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Found 276 results

  1. Skaven army building help

    Hey guys, I'm new to AoS and this forum, I was hoping I could get a hand with figuring out what builds I can do with the Skaven I have. I'll just list what I have to start things off. Also, if you guys know of any resources on how to get my head around army building I'd appreciate it. Reading through the books is confusing me. Anyways, here's what I have: 160 Clanrats 40 Stormvermin 6 Giant Rats 9 Rat Ogors 3 Stormfiends 4 Warpfire Throwers 3 Poison Wind Globadiers 5 Warlords (One is Queek Headtaker) 3 Warlock Engineers 1 Warlord on Brood Fiend Edit: Formatting
  2. Let's chat Skaven tactics

    I've been playing a lot of Skaven lately, and having an absolute blast. I love the diversity of the army, even staying within the keyword SKAVEN. I thought I'd start an index here, gathering thoughts on Skaven Units and overall synergy. So lets hear your feelings and experience. The Clans: Eshin - Ninjas! Moulder - Monstrous Beasts and Dr. Frankenstein tendencies Pestilens - Plagues and Filth and Bathrobes Skryre - A Knack for the Mechanical Verminus - Fighters and Warriors en masse...or at least the Rats in the front to prevent the cool toys from being destroyed Masterclan - Magic, Voodoo, Claw Wigglers Leaders: Skaven Assassin Verminlord Deceiver, Behemoth Packmaster Plague Furnace, Behemoth Plague Priest with Plague Censor Plague Priest with Warpstone-tipped Staff Verminlord Corruptor, Behemoth Arch Warlock Warlock Engineer Skaven Warlord Verminlord Warbringer, Behemoth Grey Seer Lord Skreech Verminkin, Behemoth Screaming Bell, Behemoth Thanquol and Boneripper, Behemoth Verminlord Warpseer, Behemoth Battleline: Clan Rats Artillery: Plagueclaw Warp Lighting Cannon Warplock Jezzails Behemoth: Hellpit Abomination Doomwheel Others Units: Gutter Runners Night Runners, Battleline Eshin Giant Rats, Battleline Moulder Rat Ogors Rat Swarms Plague Censor Bearers Plague Monks Ratling Gun Weapon Team Warp-grinder Weapon Team Warpfire Thrower Weapon Team Poisoned Wind Mortar Weapon Team Doom-flayer Weapon team Skryre Acolytes, Skryre Battleline Stormfiends, Skryre Battleline Stormvermin Battalions: Virulent Procession - Clan Pestilens Foulrain Congregation - Clan Pestilens Plaguesmog Congregation - Clan Pestilens Congregation of Filth - Clan Pestilens Clan Skryre - Skryre Other Synergistic Units: Sayl the Faithless
  3. Skaven Skirmish List

    Hey peoples, Store near me is having a skirmish comp with armies starting at 50 points. Due to the rules relating to battleshock in skirmish, I was wondering whether it would be in my best interests to go with a lot of clan rats, or alternatively more weapons teams. Ive got spire of dawn as options ATM and was going to go with a warlock engineer, both weapons teams and four clan rats or take out one of the weapons teams for more clan rats. Probably will pick up some stormfiends when I'm there for the next game, as I assume they are the shining star in a skaven Skirmish list.
  4. Pestilens Thread, tactics, builds, advice

    I currently run an all Clan Pestilens list, and this is a thread to write down tactics, strategies and spread the dirt.
  5. I recently picked up the spire of dawn box set with the skaven and high elves. I've really enjoyed fielding and painting my skaven but have found I pretty much always lose. I figured it wasn't down to my strategy because I normally play pretty well when fielding my seraphon or chaos. I have put my loses down to the infantry from the box set. The only infantry I have are 40 clan rats, they die really fast, they have terrible attacks and there bravery is shocking. I recon if I bolster my army with some infantry that is a little better I would most likely succed in winning for once but I'm unsure what unit would be best as I'm new to skaven, does anyone have any suggestions as to what unit would be good?
  6. Competitive Skyre list??

    Hello all, I've been trying to make a skaven clan skyre list work for a few weeks now, it seems to do well in a straight up fight but in objective based scenarios it is much more difficult. I'm getting this army ready for a 2 day tournament in November (2400pts) check out my list and let me know what you think, any advice would be awesome. Alternatively I've made a "skaven" list along the same lines as well. Heroes Unit Type Points Arch-Warlock Leader 140 Warlock Engineer Leader 100 Warlock Engineer Leader 100 Battline 3 x Stormfiends Battleline 300 Warpfire Projectors 3 x Stormfiends Battleline 300 Warpfire Projectors 3 x Stormfiends Battleline 300 2 x Shock Guantlets 1 x Grinderfists 3 x Stormfiends Battleline 300 2 x Shock Guantlets 1 x Grinderfists Artillery Warplightning Cannon Artilery 180 Warplightning Cannon Artilery 180 Other units 1 x Warpfire Thrower 60 1 x Warpfire Thrower 60 1 x Warpfire Thrower 60 1 x Warpgrinder 100 Formations Clan Skyre 200 Gautfyre Skorch Arkhspark Voltik Arch-Warlock 2380 Or list 2.. Heroes Unit Type Points Thanquol & Boneripper Leader 500 Behemoth Unique Skaven Cheiften with Battle Standard Leader 140 Crown of Conquest Plague Priest with Plague Censer Leader 80 Packmaster Leader 60 Packmaster Leader 60 Battline 10 x Clanrats Battleline 60 10 x Clanrats Battleline 60 30 x Clanrats Battleline 180 3 x Stormfiends 300 Warpfire Projectors 6 x Stormfiends 600 2 x Grinderfist 4 x Shock Gauntlets Artillery Warplightning Cannon Artilery 180 Warplightning Cannon Artilery 180 2400 Again any advice on the lists would be appreciated -fizzycoke
  7. Skaven Strength in numbers

    Hey Just wanted to see if I'd missed something. Big Skaven player but unfortunately a mono Pestilens or Skryre list is never gonna be my style even with allies, which is cool, I'll still be looking to play mixed Skaven I did see however that Pestilens and Skryre allegiance Skaven now get +2 bravery for every 10 models instead of +1 which is really fluffy and fits them really well lore wise. Considering we've lost the banner I think it's also necessary for battleshock reasons but my understanding is this is only for Skryre and Pestilens not all Skaven? So clanrats, Stormvermin, Nightrunners etc Anyone know something I don't as it would make sense and without it we're not really viable as an army anymore. Surprised it's not something they've addressed. The biggest push for AoS seems to be stormfiends and I don't really like them which is why I'd never do Skryre and the rest of the army is in need of an update models wise. All metal and quite dated (I've converted my own Jezzails and acolytes) Side note while I think it's cool the book has shaken things up im extremely disappointed in the legacy characters and their warscrolls being completely removed. I really wanted to do a Clan Mors verminus themed army next after the total war trailer and wanted to use Queek. Such a shame
  8. Let´s Talk Skyre

    Hi Guys just got my copy of the GH 2017, I am trying to get my head arround the what a very competitive Skyre Army could look like and therefore I thought It would be a good idea to talk it with the community to see which new combos we can have now!
  9. Xlanax_lot - Clanrats

    Feedback welcomed, how do you like this colorscheme?
  10. My thoughts on Clan Pestilens Defense 2017. Skaven Defense in the GH17.pdf
  11. Hi everyone, So I'm not new to wargames but am new to Warhammer AoS and never played WHF. I have however looked longingly at Skaven models for years and have taken the plunge and managed to get a hold of the Skaven half of the Spire of Dawn set for a good price. Now I've built it all and added a couple of units I just really like the models for and am not too sure how legal a list it could make and/or what to add next. So I currently have Queek Warlock Engineer 2 Rat Ogres with master 40 clan rats Warpfire thrower Poison wind mortar And have now added 20 Stormvermin And 2 Doomwheels (simply because they look great) So are all his units in one army legal or do I have to pick a clan and stick to it? And how exactly does the FOC (borrowing from my knowledge of 40k) work? Secondly, what would be good next additions? Baring in mind though I'm not too fond of the Clan Pestilens look but all the other clans... Verminus, Skryre, Mouder especially are great aesthetically. I'm literally in a position now where I just want to buy everything and in need of a little guidance. Your help would be much appreciated.
  12. Defensive Skaven in the GH17

    Version 1.0.0


    My thoughts Clans Pestilens defense in AoS Matched Play
  13. DoomWheel Rolling Doom

    Dear Man-things. I have a question about the Doomwheels "Rolling Doom" ability: Rolling Doom: When a Doomwheel moves in the movement phase it can move within 3" of enemy models and even roll over them! The first model a Doomwheel moves over each turn is likely to be ground to paste; that model’s unit suffers D3 mortal wounds as the Doomwheel rolls over it. A Doomwheel may still not finish its move within 3" of an enemy in the movement phase, and if it is already within 3" of an enemy it can only retreat or remain stationary. I have highlighted the part that is giving me trouble the part that is giving me trouble. here are my questions Question #1: Dose this meen that a Doomwheel can not make a pile in? (Raw would say yes but that seems absurd as it would make its attacks profile defensive only) Question #2: Dose a retreating Doomwheel trigger the D3 mortal wounds if it rolls over an enemy model? (I think that it dose and as that seems like the whole point of the thing but I could understand if people disagree and would like to get a consensus.) Your thoughts are much much appreciated. Cheers, Ratty
  14. Xlanax_lot - Clanrat

  15. Hi all, I've started writing my own custom rules for some of the AoS miniatures I own that don't have anything for WHQ yet. Starting off with some of the basics for Skaven. I'd love to hear your feedback! EDITED https://drive.google.com/drive/folders/0Bx8gylc9SlsBc1pNS0M5bDZTZEU?usp=sharing
  16. I'm looking for part '30' from the Skaven Verminlord kit. If you build the Verminlord Deceiver, you'll not have used this specific part when building the head. Please see the photos for info on the head part I'm missing. Willing to pay. Am UK based. Thanks!
  17. Rat Tank - Some Assembly Requirend

    Let's start with what they call a "money shot" I'm very pleased with how this turned out, it's crazy how well all three of these kits fit with some trimming. My original intention was to use the Steam tank & the doomwheel, but after looking at the kits, and the dimensions of the cannon port at the front, I decided to chuck in a warp lightning cannon kit for good measure. I started with the main chassis of the tank, putting it together as per the instructions, once I got it looking like a wheelbarrow, I then began to assemble the main body of the doomwheel. due to some inspiration hitting me at just the wrong moment, and me just going with it, this is the earliest image I have of that step. as you can see, I measured out and clipped enough of the central scaffold out to fit the counterweight from the Plagueclaw catapult\Warp lightning canon kit. the wheels themselves were assembled and then dry fitted (not glued) onto the central framework. the back flywheel was also removed. Next came the cannon itself, the steam tank has a little bit of a cradle system where the cannon slots in, so I cut down the barrel of the cannon, and the barrel of the warp lightning cannon, chopped the back end from the central part of the warp lightning cannon and slotted and glued it all together. Giving me something a little like this. Honestly, this was one of the more fiddly bits on this model. once dry, I attached it to the chassis. I continued to build up the sides of the steam tank, before undercoating the inside and the cannon black. I started to add various embellishments from various Skaven sprues to the main body of the tank. I created some green stuff cables and pipes using a Greenstuffworld greenstuff roller. and started to patch up and add detail to the wheel and attached powersource. The gun turret also had some modification, using the back end of the warp lightning gun I cut off earlier, the front end of a storm fiend's warpfire thrower. and a greenstuff pipe, I replaced the secondary gun, with a warpfire thrower. at some point I replaced the little lightning bolt at the front of the doomwheel with one of the bits of the middle framework I snipped out partially to make it look a little more attached to the main body, and partially to give it another point of contact to actually attach it to the main body The sides of the doomwheel had the blades removed, and more embellishments were added (including the two warp lightning projectors from the front of the doomwheel. before I undercoated the whole thing. After some thought, I decided that a heavy bronze, brass and warpstone scheme would suit it. so I got to work all of the warpstone was painted with a heavy edge highlight of green interference paint directly over the black, so it appears black until you turn it in the light, then as the light hits it shines green. I painted the centre part of the cannon in interference blue to give it a crackling electric appearance. I attempted a little bit of a verdigris effect on some of the brass and copper bits, dulled the whole thing down with a was of agrax eathshard. the chap on top was largely painted in the same metallics as the rest, his body was from one of the crew from the warp lightning cannon. his arms are from the stormvermin sprue, and his head was one of the pilot heads from the doomwheel kit. most of the wood on the model was basecoated in various browns and greens, given an agrax eathshade wash, then drybrushed with flayed one flesh. the studs were then picked out in copper and silver. The chap at the back was painted in the yellow of clan Skurvy. and now I need to find a base long enough for this thing. it can fit on a 120mm base if you don't mind the front and the back going over. the turret still comes off, the inside is still visible, the back of the cannon is the same colour as the rest of it. Start to finish, it took me around 5 days to complete. Let me know what you think, I believe the warscroll for the rat tank is still in the downloads.
  18. Sub assembly

    Evening all i have picked up the sc box for clan pestilence and am after some advice re any sub assembly parts you would recommend going to start small building the warp lightning cannon. This will be the largest model I have built so I am a bit weary of messing it up. any advice would be very much appreciated. thanks Temp
  19. Skaven Clawpack Batrep

    I think that if I were a Skaven warlord that someone would have skinned my hide by now for failing the Great Horned Rat so miserably! Another game against @Ademo's Mixed Death list last night. 2k points. which, If you've sussed the tone correctly, I lost As it's the second time i've played this army, I ran the same army list as last time as it's also the one I intend on taking to a tournament later this year - and practice is good! (Clawpack [30, 10, 10 Clanrats, 30 Svermin], Tretch, Sayl, Warbringer, Stormfiends and six giant rants). I faced a slightly different list than last time, this one dropping the number of spirit hosts and some other bits, and taking a Mourngul instead. Game - Gifts from the Heavens - I set up first, elected to go second. Turn 1. Flying, running mourgul charges down the centre of the board towards the mainstay of my army. rest of the undead army slowly moved forward (well, as slow as an 8" plus run move is) - all heroes tucked nicely at the back exerting influence. My first turn, as there's still no comet - I beef up the unit of clanrats as a first wave. gnash-gnaw, hack-hack, death frenzy, inspiring presence - cast traitors mist of them and send them 'sayl-ing' into the mourngul. To prevent drawing the 40 block of Skeletons into combat, some rats had to miss out, but I threw 71 attacks at the mourngul, and inflicted 2 wounds. He then killed several rats and healed himself right back up again. Turn 2. Comet came down on my left flank. I won the roll off and stupidly elected to go first. In reality, this was my first big mistake, as I then lost all the buffs I had on my now 20 something unit of clanrats as they were out of range. No extra attacks, no death frenzy, no rend, no inspiring presence. They attacked again, inflicted a wound on the mourngul, and during @Ademo's second turn they were swarmed by the 40 skeletons, unable to hold them off for another turn. Left flank secured the objective. Ademo's objective also came down on (my) left-hand side and he made his way towards both Turn 3. Ademo won the roll, which proved devastating. I should have left the turns staggered, by giving Ademo T2 and hoped to get the double turn from T2 into T3. this would have given me the opportunity to properly deal with issues better. His skeletons marched their 8" (coupled with their minimum 6" charge) from the middle of the board to my left flank and wiped out a unit of stormfiends. Mourngul slapped the unit of buffed Stormvermin. I threw 27 attacks at it, inflicted 2 wounds, which were then healed. In my turn, I buffed the stormvermin again but failed to cast death frenzy. Sayl misted them to the left flank out of combat with the mourngul and they hit the unit of skeletons with the verminlord. Combat whiffed and I managed to kill just 11 skeletons. I also charged the mourngul with my warlord and tretch, hoping their rules for removing themselves from combat would hold the mourngul down, but also help them relieve themselves from combat without damage. Turn 4. Ademo won the roll. I forgot that the mourngul can fly. He just flew out of combat, over the top of tretch and warlord and placed himself within 6" of the stormvermin. Everything descended upon my objective. Skeletons horde attacked the stormvermin, but I failed to crack back on account of the -2 to hit from the mourngul radius effect. In my turn, I managed to kill the wight king with a warpfire thrower, but with an enemy unit within 6" of my objective i was no longer scoring (and didn't have the resources to take it back) so threw in the towel. Conclusions. My army is very combat orientated, coupled with a low bravery (highest being six?) the mourngul just ruined me - with, in effect, a 14" bubble, a 12" move and only needing to touch a single mini from a unit, the -2 to hit was devastating to my army. And that thing is straight up a ball breaker - I threw 107 attacks at it by the end of the game, managed about 5/6 unsaved wounds on it total, but it ended the game having 'lost' 1 wound on account of the regen. Coupled with a tank unit of 40 skeletons with 3 attacks, hitting of 4's with re-rolls and double attacks through van hels, an an 6+/5+/6+ save. I struggled again to make headway against this blob. To be honest, there were some serious mistakes on part, and the very combat orientated force wasn't optimal for this opponent (unable to take out his characters). It's possible that this kind of opponent, with a combat army list, is just not a good match up. Either way, it was a good match! I'm playing a stormcast army next week, with lots of fulminators. So it'll be interesting to see how that match up goes.
  20. Lizard or rats?

    I need help guys, I'm trying to decide between Skaven and Lizardfolk. Can you guys give me your feelings about how they play and how viable they are? Thanks!
  21. Vermin Lord Deceiver

    Head is from the Warbringer variant
  22. Skaven, just Skaven.

    Hello fellow Rats, I've been looking at my Skaven, which I've rebased onto rounds for AoS and the new points in the General's Handbook. I can easily make a 2000 point list from an overall pool of about 3000 points worth of miniatures. However, I find that the Skaven Warscrolls don't seem to synergize that well with each other. Do you guys play just Rats or do you also add in other Chaos miniatures in order to create combos? Here's the 2000 point list I have so far (organized in little battlegroups who will aim to work together on the table): Clan RatAttack Grey Seer Warlord 40 Clan Rats 10 Clan Rats 10 Clan Rats 20 Stormvermin Clan SmellyRat Packmaster Warlock Engineer 6 Rat Ogres Hellpit Abomination Clan RatShoot Doomwheel Warpfire Thrower Ratling Gun Poisoned Wind Mortar The general plan is to use the Warlord as the General and use his ability to enhance either the 40 Clanrats or the Stormvermin as needed. The 10 man Clan Rat units are Core Tax. The GreySeer and Warlock Engineer can help their respective sub-teams with Mystical Shield when required or attack with their other spells. The Packmaster enhances the Rat Ogres and if they die, he can switch to the Abomination. Clan Ratshoot is a hodgepodge of random individual guys who can all run around separately doing their thing. Ta, Pete
  23. Oi! I thought I would follow everyone else’s example and start my own painting thread, highlighting (pun intended) some of the things I have been working on. Short background, I’ve been seriously painting minis for almost two years, dabbled in 40k stuff when I was a kid, few years ago I painted some Orks, but this period is my first time actually trying to learn how to paint. The hobby aspect of AOS is I think the thing that really motivates me, I’m not the best player but I love to paint and think up conversions, so basically I see myself as a hobby hero, which absolutely informs how I create armies and play. Right now my project is...IRONJAWZ! I picked up the Ironjawz originally when they first dropped, I was new to AOS and I’ve always loved Orks in 40k, so this was a no brainer. I painted them up, played one game, and then moved on to Skaven (love those little ******). I’ve came back around to the Ironjawz and stripped my old models, bought some new ones, and am currently trying to get ready for a local tournament here in Alberta. I’d like to take the Ironjawz but I have to do a LOT of painting in not that much time, so we will see. First batch of Ardboyz here, I knew I wanted a red colour scheme, but clearly this is A LOT of red. Next batch is coming up soon, should be a bit more colour variation.