Search the Community

Showing results for tags 'nurgle'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • TGA Community Rules
    • New Member Welcome
    • Site Rules
    • Feedback
  • The Grand Alliance Community
    • Age of Sigmar Discussions
    • Rules Questions
    • Narrative and Open Play
    • Shadespire
    • Warhammer Quest
    • International AoS Communities
  • Organised Play
    • Events
    • Gaming Clubs
    • Age of Sigmar Rankings
  • Choose your Alliance
    • Order
    • Chaos
    • Death
    • Destruction
  • The Painting Table
    • Painting and Modelling
    • Gallery
  • Age of Sigmar Online
    • Podcasts
    • YouTube
    • Age of Sigmar Forums
    • Blogs
    • Facebook
    • Twitch
  • Market
    • For sale and Trades
  • 6 Nations AoS
    • AoS 6 Nations
    • England
    • Northern Ireland
    • Republic of Ireland
    • Scandinavia
    • Scotland
    • Wales

Categories

  • Files

Categories

  • News

Categories

  • Gaming Clubs

Blogs

  • Rob's crusade through the mortal realms
  • Fireslayers Project
  • Building the Blood Shed
  • Death in The Mortal Realms
  • The Knights of Azyr
  • Thor0298's AOS Blog
  • New Army Finally Started
  • Slave To Slaanesh
  • AoS stuff
  • Mordheim Warband that will obviously become my next army...
  • Monsters and Gribblies and Beasts, oh my!
  • Hammered!
  • From The Silver Tower
  • Paint for the Adequately-Painted God!
  • Hobgoblinblog
  • DeadlySarcasms Hobby Blog
  • Here be Troggoths
  • Skaven WiP
  • The Hooves of Destruction
  • Hotdropmartin's (insert cool blog title)
  • Which way to Azyr ?
  • Mehman's Musings
  • Thunder and lightning, very very frightening...
  • The loft conversion
  • From the frontline
  • Life in the Mancave
  • The legion of the Everchosen
  • The Order Serpentis
  • GoodApollo4 - A Newbs Journey
  • The Stars Align
  • Noobhammer Blogcast
  • The Herdstone
  • The Grimm North
  • Hive Fleet Charybdis
  • Twisted Shadows
  • An Endless Waaagh!!!
  • Khorne Charity Raffle Army
  • Arce Ex Argento - A Tzeentch Blog
  • Flesh-Eater Courts Hobby Progress
  • Death and DEZTRUCTION, and don't forget the Chaos!
  • Forces of Order on Crusade
  • The Bulltribe Goes to War
  • Adventuring in the Age of Sigmar
  • Denise's blog
  • Spicters dawi zharr of awsomeness
  • SuperHappyTime's Opinions
  • Mr. Stimpson's Hobby Shack
  • Eternal Wips
  • Bishmeister's Forest Moonclan Grot Army Blog
  • The Creeping Tendrils of Chaos
  • Sports News
  • Endless Agony: A Slaanesh Army Blog by Jenn <3
  • My Great Folly
  • Goodwin's Forces of Chaos
  • The Wyldwoods Awaken
  • WAAAAAGH! Never Changes
  • Mad elector count Marius Leitdorf flesh eaters army
  • Xanax Lot's Workshop
  • Pestilens Party 2017
  • Battalions!
  • The Hammers Of Sigmar
  • There is only War: An Age of Sigmar blog by CannedBrains
  • Painting in the Age of Sigmar
  • Garrzira's Flesh eater court
  • The 2+Tough Hobby Blog
  • Season of War Painting Log
  • The City of Silence and other projects
  • Chaos in All It's Forms
  • The Chosen of Hashut
  • Brendan Carrion's Full Metal Path of Rot
  • Work For Games Workshop
  • Meanwhile in the Silver Tower
  • Sunchaser slowly subjecting himself to several hours of satisfying sylvaneth painting!
  • Jewellery traits own altered to get scaled-down
  • Da Blakkmoonz
  • Kris's Blog of Warhammereness
  • The Dark Prince Thirsts
  • Redivivo - A Seraphon Project
  • Map Campaign
  • King Pharakh's Deathrattle Legions
  • PaintGoat
  • The Realm Gate
  • The Order of things
  • Beware the Wrath of Sigmar
  • The Friendly Neighbourhood Painting Service
  • Haywire Lodge
  • Impromptu Paintshop
  • Learning the Ropes
  • Mini hammer 1000 point tomb kings
  • Staś basement of terror
  • Good. Bad. I'm the one with the gun.
  • The SpungeHammer Blog
  • Terrys Chaos Allegiance! Starting with Skaven!
  • The Pestilent Horde of Michael VIlepox
  • Hinterlands
  • A Hoarder to Getting On the Boarder
  • Realm Hoppers Campaign: The Wolves of Ghur
  • BeardedHammers Warhammer Gaming Club
  • Entombet wars with Khorne
  • Rat Out of Skavendom
  • AoS noob plog with Nurgle
  • Speed Painted Nurgle Army
  • ChildofFang's Stormcast
  • Xemm Minis
  • #ROADTORAW2016 - The Host of the Magpie King
  • Hamilton High Elves
  • HALFLINGS! Just halflings.
  • Back to the Old World - End Times Redux
  • Skulls for the Skull God!
  • Lord of Ch..Ch..Ch..Ch..changes!
  • ElectricPaladin's Grim Workings
  • Fyre and Brymstone
  • NorCal Tale of X Gamers
  • Clan Skryre - Fanmade Battletome
  • A stroll into the Realm of Death
  • The Garden of Eternal Folly
  • 2017, Seven 1000 Army Challenge
  • The March of Entropy
  • Painting & Gaming: By ChrisDanish
  • themiro's Green PLOG
  • Clan Pestilens by WSDDeLoach
  • Sylvaneth and various other
  • Gnarlroot Wargrove
  • Battletome: The End Times
  • The Wyldwood
  • Hobby blog
  • Blog for the blog god
  • Destruction-must paint it all!
  • Elves of the Rhana Dandra
  • Woods of Warhammer
  • Crispen's Journey through losses
  • The Hrongar Lodge
  • Ian Carse - The Remnants Of Stirland
  • Tom's Hobby Corner
  • Age of Sigmar Adventures of the Knight Questor
  • Host of Azyrheim
  • Andrew's Ironjawz
  • Andreas' Legion of Azgorh
  • The Silent Valley
  • Mohojoe's Hobby Shambles
  • Sigmar Focus
  • The Spoken Word
  • SHT Paints Every Day!
  • Slave to Darkness: An Age of Sigmar Blog
  • From dreams to reality
  • How not to prepare for a Tournament.
  • Astral Templars Descend!
  • test article
  • My Blog
  • 2016 - My Year in AOS
  • The die is (Storm)cast
  • Dave's 2017 Paint Tracker
  • Barwick's Painting and Gaming
  • An Accidental Cultists Hitchhike through the Mortal Realms
  • Khorne Murderfists 2k Army
  • Realms of Madness
  • TNBB Gaming group battle reports
  • Red Hot Stormcast - Creating my army.
  • The Congregation of Bloodsmog
  • Hotdrop Gary's Nonsense
  • Age of Sigmar Tactics
  • The Barazi-Wyr
  • Diary of a Procrastinator
  • My attempts at Motivation.
  • Legacy of Ink and Blood: Descriptive Battle Reports
  • Thebloodychaos
  • Argrave's Knights of the Fimirach
  • The Adventures of Wjolnir the Cursed
  • Experimental Cult of Slaanesh Rules
  • The Lost Souls of Sigmar (A Hinterlands Story)
  • Moody Teenager Painting Moody Undead
  • Tales of The Painting Tentacle
  • The Order of the Fiery Gate
  • PlainOldHobby
  • Michael's Age of Sigmar Hobby Blog
  • Sky Ports of Chamon
  • Whisperwhile forest
  • TJ's Bloodbound Blog
  • Scions of Rahagra
  • Stormcast's Basement
  • Seraphon Army
  • GAPI - An A.I. for pile-ins
  • SoCal Age of Sigmar
  • My crazy army ideas
  • Adventures In Sighammer
  • The Path of Change
  • Tides of Destruction
  • Coalescence Event
  • A Forest Of Stone
  • thirtysevenvisibleskulls
  • Painting Tentacle - A Journey Through The Realms
  • The Old man from the Mitten (Michigan) his tales from the Mortal realms
  • The Aegis of Heldenhammer
  • How to delete blogs?
  • The Crack's Call
  • Hobby rambles
  • Epic Tales of an Average Gamer
  • Haton Town News

Calendars

  • Community Calendar
  • Events UK
  • Events Poland
  • Events USA
  • Events New Zealand
  • Events Canada
  • Events Australia
  • Events Singapore
  • Events The Netherlands
  • Events Sweden
  • Events Germany

Found 195 results

  1. choas

    Hey do many people play nurgle with pestilens and if so does it work well together or are you better just keeping them separate thanks for the input
  2. choas

    Hey do many people play nurgle with pestilens and if so does it work well together or are you better just keeping them separate thanks for the input
  3. age of sigmar

    hey i am new to age of sigmar looking at nurgle.
  4. nurgle

    hi i am starting a new army and thinking about nurgle is there any models that are a must. and are soul grinders worth having in a nurgle / choas army
  5. choas

    i am thinking about this list.please comment with any tips or changes i should make the glottkin 480 great unlean one 240 festus the leechlord 120 soul grinder nurgle 280 10x plaguebearers 100 10x plaguebearers 100 10x plaguebearers 100 3x plague drones 220 10x putrid blightkings 360 total 2000 pts thanks
  6. I currently run an all Clan Pestilens list, and this is a thread to write down tactics, strategies and spread the dirt.
  7. Hi guys - new user on the forum here, though I've been slowly building my Rotbringers army since AoS first came out last summer. Just wanted to show off my army in progress: Blightkings: Sorcerer: My Giant, which has been completed since, unfortunately no finished photos: My Harbinger of Decay: Now, some WIP pics: Chaos Trolls: Skull Cannon of Kh... I mean Nurgle: Beast: And my Soul Grinder of Nurgle: I also have 3 plague Drones, a converted Great Unclean one (maggots lord based), a Daemon Prince and a unit of plague bearers in the works - more to come. All comments and critique is appreciated.
  8. Hey guys and gals! Thought Id put up a blog here too to get some feedback on my minis and mayhaps some inspiration to get stuff done. I have a load of armies going on, some actually decent sized and some Im just pretty much beginning, even if I have a load of unbuilt minis for some armies waiting. These wont be in any chronological or w.e order and I tend to paint a mini from here and there, I seem to lose my interest in painting the same colours and minis from beginning to actually having something to call an army. So, I might upload a pic of a new dryad and next an Orruks Brute and so on But my back is killing me atm so Ill keep this short, pic time! First up are my speedpainted Nurglies, these are mostly done by washing and drybrushing with the occasional highlight. I painted these with a rather limited pallette, just to keep it simple and quick. The big guy himself The Lord of Plagues and my tiny Sorcerer I do have some close ups too if someone wants Blightkings Warriors Dragon Ogres, theres a third one too but its more or less the same. Ten of these doggies, all the same Then something with a bit more effort put into them, my few ready Stormcasts So there, some of my works Atm there are some Sylvaneth coming, whenever I have the time actually paint and my back has gotten better and whenever I get around to taking pics of the few Ive actually painted already and I have a pile of Orruks too, mainly Ironjawz coming sometime in the future. I have 5 or so 40k projects too but dont think ill be spamming them here, you can see some in my Instagram profile though, routaminiatures. Feel free to hit the follow if interested. I will try and keep this updated when I get stuff done, might take a while sometimes, especially if Im painting 40k. But enough jabbering, feedback is happily received, be it good or bad. -Routa
  9. So I keep playing around with nurgle lists and was wondering if the below has any legs, I am working through the painting with just a soul grinder left to paint, but wondering is it worth it. Has any one had any luck with similar lists? The grinders and glotkin just don't hold up to mortal wound spam. Great unclean one - 240 - Chaos Talisman The Glotkin - 480 (general) Soul grinder (mark of nurgle) - 280 Soul grinder (mark of nurgle) - 280 10 Plague bearers - 100 10 Plague bearers - 100 10 Plague bearers - 100 10 Plague bearers - 100 10 Plague bearers - 100 10 Plague bearers - 100 Tallyband of nurgle - 100
  10. hi guys! i'm doing this thread cause i want to share my calcs on nurgle units, in order to know which unit does more damage for example, what we should start maybe looking at, what is going to be instead kind of useless (even if nothing is useless on all fronts) i am still doing the leaders part, since it will take a lot more (i already did something on leaders anyway in a previous post) this time i included also some common buffs given to a particular unit (ex: +1 to hit on blightkings) in order to see how much this buffs improves their effectiveness. finally all the average wounds are given to a 4+ save, not only because it helps me against my friends that play ironjawz (ouch!) and stormcast (double ouch!). i hope u enjoy that, i will keep this thread updated as soon as i have done all the calcs for a certain thing (i am planning to do also effective wounds taken per unit) thanks all for viewing, feel free to share opinions and ideas! Battlelines: - Plaguebearers. Cost: 100 points. Wounds: 10. Save 5+. Invulnerable save: 5+. Reroll saves if near Daemon Hero of Nurgle. Gain benefits in malus modifiers for enemies as the unit grows in size. Recommended sizes: 10 and 30. They move 4”. Average wounds vs 4+ save: 1.83 wounds. Role: anvil - Marauders. Cost: 60 points. Wounds:10. Save 5+. No invulnerable saves. Add hit and wound modifiers as they grow in size. Recommended size: any. They move 5”. Average wounds vs 4+ save with no buffs: 1.375 wounds Average wounds with modifier to hit buff: 1.83 wounds Average wounds with to hit and to wound buffs: 2.44 wounds. - Warriors: Cost: 180 points. Wounds: 20. Save 4+. Invulnerable save: 5+ with shields. Rerolls 1 to save if in big numbers. Recommended size: 10 or 28 with plaguetouched. They move 5”. Can hold objective well with 5++ save, great weapons give to a mortal army much needed rend. sword vs 4+ save: 3.41 wounds Great weapon vs 4+ save: 4.6 wounds Units: - Blightkings: cost 180 points. Wounds: 16. Save 4+. Invulnerable save: none. On hero phase on a 6 for each unit near them they deal mortal wounds or heal if nurgle. They move 4”. recommended size: usually 5 due to their large bases. Hammer unit vs lower save armies. Average wounds vs 4+ unit: 6.25 wounds. With a lord of war/dark avenger modifier: 10 wounds. - Plague Drones Cost: 220 points. Wounds: 15. Save: 5+. Invulnerable save: 5+. They can do mortal wounds on a 6 to wound if near a daemon hero of nurgle. They move 8”. Hammer and fast unit. recommended size: 3-6. Average wounds of shooting vs 4+ unit: 0.5 Average wounds in combat: 3.66 wounds. Globally they deal a medium of 1.5 mortal wounds per round of combat. With glottkins buff they deal: 5.67 +0.5 wounds totally. With the buff they also deal 2.5 mortal wounds per turn. - Bile Trolls Cost: 200 points. Wounds 15. Save 5+. No invulnerability. They heal wounds. They move 4”. recommended size is 3-6 trolls. Hammer unit with low bravery. Good against high saves. Average wounds per shooting: 2.22 Average wounds in combat: 5.33 Also they have 50% of chance of getting an extra auto-hit for the vomit. - soulgrinder cost: 280 points. Wounds: 16. Save 4+. No invulnerable save. Can run and shoot. it moves 12”. Hammer unit and also a ranged threat. Average wounds of shooting vs 4+: 1.61 wounds Average wounds in combat with talon, claw and legs: 4.67 Buffed by the glottkin, against a 4+: 6.45 wounds without the shooting. - plague monks: cost 70 points. Wounds 10. Save none. Have lots of useful and interesting abilities, if they charge they deal more damage. The damage is counted as bringing a woe stave and being in charge. They move 6”. recommended size: 20 but some pestilens players may want to comment on that one. Average wounds against 4+: 4.58 wounds. They deal a lot of damage for being a so weak unit, great hammer but needs to be safe from shooting. - Plague censer bearers Cost: 60 points. Wounds: 5. Save none. Deal damage in an aura on a 4+. Rally squishy, as for the monks they are conted as in charge for their damage. They move 6”. recommended size: 5-10. Average wounds vs 4+: 3.33 wounds. They reroll to hit if near plague monks, but overall they do less damage then the monks and are more expensive. - Plagueclaw catapult Cost:180 points. Wounds 6. Save 5+. Deal more damage based on target’s unit size. Non boosted damage against 4+: 1.62 wounds. Boosted damage against 4+: 4.86 wounds. Useful againsts some big units. Generally doesn’t deal a lot by itself. - Plague Ogres Cost: 160 points. 15 wounds with a 5+ save. On a 6 a killed model returns to life with 1 wounds. Have the nurgle’s rot aura, but weaker. If they charge they reroll hit rolls. They move 5”. as a recommended size i think it could go with the trolls' size. Average wounds vs 4+: 4 Average wounds with charge bonus: 6 wounds. I honestly thought that they were much worse. - Gigantic chaos spawn Cost: 180 points. 12 wounds. 5+ save. Has some nice rules in her mutations, can be marked and if it does a double with her tentacles it hits on a 3+. Moves 3D6”. Average move: 10.5”. Average damage vs 4+: 3.10 Average boosted damage: 3.49, not much higher. - Gorebeast chariot Cost:100 points. 8 wounds a piece with 4+ save. Must be played with greatblade since this gives to one weapon rend. Can deal mortal damage on the charge. Can explode attacks, doubling the attacks on the gorebeast. Moves up to 8”. Average damage vs 4+: 1.92. Damage with exploded gorebeast: 2.92 Can be boosted nicely by glottkin’s ability for +3 attacks. - BBeasts of nurgle: cost: 60 points. can boost the squad. Has a 6 wounds with a 5+ save. No invulnerable save. They move 5”. Can run and charge, can do mortal wounds with their trail. Their locus double their damage on a 6+ to wound if near a daemon hero of nurgle. Average wounds caused vs a 4+: 1.24 wounds. With locus changes barely nothing. - Nurglings: cost:80 points. wounds: 12, with no save. They move 5”. They heal all wounds suffered if the base of nurglings was not killed. They can do additional mortal wounds to a unit to which it caused unsaved wounds. Average wounds caused vs a 4+: 0.83 wounds for 3 models. - Chaos chariot Cost 80 points per model. 7 wounds at 4+ save. Can add a d6 to their move. Move 8”. If they charge hooves get +1 to hit and wound. Average damage vs 4+: 1.37 wounds. With boosted hooves: 1.75 wounds. Battlelines: - Plaguebearers. Cost: 100 points. Wounds: 10. Save 5+. Invulnerable save: 5+. Reroll saves if near Daemon Hero of Nurgle. Gain benefits in malus modifiers for enemies as the unit grows in size. Recommended sizes: 10 and 30. They move 4”. Average wounds vs 4+ save: 1.83 wounds. Role: anvil - Marauders. Cost: 60 points. Wounds:10. Save 5+. No invulnerable saves. Add hit and wound modifiers as they grow in size. Recommended size: any. They move 5”. Average wounds vs 4+ save with no buffs: 1.375 wounds Average wounds with modifier to hit buff: 1.83 wounds Average wounds with to hit and to wound buffs: 2.44 wounds. - Warriors: Cost: 180 points. Wounds: 20. Save 4+. Invulnerable save: 5+ with shields. Rerolls 1 to save if in big numbers. Recommended size: none. They move 5”. Don’t really have a place in a nurgle army apart from the great weapon set. Great weapon vs 4+ save: 4.6 wounds Units: - Blightkings: cost 180 points. Wounds: 16. Save 4+. Invulnerable save: none. On hero phase on a 6 for each unit near them they deal mortal wounds or heal if nurgle. They move 4”. Hammer unit vs lower save armies. Average wounds vs 4+ unit: 6.25 wounds. With a lord of war/dark avenger modifier: 10 wounds. - Plague Drones Cost: 220 points. Wounds: 15. Save: 5+. Invulnerable save: 5+. They can do mortal wounds on a 6 to wound if near a daemon hero of nurgle. They move 8”. Hammer and fast unit. Average wounds of shooting vs 4+ unit: 0.5 Average wounds in combat: 3.66 wounds. Globally they deal a medium of 1.5 mortal wounds per round of combat. With glottkins buff they deal: 5.67 +0.5 wounds totally. With the buff they also deal 2.5 mortal wounds per turn. - Bile Trolls Cost: 200 points. Wounds 15. Save 5+. No invulnerability. They heal wounds. They move 4”. Hammer unit with low bravery. Good against high saves. Average wounds per shooting: 2.22 Average wounds in combat: 5.33 Also they have 50% of chance of getting an extra auto-hit for the vomit. - soulgrinder cost: 280 points. Wounds: 16. Save 4+. No invulnerable save. Can run and shoot. it moves 12”. Hammer unit and also a ranged threat. Average wounds of shooting vs 4+: 1.61 wounds Average wounds in combat with talon, claw and legs: 4.67 Buffed by the glottkin, against a 4+: 6.45 wounds without the shooting. - plague monks: cost 70 points. Wounds 10. Save none. Have lots of useful and interesting abilities, if they charge they deal more damage. The damage is counted as bringing a woe stave and being in charge. They move 6”. Average wounds against 4+: 4.58 wounds. They deal a lot of damage for being a so weak unit, great hammer but needs to be safe from shooting. - Plague censer bearers Cost: 60 points. Wounds: 5. Save none. Deal damage in an aura on a 4+. Rally squishy, as for the monks they are conted as in charge for their damage. They move 6”. Average wounds vs 4+: 3.33 wounds. They reroll to hit if near plague monks, but overall they do less damage then the monks and are more expensive. - Plagueclaw catapult Cost:180 points. Wounds 6. Save 5+. Deal more damage based on target’s unit size. Non boosted damage against 4+: 1.62 wounds. Boosted damage against 4+: 4.86 wounds. Useful againsts some big units. Generally doesn’t deal a lot by itself. - Plague Ogres Cost: 160 points. 15 wounds with a 5+ save. On a 6 a killed model returns to life with 1 wounds. Have the nurgle’s rot aura, but weaker. If they charge they reroll hit rolls. They move 5”. Average wounds vs 4+: 4 Average wounds with charge bonus: 6 wounds. I honestly thought that they were much worse. - Gigantic chaos spawn Cost: 180 points. 12 wounds. 5+ save. Has some nice rules in her mutations, can be marked and if it does a double with her tentacles it hits on a 3+. Moves 3D6”. Average move: 10.5”. Average damage vs 4+: 3.10 Average boosted damage: 3.49, not much higher. - Gorebeast chariot Cost:100 points. 8 wounds a piece with 4+ save. Must be played with greatblade since this gives to one weapon rend. Can deal mortal damage on the charge. Can explode attacks, doubling the attacks on the gorebeast. Moves up to 8”. Average damage vs 4+: 1.92. Damage with exploded gorebeast: 2.92 Can be boosted nicely by glottkin’s ability for +3 attacks. - Beasts of nurgle: cost: 60 points. can boost the squad. Has a 6 wounds with a 5+ save. No invulnerable save. They move 5”. Can run and charge, can do mortal wounds with their trail. Their locus double their damage on a 6+ to wound if near a daemon hero of nurgle. Average wounds caused vs a 4+: 1.24 wounds. With locus changes barely nothing. - Nurglings: cost:80 points. wounds: 12, with no save. They move 5”. They heal all wounds suffered if the base of nurglings was not killed. They can do additional mortal wounds to a unit to which it caused unsaved wounds. Average wounds caused vs a 4+: 0.83 wounds for 3 models. - Chaos chariot Cost 80 points per model. 7 wounds at 4+ save. Can add a d6 to their move. Move 8”. If they charge hooves get +1 to hit and wound. Average damage vs 4+: 1.37 wounds. With boosted hooves: 1.75 wounds. Unit’s effective damage taken before being wiped out: - Plaguebearers: 18- ish wounds flat. With locus: 19.24 wounds. As 30 they get a -1 to hit for enemies in combat. Only calculating this one cause no one will shoot at plaguebearers usually. Wounds in this case are 62.25. calcs with locus changes minimally. 13.33 wounds against mortal wounds. With glottkin’s spell, as 30 they have 124.5 wounds. - Marauders: 13.33 wounds flat. With harbinger of decay: 17.77 With -1 to hit from plaguetouched: 18.83, increases even more if harbinger is nearby, to 24-ish. 10 wounds against mortals, 13.33 if harbinger is nearby. With glottkin’s buff and plaguetouched as 10 they have nearly 48 wounds. - Warriors: 40 wounds flat without shield. 53.3 with shield. With harbinger their save with no shield becomes 53.3. With plaguetouched and shield they are boosted to: 62.22 wounds. - Blightkings: 32 wounds flat. 42.67 wounds with harbinger buff 16 against mortals. 21.33 against mortals with harbinger’s buff. - Plague drones. 26.67 wounds flat. 20 vs mortals. - Bile trolls: 20 wounds flat. 15 against mortals. - 7 Soulgrinder: 32 wounds flat. 16 vs mortals. - Monks and censer bearers: no save, so flat wounds. - Plague ogres: 20 wounds flat. 15 vs mortals. - Gigantic chaos spawn: 16 wounds flat, 12 vs mortals. - Gorebeast chariot 16 wounds flat. Boost to 21.33 with harbinger 8 vs mortals. Boost to 10.26 with harbinger - Beasts of nurgle: 8 wounds flat. 6 vs mortals. - Nurglings 12 wounds flat and vs mortal wounds. - Chaos chariot: 14 wounds flat. Going up to 18.67 with harbinger. 7 vs mortals. Going up to 9.3 with harbinger of decay Leaders WIPPING Edit: added average taking wounds before wiping.
  11. To fit into my budget of Sigmar army I had to do a conversion of some sort on this model. I chose to create my own Shrinemaster figure. I took some of the leftover parts of one of the Maggoth lords as the top half. I glued some plastic sprue inside the body to act as a support post. I then cut the Shrinemaster figure in half and glued the pillar to his waist. The Maggoth Lord top half was quite a bit wider so I had to green stuff some more skin around the join to merge them all together, but I am happy with the result. For the painting I just used the usual Nurgle colour scheme of Greens and Purples. I was pleased with the metals on this as well. Once he was finished I just superglued him down. With hindsight I should have made him removable so that I could use different sorcerers on top, but that is a lesson for another day!
  12. Pre-Event Warm-Up – Kenny Lull of Combat Phase podcast – Invasion of Ghyran [Table 1] I opened the event weekend on the night before the official event with a warm-up game with Kenny Lull of Combat Phase podcast fame. Kenny has been playing straight Fyreslayers since last year and was on track to get his 100th game of pure Fyreslayers during the weekend event. Kenny was also giving the new Fyreslayer points a test so I jumped at the opportunity to help him get to 100 games and try the new points out! We played on Table 1, which was the beautiful Invasion of Ghyran table with the stunning Tree of Life. Order was tasked with defending the Tree from my nurgly Horned Legion. The objective was to end the game with more models next to the tree at the end of turn 5 while there was a secondary objective of accumulating points from three grail objectives. The foot slog across the whole length of the table was a long walk for Nurgle. Luckily the siege was able to keep pressure on his force and continue to clear off the secondary grail objectives near him. He had two tunneling units of 25 Vulkites but I was running enough units that I was able to spread out and stop them from deploying anywhere behind my front lines. He wisely brought them up in turn three because I think I could have continued to spread my 30 man units out and potentially deny him the ability to bring either unit up at all. We had a pretty straight-forward clash right under the boughs of the tree but there wasn’t enough time to really widdle the Fyreslayers down enough, especially with 50+ battleshock-immune models with a ward save popping up late during turn 3. The game ended with a win for Kenny after a grueling fight. While I think some of the Fyreslayer point adjustments were needed, my suspicions about the new Vulkite costs were confirmed. I think 60 points is too low for 5 of those models. They should have stayed at 80 for 5, or only dropped to 70 for 5. While 70 would be unusual, Plaguemonks are at 70 points per unit for example. At 120 for 10, you would be getting the arguably best generic Battleline unit in the game with a potential 4+/4++ saves, 2 attacks per model, 4+/4+/-1/1, 5 mortal wounds on the charge, and the ability to deepstrike with a hero (for 80 points) that also grants wound rerolls. Oh, and they get to reroll one of their charge dice to land that 9-inch charge after dropping. Oh, and they have a short range ranged attack on all of this for a couple extra wounds per round. This is a discussion though for another post. The game was a blast and Kenny was a great opponent. I’m glad I was able to help him in his push to 100 games with pure Fyreslayers (right at almost the 1 year anniversary of the army nonetheless)! If these new points stick, I’d be lying if I didn’t say I’m heavily considering a FS army, or at least a meaty contingent for battleline.
  13. Im New to age of sigmar just picked up the generals handbook and the grand alliance chaos book and starting to plan my first army for 2000pts. Im liking a Mortal Nurgle theme with Pestilant skaven. Heres what im thinking so far: Blightguard formation: Lord of plagues Rotbringer sorceror 4 units of 5 putrid blightkings Pestilant Clawpack: Plague priest 3 units of 10 plague monks Plague Furnace This takes me to about 1700 just unsure what to add to it thinking of getting the skaven starter set which would give me a plagueclaw that i could add to it to get a bit of range or i also like the looks of the bloab rotspawned. With being new to Age of Sigmar wanted to seek advice from experience players on where to expand my list or if any changes they would make?
  14. I’m finally back from Holy Wars 2017 and what an experience it was. My birthday was on the Friday leading into the event so I couldn't think of a better way to celebrate it than spending a couple days rolling dice on beautiful tables. I’ll be doing a series of blog posts over the next couple days regarding the event, the armies, and the tables/scenarios. In this first blog, I’ll cover my own force and briefly discuss the event. When I decided to go to Holy Wars this year, I wanted to lean more into the hobby/narrative aspect (which is what the event is really about) and less into the competitive aspect. Vince and I took a hard-as-nails list to Holy Havok 2016 team event (where we tied for best overall) and I wanted to do something a bit different. So, for this event, I built my list out of models that were narratively compelling or aesthetically pleasing in my Horned Legion force rather than necessarily strictly competitive. For example, while I initially considered including a third set of 5 Blightkings in my force sideboard with my last 200 points, I decided to instead go with my converted Nurgle Warshrine. It is a fantastic aesthetic centerpiece to an otherwise heavy infantry force and it exudes the character of Ghur where the Blighted Legion is stationed in their keep of Mireguard. Each player was told to bring 2500 points although each game was only 2000 points. This gave me quite a bit of flexibility in deployment to customize my army to what I was staring down. This ended up being a much greater boon than I had anticipated. So the list I ended up bringing was as follows… 140 Harbinger of Decay - Harbinger Gulgath the Pustulant
 240 Be’lakor, Chaos Daemon Prince
 160 Sayl the Faithless
 120 Chaos Sorcerer Lord on Chaos Steed (Nurgle)
 180 10 Warriors of Chaos (Nurgle) w/Full Command – Handweapon/Shield 360 10 Putrid Blightkings
 180 30 Chaos Marauders (Nurgle) w/Full Command and Icon – Axe/Shield 300 30 Plaguebearers of Nurgle 300 Hellcannon
 180 Plagueclaw 200 Chaos Warshrine (Nurgle) 120 10 Chaos Furies (Nurgle)
 My standard deployment would be my four heroes (560 points), 10 Putrid Blightkings (360 points, either in two 5s or one 10), Hellcannon (300), Plagueclaw (180), and 20 Marauders (120), 10 Marauders (60), and 10 Plaguebearers (100) for battleline. This would leave 200 points for summoning either the remaining 20 Plaguebearers, Chaos Furies, or a mix of Plaguebearers and Chaos Furies. I ended up doing surprisingly well with this force in the matched play although my focus on the narrative/hobby aspect paid off as I was privileged to receive the event’s highest honors, the Hammer Hobbyist award, which is given to the player who embodies the hobby and everything the event is about (painting, narrative, etc.). It was a fantastic experience overall, and in the immortal words of anonymous Yelp! reviewer #87: "Five Stars - would do agin". In future posts I’ll do some brief game summaries, provide shots of all the tables/scenarios, and the attending armies.
  15. Converted from a slaughter priest, bits from Destruction and bits from blight kings
  16. Converted from a slaughter priest, bits from Destruction and bits from blight kings
  17. Converted from a slaughter priest, bits from Destruction and bits from blight kings
  18. I've been working on my Nurgle Rotbringers army for awhile and the first batch of troops is basically finished (some small base work and detailing to be done) with only 5 days to go before the Holy Havok team tournament. I figured I would share the force here for those that might be interested with the the hope that it might inspire some ideas for folks. The current force is: The Glottkin Bloab Rotspawn Chaos Warshrine (Kitbashed) Harbinger of Decay (Kitbashed) 15 Putrid Blight Kings 30 Chaos Warriors Hellcannon I have another Hellcannon on the table that just needs its highlighting and glow effects that should be done by the end of the week. I have a number of other units I'll be adding here as I finish them. Sorry about the bad lighting on these photos; I'll try to get some better ones up later for those interested. Enjoy!
  19. I have a Maggoth Lord model that I'm planning to magnetise, so it can be run as any of the 3 available lord options. What I'd like to know is which one do you think is the best from a gameplay standpoint? And not just which one is the best, but which one gives the most flexibility in terms of army composition, and what does each one synergise well with?
  20. Daemonic reinforcements have arrived to the corrupted spires of the Mireguard, with still more on the way. Joining the ranks of the Horned Legion are the maliciously adorable Nurgle Chaos Furies (kitbashed) and the pustulant plague bearer horde. Keep your eyes open in the coming weeks. More is on the way in the coming weeks as well!
  21. I just finished up my Nurgle Chaos Furies kit bashes and I'm super happy with how they came out. I'd love some feedback if people have suggestions. I'd also be interested to see what other folks have done with their Furies if they've likewise built some. Enjoy!
  22. Hi all, So I am working on my first AOS army, which is going to be nurgle, mostly daemons to start, due to the start collecting boxes and then maybe branching out from there, not looking to go to any tournaments just play with buddies or down at the local stores. I have a few start collecting boxes and boxes of Plaguebearers and one magoth lord box. the list I was thinking of is LeadersMorbidex Twiceborn (260)Herald Of Nurgle (100)Herald Of Nurgle (100)Great Unclean One (240)- GeneralBattleline30 x Plaguebearers Of Nurgle (300)30 x Plaguebearers Of Nurgle (300)10 x Plaguebearers Of Nurgle (100)Units3 x Nurglings (80)3 x Nurglings (80)3 x Plague Drones Of Nurgle (220)3 x Plague Drones Of Nurgle (220)Total: 2000/2000 I figure that gives me alot of tough bodies to hold objectives, a little speed in the drones, the GUO will give me some buffs and I just love Morbidex's ability to add more Nurglings while also being a beat stick. Please let me know what you think, I eventually want to add the Glotkin and some blight kings along with maybe a daemon prince. thanks for the feedback.
  23. Welcome to the first Legacy of Ink and Blood entry. Posed shot during match set-up: Warriors of Chaos enter the Blood Forest. Terrain from the Fanticide Range by Architects of war / Alien dungeon (R.I.P.) Scenario Setting: The Realm of Life is steadily growing poisoned, tainted with the blight of Chaos and their troops who revel in miasma and disease. Vast black shardes of volcanic rock have jutted from the despoiled lands once lush with green. Many portions of the majestic forest have withered and fell to decay. Once a haven for the Nobler races, their people now wage war at the borders attempting to stifle the majority of the approaching armies. It is on the borders of Ghyran, in a key strategic location, where rival factions of the same evil ilk collide. Battle Report 1: Watchtower Scenario Chaos Grand Alliance Clans Pestilens vs. Clans Verminus Realm: Ghyran, the Realm of Life Matched play points per side: 800 After several practice games using Stormcast Eternals and a smattering of different Aelves and Khorne units, my friend Phil and I felt well versed in the rules of AoS. It was time to begin our consecutive ongoing battles. Phil's army consisted of primarily Clans Verminus Battle line units, but included Rat Ogres and others from various Skaven hordes. Since any units under a Grand Alliance are playable in an Age of Sigmar army, he was able to field the points despite having a rather modest collection for our first encounter. Despite being unde 1k, we followed the guidelines of the Generals Handbook for a Vanguard sized game. These smelly beasts were led by a Skaven warlord as well as a Wizard. A Doomwheel accepted the role of his main heavy-hitter in the fight. My Pestilens chaos force was led by Epidemius, and consisted of Plague Bearers x 10, chaos Warriors x 20, some Hounds and the like. A giant gargaunt, intoxicated and unpainted, led my way. The watchtower Scenario is in the first Age of sigmar hardcover book. Phil was the Guardian with his Skaven infesting the objective with a unit of Clan Rats. In this case, the watchtower simply was replaced with a suitable piece of forest ground, affording removable trees for aesthetics. My Pestilens were the invaders. My objective was to eradicate and clear the woods, including using the Lure Them Out command ability to ensure success. We agreed ahead of time to end the game at the end of turn 4, as Age of Sigmar is a scenario based system and this would prevent a war of attrition. Whoever had the most models within the objective terrain would constitute the victor. As you will see reading on, this simple stipulation coupled with unique the command ability for each force produced a very climactic ending. Round One: As the Guardian, Phil placed an entire unit of Clan Rats in the objective to hold it firm. We missed in the instructions that he also could of included a Hero as well. While the back-placement kept him safe, make a note for your matches, as increased muscle up front is an important option for the defender. This was compensated, however, by the fact that he placed both of his separate Battleline units into one large group. We both made numerous rookie errors during this first battle, and they seemed to only enhance the fun! He opted as the guardian to take the first turn, and began advancing his troops to reinforce the woods. This was an important time for his placement, and he chose well, being able to see where I had positioned my forces on the opposite edge of the 4' x 6' table. For my deploy, Epidemius and accompanying Warriors of Chaos took the center, storming toward the skittering eyes of the defending rodents. On the left flank was the Gargaunt, and to the far right you can see my Chaos Hounds advancing with intent to engage the Doom Wheel and prevent it from supporting the central battle. With a move of 10" and a guaranteed run of another 6", they made impressive headway with that intent. This careful positioning and advancement adequately reflects the beginning of the battle. More to follow soon as these mutually repulsive armies clash in the second round! also forthcoming is a bit of fluff and backstory about our Hero's and their loyal troops. Thanks for reading.
  24. I want to add a flying demon prince to my Nurgle Demon Force, I am not a fan of the FW model and the GQ generic one is not nurgley enough for me. I have narrowed it down to these two alternates but can't decide. I would love to get others opinions
  25. Hi all, I am curious what you think about how the Nurgle Demons play. Most of their units seem pretty slow, 4-5". Does this make them a problematic army to play? I've heard people make this comment about the Orruks before. Are they simply tough enough to weather the shooting? Are games long enough so they can make it into combat?