to pick fanatic fight first, so my other units can atack safely, before enemy gets the chance to attack them. So in my games i use small grot unit to hold objctives on my side of the table. Usualy you need more models around objective to control it, or just no enemy in the area. It is hard to outnumber 20 grots, or kill them all (nets again!). The big grot unit is streched widely and serves as a screen blocking access to spiders. Also stretching them in wide line allowes me to intercept most of enemy units that approach to my side of thetable. Fanatics are usualy in the big unit and I release them to block enemy from charging my spiders or to prevent the enemy form charging grots with many units at a time. So far I won 8/10 games with that list. I had most problems vs death armies: the have that Deathless Minions save against mortal wounds, and tend to raise from the dead... so they dont fear my mortal wounds as much. I also lost hard against daemons of Tzeench, becouse their spells and ranged attacks combined with great mobility of heralds, greater daemons and flamers allowed them constantly hurt me and keep safe distance. This army proves to be very strong, but of course has some weaknesses that smart enemy can exploit.
  16. Finally re-based for Age of Sigmar!
  17. This Grom the Paunch mini was based on the torso from the Nurgle Lord Clampack. The Spider Legs are from the Gigantic Spider, and the Head, Spear, and Shield are from the Hero from that kit. Grom is mounted on a Howdah made from the Arachnarok Kit. The two goblins are my interpretation of Nibblit. The first is webbed to the howdah but still waving his Lucky Banner (representing the 6+ save.) The second is the rather rude fellow standing on the base (representing his two attacks.) The base is made from Battle for Skull Pass Spider Bases, cut up and scattered about, Leaves from the tree kit, and Spiders and the branch from the Arachnarok kit.
  18. This Grom the Paunch mini was based on the torso from the Nurgle Lord Clampack. The Spider Legs are from the Gigantic Spider, and the Head, Spear, and Shield are from the Hero from that kit. Grom is mounted on a Howdah made from the Arachnarok Kit. The two goblins are my interpretation of Nibblit. The first is webbed to the howdah but still waving his Lucky Banner (representing the 6+ save.) The second is the rather rude fellow standing on the base (representing his two attacks.) The base is made from Battle for Skull Pass Spider Bases, cut up and scattered about, Leaves from the tree kit, and Spiders and the branch from the Arachnarok kit.
  19. This Grom the Paunch mini was based on the torso from the Nurgle Lord Clampack. The Spider Legs are from the Gigantic Spider, and the Head, Spear, and Shield are from the Hero from that kit. Grom is mounted on a Howdah made from the Arachnarok Kit. The two goblins are my interpretation of Nibblit. The first is webbed to the howdah but still waving his Lucky Banner (representing the 6+ save.) The second is the rather rude fellow standing on the base (representing his two attacks.) The base is made from Battle for Skull Pass Spider Bases, cut up and scattered about, Leaves from the tree kit, and Spiders and the branch from the Arachnarok kit.