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Found 65 results

  1. Calling all NEOs (Narrative Event Organizers) or those who want to become a NEO! We want to try something that, to our knowledge, has never been done before. On June 10, 2017, NEOs from around the globe will be hosting their own local one-day events where local players will gather at local venues to play games of Age of Sigmar that will affect a global narrative. The Event Pack will be created through a collaboration of NEOs you may know (RAW, RealmHoppers, Holy Wars & Holy Havoc, NOVA, Mengel Miniatures, Mortal Realms Podcast, Rolling Bad Podcast, & Tales of Sigmar Podcast). Inside the pack will be the following: Insanely creative and simple narrative that will give players a feeling of impact on the global narrative Simple Battleplans, Times of War, and Pairing tables that will fit the narrative and be easy to organize NEO Support information on how to organize an event, make arrangements with a venue, and run the event the day of. If you think you might want to become a NEO for this global narrative 1day event, please raise your hand below to start the conversation. More will be revealed soon! Join the NEO movement!
  2. Introduction One of the things I really like about the latest Warhammer 40,000 releases for 'The Gathering Storm' is the idea of a Triumvirate. This was a word I had not heard before and as well as sounding very cool I also liked the meaning behind it: I have also recently been thinking about backstory writing for my Age of Sigmar mixed Order army, and as I recently finished my third centre-piece model for the army (A Freeguild General on Griffon), it seemed the perfect chance to add my own "Triumvirate" into my army. The Roots of the Story: When Age of Sigmar first came out, I put together a backstory for my army called 'Siegfried's Desperados'. I had a blog on Dakkadakka which was quite popular at the time, perhaps because it was one of the safe havens away from the heat the game was getting from some disgruntled veterans (especially on Dakkadakka). You can check out the thread here if you are interested: https://www.dakkadakka.com/dakkaforum/posts/list/663727.page To summerise, the initial background I created for my army was that they were a mercenary outfit (called the 'Desperados') operating out of Azyrheim. I wanted to add a bit more grey and a bit more low fantasy into the backstory (as it was something Age of Sigmar didn't really have at the time), so I came up with some hooks and ideas of the dark side of aelven society in Azyrheim (lots of intrigue and assassinations among the nobles), the ideas of slums in the city, and that a mercenary outfit might employ a necromancer in their ranks. This was also an excuse to add in Aelves, Duardin and even Death into my army which was all a lot of fun to play with before the General's Handbook came out. But since the General's Handbook came out the narrative and story behind my army has taken the backseat. I have been focusing a lot more on Matched play and my narrative outlet has been with Hinterlands. As the recently finished Freeguild General on Griffon was meant to be Siegfried Stormhart once more, I thought it would be fun to update the story of the Desperados, and so the Triumvirate was born. The Triumvirate of Mistmire; Master Geppetto, Siegfried Stormhart and the alchemist, Massym Al-Izzar Creating a Triumvirate: I want to throw out the question to all of you, what cool Triumvirates could you add into your collection? All you would need are the following: 1. 3 Cool Models 2. A Cool Story that connects them For me, I had my 3 Centrepieces. The Griffon, the Steamtank and the Hurricanum. I wanted them to have some sort of purpose other than being in an army together, so I decided to bring back the old Necromancer I used to run in the Desperados pre-GHB. He goes by the name 'Cornacaprious'. I decided that he has since betrayed the Desperados, and has resurrected an ancient vampire (with the title of the "Blood Queen"). This gives me a reason to finally paint my Neferata model and also gives the triumvirate a goal to accomplish (they of course seek to kill both the Necromancer and the Blood Queen). So with the scene set, I put together a 4 pages as if they were from a campaign book and detailed my Triumvirate of Mistmire. I would love to hear what you think, but more importantly I hope this inspires you all to go off and create a Triumvirate for one of your armies too. My Triumvirate:
  3. The Coalescence narrative:
  4. HobbyHammer has been a significant part of developing and bringing the Coalescence event to the wider community, and we would like to share a recent blog post he published that explains narrative gaming in Age of Sigmar. A topic close to my heart, Narrative gaming has of course always been there, through previous editions it has been lost in the aether but has made a huge come back in Age of Sigmar. Games Workshop have really given us an infinite possibility of playing narrative games, campaigns and events and although the priority lately has been on Matched Play, I can really see the more open side of the game making a return... What is Narrative gaming? In a nutshell, narrative gaming is playing a game that unfolds to tell a story. How this done is completely down to the 2 people playing. From the beginning Games Workshop made it clear that Narrative and Open play was something they wanted to reintroduce, they made a huge leap of faith and released the game with no point values, changed the basing to either not matter, or to base on rounds. This opened Warhammer up to something people had probably not experienced unless they came from a Roleplaying background, or are old enough to remember 2nd edition. With the release of Age of Sigmar also came the campaign books. Huge (but pricey) books filled with Battleplans (not a new thing, but something that would become prevalent), Battalions - these are ways in building forces to fit a certain criteria and for doing so gave you extra bonuses to your armies, and also overflowing with progressing background. This was, in my opinion a genius idea. Some, well a lot, of people did not like this new direction but for me it freed me. Now, a small disclaimer, I was not a tournament goer, I was very much garage gamer and played previous editions mostly against my brother. We were both very casual and rarely played with points in 8th or before. With Age of Sigmar, we were free to field what we want with a core of rules that were simply and most of the time brutal on the battlefield. I was so pumped, I started this blog to get my thoughts and logs down for my armies and warbands I was pumping out. The NEO. A NEO is a narrative event organiser, similar to a TO but more focused on creating Events rather than tournaments. It was a term I jokingly put out on Twitter around 6 months ago when I was preparing for Realm Hoppers as I did not want to call myself a TO. It was adopted by the community rapidly and now is a stuck term, which is awesome. The first, in the UK, independent NEO team were the organisers of Realms at War, this along with its counterpart in America Holy Wars took an approach to gather like minded gamers to play a weekend of story building and campaigns for Age of Sigmar, Ming had also done this at the end of 8th at his Mingvitationals. More and more events are popping up now with a narrative feel and a lot of the 'proper tournaments' are also having some narrative feel overlaid on them. At the beginning of April 2017, a group of 6 of us in the UK were lucky enough to be invited up by Games Workshop to the Headquarters in Nottingham for 2 days to talk all things narrative and try new things for the future. It really opened our eyes to how Games Workshop want to promote the game. Although Matched Play is currently and probably always will be the default for AoS, narrative is slowly gaining speed, it is things like what Ming is doing for SCGT that could be the first step in more narrative play. The Narrative Hijack is a score sheet/ tick sheet where if you achieve certain objectives in your games, you tick a box. This is as simple as having your General achieving a certain feat or asking your opponent how his story has progressed. How to Play Narrative. This is so open. If you want to start playing narrative, then begin by just naming you General and recording his feats in your games. Then move on to coming up with a backstory for the army and the game you are about to play. Use some of the resources in the Generals Handbook or Campaign Books to add layers onto you games, this could be adding a battalion into your army, or playing a more flexible, story based battleplan. This could be adding some Times of War rules to the games or using some Path to Glory tables to choose a warband. Maybe group some battle plans together with a mate and play a small campaign. Next you could introduce a more immersive map campaign system (see Generals Handbook) or even playing a Tree campaign in which the result of one battle determines the next battleplan. There are now 2 main independent full on Narrative Events in the UK, Realm at War in Cambridge (End of October) and Rise of Empires in Margate (February), the hope is for more to emerge. If you get the chance to either or both, do it! It is such a buzz of excitement seeing a story unfold over 1 or 2 days. Coalescence. One great way to build the narrative in your scene is to join in on 10th June and either find or run a small narrative event in your area. If you have no idea what Coalescence is, see the blog here. In short, it is a global event that many NEO's around the world, new or veterans, will be running games from a single event pack created by a group of us. The scores in the games will effect an overall narrative for the day. Find out more at The Warhammer Community Page Games Workshop is also working hard to introduce more and more narrative ways of playing and the future is bright! How do you play narrative?
  5. You have a date and time reserved at a venue for your event. You have decided if you're going to charge entry fees or not and have set up a system for players to register for your event. You're on your way to running an event. But an important part of planning between now and the date of your event is promotion. It's time to get the word out about your event to draw in players! Promotion is all about getting event details out to potential players. Telling all the players in your local gaming group is good, but consider the possibility of getting some players to drive in from another town for your event which will help expand the network of players and grow your local community. Some simple things often work without requiring any expensive advertising: Tell non-gaming friends and family about your event. Although they won't be interested in attending, they may know someone else that might want to participate. They might even know someone that used to play Warhammer years ago but doesn't know about Age of Sigmar or hasn't tried it yet. It's great to get an old player with an army to dust off and join an AoS event. Post on your social media networks. Of course, everyone posts on game forums and Facebook groups, but consider posting on your personal page. Again, you might know someone that knows someone else that you don't, and this is a great way to connect with a gamer that might not follow those same gaming groups. Hang flyers! Sure, hanging flyers at your game club or hobby store might seem old fashioned, but it's still a great way of getting the word out to folks that are interested in gaming. Also, check with local community bulletin boards, like in your public library. Remember to have a way for interested players to contact you to register or even just ask questions. Hand out cards. You don't need to have expensive business cards printed, but if you have a flyer then print some out at several sheets to a page and cut them apart to keep in your wallet or notebook so you can hand out to people you meet that might be interested. A flyer or card can be as simple as the date and time and location of the event. Pictures always make it more interesting but isn't required. You can always print out one of the Coalescence flyers and add the details about your specific event. The most effective (and inexpensive) means of promotion for an event is by word of mouth. Tell others about your event, giving them the basic details about what it is, where and when. People will ask you for more details if they're interested.
  6. The Kilrath of Aqshy A Hinterland Warband Chief Gah'err of the Kilrath The Chief of the Kilrath has taken a dark oath and set out into the Hinterlands of Aqshy to seek his destiny. Eight trials lay before him. But has his path been manipulated by another. The Dark Emissary A twisted oracle of fate whose dark machinations manipulate the Kilrath upon a glorious but damned path. Tu'gash the Cannibal Ravaged by hazards of Aqshy and driven to madness Tu'gar follows the Kilrath feeding like a scavenging carrion on the carcasses left in the tribes wake. Kha'a'a Khak'hyshk From out of the ash wastes he stakes a savage daemonic beast. A twisted brutal thing not of this realm. Pity his prey for he is said to devour their very soul.
  7. Registration for a small event may seem to be more trouble than it’s worth. If you’re only expecting a few of your usual gaming friends to attend then why bother with formal registration? For an event like Coalescence, or any independent event with online promotion, it’s possible some players beyond your gaming group may decide to drive an hour or more to attend. And without any kind of formal registration you may have many more players than you expected. More players than you had planned for might sound like a good problem to have, but it can lead to problems like not having enough tables, frustrating players with a feeling of disorganization, or, even worse, violating fire code for exceeding the capacity of a venue. The best way to plan for attendance is with registration. You can manage registration by keeping a simple list of players. It doesn’t matter if they email you, private message, call you on the phone or tell you in person—if a player indicates an intention to attend then add the name to your list and reply directly with a confirmation of registration. But for players beyond your group that might read about your event online, like on TGA, provide a clear means for them to register for your event. Consider creating an email account for your club or event. Creating an event on Facebook, for example, might attract some players that click and indicate they are “interested” or “attending” but may not follow through, so having players register by emailing or using an electronic RSVP is more reliable. Use your club or event name in the email address, and then be sure to post on all future promotion (and on FB event pages) that players should email their registration to that email address. Specify if you want them to include an army list with their registration or if just submitting a name is enough. Using a dedicated email account keeps all the registered players in one place and won’t lead to the possibility of registration emails getting lost among all the other email messages in your normal inbox. This will make creating and maintaining your list of registered players easier, and it will also be easier to reply to them. The benefits of registering players before the event is it helps you keep track of how many players you can expect to attend, so you can plan for how many tables you will need along with terrain. Also, having even a basic registration system provides a sense of professionalism to your event. A player is more likely to drive 100 miles to your event, for example, if that player is confident there is a reserved space; there are few things worse for a player to be told, "Sure, just show up, there will be plenty of room,” and then arriving after a significant drive and a few minutes late to find the event at capacity already and no opportunity to play. Also, registered players should have priority to play over players that show up at the start of an event. Make sure you accommodate registered players first. Using registration also makes it easier to communicate with your players about any changes. If something happens an you need to change the venue or start time for some unforeseen emergency (store closing unexpectedly, for example), then you can use your registered player email list to make sure everyone is aware of the changes. Communication is important, and if you keep players connected up to the time of your event then they will feel more confident about attending future events and you will help strengthen your gaming community. If you reach your attendance limit with registered players then let people know there is a waiting list. Some players may drop out, and with registration they are likely to let you know they can't make it and allow you to contact players on the wait list that places have opened up to allow them to attend. Main points for how to manage registration: 1. Start a list of registered players. Set up an email account or folder to track players that indicate they plan to attend your event. 2. Be clear in all your promotion about how players can register. Include the email or preferred method for how they can register. Also mention if they should send a copy of an army list to you before the event. 3. Respond! Players want to know that you are expecting them. Sending out a friendly reminder a few days before the event can be helpful and appreciated. 4. Watch your attendance limit! Keep a waiting list if more players try to register. Remember, registration is a great way of keeping players informed and excited about your event. It will also help you avoid any headaches involving too many players showing up!
  8. My upcoming node-campaign is finished and the final art is off before I send this to the presses for some hard copies. The Siege of Var Asai - takes place between up to four factions. The goal is the siege of Var Asai - an ancient and massive former chaos stronghold that guards a portal between the Realms of Fire and Metal. It is currently held by a clan of Chaos Ogors that follow the ways of Khorne. Comes with Siege rules from Azyr Empires and some alternate "advanced" rules for AOS as well as the node layout and campaign system. Much lighter than Azyr Empires. Should have the file ready for upload by end of month. Was a lot of fun putting it together, as always.
  9. This is the start of my narrative army for the Rise of empires: Border wars campaign. C&C is very welcome A roll of thunder echoed through the sky, a flash of lightning illuminating the deck of the mighty floating vessel as it cut through billowing dark clouds. From amid a porthole embedded in the hull of the ship Captain Barnabus Tar'qun peered out at the moody weather. The captain was a stout man of many years with a rugged face, framed by a wiry grey beard and piercing green eyes behind half moon spectacles. His visage was streaked with wrinkled lines that spoke of years of hard labour on the decks of airships and fighting tooth and nail for other men. His eyes however still held a delightful glint that gave the impression of a youthful soul trapped in an older frame. The stub of a well chewed cigar jutted from the corner of his lips, ash cascading down his facial hair as he leaned back into his brass rocking chair. The ship he resided on was known as 'Aether-Walker' and was the pride of the fleet. Its ornate shape had been designed to perfectly traverse the turbulent winds, fickle weather and aether-rot that had claimed so many lesser constructs. Barnabus had full faith in the machines capabilities, however his over protective nature of the creation was justified for the kings ransom he had paid ( and still owed) to its previous owner. The 'Aether-Walker' was the first ship that he had been in command of and had been funded by the Sky port council of Tel'ra Da, on the merit of his experience as a navigator. The pursuit of Aether-Gold had always been a harsh focus for the Kharadron, however in recent times they had been forced to travel further afield to find suitable deposits. Barnabus had theorised in a recent journal the existence of an accumulating mass across the stained sea that yet remained untapped. It was this that had allowed him the chance to captain his own fleet in search of this potential anomaly. The acrid blue smoke of the cigar pooled around his balding pate as he flipped open his leather bound log book and stubbed the chewed end into an ash tray. From the inkwell of his bureau he produced a metallic quill, dipped it in ink and began to scrawl runes on the pages. As he worked, recording the coordinates of the location, the weather and other such trivial things the day had brought he thought on the strange phenomenons he was encountering as he drew ever closer to his destination. The weather seemed to become more animated the closer to they came to the anomalies location. It had struck him as peculiar that a storm could be apparent, this high within cloud cover, however the higher they ascended the thicker the clouds had become. It had become increasingly difficult to work out their location from vision alone as the intermittent storms brought thick clouds and fog to surround the ship. He pondered the correlation of this with his anomaly theory for a few moments before being jarred from his deep thoughts by a heavy impact that sent him reeling to the deck. Startled voices could be heard from all over the vessel as a great horn was blown, warning the crew of immediate danger. Instinctively he dived for his Aether-Suit and began the difficult process of sliding into his life preserving armour. With shaky hands he pulled clasps tight, checked seals and released the valves that allowed the air to be filtered and fed to him within his metal cocoon. The suit was an ornate display of his kin's craftsmanship. Each one had been forged with an individual in mind and would fit no other. It was the Kharadron's pride and joy and was as revered as any holy icon. When the safety checks on his armour were complete, Barnabus reached for the valve door in the ceiling, unsealed the hissing quarantine locks and heaved himself on deck to face the commotion.
  10. Hi folks - so @Moarhammer and I did a one-off podcast review of Realmhoppers and enjoyed it so much that we've already started work on the follow-up. You can find us on iTunes and podbean - throughtherealmgate.podbean.com/feed/ and the first episode is up now - so give it a listen and let us know what you think. For future episodes we're planning to do story-driven battle reports from our ongoing campaigns as well as how we've used our own ideas and GW resources to 'forge the narrative' as it were. Let us know if there's anything you'd really like to hear!
  11. Version 1.11

    133 downloads

    The Siege of Var Asai expands on the Azyr Empires campaign system with a node-based rules-lighter version. Team up in factions and see who can claim the brutal fortress of Var Asai!
  12. Event Title: Battleshock Bash at The Gateway Open Event Author: Honcho Calendar: Events USA Event Date: 06/23/2017 12:00 AM to 06/25/2017 12:00 AM The Battleshock Bash is a all-weekend event at The Gateway Open. Friday will feature a casual narrative event while Saturday and Sunday will be a 2000 point matched play five-round tournament. Pre-reg is open and tickets for the weekend are $50. This not only allows you to play AoS events but there will also be Warmahordes, Guild Ball, X-Wing, Infinity, and Malifaux if you are so inclined. Tournament pack will be released shortly. You can get details and register at this link. Battleshock Bash at The Gateway Open
  13. until
    The Battleshock Bash is a all-weekend event at The Gateway Open. Friday will feature a casual narrative event while Saturday and Sunday will be a 2000 point matched play five-round tournament. Pre-reg is open and tickets for the weekend are $50. This not only allows you to play AoS events but there will also be Warmahordes, Guild Ball, X-Wing, Infinity, and Malifaux if you are so inclined. Tournament pack will be released shortly. You can get details and register at this link. Event Pack is here. If you have questions you can email Luke at battleshockstudios@gmail.com
  14. Version 1.0.0

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    Azyr Empires is a modified version of a Mighty Empires hybrid campaign that has gone through over twenty years of play. Build your heroes up, expand your realms, and create an empire that outlasts all empires...
  15. We hosted our 2nd year of AoS games at NOVA Open in 2016 and had a great time with a new narrative event which included 9 rounds of games in a linked series set in a small region of the Realm of Shadows. You can read a general report of the narrative with lots of pictures here: https://fancywars.wordpress.com/2016/09/24/age-of-sigmar-narrative-event-at-nova-open-2016/ We're planning a larger narrative event in 2017, bringing back the ships we had last year along with some new features, calling it a grand narrative, which will include large and small battles across 6 different but linked events with 13 rounds of games to continue the struggle in Dawnland over the course of the 4-day convention during Labor Day weekend. I welcome and appreciate any feedback in the next week before registration goes live on February 1st concerning the player's guide on the PRIMER LINK. The post for this event in Virginia, USA is on the TGA CALENDAR And you can find out more about all of the AoS events we're planning--a matched play GT, a doubles team tournament, and a KidsHammer event here: http://www.novaopen.com/age-of-sigmar/ Edit: Link for 2016 report updated.
  16. Welcome to the Coalescence Event blog which is dedicated to sharing experience and advice among Narrative Event Organizers through a series of periodic articles. Coalescence is a collaborative narrative event for Age of Sigmar with global reach but as individual as each NEO and player in every local event, all taking place on 10 June 2017. The Event Pack will be coming out soon, but many NEOs have already signed up to host events. You can join them by registering here: http://bit.ly/Coalescence2017 Look for upcoming articles written by experienced organizers on a variety of topics like charging fees for an event, creating schedules and event packs, collecting and building terrain, and even helping you decide whether or not you should play in the event you’re running.
  17. Another work in progress. The idea is a Seraphon strike force in the realm of shadows Ulgu or even darker places. These Lizards have adapted to their environment. Trapped from their brethren they survived chaos and slowly turned from prey to predator. Main inspiration are the Predator Movies. Because they are so far away from other Seraphon they created their own culture of danger and hunting the most dangerous daemons. Also have some black Ripperdactyl Riders and of course Chameleon Skinks which in the realm of shadows become a true terror. Excuse the bases. Right now I have them this way because the models become more visible. I plan to make dark grey/green swamp bases. They will really blend in then.
  18. Following on from the hugely successful Realms at War:Legends (#RAW16) event in November 2016, EATMingsFoote thought that we would share some photos of the event. We have found that AoS allows the creation of lush, elaborate tables full of all sorts of scenery, terrain and other features and this inspired us to create small parts of five of the Mortal Realms over which the players battled for two days. We will be releasing a series of posts dealing with each of the realms individually. These posts will include photos of the table after they were set up, some in game photos and also the Times of War that we wrote for each realm. We hope that these are interesting and useful. More info is on our RAW HQ page on TGA here: We're always more than happy to talk about RAW or anything to do with AoS so please feel free to message on TGA or for a quicker response, on twitter. We hope everyone enjoys this thread! Jimbo (@jimbo9jimbo) Ming @Thornshield (@Thornshield) Mitzy @Mitzy (@EATBATSMitzy) Steve @Devilreefman (@tinracersteve)
  19. HobbyHammer is pleased to present this AoS Narrative Event down in the South East of England by the sandy beach of Ramsgate on the weekend of the 29th and 30th July 2017 Welcome to the next instalment of The Rise of Empires series! We really wanted to bring you a 2 day full event as soon as possible. Be prepared for a full 2 day immersive story telling event! This event is limited to 24 persons so make sure you get in there quick. Over the course of the two days, you will be thrown into an immersive map campaign telling epic tales of your army pushing for territories. This will be played over various sized games from Skirmish level to full on warfare. There will be events happening over the weekend that will set you back or propel you forward into dominance as this is of course.. The Year of Change! You will also have the opportunity to create your own General and play him throughout the campaign in a first for narrative event. Do not come here thinking this is a tournament where the winner will be there person who majors all their games. This is a narrative event in which the story comes first. We want the hobby to take president and as such awesome prizes and awards shall be given for hobby and narrative orientated feats. There shall be no prize for overall Champion. Instead for Best Army (Painted) Coolest Army (Themed) Most Epic moment Highest Renown Best Sportsman Best Story Worst Luck! We will also have the venue open on the Saturday evening for open gaming and drinking. The Pack will be coming shortly. So stay tuned for that. Tickets are priced at £40 and includes lunch on both days, there is a bar in the venue serving anything you like (including Real Ales), these are all very well priced as it is a social club. Tickets will go on sale at 8pm on the 26th February, it will be first come, first serve and decided by the timestamp of the PayPal transaction. If you do not get a ticket you will have option to have full refund or be placed on the reserve list in case of drop outs. Anyone who sends money before 8pm will be placed to the back of the queue. Last day for refunds is the 1st July. (after this, it is hard to find replacements) Paypal £40 to sean.houghton11@gmail.com (friends and family) Write your real name, email address and contact details in the comments box. Who is ready to defend their territories and expand their empires? Rise of Empires: Border Wars - Narrative Event - Margate (29th/30th July)
  20. The Quest to Leave Ulgu The five warriors wandered aimlessly. Finding a Realmgate through the mist and shadows of Ulgu was no easy task. Although the Stormcast Eternals are magically imbued with a fraction of Sigmar’s power, the strength of these five lost souls was declining by the day. Tibalt, one of the three Liberators that had joined Valirius, was anxious about being lost in the realm of Shadows, and he secretly hoped that this anxiety was well hidden from his brothers. Courage and strength in the face of adversity was a defining element of belonging to the Hammers of Sigmar, and he knew that any show of cowardice or weakness would be met with disdain. The further they traveled, however, the uneasier he felt, as the weight of his new-found vulnerability compounded with his memories of this place. As a child, before becoming a Stormcast Eternal, he was told many Stories of devils and monsters that hid in the mist, and in his mind, he felt as if the very mist around him was alive. Feeling as close to defeat as they have ever before, the warriors prayed to Sigmar for aid. During their prayers, the wind blew and swirled around them, and for a fraction of a second, it formed what seemed to be an outline of a person, before turning into a cloud and blowing north. To the five warriors, this seemed to have been the God King answering their prayers. As the Warriors followed the mist, they could see a Realmgate on the distant horizon. As they approached, they found it lifeless. Despite their many attempts to open the gate using their combined knowledge and experience, it remained closed to them. As they searched for a way to coerce the Realmgate into operation, the warriors heard a thunderous bellow behind them. “WAAAAAAAAGH!!!!!” The battlecry of an Orruk Warboss was unmistakable and the warriors felt a renewed sense of purpose burst into their flesh and fill their armour. A band of Greenskins, large and heavily armored, roared towards the Stormcast like a river bursting out of a broken dam. Behind them trailed a single Grot, with a crude bow in hand. The battle was short and brutal, as the Stormcast were caught off guard, outnumbered, and their lost connection to Sigmar left them weaker by each moment. Hammers and choppas clashed, the grunts and war-cries of the warriors and Orruks rang off the Realmgate and echoed through the mist. The Judicator Elric was ripped in half by the claws of the mighty Orruk Warboss Grogstick, who “waaghed” in triumph at the Stormcast’s death, offering the Judicator Elric’s head as tribute to Gork and Mork. The Remaining four Stormcast retreated from the battle, as the disembowelment and decapitation of their brother reminded them they were no longer guaranteed a rebirth in Azyr. As the four remaining Stormcast stopped to regroup far from their most recent battle and the closed Realmgate, the mist once again swirled around the warrior brothers. They watched as the mist seemed to come alive, weaving an unnatural path about them, caressing their gold armor and leaving dew in its wake. As they watched, it slowly took shape and formed into an Aelf. Tibalt recalled in his mind legends of a mistweaver from Ulgu, and was positive this was her. This was Lyanna of the Shadows…….
  21. The Following Pictures are current pictures of the warbands you will see in my stories. Most are currently WIPs and the pictures will be updated as they are painted. The "Lost Souls of Sigmar," the protaganists of our story are the creations of myself, Mrmattywoodz. The Ironjawz known as "The Dicks of Gork (or possibly Mork)" were painted by my brother Chopstick15. The beautifully painted Fyreslayers "The Berserker-gang of Ersatz Eightfold, the Runefather of karak long lost," are owned and painted by Tyromancer. "Snicket's Clawpack," are owned and painted by Kyle261.
  22. Prologue As Valirius Stronghammer fell, blighted-sword skewered through his chest, he had no fear. The blue lightning crackling from his brother’s weapons arcing across the Realm of Shadows was a grim reminder of his purpose; to be reborn a third time, a Weapon of the God King. As his eyes closed, his final act of this life would be to lash out with his mighty hammer, reducing the beast that had slain him to nothing more than a pile of ash. “For Sigmar!” Valirius bellowed, as his head hit the dirt. He knew his soul was on its way to Azyr to be reborn. He was on his way home. The Awakening Although his eyes were still closed, Valirius could feel himself gaining consciousness. He had been through the reforging process before, but this time it felt different. He felt the chill of the Sigmarite armor against his awakening flesh. As he regained his senses, he once again felt the burn of the Plaguebearer’s corrupt blade, and a seed of panic began to grow in the pit of his empty stomach. With growing trepidation, he opened his eyes and looked around in shock. There were no bright skies or heavenly sounds of Azyr. Instead, he found only the Shadows and Mists of Ulgu, the realm where he had been slain. Alarmed and disoriented, Valirius stood, searching for any sign of his Retributor brothers. Surveying the somber battlefield, defiled by Nurgle’s rot, he saw no signs of the rest of his chamber. A few sets of Sigmarite armor were scattered across the landscape, but they were all empty husks, Stormcast Eternals that wore the armor had been brought back to the Heavens, just as they should. Movement caught the Retributor’s eye; he turned his head to see four sets of armor standing up. He raced over to find four more Stormcast, just as disoriented as he. Why had they not been Returned to Azyr after death? No longer feeling the presence of the God King, the quintet knew what they must do next: seek out a Realmgate.
  23. Hello and welcome to the REALMS AT WAR Headquarters on TGA. What's this thread all about? We have a website/blog at www.realmsatwar.co.uk, but unlike HobbyHammer or Mengel Miniatures, we lack the discipline to update it. We don't have a narrative podcast like the Mortal Realms or Fjordhammer (but certainly enjoy being guests on them). But we do have endless enthusiasm for Narrative Play in the Age of Sigmar so we're gonna use this thread to reveal our inner workings! So who are you and what do you do? We are EATMingsFoote, a group of hobby-oriented nutjobs who will host the UK's BEST Narrative events on a regular basis (challenge thrown out there) under the moniker of Realms at War. From L-R: James Warth, General Secretary - @Jimbo Steve Foote, All-seeing Oracle - @Devilreefman Mark Mitzman, Chief Spokesman - @Mitzy Chairman Ming - @Thornshield In this thread we'll also share our work with everyone with an interest in Narrative play and to budding NEOs who could use some resources in hosting their own events. This includes Battleplans, Time of War rules, Warscrolls, terrain sketches and much more! That all sounds great, how can I participate? We'd be delighted for you to chat, comment and even criticise us in this thread, as it'll keep our motivations up and guide our actions as we plan the next event. If silent lurking is more your kind of thing, that's fine, just subscribe to the thread to keep up with the latest news but we'd love it if you said hi at some point. Apart from that, hopefully we'd see you at one of our events (or any other Narrative events for that matter). Lastly, do follow us on Twitter where we're most active. Our handles are: Jimbo - @jimbo9jimbo Mitzy - @EATBATSMitzy Ming - @Thornshield Steve - @tinracersteve Now let's chat Narrative in the Realms at War!
  24. First chapter of a series I'm going to be running based on my warband for hinterlands, all critiques and feedback welcome, hope you enjoy it. Chapter 1 - Dead man walking Tornburgh is a border town. A lawless settlement where money can buy you happiness or a dagger to the kidneys, depending on who you flash your coin at. It straddles the coastal edge of the swamp kingdom of Drang, yet owes no allegiance to the citadel. Its streets are full of merchants flogging smuggled goods, Slaves being auctioned to the highest bidder, unrecognisable food stalls and pleasure houses offering companionship for coin. None of this interested Wjolnir however as he fought his way through the midday crowds toward his destination. He pulled his hooded cloak tight to his chest as he darted into one of the many winding side alleys and made his way towards an unassuming timber building. He banged a fist against the door four times before the viewing panel was slid aside by a portly figure. "Your alive then! Who would have thought you would last this long" The large man cackled. The sound of sliding bolts was heard and the door was opened inwards and Wjolnir was beckoned in. The room he entered had a tiled floor and was lined with shelves filled with countless bottles and flasks. The most impressive thing however was the assortment of strange glass tubes and vials all connected by pipes and arranged on the rooms desk. Inside these tubes a substance was bubbling away and acrid smoke could be smelt. "This way" motioned the portly gentleman as he directed Wjolnir to a dimly lit room with a fireplace and a wooden bed. "Its spreading James, it wont stop bloody spreading" Wjolnir spat as the door was closed behind him. " Well best you take off your cloak and show me then so I know what we are dealing with." Wjolnir nodded and began to remove his cloak and shirt. Beneath his travelling shirt stained bandages were wrapped around his chest and left shoulder. As he unravelled the bandages the putrid smell of decay permeated the air, a forewarning of his supernatural ailment. The large man wrinkled his nose in disgust and clamped a perfumed rag to his mouth as he watched. Beneath the filthy bandages Wjolnir's skin was purple, mottled and strewn with boils and open sores. The wounds weeped thick pus and distorted with the rise and fall of his chest. "Gods be damned Wally, you should be 6 feet under by now!" Cursed the alchemist. " I feel like I already am" Wjolnir replied as the man began to investigate his wounds all while inhaling deeply through his sweet smelling handkerchief. " Can we quit the freak show and get to business already" Wjolnir snapped. " I don't think you understand, Salves wont help you, and magic wont help you. Your path is predetermined. The fact that you have lasted this long is the blessings of Sigmar but I fear that your luck can only last so long before you fall to this. No one survives Nurgle's Rot and even your coin cant buy you out of this one Wally. In simple terms, you are a dead man walking." Wjolnir left the alchemists with little of the enthusiasm he had arrived with. He pulled his hood up over his balding head and headed for the nearest tavern. If his destiny was to succumb to disease he would at least get blind drunk before hand...
  25. Chapter 4 – The hull of the boat cut effortlessly through the glistening water as it carried Wjolnir further along the coast line. On the horizon, the sun was beginning to rise and was soaking everything it touched with a peach glow. Any other time this would have lifted his spirits and brought back memories of his childhood summers, spent fishing for small trout in the villages river. Today however it just irritated him. It was a painful reminder of a pleasure he would soon have taken from him by his impending death. The only escape from the plague was death and anything else was just delaying the inevitable. That was if the Tornburgh mercenaries didn’t catch up with him first and put him to the sword. Despondency crept in and he considered putting himself out of his misery while he still had control of his destiny. The thought was a brief fleeting one that held no real bearing on him. He was far too much of a coward to make such a bold move. No, he would wait out his fate and spend his final days lamenting his luck and the cruel humour of the gods. No doubt when the time came for him to shuffle off this mortal coil he would cry and soil himself, making sure he had no dignity to take with him to the beyond. An unexpected giggle burst from his throat as the ridiculous image flashed through his mind’s eye. He idly wiped away tears that had been forming in his tired eyes with the back of his rough filthy hand and let a small grin escape from his chapped lips. He gripped the wheel and pulled it hard toward land. Along the shore was a coniferous forest that dominated the landscape. The great green expanse was thickly packed and would allow him to travel inland without being seen. He knew of several small hamlets where he could live out his days in relative comfort on the coin he had saved throughout his career in the black market, keeping him in wine and women until he eventually succumbed to the rot in his body. He ran the boat at a relative speed into the shallows and the bottom of the vessel ran aground in the rocks, screeching to a halt. Usually this would have angered Wjolnir however he would never captain the boat again and resented the idea of it serving anyone else after him. A fickle thought perhaps but he had spent so long aboard the ship in his years that it felt like part of his very being, to have anyone else at the wheel would feel like adultery. Opening the thick framed timber door to the cabin he began to collect any belongings he thought he may need. Into a small leather knap sack he carefully packed a thick blanket, dried meats, his ancient tinder kit, a change of clothes and the remainder of his coin. He slid out of his fur jacket, carelessly dropping it in a pile at his feet. Over the top of his hauberk he buttoned up a white travelling shirt and slid a heavy woollen, hooded poncho over his head. The oversized hood covered his face and gave him the appearance of a peasant, a look that he hoped would prevent anyone attempting to relieve him of his belongings. He slung the knapsack over his good shoulder and stooped to pick up a rough iron axe with a hickory handle. The axe head was ground heavier on one side to allow the axe to be used for carving timber, however this would not hinder its use in felling a tree or scaring off would be attackers. With his belongings in check he sighed and made his way off his beloved boat. He vaulted the hull and landed with a splash in waist deep water. The shock of the cold water stole his breath and for a moment he could do nothing but exhale in short, sharp breaths as his body adjusted to the temperature. As his breath returned he started to wade toward the forest. His feet sank gently into the sandy, gravel strewn shore, making the walk harder than he had anticipated. By the time he had reached the boundary of the wood he felt drained. The forest looked far more imposing than it had done from the beach and he was beginning to question if entering it was such a good idea. After a small pause to get his breath back he threw caution to the wind and strode into the woodland as confidently as he could. What seemed like hours had passed as he stumbled over fallen trees and forced himself through tightly packed gorse hedges. He had managed to scratch himself on the short thorns above his eyes and the sweat from his brow was stinging as it mingled with the wounds. He paused for a moment to take a pull from his flask and felt a sense of tranquillity wash over him as he soaked in the natural atmosphere. Little light made it through the thick canopy and it lent the forest a supernatural quality. He slid the heavy knapsack from his shoulder to the floor and sat down with his back against a great pine tree. He laid his hand axe by his side and helped himself to a strip of the dried beef from his provisions. Its texture was that of rough leather however he was used to the less than pleasurable rations he had carried with him on his travels. He sat in the dim light chewing the meat and scanning the surrounding area for any movement. A thick layer of moss covered the floor here and he could hear nothing but the evening bird song and the occasional rustle of the forests denizens. He rested his eyes and allowed himself to drift off, planning to continue his journey after a small nap. In his dream, he was running from an unknown assailant through a boggy marsh, each step propelling him through the damp darkness toward a clearing ahead. A droning buzzing noise filled his ears overwhelming his senses, blocking out all other noise. It felt as if it was coming from within his mind instead of around him. Swarms of flies encircled him and darted at his face. He wildly flailed his arms trying to swot them away as he ran. The clearing was closer. He was almost there. He broke through the tree line and the swarm of flies dissipated in the light. He turned his head to see his attacker and saw a wave of shadow rushing toward him. Everything the shadow touched within the marsh shrivelled into an empty husk of itself. Trees collapsed under their own weight as rotten timber gave way, animals and birds decomposed in an instant and the very earth became logged with mould and fungal growth. His foot gave way underneath him as he slipped in the clearing and he fell face first into the wet moss. He panicked and tried to raise himself from the wet floor but found mould and filth growing at an alarming rate over his limbs, pinning him to the ground. He looked up in desperation and saw the ground before him erupt, earth and filth showered over him as a gargantuan figure rose from the crater. The figure was comprised of a huge mound of blubbery flesh that rose higher than the highest tree. The sheer bulk of the creature was impossible to comprehend and it moved in a way that didn’t seem physically possible. Its skin was mottled with pus filled boils, scars wounds and open sores that created a mosaic of pain. Its face was comprised of a long grinning mouth beneath dark pitted eyes that pierced into his very soul and showed a flicker of evil sentience that no man should ever see. Its sour breath reeked of death, decay and faecal matter. The creatures great gut split open and swarms of giggling creatures burst forth dancing and frolicking in the beast’s entrails and bodily fluids, gnawing on his flesh and tearing through his milky yellow fat. Wjolnir retched and spilled the contents of his stomach into the dirt. The great being’s mouth parted revealing worm filled teeth etched with dark lines and stained as brown as earth. It spoke a single word and Wjolnir’s bladder failed him. “SERVE” He awoke with a start and reached instinctively for his axe. He was dripping with sweat and his trousers were soaked with bitter smelling urine. The realisation that it had been a dream crept in and he began to relax as the shame of his ‘accident’ settled in. He reached into his knapsack for a change of clothes and cursed under his breath, was there no end to the torment he must endure? As he was rummaging through his belongings he caught site of a figure out of the corner of his eye. He rose sharply and raised his axe at the unknown person. In front of him, sitting cross legged on mound of moss was a tiny humanoid figure, draped in old torn robes giggling to itself. The face was obscured from his view by the things hood however the skin that was exposed was pitted, pale and translucent. The thin frame of the creature was withered and feeble. It altogether seemed sickly and weak however something primal within him screamed to turn and flee. “Explain yourself or I will sever your head from your body!” he shouted at the thing. It began giggling in a gurgling manner and pointed a thin emaciated finger at him, its hood slipping, exposing a sunken warped face that resembled skin stretched too loosely over a large drum. It spoke with a voice that seemed to come from within rather than from the creature’s mouth. “You have been chosen Master Wjolnir, I have come to aid your transcendence on behalf of the father”. The creatures gurgling laughter reached a crescendo of madness and Wjolnir’s blood ran cold.