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Found 80 results

  1. Hi all, This will be my magical place for posting updates of my current painting mumbo jumbo. Hope this will motivate me to paint in more regular fashion Main subjects of my brush strokes are going to be those blood Khorne Bloodbound guys. So this week I have been mostly doing bases and undercoating on: - 20 Bloodreavers, - Bloodstoker - Slaughterpriest - Aspiring Deathbringer And this one big fella for a friend of mine: His base is already modeled and everything is undercoated. Goal for today is to paint the entire base and start off with wing or hopefully two We will see how it will pan out in couple of hours Will follow GW painting guide by https://twitter.com/ICantThinkEm not to the letter, as I have few alternatives in mind Regards Malin
  2. Hello all, I am introducing a new painting log today where the work shared is everyones who wishes to take part. The main idea behind this is that you commit each month to painting a set amount of models and at the end of the month you post your progress and a little blurb on how you did. This is a great little way to get everyone painting more, sharing pictures and building our already fantastic community. I will post a thread each month with the date in the title and people can commit until the 15th of the month. after that the last three days of the month will be for posting pictures, progress shots and discussion. This is a great way to track each others progress and get tips and advice from the community so dont be shy and get involved! Mohojoe's January commitment: I commit to paint Ogre tyrant 3x leadbelchers Leadblaster cannon I am starting off light in January as I have a very busy month with uni hand ins and work. This is the basis of my tournament army for march so I need to make some progress on what I have before I can buy any more models. I also predict that the Leadblaster cannon is going to be tricky to paint and may take me longer than anticipated. Anyway thats mine, I look forward to seeing what the rest of you want to get done!
  3. I've recently come back to the hobby and getting into AoS. I already have a lot of daemons and Chaos stuff that could be used in any game system. I wanted to see if I could match in my Khorne stuff with the herd. I also want to know what you think about this first test model. There are still a couple of things left to do btw, like a final extreme highlight on the yellow weathering and some blood work etc.
  4. Good morning all, I thought it was time I got a thread together to gather all my thoughts and progress on my Ironjawz army (perhaps branching into Destruction in a broader sense). I will be including modelling, painting, army lists, battle reports etc etc, I didn't want to do it as a separate blog or anything as I like the idea of keeping it within this Destruction sub forum (which for my money is the best part of the forum at the moment - some great chat, really enthusing me for this army). Hopefully @Ben and the Moderators are cool with this decision. As well as this thread, you will also be able to hear about my exploits on my podcast - The Black Sun. You can find all the most recent episode on this forum, or check out iTunes or www.theblacksun.co.uk - It's not family friendly like most of the other podcasts out there, but is entertaining I like to think. Also I am reasonably active on Twitter, and usually like to post photos of most my games etc. Follow me @the_black_sun I do actually have armies for all 4 of the Grand Alliances in AoS and whilst I am working on all of them simultaneously in various ways, I've definitely noticed my focus begin to increasingly shift towards Destruction. Disclaimer - when the Dark Aelves are released in whatever guise they may be, I am likely to abandon ship and spend all my time in the Order sub forum, being that they are my true Warhammer love, but for now, I'm all about the Ironjawz! I've always been a fan of Orks in Warhammer 40,000 but have never actually played Orcs & Goblins in WFB. So whilst the detractors and troggoths bemoaned the pseudo 40K look of the Ironjawz, I think for me this aesthetic really drew me in and got me going green. So I have already actually played a bunch of games with Ironjawz, having gone "all in", as they say, on the release, but these were all at 100 SCGT points and included a Magma Dragon just to make up the points (oh, and its pretty good!). I figured with the impending release of the General's Handbook, now was a perfect time to draw a line under what's gone so far and start afresh with the new system. We won't get into all the recent allegiance nonsense, you can read about that in other threads. Suffice to say, the Battleline "unlocks" for Ironjawz and the Destruction traits and artefacts make for a pretty nice combination. I'm not saying Ironjawz are going to be out there winning events (certainly not with me using them, if my abysmal results at Call to War are anything to go by!) but I am hoping and somewhat confident they can be competitive...and we have a pretty extensive thread on that right here in this forum! So this is pretty much just an introductory post for now. I have already painted some models (not as many as I would've liked); Megaboss Krunk, who can be found in the gallery and 5 Brutes. I will take some better photos and add them to this thread as soon as possible. I am reasonably happy with the level of the paint jobs and whilst not my best work, believe the army will look nice upon the table. I've intentionally kept the basing quite plain, though I am consider scraping off some areas and adding the flavour of the month; Agrellan Earth, just to add some interest. Using my 40K Ork bitz box I have been able to customise my models and this combined with some reposing has allowed me to make all 20 Brutes so far individual. Just a bit of a shame I got my Gore-gruntas after the Brutes as mixing in their Jagged-Hackas would've been super cool. Considering another 10 Brutes just for this purpose. This weekend (Thursday night to Sunday) I am attending Bossfest, a camping, drinking, gaming extravaganza. Whilst there will be various games being played, I am hopeful of getting in a good few games with Da Black Sunz, which will be the only AoS army I'll be taking. These will be my first games under the General's Handbook and will be played to 2,000 points using the Matched Played Battleplans. Many people in attendance will be practising for my 1 day event, Rain of Stars, which is removing the army restrictions and adding a sideboard (as the event is two weeks after the book drops), so we will also allow that over this weekend, therefore some of the armies I play may not be exactly true to the book. However, this should allow for some solid competition and really stress test the army. The list I use personally will be General's Handbook legal though. For now, my pool of Ironjawz models is; Maw-krusha (happy to use as Gordrakk or Megaboss), Megaboss, Warchanter, Shaman, 20 Brutes, 10 Ardboyz, 3 Gore-gruntas. I am not adverse to buying more though! 2 more boxes of Gore-gruntas are definitely happening after assembling some this past weekend - amazing models. It's worth pointing out that aesthetics are definitely a consideration to me in this army. Here is the list(s) I am currently considering for the weekend; Da Black Sunz - 2,000 points Gordrakk - 700 Megaboss - 140 Warchanter - 80 Weirdnob Shaman - 120 10 Brutes with Jagged Hackas - 360 5 Brutes with Choppas - 180 5 Brutes with Choppas - 180 10 Ardboyz - 180 Ironfist - 60 Total - 2,000 points Nice to hit the 2,000 points dead on really! That seems a challenge in of itself under General's Handbook. The main change I am considering is dropping Gordrakk for a baby Cabbage. The 180 point difference is nice as it allows another battleline unit - in this case Gore-gruntas (mostly just to get all my models on the table). If I wanna keep the big man in there, I can also include the Gore-gruntas by dropping 5 Brutes. What do people think on this? Seems small to me! I'll leave it there for now. This afternoon I'll add my thoughts on Command Traits and Artefacts! Thanks for reading, Chris
  5. 11 Jan 2017

    Continuing to paint more fluffy units to use with my TK. Vampire lord on abyssal terror, what 4x move on buffed necroserpents is fluffy...
  6. Hi guys - need help achieving this sort of colour scheme? I'm quite a confident painter in terms of techniques and I really love these colour schemes (see attached pictures) but I'm unsure as to what paints to use as so far I've been using painting guides?? any tips and suggestions would be appreciated
  7. Hey all, I've just finished a Knight-Azyros (awesome model to paint) and I tried to do an OSL effect for the firs time. Id like people's thoughts and some constructive criticism from people better at the technique. I used an airbrush and added flow improver to try and make the paint translucent. The problem I had is that the yellow "light" appeared green when applied in thin coats. It improved with more layers but I was too scared of applying too much paint and losing the translucent glow effect on the parts it was hitting. Dont get me wrong, I'm happy with it overall, but would like to tap in to the knowledge of others. Cheers Dave
  8. I still need to name this Horde, but it still need to decide the direction its going. Until then the list only consists of the Khorne half of the starter set and the Slughter Priest from White Dwarf. I have painted 2 of the bloodreavers, not completely finished but enough for the moment. There's still a little bit of clean up and highlighting still to do. but here are the first photos .
  9. My Sylvaneth army is growing

    Growing Sylvaneth army. More images on: http://wellofeternitypl.blogspot.com/2017/01/warhammer-age-of-sigmar-order-dryads2.html
  10. 07 Jan 2017

    First models complete of 2017: 10 zombies to go in my TK list. Basically i I copied a netlist (written by domus) and there were 40 points spare so I was able to upgrade 2 of his units of zombies to skellys to stay more on theme but the last unit had to stay zombies and I had none painted.
  11. It´s been about 3 months of hobby time, about 70% done. I had this idea to combine this miniatures to a future Thousands Sons Army with a more Egyptian themed bases, so I went for some great resin bases from Scibor Miniatures. Character miniatures are all on 25 mm bases to use them on RPG mat... Pic Heavy so I pack some photos together Heroes Deamons Other adversaries Enjoy!!
  12. Skaven Blood Bowl Pitch & Modular Sewer Terrain for AOS This blog will document my progress in building a Skaven Blood Bowl pitch which will also be part of a larger modular sewer complex for Age of Sigmar. I will also discuss some of the model making techniques, tools and materials used during this project. I find the idea of building a Blood Bowl pitch incredibly appealing. It's a relatively small project that has the potential to look great. It can also be extended with the addition of a stadium with grandstands and scoreboards. In choosing to build a sewer themed pitch for Skaven this also lends itself to be the initial part of a larger project to build a sewer themed 4'x 6' AOS board. I first played Blood Bowl way back in '88 when I first became aware of Games Workshop and tabletop Wargames. It was actually the Blood Bowl miniatures in White Dwarf 108 that started my interest in the hobby. I had a few games with a friend and subsequently purchased Dungeon Bowl but never really amerced myself into the game. This latest release has piqued my interest as it has a lot of nostalgia for me, it's easy to get into and has the potential for lots of cool updates based on previous incarnations of the game. I've chosen Skaven as I've wanted to paint them for a long time and I think they look so cool. This also gives me a chance to make a start on a project that I've been thinking about for some time. Whilst at the Realms at War AOS event in Cambridge I had the opportunity to catch up with @Wayne kemp, the Skaven Master, and discuss what would be the ultimate AOS table/terrain. When I posed this question Wayne was very eloquent in saying that the ultimate AOS table doesn't exist as everyone has a different idea of what would be the ultimate. His ultimate table would be a Skaven theme, probably sewer themed whereas he said @Dan Heelan would probably prefer a Lizardman theme. I really liked the idea of a modular sewer themed board for AOS as this has the potential to be a multi-system board, possibility of being used for other games, say 40k. I'm not a 40k player but have been collecting Genestealer Cults which lends itself to this sort of environment. I've also wanted to build an urban board for some time. I came across this amazing blog, http://privateerpressforums.com/showthread.php?176894-Magnetized-Modular-Sewer-Cavern-Board-(WIP) , some years ago and have wanted to do something similar ever since. Unfortunately the blog seems to have stalled but there's plenty of great inspiration in there. Building a modular sewer themed board also gives you the potential to build a multi level board which seems to quite popular in AOS at the moment. So my initial plan is to build a sewer themed Skaven Bowl Bowl pitch. Fortunately each half of the pitch fits into a 2'x2' square allowing me to use the two halves as separate modular AOS terrain. The design will be based upon a Victorian style brick sewer with lots of arches and pipes for added Steampunk Skaveness. The pitch will be elevated on a plinth that rises out of the surrounding sewer which contains industrial pipe machinery. The bottom half of the drawing below illustrates the brick and pipework design to be used on the sides of the plinth whilst the top shows the top of the plinth with the pitch squares. I always use squared paper to draw designs for model making projects. I find it makes it a lot quicker and easier to draw, particularly when drawing buildings. I next had to decide what materials I would use for the construction. I wanted the model to be lightweight and durable as it would need to be transported from place to place. I construct nearly all my architectural terrain pieces using sheets of expanded pvc. I have used this for decades, it is lightweight, strong, easy to cut, glue and sand. It also comes in various different thickness from 1mm to 30mm. You can also score texture into it's surface to create different textures such as wood grain, brick or stone. However for this model I would he using it soley for the structure and the paving of the model. The base / flooring is 5mm, the walls are 3mm and the buttresses and pipe shelf are 8mm. I wanted to give the sides, which would be made up of brick arches, more texture and depth so I opted for blue foam (styrofoam). The tools I use for working with expanded pvc are; technical pencil, cutting mat, Swann Morten scalpel, engineeers square 7" & 5", steel rules 6" & 12", sanding block 400 grade, superglue and zip kicker. For expanded pvc thicknesses greater than 5mm I use a circular table saw for cutting. I've not used blue foam much but understand the principles of the material. When creating brickwork in foam I would usually use a biro and draw the brickwork straight on causing the brick work to be engraved. Whilst this can look good it can be inconsistent and can look untidy. This is a reasonably lengthy process due to hand drawing each piece and I wanted to have identical brickwork on each arch. So I came up with the idea of printing each styrofoam piece. I can't imagine this is an original idea as it seems so obvious however I have not seen anyone else doing this. The idea is based upon the original printing process of block printing developed in the middle ages. Styrofoam is a soft material that can be indented, so I created a 'negative' brickwork mould in which a piece of styrofoam can be pressed into using a press. The mould was made from a base of 3mm expanded pvc, the brick design drawn on then the mortar was added using 1mm styrene strips. 1mm expanded pvc was used to build up the sides to hold the styrofoam in place. The styrofoam was cut into strips 9mm thick using a bandsaw which were then sanded smooth to a depth of 7.5mm and cut to size to fit the mould. As you can see from the pic below I used two blocks of wood and some clamps to create the press for the mould. To create depth to the walls I printed smaller pieces of foam to be added to the arches. The printed pieces were then cut and glued. This worked incredibly well, was very quick to use and I was churning out brickwork styrofoam like a Victorian workhouse. This was helped massively by @Mitzy for supplying me with a massive chunk of blue foam. I created another 'generic brick' mould to use for any plain areas of brickwork I would need. To add a little variation to the brick depth I depressed some of the bricks using a piece of plastic. For the pipework I used Hirst Arts pipe moulds 320 & 321 which are fantastic quality. These are quite expensive but having a mould means you can have as much pipework as you like. I used 'low odour' fast cast polyurethane resin as I wanted it to be very durable and Quick to produce. Fast cast resin has a de-mould time of approximately 30 mins. I would need a lot of pipework so I ordered 1.5kg of resin. The two moulds would give me a variety of pipe pieces in two different pipe diameters. This should give me enough variety to make the pipework sufficiently interesting. Here's a wip pic of half the pitch. The space to the right of the pitch will be the dug out area. The squares on the pitch will be paving and the different zones are divided by gutters recessed into the pitch. The pitch will also have drain covers. More progress soon. Thanks for reading. Bish
  13. Hi all and any, I'm not the greatest painter but Jesus I am trying to improve rapidly. I've found the GW videos by Duncan really awesome and informative, learning loads. I'm doing a fyreslayer army but can't find any guidance at all online for magmadroths. I've seen some early beautiful models posted around the web but not video guides. If anyone can assist or advise I'd be super grateful
  14. Newly returned High Elf (or whatever the 4-5 Highborn factions are). I last seriously played in 4th-5th edition when in college. I painted a small 500 point or so force and played a single game in 8th edition. Reading up on Age of Sigmar pushed me to dig the elves (and Goblins) out to do some painting. I'm trying to decide on what unit I'll paint next. Thus far, I have painted: 10 x Spearmen 30 x Archers 21 x Swordmasters (made sense in 8th, I realize it doesn't now) 1 x Mage 2 x Repeater Bolt Throwers 1 x Eagle My current project is a second unit of 10 x Spearmen to qualify for my second Core unit. My local game store appears to play mostly 1,000 point matched play. Some units I have on the shelf: 20 x Phoenix Guard 20 x White Lions 2 x White Lion Chariors 1 x Chariot 15ish x Silver Helms 10 x Dragon Princes Prince/Mage on Dragon Kit Phoenix Kit Various Princes (Mounted, on foot) Various Mages (mostly on foot) Separately, I have a small Orc and Goblin force. I'm starting with two units of 20 x Moonclan w/ spears. Looking for suggestions on the next unit(s). I've got: Moonclan Archers 6 x Stone Trolls 10-15 Squig Herders 20-30 Squigs 5ish Squig Hoppers Giant 30ish Savage Orcs Start Collecting: Ironjawz 30ish older metal Black Orcs 30ish older plastic Orcs Last question. Anyone have any tips on converting a few BFSP models into netters? Alternatively, anyone have any advice on where to pick up a small (4-6) number of netters for prices under eBay? Thanks in advance!
  15. I love collecting and painting heroes for Age of Sigmar and have amassed many more heroes than one would ever reasonably need for army selection. Recently I have been painting Age of Sigmar heroes with magical abilities. Be it Wizards, Mages, Priests or other spellcasters. I thought it would be fun to share my latest additions and also the rest of my collection. The Alchemist and the Acolyte I am currently working on a Hurricanum for the 'Age of Santa' tournament in December. While the Hurricanum has a little way to go, I did manage to finish off the crew already. These are fantastic sculpts by GW and it was too much of a shame to have them permanently glued into their carriage so I magnetised each so they could go on foot too (something I did with my Steamtank Pilot as well). I hope to play a narrative game in the future with these on foot, (perhaps escorting the acolytes to safety from a town under siege!) The Slaughter Priest This is my free Slaughterpriest from White Dwarf. I was over the moon to get this with the issue as I have been daydreaming about collecting a small Bloodbound force for a while. I was really happy with how he came out, especially the snow on the base which was made from mixing Baking Soda with PVA glue. He was entered into the TGA painting competition and although I failed to make a splash, I was lucky enough to win a box of Gorechosen (thanks @Ben!) which is being worked on as I type this. Archmage This model was also given to me for free, and it is one of my favourite sculpts from Island of Blood. The paint scheme was taken from an image search (which I often do if I find a good one). I wasn't too happy with my attempts to glaze the armour, but overall the finished model came out nicely and won me 3rd place on DakkaDakka's monthly painting competition. Wizard Collection To finish, here is my total collection of Wizards (so far). The Necromancer is sometimes used as an Amethyst Wizard (named Cornacaprious in my army lore; a Death Wizard slowly being corrupted by the necromatic magic of the book he carries). The old Alarielle is a great model despite the bad resin (unfortunately I did not straighten the staff before painting), which I often use as a Lore of Life wizard. Moving forward I already have more wizards in the works. A Bretonnian Damsel (to again be used as a Lore of Life wizard) is on my painting desk now! Thanks for reading! - bottle
  16. So I'm a slow painter by and large. I need to learn speedy tricks. I'm not going to post what I've painted to date (I'll include one pic I put in the display army thread elsewhere) but things I'm currently working on. The past two and a half weeks my evening hour or two has been spent on 2 concussors. These guys are quite the challenge to paint! In effect it's another LCoD from the starter set with a few more details. The first one is 99% complete and here he (or she) is! The 2nd concussor is maybe 70% complete and is next up. After that I've got 5 x paladins to build and paint, 5 x liberators to build and paint and then 4 x liberators to paint. After that, well I'm thinking of a style and faction change. Plus I've got Silver Tower to paint. We'll see! There's months of work ahead.
  17. Kurnoth Hunter I

    My first Kurnoth Hunter finished. It was a great model to assembly and paint and i`m very happy with the result. More image on my blog: http://wellofeternitypl.blogspot.com/2016/11/warhammer-age-of-sigmar-sylvaneth.html
  18. Forgive me father, for I have sinned. I have a fully painted Chaos army but I have been unable to stop my wandering eye and I have given in to the temptation of Destruction! Even to my surprise I have decided to start a new Destruction army hence this little Blog. I have been playing Chaos (Khorne and Skaven) pretty solidly since release but something about the new Beastclaw Raiders grabbed my attention, it also did not help that I saw a fantastic version of a Megaboss converted into Blackhand from Warcraft; Warlords of Draenor. These 2 things convinced me to start a new army. Now, my army will not be a pure Beastclaw Raiders army and will instead draw from different factions within Destruction. Luckily, with my Birthday coming up I managed to pick up the following boxsets: Icewind Assault ( 2x Stonehorn/Thundertusk Kits, 4 Mournfang, Hunter, 4 Frost Sabres, and 3 Yet’s) 1 Box of 20 Savage Orcs Megaboss 1 Box of 5 Brutes I will also be picking up 20 Ard’Boyz next week. The army is based around how I want it to look on the table and access to spare bitz for conversion purposes. This is not desgined to be a competiaitive at possible army, however I also don’t want it to be a walkover. In 8th edition Warhammer one of my last armies was an ‘Orcogre’ force created for our escalation camping The Slaughtering Grounds. All the Ogre models were heavily converted with Orc heads, weapons and bitz. It was an army I was very fond of but I was ultimately worried about the impact of AoS so I (regrettably) sold it off My new vision of the army is very much based around Warcraft; Warlords of Draenor, specifically the Iron Horde. This means the main colour for the orc skin will actually be brown, I will be adding a lot of sculpted details to all the models except the Savages to give a more armoured look. The paint scheme will then be dark armour with an internal glow emanating from between armour plates and through grills. I will then be finishing off the army with ice/snow base, I love the theme of them advancing before the storm so I will be following this through to my army as well. I have my first game with my army tonight against a club mates Witch Horde so I shall be able to report back on my initial thoughts, my list for tonight will be: - Frostlord on Stonehorn - Icebrow Hunter - Megaboss - 10 Savages - 10 Savages - 3 Ogors - 2 Mournfang - 2 Mounrfang - 5 Brutes - Thundertusk Beastriders This comes in at 1980 which is beneficial as rolling on the Triumph table is pretty tasty when you can be in combat Turn 1 and all the buffs can have an impact on early combats. This is by no means an optimal list but it allows me to work with the new toys and see if it all gels together. Watch this space as I report games and hobby progress.
  19. Time to roll back the curtain on my first serious attempt at painting minis to any decent standard. Army Theme: I wanted non-yellow and non-red/green orcs. Also, I didn't think I could pull off the metalic armor. Stoneskulls caught my eye, though I wanted more of an off-white armor with deep red secondary color. Dark goretusks and a red maw-krusha would help add color to the overall army. Eventually, I will probably add moonclan grots reversing the color scheme (dark red base with off-white highlights). It has been difficult getting started - learning about color theory, paint thinning (using liquitex mediums), wet pallet and airbrushing all at once. Honestly, I tried to tackle too much at once. My progress is pretty slow. But it's not a bad start. Work to date - Generally, I airbrushed the primer using vallejo surface primer thinned with water. I have then applied the base color over the shading, using brush, wet pallet, liquitex matte medium and liquitex airbrush thinner. For the pig fur, I used a glaze medium. Color schemes: light armor: dark layer: vallejo model color German camo beige intermediate layer: VGA sand wash: citadel agrax earthshade highlight: VGA dead white dark armor dark layer: VGC scarlet red intermediate layer: VGA gory red wash: citadel reikland fleshshade highlight: VGC bloody skin dark layer: VMC US field drab intermediate layer: Citadel stracken green wash: citadel athonian camo shade highlight: citadel dead flesh Next Steps: I'm not happy with the weak shading both on the armor and the skin. I believe the issue is that I applied the base color over too much of the area that should stay shaded. Maybe I didn't thin my glaze enough (basically using 1:1 or 1:2 paint to matte medium ratios on top of the wet pallet). So I am trying to add back shading. Also, I like the jagged streaks shown in the Citadel books rather than my highlighted triangles. They also need to be longer highlights on the bigger armor plates (i.e. pig shoulder plates) to get more color over the off-white plate. Then it is on to wash and highlighting. Pictures: Finally, my pictures taken early this morning with poor lighting and an iPhone. Hopefully the pictures show up.
  20. Age of Skeptics Part 1 Introduction

    A four-page rulebook, bonuses to your roll if you have a moustache, no points values, all the lore that many of us have grown up with gone. Even as a lifetime Games Workshop fan (and ex GW staffer), I was very skeptical of Games Workshop's Age of Sigmar (which will now be referred to as AoS) when it was released, and for a long time afterwards. The development that was apparent in the build up to the release of the Generals Handbook, which would bring points values back to the game, had really sparked my interest. Knowing that during this development Games Workshop had been talking to some of the leading independent tournament organisers in the country (who's independent points systems were being used already by our locals) allowed me to hope that a return to organised play, community involvement and maybe even an attempt at balance was on the cards. Points, coverage and and events GW doing good! Since I decided that I was going to take the plunge into AoS, I have not been disappointed. Tournaments at Warhammer World with modern event coverage, no huge balance issues so far, and most of all a huge boom in the number of people playing - clearly I'm not the only one who's excited! The only issue I had was what army I was going to play... One thing that has never been in doubt since AoS launched was how good the new models are! Stormcast, Fyreslayers and huge monsters of all varieties turned my head but one model really nailed it for me and ultimately was what made my choice for me; the Ironjawz Maw-Krusha. Ever since we got them in stock at JustPlay I'd been eyeing it on the shelf, so that was me playing Destruction! Just look at all these wonderful monsters! With that decided, please join me for my upcoming blog series on AoS both friendly and competitive! In the next article I'll be talking about my first army list, what units I selected and how/why I made that choice. Ritchie
  21. I'm a bit late to the party, but I finally got a copy of Silver Tower and thought I would add my own painting log to the many excellent ones already out there! The first figure I've completed is the Darkoath Chieftan - easily one of the best sculpts GW have ever made, in my opinion. I haven't done the base yet, because I'm still not quite sure how to proceed, and just after I took the picture I realised that I'd forgotten to paint the gems on his scabbard and ring! I'll get to those shortly, but for now I'm quite pleased with the result and looking forward to painting the rest.
  22. Horned Legion of Mireguard: Part 1

    I've been working on my Nurgle Rotbringers for the last couple months and I'm finally ready to go public with the start of the force! This first batch of troops is basically finished, although I need to do some basing work and a couple touch ups. The current force is: The Glottkin Bloab Rotspawn Chaos Warshrine (Kitbashed) Harbinger of Decay (Kitbashed) 15 Putrid Blight Kings 30 Chaos Warriors Hell cannon Regarding some general comments, the lore of this force is that it is a legion of Nurgle Rotbringer forces manning a lone Chaos Dreadhold named Mireguard, which is deep in one of the swampy corners of Ghur. I wanted this force to feel a little bit more primitive and beastly with horns being a unifying visual element across the army. This is the reason for the conversions of both the Harbinger and Warshrine. I tried to tie other thematic secondary visual elements across the board as well, including the white fur of the Warshrine beast of burden with the fur of the Chaos warriors and Bloab. If anyone is curious about the specific techniques used to paint various elements, like the pools, horns, or whatever, I'm planning on doing a couple tutorials for these techniques in future blog posts. Let me know if there are specific things you are interested in and I'll make sure to cover those as well. For sure additions to this force, I have another Hellcannon on the table that just needs its highlighting and glow effects that should be done by the end of the week. I have a number of other units I'll be adding here in the future as I finish them. Thanks for your interest and I look forward to hearing your feedback and critiques!
  23. Hey all new to the site and age of sigmar in general. I am a decent painter nothing pro level but am decent. I have a few friends at my local club and I am going to cry if I see another grey or black themed army. I want an army that makes my opponent think they have been spiked with LSD. I love pinks and purples and want pink to be the dominant colour but just do not know how to make it work with sylvaneth. If anyone has any ideas or thoughts I would appreciate it A lot.
  24. Aside from TGA, my favourite place on the internet is The Bolter and Chainsword forums. One of the great things that community runs is regular painting drives where painters pledge to complete a certain project or group of models by a deadline in the name of their community. Why do I mention this? Well like most hobbyists I have a massive backlog of projects that I need to get cleared, and that's probably only going to get worse over the holidays. I could really do with some motivation and a deadline to hit. TGA has a great community and I think it's about time we ran something like this of our own. The idea would be this. Anyone who wants to take part would make a post in one central thread, committing to paint X models on behalf of one of the Grand Alliances by the closing date. Pledges can be as big or small as you like, and at the deadline the Grand Alliance with the most completed pledges is the winner. Would anyone be interested in taking part? If there's enough interest I'd be happy to get this set up.
  25. Two weeks before the Facehammer GT I decided that I could probably add Alarielle to my army list. The model is very impressive, and I basically worked on her in three separate stages - The Base, the Wardroth Beetle and Alarielle herself. Basing Alarielle For the base I followed my standard Sylvaneth basing style. I've written about it so much on this blog I imagine anyone could follow it now with ease! The first step was to glue down a nutella lid onto the so I knew where my water effects were going to go and also so I knew that they had something to be contained in. Once that was done I built up the base using the lots of playback and polyfilla. Again I left space for a channel that I made from plasticard that came out from above the rocks - this would be the starting point of my small waterfall. I also superglued on all the branches and skulls at this point and sanded it. This was all left to dry before being undercoated black and then brown over the top. Once the base was dry I could start painting it properly. Again I used a range of different browns and greys to try and vary the contrast as the base is so large. I used the traditional grey at the back and then brought more browns into it at the front. Colour was added through the very bright toadstools, and I also undercoated the pool and stream areas in a dark blue. You can see in the image above that I had done the first two resin pours as well. This took about 48 hours as the resin needs 24 hours to fully cure. Unusually I decided to go back to static grass for this base as I had a large area to cover. I then added the tufts and bushes at the end. The Waterfall is done using a combination of water effects poured out onto a non stick baking tray and left to dry. You can then peel them off and cut them to shape. I use the Woodland Scenics water effects for this and you can also use that to glue the waterfall down. The pool still needs some ripples added which I'll go back and do, but at this stage I knew I needed to get cracking on the Beetle. The Wardroth Beetle I put the Beetle together pretty quickly - Its very big, easy to assemble pieces, although if you look closely you'll see I missed off part of the wood on the top! Once built I undercoated the beetle grey and white. I used a base coat of Dark Reaper mixed with Palyd Whych Flesh to cover the model using the airbrush. I also used it to get the fade on the horns. I knew I was going to want to get green onto the model to tie in all the foliage and plants that cover the beetle sculpt so I tried to get that fade as bright as possible. I used quite a lot of dry brushing and washing on the model because of its size, and then went in and used a lot of edge highlighting to finish it off. The underside was also a very bright green so it had that kind of insectoid two tone look to it. Once this was finished it was just a fairly simple task of going round and picking out all the small details and finishing these off. Alarielle the Everqueen In contrast to the beetle Alarielle herself was an absolute pain to put together, particularly getting the wings in the correct position. I also undercoated the model White which was a really bad idea. I'd have been much better undercoating black and then using a white top coat as the model is difficult to paint in certain areas and there was a lot of white areas I struggled to get too. I started off again with the airbrush getting the wings done as I knew this would be the most annoying bit (not the most time consuming though) but it actually dry brushed up beautifully. I finished it off with glazes of yellow and way watcher green which really brightened the model up. Using lots of different green tones helps to break up such a large model nicely and I think its quite important. I then pretty much followed the Duncan video on the rest of the model. I gave her some quite scary pupil-less eyes to carry over the sylvaneth theme. The skin technique that Duncan shows in the video was very simple but remarkably effective. I just followed that step by step! I changed some of the colours from the GW video as I needed the blue of her robes to tie in with the rest of the army. I managed to finish the model off with a couple of days to spare, was really happy with it, and she was great fun to play at the tournament. I also think she helped secure a best painted nomination, although I didn't manage any awards this time. The Finished Model