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Found 232 results

  1. Pestilens Thread, tactics, builds, advice

    I currently run an all Clan Pestilens list, and this is a thread to write down tactics, strategies and spread the dirt.
  2. Nurgle Skirmish Advice

    Trying to help a friend build a competitive (50 points) Skirmish army. Can you give me advice on these two lists? Gutrot Spume 3 Blight Kings Chaos Warrior 49 points. or Lord of Plagues 4x Blight Kings Plaguebearer 50 points. He dosnt have any of the 1 point models to add to the first list. (He has 12 Blightkings, 1 plaguebeaer, lord of plagues, gutrot spume and a slaves to darkness SC box) Thanks
  3. Flavour of the month is Nurgle, so here's some plaguebearers I painted on commission. I was keen to avoid the usual green palette, I liked the weird guy in Pan's Labrynth and so went for a pale skin tone - it also shows up the blood and other stuff.
  4. Epidemius + plagueclaw

    So I want to play 4x Plagueclaw catapults with Epidemius! But I just cant figure out what I should take more in my list! Anyone tried this or have any good ideas in the matter?? The problem is that this setup costs 900p and its hard to get like another trick in the list
  5. Alt Plague bearers scheme

  6. For Sale: 40 Bloodreavers -20 starter box, 20 two handed weapons £30 Aether Khemist NIB Gunhauler NIB £25 Blight War Nurgle contents new on sprue (plus all additional paper material) £50 IRONJAWZ 15 Brutes 1 Megaboss 1 Megaboss on Mawkrusha 3 Gore Gruntas 1 Warchanter 1 Weirdnob (unpictured, unassembled) 10 Ardboyz (unpictured) 1 Wurzzag because why not 1 Hardback Ironjawz book Retail from Element games for this is over £190. I'd take £120, negotiable (plus P+P). If you are in the Nottingham area you can collect and just ignore the P+P. TZEENTCH Lord of Change Thaumaturge Changeling Gaunt Summoner Gaunt Summoner on disc NEW IN BOX 3 Skyfires 3 Flamers 20 Tzaangor 12 Pink Horrors 10+ Blue Horrors 10+ Brimstone Horrors 20+ Kairic Acolytes Hardback Book There are a few unassembled horrors/acolytes/tzaangor I'll chuck in too. Element games retail is around £190. I'd take £120 plus P+P. Collection available.
  7. Nurgle Allegiance

    If I have an all Nurgle army, and run it with the Nurgle Allegiance, does that mean I don't get any Artifacts of Power or Command Traits, since there aren't any? Or can I use the Chaos ones even though I don't have the Chaos Allegiance? The Cycle of Corruption is fun, but not sure it makes up for missing out on everything else.
  8. Herald of Nurgle

    Painted by Sam Harvey
  9. Hi all, Hopefully I've put this in the right place. My friend and I have recently started afresh with AOS, with skirmish and PTG being great entry level stuff. I've bought the Nurgle 'Start collecting set' and he the Beastclaw raiders. We're aiming to do a Path to Glory style campaign. The initial issue is of course the warband make up of the two forces. (instantly rules Skirmish out!) For starting warbands in PTG, his Frostlord of Stonehorn is a single model, wheras my warband has between 3/4 units. Does anyone have good suggestions for some initial battleplans for our first few games? I want the games to be as fun as possible and I think some objective based ones may be a struggle to start. Any ideas at all would be great. Thanks,
  10. My Nurgle (PIC HEAVY!)

    Hello everyone! i am finally able thanks to my girlfriend to upload photos of my Nurgle force into TGA! Loved painting these minis, hope you like and enjoy, feel free to criticize and help me improving! Overall i chose the following scheme: white and infected-like skin, rusty weapons, green acid armour, heavy shades to emulate dirt and oil in the armour. yellow bubbon and red wounds. This is my Harbinger of Decay (FW Khazyk ) These are my Glottkins! mantained the same colour for all the army (hope u like it) Then here there is my converted Daemon Prince: My converted Plagueclaw (i hate gw model) And finally my 10 blightkings! Thx for your time!
  11. Hi all, I've started writing my own custom rules for some of the AoS miniatures I own that don't have anything for WHQ yet. Starting off with some of the basics for Skaven. I'd love to hear your feedback! EDITED https://drive.google.com/drive/folders/0Bx8gylc9SlsBc1pNS0M5bDZTZEU?usp=sharing
  12. I just got back from Adepticon and what a weekend it was! While I went to ACON not expecting to play in the GT, I ended up being cajoled into playing in the GT and did surprisingly well. I surprisingly found myself sitting on Table 2 in Game 5 and ended finishing 10th overall after losing in that final game to the individual who finished 1st. I’ve had a lot of people ask questions about my list, so I figured I would do a blog about it and then follow that up with a couple battle reports from my games. I’ve long been tinkering with Nurgle Mortal lists looking for that magic formula. For competitive play, there is an entire suite of capabilities you want to have access to (high mobility, durability, chaff, etc) and Nurgle has to work really hard for some of those (i.e. Mobility). I finally settled on a list that had most of these capabilities, but since I didn’t plan on playing in the GT at ACON, I didn’t finish painting up the models for my optimal version of this list. So, I slightly modified my ideal list with what you see below: 140 Harbinger (Cunning Deciver Trait, Chaos Talisman) 120 Mounted Chaos Sorcerer (Crown of Conquest) 540 28 Chaos Warriors 60 10 Marauders 60 10 Marauders 60 10 Marauders 180 5 Blightkings 180 5 Blightkings 140 Plaguetouched Warband 240 Belakor 160 Sayl 120 Reinforcement Points (Options Below) 10 Plaguebearers (100) 10 Chaos Furies (120) This list looks ridiculously mundane at first glance. Even when it drops on the table, most will look at it and go, “…ok?” Dan Heelan very confusingly looked over at me at the start of Round 5 from Table 1 this weekend and asked how I got there with this list. I take this as a compliment and proof of how very deceptive this list is on paper to how it performs in the game. Strategy The list is a 3 drop inverted alpha strike list that involves flying the 28 Chaos Warriors up, stretching them out 1" apart (with a tail leading back to your line), and charging the enemy's units on the line on turn 1 (with only needing a 5 on the charge from the +1 charge on the chaos warriors against anything on the line). The rest of the list does a variety of supporting functions. Most of the heroes stay in the backfield spread out to zone the back edge from setups. While I rarely ended up doing a full zoning spread, the following image gives you an idea of what that might have looked like after turn 1 (with still another unit of Blightkings omitted from this deployment): Regarding Individual Unit Functions: Be'lakor serves as the safety for anything that flies over the front line, dealing with anything that needs rend (6 attacks, 3+/3+/-2/2 dmg), tanking any huge beasties I don't want on that front line (4+, ignores rend, can be mystic shielded with reroll 1's from Oracular visions), and can summon into their backfield when he is near the front line to steal objectives. His spell is counterintuitive to the list but luckily he has other spells to cast. The Marauders are largely present for taking objectives and zoning out areas of the board to prevent people coming on from table edges or being able to be summoned. The Blightkings provide the extra punch against soft units where bodies were needed to be cleared off objectives in the enemy territory. I hadn't planned on taking 2 units originally but it ended up being the exact number I needed in many of my matchups. Synergy The synergy is rather straight forward once you get started. Chaos Warriors get buffed up with Daemonic Power from the Sorc (reroll 1s to hit, wounds, and saves) and battleshock immunity from the Crown of Conquest, Mystic Shield from Be'lekor, a 5++ ward from the Harbinger (who is ideally safe in your back line). This ultra buffed anvil unit then gets thrown forward with Sayl to establish the front line and grind down anything it touches. The real magic of this combo comes from two things. First, the Warriors are -2 to hit in melee that entire first combat turn (-1 from plague touched, -1 from cunning deceiver). Even the best units will struggle to put significant wounds on a 3+ (reroll 1s), 5++, 5++ (against mortal wounds only) unit when they have a -2 to hit that unit. Secondly, and more importantly, when you deploy in multiples of 7 with this battalion, every time the enemy rolls a 6+ to wound that unit in the Combat phase, the attacking enemy unit takes a mortal wound back. Now, since this is triggering on their wound roll of 6+, I can still negate the actual damage with all the Warrior's defenses while still kicking back mortal wounds as the enemy grinds on the Chaos Warriors. This is doubly (or even triply) effective against Tomb Kings, Pestilens, and Destruction Battle Brew/Wild Fury who are bringing their own bonuses to wound, since it causes the mortal wounds to trigger more frequently (as my 4th opponent so painfully discovered with his double Stonehorns). Once you have the front line locked, if they don't have movement shenanigans, you can pull models from anywhere in the line and break coherency (as long as you aren't going to pile in at all). There were points where I had a single chaos warrior back in back field (to receive buffs), with the next closest Chaos warrior in his unit 24 inches away grinding on the remains of their front line. If I ever needed to reform, I could cast Sayl fly on the back warrior and retreat the unit with an 18" fly move back into coherency. Matchups The matchups I was most concerned about were coming against a Kunnin Rukk or the Beastclaw Thundertusk/Stonehorn mix, each for different reasons. The Kunnin Rukk could potentially overwhelm the warriors with hundreds and hundreds of attacks, while threatening or killing any of my support units with bad positioning. The Beastclaw mix on the other hand could potentially just shatter the front line with overwhelming power and pick off support units with Snowballs. I didn’t have a chance to play either of these lists coming into ACON, especially since I was still finalizing this Friday night at 11:30 PM. Despite proverbially building this plane in the air, it performed remarkably well. My matchups were Kunnin Rukk, Bloodbound, Phoenix Temple, Beastclaw mixed-Destruction, and the winning Tzeentch 18 Skyfire/Loc/Kairos list (on a table where almost all the terrain gave +1 to hit). I didn't see any SCE or Sylvaneth in my matches, although I would have changed tactics accordingly and bubble-wrapped/zoned with the Warriors as well. Nico helped me think about some of these matchups before hand, which helped tremendously in piloting my list. To that I am greatly appreciative. Final Thoughts on the List Immediately after I finished the final game on Table 2 with Kaleb (who won the event), Kaleb interrupted my congratulations and informed me that my list was the hardest list he's played all weekend (I believe including the other AOS events he was in) and not just harder, but at least twice as hard as anything else he had faced. All of his other opponents he had tabled with an hour or more to spare. In our game, I led the points (he was in fact shut out) until the bottom of our very last turn. The structure of the scenario definitely raises some design questions but that is a post for another time. The reality is that this list differs quite a bit from most of the other popular lists in the game currently. Instead of having easily recognized power centers (most lists have 2-3), the power base of the list is diffuse. This lack of obvious power bases (besides the front line) can often confuse opponents as to what is the best unit to attack and force them to play their list in a way that they’ve never had to, which will often also cause people to make mistakes. In fact, many opponents will have no idea what they are looking at when you drop it until you fly the Chaos Warriors forward in their flying "T" formation and even then most will think they can just slam against the warriors and break the line. This confusion on target priority and tactics is one of the strongest assets of this list; I'm not sure how well it will fair if it becomes a well-known quantity down the road. I'm doing a video about this list later this week with MC1Gamer based on the one trial "game" we played. Here's a glimpse of that game during my turn at the top of 1: In the posts that follow, I’ll go over each of my five matchups and a brief battle report of each game.
  13. Ocean chaos project

    With the next 40k edition coming out I took a fresh look at the game and what models I have collected over the years. I had quite a few chaos models and decided to out together a chaos force. After reading the rules and seeking the seeker models I decided I wanted to do slaanesh to make sure when I used to army for 40k I wasn't just spoken marines. This lead me down a path of complete lunacy where I started seeing how crab claws every where would suit an ocean theme. Seekers are basically on legged seahorses, tzeench has manta rays and nurgle.. well shellnumemon is a Digimon who's basically a nurgling in a shell so why not? Now it's just building and painting the army. First we have the test seeker. This poor dude went from red to budge to brown before I settled on this. I loved how doctor Faust painted his cold ones with his varied scales and i tried it with sea horse colours. It didn't really work so I tried ignoreing them since sea horse patterns do just that... An here we are three hours layer. Polka dot seeker Next we have the nurgling. I put them in shells and sculpted around them. Theres twenty on my work bench right now. Some will be slugs, some hermit nurgling, some just faces buried in the sand. The ones pictured as line nurgling but I cut up the swarms into single nurgling. I don't like the swarms for this army and I can turn three bases into about fifteen.. so hey money saving tips.. Finally we have a space marine. But don't lunch me just yet. I wanted to do all the metal rusted. Big hulking rust bucket chaos marines as if the demon ocean world has worn their armour away. I started following a bunch of guides. I discovered the best rust was made by model mates who are now out of business and I spent a fortune on rust products. In the end I ended up with a neat recipe I discovered by accident when air brushing. I had a marine in army painters necrotic flesh and I air brushed rust ink over him. When it settled it popped and looked just how I wanted the rust to look. With that in mind I went back to the painting table. Starting with German camo black brown I then stippled on rust, light rust and orange brown over a base of Vallejo's weathering texture rust (good stuff but it's a base not a full product). Once that was done I used tank ochre to drybrush it. This paint is the key to the army looking aqautic. It looks just like a pond bottom. If you went to a fish pond kicked up the bottom then bottled it this is what you would get, hence why it's washed onto the seekers base but any way. After that I use necrotic flesh. Stippled dry brush whatever just get it on there. Finally a wash of Vallejo's rust ink (not light or dark) goes over everything. The texture and colours already on give an amazing rust effect. It's perfect for under water rusting although maybe not like old banger in the garage rust. But any metal will be rusty. The skull shows the general idea for water logged bone. It's just iraqui sand covered with a wash of tank ochre then a sepia and green wash mix. Gives a good impression of where I want to go with this. Future updates will include sexy Diaz demons. A converted claw pimp and a demon prince with a turbine backpack.
  14. Ocean chaos project

    With the next 40k edition coming out I took a fresh look at the game and what models I have collected over the years. I had quite a few chaos models and decided to out together a chaos force. After reading the rules and seeking the seeker models I decided I wanted to do slaanesh to make sure when I used to army for 40k I wasn't just spoken marines. This lead me down a path of complete lunacy where I started seeing how crab claws every where would suit an ocean theme. Seekers are basically on legged seahorses, tzeench has manta rays and nurgle.. well shellnumemon is a Digimon who's basically a nurgling in a shell so why not? Now it's just building and painting the army. First we have the test seeker. This poor dude went from red to budge to brown before I settled on this. I loved how doctor Faust painted his cold ones with his varied scales and i tried it with sea horse colours. It didn't really work so I tried ignoreing them since sea horse patterns do just that... An here we are three hours layer. Polka dot seeker Next we have the nurgling. I put them in shells and sculpted around them. Theres twenty on my work bench right now. Some will be slugs, some hermit nurgling, some just faces buried in the sand. The ones pictured as line nurgling but I cut up the swarms into single nurgling. I don't like the swarms for this army and I can turn three bases into about fifteen.. so hey money saving tips.. Finally we have a space marine. But don't lunch me just yet. I wanted to do all the metal rusted. Big hulking rust bucket chaos marines as if the demon ocean world has worn their armour away. I started following a bunch of guides. I discovered the best rust was made by model mates who are now out of business and I spent a fortune on rust products. In the end I ended up with a neat recipe I discovered by accident when air brushing. I had a marine in army painters necrotic flesh and I air brushed rust ink over him. When it settled it popped and looked just how I wanted the rust to look. With that in mind I went back to the painting table. Starting with German camo black brown I then stippled on rust, light rust and orange brown over a base of Vallejo's weathering texture rust (good stuff but it's a base not a full product). Once that was done I used tank ochre to drybrush it. This paint is the key to the army looking aqautic. It looks just like a pond bottom. If you went to a fish pond kicked up the bottom then bottled it this is what you would get, hence why it's washed onto the seekers base but any way. After that I use necrotic flesh. Stippled dry brush whatever just get it on there. Finally a wash of Vallejo's rust ink (not light or dark) goes over everything. The texture and colours already on give an amazing rust effect. It's perfect for under water rusting although maybe not like old banger in the garage rust. But any metal will be rusty. The skull shows the general idea for water logged bone. It's just iraqui sand covered with a wash of tank ochre then a sepia and green wash mix. Gives a good impression of where I want to go with this. Future updates will include sexy Diaz demons. A converted claw pimp and a demon prince with a turbine backpack.
  15. graham passey

    Hey guys newbie here with the hobby, have just started with nurgle rotbringers/demons as I love the fun and gore! Much to my diss appointments though plaugebearers have been discontinued!! I have contacted GW to make sure that they are defo not available and they have confirmed my fears!! Does anybody have any light to shed on this?? Thanks
  16. Greeting from England

    Hello all, my name is Darryl and I am based in Kent, England. I have been a tabletop gamer on and off for over 30 years now, I have been playing AoS for just over ak year now, I gave up play WoW about 15 years ago due to a hectics work schedule and the rules becoming overly complicated. But with the introduction of AoS the fun has allowed back... ? I am primarily a modeller and my base army is Nurgle, as I feel, this has for me personally got the most modelling scope. I am looking forward to participating in the group and seeing what delights and knowledge can be shared.
  17. This entry is basically just to give a couple of group shots of the 500pts. I don't think the 20 plague monks I just finished are going to win any beauty prizes. but I'm certainly pleased with the way the force is shaping up so far. I'm Excited about the next deadline. Which is to add another 500pts to the whole thing, and should be announced during Today's hand in. I think next on my list for this is Verminlord Corruptor Plague Furnace 8 Giant Rats or 2 chaos familiars which should be 500pts on the button adding to this lot for the full 1000. also considering adding a bunch of Nurgle demons if I add anything to go for 2000, maybe some plague toads. -=R286=-
  18. 2017 Painters challenge Deadline 2

    So Deadline 1 had me painting Nurglich (Epidermis) and 10 plague censers. Model count 11 Deadline 2 currently consists of 20 plague monks (140pts) I know, but I am getting there slowly, I think this round may have to just block, dip and highlight. I hate painting non-character infantry. plus I still have 20 bases to do too. Fen beast (Beast of Nurgle) 60 pts. this is him not finished, but after his first dip in the quickshade. A bit more work and definition and he will look less like a sh*t demon, although, kind of appropriate for a beast of nurgle. The model itself is a Malefaux, bad Juju mire golem. This takes my total model count up to 32. which for a skaven army, isn't too bad. I was thinking for the final deadline, given we will have another 500pts to play with. I might go for a Plague Furnace, A verminlord and a couple of chaos familiars. the next hand in is this coming Monday, and I will pop up another entry to show you the finished results on these figures.
  19. Greeting from England

    Hello all, my name is Darryl and I am based in Kent, England. I have been a tabletop gamer on and off for over 30 years now, I have been playing AoS for just over ak year now, I gave up play WoW about 15 years ago due to a hectics work schedule and the rules becoming overly complicated. But with the introduction of AoS the fun has allowed back... ? I am primarily a modeller and my base army is Nurgle, as I feel, this has for me personally got the most modelling scope. I am looking forward to participating in the group and seeing what delights and knowledge can be shared.
  20. Evening all, So with the exciting release of Skirmish I'm making a bespoke Warband to battle through the campaign. I thought I would track their progress and painting in this thread. The plan is to battle them through the Shadespire campaign, and then refine the list around 50pts for future matched play. Dependent on my painting speed this week I will be playing against stormcast for the start of the campaign. Just to start it off here is the group coming together, My intial list is; Lord of Plagues, 3 Marauders, 1 Plague Bearer. 25pts. The picture is missing the third marauder. Will hopefully get some colour on them tomorrow! Any suggestions or thoughts what I could add next? I'm worried about speed so have some hounds/knights lined up though I really would like to get my hand on one BlightKing too!
  21. Nurgle Daemons 2k first try

    I wanted to try playing some Nurgle (as a change from Ironjawz - I like green guys ) but did not want to get into Rotbringers. I wanted to get some basic advice. Also, the list down there represents more or less what I own (that's why the Chaos warriors got stuck in but I find their 5+ save against MW not bad.) LeadersGreat Unclean One (240)Great Unclean One (240)Herald Of Nurgle (100)Herald Of Nurgle (100)Battleline20 x Plaguebearers Of Nurgle (200)20 x Plaguebearers Of Nurgle (200)10 x Chaos Warriors (180)- Hand Weapon & ShieldUnits6 x Plague Drones Of Nurgle (440)6 x Nurglings (160)BattalionsTallyband of Nurgle (100)Total: 1960/2000
  22. After a lot of years and many many Armies in 40k and Fantasy i sold nearly all i had. But then Age of Sigmar arrived. and I like it a lot. Over the time i got more into it and especially loved the Miniatures. So here is my Plog about my Miniatures and Armies while i build and paint them. First of all my 2 Starting Armies: Stormcast Eternals and Nurgle Rotbringers with Deamons. http://www.coolminiornot.com/pics/pics16/img59296000a0cca.jpg http://www.coolminiornot.com/pics/pics16/img5929608553002.jpg http://www.coolminiornot.com/pics/pics16/img59295dcad968a.jpg http://www.coolminiornot.com/pics/pics16/img59295d34995bf.jpg
  23. Just making a thread where people can predict the rest of the years releases, and suggest the units they expect to come with them. Personally, with us being nearly halfway through the year, I think we can expect to see three more decent AOS releases. Based on rumours and my own speculation, plus the little teases we've had so far, I think these would be: - Nurgle (Daemons, Mortals and new stuff) - Deathrattle (Expanded faction) - Dark Aelves Nurgle The Nurgle equivalent of Blades of Khorne/Disciples of Tzeentch, this would include a new Battletome as well as a big release of new units. This would also coincide with a lot of 40K Nurgle stuff as well. It would collect Nurgle Daemons, Rotbringers as well as the new stuff. My prediction for units to be released would be: Great Unclean One/Bolathrax kit. Bolathrax was heavily featured in the Ghyran campaign so I expect him to be the named GUO variant. The GUO would have a few weapon options as well, sword/flail etc. Nurgle Marauders kit. The Bloodreavers/Kairic Acolytes equivalent. Probably tougher than the other gods Marauders, what with this being Nurgle and all. I imagine them to be almost zombies, like the state between Mortal and Zombie. Or a new Zombie kit would also work. Nurgle Warriors kit. The Blood Warriors/Tzaangors equivalent. Again, pushing the toughness motif to separate them from the other gods. Pestigors would be an amazing option. Nurgle Mage. Nurgle Hero. Nurgle Cavalry. These would be smaller versions of the Maggoth riders, or something similar. Perhaps even giant slugs. This, combined with the current Nurgle stuff, would make an awesome Nurgle release I think. Deathrattle This would go a long way to pleasing many Death players and it it coincides with the Shadespire release, it would be a great way to further the faction. We know there will at least be a new Skeleton kit coming out, so I think there is good odds this gets released. What I expect for this release is: Arkhan to gain the Deathrattle keyword and be included in the Battletome. This makes too much sense not to happen. Sepulchral Guard. Obviously these have been seen. I think they're going to be an Elite infantry unit, better than the average Skeletons. Maybe even 2 wounds a piece. Ranged Units. Skelton Archers would be a welcome boon to this faction. A new Bone Giant unit. Less Egyptian vibe and more a literal Skeletal Giant. Some form of catapult/chariot/other warmachine. A Skeleton Mage. This would really amount to only a small release, but it would sell like crazy to the starving Death players. Dark Aelves With rumours persisting that Dark Aelves are getting a release, and it will be a Chthulu inspired release at that, I believe we will see a Scourge Privateers Battletome. This would infuse the current range of Privateers models, but add even more seafairing units. Pirate inspired light infantry. Similar to Harelquins, these would be dynamic and agile units, capering around wielding cutlasses and the like. Musketeers. Shooting units with Flintlock pistols and other old school armaments. Hero unit. Mage unit. Cavalry. These would be sea monster/Chthonic creatures. A large monster/centrepiece unit. Perhaps a squid like creature. This would be fairly unique, and offer great customisation. So yeah, thats my predictions for the year. Three more Battletomes with new Models.
  24. I had this conversion knocking around my painting desk for a while as my Budget of Sigmar 2 Army got shelved as I worked on the Tzeentch army for the South Coast GT. I had always planned on it being the leader of the force. It is on a big 60mm base with the mystical rocks hanging around him. The conversion was done with the 40K Cult Mechanics hero and mixing it with Blight Kings parts. The most challenging part was drilling out the head to make the space for the Blightkings head. As I started painting it I was not very happy with where it was going which was why it never got finished earlier. However I was happy with how the overall scheme came out with a couple of provisos. The green rocks are probably too distracting and need to be smaller, but this is a change I am loathe to make because of the fact that they are metal and it would be a pain to do! The other is changing the colours of the tentacles under the model. The white is too bright and distracts from the rest of the model. I had some good feedback from Vince Venturella of Warhammer Weekly about changing them to a green, and I think he's right so that will be something that I will go back and sort out shortly. Otherwise I am pleased to get another Budget of Sigmar 2 model finished.
  25. Nurgle Plog

    With a slow grow league underway at my FLGS I decided to expanded on my current chaos devotion to the patron of pestilence. I will do my best to share my journey with a Nurgle based force while getting a larger input from the world wide community to help me be a "more better" painter/hobbier/gamer. Hopefully achieving the impossible and having a fully painted army simutaneously. without further ado here's my first completed model ... A BlightKing, the model that truly swayed me to Nurgle.
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