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Found 206 results

  1. I currently run an all Clan Pestilens list, and this is a thread to write down tactics, strategies and spread the dirt.
  2. nurgle

    Hi guys, I'm just in the process of starting a Nurgle mortals force just because I think the models are cool and would really appreciate any info you can give me, I currently own 15 Blight kings, 30 chaos warriors, Lord of plagues, Festus and a Rotbringer sorcerer. So what would you add in and why, lets say 1500 points. Cheers in advance Crow
  3. So like so many before me in using this as a means of motivation. I started Wargaming as a wee nipper back when fantasy and 40k were about the only games readily available. Eventually I branched out to many, many other games and fell out of love with Warhammer. The new AoS didn't speak to me and I felt like Warhammer was dead to me. Then I actually gave it a try. I havnt enjoyed a large scale game (even at my initial 800 points game) since I played Warhammer all those years ago. So finally I decided I wanted to play the bad guys. I always end up playing the good guys no matter how hard I try. But lets face it old pappa Nurgle isn't that bad right? Anyways apologies for the random introduction. I'm trying to achieve an army I'm really proud of and stands out from the crowd. So I'm looking to get all the great painters on here to help steer me in the right direction. I've made a start on my first unit of plague bearers. I want them to resemble the art work of GW but be different, darker and more sinister. So any feedback would be greatly appreciated
  4. So with glazing you build up colour slowly in multiple layers effectively modifying your base coat. This means that you can get very different results by having different models or different parts of a model start at a different colour. If you want an example, think of putting some Agrax Earthshade on some Zandri Dust and then the same shade on some Rakarth Flesh. Same shade produces different colours on different base colours. So nurgle. Plague bearers all with slightly different base colours? Or all the same? What about those bases of nurglings? What would you do and why?
  5. Hi all, I've started writing my own custom rules for some of the AoS miniatures I own that don't have anything for WHQ yet. Starting off with some of the basics for Skaven. I'd love to hear your feedback! EDITED https://drive.google.com/drive/folders/0Bx8gylc9SlsBc1pNS0M5bDZTZEU?usp=sharing
  6. My take on the old 'palanquin'.
  7. How's this list for general matched play purposes (i.e. Not a killer tournament list, but wanting to win some games)? Allegiance: Chaos Leaders Great Unclean One (240) - Trait: Lord of War Epidemius (180) Daemon Prince Of Nurgle (160) - Sword - Artefact: Chaos Runeblade Daemon Prince Of Nurgle (160) - Sword - Artefact: Chaos Runeblade Battleline 30 x Plaguebearers Of Nurgle (300) 30 x Plaguebearers Of Nurgle (300) 10 x Plaguebearers Of Nurgle (100) Units 3 x Plague Drones Of Nurgle (220) 3 x Plague Drones Of Nurgle (220) Battalions Tallyband of Nurgle (100) Total: 1980/2000 Should I reduce one unit of plaguebearers to 10 (so have 30/10/10) and add more plague drones, or keep it as it is?
  8. Hello everyone. I am new to the community, but not to AoS. I am currently playing AoS and AoS: Hinterlands in my local community. I have a Hinterlands campaign going right now and I also play regular AoS, mostly 1000 point games though. I am working on two Chaos armies as well as a Death army. I am also in the process of rebasing a Nurgle army that consist entirely of metal chaos miniatures from the 80's, with a scratch built war altar thrown in for good measure. I recently collected and painted it for playing 3rd edition Warhammer Fantasy Battle, but it turned out to not be to my liking so I am converting it over. I enjoy the AoS28 aesthetic very much and also enjoy gritty and realistic paintjobs. I consider myself more of a painter/modeler than a player.
  9. Hey guys and gals! Thought Id put up a blog here too to get some feedback on my minis and mayhaps some inspiration to get stuff done. I have a load of armies going on, some actually decent sized and some Im just pretty much beginning, even if I have a load of unbuilt minis for some armies waiting. These wont be in any chronological or w.e order and I tend to paint a mini from here and there, I seem to lose my interest in painting the same colours and minis from beginning to actually having something to call an army. So, I might upload a pic of a new dryad and next an Orruks Brute and so on But my back is killing me atm so Ill keep this short, pic time! First up are my speedpainted Nurglies, these are mostly done by washing and drybrushing with the occasional highlight. I painted these with a rather limited pallette, just to keep it simple and quick. The big guy himself The Lord of Plagues and my tiny Sorcerer I do have some close ups too if someone wants Blightkings Warriors Dragon Ogres, theres a third one too but its more or less the same. Ten of these doggies, all the same Then something with a bit more effort put into them, my few ready Stormcasts So there, some of my works Atm there are some Sylvaneth coming, whenever I have the time actually paint and my back has gotten better and whenever I get around to taking pics of the few Ive actually painted already and I have a pile of Orruks too, mainly Ironjawz coming sometime in the future. I have 5 or so 40k projects too but dont think ill be spamming them here, you can see some in my Instagram profile though, routaminiatures. Feel free to hit the follow if interested. I will try and keep this updated when I get stuff done, might take a while sometimes, especially if Im painting 40k. But enough jabbering, feedback is happily received, be it good or bad. -Routa
  10. Here's my painted Everchosen army. 2k on the nose - thanks to the DoT Gaunt Summoner on foot being 20pts cheaper than the disc version! Hope you like the army. I have it for sale on eBay right now as I'm clearing space for a new painting project (either my FEC or my 4 mammoth chaos army 🐘) Link to eBay auction https://www.ebay.co.uk/itm/252841750723 Khorne armour is tamiya clear red over a ruddy red, silver, red + purple glazed basecoat. nurgle armour is martian ironearth for a lovely cracked paint, rusty effect - painted over with some ruddy oranges. Slaanesh armour is dark purples with gloss varnish on the plates to give a laquered effect.
  11. Greetings all. So I'm just getting into AoS, and looking to build a Nurgle army at 1000 points to start. Any suggestions on a list? Ideally daemon focussed, since that's what I've got most of, but I'm open to anything really. Doesn't necessarily have to be pure Nurgle either, but that's the way I'm inclined at least.
  12. I just got back from Adepticon and what a weekend it was! While I went to ACON not expecting to play in the GT, I ended up being cajoled into playing in the GT and did surprisingly well. I surprisingly found myself sitting on Table 2 in Game 5 and ended finishing 10th overall after losing in that final game to the individual who finished 1st. I’ve had a lot of people ask questions about my list, so I figured I would do a blog about it and then follow that up with a couple battle reports from my games. I’ve long been tinkering with Nurgle Mortal lists looking for that magic formula. For competitive play, there is an entire suite of capabilities you want to have access to (high mobility, durability, chaff, etc) and Nurgle has to work really hard for some of those (i.e. Mobility). I finally settled on a list that had most of these capabilities, but since I didn’t plan on playing in the GT at ACON, I didn’t finish painting up the models for my optimal version of this list. So, I slightly modified my ideal list with what you see below: 140 Harbinger (Cunning Deciver Trait, Chaos Talisman) 120 Mounted Chaos Sorcerer (Crown of Conquest) 540 28 Chaos Warriors 60 10 Marauders 60 10 Marauders 60 10 Marauders 180 5 Blightkings 180 5 Blightkings 140 Plaguetouched Warband 240 Belakor 160 Sayl 120 Reinforcement Points (Options Below) 10 Plaguebearers (100) 10 Chaos Furies (120) This list looks ridiculously mundane at first glance. Even when it drops on the table, most will look at it and go, “…ok?” Dan Heelan very confusingly looked over at me at the start of Round 5 from Table 1 this weekend and asked how I got there with this list. I take this as a compliment and proof of how very deceptive this list is on paper to how it performs in the game. Strategy The list is a 3 drop inverted alpha strike list that involves flying the 28 Chaos Warriors up, stretching them out 1" apart (with a tail leading back to your line), and charging the enemy's units on the line on turn 1 (with only needing a 5 on the charge from the +1 charge on the chaos warriors against anything on the line). The rest of the list does a variety of supporting functions. Most of the heroes stay in the backfield spread out to zone the back edge from setups. While I rarely ended up doing a full zoning spread, the following image gives you an idea of what that might have looked like after turn 1 (with still another unit of Blightkings omitted from this deployment): Regarding Individual Unit Functions: Be'lakor serves as the safety for anything that flies over the front line, dealing with anything that needs rend (6 attacks, 3+/3+/-2/2 dmg), tanking any huge beasties I don't want on that front line (4+, ignores rend, can be mystic shielded with reroll 1's from Oracular visions), and can summon into their backfield when he is near the front line to steal objectives. His spell is counterintuitive to the list but luckily he has other spells to cast. The Marauders are largely present for taking objectives and zoning out areas of the board to prevent people coming on from table edges or being able to be summoned. The Blightkings provide the extra punch against soft units where bodies were needed to be cleared off objectives in the enemy territory. I hadn't planned on taking 2 units originally but it ended up being the exact number I needed in many of my matchups. Synergy The synergy is rather straight forward once you get started. Chaos Warriors get buffed up with Daemonic Power from the Sorc (reroll 1s to hit, wounds, and saves) and battleshock immunity from the Crown of Conquest, Mystic Shield from Be'lekor, a 5++ ward from the Harbinger (who is ideally safe in your back line). This ultra buffed anvil unit then gets thrown forward with Sayl to establish the front line and grind down anything it touches. The real magic of this combo comes from two things. First, the Warriors are -2 to hit in melee that entire first combat turn (-1 from plague touched, -1 from cunning deceiver). Even the best units will struggle to put significant wounds on a 3+ (reroll 1s), 5++, 5++ (against mortal wounds only) unit when they have a -2 to hit that unit. Secondly, and more importantly, when you deploy in multiples of 7 with this battalion, every time the enemy rolls a 6+ to wound that unit in the Combat phase, the attacking enemy unit takes a mortal wound back. Now, since this is triggering on their wound roll of 6+, I can still negate the actual damage with all the Warrior's defenses while still kicking back mortal wounds as the enemy grinds on the Chaos Warriors. This is doubly (or even triply) effective against Tomb Kings, Pestilens, and Destruction Battle Brew/Wild Fury who are bringing their own bonuses to wound, since it causes the mortal wounds to trigger more frequently (as my 4th opponent so painfully discovered with his double Stonehorns). Once you have the front line locked, if they don't have movement shenanigans, you can pull models from anywhere in the line and break coherency (as long as you aren't going to pile in at all). There were points where I had a single chaos warrior back in back field (to receive buffs), with the next closest Chaos warrior in his unit 24 inches away grinding on the remains of their front line. If I ever needed to reform, I could cast Sayl fly on the back warrior and retreat the unit with an 18" fly move back into coherency. Matchups The matchups I was most concerned about were coming against a Kunnin Rukk or the Beastclaw Thundertusk/Stonehorn mix, each for different reasons. The Kunnin Rukk could potentially overwhelm the warriors with hundreds and hundreds of attacks, while threatening or killing any of my support units with bad positioning. The Beastclaw mix on the other hand could potentially just shatter the front line with overwhelming power and pick off support units with Snowballs. I didn’t have a chance to play either of these lists coming into ACON, especially since I was still finalizing this Friday night at 11:30 PM. Despite proverbially building this plane in the air, it performed remarkably well. My matchups were Kunnin Rukk, Bloodbound, Phoenix Temple, Beastclaw mixed-Destruction, and the winning Tzeentch 18 Skyfire/Loc/Kairos list (on a table where almost all the terrain gave +1 to hit). I didn't see any SCE or Sylvaneth in my matches, although I would have changed tactics accordingly and bubble-wrapped/zoned with the Warriors as well. Nico helped me think about some of these matchups before hand, which helped tremendously in piloting my list. To that I am greatly appreciative. Final Thoughts on the List Immediately after I finished the final game on Table 2 with Kaleb (who won the event), Kaleb interrupted my congratulations and informed me that my list was the hardest list he's played all weekend (I believe including the other AOS events he was in) and not just harder, but at least twice as hard as anything else he had faced. All of his other opponents he had tabled with an hour or more to spare. In our game, I led the points (he was in fact shut out) until the bottom of our very last turn. The structure of the scenario definitely raises some design questions but that is a post for another time. The reality is that this list differs quite a bit from most of the other popular lists in the game currently. Instead of having easily recognized power centers (most lists have 2-3), the power base of the list is diffuse. This lack of obvious power bases (besides the front line) can often confuse opponents as to what is the best unit to attack and force them to play their list in a way that they’ve never had to, which will often also cause people to make mistakes. In fact, many opponents will have no idea what they are looking at when you drop it until you fly the Chaos Warriors forward in their flying "T" formation and even then most will think they can just slam against the warriors and break the line. This confusion on target priority and tactics is one of the strongest assets of this list; I'm not sure how well it will fair if it becomes a well-known quantity down the road. I'm doing a video about this list later this week with MC1Gamer based on the one trial "game" we played. Here's a glimpse of that game during my turn at the top of 1: In the posts that follow, I’ll go over each of my five matchups and a brief battle report of each game.
  13. OK, so I'm new to picking up AoS; I'm a returning player from earlier editions of 40k and WHFB. I've got this as a basic list to start with, I was hoping for advice in what to add to it to complete. My main choices are out of a Great Unclean One (240), a unit of Plague Drones (220), or a Lord of Plagues (100) and a Chaos Sorcerer (140). I'm more looking for a balance of thematic fun and playability rather than a perfectly optimised list.Daemon Prince Of Nurgle (160)10 x Plaguebearers Of Nurgle (100)10 x Plaguebearers Of Nurgle (100)5 x Putrid Blightkings (180)5 x Putrid Blightkings (180)Total: 720/1000I know it's pretty slow, so the Daemon Prince and Plague Drone combo will go nice with some speed and synergy shared between them. Great Unclean One looks awesome, but will reduce the potential model count a fair bit, and the model is a bit naff.Lord of Plagues is nice for survival and gently buffing at a fairly low points valueJust not sure what the coolest way to take it might be
  14. choas

    Hey do many people play nurgle with pestilens and if so does it work well together or are you better just keeping them separate thanks for the input
  15. choas

    Hey do many people play nurgle with pestilens and if so does it work well together or are you better just keeping them separate thanks for the input
  16. age of sigmar

    hey i am new to age of sigmar looking at nurgle.
  17. nurgle

    hi i am starting a new army and thinking about nurgle is there any models that are a must. and are soul grinders worth having in a nurgle / choas army
  18. choas

    i am thinking about this list.please comment with any tips or changes i should make the glottkin 480 great unlean one 240 festus the leechlord 120 soul grinder nurgle 280 10x plaguebearers 100 10x plaguebearers 100 10x plaguebearers 100 3x plague drones 220 10x putrid blightkings 360 total 2000 pts thanks
  19. Hi guys - new user on the forum here, though I've been slowly building my Rotbringers army since AoS first came out last summer. Just wanted to show off my army in progress: Blightkings: Sorcerer: My Giant, which has been completed since, unfortunately no finished photos: My Harbinger of Decay: Now, some WIP pics: Chaos Trolls: Skull Cannon of Kh... I mean Nurgle: Beast: And my Soul Grinder of Nurgle: I also have 3 plague Drones, a converted Great Unclean one (maggots lord based), a Daemon Prince and a unit of plague bearers in the works - more to come. All comments and critique is appreciated.
  20. So I keep playing around with nurgle lists and was wondering if the below has any legs, I am working through the painting with just a soul grinder left to paint, but wondering is it worth it. Has any one had any luck with similar lists? The grinders and glotkin just don't hold up to mortal wound spam. Great unclean one - 240 - Chaos Talisman The Glotkin - 480 (general) Soul grinder (mark of nurgle) - 280 Soul grinder (mark of nurgle) - 280 10 Plague bearers - 100 10 Plague bearers - 100 10 Plague bearers - 100 10 Plague bearers - 100 10 Plague bearers - 100 10 Plague bearers - 100 Tallyband of nurgle - 100
  21. hi guys! i'm doing this thread cause i want to share my calcs on nurgle units, in order to know which unit does more damage for example, what we should start maybe looking at, what is going to be instead kind of useless (even if nothing is useless on all fronts) i am still doing the leaders part, since it will take a lot more (i already did something on leaders anyway in a previous post) this time i included also some common buffs given to a particular unit (ex: +1 to hit on blightkings) in order to see how much this buffs improves their effectiveness. finally all the average wounds are given to a 4+ save, not only because it helps me against my friends that play ironjawz (ouch!) and stormcast (double ouch!). i hope u enjoy that, i will keep this thread updated as soon as i have done all the calcs for a certain thing (i am planning to do also effective wounds taken per unit) thanks all for viewing, feel free to share opinions and ideas! Battlelines: - Plaguebearers. Cost: 100 points. Wounds: 10. Save 5+. Invulnerable save: 5+. Reroll saves if near Daemon Hero of Nurgle. Gain benefits in malus modifiers for enemies as the unit grows in size. Recommended sizes: 10 and 30. They move 4”. Average wounds vs 4+ save: 1.83 wounds. Role: anvil - Marauders. Cost: 60 points. Wounds:10. Save 5+. No invulnerable saves. Add hit and wound modifiers as they grow in size. Recommended size: any. They move 5”. Average wounds vs 4+ save with no buffs: 1.375 wounds Average wounds with modifier to hit buff: 1.83 wounds Average wounds with to hit and to wound buffs: 2.44 wounds. - Warriors: Cost: 180 points. Wounds: 20. Save 4+. Invulnerable save: 5+ with shields. Rerolls 1 to save if in big numbers. Recommended size: 10 or 28 with plaguetouched. They move 5”. Can hold objective well with 5++ save, great weapons give to a mortal army much needed rend. sword vs 4+ save: 3.41 wounds Great weapon vs 4+ save: 4.6 wounds Units: - Blightkings: cost 180 points. Wounds: 16. Save 4+. Invulnerable save: none. On hero phase on a 6 for each unit near them they deal mortal wounds or heal if nurgle. They move 4”. recommended size: usually 5 due to their large bases. Hammer unit vs lower save armies. Average wounds vs 4+ unit: 6.25 wounds. With a lord of war/dark avenger modifier: 10 wounds. - Plague Drones Cost: 220 points. Wounds: 15. Save: 5+. Invulnerable save: 5+. They can do mortal wounds on a 6 to wound if near a daemon hero of nurgle. They move 8”. Hammer and fast unit. recommended size: 3-6. Average wounds of shooting vs 4+ unit: 0.5 Average wounds in combat: 3.66 wounds. Globally they deal a medium of 1.5 mortal wounds per round of combat. With glottkins buff they deal: 5.67 +0.5 wounds totally. With the buff they also deal 2.5 mortal wounds per turn. - Bile Trolls Cost: 200 points. Wounds 15. Save 5+. No invulnerability. They heal wounds. They move 4”. recommended size is 3-6 trolls. Hammer unit with low bravery. Good against high saves. Average wounds per shooting: 2.22 Average wounds in combat: 5.33 Also they have 50% of chance of getting an extra auto-hit for the vomit. - soulgrinder cost: 280 points. Wounds: 16. Save 4+. No invulnerable save. Can run and shoot. it moves 12”. Hammer unit and also a ranged threat. Average wounds of shooting vs 4+: 1.61 wounds Average wounds in combat with talon, claw and legs: 4.67 Buffed by the glottkin, against a 4+: 6.45 wounds without the shooting. - plague monks: cost 70 points. Wounds 10. Save none. Have lots of useful and interesting abilities, if they charge they deal more damage. The damage is counted as bringing a woe stave and being in charge. They move 6”. recommended size: 20 but some pestilens players may want to comment on that one. Average wounds against 4+: 4.58 wounds. They deal a lot of damage for being a so weak unit, great hammer but needs to be safe from shooting. - Plague censer bearers Cost: 60 points. Wounds: 5. Save none. Deal damage in an aura on a 4+. Rally squishy, as for the monks they are conted as in charge for their damage. They move 6”. recommended size: 5-10. Average wounds vs 4+: 3.33 wounds. They reroll to hit if near plague monks, but overall they do less damage then the monks and are more expensive. - Plagueclaw catapult Cost:180 points. Wounds 6. Save 5+. Deal more damage based on target’s unit size. Non boosted damage against 4+: 1.62 wounds. Boosted damage against 4+: 4.86 wounds. Useful againsts some big units. Generally doesn’t deal a lot by itself. - Plague Ogres Cost: 160 points. 15 wounds with a 5+ save. On a 6 a killed model returns to life with 1 wounds. Have the nurgle’s rot aura, but weaker. If they charge they reroll hit rolls. They move 5”. as a recommended size i think it could go with the trolls' size. Average wounds vs 4+: 4 Average wounds with charge bonus: 6 wounds. I honestly thought that they were much worse. - Gigantic chaos spawn Cost: 180 points. 12 wounds. 5+ save. Has some nice rules in her mutations, can be marked and if it does a double with her tentacles it hits on a 3+. Moves 3D6”. Average move: 10.5”. Average damage vs 4+: 3.10 Average boosted damage: 3.49, not much higher. - Gorebeast chariot Cost:100 points. 8 wounds a piece with 4+ save. Must be played with greatblade since this gives to one weapon rend. Can deal mortal damage on the charge. Can explode attacks, doubling the attacks on the gorebeast. Moves up to 8”. Average damage vs 4+: 1.92. Damage with exploded gorebeast: 2.92 Can be boosted nicely by glottkin’s ability for +3 attacks. - BBeasts of nurgle: cost: 60 points. can boost the squad. Has a 6 wounds with a 5+ save. No invulnerable save. They move 5”. Can run and charge, can do mortal wounds with their trail. Their locus double their damage on a 6+ to wound if near a daemon hero of nurgle. Average wounds caused vs a 4+: 1.24 wounds. With locus changes barely nothing. - Nurglings: cost:80 points. wounds: 12, with no save. They move 5”. They heal all wounds suffered if the base of nurglings was not killed. They can do additional mortal wounds to a unit to which it caused unsaved wounds. Average wounds caused vs a 4+: 0.83 wounds for 3 models. - Chaos chariot Cost 80 points per model. 7 wounds at 4+ save. Can add a d6 to their move. Move 8”. If they charge hooves get +1 to hit and wound. Average damage vs 4+: 1.37 wounds. With boosted hooves: 1.75 wounds. Battlelines: - Plaguebearers. Cost: 100 points. Wounds: 10. Save 5+. Invulnerable save: 5+. Reroll saves if near Daemon Hero of Nurgle. Gain benefits in malus modifiers for enemies as the unit grows in size. Recommended sizes: 10 and 30. They move 4”. Average wounds vs 4+ save: 1.83 wounds. Role: anvil - Marauders. Cost: 60 points. Wounds:10. Save 5+. No invulnerable saves. Add hit and wound modifiers as they grow in size. Recommended size: any. They move 5”. Average wounds vs 4+ save with no buffs: 1.375 wounds Average wounds with modifier to hit buff: 1.83 wounds Average wounds with to hit and to wound buffs: 2.44 wounds. - Warriors: Cost: 180 points. Wounds: 20. Save 4+. Invulnerable save: 5+ with shields. Rerolls 1 to save if in big numbers. Recommended size: none. They move 5”. Don’t really have a place in a nurgle army apart from the great weapon set. Great weapon vs 4+ save: 4.6 wounds Units: - Blightkings: cost 180 points. Wounds: 16. Save 4+. Invulnerable save: none. On hero phase on a 6 for each unit near them they deal mortal wounds or heal if nurgle. They move 4”. Hammer unit vs lower save armies. Average wounds vs 4+ unit: 6.25 wounds. With a lord of war/dark avenger modifier: 10 wounds. - Plague Drones Cost: 220 points. Wounds: 15. Save: 5+. Invulnerable save: 5+. They can do mortal wounds on a 6 to wound if near a daemon hero of nurgle. They move 8”. Hammer and fast unit. Average wounds of shooting vs 4+ unit: 0.5 Average wounds in combat: 3.66 wounds. Globally they deal a medium of 1.5 mortal wounds per round of combat. With glottkins buff they deal: 5.67 +0.5 wounds totally. With the buff they also deal 2.5 mortal wounds per turn. - Bile Trolls Cost: 200 points. Wounds 15. Save 5+. No invulnerability. They heal wounds. They move 4”. Hammer unit with low bravery. Good against high saves. Average wounds per shooting: 2.22 Average wounds in combat: 5.33 Also they have 50% of chance of getting an extra auto-hit for the vomit. - soulgrinder cost: 280 points. Wounds: 16. Save 4+. No invulnerable save. Can run and shoot. it moves 12”. Hammer unit and also a ranged threat. Average wounds of shooting vs 4+: 1.61 wounds Average wounds in combat with talon, claw and legs: 4.67 Buffed by the glottkin, against a 4+: 6.45 wounds without the shooting. - plague monks: cost 70 points. Wounds 10. Save none. Have lots of useful and interesting abilities, if they charge they deal more damage. The damage is counted as bringing a woe stave and being in charge. They move 6”. Average wounds against 4+: 4.58 wounds. They deal a lot of damage for being a so weak unit, great hammer but needs to be safe from shooting. - Plague censer bearers Cost: 60 points. Wounds: 5. Save none. Deal damage in an aura on a 4+. Rally squishy, as for the monks they are conted as in charge for their damage. They move 6”. Average wounds vs 4+: 3.33 wounds. They reroll to hit if near plague monks, but overall they do less damage then the monks and are more expensive. - Plagueclaw catapult Cost:180 points. Wounds 6. Save 5+. Deal more damage based on target’s unit size. Non boosted damage against 4+: 1.62 wounds. Boosted damage against 4+: 4.86 wounds. Useful againsts some big units. Generally doesn’t deal a lot by itself. - Plague Ogres Cost: 160 points. 15 wounds with a 5+ save. On a 6 a killed model returns to life with 1 wounds. Have the nurgle’s rot aura, but weaker. If they charge they reroll hit rolls. They move 5”. Average wounds vs 4+: 4 Average wounds with charge bonus: 6 wounds. I honestly thought that they were much worse. - Gigantic chaos spawn Cost: 180 points. 12 wounds. 5+ save. Has some nice rules in her mutations, can be marked and if it does a double with her tentacles it hits on a 3+. Moves 3D6”. Average move: 10.5”. Average damage vs 4+: 3.10 Average boosted damage: 3.49, not much higher. - Gorebeast chariot Cost:100 points. 8 wounds a piece with 4+ save. Must be played with greatblade since this gives to one weapon rend. Can deal mortal damage on the charge. Can explode attacks, doubling the attacks on the gorebeast. Moves up to 8”. Average damage vs 4+: 1.92. Damage with exploded gorebeast: 2.92 Can be boosted nicely by glottkin’s ability for +3 attacks. - Beasts of nurgle: cost: 60 points. can boost the squad. Has a 6 wounds with a 5+ save. No invulnerable save. They move 5”. Can run and charge, can do mortal wounds with their trail. Their locus double their damage on a 6+ to wound if near a daemon hero of nurgle. Average wounds caused vs a 4+: 1.24 wounds. With locus changes barely nothing. - Nurglings: cost:80 points. wounds: 12, with no save. They move 5”. They heal all wounds suffered if the base of nurglings was not killed. They can do additional mortal wounds to a unit to which it caused unsaved wounds. Average wounds caused vs a 4+: 0.83 wounds for 3 models. - Chaos chariot Cost 80 points per model. 7 wounds at 4+ save. Can add a d6 to their move. Move 8”. If they charge hooves get +1 to hit and wound. Average damage vs 4+: 1.37 wounds. With boosted hooves: 1.75 wounds. Unit’s effective damage taken before being wiped out: - Plaguebearers: 18- ish wounds flat. With locus: 19.24 wounds. As 30 they get a -1 to hit for enemies in combat. Only calculating this one cause no one will shoot at plaguebearers usually. Wounds in this case are 62.25. calcs with locus changes minimally. 13.33 wounds against mortal wounds. With glottkin’s spell, as 30 they have 124.5 wounds. - Marauders: 13.33 wounds flat. With harbinger of decay: 17.77 With -1 to hit from plaguetouched: 18.83, increases even more if harbinger is nearby, to 24-ish. 10 wounds against mortals, 13.33 if harbinger is nearby. With glottkin’s buff and plaguetouched as 10 they have nearly 48 wounds. - Warriors: 40 wounds flat without shield. 53.3 with shield. With harbinger their save with no shield becomes 53.3. With plaguetouched and shield they are boosted to: 62.22 wounds. - Blightkings: 32 wounds flat. 42.67 wounds with harbinger buff 16 against mortals. 21.33 against mortals with harbinger’s buff. - Plague drones. 26.67 wounds flat. 20 vs mortals. - Bile trolls: 20 wounds flat. 15 against mortals. - 7 Soulgrinder: 32 wounds flat. 16 vs mortals. - Monks and censer bearers: no save, so flat wounds. - Plague ogres: 20 wounds flat. 15 vs mortals. - Gigantic chaos spawn: 16 wounds flat, 12 vs mortals. - Gorebeast chariot 16 wounds flat. Boost to 21.33 with harbinger 8 vs mortals. Boost to 10.26 with harbinger - Beasts of nurgle: 8 wounds flat. 6 vs mortals. - Nurglings 12 wounds flat and vs mortal wounds. - Chaos chariot: 14 wounds flat. Going up to 18.67 with harbinger. 7 vs mortals. Going up to 9.3 with harbinger of decay Leaders WIPPING Edit: added average taking wounds before wiping.
  22. To fit into my budget of Sigmar army I had to do a conversion of some sort on this model. I chose to create my own Shrinemaster figure. I took some of the leftover parts of one of the Maggoth lords as the top half. I glued some plastic sprue inside the body to act as a support post. I then cut the Shrinemaster figure in half and glued the pillar to his waist. The Maggoth Lord top half was quite a bit wider so I had to green stuff some more skin around the join to merge them all together, but I am happy with the result. For the painting I just used the usual Nurgle colour scheme of Greens and Purples. I was pleased with the metals on this as well. Once he was finished I just superglued him down. With hindsight I should have made him removable so that I could use different sorcerers on top, but that is a lesson for another day!
  23. Pre-Event Warm-Up – Kenny Lull of Combat Phase podcast – Invasion of Ghyran [Table 1] I opened the event weekend on the night before the official event with a warm-up game with Kenny Lull of Combat Phase podcast fame. Kenny has been playing straight Fyreslayers since last year and was on track to get his 100th game of pure Fyreslayers during the weekend event. Kenny was also giving the new Fyreslayer points a test so I jumped at the opportunity to help him get to 100 games and try the new points out! We played on Table 1, which was the beautiful Invasion of Ghyran table with the stunning Tree of Life. Order was tasked with defending the Tree from my nurgly Horned Legion. The objective was to end the game with more models next to the tree at the end of turn 5 while there was a secondary objective of accumulating points from three grail objectives. The foot slog across the whole length of the table was a long walk for Nurgle. Luckily the siege was able to keep pressure on his force and continue to clear off the secondary grail objectives near him. He had two tunneling units of 25 Vulkites but I was running enough units that I was able to spread out and stop them from deploying anywhere behind my front lines. He wisely brought them up in turn three because I think I could have continued to spread my 30 man units out and potentially deny him the ability to bring either unit up at all. We had a pretty straight-forward clash right under the boughs of the tree but there wasn’t enough time to really widdle the Fyreslayers down enough, especially with 50+ battleshock-immune models with a ward save popping up late during turn 3. The game ended with a win for Kenny after a grueling fight. While I think some of the Fyreslayer point adjustments were needed, my suspicions about the new Vulkite costs were confirmed. I think 60 points is too low for 5 of those models. They should have stayed at 80 for 5, or only dropped to 70 for 5. While 70 would be unusual, Plaguemonks are at 70 points per unit for example. At 120 for 10, you would be getting the arguably best generic Battleline unit in the game with a potential 4+/4++ saves, 2 attacks per model, 4+/4+/-1/1, 5 mortal wounds on the charge, and the ability to deepstrike with a hero (for 80 points) that also grants wound rerolls. Oh, and they get to reroll one of their charge dice to land that 9-inch charge after dropping. Oh, and they have a short range ranged attack on all of this for a couple extra wounds per round. This is a discussion though for another post. The game was a blast and Kenny was a great opponent. I’m glad I was able to help him in his push to 100 games with pure Fyreslayers (right at almost the 1 year anniversary of the army nonetheless)! If these new points stick, I’d be lying if I didn’t say I’m heavily considering a FS army, or at least a meaty contingent for battleline.
  24. Im New to age of sigmar just picked up the generals handbook and the grand alliance chaos book and starting to plan my first army for 2000pts. Im liking a Mortal Nurgle theme with Pestilant skaven. Heres what im thinking so far: Blightguard formation: Lord of plagues Rotbringer sorceror 4 units of 5 putrid blightkings Pestilant Clawpack: Plague priest 3 units of 10 plague monks Plague Furnace This takes me to about 1700 just unsure what to add to it thinking of getting the skaven starter set which would give me a plagueclaw that i could add to it to get a bit of range or i also like the looks of the bloab rotspawned. With being new to Age of Sigmar wanted to seek advice from experience players on where to expand my list or if any changes they would make?
  25. I’m finally back from Holy Wars 2017 and what an experience it was. My birthday was on the Friday leading into the event so I couldn't think of a better way to celebrate it than spending a couple days rolling dice on beautiful tables. I’ll be doing a series of blog posts over the next couple days regarding the event, the armies, and the tables/scenarios. In this first blog, I’ll cover my own force and briefly discuss the event. When I decided to go to Holy Wars this year, I wanted to lean more into the hobby/narrative aspect (which is what the event is really about) and less into the competitive aspect. Vince and I took a hard-as-nails list to Holy Havok 2016 team event (where we tied for best overall) and I wanted to do something a bit different. So, for this event, I built my list out of models that were narratively compelling or aesthetically pleasing in my Horned Legion force rather than necessarily strictly competitive. For example, while I initially considered including a third set of 5 Blightkings in my force sideboard with my last 200 points, I decided to instead go with my converted Nurgle Warshrine. It is a fantastic aesthetic centerpiece to an otherwise heavy infantry force and it exudes the character of Ghur where the Blighted Legion is stationed in their keep of Mireguard. Each player was told to bring 2500 points although each game was only 2000 points. This gave me quite a bit of flexibility in deployment to customize my army to what I was staring down. This ended up being a much greater boon than I had anticipated. So the list I ended up bringing was as follows… 140 Harbinger of Decay - Harbinger Gulgath the Pustulant
 240 Be’lakor, Chaos Daemon Prince
 160 Sayl the Faithless
 120 Chaos Sorcerer Lord on Chaos Steed (Nurgle)
 180 10 Warriors of Chaos (Nurgle) w/Full Command – Handweapon/Shield 360 10 Putrid Blightkings
 180 30 Chaos Marauders (Nurgle) w/Full Command and Icon – Axe/Shield 300 30 Plaguebearers of Nurgle 300 Hellcannon
 180 Plagueclaw 200 Chaos Warshrine (Nurgle) 120 10 Chaos Furies (Nurgle)
 My standard deployment would be my four heroes (560 points), 10 Putrid Blightkings (360 points, either in two 5s or one 10), Hellcannon (300), Plagueclaw (180), and 20 Marauders (120), 10 Marauders (60), and 10 Plaguebearers (100) for battleline. This would leave 200 points for summoning either the remaining 20 Plaguebearers, Chaos Furies, or a mix of Plaguebearers and Chaos Furies. I ended up doing surprisingly well with this force in the matched play although my focus on the narrative/hobby aspect paid off as I was privileged to receive the event’s highest honors, the Hammer Hobbyist award, which is given to the player who embodies the hobby and everything the event is about (painting, narrative, etc.). It was a fantastic experience overall, and in the immortal words of anonymous Yelp! reviewer #87: "Five Stars - would do agin". In future posts I’ll do some brief game summaries, provide shots of all the tables/scenarios, and the attending armies.