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Found 94 results

  1. I was reading through the Stormcast Eternals battletome, saw and fell in love with the color scheme and description of the Crimson Seraphs. I already have celestial vindicators, so I decided that I, once they come out, my Shadespire Vanguard-Hunters will be Crimson Seraphs. This is the first part of their backstory, once I get more written i'll add it: Chicahua starred as a single drop of blood dropped from his wrist onto his axe, the red liquid quickly filling the carvings on the blade, then vanished, leaving his weapon an unnatural metallic crimson. Around him, many armored figures did the same, the glowing fire in the center of the camp showing only vague shadows of the impressive warriors clad in gold. In the center, their Tlacochcalcatl carved deeply into the skin of one of the men with his ritual blade, the sacrifice a request for Sigmar’s favor. The man’s mask covered his face, but Chicahua knew that underneath he would be wearing a grimace of pain. It was just as well that the sigmarite helmet showed a forever stoic image of the wearer. The sky above showed a blood moon, the best possible omen for the upcoming attack. While the Crimson Seraphs were outnumbered ten to one, their courage would not wane. They numbered a mere hundred, but the forces of Khorne would be defeated. In their mortal lives, they had opposed this army, and now would do it again. Chicahua recalled the sweeping arc of the brass blade spiraling towards his head, his obsidian club and cane shield of no value defensively. Next, only darkness, at least until he was forged anew, and given a second chance to strike at his oppressors. “Form up,” the powerful voice of Tlacelel. The prime of the Vanguard-Hunter’s unit had risen from the kneeling stance the warriors had taken. “We strike at midnight. That should bring the omens to pass.” Five men rose in unison, their blades shining in the moonlight, boltstorm pistols at side. “We’re going to surround them.” Tlacelel explained. “And, if we wish to be ready in time, we need to get moving. Understood?” The warriors silently nodded, and fell in step behind their commander. As they moved away from the campfire, other bands of five did the same. When they reached the treeline, another unit of Vanguard-Hunters, as well as the Tlacochcalcatl, second in command to their general, joined their formation, and together they faded into the forest. Soon the slaughter would begin.
  2. Hammer & Anvil

    The city of Aldaz-Got was brought down seventy years ago. It was once a Kharadron Overlord skyport and fortress that was smashed down by a Bloodthirster of Khorne and a legion of red daemons of the Blood God. The Stormcast Eternals and Kharadron Overlord fleets pushed the legion back to whence they had come, and the city was saved. Mostly. The city now sat smashed upon the ground, much like a plate fallen from a server's grip. The ruins were scattered amongst the ground and the forces of Order: Freeguild regiments, Kharadron Overlords and many duardin refugees and mercenaries moved in to claim the broken city. A palisade was constructed around the ruins, though these wooden walls quickly turned to stone in months. The buildings were mostly repaired. The machinery and mechanisms were repaired. A sky-scraping tower was built for the Kharadron Overlord fleets to dock at and trade while passing through this region of Shyish. Fritz, watching the buzzing city below the cliff he stood upon, tied his bushy, wet hair into a topknot above his head. Shaking his tired head in order to awaken, he turned back to his horse and grabbed her by the reins, then led her down the path toward the large duardin-built gates. The two guards who stopped him were Arkanaughts sporting sabres and axes. They approached slowly, their masks hiding any sort of stoney emotion hid behind the lenses covering the helmet of their suits. Fritz held up his arms and one of them patted him down, a third wandered out with a volley gun. These people were very well-defended from the local wandering dead indeed. The gate opened, and Fritz walked in. The inside of Aldaz-Got was much more lively. There were duardin of all types from across the Realms. After leaving his steed at the local stables, he wandered off to find a blacksmith to repair his equipment while he was staying in the merchant town. A group of human treasure hunters passed by followed by a few mercenaries and Fyreslayers, one of which nearly raised his axe at Fritz angrily for having bumped into him. The man aimlessly wandered through this new city, finding himself inside of what was obviously a tavern. It was a cozy place, built of stone and full of mechanical wonders. Clockwork and steam ground on noisily inside, the place was full of music and singing. The bartender was a bald duardin whose head was covered in tattoos with several orange nails driven into his skull. The hunter approached tiredly and tossed a few Sigmarite coins upon the bartop. "I'd like an ale, sir." he said. "Aye. Here for anythin' lad?" he asked, turning to fill his drink with a barrel called B--man-. The few middle letters had been worn out with time. He sighed as his drink quickly appeared before him. "Aye, I am looking for a blacksmith." he smiled sheepishly. The bartender let out a hearty chuckle. "Came to the right damn place, I'd say. Find Grom's shop down the street. Grom Snorrisson. The duardin makes fine blades but also can beat out a few nails and armor plates if he needs to." Fritz smiled. "Of course, thank you." he wiped his mouth with a napkin and left the stein upon the bartop, leaving the tavern to head down the street to the local smithy.
  3. The second part of our AoS narrative campaign is now up! In this entry, we outline how our armies have begun, and begin with our first battle reports https://medium.com/@growthdecay/the-stakes-are-high-battle-is-imminent-month-1-part-2-433f2db7a4f5
  4. Hey there! The first part of our AoS narrative campaign is now up, and can be found at https://medium.com/@growthdecay/treeumph-treechery-month-1-part-1-a9aa9fe672a7 We hope you enjoy our battle reports, fluff and discussion on the game as we go through a Path to Glory campaign as new Sylvaneth and Nurgle players!
  5. The RealmBeast

    The Red Gobbo rode atop the Sky Kraken as they searched the Realm for the fabled Realmbeast. The Red Gobbo was certain that with a few tricks he could capture the beast as long as he and his army were not ambushed, captured or killed by the others searching for the same thing. In the distance he saw a swirl of sand and smelt the stench of Death and knew he had found his target. Signalling to hit scouts to advance he rushed to the RealmBeast only to find other were approaching. Ghouls, Deathless Minions, the hated Khadron Overlords, strange Tree-Creatures and following of Gork and Mork in the form of Ogors and Orruks. The Red Gobbo, Sky Kraken and his scouts quickly advanced and begin trapping the Beast. He knew he could stop the Beast from moving if only he and his group worked hard enough, and did not engage with the others who sought to hurt, or help the Beast. With the Traps laid, and the Ghouls and Trees approaching from either side the RealmBeast suddenly lurched, and stumbled forward bringing his scouts in contact with the enemy... and war erupted. Whilst the Red Gobbo concentrated on Traps, others attacked the Beast and it moved every closer to the Red Gobbo causing difficulty for his followers of Mork. The Orruk advanced from the opposite side, whilst the Khadaron seemed to struggle with the winds as explosions ripped through their strange vessel. Before long his Giant was dead, and the Red Gobbo was amongst the sandstorms setting the last of his traps. Suddenly, the storm abated and he could clearly see Arach-Mork his shamanic controller of a huge Arachnarok spider... as he watched a large frost ball descended on Arach-Mork and he and his spider disappeared from view - their control over their limbs gone and the sandstorm taking command. To his right, Grubnik, his giant was fighting ghoul creatures and hitting the Realmbeast in his eagerness. The Red Gobbo screamed in anger as the giant fell squashing sand, Horrors, and RealmBeast alike... ... but things were getting worse and the Sky Kraken was under attack from a forest beetle, the like of which he had never seen. The Sky Kraken's limbs flung out and hit the creature, but a great blow forced it into the sandstorm of the RealmBeast and it too disappeared. Alone with the Beast, with Grots far away and unable to help the Red Gobbo let out of scream of anguish as a Sandstorm hit him and carried him off his feet. His last memory of a red tentacle wrapping itself around his body.
  6. The Road from RAW

    The Red Gobbo had captured his Leviathan in the face of the Aelfs of the Darkling Covens and their triple headed Leviathan beast. The child-Kraken was a small beast, unable to use his air sacks to rise above the ground and the bravery of the Red Gobbo's Wolf Riding scouts ensured his capture. The Red Gobbo instictively knew what to do with the Kraken, to teach it to float and then fly, and soon it was souring through the woods of the Realm of Life and attacking many large cows, and small creatures. He thanked Mork for the knowledge imparted to him, and began to train the Kraken to fight. Fortunately the deamons of the Plague were nearby defiling the Life of the realm, and they were the perfect target. Despite losing all his retinue during the attack, the Red Gobbo and his Leviathan grew in awe and respect for each other. It's hide toughened, and the Red Gobbo desperate for more training before the Kraken was tested in the Arena, he set off to the Realm of Fire where he met with fellow followers of the God Mork/Gork. The Ironjawz Orruks charged the Red Gobbo, but his arrows and the Sky Kraken made the sky black and green blood was spilt into the red sand of the Fire. During the fight, one of his scouts found some magic mushrooms, which the Kraken swooped on, eating them and the unfortunate grot. Clearly the practice of the swoop and dive improved the depth perception of the Kraken, and his blows landed more regularly taking Orruks and Boars apart with equal ease. But, the Realm of Fire had a further suprise as the Mushrooms had the taint of the Chaos Gods and - despite the efforts of Mork - the Sky Kraken was twisted, and his tentacles became more sporadic and unpredictable. Finally, the Sky Kraken and the Red Gobbo flew to the Realm of Charon, where metal flowed in the small valleys. But Mork was about to turn his back on the Red Gobbo, his band of warriors and the Kraken, for the Fire had taught it to break from it's leash. Mork woke the Red Gobbo with burning metal and he sent his Wolf Rider scouts to bring the Kraken back. Whilst they were away a shadow of a dragon descended upon the camp, and wolves - partially decayed, with skin and flesh falling off bones - attacked. Many Grots died, but the Orruks and Giant pushed back the Wolves and broke through whilst the Red Gobbo used Mork's will to guide the Kraken back to his rightful place. As night was setting on the realms, the Sky Kraken suddenly squawked, and turned in the air, swooping and picking up the Red Gobbo before flying through a Realmgate... they had arrives at the Monstrous Arena, and with Mork's favours they would surely win. Having banished Leviathans throughout the Realms, the Sky Kraken stood across the arena from an Epic Leviathan, from the Realm of Beasts. With crys of war and chants of "Goat Big or Go Home" and "Eat, Bray, Love"... the Kraken fell. His Epic journey temporarily halted but not over... the Red Gobbo approached him, gave him a salve given to him by the Spiderfang and he and the Sky Kraken flew on to the Realm of Death, ready to expand the territory of Mork (and possibly Gork).
  7. 7 days till RAW17

    The Realms at War narrative event is coming up fast, and we’ve been watching the WIP progress of some players with their leviathans created especially for this event. Today, with 7 days left until RAW17, we’re going to feature WIP pics of 7 leviathans by 7 different players… in no particular order. This winner of last year’s coolest army, Bishmeister, is creating a rogue idol for his Forest Moonclan army: The winner of both best Aspirant and best Legend from RAW16, Alexander Nygaård, is building this Leviathan: Chris Tomlin: Ollie Fox: Jonathan Pyke: Moarhammer: HobbyHammer! We thought we had secured a picture of his Glottkin in progress, but it turns out his leviathan is not the Glottkin but this beast instead: We’ll post more pictures in the coming days as we count down to the start of RAW17! And for more information about the event we recommend you check out the thread on TGA: http://www.tga.community/forums/topic/5582-events-uk-raw17-realms-at-war-2-leviathans-monsterous-arena-rules-added/
  8. So they just released a free city generator on the community page. I always love tools like this to drive inspiration and its always fun to see what people can come up with from a few randomized tables so come post what you've generated. I'll start with my first, the town of Mistforge Mystforge, The Leviathan's Rest The town of Mystforge is built in the bones of a massive leviathan that was brought down by the combined efforts of twelve companies of scourge corsairs. They maintain the seaport and live in an uneasy alliance the town's human residents and the detachment of Stormcast Eternals who control the arcane forge for which the town was named, an ancient relic found within the leviathan's gut that crystalises the mists of ulgu allowing them to be forged into blades of pure shadow. City generator is found here: https://www.warhammer-community.com/2017/09/26/make-your-own-free-city-the-easy-way-sep26gw-homepage-post-4/
  9. Liberator Prime Stoneham cleaned the ichor from his warhammer and counted his troops: half a dozen Liberators, a couple of Judicators, and Judicator Prime Sparrowclaw. The assault on Marrowpeak had been successful, but at great cost: scorch marks revealed where lightning had burst the faithful back to Azyrheim, and the bodies of broken bloodbound lay heaped around each crater. “Sparrowclaw, get everyone together. We need to find a realmgate to take us back to the musterhalls.” The Judicator Prime nodded, and called orders to the remaining Hallowed Knights. The route to the realmgate would take them through Candlefane Vale. The thought filled Stoneham with something close to dead. He muttered a quick prayer and twisted his hammer in his hand. “Sigmar protect us.” ±±±±±±±±±± The Duke Mauvaises Graines surveyed his estate. He could see workers toiling in the gloom, sowing crops for the changing season. Bitter winds swept through the fields, carrying with it the ever-present howl of nighthaunt. “A storm’s coming, sire,” croaked Morrlyn. The seer consulted a pocket dial, watching its green pin spin slowly counterwise. “Something the matter, old man?” “I’m not sure sire. There’s copper on the air. Blood and thunder.” Lightning cracked. Storms were rare this deep in the Candlefane Vale. When they came they could be brutal, washing hamlets from existence and driving ancient creatures from the barrows. He looked back out at the men in the field, and felt a fatherly tug in his heart. He called into the keep, “Riverblood!” Out from the chamber stepped a colossal warrior. Lord Riverblood was the head of Mauvaises Graines' knightly order, and the Duke’s equerry. “Sire, can I be of service?” “Sound the alarm bell. I want the freemen in from the fields. And form up hunting parties – I want to make sure we’re ready if some foul leviathan crosses the vale.” “As you wish.” From the rear of the castle, an animal cry went up. The smells in the air had drawn the attention of the Duke’s menagerie, and they began to bay at the sky. “Care to take a walk, Morrlyn?” ±±±±±±±±±± Further down the valley, thunder rumbled. The Hallowed Knights paused at the crest of a great barrow, sighting stars to get a fix on the realmgate. “To have Voss’s Prosecutors with us now,” muttered Sparrowclaw, “Or even Otford’s lantern to see by.” “Have faith, friend.” Stoneham clapped the Judicator’s shoulder, “We’ll see the halls of Azyrheim by tomorrow’s night, I swear it.” “Movement!” The shout came from Jentar, a Liberator at the crest of the mound. She gestured to a glimmer some hundred yards off. Gaunt shapes loped across the fields, led by brute in rusty plate. “Form up!" Stoneham bellowed, "Liberators to the front, Judicators behind. Don’t attack until the last second: for all we know they could be the faithful.” “Hah!” Sparrowclaw laughed, “Better to place your faith in gods than miracles.” Beneath his silver mask, Stoneham smiled. ±±±±±±±±±± The Duke halted as he saw the glimmering shape on the hill ahead. Riverblood had taken his knights rimward, while he, Morrlyn and the house guard made for the Marrowpeak pass. In another flash, he saw it: a lightning beetle. Twenty legs tottered, supporting a silver-blue shell glistened in the starlight. Its mandibles clacked together, in some crude approximation of language, shouting at his men. “Steady yourselves, men of Shyish. These things spit electricity and have hides as thick as steel. But, if you can, spare its life. Remember – it, like you, is merely afraid.” Morrlyn cast him a withering look, “Is the menagerie not full enough, sire?” The Duke ignored the old man, and drew his blade. “Form on me, faithful of Candlefane!” Lightning flashed. ±±±±±±±±±± So, with RAW17 just around the corner I figured it was time to paste my hunter and leviathan's backstory. The Duke of Mauvaises Graines is my hunter, a noble warrior and benevolent lord of the Candlefane Vale... sort of... The Duke's my ghoul king, converted from an Orruk brute with leftover bits from a Crypt Haunter kit. He'll be my hunter for the event, seeking to expand his menagerie. He'll be supported by Morrlyn – a necromancer/old Mordheim dreg – and an array of ghouls and gals. Riverblood will be the Court's general, heading up an Abbatoir. I kept the Ironjawz theme for his conversion, kitbashing the weapons from a Morghast as cleavers. He made his debut at Blackout a few weeks ago, and was impressively sniped off the table in the first turn of three of my games. These noble warriors will be defending the Vale from beastly intrusions. Knowing I'd be taking a court to RAW, I got in all kinds of knots about what Leviathan to make. I wanted it to be a metaphor, playing into the delusions the Flesh Eater Courts are known for. Initially I thought about having some sort of large spirit host, the souls of the court, doubling as a monster they wanted to capture. I also thought about having a mirror-tree, in which the court see the monsters they are reflected back at themselves. I then thought about getting some sort of noble stag and making it a hunting party... but I couldn't find the right kind of thing for that. I then listened to the recent Hardcore History about the romans and celtic tribes, and started thinking 'Man, what would the court see those formations as?' The thought was still with me while I read Plague Garden, and I thought there might be something in the whole 'locking shields' vibe of Stormcast chambers. I'll be honest, I hoped the models would be knit together more tightly than the sculpts allow, but I still like the idea. To the Stormcast, acting as one body is the best way to wield the strength of every warrior in the chamber – to be the anvil or the hammer. But to a ghoul king? That's just a great shiny creature with way too many legs and sharp bits. Anyway, four weeks to go and I think everything's together. Just down to list selection now. Might blog about that in a week or so.
  10. Why Play Narrative or Open AoS?

    This comes from a discussion a few of the NEO's (Narrative Event Organisers) have had over the past few weeks. Really intrigued to find out why people play AoS in a narrative sense. What is it that draws you into this style of play? Please share your views and experiences you have had below.
  11. The Runefather

    Folkvar looked down at the realmgate he had stepped through with the Black Wardens when he had first come to Aqshy. He watched as the fyreslayers changed guard with their brethren, allowing those that had stood sentinel over the portal to Shyish to take their respite for the night. The recently dismissed Auric Hearthguard eyed the foreign duardin suspiciously as the passed by with their magmapikes slung over their shoulders. 'They will never truly accept you.' Folkvar turned to see the Runemaster trudging down the stairs towards him. Ruadhar slung his staff over his shoulder in much the same way as his Aurics did. To him, it was a symbol of office and a weapon - he still carried himself with the vigour of a much younger duardin. 'Come to proselytise to me again, gnollengrom?' replied Folkvar with a weary grin. 'You are a warrior,' said Ruadhar as he sat himself down next to the young duardin. 'You have also led before. I see much of Grimnir within you, but I am zharrgrim. I see Grimnir where others do not.' 'You sound like you have the gold fever.' 'I'm being serious, flameling.' Folkvar bowed his head, embarrassed at his glib and disrespectful response to his elder. 'Forgive me.' Ruadhar waved his hand dismissively. 'They' - he said as he jabbed his staff at the fyreslayers guarding the realmgate - 'need a leader. You already have the undying loyalty of your Stormcast companions - who see you as some bloody prophet for all the sense they have. 'Our Runefather is dead. His sons - all two of them - are dead. Before long, the rest of us will scatter. Or that lunatic the Zangorm will harvest us all for ur-gold.' Folkvar snorted at the mention of the avaricious grimwrath of Ashenhold. 'Your coming here was foretold. I saw it in the flames, and I believe it. That same bitter refusal to die - to give up - brought you to this world. That same fury and stubbornness of Grimnir. So, if you really think about it, it is Grimnir that sent you here after all. 'Besides, what else are you going to do?' * Folkvar stood before the altar deep within the forge temple; Vulcatrix and Grimnir loomed above him, locked in an eternal struggle. Two Runesmiters stood at either side of him. He held up his arms and they stripped him of his armour and his garments, until he stood before the altar in naught but his loincloth, his bedraggled brown beard virtually all that was left to cover him. 'Who seeks the gift of Grimnir?' boomed the voice of Ruadhar. 'I do,' said Folkvar, his voice sounding weak and hoarse to himself. 'What is your name, lad?' 'I am Folkvar, son of Hroki of the Hrukvorn clan, called the Daemonbane and the Lord of Ashes.' 'Approach the anvil, Folkvar Hrokisson.' Folkvar slowly appraoched the anvil that Ruadhar was stood beside. To the Runemaster's left was an ancient stone table upon which lay various smithing tools. Behind him - directly below the likenesses of Grimnir and Vulcatrix - roared a great furnace. 'Kneel.' Folkvar knelt before the anvil. As he did so, the two Runesmiters approached and pressed his chest into the warm steel. Ruadhar drew a white-hot rune of ur-gold from the furnace with a pair of tongs, and took up a hammer from the stone table as he slowly made his way around until he stood behind Folkvar. 'Grimnir tests us with pain, and rewards us with fire,' boomed Ruadhar as he pressed the rune into Folkvar's back. Folkvar hissed and gritted his teeth, clutching at the anvil. 'Try to relax,' whispered one of the masked Runesmiters gripping his shoulders. 'Resisting makes the pain worse.' Folkvar's world span as Ruadhar's hammer struck, the pain intensifying ten times over. He gripped the anvil tighter, suddenly becoming aware of an agonising roar. The hammer struck again and again, heat surging through his entire body with every strike until he felt the heat and the pain suffuse with his very being. 'You will be reforged in the likeness of Grimnir,' intoned Ruadhar as he strode back over to the furnace, reaching in once more to pluck out another ur-gold rune. 'You will never be the same.'
  12. Kharadron Overlords - Post your Barak/Fleet

    Hi all While we have a "Let's Chat" KO thread, which is great for army building ideas & tactics, I thought it might be a good idea to start a separate thread for narrative/fluff discussion for the faction. Specifically so that it doesn't clutter up the great tactical discussion going on in there. Mods, please feel free to move/alter as you see fit if this is in the wrong place. I'll go first, although I'm only starting to work this out myself. Fleet: The Black Iron Charter Port: Barak-Gazul Admiral/Flagship: Jhasson Grundvengryn/Unbakit A smaller sky-port located in Shyish, the realm of death, Barak-Gazul began as a small joint venture between the dour traditionalists of Barak-Thryng & the pragmatic militarists of Barak-Zon. The port was named after the ancient Duardin god of the dead at the suggestion of the founders from Barak-Thryng as an intent to honour their ancestors. However, over time it has taken on a darkly humorous tone as its inhabitants encounter more and more of the undead that populate the land below them. The Black Iron Charter is a highly effective military fleet based at Barak-Gazul. The fleet has a remit to conduct search & destroy missions against perceived threats against the port, and as such has been granted considerable lee-way as to how it conducts its operations with respect to the Kharadron Code. The current admiral, Jhasson Grundvengryn, has spent a considerable part of his career as both a Thunderer in the employ of the Grundcorps, and a Skywarden prior to promotion to his first captaincy and subsequent elevation to the Admiralty. He is a grizzled veteran not given to many words, and commands the respect of his crew through his actions (and his custom Aethershock Bludgeon). Code: Artycle - Settle The Grudges Amendment - Prosecute Wars With All Haste Footnote - These Are Just Guidelines
  13. Moldek's Scavengers

    In the shadows of broken peaks, grim beings lie in wait, Carrion eaters, madmen, freaks, creeping beneath the gate - excerpt from "Songs and tales of the Mountains" by Armont de Carnesec So I've been slowly but surely working on my warband. I wanted to wait until everything was perfect but I think it's a good time to take a step back and show what I have so far, all very WIP of course. Most models are at 90%, I have some detail work to do one some of them, maybe go over the whole band to make sure they look coherent, and of course painting the bases. The Necromant I don't have a good name for this guy yet, he is the leader of my warband and a sorcerer devoted to the minor chaos god Moldek. The rest of the warband is the various followers he managed to gather around him, driven mad by his god. The Shell-daemon This guy is a demon of Moldek, hidden inside a shell, trapping anything he can inside it. I still have a bit of work on the tentacles and skin. The Deserter I just started base coating this one, he used to be a proud warrior until something on a battlefield broke him and he ran, and the parasitic influence of Moldek took hold of him as he hid deep in the forest. I am also working on some terrain, a Garden of Morr kit and some rocks. I want to have pine trees, but the bottle brush ones I bought look really cheap. I'm currently trying to cover one in flock, not sure if it's gonna work or not... Here is a shot of the full warband in its current state :
  14. Battle Report: Culture Shock

    Battleplan: Acquisition (from the Kharadron Overlords Battletome) Match-up: Order vs. Legion of Azorgh On the burning plains of Aqshy, Hazim the Blooded and his loyal Fireglaives approached an ancient Zharr Goroth ruin. He and his Daemonsmith, Dray the Alchemist, had been searching the ruins of an old empire for weeks, seeking enchanted artefacts and other treasures. So far, they had turned up only a few... an enchanted weapon that Hazim had claimed for himself, and a sacred duardin relic that was in Dray's possession. As Hazim began to climb the steps into the ruin, he heard cries of battle behind him. He looked back to their base camp, fortified on a nearby butte, just in time to see a trio of Judicators assault their gun-line. They opened with a thunderous barrage of hammers, battering the artillerists, and then, with a valorous battle cry, charged the Dreadquake Mortar. He readied his weapons to fight and began to look around for more enemies. Sure enough, his scouts had done a terrible job. The ruins were filled with Stormcast Eternals, but what would they want with the wreckage of the Zharr Goroth? There must be some reason for their presence. The question would have to wait for the moment. He cast Mystic Shield on his Fireglaive unit, as Dray had taught him, and prepared for battle. Meanwhile, from camp, Dray spied a unit of Retributors and their Lord Relictor marching out of a nearby crypt. While the Magma Cannon sent the winged Prosecutors back to Azyr where they belonged, Dray ordered his Dreadquake Mortar and Deathshrieker Rocket Battery to rain down devastation on their position. Lord Relictor Gladion Sunseeker did his best to heal the Retributors with his heavenly lightning, but the unit was nearly wiped out. He and his one remaining ally marched forward, intent on joining the fray. The reason for the Stormcast's interest in Duardin artefacts became suddenly apparent. Fleet Admiral Skragnir the Recalcitrant and his Arkanaut crew opened fire from the base of the butte, slaying the crew of the Magma Cannon with their Aethergold-powered weaponry. Apparently, the forces of Barak-Thryng were at work this day, presumably attempting to reclaim the salvaged duardin heirlooms. The Liberators charged the Fireglaives, fighting for control of the ruin. They slew a few, but the combination of Mystic Shield, Blackshard Armour, and the cover provided by the ruin itself rendered the duardin nigh impervious. Not so, however, when the surviving Retributor charged in, his hammer crackling with critical energy. He was furious at the destruction of his battle brothers. With little regard for the Fireglaives entrenched position, he hurled mortal wounds in all directions until the duardin, and their fearless leader Hazim, were no more. Gladion picked up Hazim's enchanted weapon, hung it on his belt, and continued the fight. There was still a sacred relic to be reclaimed. By the time Fleet Admiral Skragnir had climbed to the top of the butte, his Akanauts had been gunned down to a man. They had acquitted themselves nobly, felling both the Magma Cannon, and the Deathshrieker Rocket Launcher, and nearly destroying the Dreadquake Mortar. But the job that remained needed to be done right, so he would have to do it himself. Though Dray's Blackshard Hammer nearly sundered Skragnir's plate armour and sent him back to the spirit in the sky, the Slave Ogor had been whipped too mercilessly during the battle and contributed nothing to the melee. Skragnir set upon them with his Aethermatic Hammer, reassuring himself of his righteousness muttering under his breath "there's just no trading with some people". His devastating hammer blows demolished the Dreadquake Mortar and sent Dray flying back off of the butte. He looked on in shock, took one last puff of his pipe, and fell into the crackling lava below. The sacred scroll he had been carrying drifted slowly to Gladion's feet. Gladion collected it and gave a signal to Skragnir. Then they began the long walk to rejoin their skyfleet. Crossposted from hive fleet charybdis.
  15. Hello all, I'm a french dude, I used to be really into GW games as a young teenager. I loved the fluff, the illustrations, the universe. I never really managed to be patient enough to paint big armies or get into strategy but I played a lot of Mordheim and some of the first versions of path to glory. I got back into it recently, just for the fun of converting and getting better at painting. I discovered inq28 and all the blogs around it, then I found this forum just as I learned about aos28 and aos skirmish. I have a few ghouls and a necromant, plus a lot of spare pieces, and I am building a little warband with all the fluff to go with it. I don't have any friends into the hobby, but this place looks really cool with a lot of great talent, so I'm eager to exchange with all of you guys
  16. The Kilrath of Aqshy A Hinterland Warband Chief Gah'err of the Kilrath The Chief of the Kilrath has taken a dark oath and set out into the Hinterlands of Aqshy to seek his destiny. Eight trials lay before him. But has his path been manipulated by another. The Dark Emissary A twisted oracle of fate whose dark machinations manipulate the Kilrath upon a glorious but damned path. Tu'gash the Cannibal Ravaged by hazards of Aqshy and driven to madness Tu'gar follows the Kilrath feeding like a scavenging carrion on the carcasses left in the tribes wake. Kha'a'a Khak'hyshk From out of the ash wastes he stakes a savage daemonic beast. A twisted brutal thing not of this realm. Pity his prey for he is said to devour their very soul.
  17. Can somebody explain to me how to design and run a map campaign? The GHB didn't give much help for somebody who has never played in one before. Thanks
  18. Battleshock Bash at The Gateway Open

    The Battleshock Bash is a all-weekend event at The Gateway Open. Friday will feature a casual narrative event while Saturday and Sunday will be a 2000 point matched play five-round tournament. Pre-reg is open and tickets for the weekend are $50. This not only allows you to play AoS events but there will also be Warmahordes, Guild Ball, X-Wing, Infinity, and Malifaux if you are so inclined. Tournament pack will be released shortly. You can get details and register at this link. Event Pack is here. If you have questions you can email Luke at battleshockstudios@gmail.com
  19. Calling all NEOs (Narrative Event Organizers) or those who want to become a NEO! We want to try something that, to our knowledge, has never been done before. On June 10, 2017, NEOs from around the globe will be hosting their own local one-day events where local players will gather at local venues to play games of Age of Sigmar that will affect a global narrative. The Event Pack will be created through a collaboration of NEOs you may know (RAW, RealmHoppers, Holy Wars & Holy Havoc, NOVA, Mengel Miniatures, Mortal Realms Podcast, Rolling Bad Podcast, & Tales of Sigmar Podcast). Inside the pack will be the following: Insanely creative and simple narrative that will give players a feeling of impact on the global narrative Simple Battleplans, Times of War, and Pairing tables that will fit the narrative and be easy to organize NEO Support information on how to organize an event, make arrangements with a venue, and run the event the day of. If you think you might want to become a NEO for this global narrative 1day event, please raise your hand below to start the conversation. More will be revealed soon! Join the NEO movement!
  20. Episode 27 - #CGNE17 - The Coalescence Event! We took our crack at the Coalescence event, the same day we recorded! We had a great time and we’re gonna tell you all about it! We even brought in a guest host and T.O. Ryan Taylor joins us as we attack our friends and talk about a GREAT narrative event! Upcoming Events Slobberknocker GT - http://www.slobberknockergt.com/ RBR - http://www.rollingbad.com/RBR.html Timing Realm of the New Dawn - 0:01:02 Realm of Creation - 0:05:29 Realm of Battle & Lore - 0:11:23 Realm of Mistakes - 1:19:44 Contact us! Rolling Bad podcast Feed site - http://rollingbad.libsyn.com/ Rolling Bad Podcast Website - www.rollingbad.com Twitter - @rolling_bad Our E-Mail - rollingbadpodcast@gmail.com The Hosts and their twitters; @elricedge @billcastello @tersoth My video on the Stormcast Eternal Limited Edition Battletome - https://youtu.be/UcN9RAUVdsk Podcasts mentioned or that we like! Scruby and Wells - http://scrubyandwells.com/ Age of Sigmar Daily - Ben Curry - http://baddice.co.uk/ Heelanhamer - www.heelanhammer.com Battleshock - http://battleshock.net/ Garagehammer - www.garagehammer.net FaceHammer - http://www.facehammer.co.uk/ Mortal Realms - http://mortalrealms.blogspot.com/ Tales of Sigmar - http://www.talesofsigmar.co.uk/ Heralds of War - http://heraldsofwar.com/ Forge The Narrative - forgethenarrative.net
  21. In the third battle of the Big Trouble in Little Azyrheim campaign, I wanted to try something that I haven't seen in AoS before. In MERCS (a kinda' neat skirmish game that I don't quite endorse, but have had some fun playing in the past) they ran a global narrative event at one point, and one of the scenarios revolved around having a mole in your opponent's team. I liked that idea and hope that it translates well to AoS. Broken Trust is a very asymmetrical battle. The Defender has the Letter of Marque (if you're playing the campaign) or a bonus Artefact (if you're not), but also a traitor in their ranks. The Ambusher has their warband split between two battlefield edges, which could be a strength, but is definitely also a potential weakness. I had a lot of different ideas for approaching the "Traitor In Our Midst" rule. I considered having the traitor be selected at the start of the battle, and then revealed at the opportune moment. That would have been cool, because revealing the traitor at the opportune moment would be fun, but it would also involve additional book-keeping, and could lead to a lot of unpleasant traitor experiences (like the traitor having to flip early and being really badly positioned, or the traitor dying to deadly terrain before being revealed). I also considered having the traitor be random, but having the player choose when they would be revealed. Ultimately, I ended up deciding that would lend too much power to killing off weaker units so that you could increase the value of your traitor. It seemed a bit too gamey for what I wanted. I ended up settling on a random traitor at a fixed time. The benefits of that are that there isn't much meta-gaming strategy to it, but it is still predictable. If you missed it, here are Part 1 and Part 2, which also include the campaign rules if you want to play along! Crossposted from http://hivefleetcharybdis.blogspot.com/
  22. As the 10th of June approaches, I'm sure many NEOs are plotting out the necessary details of running their COALESCENCE events (I myself have gotten in touch with my local WARHAMMER store and have scheduled a meeting this Saturday to discuss logistics of coordinating/running the event). However, as important as those details are, I know we're all detailing the possible narrative arcs of our events as well. We have Realms to select, landmarks to find and narrative elements to weave. To be frank, I'm curious what everybody is coming up with. So this topic is here to help folks to exchange their ideas for their respective events, whether it be what team they've at their event in, the landmarks they have chosen, or anything else they are thinking on. So feel free to brainstorm or air out any ideas! -Last
  23. Event Title: Coalescence in Falls Church VA Event Author: Borbgamer Calendar: Events USA Event Date: 06/10/2017 03:00 PM to 06/10/2017 07:00 PM On June 10, 2017, Narrative Event Organizers from around the globe will be hosting local one-day events where players will gather at local venues to play games of Warhammer Age of Sigmar that will affect a global narrative. Our local event will be at Victory Comics in Falls Church, VA on June 10th and the Falls Church Community Center on June 11th. Email coalescencefcva@gmail.com for more details and to RSVP. Event details are at: http://www.victorygamers.org/coalescence-2017.html Coalescence in Falls Church VA
  24. Coalescence in Falls Church VA

    On June 10, 2017, Narrative Event Organizers from around the globe will be hosting local one-day events where players will gather at local venues to play games of Warhammer Age of Sigmar that will affect a global narrative. Our local event will be at Victory Comics in Falls Church, VA on June 10th and the Falls Church Community Center on June 11th. Email coalescencefcva@gmail.com for more details and to RSVP. Event details are at: http://www.victorygamers.org/coalescence-2017.html
  25. If you are unable to run a full day event, why not run a Skirmish event for Coalescence! Check out the link to the skirmish pack posted by Hobby Hammer: http://www.hobbyhammer.com/2017/05/coalescence-2017-skirmish-edition.html