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Found 263 results

  1. I've been playing a lot of Skaven lately, and having an absolute blast. I love the diversity of the army, even staying within the keyword SKAVEN. I thought I'd start an index here, gathering thoughts on Skaven Units and overall synergy. So lets hear your feelings and experience. The Clans: Eshin - Ninjas! Moulder - Monstrous Beasts and Dr. Frankenstein tendencies Pestilens - Plagues and Filth and Bathrobes Skryre - A Knack for the Mechanical Verminus - Fighters and Warriors en masse...or at least the Rats in the front to prevent the cool toys from being destroyed Masterclan - Magic, Voodoo, Claw Wigglers Leaders: Skaven Assassin Verminlord Deceiver, Behemoth Packmaster Plague Furnace, Behemoth Plague Priest with Plague Censor Plague Priest with Warpstone-tipped Staff Verminlord Corruptor, Behemoth Arch Warlock Warlock Engineer Skaven Warlord Verminlord Warbringer, Behemoth Grey Seer Lord Skreech Verminkin, Behemoth Screaming Bell, Behemoth Thanquol and Boneripper, Behemoth Verminlord Warpseer, Behemoth Battleline: Clan Rats Artillery: Plagueclaw Warp Lighting Cannon Warplock Jezzails Behemoth: Hellpit Abomination Doomwheel Others Units: Gutter Runners Night Runners, Battleline Eshin Giant Rats, Battleline Moulder Rat Ogors Rat Swarms Plague Censor Bearers Plague Monks Ratling Gun Weapon Team Warp-grinder Weapon Team Warpfire Thrower Weapon Team Poisoned Wind Mortar Weapon Team Doom-flayer Weapon team Skryre Acolytes, Skryre Battleline Stormfiends, Skryre Battleline Stormvermin Battalions: Virulent Procession - Clan Pestilens Foulrain Congregation - Clan Pestilens Plaguesmog Congregation - Clan Pestilens Congregation of Filth - Clan Pestilens Clan Skryre - Skryre Other Synergistic Units: Sayl the Faithless
  2. I think that if I were a Skaven warlord that someone would have skinned my hide by now for failing the Great Horned Rat so miserably! Another game against @Ademo's Mixed Death list last night. 2k points. which, If you've sussed the tone correctly, I lost As it's the second time i've played this army, I ran the same army list as last time as it's also the one I intend on taking to a tournament later this year - and practice is good! (Clawpack [30, 10, 10 Clanrats, 30 Svermin], Tretch, Sayl, Warbringer, Stormfiends and six giant rants). I faced a slightly different list than last time, this one dropping the number of spirit hosts and some other bits, and taking a Mourngul instead. Game - Gifts from the Heavens - I set up first, elected to go second. Turn 1. Flying, running mourgul charges down the centre of the board towards the mainstay of my army. rest of the undead army slowly moved forward (well, as slow as an 8" plus run move is) - all heroes tucked nicely at the back exerting influence. My first turn, as there's still no comet - I beef up the unit of clanrats as a first wave. gnash-gnaw, hack-hack, death frenzy, inspiring presence - cast traitors mist of them and send them 'sayl-ing' into the mourngul. To prevent drawing the 40 block of Skeletons into combat, some rats had to miss out, but I threw 71 attacks at the mourngul, and inflicted 2 wounds. He then killed several rats and healed himself right back up again. Turn 2. Comet came down on my left flank. I won the roll off and stupidly elected to go first. In reality, this was my first big mistake, as I then lost all the buffs I had on my now 20 something unit of clanrats as they were out of range. No extra attacks, no death frenzy, no rend, no inspiring presence. They attacked again, inflicted a wound on the mourngul, and during @Ademo's second turn they were swarmed by the 40 skeletons, unable to hold them off for another turn. Left flank secured the objective. Ademo's objective also came down on (my) left-hand side and he made his way towards both Turn 3. Ademo won the roll, which proved devastating. I should have left the turns staggered, by giving Ademo T2 and hoped to get the double turn from T2 into T3. this would have given me the opportunity to properly deal with issues better. His skeletons marched their 8" (coupled with their minimum 6" charge) from the middle of the board to my left flank and wiped out a unit of stormfiends. Mourngul slapped the unit of buffed Stormvermin. I threw 27 attacks at it, inflicted 2 wounds, which were then healed. In my turn, I buffed the stormvermin again but failed to cast death frenzy. Sayl misted them to the left flank out of combat with the mourngul and they hit the unit of skeletons with the verminlord. Combat whiffed and I managed to kill just 11 skeletons. I also charged the mourngul with my warlord and tretch, hoping their rules for removing themselves from combat would hold the mourngul down, but also help them relieve themselves from combat without damage. Turn 4. Ademo won the roll. I forgot that the mourngul can fly. He just flew out of combat, over the top of tretch and warlord and placed himself within 6" of the stormvermin. Everything descended upon my objective. Skeletons horde attacked the stormvermin, but I failed to crack back on account of the -2 to hit from the mourngul radius effect. In my turn, I managed to kill the wight king with a warpfire thrower, but with an enemy unit within 6" of my objective i was no longer scoring (and didn't have the resources to take it back) so threw in the towel. Conclusions. My army is very combat orientated, coupled with a low bravery (highest being six?) the mourngul just ruined me - with, in effect, a 14" bubble, a 12" move and only needing to touch a single mini from a unit, the -2 to hit was devastating to my army. And that thing is straight up a ball breaker - I threw 107 attacks at it by the end of the game, managed about 5/6 unsaved wounds on it total, but it ended the game having 'lost' 1 wound on account of the regen. Coupled with a tank unit of 40 skeletons with 3 attacks, hitting of 4's with re-rolls and double attacks through van hels, an an 6+/5+/6+ save. I struggled again to make headway against this blob. To be honest, there were some serious mistakes on part, and the very combat orientated force wasn't optimal for this opponent (unable to take out his characters). It's possible that this kind of opponent, with a combat army list, is just not a good match up. Either way, it was a good match! I'm playing a stormcast army next week, with lots of fulminators. So it'll be interesting to see how that match up goes.
  3. I'm looking for part '30' from the Skaven Verminlord kit. If you build the Verminlord Deceiver, you'll not have used this specific part when building the head. Please see the photos for info on the head part I'm missing. Willing to pay. Am UK based. Thanks!
  4. I need help guys, I'm trying to decide between Skaven and Lizardfolk. Can you guys give me your feelings about how they play and how viable they are? Thanks!
  5. Head is from the Warbringer variant
  6. Hello fellow Rats, I've been looking at my Skaven, which I've rebased onto rounds for AoS and the new points in the General's Handbook. I can easily make a 2000 point list from an overall pool of about 3000 points worth of miniatures. However, I find that the Skaven Warscrolls don't seem to synergize that well with each other. Do you guys play just Rats or do you also add in other Chaos miniatures in order to create combos? Here's the 2000 point list I have so far (organized in little battlegroups who will aim to work together on the table): Clan RatAttack Grey Seer Warlord 40 Clan Rats 10 Clan Rats 10 Clan Rats 20 Stormvermin Clan SmellyRat Packmaster Warlock Engineer 6 Rat Ogres Hellpit Abomination Clan RatShoot Doomwheel Warpfire Thrower Ratling Gun Poisoned Wind Mortar The general plan is to use the Warlord as the General and use his ability to enhance either the 40 Clanrats or the Stormvermin as needed. The 10 man Clan Rat units are Core Tax. The GreySeer and Warlock Engineer can help their respective sub-teams with Mystical Shield when required or attack with their other spells. The Packmaster enhances the Rat Ogres and if they die, he can switch to the Abomination. Clan Ratshoot is a hodgepodge of random individual guys who can all run around separately doing their thing. Ta, Pete
  7. Oi! I thought I would follow everyone else’s example and start my own painting thread, highlighting (pun intended) some of the things I have been working on. Short background, I’ve been seriously painting minis for almost two years, dabbled in 40k stuff when I was a kid, few years ago I painted some Orks, but this period is my first time actually trying to learn how to paint. The hobby aspect of AOS is I think the thing that really motivates me, I’m not the best player but I love to paint and think up conversions, so basically I see myself as a hobby hero, which absolutely informs how I create armies and play. Right now my project is...IRONJAWZ! I picked up the Ironjawz originally when they first dropped, I was new to AOS and I’ve always loved Orks in 40k, so this was a no brainer. I painted them up, played one game, and then moved on to Skaven (love those little ******). I’ve came back around to the Ironjawz and stripped my old models, bought some new ones, and am currently trying to get ready for a local tournament here in Alberta. I’d like to take the Ironjawz but I have to do a LOT of painting in not that much time, so we will see. First batch of Ardboyz here, I knew I wanted a red colour scheme, but clearly this is A LOT of red. Next batch is coming up soon, should be a bit more colour variation.
  8. I ran a Chaos Warband in skirmish yesterday with a Skaven Deathrunner as my general and fairly quickly I ran into confusion. I suspect the issues would be the same in a full game of AOS (albeit it would probably be less likely to have a Deathrunner General in a AOS game). The Deathrunner of course starts as two models that act separately and are treated as separate units, one of which is the general and the other is an illusion, but it is unknown which is which unit one is killed and there is a d6 roll to determine if that was the real deathrunner, or if one of the models attacks. My question, or what came up is if I take the cunning deceiver trait do both models have the 10 inch bubble? The folks I played with decided that I could pick one model each turn to have the bubble, but that sort of stopped making sense as in the middle of a round when it turned out the deathrunner with the bubble was revealed as the illusion, and my bubble just disappeared that didn't seem to be the best solution, but there were worries if two bubbles was too powerful. In addition to buff bubbles, the same basic question could come up with limited range targeted buffs; if I have Lord of War or Inspiring Presence can I pick either unit to measure from as far as the units in range of the buff, or what? Thanks!
  9. Hi Guys here is my arch warlock, for more of my painted miniatures visit @xlanax_lot on Instagram! hope you enjoy
  10. I recently manage to acquire the Skaven half of the Isle of Blood/Spire box set, and will be attempting to build a semi-competitive Verminus Clawpack force off of the back of it! With limited hobby time I wanted to aim for a slightly quicker scheme for the Skaven, but with something to help them standout. First off then is the basing; In order to get that quick-quick approach, I decided to go with this 'barren' land approach, using Martian Ironcrust and kindleflame drybrush, but the bases will be scattered with lumps of warpstone. The warpstone will be on all major bases (characters, monsters, machines) and then scattered across the line infantry. The warpstone is made using sprues trimed and cut into crystal shapes. Most of the weapons will be getting the run of the mill metal+wash+highlight treatment, but again, characters/heroes/leaders etc will get a little extra love with the addition of weapons with a 'warpstone' touch to them. As for the actual models, the armour will be yellow. Yellow isn't exactly the quickest colour to slap down, but armour isn't all that prevalent on the clan rats etc. I'm hoping this splash of colour will help them stand out from their bases a little bit too. In order to speed up the rest of the painting, the cloth will be a mix of Mechanicus Grey, Balor Brown and Steel Legion Drab - washed with Agrax and highlighted again. Here's an example of the (nearly) finished look. After the storm vermin and clanrats are done it'll possibly be a verminlord or stormfiends next!
  11. So a loosely tied together battle report here for the first match I've played with my Skaven. You can find my army list here, but safe to say it's the typical Verminus Clawpack list. I played against @Ademo's death army with the following key units, 40 skeletons 2 morghasts vamp on zombie dragon 6 spirit hosts We played border war [ghoul patrol!], and I was given the first turn. Turn 1 Pimped out my 30 man stormvermin and sent them to the right-hand objective using sayl's traitor's mist. pushed two units of 10 clanrats towards the left-hand objective. The 30 unit so clan rats stayed put on my home objective - got the five points right off the bat. In response, morghasts and black knights advanced towards my two 10 man clanrats on the left and the unit of six Spirit hosts advanced towards and then charged my storm vermin on the right, and here's where it goes downhill. They manage to kill 12 storm vermin in the first round of combat, mainly with their 6's to hit mortal wound spam and the re-rolls to hit with the dread something command ability - The death frenzy I placed on the stormvermin, coupled with the gnash-gnaw meant those dead guys could throw back with 36 attacks - I managed to cause three wounds. [3+ save (mystic shield), ignoring rend, and a 5+ death save (close to vamp on dragon) is a hard thing to get through] In response, I attacked with the rest of the unit and killed another base and some wounds, before an unlucky bravery role left me with 14 storm vermin. Turn 2 @Ademo won the roll into turn two for the double turn. The two 10 man clan rats got into combat with black knights and morghasts respectively - the black knights and one of the 10 man clan rats unit, spent the rest of the game just tapping each other. The morghasts flunked combat and only killed a couple of clan rats. Combat this round saw the rest of my storm vermin wiped out, but not before I managed to reduce them to two of the 6 bases. In my turn 2, I charged the spirits with my Verminlord and flew the stormfiends across the board with Traitor's Mist, where they managed to inflict 10 wounds on the vampire lord with their warpfire projectors. The verminlord dicked the remaining spirit hosts. The clanrat left flank was still static, though the warpfire and ratling gun with the two 10 man clanrats did some number of wounds to the morghasts, killing one. Turn 3 I won the roll to get the double turn into turn three, though lacked anything specific to capitalise on. The verminlord continued up the right into some graveguard, the stormfiends tried valiantly to ****** the vampire lord in combat but lost. the 30 man clanrats faced off against the 40 unit of skeletons in the middle, and the left flank saw more black knights and clanrats playing spoons in the corner. @Ademo's turn 3 saw the 40 skeleton unit descend upon the 30 clanrats. 90 attacks, hitting on 3's, with a double pile in and attack on account of van hels is a good way to remove a large unit from the board. Without the stormvermin on the right flank, the verminlord was overrun (irony?) and my right flank collapsed. the left flank still did nothing, the 40 unit of skeletons managed to tag my home objective. At this point, it wasn't possible for me to win the game through objective points, so we finished turn four and called it a day. But well done to @Ademo for a game well played! Lessons learned? Flying, warpfire projecting, stormfiends are the bomb Stormvermin aren't good against ghosts I need some range (warp lightning cannon?) to kill vamp lords on dragons (or kill undead heroes in general) I think a combination of not focussing a lot of my attention on the death heroes (coupled with their placement) meant I really suffered to the buffs they can deal out to their units. I need to use my 10 man clanrats as more of screen than as separate unit. Great game, looking forward to the next.
  12. I used up the spheres that came with the Grunstok Gunhauler on the mecha-squig family, and those pesky rats took it over.
  13. Let's start with what they call a "money shot" I'm very pleased with how this turned out, it's crazy how well all three of these kits fit with some trimming. My original intention was to use the Steam tank & the doomwheel, but after looking at the kits, and the dimensions of the cannon port at the front, I decided to chuck in a warp lightning cannon kit for good measure. I started with the main chassis of the tank, putting it together as per the instructions, once I got it looking like a wheelbarrow, I then began to assemble the main body of the doomwheel. due to some inspiration hitting me at just the wrong moment, and me just going with it, this is the earliest image I have of that step. as you can see, I measured out and clipped enough of the central scaffold out to fit the counterweight from the Plagueclaw catapult\Warp lightning canon kit. the wheels themselves were assembled and then dry fitted (not glued) onto the central framework. the back flywheel was also removed. Next came the cannon itself, the steam tank has a little bit of a cradle system where the cannon slots in, so I cut down the barrel of the cannon, and the barrel of the warp lightning cannon, chopped the back end from the central part of the warp lightning cannon and slotted and glued it all together. Giving me something a little like this. Honestly, this was one of the more fiddly bits on this model. once dry, I attached it to the chassis. I continued to build up the sides of the steam tank, before undercoating the inside and the cannon black. I started to add various embellishments from various Skaven sprues to the main body of the tank. I created some green stuff cables and pipes using a Greenstuffworld greenstuff roller. and started to patch up and add detail to the wheel and attached powersource. The gun turret also had some modification, using the back end of the warp lightning gun I cut off earlier, the front end of a storm fiend's warpfire thrower. and a greenstuff pipe, I replaced the secondary gun, with a warpfire thrower. at some point I replaced the little lightning bolt at the front of the doomwheel with one of the bits of the middle framework I snipped out partially to make it look a little more attached to the main body, and partially to give it another point of contact to actually attach it to the main body The sides of the doomwheel had the blades removed, and more embellishments were added (including the two warp lightning projectors from the front of the doomwheel. before I undercoated the whole thing. After some thought, I decided that a heavy bronze, brass and warpstone scheme would suit it. so I got to work all of the warpstone was painted with a heavy edge highlight of green interference paint directly over the black, so it appears black until you turn it in the light, then as the light hits it shines green. I painted the centre part of the cannon in interference blue to give it a crackling electric appearance. I attempted a little bit of a verdigris effect on some of the brass and copper bits, dulled the whole thing down with a was of agrax eathshard. the chap on top was largely painted in the same metallics as the rest, his body was from one of the crew from the warp lightning cannon. his arms are from the stormvermin sprue, and his head was one of the pilot heads from the doomwheel kit. most of the wood on the model was basecoated in various browns and greens, given an agrax eathshade wash, then drybrushed with flayed one flesh. the studs were then picked out in copper and silver. The chap at the back was painted in the yellow of clan Skurvy. and now I need to find a base long enough for this thing. it can fit on a 120mm base if you don't mind the front and the back going over. the turret still comes off, the inside is still visible, the back of the cannon is the same colour as the rest of it. Start to finish, it took me around 5 days to complete. Let me know what you think, I believe the warscroll for the rat tank is still in the downloads.
  14. For inclusion in our Dwarven-Skaven team tournament display board / diorama... the rats are working on a mechanical/robotic squig they plan to present to their Dwarven "friends." Little do they know... The skeleton of this monstrosity is complete. Much to be done yet on the exterior. Googly eyes for the lulz only. Before attaching the top of the head permanently, I thought it might be a good idea to paint the little spy inside, before he is surrounded by brush-blocking teeth. I think he's adorable, but not half as adorable as the squig will be. ;-D
  15. A while back, before I decided that warhammer wasn't the game for me anymore (some point after 7th was released). I decided that I wanted to make a small force of skaven with a pirate theme. and given the way that my younger self was, I would collect the miniatures, then flit from project to project without really starting anything or seeing it through. so I moved on to mordheim, then got my heroquest figures mostly painted, then my AHQ figures (which I still have a bunch to finish) and the pirates got put on the back burner for the better part of a decade. then Age of Sigmar was released, and I've been reinspired. I actually managed to get my giant rat ogre painted (use as either chaos giant, or hell pit abomination) a friend of mine bought me some storm fiends, the first of which has been converted with a pair of "broadsiders" The first miniature who really got rescued from the lead mountain for this project specifically, was my captain. it was at that point, that I decided I needed to pick a clan, and firm up the theme a bit. I felt it stood to reason that a seafairing clan like clan Skurvey would be in essence, the clan Skyre of the Sea. and Sleekit would be more akin to clan moulder. as much as I relish the idea of giant mutant crabs as hellpit abomonations, I kind of felt the warmachine angle would give it a more cohesive feel. so with this in mind, my doomflayer was painted. I wasn't a big fan of the miniature, so I pretty much used it as a test piece, I wasn't disappointed with the results either. More bases, more machines despite the fact I only have a handful of models painted for this force currently, I felt I couldn't really get away with not having a ship. and a stroke of luck find in a charity shop means I now have one (I think it's an old playmobil one, but it cost a couple of quid, so I'm not complaining) after I stripped down the decks a bit, and removed that cat figurehead, I gave my lustrian pestilens force a test run in there. if I can get a suitably sized ships wheel, I'll be laughing. but for now, the whole thing is having a bit of a restructure I have to note, I have no idea what I am aiming for here, but I also had the thought that I may not get too many nautical battles going with AoS, and even with a charming centerpiece like this, I would be better to give it more versatility, so my plan is to make it an amphibious ship, land and sea. rolling up a beach and through whatever lies ahead. Still plenty of structure work to do, but I tried a couple of doomwheel wheels for size, I think I have settled on getting some laser cut to size now. I wonder how this will stack up next to an empire land ship. -=R286=-
  16. Rules here: Rat Tank Warscroll Mostly starting this thread to see if there is any interest in one of the old 5th or 6th ed conversions that was featured in white dwarf magazine as part of their clan Skryre army list. Anyone willing to try out the rules? has anyone got one kicking around from back in the day? Constructive feedback welcome
  17. Version 1.0.0


    This is something I've been kicking around for a while. many years ago, White Dwarf published a Clan Skryre based army list with a few conversions, things like augmented rat ogres and special rules for Skryre forces. The most interesting (in my opinion) was the Skaven Rat Tank. It had a backstory, a conversion guide, and most importantly a set of rules. Which I have attempted to recreate the rules for with this warscroll. I would love your thoughts and constructive feedback on it, as this is essentially version 1.0. I know occasionally these conversions pop up on ebay, but I'm working on one using the current plastic kits.
  18. So on the back of the work of @Soulsmith and @Killax who've made Tzeentch and Khorne cards (and for the sake of my own gameplay) I've been making some Skaven play cards for the various spells and command abilities. For the moment these cards are based on my own needs, but if anyone wants any knocked up then let me know. If you've got a suggested artwork - even better. Also - comment/critique on design, colour combo choice etc is welcome. I also wanted to make up cards for the 'generic' command and spells, with a Skaven focus. So i've managed Arcane Bolt and Inspiring Presence - appropriate artwork for Mystic Sheild is a little lacking.
  19. This entry is basically just to give a couple of group shots of the 500pts. I don't think the 20 plague monks I just finished are going to win any beauty prizes. but I'm certainly pleased with the way the force is shaping up so far. I'm Excited about the next deadline. Which is to add another 500pts to the whole thing, and should be announced during Today's hand in. I think next on my list for this is Verminlord Corruptor Plague Furnace 8 Giant Rats or 2 chaos familiars which should be 500pts on the button adding to this lot for the full 1000. also considering adding a bunch of Nurgle demons if I add anything to go for 2000, maybe some plague toads. -=R286=-
  20. So Deadline 1 had me painting Nurglich (Epidermis) and 10 plague censers. Model count 11 Deadline 2 currently consists of 20 plague monks (140pts) I know, but I am getting there slowly, I think this round may have to just block, dip and highlight. I hate painting non-character infantry. plus I still have 20 bases to do too. Fen beast (Beast of Nurgle) 60 pts. this is him not finished, but after his first dip in the quickshade. A bit more work and definition and he will look less like a sh*t demon, although, kind of appropriate for a beast of nurgle. The model itself is a Malefaux, bad Juju mire golem. This takes my total model count up to 32. which for a skaven army, isn't too bad. I was thinking for the final deadline, given we will have another 500pts to play with. I might go for a Plague Furnace, A verminlord and a couple of chaos familiars. the next hand in is this coming Monday, and I will pop up another entry to show you the finished results on these figures.
  21. Hello, I want to make a new skaven 2k list now that I have Sayl on the way. This army is 1960 points right now, but I'm uncertain what I should add or replace. I did consider using a Verminlord Warbringer instead of the deceiver and take 40 Clanrats instead of 30, but I'm uncertain if it would add as much value as the deceiver does. Allegiance: Chaos Heroes Skaven Warlord (100) - Warpforged Blade Tretch Craventail (100) - General Verminlord Deceiver (320) - Artefact : Crown of Conquest Sayl The Faithless (160) Units 30 x Clanrats (180) -Rusty Spear 10 x Clanrats (60) -Rusty Blade 10 x Clanrats (60) -Rusty Blade 3 x Warpfire Thrower Weapon Team (180) 3 x Stormfiends (300) -Warpfire Projectors 30 x Stormvermin (420) -Halberd Battalions Verminus Clawpack (80) Total: 1960/ 2000 Heroes: 4/6 Battlelines: 4 (3+) Behemoths: 1/4 Artillery: 0/4
  22. please delete, this was accidentally out in the wrong forum.
  23. I love skaven for having some of the coolest models and being the most range-focused chaos army (despite desperately needing some repacked kits and a comprehensive battletome). I kinda just wish that people weren't so obsessed with competitiveness. And this applies across the board, not just to skaven. Some people actively look to find exploitable loop holes and build broken lists just to win. It means people overlook some super cool models with really fun rules. I for example love lots of artillery and weapon teams (love those poisoned wind mortars) but I highly doubt my planned list would be even remotely competitive. Yet it would be fun to play against people with a similar non-competitive mindset. Stormfiends are a good example. I haven't glued mine together yet but I can clearly see that 3 warpfire projectors is clearly the best competitive option. But it just seems boring to me to use that cheesy spam option which will likely get nerfed soon anyway. Let alone the lack of modelling variety! You would also have 3 identically posed models. Nope. I'm going to have a mixture of one of those with a rattling canon (even though statistically they kind of suck) and melee option because it's more fun and looks vastly better. It's just a shame when AoS has some particularly beautiful models begging to be used. There are even whole factions that aren't very popular based purely on their lack of competitive power. It's almost worrying how cheap I just bought the blades of khorne battletome for on ebay and yet the models and fluff are amazing for them. I am also getting super into the fluff, books and lore. They all add a far more exciting potential of how the game could be played. I dunno i guess I'm just gonna build my list the way I wish I could field it. I will take "variety, fluff and fun" over "competitive and boring" any day. And then I can dream of my skaven laying siege to a heavily fortified castle 😆. Maybe doing heavy ranged damage to pave the way for a heavily armored khorne army to come knocking.