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Found 20 results

  1. Hello, we are a spanish players youtube channel, and want to support this invention: https://igg.me/at/adaptem They are adapters which you don't must to change your original bases to new round ones. We have made a table with the exact size and adapter for each Games Workshop model until now: https://zonamuertagames.wordpress.com/conversion-de-peanas/ We wish to help you, and please, support the project: we want our adapters too!
  2. Hi so I am looking to get into age of sigmar with a 1k point army so I can play with my brother but I don't have a large amount of money that I can spend on the game. Something that I've noticed by looking at the game workshop website is that some units have a higher or lower points to cost ratio then others. By this I mean that a group of 6 gryph-hounds with 240 points only costs $30. While some heroes for the same amount of points or less can cost more than twice as much. The 1000 point Ironjawz army I had picked out would run me $400. Meanwhile 1000 points worth of gryph-hounds is only $120! I know people will say that I should pick my units depending on how much I like them, their competitiveness etc. but cost is definitely an important factor for me. So other from the box sets (some of them over 600 points for $100) what other units can I get that are cheap?? Something I was also considering is buying used models, is there any forum or website or anything where everybody congregates for selling their used models?? Maybe some people out there who have the same budget problems as me could let me know how I could get into the game with a full 1000 point army with my current budget of around $150. Thank you so much guys I really appreciate it!
  3. I've been working on my Stormcast host on and off now for nearly a year, with the majority of what I'd call "bulk" units completed or in the final stages of painting (5 more vanguard hunters are finished but not pictured, I have 15 protectors and 5 decimators along with two Concussor conversions to paint) which frees me up to do the most enjoyable part of the army. Characterful Conversions! I've just about finished the modelling on my Lord Commander for the host (Unique model, first of the host, general) who is in dire need of a name so suggestions are more than welcome. But most of all I'd love suggestions of characters, artillery pieces or monsters that people would like to see converted up that fit the theme of stormcast so that I can add them to the host! C&C Welcome as always!
  4. Stormcast Lord Commander Concept

    Apologies if this is in the wrong place. I've been working on the concept of Lord Commanders for Stormcast Hosts and would love feedback. All great armies throughout the Realms start with but a single soldier and a mission, The Lord Commander embodies both these traits for their host. They are the first chosen by Sigmar when a new host is to be formed, a champion beyond compare from the souls their divine god has plucked from the brink of death. Many Commanders are formed from Legendary kings or Generals, but others still are rumoured to come from the Broken World in a time before myths were formed, if true such beings could predate the worlds known to man and have walked the earth in days that Gods walked as mortal men. When sigmar comes to form a host its purpose is already clear in his mind, some are forged to guard areas of great importance to his grand alliance, others set out to conquer a specific foe that harries his forces on their advance. Whatever purpose is chosen the Lord Commander is infused with Sigmars bellowing voice as the order is carved into both their armour and souls. Should a Lord Commander survive the reforging process their Armour and Weaponry come not from the Duardin forges that the rest of the host are armed with, instead ancient vaults buried deep within Azyr uncoil to present relics of Myth to these embodiences of Sigmars will. Many relics form the basis of legends throughout the realms, the Phoenix Blade of Aqysh that can blast a mortal man to ash, the Celestial Cloak of Hysh that allows its bearer to tread amongst the stars, such is the power of these relics that they drain the very soul of their bearer, only those of divine will can resist their pull. Armed and Armoured the Lord Commanders stand at the forefront of their hosts, second only to the Lord Sigmar himself in authority it is they who spur on their soldiers in the name of their god. Champion, General, Steward and Judge these men and women define their Hosts (for better or worse). Ralyn'Tor Lord Commander of the Anvils is a Grim and Cold figure, palapable waves of terror ripple in his very prescence, their air crackles with electricity barely contained by his rune laden armour, hidden always behind an exquisitely carved mask his eyes burn with the embers of the forge that has yet to cool off. UNIQUE: No Army may contain more than one Lord Commander, but a single commander exists per host. If the Lord Commander is fielded he must be your general. A Lord Commander may not select relics or command traits and instead has the following abilities. Ability: Shatterfang Blade: Each Lord Commander possesses a blade unique to the host from which they were made, unique and deadly relics forged long ago. Such is the power of these blades that lesser men find their souls torn asunder should they attempt to harness the power. For every model this blade kills in MELEE inflict one additional automatic hit on the unit as their slain comerade detonates into shards of super heated sigmarite. Warcouncil: The Lord Commander is a consumate general capable of marshalling his officers to perform their roles with optimal efficiency. If this model is your general all friendly STORMCAST heroes may use their command abilities when within 12 inches of this model in the hero phase. Consumate Duelist: The Lord Commander is a duelist nigh beyond compare, seeking out the enemy heroes to do battle that they might crush the enemy hosts with but a single kill. Whilst directing their MELEE attack against this model enemy heroes must subtract 1 from all to hit rolls. The Crash of Thunder: The Lord Commander leads his forces in an unstoppable tide of Stormcast, crashing through enemy lines as though they were nothing. In a turn in which this model charges, all friendly STORMCAST models who have charged that turn may make an additional attack with any Melee weapons. Command Ability: Storm Infused: The first of the host still crackle with the power of Sigmars storm, channelling this energy into their brethern around them to boost them to even greater heroic feats. In your hero phase select a friendly STORMCAST unit within 6 inches, that unit may then MOVE, SHOOT or ATTACK IN CLOSE COMBAT as though it were theappropriate phase. This does not prevent the unit from acting as normal later in the turn.
  5. A few months ago I've started collecting and playing Age of Sigmar with my brother and my girlfriend. I wanted to pick up Stormcast Eternals because I really like the aesthetics of this army. I got the Stormcast Eternals half of the Age of Sigmar starter set, and from that point I bought Knight Venator, Celestant Prime, Judicators, Start Collecting! Stormcast Eternals, Lord Castellant and Paladin Protectors. I really liked the Pitched Battle mode, so I've set my eyes on the tournament scene and would like to slowly get into playing in the torunaments. At the moment my 2000 point roster looks like this: I checked the rules regarding the Hammerstrike Force, and as far as I can see you have to set the Paladins within 6" of the Prosecutors. If my logic is right then setting up Prosecutors and the Lord Celestant in the Celestial Realm (due to Scions of the Storm), placing them within 9" of the enemy and then deploying the Paladins within 3" of a priority target as long as they are within 6" of the prosecutors should work, right? I was wondering about the viability of the list in terms of tournament play. In my mind that would work, but then again I played only 1000-1500 point games against Sylvaneth and Blades of Khorne so far. What would be the next steps for expanding my collection of miniatures and getting more versatility in Pitched Battles? I was thinking about getting Fulminators with a Heraldor, or maybe a Stardrake.
  6. Hey, I am selling 12 metal swordmasters of hoeth. full command. standard bearer doesnt come with his flag. Auction is finishing tonight on ebay. Ebay Link Imgur Link Happy Bidding!
  7. Events UK: Rise To Glory

    Event Title: Rise To Glory Event Author: Barnsleymg Calendar: Events UK Event Date: 05/21/2017 09:30 AM to 05/21/2017 05:00 PM Rise To Glory 21st May 1 Day event 9.30-5 2,000pts Generals Handbook matched play 16 places Tournament points 20pts Major victory 13pts Minor Victory 10pts Draw 7pts Minor Loss 0pts Major Loss 5pts painted army (the models must be base coated and washed in the right areas and this is judge’s discretion on what this is) and Based 5pts if you are nominated for best Painted 5 pts for the Best painted army winner Best painted Army We will pick up to 6 armies that will be given a nomination and these players will be asked to set their armies up over lunch so each player can vote for the one they deem best painted army. Best Army Award This is an award that give us as TOs to be able to reward effort and skill for whatever we deem fit. This can be a really nice army that someone has themed and put together, it could be progression of someone’s hobby we have seen between events. House Rules · The dice rolls for deciding who goes first/second each Battle round cannot be modified in any way · All measurements should be made from the models base · Models which cannot be attacked or targeted cannot hold or contest objectives. · A natural roll of a 6 to hit and/or to wound is always considered a success. For clarity, were a modifier to make it normally impossible to wound, a 6 would always wound but it would not trigger any special ability associated with it (a Bloodletter’s mortal wound on a 6 for instance) · Persisting effects/spells with the same name do not stack, but spells with different names but same effects do. · All terrain should be rolled for before picking sides Rise To Glory
  8. Vancouver hello!

    Hey everyone, looks like a great community here! I'm brand new to AOS, and looking for easygoing, Vancouver-based players to put up with dumb questions about the game, play some narrative stuff, and have fun. Until then, TGA looks like a wonderful resource. Alex
  9. Ahoy there!

    Ahoy! Long time 40k player and day 1 Age Of Sigmar convert finally ready to commit. So I guess I should explain a bit better right? Okay well since picking up a Gorkamorka WD issue when about 8 years old ive been hooked with the Warhammer Lore both fantasy and 40k. Although a fan of the Lizardmen I admittedly never made the jump to collecting fantasy, as someone who forgets rules and is a causal player the rules always scared me off and I stuck to 40k like friends of mine. Now as mentioned above im rubbish with rules and 40k was more of a build and paint project with me mainly fighting between Night Lords (I blame ADB for them winning most of the time) and Grey Knights between collecting at one point every force at least once. So of course the End Times happens and working for a 3rd party retailer I kept up with the plot and then it happened 4 page ruleset and free rules! So I put together a Lizardman formation and forced a friend to fight me with some Orcs right off the bat, of course I loved it but he couldn't break his 40k roots. Some time went passed and we got new miniatures and lore and then a colleague/friend started up a monthly club and suggested AoS. So I decided I wanted to grab the new poster boys and after looking at alternative paint schemes painted up a 50 wound Stormcast Eternal Hallowed Knights force. Now although fun, easy paint and a strong army they just didn't click with me so I recycled these to fund my next force. I planned this one a little more and while also still juggling 40k projects decided Flesh Eater Courts and enjoyed the new fluff and of course a Giant Undead bat, but these guys fell at the first hurdle building and painting them just wasn't something I enjoyed (each to their own). So once again recycled to fund further projects. So some time passed and I decided Undead were fun and for a tag team tournament coming up I built up a GA:Death Necromancer led force with Skeletons and Spirits. Now they won it for our team and although fun to paint and play once again I just didn't feel a connection that I had with 40k armies before. So rather than sell these I put them aside so we had a spare 50 wound force incase anyone wanted to try a game and so I had them until I decided what to do next. Well some time passed ive realised bar 1 Killteam game ive not played 40k since AoS came out so I decided to clear out my 40k bits (up to last week selling my Night Lords down to keeping a small SW:A Kill Team). That's when it happened I locked eyes with a leaked picture of the Kharadron Overlords and fell in love and I have to say now ive created a paint scheme (see Gyrocopter picture below taken before I finished but scheme is there) and just an hour ago glued together my Admiral im hooked and finally ready to jump on a forum and chat about the Mortal realms. Hopefully ill be posting many pictures of my Tic-Tok Mercenary group of Kharadron Overlords but either way I look forward to posting here! - Von Runestorm
  10. Rise To Glory

    until
    Rise To Glory 21st May 1 Day event 9.30-5 2,000pts Generals Handbook matched play 16 places Tournament points 20pts Major victory 13pts Minor Victory 10pts Draw 7pts Minor Loss 0pts Major Loss 5pts painted army (the models must be base coated and washed in the right areas and this is judge’s discretion on what this is) and Based 5pts if you are nominated for best Painted 5 pts for the Best painted army winner Best painted Army We will pick up to 6 armies that will be given a nomination and these players will be asked to set their armies up over lunch so each player can vote for the one they deem best painted army. Best Army Award This is an award that give us as TOs to be able to reward effort and skill for whatever we deem fit. This can be a really nice army that someone has themed and put together, it could be progression of someone’s hobby we have seen between events. House Rules · The dice rolls for deciding who goes first/second each Battle round cannot be modified in any way · All measurements should be made from the models base · Models which cannot be attacked or targeted cannot hold or contest objectives. · A natural roll of a 6 to hit and/or to wound is always considered a success. For clarity, were a modifier to make it normally impossible to wound, a 6 would always wound but it would not trigger any special ability associated with it (a Bloodletter’s mortal wound on a 6 for instance) · Persisting effects/spells with the same name do not stack, but spells with different names but same effects do. · All terrain should be rolled for before picking sides
  11. New Member

    Hello. I am a new member to the group as I am looking for other people who share my interest in Age of Sigmar. The comic shop where I go and play warhammer play mostly 40K so it's hard to find people for the Sigmar side of it. I am trying to run campaigns at the store to get people interested in playing Sigmar but I have a question about the mortal realms. The rules say you can play in any one of the realms but where do I find information on the advantages and disadvantages with your models by playing in the different realms? I can't seem to find anything in the books. I have been building and painting my chaos daemons mostly and now that my army is complete. I want to delve into playing good games so I can learn how to master my models. I like Warhammer and hope to make friends within the community. Thank you. Jenn
  12. Pass of Hidden Hands (Edit)

    This is the same story posted earlier but I can not seem to edit mistakes I caught on subsequent proof readings. So here is an edited version with some grammer and readability improvements. Alarik stepped out of the realmgate onto the soil of Ulgu, his retinue close in step. Having so recently been among the purifying light of Sigmar's kingdom, the sudden and complete blackness of Ulgu blinded him. His eyes desperately grasping for light as they struggled to adjust. After a few moments he could make out some blurry shapes within the small halo of ghostly violet light emitted by the realmgate. The blasphemous realm immediately wore on his nerves. The shimmering white and gold armor of Alarik's host had so often seemed to him a radiant manifestation of Sigmar's fury. In the deep darkness of the shadows realm however the glittering armor and shimmer of storm infused magic of Alarik's host seemed little more than a dim candle in a vast, uncaring night. As Lord Relictor Balhoth stepped from the realmgate Alarik's eyes had adjusted as much as could be expected in such a place, and he peered back to meet Balhoth's gaze. Balhoth looked somehow more powerful in this domain. In a realm that so drained Alarik with its hidden and wretched nature, Balhoth seemed to emit an aura of hidden arcane potency just out of tangible sight. "How fitting for a dark and brooding land to welcome such a dark and brooding man, how dramatic." Alarik scoffed to himself. Despite Alarik's distrust and subtle mockery of the macabre nature of the Relictor, Alarik could not deny the power of his presence. Like most Lord Relictors, Balhoth was adorned from head to toe in dark Sigmarite armor, adorned with bones and sinister looking charms. Grandiosely segmented into gold trimmed plates forming a formidable aegis around each limb of Balhoth's towering figure. The suit of armor was crowned with a menacing skull masked helm the expression of which seemed to both embrace and mock the threat of death. For a moment Balhoth's pale, skull visaged helmet appeared to glow with an ethereal light which defied reason in so dark a place. In contrast to the ghostly countenance of his helmet The Lord Relictor's black armor plates seemed darker and reason was betrayed once more by Balhoth's appearance as tendrils of black mist appeared to leap chaotically around Balhoth's silhouette. A disturbing aura of death and night that licked hungrily at the darkness that enveloped the Stormcasts. The dark and deathly aspect Balthoth had been possessed by frightened Alarik. A feeling he had all but forgotten since his reforging. Alarik feared he was about to witness the betrayal of the Lord Relictor at the hands of some terrible gift of power and madness granted by Ulgu itself. Alarik squinted, focusing more intently on the Lord Relictor. Alarik hoped to will Balhoth into a less blasphemous form of existence. As equal measures of fear and anger grew in Alarik, his attempt to focus on Balhoth and center his thoughts seemed to work. To Alarik's surprise and relief the shadow tendrils and ghostly glow of Balhoth's mask began to disappear and Alarik immediately began to distrust his senses in this world. "What a wretched place." Alarik cursed aloud, still facing Balhoth. "I met no resistance coming through the gate Balhoth and it worries me." "I expect frontal assault is not the way of this realms denizens." Balhoth offered in reply."I know little of this realm Alarik but I fear we may miss the brutal honesty found in the frontal assault of a Khornate horde." Balhoth continued grim but resolute."None have returned from this realm, it is unlikely our rescue mission will end in anything but death." Alarik frowned inside his helmet, glad the rigid facial features forged in the mask of the his helm hid his repulsion at the sad truth of Balhoth's declaration. Why did he ever hope to find comfort in the words of the Lord Relictor? Balhoth was seldom wrong but even more seldom was the Lord Relictor comforting. Cold, tactical truth was his fluency. A fact which Alarik almost hated as much as he valued it. "Pleasant thought Balhoth." Alarik returned." If I get frightened I will dream of the bloodied platues of Aqshy." Despite the forced levity in his words Alarik knew the chances of finding Halvir were slim but why had the God King created him if not to venture into such places and bring hope to those in opposition to the dark pantheon. He knew it was not a mission forged in the cold, calculating reason that so endeared his Lord Relictor to him, but a need to find his lost comrade that burned within Alarik. Some memory from a forgotten life, just out of reach that drove Alarik's desperate foray into Ulgu. Ulgu hid it's secrets as if sentient and maniacal, adding the fate of any who dared tread its paths to its many secrets. As Balhoth had so poignantly stated, those that had entered Ulgu had never returned from its insidious clutches, but his brother in war would not be left alone in this cursed place to die or worse. The Stormcasts had arrived. Just as Lord Grufflz told Rulk they would. "He is so smart smart he is." Rulk thought to himself. The skaven commander known as Grufflz had seen one of the stormcasts dragged off into the darkness by a dark figure the skaven forces only knew as the broody one. Grufflz did not know much about the broody one but he had been seen sporadically in the region lately. Up to no good Grufflz was sure of, which made Grufflz respect the broody one. it takes brains to scheme and made things so much more interesting. Rulk drooled and snorted in excitement , whispering to himself. "Storm bullies so dumb dumb getting caught by broody one. Lord Grufflz will skewer them. So glorious." Rulk could see the Stormcasts adjusting to the darkness. They seemed so slow to move and adapt to him. He wondered how they ever had success fighting when they moved so slow. Remembering his duties Rulk let out a low hiss to signal to his troops nearby it was time to draw the Stormcasts into the darkness. To prepare for Sigmar's intrusion on Lord Grufflz bounty. The broody one after all was know to attract warpstone some how. Expecting the Stormcast to arrive in search for their kidnapped companion Lord Grufflz had cunning had his force hedge up the foliage in some areas. The terrain was chocked with this wooden vines. With some manipulation by Rulks men the only clearing in the vines would decide the path of the Stormcasts without them knowing it. "It needs to look natural, and smooth smooth. We need to give them a path without them knowing we doing it." Grufflz had explained. The next part of the plan was Rulk's favorite. He grew giddy as he remember Grufflz commands. "Remembers cunning ones, stay low low and hidden. Push their feet so softly. Bring them to us. If they wander nudge them here and nudge them there. The are large and blunt, they will not notice you." Such an exciting command to sneakily force the path of the Stormbrutes. Nudge them ever so slightly off course without them noticing. Rulk reveled " So much fun can be had in the dark. So much tricky tricks." Rulk wondered to himself why Lord Grufflz had passed on participating in such an exciting sneaky challenge."Other things he need be doing. So smart, so important." Rulk of course did not realize he had been sent on what could likely turn out to be a suicide mission. If Alaraki did notice the skaven skulking in the darkness he would end them as he sought to end all followers of the chaos pantheon. To Be Continued..... (I will update a narrative version of the battle report when I get a chance)
  13. Pass of Hidden Hands

    Here is the latest entry leading up to our first game. The Pass of Hidden Hands Alarik stepped out of the realmgate onto the soil of Ulgu, his retinue close in step. Having so recently been among the purifying light of Sigmar's kingdom, the sudden and complete blackness of Ulgu blinded him. His eyes desperately grasping for light as they struggled to adjust. After a few moments he could make out some blurry shapes within the small halo of ghostly violet light emitted by the realmgate. The blasphemous realm immediately wore on his nerves. The shimmering white and gold armor of Alarik's host had so often seemed to him a radiant manifestation of Sigmar's fury. In the deep, uncaring darkness of the shadows realm however the glittering armor and shimmer of storm infused magic of Alarik's host seemed little more than a dim candle in a vast, uncaring night. As Lord Relictor Balhoth stepped from the realmgate Alarik's eyes had adjusted as much as could be expected in such a place, and he peered back to meet Balhoth's gaze. Balhoth looked somehow more powerful in this domain. In a realm that so drained Alarik with its hidden and wretched nature, Balhoth seemed to emit an aura of hidden arcane potency just out of tangible sight. "How fitting for a dark and brooding land to welcome such a dark and brooding man, how dramatic." Alarik scoffed to himself. Despite Alarik's distrust and subtle mockery of the macabre nature of the Relictor, Alarik could not deny the power of his presence. Like most Lord Relictors, Balhoth was adorned from head to toe in dark Sigmarite armor. Grandiosely segmented into gold trimmed plates forming around each limb of Balhoth's towering figure. The suit of armor crowned with a menacing skull masked helm. For and moment Balhoth's pale, skull visaged helmet appeared to glow with a ghostly light which defied reason in so dark a place. The Lord Relictor's black armor plates seemed to come to life, licking at the air in ethereal, black tendrils. Disturbed by the dark and deathly aura around Balthoth Alarik squinted,focusing more intently on the Lord Relictor, hoping to reason the sight out of existence. Doing so seemd to work and caused the shadow tendrils and ghostly glow of Balhoth's mask to disappear and Alarik immediately began to distrust his senses in this world. "What a wretched place." Alarik cursed aloud, still facing Balhoth. "I met no resistance coming through the gate Balhoth and it worries me." "I expect frontal assault is not the way of this realms denizens." Balhoth offered in reply."I know little of this realm Alarik but I fear we may miss the brutal honesty found in the frontal assault of a Khornate horde." Balhoth continued."None have returned from this realm, it is unlikely our rescue mission will end well." Alarik frowned inside his helmet, glad the rigid facial features forged in his the mask fo the helm hid his repulsion at the sad truth of Balhoth's declaration. Why did he ever hope to find comfort in the words of the Lord Relictor? Balhoth was seldom wrong but even more seldom was the Lord Relictor comforting. Cold, tactical truth was his fluency. A fact which Alarik almost hated as much as he valued it. "Pleasant thought Balhoth. If I get frightened I will dream of the bloodied platues of Aqshy." The Stormcasts had arrived. Just as Lord Grufflz told Rulk they would. "He is so smart smart he is." Rulk thought to himself. The skaven commander known as Grufflz had seen one of the stormcasts dragged off into the darkness by a dark figure the skaven forces only knew as the broody one. Grufflz did not know much about the broody one but he had been seen sporadically in the region lately. Up to no good Grufflz was sure of, which made Grufflz respect the broody one. it takes brains to scheme and made things so much more interesting. Rulk drooled and snorted in excited as whispered to himself. "Storm bullies so dumb dumb getting caught by broody one. Lord Grufflz will skewer them. So glorious." Rulk could see the Stormcasts adjusting to the darkness. They seemed so slow to move and adapt to him. He wondered how they ever had success fighting when they moved so slow. Remembering his duties Rulk let out a low hiss to signal to his troops nearby it was time to draw the Stormcasts into the darkness. To prepare for Sigmar's intrusion on Lord Grufflz bounty. The broody one after all was know to attract warpstone some how. Expecting the Stormcast to arrive in search for their kidnapped companion Lord Grufflz had cunning had his force hedge up the foliage in some areas. The terrain was chocked with this wooden vines. With some manipulation by Rulks men the only clearing the the vines would decide the path of the Stormcasts without them know it. "It needs to look natural, and smooth smooth. We need to give them a path without them knowing we doing it." Grufflz had explained. The next part of the plan was Rulk's favorite. He grew giddy as he remember Grufflz commands. "Remembers cunning ones, stay low low and hidden. Push their feet so softly. Bring them to us. If they wander nudge them here and nudge them there. The are large and blunt, they will not notice you." Such an exciting command to sneakily force the path of the Stormbrutes. Nudge them ever so slightly off course without them noticing. Rulk reveled " So much fun can be had in the dark. So much tricky tricks." Rulk wondered to himself why Lord Grufflz had passed on participating in such an exciting sneaky challenge."Other things he need be doing. So smart, so important." Rulk of course did not realize he had been sent on what could likely turn out to be a suicide mission. If Alaraki did notice the skaven skulking in the darkness he would end them as he sought to end all followers of the chaos pantheon. To Be Continued..... (I will update a narrative version of the battle report when I get a chance)
  14. Good afternooon everyone. I have just heard of the tga.community site while listening to the Mortal Realms Podcast. Really loving the story driven and player cooperation based design that characterizes Age of Sigmar. I'm in a bit of an awkward place where I am really excited about it but none of the guys I play 40k with care at all about it. I am working on an undergraduate degree in Mechanical Engineering that eats up time like an snowball in hell. So with no one to really play with and limited time to play I am mostly buying up the armies i'm interested in and painting where I can. My plan is to hit up the flgs and try to meet some new people to play with when things slow down a little. I did get a friend that play Necrons to did his skaven out. We have started up a narrative campaign with a hero leveling system I half-baked up. I am still writing the battle report but some of those details can be found at realmwalker.wordpress.com I am currently working on 3 main armies Some Stormcast eternals that mostly consists of the starter box, though fighting skaven I may be getting some judicator and decimators. I am also really enjoying painting and building some Khorne Bloodbound. Khornate warriors of chaos are actually my very first minaitures army collection ever. I abandoned them when everyone around me started playing 40k. I also have a sylvaneth force I am painting up. I wan to ally them with a high elf dragon and dragon princes as if a dragon is hiding in Gyhran, protected by servants of alarielle and a few surviving aelfs. We will see where the main narrative goes as far as aelfs are concerned before I finish up that part of the army.
  15. Hey guys, I'm going to compile a list of youtube channels which feature AOS content. I'm planning on keeping this updated with new channels as they are added here. Adam Sinclair Andy 2D6 Guerrilla Minitures Heelan Hammer Hooves of Doom Mini Wargaming Moarhammer 88 Star Mini Gaming Tabletop Minis No Content. No Links. Note: Credit to Coptig81 for the idea. Needed hyperlinks.
  16. i plan on painting (or re painting in the regard of the crew). the robes, capes and trousers will be painted a picture of colours. Armour will be weather bronze and the skin will be a yellow/grey with red noses and ears (I've tried the old yellow look and cant make it blend in to well). All these guys will be heavy washed and weathered. so i managed to get one normal cut throats half done before i had to leave. These two skull cracker crew are almost there, just need some more highlights and weather. If you dont know, the old chaos dwarfs could ride lammasu into battle (yeah wizard riding a wizard), i plan on using a custom warscroll for a general riding one. Il be replacing its wing with something a little more fitting (maybe feathers or a tatty pair of normal wings) Ive also made plans to do a taurus in a similar scale with a reimagining of zhatan the black. Here is Zhatan so far. Also i finished painting my floating soc-prop He just needs weathering and some lighting effects and il be done. more when im back i hope
  17. first of many

    hello guys and gals welcome to my bloggy blogy of chaos dwarf fun. Note how i say chaos dwarfs and not leagion of azgorh, these guys are back to there roots. Lets hear it for big hats.. i base a lot of my style of this art work mainly the turban style hat and classic chaos dwarf look. The first big thing i did for this army is a taur'uk Lots of sculpting later he is still sat in my box, half painted... any hoo... not wanting to go with the classic lava base i went with something different, polluted river delta. BLack bubbly water and blobs of grass My normally warriors will be forge world ... with a conversion kit for heads (i know the money, my poor wallet) more posted soon... or when ever this blog gets a few comments
  18. Forged by Lightning...

    Update time! Today is a double whammy. Intro post as well as some actual content! So here are my Stormcast Eternals. they aren't much but they are mine. I painted them in a very typical paint scheme, never having used metallic gold before I thought it would be a good opportunity to mess around with some new colours. I learned a lot from working on these models. It gave me a chance to practice edge highlighting in a way that was pretty forgiving. I also got to expand my colour selection and work on building bright colours up from dark ones. I still have to finish their basing (shade and dry brush), the prosecutors still need some gold highlights and Ionous needs about an hour or two of work, but they are done enough to post. I have two more figures at the moment base coated that I will get to eventually, I also have the Bloodborn side of the starter box to work on, and my special new project... - Goodapollo4
  19. AOS Starter Stormcast

    These are my AOS starter Stormcasts plus a little extra. A few still need a bit of work, but they are done enough to post!
  20. Sigmar in Yucca Valley

    Hello tabletop warriors im Joe and I live in a small town in the southern cali hi-desert and im looking for Age of Sigmar players. I started playing when AOS was first released and im hooked. As of right now i only know 1 person who plays and we have collected a lot of models in the last 9 months. Im looking for anyone who wants to learn how to play or someone thats already playing. You can check out my Youtube channel Tabletop Wargrounds or follow me on Twitter @oderousgod. I have 5 different small armies for anyone who wants to learn but hasnt got any models yet.
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