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Found 413 results

  1. Double Misfire

    AoS 2 - Free Cities (Firestorm) Discussion

    AoS2 - FREE CITY DISCUSSION If you're asking what the hell a Free City and is and/or if GW managed to sneak another battletome out without you noticing, worry not, you've come to the right place. The Free Cities are the settlements founded in the Mortal Realms by the races living in Azyr after the Stormcast did the really difficult job of beating Chaos back into it's rightful place as a second tier antagonist behind Death. If you like old WFB good guy factions you've come to the right place! The Free Cities do not have a battletome per say, but the seven best known ones to have their own boutique sets of mini allegiance abilities, usable in any AoS game included in Season of War: Firestorm, a map-based campaign supplement that's probably one of the best things released so far for AoS - check it out if you haven't already (Destruction , Death and Chaos also got one set of mini allegiance abilities each but they've got their own sub forums). These "City Armies" as they're termed by the Firestorm book all have an extra battle trait that you get on top off the existing grand alliance allegiance abilities for Order are unlocked by taking an army made up of only the required factions for that paticular Free City (for example an army from the Phoenicium could only contain Stormcast, Free People, Dispossessed and Phoenix Temple units), and no named (special) characters (I will be abandoning this thread for good when a Gotrek model is released alongside Realmslayer at the end of the year 😉). I created this thread as a response to the discussion of Free City allegiances currently spilling out of the Dispossessed thread, and thought it would be cool if we had a community hub to share list ideas, tactics, awesomely converted and painted armies, and background for such a cool set of mini-factions. Without further ado here's a list of resources for current and aspiring Free City players: USEFUL STUFF: Season of War: Firestorm errata - IMPORTANT, updates the way Free City allegiances work and adds to the factions available to Tempest's Eye and Greywater Fastness. Community article confirming matched play "legality" - For use in the event an opponent, gaming group or tournament organiser claims the army allegiance rules in Firestorm are only for use in campaign games, and not "normal" games of Age of Sigmar. The Hammerhal Herald - Fun, regularly updated Warhammer Community offshoot site exploring daily life in one of Sigmar's Free Cities. Free City generator - A fun extra put together by the Warhammer Community team allowing you to randomly generate background for you own Free City, right down to name, size, inhabitants and what it's best known for. Previous Anvilgard thread - The old let's chat thread for the Free City with easily the most unusual battle trait. Contains a lot of useful advice and theoryhammering. Overview of the Free Cities - Quick breakdown of each Free City, who lives there and how to get the most out of their battle trait (literally the post below this one). "Lonely Realmsphere Guides" detailing how to get the most out of the battle trait and troops available to your chosen Free City: Discussion threads for the factions available to the seven different Free City allegiances:
  2. AsraiR

    Let's Chat: Order Serpentis

    Ahoy friends and neighbours of order, my Black Dragon and Hydra have been giving me the look from my desk so its time for some discussion. Have people played our not-so gallant knightly aelven brethren on the table? What are your thoughts? I've just done a big aelven audit and I have a lot of options one way or another for any Aelven force (still debating the stupid huge cavalry list lol) I've pulled this idea together for now which only requires a few purchases and is not at all influenced by me having been playing Druchii in Total War: Warhammer 2: Allegiance: Order Leaders Dreadlord On Black Dragon (320) - Exile Blade & Tyrant Shield Battleline 3 x Drakespawn Chariots (300) - Order Serpentis Battleline 10 x Drakespawn Knights (320) - Order Serpentis Battleline 10 x Drakespawn Knights (320) - Order Serpentis Battleline 5 x Dark Riders (120) - Shadowblades Battleline 5 x Dark Riders (120) - Shadowblades Battleline 5 x Dark Riders (120) - Shadowblades Battleline Behemoths War Hydra (200) Battalions Ebondrake Warhost (160) Reinforcement Points (0) Total: 1980 / 2000 Allies: 0 / 400 I'm very conscious that while the list is fast and has a bit of shooting its lacking in the hero department without chucking in some allied heroes, which eats up the rest of my budget (sorceress on black dragon) or are not really mobile enough to keep up/doesn't synergise/doesn't fit the theme (most everything else). What are peoples thoughts here?
  3. Hello all. I’m a long time GW hobby participant that loves to convert and kitbash. Figured I’d make a place to share the things I come up with. Knights of the Black Chalice This is the start of my Soulblight force. I want them to be an army of knights so I’m converting a lot of counts as units to keep the knightly theme. The plan is to expand it to run as a Legion of Blood force too. We’ll see if I ever get there. Chaos knights as Blood Knights. Shield arms left off for ease of painting. I plan on having 2 more units of 5. This is the start of my counts as Blood Palanquin. Instead of a platform carried into battle by an ethereal host it is a war machine around which spirit hosts will cavort. My converted Knight of Shrouds for Malign Portents who madly believes himself to be a Knight Questor. More Death will eventually follow. I have plans for counts as Vargheist using Stormcast Prosecutors, huge vampire knights borne aloft on ethereal wings. Aetherwings painted as huge ravens to count as Fell Bats, Executioners with head and weapon swaps to be Grave Guard etc. Storm Scions (name still in flux) My custom Stormcast warhost. Taking my inspiration from Viking myth (Sigmar as a mix of Odin and Thor), the god Ulric from the World-that-was, and Space Wolves. First 6 Liberators. 4 more planned in a similar vein. Lord Celestant is still WIP, based on the Neave Blacktalon model. I had to stop working on my Liberators to make this guy once I saw the Warscroll for the upcoming Knight Incantor. Since they are described as stormcallers and I’m using some Space Wolf inspiration I knew I had to make me an AoS version of THE Stormcaller, Njal himself. So I took the leader of the Farstriders as the base since he has a bird on his arm. That gave my my Nightwing, Njal’s Cyber raven. I swapped the head and hands and voila. My Stormcaller Knight Incantor. Up next will be a Lord Relictor then the rest of the Liberators. Other plans include Judicators, Paladins, Raptors and Palladors. Let me know what you think so far.
  4. Chris Tomlin

    Phoenix Temple Army

    Some poor photos of my army in the display cabinet.
  5. Chris Tomlin

    Phoenix Temple Army

    Some poor photos of my army in the display cabinet.
  6. Chris Tomlin

    Phoenix Guard

    Phoenix Guard
  7. Chris Tomlin

    Frostheart Phoenix

    Frostheart Phoenix
  8. KnaveOfScribes

    The Darkwood Court

    "People forget. That’s what they do. It’s easier to forget, to ignore things, to pretend that we were never scared in the first place. But in forgetting, we let those things slip back in, unnoticed and unheeded. And the important point is this - just because we forgot about them doesn’t mean that they forgot about us..." Follies; Everard Hemp of Hammerhal. "...the Goddess took her eye, long ago, and so much of her leaked out of that hole that she is almost faded out of the worlds now and has to live beyond the thrice-nine lands in the kingdom of the Grey Marches. She’s a poor thing now, a shadow of what she used to be. No more the Three-in-one, now the hag alone." Stories of the Realms; traditional. Her missing eye ached, but then it had ached for years untold now and it especially ached when the cold drew in. And here in the thrice-ten kingdom, it was always bleakest midwinter. She had lost so much through that missing eye, that hole in herself, when the Everqueen had plucked it from her and cast it away. The pain and the sense of diminishing, of lessening, had become commonplace. Still, she had survived. That was what she did, survive. Hoarding scraps of power, scraps of herself, watching the Realms move on from the depths of the forest and the snows with her one remaining eye. Watching. Surviving. Waiting. She turned the skull over and over in her wizened ancient hands, long fingers moving like spiders over and into it, exploring every crevice and aspect of the gleaming bone. She muttered under her breath as she inspected the skull, nonsense words and rhymes flowing into hexes and prophecy and back again. The winds whispered around her and her head tilted, grey hair spilling as she seemed to listen. Nodded as if hearing something to her satisfaction. She raised the skull to her face, cradling it as she would a lover, brought it closer. A grey and withered tongue crept like a worm from behind teeth the colour of old iron and gently, obscenely, began to probe an eye socket. Her tongue drew back behind those ragged iron teeth and her sole eye narrowed as she contemplated what she had tasted in the skull’s death. She crooned into the empty gaze of her skull, singing under her breath as she reached up with long arms and hung the polished globe of bone from her crooked staff. Smiling to herself, still singing in a ragged low voice, Mother Aldwynter shuffled off into the snowbound and skeletal black trees around her. Above her, swinging from her crooked staff, the skull began to whisper its secrets. "Gorgo, Mormo, moon of a thousand forms..."
  9. Hi people ) I bring some khorne army painted by me It only remains to finish a few unit's Mortal Skullcrushers, Daemon Prince ,wrathmonger's and few hero I can soon post a phased guide as I painted the khornites
  10. Well, the 3 recent DoK videos have a lot to answer for! 3 Bloodcoven boxes and a hotline on standby for the new stuff (take my money!) and I seem to have started a new army...... I've been messing about with the bases, going for a ruined temple theme akin to the ones in the video. So like a lot of folk I imagine have been inspired by that vid. Ruined greco-roman columns, temple flooring - all with a hooks and barbs twist though! Morathi is super peed off so I want to reflect that in the architecture! First conversion is my Death Hag - a kitbash from Hellebron and the Yvrainne kits. You need to do a fair bot of chopping (including my thumb in this case!) to get the torsos to fit properly. I also removed all of the soulstones seeing as that's a Aeldari thing not an Aelf thang. I also thought they looked a bit foppish for this army. For the same reason I have shaved off all of the earings from the Witch Aelves. Anyways - there you go! I shall update some more as I go on on a fairly irregular basis. Next up I plan to assemble some Sisters. For more regular musings/micro updates you can follow me on Twitter @timfisher22
  11. “Most people in Azyr will not have heard of the Westreach of Ghyran, for it is a region that has for many years been bereft of the light of Sigmar. Allow me then to explain for the uneducated reader. Situated west of the Living City, the Westreach is the name given to the lands between the Emerald Strait to the south and the Soulfrost Sea in the north. It is a place of ancient forests and mighty mountains, home to fallen empires and rising kingdoms. In elder days it was the sylvaneth, aelves and duardin who ruled the reach. Descendants of these peoples still make the region their home, and the Everqueen Alarielle has – independent of our lord Sigmar – made efforts to repopulate the Westreach with her own folk. Even so, today the race of men is dominant, from the western kingdoms of Serenor and Leynia to the far northern vale of Kjaarthal – and, of course, the free city of Seahaven, which stands as a shining beacon of civilisation in an often wild land, and promises to usher in a new golden age of peace and prosperity beneath the glorious rule of Sigmar…” – Excerpt from A Treatise on the Westreach, Introduction, by Arvel Prine, Azyrite scholar ***** Hello TGA! It's been a while since I last posted, for all sorts of reasons (mostly boring busy life ones), but I've been thinking about starting a new plog for a while now, and I think the time's right. So I hope you'll forgive a bit of preamble explaining how I got here! I've always had a bit of a problem with jumping from project to project, so for this plog I want to do something a bit different - focus on all my various armies and warbands at once (mostly various order armies, some dating back to the world-that-was, and a growing death army). But I don't just want to show stuff I've painted from all over the place - I want to build connections between them, I want them to relate to each other, to make them part of a shared setting rather than keeping them all in isolation... Those of you who've read my stuff before will know I *really* like detailed background and lore. And frankly, everything that GW has done this year with Malign Portents has been incredibly inspiring on a narrative level, especially the free stories, so I wanted to take some cues from that. Considering the fact that the Sylvaneth were my first true AoS army and a central part of the existing background I'd come up with, it was a natural choice to theme this plog around the opposed forces of life and death, irrevocably set on a collision course by the machinations of Nagash. So what can you expect from this thread? Well, apart from the obligatory painting, conversions, and terrain, there'll be lots of lore and world building - probably even with maps! I'd like to experiment with doing a series of short stories much like the Malign Portents ones, too, showing events as they happen and really delving into a living, breathing setting. In other words. this plog will pretty much chart my journey through AoS as a narrative gamer - and hopefully be of interest to a few folks out there! Anyway, that's enough talk for now. It wouldn't be a plog without pictures, so here's some of my more recent stuff to give a rough idea of what's to come: A recently finished batch of dryads: A WIP treelord (pretty much just the outer bark and eyes are done) A few men from the Kingdom of Serenor (a spiritual successor of sorts to Bretonnia): A vampire and necromancer - I've posted these before, but updated their basing after painting the ghouls below. And a pack of ghouls. I think that's more than enough for one post. Comments, criticisms, etc. are all welcome!
  12. Hey all, Long-time gamer, but recent convert to Age of Sigmar. I played in a 8th ed tournament just before AoS was released, and had such a bad time that I wasn't terribly upset with the demise of the Warhammer world. I had been planning to build a Dark Elf army up until this point, and had collected a bunch of models with the intention of putting it together for 8th ed. But when AoS dropped, I decided to bide my time and to see what happened once the dust settled. And sure enough, the General's Handbook came out and some of my friends convinced me to give it a go, and I loved it at once. I still have my Dark Elfs, but I decided to buy some Sylvaneth first, knowing that I can paint and use my elves with the Sylvaneth as well as wait for whatever they decide to do with Aelfs. I've actually got a lot of Order-flavoured models hanging around, so it's going to be good to have a reason to paint them and use them together, even if that's not always the most optimal way to play. I'm a pretty casual gamer, but I like the points system as I usually play at a club and it's a much easier way to arrange games with that system. And I'm much more a painter than gamer, so I tend to buy and paint things I like the look of, rather than just its tabletop performance. Over the years I've become a strict adherent to the "Play It Painted" mantra, as I discovered it both motivates me to paint it so I can use it, and makes me enjoy the game that much more when everything looks good. My local gaming club (Outpost 6030 in Perth, Western Australia) is running an AoS slow grow league to get people playing the game, and I'm going to be doing my Sylvaneth first up. I've got my first unit of Dryads painted below, and my Branchwych and Kurnous Hunters are almost done. Some of you might recognise that I've followed the Winterleaf colour scheme somewhat. I'd always planned a winter colour scheme, but after reading their background it was an easy decision to go with them, as the fact they like to ally with anyone to fight chaos fits into the idea of my army quite nicely! So thanks for having me, comments and criticism welcome.
  13. Chris Tomlin

    Frostheart Phoenix

    Frostheart Phoenix
  14. Chris Tomlin

    Snow spray!

    Snow spray on the base of a Frostheart Phoenix
  15. Chris Tomlin

    Frostheart Phoenix

    Frostheart Phoenix
  16. Chris Tomlin

    Frostheart Phoenix

    Frostheart Phoenix
  17. Chris Tomlin

    Frostheart Phoenix

    Frostheart Phoenix
  18. In my first hobby post of the blog I'd like to show the origins of my longest running project, my pirate themed Anvilgard Allegiance list. I was given an unopened box of Black Ark Corsairs almost 2 years ago, and from there I was interested in the idea. The aesthetic was something I really liked, but I was disheartened by the rules available (Allies were not yet a thing and the Free City rules were but a glint in GW's eye) so I shelved them, taking them out only occasionaly as a palette cleanser. Over time I acquired more models for this army, always second hand and pre painted, old and forgotten models put aside during the rollout of Age of Sigmar. I hoarded these away an told myself I would get to it, eventually. I dedicated my time largely to painting my Skaven Pestilens force, and took them to every tournament. At first I got utterly steamrolled, by good players with better armies. But over time I learned how to make the force work, I started to catch people off guard, play objectively and even win games. And I thought to myself "if I can win with this goofy army, surely I can make a mixed order pirate list work". So I promptly filled a bucket of detol and dumped half a hundred models straight into it. Some were caked thick with paint by inexperienced painters, some were simply a scheme i didnt like or want to paint over the top of. Some made it through the stripping process in tact, others went to the surgery table to be modified with spare bits from other dark elf kits to become servicable again. Here's a look at a few being drained of their detol before some light scrubbing. Not pretty, but they would be eventually. Check back next time to see what they would go on to be, more pictures below.
  19. Rungi

    Burden Long-Borne

    A Burden Long-Borne Haggrax ached from the joints of his toes to the bond between his skull and neck. His precious burden had cooled his shoulders when he first hoisted the boulder across his leathered back, but lately it had become… a challenge. The elder rememberer of the Undissons had traversed alpine trails across Skaddi’s own range for well over four centuries and had padded his way from the tree-kin nurseries that grew mighty Sylvaneth guardians to the towering Ironwood kingdoms to the South. Images flickered alongside reality in his rummy eyes. Ethereal duardin shields repelled a torrent of misty bile launched from a tentacled demon itself being unmade by the sun beams penetrating the pine canopy. In other places, heroes forgotten to time nodded a greeting from where their fogged forms had settled on stump and stone. But lately, his visions were brighter. They were loud. At times his sight darkened all around the scene until he wasn't more than a frozen audience as skeletal figures tore unsuspecting duardin from the ancestor halls and into an empty darkness. Meanwhile the kinstone rocked and shook with what could only be described as a fever. Day and night glaucous, ghostly images of battered and beaten duardin overwhelmed his vision and screams clawed at his mind. “They say all livin’ creatures have a place in Allarielle’s gardens. Guess the dawi’s is luggin’ out skree from Skaddi’s tinkerin’ “ grumbled Haggrax aloud. He had lost reverence long ago for the minor-deity who served as neglectful patroness of his clan. Powerful, she might be, but there were many powerful beings in the realms. Whereas the Everqueen grew and trimmed her creations alongside the cycles of Ghyran, Skaddi was always seeking more. It was not enough to bless her worshippers with the senses of wild beasts, she had to visit them in their dreams until they thought themselves oracles. She was not satisfied with a mountain sanctuary, instead tasking the Undissons with turning it to a living temple. At least her greed proved her nature that of a duardin. The crackling energy speared down the back of his neck, through his lung and across his bowels before scattering its shocks across his right thigh. Dropping to one knee, Haggrax almost shrugged the menacing load from his shoulders and allowed it to fall to the ground in a rune-inscribed heap, but he dared not. This stone was nothing short of a messenger to those feasting in the heavenly halls on the unreachable side of the mountain. He had been tasked to bear it passage into a distant land where it would connect a seldom-rumored duardin prophet with his lost kin, and he would not be the rememberer his babes and rin told tales about for shirking his duties. “One foot in front’ah the next, aye ya overgrown pebble? Couple more days ‘til we’re at the gate.” *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** His students were overzealous the lot of them, but they weren’t witless. To see his prized pupil in weather-torn tatters, ranting about the manipulators of fate and Shyshian necromancers reaching out to all the realms, as though he understood the gravity of such things… Even the wise rememberer was left uneasy. Maybe the lad had consumed too much of his homebrew, but Haggrax feared the madness that gripped him had more celestial origins. Wide-set nostrils drew in a gust of unseasonably damp air and rejected it with a snort. Rains tonight, maybe before the sun had crept below the earth even. “Guess we dropped further’an I’d thought,” grumbled the greybeard with a voice rough as a landslide. “Gate oughta be half a day off now, jus’ low enough for the streams t’be babbling free of the cold…” His musings drifted off, unable to focus on anything but his mistrust in Skaddi. Why send him away now, and with an object of such power? Why fill the warrior-priest’s mind with apocalyptic images but not share any such fears with Haggrax? There had been one truth the wild-eyed warrior had stated though - Skaddi was lost. Whatever schemes were afoot in the background, she could not see nor comprehend them. What this meant for her most devout clan, he was not sure. His dreams now reeked of death, and left a sour film on his tongue when he awoke each morning. It was not the stale sort found in old tombs or which clung to the relics he studied as a youth. Rather this was the stench of spoiled meat, where the remnants of corpses cooked in steaming crags and crevices, unfound or unwanted by scavengers. With each bare stomp into the snow, Haggrax the Rememberer relished the freshness of snow between his toes. An age ago he had learned to control his own thoughts as he navigated the spiritual flood that visited him in his travels. But the stone never relented, never ceased. The crackling energies that scrambled across its surface had begun to leave searing marks not only on his skin but across the stone surface itself. Haggrax thought he even had noticed a small crack this morning. Hourly meditations had preserved his sanity thus far, but he was not sure the pain coursing through the kinstone wouldn’t overwhelm him eventually. Summiting the narrow path between the steep ridge sides, Haggrax was suddenly looking down at a barren ravene floor, something akin to a natural mineshaft amongst the mountains, only lit by what little sun reflected down from the snow above. The smell of sulfur was nearly erased by crisp winds fluttering snow through the taller pines of this altitude, but his veteran senses were not tricked. Tomorrow he would carry the stone into the realm of fire, though he couldn’t entirely explain why. The persistent crying out of the kinstone had not ceased, but he had noticed a shift in it’s demands and was attempting to shift his own plans to meet them. Whereas at first he recognized the faces of the Undissons crying out as the were dragged into the darkness, more and more Haggrax had been shown lands he had never visited and duardin he did not know. It was in the oddly familiar eyes of a beaten, naked dwarf curled in what must have been an underground cell that he understood his purpose. As it lost its connection to his clan’s ancestors, the stone had begun searching for others. If his mad student was to be believed, all of the living, wherever they might be, were under assault by the dead and the souls of those passed on were guaranteed no safe rest. The kinstone was showing him brethren separated by ages, possibly when the dark powers had overrun the realms. “An yer sure this is the job, huh? Y’want my old bones to carry you ‘round the realms to find all your friends,” Haggrax chided the vessel. Inside though, he felt a warmth spread from his center. He wouldn’t presume to understand the full purpose of this journey, but the salty mystic was grudgingly honored by the possible scope of this task. Resting the stone alongside a tall trunk, the elder took a deep breath of the cold mountain air. Tomorrow, he would walk into the fires, a land of peril where he hoped to find those the stone yearned for. “Hardly the escape Skaddi had planned,” he chuckled to himself, but she did not have Haggrax’s perspective of the ages after all. With a grunt, he drove his staff into the ground and smirked as vines and creepers erupted and swirled round themselves at his feet. But first he’d get some rest he thought as he nestled himself in to commune with his visions. Haggrax the Rememberer of Clan Undisson
  20. Hanskrampf

    Allegiance Cards: Order

    Version 3.10.00

    144 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) I will expand these cards further, but don't count on any release schedule or certain timeframe after release of new stuff. If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  21. Hanskrampf

    Allegiance Cards: Daughters of Khaine

    Version 3.10.00

    63 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) I will expand these cards further, but don't count on any release schedule or certain timeframe after release of new stuff. If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  22. Hanskrampf

    Allegiance Cards: Idoneth Deepkin

    Version 3.10.00

    40 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) I will expand these cards further, but don't count on any release schedule or certain timeframe after release of new stuff. If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  23. Rungi

    Herald of the Blizzard Queen

    Skaddi's Own Haakon hadn't consumed any Blue-shroom Brew since he finished the last keg a week ago. And his newest batch, though potent as he expected it to be, was just beginning to ferment. Haakon grinned as would a child who knew he had gotten away with a particularly risky prank, thinking of his banned homebrew warming him from the inside out. It would be a welcome relief from the icy winds that swirled around him as he drove his sled through the night. His uncle’s jaw was as stone and his chest ever-full, but in his eyes there had been a look few had ever seen in the revered ruler. They were slightly wider than usual, unblinking and fixed directly on the object of their attention as though they could hold it tightly in place. Haakon noticed. “I will not be alone, Uncle. My pledge-kin will join me, and the goddess will watch over us. Haggrax the Rememberer is to come along as well,” he had tried to assure his worried mentor. And so off they had charged towards the Horn of Endruul, Haakon riding ahead of the march so as to hopefully intercede before any desecration. The beastherds should be starving on the Ice’s Teeth by now, but when they set themselves to a purpose, they were far swifter than the dwarves. “They will still be many, and there is no shortage of wild thing for them to enslave in that harsh range. Keep your wits,” the elder had cautioned. Their warrior’s embrace would hopefully not be the last they'd share, but if it was, that was the cost of Haakon’s connection to the goddess. The war dogs strained against their bonds, whining and yipping with excitement; all but the lead pair, his alphas. Closer to domesticated wolves than pets or working stock, these creatures had served the Undissons for generations. But it was Haakon who first taught them to pull a sled. It was Haakon who trained them to respond to his subtle shifts of weight, rather than the harsh command of the whip. Behind him, the smell of the first night’s fire had faded, but Haakon did not notice. All he could hear was the slicing of runner through ice as his sled raced down the trampled track of the herd. By morning, he’d have reached them and could begin choosing targets. The pack alphas, driving the sled of Haakon the Mad His fellow Oathsworn would be on the trail before sun-up. Heavily-muscled and thick of bone, they wouldn’t travel fast, but by evening his campfire would again smell of bloodbrew, weapon-polish and dreamer’s chew. Haakon’s heart pounded in his chest with the excitement of leading his comrades on the hunt. So many sacred lands had been defiled, it was time these grudges were settled and peaks cleansed. Hakkon’s blood surged in an unusually persceptable pulse through his body, his hands tightening on the reigns. He noticed the edges of his vision blurring rapidly and forced his eyes wider. He inhaled the cold mountain air in a sharp pull, flooding his consciousness back into control and using this brief moment of clarity to pull his sled to a rest in a drift not 3 feet off of the trail. As he released the clasps that confined his team, a dark-furred head presumptuously if half-heartedly snapped at his hand, only to be bowled over and pinned by a growling alpha. Remembering the teachings of Master Haggrax, Haakon lowered himself into a deep squat. He sunk from a spring-loaded crouch into relaxing balance. Haakon measured his breathing, finding a steady rhythm that soon faded into the background as his vision took over. Bloody tracks, first scattered but getting more dense until they culminated in steaming puddles of mud and gore… A spear of gleaming blue ice with gruesome offerings heaped at its base or tied round its shining surface… Heavy bodies stomped about on cloven feet, guttural utterings in the place of speech… Closest to the stone were several hooded figures, each taller than a man but not thick like the goat men… There was a melodious nature to their chanting and he could feel himself drawn to it… The enemy were too, as the gors began to walk towards the stone, many shedding their armor as they went. They began to rock forward and back, breathing in the thickening purplish fog that had begun to creep all about them, rising in snaking tendrils from their ankles until it slithered into their nostrils. His vision began to shimmer. He was losing hold. The beasts moaned both in pleasure and pain as armored scales sprouted across their shoulders. Just then, one of the hooded figures turned towards Hakkon and loosed an awful screech from its avian beak. The vision quaked violently before dissolving. … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … The pack strained silently, but maintained their discipline, poised to attack just outside the ring of brush that surrounded the camp. Haakon’s eyes darted from furred hulk to cloven foot to horned mantle until he caught a glimpse of his prey. Unnaturally iridescent feathers, seemingly shifting from the green of the deep jungle to the teal of a glassy sea to a mystical pink, most comparable to the scales of a young summer wyrm, with every step of the cloaked form. The lithe figure was not touched or approached, but every beastman it passed watched it intently. Haakon unstrapped the twin hammers from his back, drew in a deep breath, and let out a high whistle. The pack alphas of Haakon the Mad War cries surrounded the camp as fur-clad duardin emerged from behind boulders and out of dense cover. Weapons were slammed into the earth in a challenge that was soon met by hungry growls and horned charges. With the slavering herd spreading out to meet the directionless attack, Haakon’s pack charged through an opening, lunging for the soft throats of even the newly scale-plated bestigors. All manner of death cry could be heard, but none took root in the mind of Skaddi’s champion. Though his visions were so often embedded within spells of dizziness and crippling pain, Haakon knew the lesser-goddess empowered her chosen alpha. Nothing distracted the predator as he strode through the fracas. The war dogs of Haakon the Mad … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … He wore scant armor and no boots, great plumage and a single high ridge affixed to an otherwise plain iron skullcap. His ruddy pink skin was not aglow with runic tattoo or mystical fire… Could this truly be the challenger who interrupted his transformation ritual? That was clearly a hero. His eyes had glowed with power. A furious heat had radiated from his densely muscled figure. No, this could not be the immortal he had seen. Xcryx’trynct the Temptor threw back the hood from his head and shook out his locks, allowing them to untangle from his crown of curled horns. He let the rest of the shoddy woolen cloak drop from his broad shoulders, admiring his gloriousness as the morning sunlight stabbed through the snow clouds to shine off of his multicolored feathers. The vain shaman hardly noticed his warband being cut down all about, for he was already imagining the taste of this upstart’s blood. Drawing a scimitar in his right hand while leveling his staff with his left, the Temptor gave a clicking chortle, taunting his foe. … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … Haakon had never seen such a beast. Frenzied half-men of all shades adorned with claws, fangs, bony growths or even hooves were the norm. Some, more blessed by the dark powers were more goat or bull than man and had the might to tear through a city guard. The creatures his pack had surprised were even larger and possessed odd scales and bulky growths, mutations that seemed more design than organic… And now this bird-man, glowing with an eery light… But there were many things the champion wished he could unsee in Ghyran since the arrival of the plague bringers. These were just more of the same. As the creature pranced and whirled, it made hissing and clicking sounds that had an oddly self-assured tone. Haakon sank his toes into the trampled snow, making sure each step had full traction and the push could be felt from the extension of his ankle through to his hip. Bounding from side to side with each stride, he noticed the widening of his prey’s eyes. Just outside the range of a staff’s swing, Haakon shortened his step right, hopped, and then gave a full push off. While feeling the air flow from the scimitar stab where the creature expected him to be, the sneering dwarf unloaded a hammer blow that crunched into the underside of the serrated beak. His second hammer strike shattered the staff hand, causing the weapon to fall into the snow and quickly lose its glow. With a roll and wheel, Haakon squared himself to the reeling enemy. A block and counter swing was all it took to drop his foe. Stepping closer to stand over the fallen defiler and examine it one final time before he finished his work, Haakon was annoyed to hear it begin to cackle again. Before he could strike down, it's body burst into a flutter of tiny birds, each scrambling into the sky with their misshapen wings. He tried to kill them, but only was able to fell a few which quickly turned to shapeless pulp. Letting out a roar of frustration, Haakon was answered by cheers. It appeared his comrades had finished their work and were satisfied that there would be no further defiling of this holy ground… ... Haakon suspected this was just the beginning of the atrocities he would see. Haakon the Mad's sled being pulled through mud and snow by his pack of war dogs. _______________________________________________________________________________________________________________________________________________________________________ The Trap is Sprung Their whining had stopped and paw-strikes gone silent. The hunting dogs strained into their harnesses, working in tight coordination with their alpha’s example. Soon the pungent musk of the herd was noticeable, it's accompaniment by the stench of decay, a sign that this herd had earned favor of the grotesque one and would likely be more formidable than the last. If they traveled with knights, Haakon feared they might be beyond his prowess. He could feel the beating of his own heart, faster and faster, but he forced it to steady. There was no time for a dream now. Bursting from a brush line and joining a trail, Haakon's team was confronted with gruesome signposts made of dismembered limbs. Hands forced to point in conflicting directions were crudely nailed to stripped thigh bones and topped with decapitated heads, the edges of their mouths sawed into gory smiles. The effigies lined the way in both directions but seemed to extend more densely to the right, so instinctively he prompted the team to turn in that direction, only to come face to face with the stuff of nightmares. He pulled in the reigns hard, tipping the sled and rolling out from under it as it tumbled to a halt and the team attempted to keep free of the weight. Blocking the path were the bodies of his fellow hunters. Their limbs, where still attached, were broken into sharp angles. Cracked ribs protruded from their sides and guts were slashed open to reveal torn entrails. The bodies hung limply by nooses braided from the hair of their shorn beards. Haakon roared in fury. When it's echoes faded, he heard the cackling. The Oathsworn lashed out with his twin warhammers, striking out in wide circles to the left and then right, but the enemy could not be seen. Sinking to his knees, the warrior-priest’s growls gave way to sobs. How could he not have seen the perils facing his brothers earlier? The defilers and their bestial followers had spoiled yet another prestige wilderness, this time fouling it with an offense made from his own brethren. Haakon preparing to strike with his twin hammers. Gathering himself, Haakon bowed his head in prayer to Skaddi. He asked forgiveness for allowing such an insult to her kin. He vowed to settle this grudge or be destroyed in the attempt. But most of all, Haakon pleaded with Skaddi that she might accept these Oathsworn into the ranks of her mountains’ protectors. He begged her to see the purity of their hearts and to bestow upon them the honor of pledging their souls to her spirit-guard. Silence. Haakon sat in the complete silence only a practiced devotee could manage, waiting for a gust of icy wind to dry his tears, the howl of a wolf to guide his hunt… Any sign the goddess might send him. But for an agonizingly long time, there was nothing. And so he sat. Haakon would not entertain the thought that they could have been abandoned; not by Skaddi. When Grungni had pointed his children to refuge in the thunder-king’s heavens it was Skaddi who had denounced his cowardice. It was Skaddi who had sent the storms and the beasts to aide the Undissons in defense of their homes. And most recently, it was Skaddi who had sent her blessed out to secure the sacred sites within these ranges. She would never turn her back on her little brothers and sisters. Just then, an unseasonably warm rain began to fall. Though the air felt still, thunderheads moved overhead with force, blocking out the light save for their own electric flashes. Haakon felt no dizziness or dream-state coming, rather his benefactor simply appeared to him from within the storm as though she had walked out from the brush in plain day. Pale of skin and emanating a blue glow as she was in constant communion with the spirits who lived alongside the duardin of these icy mountains, Skaddi looked down upon her tiny warrior-priest as rivulets of pain flowed from eyes as pure as fresh snow-cover. “I was deceived little brother, and now I have lead you astray. A trickster sent forth by the dark gods drew my attention towards the Horn of Endruul and the kinstone sheltered within. Your wise teacher Haggrax the Rememberer has removed the stone from it's icy armor and carries it from the reaches of the defilers.” “But goddess, surely the stone will be safer in hiding with Haggrax than undefended as the bringers of sickness continue to befoul the mountains?” “That would be true little brother, but several of the players have only recently shown themselves. In the shadows they have managed to gain advantage that I fear we cannot recover from.” Haakon was stunned. His clan had worshipped Skaddi since the Age of Myth when she alone spoke to the connection between the mountains and the spirits of their ancestors. It was Skaddi who had helped them to settle the icy heights of Ghyran all those centuries ago, and who had taught them to use the natural energies coursing through ice and stone to commune with their predecessors. To this day, Skaddi spoke loudest to the Undissons, more clearly than to any other clan in Realm of Life. She had resolutely called Haakon and his brother Oathsworn to arms just the other night, sending them forth to preserve these sacred lands. He simply could not fathom the demi-goddess of mountain blizzards leading them astray. “In my suffering at all our losses, I was too hasty to try and prevent further corruption. The Mountainsson Grove ceased it's song. When I saw the twisted husks of the young tree-kin, I thought they had died of disease, but now I know they were bathed in warpfire…” “Warpfire?” Repeated Haakon in confusion. “That does not sound like the work of the plague-carriers or the beast herds.” “No, in fact it was not. It was simply a ploy to disarm the holy mountains, for the mature war groves are entangled in battle, and the few children of the wood that managed to survive have had to be ushered into hiding, or risk the extinction of their line.” Skaddi paused, gathering herself under the weight of her shame. “So too was there a ploy to spur Haggrax’s removal of the kinstone inside Endruul’s horn, thus dampening the communication between devoted and ancestor. The purple lightning that shattered the prayer-ledge of little brother Draketongue was not of Sigmar nor my creation. Dorbus the Shepherd even went about burying his totems for fear of what they could be used for if desecrated. Alas young priest, all these attempts have done is tear apart the webs of power that course through my once majestic ranges…” Haakon was beginning to understand, and the truth was far more grim than he had imagined. “You have not spoken of befoulment…” “For this was not the plague demon’s doing,” replied the glowing goddess sadly. “Then who?” Wondered Haakon aloud. “The god of lies and deceit has played his first hand. The trickster has manipulated me into severing the ties in our network of power. This has left my devoted, such as your clan’s Oathsworn, isolated and vulnerable. The secret-trader could prey on any of you he chooses now, and I would hardly see it at its peak, let alone in time to intervene.” “We did not pledge ourselves blindly great sister,” Haakon insisted. “If we fall, you will reshape us into blessed beasts to continue fighting alongside our brothers, in the service of our mountain temples.” “I wish it was still so…” Skaddi’s voice trailed off. After a pause, she gathered pulled her mind back from whatever was haunting her thoughts. “Another threat has been growing, and it's vile mechanations have begun to take hold. Nagash, ruler of the dead, has called to claim the souls of the fallen and his power has swelled as the tides of war have swept in. Though the ancestors are firmly rooted in stone still, your newly fallen brothers are beyond my reach.” Haakon of clan Undisson, driven mad in his hunt for the souls of kin “But you taught that sacrifice for the clan would bring the reward of ascension to the mountain’s pantheon of defenders. The other teachers and myself, our own teachers… We have preached this to those we trained since they were babes…” “It appears the treacherous one knew of Nagash’s growing reach and sought to take advantage. We thought we only fought against one evil, but cultists and bird-faced abominations have harried our flanks and forced us to stretch beyond our limits.” Blood filled his muscular frame as Haakon’s entire body tensed. The blizzard queen saw the fury in the warrior-priest’s eyes, the white of the storm flashing in her own as a warning to him. But he was no longer concerned with the demigoddess’ powers. She who had once taught them how to navigate to safety seemed to have lead them to their doom. The plague god’s minions corrupted once pristine wilds. The god of deception was slowly undermining their defenses, with what foul purpose he did not want to imagine. And now the god of the dead sought to enslave his clan for his own devices. There was only one question left to ask. “And who will protect our clan while I hunt the great necromancer?” “You know that answer already.” “She’s not ready, especially as fever overruns the range.” “And that is why the princess is leaving, your whole clan in fact,” replied Skaddi in a measured way, as though gauging the warrior priest’s reaction to each word as she spoke it. “Your uncle will of course remain king, but he has spent his strength protecting these lands. His daughter, however, has a yet unrevealed strength about her. She will join with a renegade king from Azyr and establish a new home range, one where the ancestors can once again find peace under the mountains.” “And I am to trust this upstart from another realm?” “No sweet brother, you are not. You have a different purpose…” Haakon the Mad of Clan Undisson, crackling with ancestral fury _______________________________________________________________________________________________________________________________________________________________________ Riding into Darkness: Tattered leather coverings flapped furiously as the opac wind raced alongside them. Haakon ranted and muttered to himself but could not collect his thoughts. It had been a week since the he entered the shadowlands, the longest he had gone without communing with Skaddi since she had first reached out to him as a beardling. He was delirious, haunted by grinning skulls in his dreams and taunted by the echoes of cackling birds when awake. She had entrusted Haakon with the greatest of missions, so grand in scope that Haakon assumed he would meet his doom in the attempt. First he had caught up with Haggrax, tracking him by the feigntest of scent trails. The ruffian had ceased his cursing when Haakon’s panicked words registered. Equally disturbed by the demi-goddess having been lead astray and his greatest pupil’s sputtering tale of massacre and conspiracy, the old master had reached out a gnarled hand and placed it on his pupil’s shoulder in an attempt to comfort him. The Rememberer then revealed a plan to reunite long lost brothers under common banners. If he survived, Haggrax said with a wild-eyed grin, he'd meet Haakon in the clan’s new halls. Next he sought out Brother Draketongue. The feral duardin had sacrificed any semblance of a normal or traditional life long ago, even by Undisson standards. But it was a price he'd happily pay again for the ability to commune so fluently with generations of long-dead ancestors. They gave him the strength to accomplish feats that had made him famous from mountain temple to Ironwood keep. But even as he nodded in agreement with Haakon’s strategy to send the hermit into Shysh first to chart a path and set a rallying point for their forces while Haakon rode into Uglu to bring the clan’s most potent weapon into their plans, Draketongue knew they likely all would fall under the shambling hordes long before they could assemble for the battle they sought. Afterwards, Haakon had hunted down Eliriya Tree-sister and Dorbus the Shepherd. The mystics each had taken note of the way his eyes flashed with lightning and he voice seemed to roar as thunder. He might have only recently reached teaching-status in the priesthood, but this Haakon was quite obviously the instrument of Skaddi herself. And he was now emerging as the herald of great things to come, despite rumors that a madness had taken hold of him. Finally, he had traversed peak to valley, gathering the scattered questing knights of the Undissons. Rebellious and determined the lot, they had eventually agreed to his demand that they ride into Shysh when they heard that Elendor the Scarred would be meeting them at the portal. The legendary warrior-priestess had honored the gods time and again with her heroic deeds, and these babes were filled with pride at being invited to fight alongside her, no matter how grave the odds. Following a woodland trail through a darkness that no starlight nor fog-covered sun could penetrate, Haakon had completely lost his sense of time, but he was still acutely aware that something watched he and his team. What, or who, he could not tell. But Haakon the Mad knew one other thing with equal certainty - Even if Draketongue was able to assemble their band of heroes tomorrow night under the lone ironwood standing in the Garden of the Fallen, they would likely fall as the last of the Undisson mountain guardians to have defended Ghyran, if not simply the end of their clan’s line entirely. And so Haakon the Mad plunged deeper into the bewitching fog, following the invisible trail of spirit-power. His dogs’ surging legs never tired, for they had been hardened to the mountain’s strength. His blazing purple eye noticed what could not be seen because they had been blessed with the blizzard’s sharpness. With these gifts he had a chance to find the mother of bears and her duardin companion. ...But the real question was how to prevent the creature from tearing him apart on sight.
  24. Two years ago, I started collecting Sylvaneth and Blades of Khorne for AoS. Despite the fact that I play miniature games for more than 10 years, Sylvaneth are my first fully painted army (unlike some of my Warmachine stuff that has been sitting half-painted for years) - there's just a handful of models left to finish. I really like the look of the models and I had a lot of fun painting this army. During the next few weeks, I will post the pictures of my painted Sylvaneth models, as well as some of the stuff that I'm currently painting. So, let's kick this off with my Sylvaneth Wildwood:
  25. Hi everyone! Been in the hobby off and on (mostly off) for 23 years. My Dark Elves started around 2005 with a box of spears, then when the plastic corsairs came out, a couple of boxes of them and some cold ones. Collected a load more again in 2009 ish, but again, they've remained unassembled or grey. Always meant to start afresh with the launch of AoS, but yet again, life took over. Well, it's time to start again. Order Serpentis, 1k to start with, using models I already own (a few more than I can use pictured): Will be using the dragon (a High Elf conversion pre the Dark Elf launch dragon), a hydra (new to replace the ancient metal one!) 2x5 Dreadknights and I can choose between the chariot, sorceress and assassins to begin with. Theme: Blue skinned, though going to make this more grey with the unpainted models. Purple plate armour, silver chain mail, glossy black, bits of gold, and blue green style sea dragon cloaks. Unsure of colour for the hydra or dragon (black, but thinking of the highlight). The snow bases will be redone, now I have some actual snow stuff to use! First model, to ease me in, was selected by my 7 year old son. I hoped he'd pick the sorceress, but selected another assassin: Think he liked the claw! Aiming to have a good chunk ready by the end of March, playing the first proper matched game on 23rd with a mate who is also returning to the hobby! Hope to have most done by then... We'll see. Any more pics wanted, any questions, please ask!
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