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Found 84 results

  1. Can somebody explain to me how to design and run a map campaign? The GHB didn't give much help for somebody who has never played in one before. Thanks
  2. until
    The Battleshock Bash is a all-weekend event at The Gateway Open. Friday will feature a casual narrative event while Saturday and Sunday will be a 2000 point matched play five-round tournament. Pre-reg is open and tickets for the weekend are $50. This not only allows you to play AoS events but there will also be Warmahordes, Guild Ball, X-Wing, Infinity, and Malifaux if you are so inclined. Tournament pack will be released shortly. You can get details and register at this link. Event Pack is here. If you have questions you can email Luke at battleshockstudios@gmail.com
  3. Calling all NEOs (Narrative Event Organizers) or those who want to become a NEO! We want to try something that, to our knowledge, has never been done before. On June 10, 2017, NEOs from around the globe will be hosting their own local one-day events where local players will gather at local venues to play games of Age of Sigmar that will affect a global narrative. The Event Pack will be created through a collaboration of NEOs you may know (RAW, RealmHoppers, Holy Wars & Holy Havoc, NOVA, Mengel Miniatures, Mortal Realms Podcast, Rolling Bad Podcast, & Tales of Sigmar Podcast). Inside the pack will be the following: Insanely creative and simple narrative that will give players a feeling of impact on the global narrative Simple Battleplans, Times of War, and Pairing tables that will fit the narrative and be easy to organize NEO Support information on how to organize an event, make arrangements with a venue, and run the event the day of. If you think you might want to become a NEO for this global narrative 1day event, please raise your hand below to start the conversation. More will be revealed soon! Join the NEO movement!
  4. Episode 27 - #CGNE17 - The Coalescence Event! We took our crack at the Coalescence event, the same day we recorded! We had a great time and we’re gonna tell you all about it! We even brought in a guest host and T.O. Ryan Taylor joins us as we attack our friends and talk about a GREAT narrative event! Upcoming Events Slobberknocker GT - http://www.slobberknockergt.com/ RBR - http://www.rollingbad.com/RBR.html Timing Realm of the New Dawn - 0:01:02 Realm of Creation - 0:05:29 Realm of Battle & Lore - 0:11:23 Realm of Mistakes - 1:19:44 Contact us! Rolling Bad podcast Feed site - http://rollingbad.libsyn.com/ Rolling Bad Podcast Website - www.rollingbad.com Twitter - @rolling_bad Our E-Mail - rollingbadpodcast@gmail.com The Hosts and their twitters; @elricedge @billcastello @tersoth My video on the Stormcast Eternal Limited Edition Battletome - https://youtu.be/UcN9RAUVdsk Podcasts mentioned or that we like! Scruby and Wells - http://scrubyandwells.com/ Age of Sigmar Daily - Ben Curry - http://baddice.co.uk/ Heelanhamer - www.heelanhammer.com Battleshock - http://battleshock.net/ Garagehammer - www.garagehammer.net FaceHammer - http://www.facehammer.co.uk/ Mortal Realms - http://mortalrealms.blogspot.com/ Tales of Sigmar - http://www.talesofsigmar.co.uk/ Heralds of War - http://heraldsofwar.com/ Forge The Narrative - forgethenarrative.net
  5. In the third battle of the Big Trouble in Little Azyrheim campaign, I wanted to try something that I haven't seen in AoS before. In MERCS (a kinda' neat skirmish game that I don't quite endorse, but have had some fun playing in the past) they ran a global narrative event at one point, and one of the scenarios revolved around having a mole in your opponent's team. I liked that idea and hope that it translates well to AoS. Broken Trust is a very asymmetrical battle. The Defender has the Letter of Marque (if you're playing the campaign) or a bonus Artefact (if you're not), but also a traitor in their ranks. The Ambusher has their warband split between two battlefield edges, which could be a strength, but is definitely also a potential weakness. I had a lot of different ideas for approaching the "Traitor In Our Midst" rule. I considered having the traitor be selected at the start of the battle, and then revealed at the opportune moment. That would have been cool, because revealing the traitor at the opportune moment would be fun, but it would also involve additional book-keeping, and could lead to a lot of unpleasant traitor experiences (like the traitor having to flip early and being really badly positioned, or the traitor dying to deadly terrain before being revealed). I also considered having the traitor be random, but having the player choose when they would be revealed. Ultimately, I ended up deciding that would lend too much power to killing off weaker units so that you could increase the value of your traitor. It seemed a bit too gamey for what I wanted. I ended up settling on a random traitor at a fixed time. The benefits of that are that there isn't much meta-gaming strategy to it, but it is still predictable. If you missed it, here are Part 1 and Part 2, which also include the campaign rules if you want to play along! Crossposted from http://hivefleetcharybdis.blogspot.com/
  6. As the 10th of June approaches, I'm sure many NEOs are plotting out the necessary details of running their COALESCENCE events (I myself have gotten in touch with my local WARHAMMER store and have scheduled a meeting this Saturday to discuss logistics of coordinating/running the event). However, as important as those details are, I know we're all detailing the possible narrative arcs of our events as well. We have Realms to select, landmarks to find and narrative elements to weave. To be frank, I'm curious what everybody is coming up with. So this topic is here to help folks to exchange their ideas for their respective events, whether it be what team they've at their event in, the landmarks they have chosen, or anything else they are thinking on. So feel free to brainstorm or air out any ideas! -Last
  7. Hi all While we have a "Let's Chat" KO thread, which is great for army building ideas & tactics, I thought it might be a good idea to start a separate thread for narrative/fluff discussion for the faction. Specifically so that it doesn't clutter up the great tactical discussion going on in there. Mods, please feel free to move/alter as you see fit if this is in the wrong place. I'll go first, although I'm only starting to work this out myself. Fleet: The Black Iron Charter Port: Barak-Gazul Admiral/Flagship: Jhasson Grundvengryn/Unbakit A smaller sky-port located in Shyish, the realm of death, Barak-Gazul began as a small joint venture between the dour traditionalists of Barak-Thryng & the pragmatic militarists of Barak-Zon. The port was named after the ancient Duardin god of the dead at the suggestion of the founders from Barak-Thryng as an intent to honour their ancestors. However, over time it has taken on a darkly humorous tone as its inhabitants encounter more and more of the undead that populate the land below them. The Black Iron Charter is a highly effective military fleet based at Barak-Gazul. The fleet has a remit to conduct search & destroy missions against perceived threats against the port, and as such has been granted considerable lee-way as to how it conducts its operations with respect to the Kharadron Code. The current admiral, Jhasson Grundvengryn, has spent a considerable part of his career as both a Thunderer in the employ of the Grundcorps, and a Skywarden prior to promotion to his first captaincy and subsequent elevation to the Admiralty. He is a grizzled veteran not given to many words, and commands the respect of his crew through his actions (and his custom Aethershock Bludgeon). Code: Artycle - Settle The Grudges Amendment - Prosecute Wars With All Haste Footnote - These Are Just Guidelines
  8. Event Title: Coalescence in Falls Church VA Event Author: Borbgamer Calendar: Events USA Event Date: 06/10/2017 03:00 PM to 06/10/2017 07:00 PM On June 10, 2017, Narrative Event Organizers from around the globe will be hosting local one-day events where players will gather at local venues to play games of Warhammer Age of Sigmar that will affect a global narrative. Our local event will be at Victory Comics in Falls Church, VA on June 10th and the Falls Church Community Center on June 11th. Email coalescencefcva@gmail.com for more details and to RSVP. Event details are at: http://www.victorygamers.org/coalescence-2017.html Coalescence in Falls Church VA
  9. until
    On June 10, 2017, Narrative Event Organizers from around the globe will be hosting local one-day events where players will gather at local venues to play games of Warhammer Age of Sigmar that will affect a global narrative. Our local event will be at Victory Comics in Falls Church, VA on June 10th and the Falls Church Community Center on June 11th. Email coalescencefcva@gmail.com for more details and to RSVP. Event details are at: http://www.victorygamers.org/coalescence-2017.html
  10. If you are unable to run a full day event, why not run a Skirmish event for Coalescence! Check out the link to the skirmish pack posted by Hobby Hammer: http://www.hobbyhammer.com/2017/05/coalescence-2017-skirmish-edition.html
  11. Horrors giggled as they emerged onto the abundant landscape of the Realm of Life. Trees adorned the rolling hills and an old fort, at one with the foliage emerging from it, sat ahead of them. Carcarion, an Ogroid Thaumaturge of impressive width, lumbered through the gate behind them. He was accompanied by a willowy Gaunt Summoner, his name known only to himself. More troops of the Neverending Host of Change filed and flew from the rippling realmgate. A chariot, complete with Gorebeast, rumbled forth with Skyfires on discs zipping through the air above it. Last to emerge, crackling with pent-up energy, came Stanza; Tzaangor Shamen and master of all his kind in the caves. The air was vital with magical charge. Something cataclysmic was imminent and it had brought more than Tzeench’s sons to the forest. In the distance Sylvaneth warriors and KharadronOverlords could be glimpsed through the trees. Arrows whistled into the Skyfires as the enemy moved forward, one burying itself to the hilt and whipping a Tzaangor from his floating monstrosity. Caracarion bellowed his rage and waved the host forward. The Skyfires returned fire and took down one of the Hunters in the distance. Behind them the wizards began to chant and draw upon the essence of magic that emanated from the abandoned fort. Suddenly a comet burned through the sky and crashed into the ground on the far left of the Order battleline. Carcarion could sense the magical potential of the artefact and the Overlords could smell Aether, a Khemist in their midst. There was little time to think. Skyhooks roared forth their vicious ordnance, splitting the Skyfires in two or smashing them to the ground. Soon only the Aviarch stood proud. Another comet crashed to the surface in a welter of charred wood. It narrowly missed the fort and the Horrors raced to claim it. Things were looking grim for the host though as the chariot charged forward, only to be thrown off course as wildwoods burst from the ground around it. All was not lost. The Gaunt Summoner chanted passages from his book and flames erupted amongst the Arknonauts ahead of him, half of their number succumbing to the heat which found every ******. Carcarion’s own flaming staff engulfed another company, reducing its numbers dramatically. Reality folded and blinked and suddenly there were two more Skyfires hovering besides their Aviarch. They poured their fire into the Hunters stationed near the comet and charged forward to engage them while Stanza flew into the Arkhonauts in front of them. All was not won. The Arkhonauts pushed forward through the receding fires and levelled their weapons, the Khemist roaring them on. They first destroyed the Gaunt Summoner, his form returned to the Realm of Chaos, before sending the Horrors back from whence they came. Carcarion stood firm, casting a coruscating spell to increase his might. He first destroyed the Dryads facing him and then finished a unit of Arkhonautsclose behind with the aid of Stanza. Then he turned his attention to plundering the comet for its secrets. The Skyfireswere doing the same as they spent their lives finally finishing the Hunters. Stanza flew across and took the enemy’s comet for himself. Laden with new knowledge and the spoils of war the Tzeenchian heroes returned to the Cavern of Eternal Rebirth to oversee the regrowth of their companions. They left behind a landscape littered with the dead and barely a soul alive. This was the first outing for my Tzeenchian force. It was supposed to be doubles but my partner could not make the game. I just happened to have six Skyfires and a TzaangorShamen in my box which created another 500 points to play against James’ Kharadron and Sean’s Sylvaneth. It was a very relaxed affair with all of us learning our warscrolls and Sean having his first game of AOS. We played the ‘Gift From the Heavens’ battleplan from the General’s Handbook. I was impressed with the power of the Arkhonauts’ skyhooks and the Gaunt Summoner’s spell on a horde. The ability to fold reality with my Skyfires probably won me the game. A fun matchup, it is always entertaining to play when everyone is starting out with new armies. Hobby wise my Horrors are done for the moment and will be revisited in the future. Next jobs will be to finish Carcarion, the Ogroid, and put base colours and shade on the chariot. This will more likely be a unit used as a painting project and for relaxed games because it is a bit disappointing in combat due to lack of rend. Having said that it did hold up a unit of Arkhonauts for two vital turns. Paul Twitter: @ugluk1974
  12. You have a list of registered players, and you may have that list divided into teams, although you may want to wait on creating final team rosters and the pairings for the first round of games. Even a registered player may cancel the morning of the event, and you may have a drop-in player you can accommodate and add to the event. So we recommend you wait until your designated start time before you finalize your player list and start with pairings. Also, on the subject of organizing your players into teams and determining the pairings of players for the first round of games, give yourself at least 15 minutes between the start time of your event and the point when players begin picking table sides and deploying models. You probably know one of the unwritten rules for first round pairings-try not to match players that just spent hours in the car together driving to the event! Try to give everyone a chance to play someone new, possibly someone they've never played before. The first round is generally randomized, but there's no reason you can't use your discretion to create some dynamic matches. You may consider pairing two players that have similar preferences of style or hobby excellence, especially if they had never met before. The first round of an event is a good way to mix things up a bit and gets players socializing before the stakes for the day get too big. There are plenty of ways to determine random pairings, but in a team event like Coalescence you want players matched against players from other teams. Divide the players into their respective teams, either on paper or even just by having them stand together in separate groups. Giving colored stickers to players of the same team can help distinguish players from each team, but consider some simple name tags, especially if you're not expecting your usual group of players. Let the players in each team do the work for you-ask them to discuss among their teams to which players fall into specific catergories. Ask them to figure out which one drove the farthest, which player celebrated the most recent birthday, which player has the best painted army from among that team, which one stands the tallest or the shortest. After all the teams have selected members fitting each category (and if someone fits more than one, then ask them to pick one for each category), then you can just use the categories to match players across teams. Pair the tallest players in team green and red, blue and yellow. Then pair the players with the best painted armies in teams green and blue, red and yellow. Etc. Or you could just give playing cards or slips of numbered paper to each player and have players with matching cards or numbers pair up to play the first round. Be creative! This is a great opportunity for an ice breaking exercise and get your players talking with each other and working as a team. For subsequent rounds, you don't necessarily need to pair winners against winners and losers against losers, especially for a narrative event. Maybe two players had so much fun in their first game they want to fight a rematch, or maybe there has been some divisiveness in a team which has turned against itself. Trust your instincts as well as your wisdom. Or just make things completely random and trust in the luck of the draw. It's a narrative event, and the best way to create a story is by explaining how a twist of randomness led to an unveiled fate and the fulfillment (or disappointment) of destiny.
  13. My upcoming node-campaign is finished and the final art is off before I send this to the presses for some hard copies. The Siege of Var Asai - takes place between up to four factions. The goal is the siege of Var Asai - an ancient and massive former chaos stronghold that guards a portal between the Realms of Fire and Metal. It is currently held by a clan of Chaos Ogors that follow the ways of Khorne. Comes with Siege rules from Azyr Empires and some alternate "advanced" rules for AOS as well as the node layout and campaign system. Much lighter than Azyr Empires. Should have the file ready for upload by end of month. Was a lot of fun putting it together, as always.
  14. Deep within the Whispering Shadow Mountains lies the Cavern of Eternal Rebirth. It's secrets hide far from the prying eyes of beings great or small and, from crystalline depths, hordes pour forth through realmgates to spread chaos across the worlds. Not only mortals threaten all they encounter. The curtain that holds back the Realm of Chaos is thin here, perhaps thinner than any other place. Daemons of types innumerable join the ranks of the five Gods they serve, spreading their joyous bile, change, blood, treachery and pleasure. The floor of the cavern lies close to the magma that sits beneath, intolerable heat seeping up to bathe its denizens. They themselves, of all Gods and none, share one common trait. Their skin is as red as the lava below. Constant war takes place between the factions of the orders of chaos. The floor is strewn with their broken trophies from rivals and sallies into the mortal realms. But perhaps the darkest secret of the cavern is that every time a warrior or daemon meets its demise, another will grow from the deepest recesses of the magma pools. Is this the very foundation of chaos itself? This is the foundation of my project that will probably take several years to come to fruition; if indeed it ever does. Each set of servants of the chaos Gods will have a section of the cavern that will take up a two by two tile. The idea is to create an entire gaming board with armies to match. Each part will reflect the nature of the God they worship. My starting point is to use a Slaves to Darkness force that can fit into any of the separate forces, hence the unifying red skin and armour developed from the stuff of the cavern itself. It will begin by joining with a Tzeench force being developed for the summer campaign at my club, the Pompey Pirates. First step 500 points. A massive undertaking which will probably, in honour of Tzeench, change as I go along. But who wants to think small and besides, I will end up with several armies to play games with. The new skirmish system I have heard about will be my friend with this too, with small bands roving the depths and issuing forth. Paul Twitter @ugluk1974 Neverending Horrors pour forth....
  15. I finally realized what I love most about the 'regular humans' armies in 40k and AoS. I get to name them! I've named every single Catachan Guardsman (and woman) in my IG army and intend to name every member of my growing Free Peoples force. I've just named my General on Warhorse "Johann Gambolputty von Hautkopft of Ulm". Its a Monty Python reference, and I know his real name is much longer but it wouldn't fit on the underside of a 60x35mm oval base. My General on foot is name "Apple-banger Horowitz" and my General with the banner will be christened "Burstein von Knackerthrasher". Amongst my Catachan Imperial Guard some of my favorites are Butch Deadlift, Bolt Vanderhuge, Buff Drinklots, Smitty McNotakroot, Lil' Hotness, and 'Your Mom! OOOOOHHHH!'. So how many people out there like to name their little plastic dude-man-bros? Do you go for thematic in-world names or just what you think would be funny? I think you can all see what I prefer but I'm curious.
  16. You have a date, venue, and way to track registration for players intending to play in your event. You probably have a start and end time as well. Now you want to figure out how to fit all the games into the time limit you have. Keeping in mind that you'll need a little time at the start to get everyone settled and ready for the first match (and we will publish a post on how to pair players for matches in on Tuesday), and you'll need a little time at the end for recognition of achievements and awards, and it also might be a good idea to have some time designated for lunch... you want to be sure enough time is scheduled for players to complete their games! One relatively easy way to adjust the time allowed for game rounds is by adjusting the size of the armies involved, and since Coalescence is using matched play points you can scale this up or down. The suggested point values are 1,500 matched points which can also be broken into 1,000 and 500 point forces with a hero in each component. Six hours should be enough time to accommodate the three rounds of games with about 15 minutes between rounds for you to calculate scores and pair players for the next round. Two hours for the first round, 90-minutes for the second, and two hours for the third (even at 500 points the third round is a multi-player Triumph & Treachery game so will take more time to resolve). Experienced players will likely complete games in less time than that. If you're aiming for an 8-hour event (including lunch), you could consider scaling up the point values to 2K, 1.5K, and 750 points respectively. One NEO, for example, only has 5 hours for the event and is limiting players to 1,000 points in the first round, 750 in the second, and 500 in the third. It is usually easier to schedule more time than actually needed (you can always grant a longer period for lunch and allow yourself a little more time for scoring), especially since this is a narrative event and many players may want to socialize more than a tournament and talk about the stories behind their armies and heroes. Not providing enough time for game rounds may rush players, although that looming deadline of "dice down" may add some pressure and feeling of action moving toward capturing the shard before the other teams can do so! Consider the players you know are attending, and keep their play styles in mind. If your group is experienced and enjoys the intensity of playing games within a tight time limit and aren't usually interested in talking about the finer points of narrative over a luxuriously drawn-out lunch hour, then consider shortening the the scheduled time for game rounds. There is at least one NEO's event which is featuring some skirmish action between rounds, so you could consider adding an additional round or a lightning skirmish round to fill the schedule. But make sure you provide enough time for your players to enjoy their games and enjoy the time to socialize between games. And give yourself enough time to manage the event so you don't feel rushed. With a wider schedule you may even have time to keep track of everything and play in some games yourself! The final part of the pack is being polished as this post is published and will be out in the next day. Look over the battleplans and determine how much time you have and whether you should modify the size of armies or number of game rounds. As always, you can write directly to the NEON team at coalescence.event@gmail.com Thanks!
  17. Today we have a post from NEO Chuck Moore about planning to run his Coalescence event. Hey Everyone! Chuck from The Realm Gate Blog here. I was invited by the NEON Team to talk to you about all the preparation I have been doing for the one-day Age of Sigmar global Coalescence event! You can see my follow up post later this week. Ever since I was able to confirm dates and sign up to run the event it has been a whirlwind of activity! If you are looking to run the event in your area there is still plenty of time to get things in motion. The How to NEO posts on TGA are a great resource to check out. When I began preparing for the event, after I confirmed the dates at my local club, I started by writing out what I wanted from the event in my hobby journal. First, I wanted to promote beyond the local club with flyers and social media. Second, I wanted to ensure those visiting got to play on the best tables the club could produce and thankfully this was already on the club's mind. Lastly, I wanted to give out as many goodies as I could and thanks to my FLGS The Toy Soldier Gallery and Games Workshop was officially confirmed as of this past weekend. The How to Neo blog posted up a great blank flyer in order to use to promote your event and thankfully I had a bit of Photoshop background and got to work. I created a simple flyer based on another Neo's event flyer that seemed to work nicely. I had them printed on some heavy card stock and began hanging them in all the local stores. My local Warhammer store was also excited to help me promote the event. While word of mouth and guerrilla marketing can be effective it is the modern age and I headed over to social media to create the event and post it on all the local groups. I was delighted to see others began to share and comment on the event and some even shared it to their local pages before I had a chance. It was a good community feeling as people were getting excited about the upcoming event. After the excitement calmed in my head the realization that I had to ensure a great event began to set in and the daunting task truly began. Recently, my Club has looked at its current collection of terrain and tables and saw we were lacking in quality. We are dedicating out next Club Day to repairing and creating terrain for ourselves. The club is moving in a very positive direction and I couldn't ask for anything more as their recent efforts have been humbling. I looked at myself and my personal collection of terrain I have unpainted. I am working on painting it all to prepare for the event and have made good progress. If funds and time allow I plan to pick up one of the new FLG Mats from Frontline gaming to have a great Table 1 for the event. The last item in my mind to prepare for the event was prize support. I have commitments from players who will be driving in and possibly spending the night nearby to participate in the event and I wanted to ensure they all had a chance at some great prizes. My local club is and always has been a Free to Play club and it will remain so for the event as well. It may seem like a conundrum to have prize support without any kind of entry fee, but it isn't as hard as you might think. The first thing was to create awards to hand out. I will be printing and be framing these to hand out alongside the prize support. Our club plays in the basement of our local Public Library. They offer us this space for free and we have plenty of space for 30+ players at any one time. Plus being in the basement we do not have to be concerned with noise as much. Being an independent club we can go directly to Games Workshop to request support by emailing their community team, but we are very lucky to have a local FLGS that supports us within the town. They do not have space enough for us to play which is why we play at the Library, but they are a key part of our Club. Through them, as well as support from Games Workshop, the event will have a plethora of Games Workshop Kits to be passed out as awards. All I had to do was ask, it is really that simple! Okay, maybe not that simple. I have run the Age of Sigmar events for the club since the game was released. The owner of the FLGS knows my commitment and the effort I put into my events so he was very willing to help out alongside GW for the event. Creating that relationship with FLGS is important, but establishing yourself as an event leader in your Club is the key as not every club has an FLGS near. If your local Club doesn't have a clear leader for Age of Sigmar Events I cannot recommend running Coalescence enough. The NEON team has really made this easy and with the soon to be releasing event pack you have all the tools to succeed. There is still plenty of time to get the event ready. All you need is the ambition to do it! If you have any questions for me please feel free to reach out to me on Twitter or any of the NEO's out there as I know they would be happy to help. Please check out my follow up post about this topic on my usual Friday post on blog. Happy Hobbying!
  18. A one-day, narrative event set in the depths of the Realm of Ghyranas a part of the Coalescence Worldwide Event. More details to come...
  19. Event Title: COALESCENCE: The Font of Eons Event Author: Last Omnitect Calendar: Events USA Event Date: 06/10/2017 12:00 AM A one-day, narrative event set in the depths of the Realm of Ghyran as a part of the Coalescence Worldwide Event. More details to come... COALESCENCE: The Font of Eons
  20. until
    On June 10, 2017, Narrative Event Organizers from around the globe will be hosting local one-day events where players will gather at local venues to play games of Warhammer Age of Sigmar that will affect a global narrative. Our local event will be at the Culpeper County Library in Culpeper, VA. Play and paint prizes awarded. Pre-registration is required to attend this free event. Email warpeper@gmail.com for more details or RSVP here.
  21. Event Title: Coalescence in Culpeper Event Author: Bostian Calendar: Events USA Event Date: 06/10/2017 10:00 AM to 06/10/2017 04:30 PM On June 10, 2017, Narrative Event Organizers from around the globe will be hosting local one-day events where players will gather at local venues to play games of Warhammer Age of Sigmar that will affect a global narrative. Our local event will be at the Culpeper County Library in Culpeper, VA. Play and paint prizes awarded. Pre-registration is required to attend this free event. Email warhammer.culpeper@gmail.com for more details or RSVP here. Coalescence in Culpeper
  22. Our post today about collecting terrain for your event was provided by @Mitzy, one of the NEOs behind the Realms at War event. Introduction: So, you’re putting on an event, what’s better, you’ve decided to take the plunge and use Coalescence as your means to do so. Well as always with us NEO’s we are here to help and guide you through this process. This post focuses on the battlefield and how you can populate it quickly and easily. After all, if there is one hugely improved feature of the Warhammer Age of Sigmar game, it’s that Terrain features heavily and is something to be celebrated! Terrain needn’t be a worry or a factor that should put you off however. But you do need to consider several factors, and in this post I will try to break down these factors and give you some tips on how to get over the hazards out there. Venue: Well, you have come this far and are organising an event so by now you have decided where you are going to play right? The first time my local gaming group (EATBATS) put on an event we deliberately picked a venue (in that instance a local rugby club) which had tables and chairs we could use. Gaming surface: We had tables, but we needed to cover them so that the battlefield looked inviting to play on. For our first event we actually bought 6’x4’ (183cm x 122cm) chipboard sheets and laid them on top of the rugby club tables. These were all painted green with regular emulsion paint from our local DIY store. Nowadays, of course, there are several manufacturers of battlements printed on soft rubberised mousemat material. This makes for a vastly superior gaming surface but comes at a cost. For your first event you really don’t need to worry about this as it is purely an optional extra. It is definitely worth talking to your friends and gaming colleagues to see if they would help you by loaning you their mats/gaming surfaces. Terrain: The starting point here is to document your own personal collection of terrain. For our first event we only had access to our own terrain (generally we all had roughly enough to cover one 6’x4’ tabletop) we then set about each buying a couple of pieces to add to our personal collections that could be used on the day. It is worth pointing out that a lot of the events run in the UK ask each player to bring a selection of terrain with them on the day along with their army (usually the request is for a minimum of 5 pieces). This way you can circumnavigate the need to have your own vast collection waiting for tournament use. However, for me personally the terrain is the thing that I get the most hobby enjoyment from, and each event I help to run is an opportunity for me to push myself to create bigger and better terrain pieces. For some examples of the types of extreme you can go to it is worth visiting the Realms at War (RAW) tables HERE. For RAW as you can see in the photos we really let our imaginations run wild and made bespoke tables for five of the Mortal Realms. Small scatter terrain can easily be built using everyday items leftover in the house as well as clipping every last item off those old unwanted model sprues. You never know when you might want to adorn a piece of terrain with spare weapons or cuts of meat etc (the Giant kit from Games Workshop is one of my all time favourites as it has a wealth of bits you can use in terrain building). You will see in the photos in the RAW blog that some of the simplest things were really very easy. The corn fields for example were simply a coir (coconut fibre) mat cut in to rough field shapes. Ruined temple pieces were made from offcuts of plasticard cut to look like flagstones with old plaster wedding cake pillars. The sky really is the limit Below are links to some of the great YouTube channels that I subscribe to, these guys and girls have all been sources of inspiration for me in my terrain adventure. I hope that this has taken some of the weight off your shoulders and you can see that whilst terrain is important for the success of your event it isn’t something to be scared of! If you want to ask me any questions please message me on Twitter @EATBATSmitzy Cheers @Mitzy Links: https://www.youtube.com/user/TheTerrainTutor https://www.youtube.com/user/NYNHHkathy https://www.youtube.com/user/Terranscapes https://www.youtube.com/user/theDMsCraft
  23. South London Legion - Narrative 2017 ─ Background Gael moved along the walkway, being mindful of the slippery wood. A fall from this height may not be deadly, but he would be hard pushed to escape the swamp waters below. During the dry seasons, the forest floor would be covered in foliage, fruits and grazing animals, but the wet season saw the area for leagues around flooded. The tribe’s Elders had said this was the longest Rain Season in a Generation, it was not uncommon for the area to have Rain that lasted a few months, but the this Rain had been going for 900 days now. Gael had almost forgotten what it was like to feel grass between his toes. If it wasn’t for the Sky Folk the tribe would be forced to migrate away from the area, but an agreement made generations before had made it possible for the tribe to survive these long Rain Seasons, and this one was no different. In return for food and supplies, the tribe would harvest the algae from the swamps below. The Duardin paid well for the algae, Gael had been told it was used as a lubricant in the Endrins of the sky ships. This Rain Season had been good business for the Tribe, and now Gael had something else to sell, information. Two days before there had been a landslide to the North of Horn Mountain. Not unusual for the area, but this one had been so large it took a large portion of the forest with it, including some of the Tribe’s stores. When help had finally reached the area, it wasn’t just the cleanup operation that greeted them. Staring out from the mountain side was an eye of something absolutely monumental in size, something that had remained hidden for so long had now been uncovered. But what was it? Scene The Stories of this Hinterland campaign take place in the Realm of Ghur (Beasts), around the body of a Godbeast. Nothing is known about the beast, where it came from, how long it had been there, but it is many hundreds of km tall and has infused the area with unknown magical power. Unknown riches await those brave enough to stake a claim. Rules All the rules and battleplans from Hinterlands are being used, you can find them on the TGA Forums, here. Any unpainted MODELS do not receive XP. If no fluff is written for your Warband, you do not receive any of the ‘Campaign Outcomes’ from the battleplans. Each week, a small amount of fluff should be written to continue your Warband’s Story. You must see 50% or more of the model to be able to target a model with shooting or a spell. Conclusion At the conclusion of the Hinterlands campaign, the club will be moving to a Path to Glory campaign. Your General, will continue with the Stats it has gained during the Hinterland Campaign. If you have 3 models from the same unit, you may take a full unit of these in your Path to Glory. For Example, if your Hinterlands Warband has 3 Bloodreavers, this will translate into a Squad of 10 for Path to Glory. If you have 6 Bloodreavers, you can take one Squad of 20 Bloodreavers.
  24. Introduction One of the things I really like about the latest Warhammer 40,000 releases for 'The Gathering Storm' is the idea of a Triumvirate. This was a word I had not heard before and as well as sounding very cool I also liked the meaning behind it: I have also recently been thinking about backstory writing for my Age of Sigmar mixed Order army, and as I recently finished my third centre-piece model for the army (A Freeguild General on Griffon), it seemed the perfect chance to add my own "Triumvirate" into my army. The Roots of the Story: When Age of Sigmar first came out, I put together a backstory for my army called 'Siegfried's Desperados'. I had a blog on Dakkadakka which was quite popular at the time, perhaps because it was one of the safe havens away from the heat the game was getting from some disgruntled veterans (especially on Dakkadakka). You can check out the thread here if you are interested: https://www.dakkadakka.com/dakkaforum/posts/list/663727.page To summerise, the initial background I created for my army was that they were a mercenary outfit (called the 'Desperados') operating out of Azyrheim. I wanted to add a bit more grey and a bit more low fantasy into the backstory (as it was something Age of Sigmar didn't really have at the time), so I came up with some hooks and ideas of the dark side of aelven society in Azyrheim (lots of intrigue and assassinations among the nobles), the ideas of slums in the city, and that a mercenary outfit might employ a necromancer in their ranks. This was also an excuse to add in Aelves, Duardin and even Death into my army which was all a lot of fun to play with before the General's Handbook came out. But since the General's Handbook came out the narrative and story behind my army has taken the backseat. I have been focusing a lot more on Matched play and my narrative outlet has been with Hinterlands. As the recently finished Freeguild General on Griffon was meant to be Siegfried Stormhart once more, I thought it would be fun to update the story of the Desperados, and so the Triumvirate was born. The Triumvirate of Mistmire; Master Geppetto, Siegfried Stormhart and the alchemist, Massym Al-Izzar Creating a Triumvirate: I want to throw out the question to all of you, what cool Triumvirates could you add into your collection? All you would need are the following: 1. 3 Cool Models 2. A Cool Story that connects them For me, I had my 3 Centrepieces. The Griffon, the Steamtank and the Hurricanum. I wanted them to have some sort of purpose other than being in an army together, so I decided to bring back the old Necromancer I used to run in the Desperados pre-GHB. He goes by the name 'Cornacaprious'. I decided that he has since betrayed the Desperados, and has resurrected an ancient vampire (with the title of the "Blood Queen"). This gives me a reason to finally paint my Neferata model and also gives the triumvirate a goal to accomplish (they of course seek to kill both the Necromancer and the Blood Queen). So with the scene set, I put together a 4 pages as if they were from a campaign book and detailed my Triumvirate of Mistmire. I would love to hear what you think, but more importantly I hope this inspires you all to go off and create a Triumvirate for one of your armies too. My Triumvirate:
  25. The Coalescence narrative: