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Found 37 results

  1. I've noticed that a frequent topic of discussion is how difficult it is to get a narrative pick-up game because of the amount of planning and being on the same page required. I'm working on a battleplan to aim to rectify that by using story-gaming principles to make a low-prep story oriented battleplan with a lot of replayability. It's not 100% finished yet, but the basic idea is that there are a bunch of options for 'objectives' that are thematic objects to fight over, and 'motivations' that are the things your army wants to do to those objects. So for example, if you have an objective that is the buildings in a village, an orruk army might want to burn them to the ground, while their opponent is trying to scout the village for supplies. It's an easy way to have evocative, mismatched victory conditions that help tell a story. The other important thing I'm focusing on with it is shifting the focus from tactical victory to storytelling. First off, instead of having Victory Points, players have Victory Dice, so you can't really know if you're winning/losing until it's over. Players also have a pool of Victory Dice that they can use to reward their opponent for cinematic gameplay, or to create their own objectives on the fly. I haven't gotten to playtest it yet, but I'm planning on trying it out this weekend. I'll come back and let you know how it goes. If anybody else decides to try it out, I'd love to hear any feedback!
  2. We hosted our 2nd year of AoS games at NOVA Open in 2016 and had a great time with a new narrative event which included 9 rounds of games in a linked series set in a small region of the Realm of Shadows. You can read a general report of the narrative with lots of pictures on the TGA post titled narrative at NOVA Open 2016. We're planning a larger narrative event in 2017, bringing back the ships we had last year along with some new features, calling it a grand narrative, which will include large and small battles across 6 different but linked events with 13 rounds of games to continue the struggle in Dawnland over the course of the 4-day convention during Labor Day weekend. I welcome and appreciate any feedback in the next week before registration goes live on February 1st concerning the player's guide on the PRIMER LINK. The post for this event in Virginia, USA is on the TGA CALENDAR And you can find out more about all of the AoS events we're planning--a matched play GT, a doubles team tournament, and a KidsHammer event here: http://www.novaopen.com/age-of-sigmar/
  3. Hello and welcome to the REALMS AT WAR Headquarters on TGA. What's this thread all about? We have a website/blog at www.realmsatwar.co.uk, but unlike HobbyHammer or Mengel Miniatures, we lack the discipline to update it. We don't have a narrative podcast like the Mortal Realms or Fjordhammer (but certainly enjoy being guests on them). But we do have endless enthusiasm for Narrative Play in the Age of Sigmar so we're gonna use this thread to reveal our inner workings! So who are you and what do you do? We are EATMingsFoote, a group of hobby-oriented nutjobs who will host the UK's BEST Narrative events on a regular basis (challenge thrown out there) under the moniker of Realms at War. From L-R: James Warth, General Secretary - @Jimbo Steve Foote, All-seeing Oracle - @Devilreefman Mark Mitzman, Chief Spokesman - @Mitzy Chairman Ming - @Thornshield In this thread we'll also share our work with everyone with an interest in Narrative play and to budding NEOs who could use some resources in hosting their own events. This includes Battleplans, Time of War rules, Warscrolls, terrain sketches and much more! That all sounds great, how can I participate? We'd be delighted for you to chat, comment and even criticise us in this thread, as it'll keep our motivations up and guide our actions as we plan the next event. If silent lurking is more your kind of thing, that's fine, just subscribe to the thread to keep up with the latest news but we'd love it if you said hi at some point. Apart from that, hopefully we'd see you at one of our events (or any other Narrative events for that matter). Lastly, do follow us on Twitter where we're most active. Our handles are: Jimbo - @jimbo9jimbo Mitzy - @EATBATSMitzy Ming - @Thornshield Steve - @tinracersteve Now let's chat Narrative in the Realms at War!
  4. Following on from the hugely successful Realms at War:Legends (#RAW16) event in November 2016, EATMingsFoote thought that we would share some photos of the event. We have found that AoS allows the creation of lush, elaborate tables full of all sorts of scenery, terrain and other features and this inspired us to create small parts of five of the Mortal Realms over which the players battled for two days. We will be releasing a series of posts dealing with each of the realms individually. These posts will include photos of the table after they were set up, some in game photos and also the Times of War that we wrote for each realm. We hope that these are interesting and useful. More info is on our RAW HQ page on TGA here: We're always more than happy to talk about RAW or anything to do with AoS so please feel free to message on TGA or for a quicker response, on twitter. We hope everyone enjoys this thread! Jimbo (@jimbo9jimbo) Ming @Thornshield (@Thornshield) Mitzy @Mitzy (@EATBATSMitzy) Steve @Devilreefman (@tinracersteve)
  5. Hi all, I'm about the start a Path to Glory campaign against a mate who is about to pick up the hobby but just needs that final push. We will be playing Skaven vs Dispossessed (I edited the follower rolls etc to be roughly fair and where in doubt to give him the advantage). But it's my first Path to Glory campaign so all advice is welcome. I would prefer to give it a bit of a narrative spin but i'll work that out but still looking for that little piece of inspiration. Maybe a new scenario will do just that. 1. Do you have any general advice running a two player path to glory campaign that you would like to share? 2. What scenario's do you think a characterful or fun? Currently I have: The monolith Beast’s lair Altars of Chaos A skirmish battle (take a pick up to 150 coins/points, just to change it up) The Nagash scenario Battle of Valaya's gate. Thank you all!
  6. Over the years, my wife tried Warhammer Fantasy and found it unappealing. But with the change to AoS she wanted to give it another try so we could play games together. We played a small demo, just to get her acquainted with the rules and assess if she would enjoy playing more. And she did! So now we are planning a long, slow burn action RPG AoS narrative campaign for us to play. The plan is for her to start with a single hero; a brave young woman bent on saving her village that is trapped in a realm filled with daemons and undead and chaos. As she hunts for additional help, she'll find other heroes and brave individuals willing to follow her. By the end, she'll be commanding a whole force that will fight through hordes of chaos to get back to and defend her village--with the goal of using magic to move the village to a safer place. I'll share rules that I build for this campaign on this post. We plan to do it slowly as we'd like to paint the models we use and build as much scenery as we can stomach for the campaign. Neither of us are great painters, but I think we'll enjoy the campaign more if we put down models that aren't just bare grey plastic. So I'll also post pictures of parts of the campaign as they happen. I'll be ordering her hero soon, but it may be weeks or a month until we are able to start. Until then I'll start brainstorming ideas and sessions. Would love to hear from people that have also done this kind of action-RPG AoS campaign!
  7. RAW2016 - RESULTS & FEEDBACK THREAD (Event thread here: http://www.tga.community/forums/topic/208-realms-at-war-legends/) We'd like to use this thread to hear your personal thoughts of the event, both the good and the bad. Especially the bad so we can make RAW17 even better. We'll be sending out an email to all attendees with a more detailed survey where we nail down certain aspects of the weekend. But for now, thanks for attending and please let us know your immediate thoughts on how it went! Jimbo - @jimbo9jimbo Mitzy - @EATBATSMitzy Ming - @Thornshield Steve - @tinracersteve #RAW16 Podcast Reviews: Age of SigBrah - https://thelostlighthouse.com/2016/11/25/age-of-sigbrah-ep-31-billy-claw-raiders/ Hard6 - https://soundcloud.com/hard6/episode-25 HeelanHammer - http://heelanhammer.com/ep164/ HobbyHammer - http://www.hobbyhammer.com/2016/11/podcast-prologue-episode-ohh-baby-i.html The Black Sun - http://theblacksun.co.uk/160117-realms-at-war-16-neo-report/
  8. I finally realized what I love most about the 'regular humans' armies in 40k and AoS. I get to name them! I've named every single Catachan Guardsman (and woman) in my IG army and intend to name every member of my growing Free Peoples force. I've just named my General on Warhorse "Johann Gambolputty von Hautkopft of Ulm". Its a Monty Python reference, and I know his real name is much longer but it wouldn't fit on the underside of a 60x35mm oval base. My General on foot is name "Apple-banger Horowitz" and my General with the banner will be christened "Burstein von Knackerthrasher". Amongst my Catachan Imperial Guard some of my favorites are Butch Deadlift, Bolt Vanderhuge, Buff Drinklots, Smitty McNotakroot, Lil' Hotness, and 'Your Mom! OOOOOHHHH!'. So how many people out there like to name their little plastic dude-man-bros? Do you go for thematic in-world names or just what you think would be funny? I think you can all see what I prefer but I'm curious.
  9. This comes from a discussion a few of the NEO's (Narrative Event Organisers) have had over the past few weeks. Really intrigued to find out why people play AoS in a narrative sense. What is it that draws you into this style of play? Please share your views and experiences you have had below.
  10. shall we move the WhatsApp group chat over to this? Ease the dings and save the phone battery life? @Thornshield @Mengel Miniatures @StoneMonk @Jimbo @Mitzy @KyeBaker @Dangermouse425 @Forestreveries @Holy Hammer Hern @Elric @Bostian @Darth Alec
  11. Event Title: Rise of Empires: Border Wars - Narrative Event (Margate) Aug 19-20th Event Author: HobbyHammer Calendar: Events UK Event Date: 08/19/2017 08:30 AM to 08/20/2017 06:00 PM HobbyHammer is pleased to present this AoS event down in the South East of England by the sandy beach of Margate on the 19th and 20th August 2017. Welcome to the next instalment of The Rise of Empires series! We really wanted to bring you a 2 day full event as soon as possible, tickets will go on sale closer to the time but be prepared for a full 2 day immersive story telling event! Who is ready to defend their territories and expand their empires? Rise of Empires: Border Wars - Narrative Event (Margate) Aug 19-20th
  12. Pass of Hidden Hands (Edit)

    This is the same story posted earlier but I can not seem to edit mistakes I caught on subsequent proof readings. So here is an edited version with some grammer and readability improvements. Alarik stepped out of the realmgate onto the soil of Ulgu, his retinue close in step. Having so recently been among the purifying light of Sigmar's kingdom, the sudden and complete blackness of Ulgu blinded him. His eyes desperately grasping for light as they struggled to adjust. After a few moments he could make out some blurry shapes within the small halo of ghostly violet light emitted by the realmgate. The blasphemous realm immediately wore on his nerves. The shimmering white and gold armor of Alarik's host had so often seemed to him a radiant manifestation of Sigmar's fury. In the deep darkness of the shadows realm however the glittering armor and shimmer of storm infused magic of Alarik's host seemed little more than a dim candle in a vast, uncaring night. As Lord Relictor Balhoth stepped from the realmgate Alarik's eyes had adjusted as much as could be expected in such a place, and he peered back to meet Balhoth's gaze. Balhoth looked somehow more powerful in this domain. In a realm that so drained Alarik with its hidden and wretched nature, Balhoth seemed to emit an aura of hidden arcane potency just out of tangible sight. "How fitting for a dark and brooding land to welcome such a dark and brooding man, how dramatic." Alarik scoffed to himself. Despite Alarik's distrust and subtle mockery of the macabre nature of the Relictor, Alarik could not deny the power of his presence. Like most Lord Relictors, Balhoth was adorned from head to toe in dark Sigmarite armor, adorned with bones and sinister looking charms. Grandiosely segmented into gold trimmed plates forming a formidable aegis around each limb of Balhoth's towering figure. The suit of armor was crowned with a menacing skull masked helm the expression of which seemed to both embrace and mock the threat of death. For a moment Balhoth's pale, skull visaged helmet appeared to glow with an ethereal light which defied reason in so dark a place. In contrast to the ghostly countenance of his helmet The Lord Relictor's black armor plates seemed darker and reason was betrayed once more by Balhoth's appearance as tendrils of black mist appeared to leap chaotically around Balhoth's silhouette. A disturbing aura of death and night that licked hungrily at the darkness that enveloped the Stormcasts. The dark and deathly aspect Balthoth had been possessed by frightened Alarik. A feeling he had all but forgotten since his reforging. Alarik feared he was about to witness the betrayal of the Lord Relictor at the hands of some terrible gift of power and madness granted by Ulgu itself. Alarik squinted, focusing more intently on the Lord Relictor. Alarik hoped to will Balhoth into a less blasphemous form of existence. As equal measures of fear and anger grew in Alarik, his attempt to focus on Balhoth and center his thoughts seemed to work. To Alarik's surprise and relief the shadow tendrils and ghostly glow of Balhoth's mask began to disappear and Alarik immediately began to distrust his senses in this world. "What a wretched place." Alarik cursed aloud, still facing Balhoth. "I met no resistance coming through the gate Balhoth and it worries me." "I expect frontal assault is not the way of this realms denizens." Balhoth offered in reply."I know little of this realm Alarik but I fear we may miss the brutal honesty found in the frontal assault of a Khornate horde." Balhoth continued grim but resolute."None have returned from this realm, it is unlikely our rescue mission will end in anything but death." Alarik frowned inside his helmet, glad the rigid facial features forged in the mask of the his helm hid his repulsion at the sad truth of Balhoth's declaration. Why did he ever hope to find comfort in the words of the Lord Relictor? Balhoth was seldom wrong but even more seldom was the Lord Relictor comforting. Cold, tactical truth was his fluency. A fact which Alarik almost hated as much as he valued it. "Pleasant thought Balhoth." Alarik returned." If I get frightened I will dream of the bloodied platues of Aqshy." Despite the forced levity in his words Alarik knew the chances of finding Halvir were slim but why had the God King created him if not to venture into such places and bring hope to those in opposition to the dark pantheon. He knew it was not a mission forged in the cold, calculating reason that so endeared his Lord Relictor to him, but a need to find his lost comrade that burned within Alarik. Some memory from a forgotten life, just out of reach that drove Alarik's desperate foray into Ulgu. Ulgu hid it's secrets as if sentient and maniacal, adding the fate of any who dared tread its paths to its many secrets. As Balhoth had so poignantly stated, those that had entered Ulgu had never returned from its insidious clutches, but his brother in war would not be left alone in this cursed place to die or worse. The Stormcasts had arrived. Just as Lord Grufflz told Rulk they would. "He is so smart smart he is." Rulk thought to himself. The skaven commander known as Grufflz had seen one of the stormcasts dragged off into the darkness by a dark figure the skaven forces only knew as the broody one. Grufflz did not know much about the broody one but he had been seen sporadically in the region lately. Up to no good Grufflz was sure of, which made Grufflz respect the broody one. it takes brains to scheme and made things so much more interesting. Rulk drooled and snorted in excitement , whispering to himself. "Storm bullies so dumb dumb getting caught by broody one. Lord Grufflz will skewer them. So glorious." Rulk could see the Stormcasts adjusting to the darkness. They seemed so slow to move and adapt to him. He wondered how they ever had success fighting when they moved so slow. Remembering his duties Rulk let out a low hiss to signal to his troops nearby it was time to draw the Stormcasts into the darkness. To prepare for Sigmar's intrusion on Lord Grufflz bounty. The broody one after all was know to attract warpstone some how. Expecting the Stormcast to arrive in search for their kidnapped companion Lord Grufflz had cunning had his force hedge up the foliage in some areas. The terrain was chocked with this wooden vines. With some manipulation by Rulks men the only clearing in the vines would decide the path of the Stormcasts without them knowing it. "It needs to look natural, and smooth smooth. We need to give them a path without them knowing we doing it." Grufflz had explained. The next part of the plan was Rulk's favorite. He grew giddy as he remember Grufflz commands. "Remembers cunning ones, stay low low and hidden. Push their feet so softly. Bring them to us. If they wander nudge them here and nudge them there. The are large and blunt, they will not notice you." Such an exciting command to sneakily force the path of the Stormbrutes. Nudge them ever so slightly off course without them noticing. Rulk reveled " So much fun can be had in the dark. So much tricky tricks." Rulk wondered to himself why Lord Grufflz had passed on participating in such an exciting sneaky challenge."Other things he need be doing. So smart, so important." Rulk of course did not realize he had been sent on what could likely turn out to be a suicide mission. If Alaraki did notice the skaven skulking in the darkness he would end them as he sought to end all followers of the chaos pantheon. To Be Continued..... (I will update a narrative version of the battle report when I get a chance)
  13. Pass of Hidden Hands

    Here is the latest entry leading up to our first game. The Pass of Hidden Hands Alarik stepped out of the realmgate onto the soil of Ulgu, his retinue close in step. Having so recently been among the purifying light of Sigmar's kingdom, the sudden and complete blackness of Ulgu blinded him. His eyes desperately grasping for light as they struggled to adjust. After a few moments he could make out some blurry shapes within the small halo of ghostly violet light emitted by the realmgate. The blasphemous realm immediately wore on his nerves. The shimmering white and gold armor of Alarik's host had so often seemed to him a radiant manifestation of Sigmar's fury. In the deep, uncaring darkness of the shadows realm however the glittering armor and shimmer of storm infused magic of Alarik's host seemed little more than a dim candle in a vast, uncaring night. As Lord Relictor Balhoth stepped from the realmgate Alarik's eyes had adjusted as much as could be expected in such a place, and he peered back to meet Balhoth's gaze. Balhoth looked somehow more powerful in this domain. In a realm that so drained Alarik with its hidden and wretched nature, Balhoth seemed to emit an aura of hidden arcane potency just out of tangible sight. "How fitting for a dark and brooding land to welcome such a dark and brooding man, how dramatic." Alarik scoffed to himself. Despite Alarik's distrust and subtle mockery of the macabre nature of the Relictor, Alarik could not deny the power of his presence. Like most Lord Relictors, Balhoth was adorned from head to toe in dark Sigmarite armor. Grandiosely segmented into gold trimmed plates forming around each limb of Balhoth's towering figure. The suit of armor crowned with a menacing skull masked helm. For and moment Balhoth's pale, skull visaged helmet appeared to glow with a ghostly light which defied reason in so dark a place. The Lord Relictor's black armor plates seemed to come to life, licking at the air in ethereal, black tendrils. Disturbed by the dark and deathly aura around Balthoth Alarik squinted,focusing more intently on the Lord Relictor, hoping to reason the sight out of existence. Doing so seemd to work and caused the shadow tendrils and ghostly glow of Balhoth's mask to disappear and Alarik immediately began to distrust his senses in this world. "What a wretched place." Alarik cursed aloud, still facing Balhoth. "I met no resistance coming through the gate Balhoth and it worries me." "I expect frontal assault is not the way of this realms denizens." Balhoth offered in reply."I know little of this realm Alarik but I fear we may miss the brutal honesty found in the frontal assault of a Khornate horde." Balhoth continued."None have returned from this realm, it is unlikely our rescue mission will end well." Alarik frowned inside his helmet, glad the rigid facial features forged in his the mask fo the helm hid his repulsion at the sad truth of Balhoth's declaration. Why did he ever hope to find comfort in the words of the Lord Relictor? Balhoth was seldom wrong but even more seldom was the Lord Relictor comforting. Cold, tactical truth was his fluency. A fact which Alarik almost hated as much as he valued it. "Pleasant thought Balhoth. If I get frightened I will dream of the bloodied platues of Aqshy." The Stormcasts had arrived. Just as Lord Grufflz told Rulk they would. "He is so smart smart he is." Rulk thought to himself. The skaven commander known as Grufflz had seen one of the stormcasts dragged off into the darkness by a dark figure the skaven forces only knew as the broody one. Grufflz did not know much about the broody one but he had been seen sporadically in the region lately. Up to no good Grufflz was sure of, which made Grufflz respect the broody one. it takes brains to scheme and made things so much more interesting. Rulk drooled and snorted in excited as whispered to himself. "Storm bullies so dumb dumb getting caught by broody one. Lord Grufflz will skewer them. So glorious." Rulk could see the Stormcasts adjusting to the darkness. They seemed so slow to move and adapt to him. He wondered how they ever had success fighting when they moved so slow. Remembering his duties Rulk let out a low hiss to signal to his troops nearby it was time to draw the Stormcasts into the darkness. To prepare for Sigmar's intrusion on Lord Grufflz bounty. The broody one after all was know to attract warpstone some how. Expecting the Stormcast to arrive in search for their kidnapped companion Lord Grufflz had cunning had his force hedge up the foliage in some areas. The terrain was chocked with this wooden vines. With some manipulation by Rulks men the only clearing the the vines would decide the path of the Stormcasts without them know it. "It needs to look natural, and smooth smooth. We need to give them a path without them knowing we doing it." Grufflz had explained. The next part of the plan was Rulk's favorite. He grew giddy as he remember Grufflz commands. "Remembers cunning ones, stay low low and hidden. Push their feet so softly. Bring them to us. If they wander nudge them here and nudge them there. The are large and blunt, they will not notice you." Such an exciting command to sneakily force the path of the Stormbrutes. Nudge them ever so slightly off course without them noticing. Rulk reveled " So much fun can be had in the dark. So much tricky tricks." Rulk wondered to himself why Lord Grufflz had passed on participating in such an exciting sneaky challenge."Other things he need be doing. So smart, so important." Rulk of course did not realize he had been sent on what could likely turn out to be a suicide mission. If Alaraki did notice the skaven skulking in the darkness he would end them as he sought to end all followers of the chaos pantheon. To Be Continued..... (I will update a narrative version of the battle report when I get a chance)
  14. Inspired by the excellent discussion @Kamose about narrative and matched play I decided to share my experiences with a narrative (but with matched play rules) campaign I'm running with a couple of friends. Also as i'm writing this up I would like to thank everybody on this forum that helped me design this campaign by giving feedback or just sharing their experiences. The total campaign can be found below. Honshu is a recently discovered island filled with untold riches and ripe for the plunder. Four greedy and ambitious pirate captains set sail but only one will succeed. One brave slayer pirate captain is looking for a glorious death or, failing that, riches. Supported by his former clan he sets sail to Honshu. From the Ogre Kingdoms comes a former Maneater who has always dreamt of becoming a Pirate King. With the discovery of Honshu, the promise of treasure is finally big enough to form his own Ogre crew. A Dark Elf Black Ark Fleetmaster is looking to make his name by plundering, raiding and razing every place of name or value. The island Honshu will be the first stepping stone to get a position in the court of Malekith. A particularly sneaky Skaven Warlock has convinced a warlord to embark on the pirate life. While the warlord thinks he is after the riches of Honshu, the warlock will be going after the relics of the Old Ones. And if the Warlord finds out... well it's the nature of a rat to abandon a sinking ship. The first campaign day saw all players decide where to make landfall. As ever welcoming host I managed to roll a 1 so I had no choice in the matter. On the north end of the island the dwarfs grabbed the initiative and decided to claim 4. Bamburgh Castle and the mine for the ability to bring an extra war machine. The Ogres had to make 6. Bone castle their temporary home, gaining the benefit of 3. shimmer-glass spire buffing their magic. On the South East end the Dark Elves (me) made landfall first. While my captain and most of the crew were busy on a supply run a small contingent was left behind to protect the ship. However late at night the always sneaky Skaven arrived. The Skaven Warlord had sent a small group of rats to steal the supplies of the Elves. While the Dark Elves were busy 'inspecting' the inside of various bars the sneaky Skaven managed to get the cargo of the ship. They decided to stick together and run quick-quick through the left flank. They had three pieces of essential cargo with them. If they managed to carry them out of town they would seize the initiative and seriously hamper the Dark Elf Captain. But on the third turn the Dark Elves emerged but would it prove to be in time. While the Rats raced down the left flank, the Elves moved to intercept them. When the forces clashed the Skaven resistance seemed futile as the first three rats died but the survivors were holding on. And then the Executioner strode into the fray. But the unexpected happened. One lowly Skaven Clanrat sensed his chance for glory and treasure. He managed to single handedly kill the Executioner, two corsairs and a Shade. Furthermore he tied up the last corsairs while the rest of the Skaven managed to get away. The Skaven won a minor victory meaning they could decide where to hole up. The Skaven Captain decided to skulk around the southern edge away from all the action in typical Skaven fashion. Next up: the sadistic Dark Elves managed to capture a dwarf maiden to sacrifice. Of course the Dwarfs could not suffer this indignation and sailed forth to save her. But will they be in time? I will write up the next battle later today. I hope you enjoyed this as much as I had playing this game. The fact that the result directly effects the campaign was very exiting. And I would have gotten away with it, if it wasn't for that pesky clanrat.
  15. until
    HobbyHammer is pleased to present this AoS event down in the South East of England by the sandy beach of Margate on the 19th and 20th August 2017. Welcome to the next instalment of The Rise of Empires series! We really wanted to bring you a 2 day full event as soon as possible, tickets will go on sale closer to the time but be prepared for a full 2 day immersive story telling event! Who is ready to defend their territories and expand their empires?
  16. I have tried a fair few of the campaign book battleplans and found so many are great fun. Interested to know how many others have tried them out and which have been the most fun to play for you? and of course which ones didn't work as well.. How did you build your army lists to theme to the battleplan?
  17. I really found myself inspired by the write-up on Warhammer Community about how Andy Chambers ran his Gate of Stars campaign as it has a little more meat to it than what made it in the GHB. I've been trying to light a fire under the St. Louis community for a while and I've decided to throw all my creative efforts into getting everyone I can to play in a narrative map campaign. As the path of least resistance I yoinked Andy's document, changed out all the fluff, made a new map (not nearly as cool but it's what I can do), and changed a few of the rules bits to make it my style. The campaign is centered around the Greywater Reach from last summer's Season of War as I found the idea of a forge-city in Ghyran too cool to pass up. The campaign will deal with the fallout from the Season of War as new threats descend. I thought I'd share my efforts for anyone to use or pillage as needed. You can find my version of Andy's campaign doc here. I also have our first month's campaign newsletter ready to go here. We're kicking off in mid-January and I am excited. I just hope this gets the other locals excited, too.
  18. Reunited by fate

    After a restless 2 days march, Arabor's legion of the dead reached their old capitol - Horehuson. Once a proud city of around 10.000 inhabitants, you could now only see some remains of fortified buildings made of stone, which endured the attack of the bloodhound during the Age of Chaos. Those inhabitants, who could not escape the initial, surprising attack had faced a cruel fate, with their flesh teared from their bones alive, and then all of the remains being fed to the Juggernauts and Korgoraths. With these grim memories in his mind, Arabor speeded up the approach to the city. Soon the bloodhound had realised their appearance and horns gave alarming sounds, ordering the troops to defend their new home. Surprisingly Arabor could only identify some regular battleline troops taking position in the outer defence ring of the city, but he could not see any elite units bolstering the defenders strength. Additionally the overall defence seemed to be organised by a blood stoker, also not the highest of the bloodhound officers. Nevertheless, with nothing else then revenge in mind, Arabor ordered a charge on all flanks, with fierce close combats starting around the central gate and the remains of the city walls, soon. Skeleton sword & spearmen faced Bloodreavers and Warriors, the center was attacked by Arabor and his personal grave guard. Slowly the deathrattle horde was pushing back the enemy step by step, ready to establish a first beachhead within the outer defence line of the city, when suddenly new horns could be heard! Surprisingly, they did not sound from within the city but from the death rattle's back, where no one paid attention to during the charge. A raiding party of Skullcrushsers, Horsemen and Korgoraths was returning to the city and now charing the death rattle in its back. No panic could be triggered within the undead ranks but being now outnumbered and surrounded, the skeleton ranks slowly started to crumble. Arabor tried to sense if he could find urgently needed reinforcements within the grounds of Horehuson, but no dead bodies could be found - all victims of the bloodhound in the past were fed to the beasts of the horde. But there was something else - not within the ground which Arabor scanned up until now. Within the dark shadow of the city ruins, a lurking dark presence was watching the battle. At night, when clouds would cover the stars and moon above the silent valleys it had haunted careless Bloodreavers who dared to roam the streets of Horehuson alone, causing terror in their bloodthirsty souls. The more Arabor focused on this presence, the more familiar it appeared to him, until suddenly painful memories from the past filled his mind, when he realised whom he had discovered. Quickly he strengthened his control over Worm and with the united witchcraft of the two wizards, he pulled the dark presence completely into this reality. Out of the sudden, creatures of green and white light materialised within the old royal tower, their eyes filled with fire of lust for total revenge. Arabor had summoned the spirits of the slain inhabitants of Horehuson and now as they were unleashed, they charged with loud screams into the battle against their tormentors from the past. The Nighthaunt charge was led by Athelwyn, Arabors beloved wife, who became one of the first casualties, when she organised the defence of the capitol against the surprising attack of the Bloodhound cavalry. Also of her, no bones remained but her spirit refused to leave this place and her husband and now she has returned in form of a Banshee. The ethereal creatures easily passed walls, enemies and friendly troops and attacked the bloodhound cavalry, which slowly grinded through the back ranks of the death rattle horde. Spectral scythes and daggers penetrated the thick armour of the juggernauts and within minutes the tide was turned towards the armies of the dead, erasing the remaining bloodhound quickly. Athelwyn took care of the Bloodstoker on her own. Remembering how he tortured her in her previous life, her dagger took care that his end now was as slowly and painful as hers had been. Within half an hour, the Bloodhound was butchered in all parts of the city, but Arabor realised quickly, that this was not the main body of the army. From Athelwyn he learned that the main army had moved out 2 weeks ago for a big raid in another region. They had headed towards the realm gate of Aremberg, which was also the most important escape route of the free people of the singing valley, when their exodus after the Bloodhound invasion started in the Age of Chaos. With hate and revenge being the dominant feelings which endured over the centuries, Arabaor and Athelwyn had not much to talk about when they met after the battle. Too many feelings and memories where simply lost during their stay in the in-between-world so they quickly ordered their joined forces towards the road to Aremberg, determined to hunt down the Bloodhound so their souls can finally find some peace.
  19. Hi all! My name is Doug and I manage a page called 2+Tough. We have loads of cool hobby content and videos. If you like what you see, be sure to connect with us on facebook, youtube and head over to the blog for some awesome articles! No ads, just good content Facebook: Youtube: Blog:
  20. Had time to write up a narrative battle report of my latest game of Slaves to Darkness vs Highborn Aelves. Raid on Shimmerglade Holdfast Enjoy! -Polemiikki
  21. ~ Chapter One ~ Athos looked upon the field of battle. Around him, his forces made ready for first-contact with the enemy. Across the broken landscape, dotted with withered trees, long drained of life by the recent incursion of Nurgle’s corruption, were gathered a multitude of orruks. Bonesplitterz, these particular brutes named themselves, though Athos cared little what names they chose for themselves. He cared not the name of his enemy – only their death concerned him. War-horns blared to life from within the rudimentary formations of the orruks, dozens all at once. The horde started to chant and roar broken-speech challenges to their opponents, taunting them to action. Throughout their midst, Athos could see the shapes of hulking warlords barking orders at the smaller brethren that surrounded them. There were others as well – sorcerers – judging by their dress; all feathers and special ornaments of bone and wood that the orruks reserved only for their shamans. They’ll prove a more difficult challenge, Athos thought. A far greater one than all the rest of their ilk combined. The Stormcast were the greatest warriors of Sigmar’s hosts, each and every one of their kind a warrior of unparalleled skill, stamina, and strength…but strength of arms could only do so much against a foe who wielded the chaotic power of raw magic, the ability to rip chunks of Earth from the ground, or else twist the fabric of nature to their destructive will. “The orruks are out in number this morning.” It was Calanius, the Lord-Relictor of their force. He had come to stand beside Athos to survey the enemy before battle was joined. In his right hand, the Relictor carried his prized banner, decorated with gothic depictions of a Stormcast soul’s returning to their God-King's embrace. “They’ll die all the same, few or many, it matters not,” Athos replied. “It’s their sorcerers that worry me. I count a dozen at least, though there’s almost surely more of them skulking about.” “We’ll handle it,” Calanius told him matter of factly. “We always do.” We do, Athos merely thought, because we cannot die. If we fail, we’ll merely come back again. That is our gift, and in other ways, our curse. Though not all resented the immortality bestowed upon the Stormcast by their God, some were…less enthusiastic. Athos had had a family once, a loving wife and daughter, though he could remember little of them now. Their faces were blurry images in his mind's eye, and their voices were muffled echoes. Athos wondered how much longer it would be before those lingering thoughts faded as well. How much longer would it be before he forgot them entirely? He wondered if he would ever see them again. A lifetime ago, death had offered the promise of reunion, no matter what came, but now… “The orruks are moving, Lord-Castellant." Calanius's voice, calling him back to the present. “We should begin," the Lord-Relictor then told him as Athos returned to the present. He saw the orruks then, a seething tide of green flesh and bone-weapons, and all of it pouring directly towards the forward lines of the Stormcast formations. Athos clenched one steel gauntlet around the hilt of the warhammer he carried. He pulled the weapon loose from the bonds on his back and raised it high for all around him to see. The weapon's steel-head glinted with the sunlight of the new morning. “Aye,” Athos spoke. “By Sigmar’s grace, let us bring swift death to these foul beasts.” **** A cold intelligence watched the storm of battle rage. Over a burning fire, the Gaunt-Summoner, One of the Nine, chanted eldritch words of power. The words of his God. His prayers were answered, and foul power poured from the flames. His minions danced and flayed their limbs about the ritual, chanting in a variety of alien tongues. Their devotion, their energy, their very life-force, gave power to the ritual. From far away, the Gaunt-Summonder heard the warhorns of the orruks, and he knew the time had come. From within his robing he produced an old book, wrapped in the skin of flayed man. As his elongated fingers opened it, the cries of a thousand damned souls screamed from within its pages. He cackled, knowing each of the voice's many names. In his freehand, the Seventh of the Nine raised a dagger, its twin-faces etched with ancient runes chiseled by the talon of Tzeentch itself. The wailing of the damned grew louder. The Gaunt-Summoner hissed through multiple rows of fanged teeth, and then he plunged the dagger down, directly into the pages of the book. The world shuddered. It was begun. The starting locations for the Stormcast and Bonesplitterz forces. Meanwhile, the Gaunt-Summoner and his cult perform an unholy ritual, unbeknownst to either force. The Stormcast forces advance, splitting their forces into three prongs. Priority switches to the savage orruks, who gleefully bellow as they surge forward. The orruks rush forward and charge headlong into their hated foes. After a fierce round of combat, the smaller unit of Liberators are wiped out to a man by the Bonesplitterz boar riders. All across the front, bodies begin to pile. In the heavens above, the sky trembles. Just as it appears the Stormcast will be overrun, the surrounding woods break, and a swarm of Sylvaneth pour forth from the shadows of Ghyran's foliage - directly into the already engaged Bonesplitterz!
  22. Gather The Hearthguard

    With the help of Worm, Arabor could quickly summoned a small warband as the ground of the Silent Valley was full of the remains of his people. Even though many were missing their skull, here and there they resurrected warriors of their past with their head still on their shoulder, carrying their rusted but still sharp weapons in their bony hands. But Arabor knew, if he wanted to bring his revenge to the heart of the Bloodbound, which still roamed the lands around the hidden valley, his simple warriors and horsemen where not enough. The armor of the blood warriors, skullreapers and Juggernauts was made of excellent steel, not easily pierced by normal blades and lances. His troops were good acting as an anvil, which could stop the enemy charge but he needed an hammer with sufficient rend as well, smashing the enemy to pieces. Therefore they marched back to the place where Arabor's people met their doom, a centuries ago. Near the bridge over the Wipper, he had met the bloodbound on the field of battle, and here it was, were Sigmar struck down his Hearthguard with a single lightning bolt, which was aimed at Arabor, in order to claim his soul. The place where that happened was marked later on by a monument, erected by the last free people before they fled towards Azyr. Worm shambled mindlessly behind the skeleton troops, completely under the control of the Wight King. When the small Deathrattle warband approached the site, they discovered some Bloodreaver camping there. Arabor dispatched his few riders to an instant charge, making sure none of the Khorne Warriors could escape and alert other parties. The reavers had no chance against the cavalry charge on open ground and were quickly destroyed. Arabor and Worm approached the monument, which was defiled by Khorne already soon after its erection, and his hand touched the ground. Thanks to the black arts he could feel the bravest and most loyal comrades buried below his feet, impatient to continue their duty from which they were prevented by Sigmar's intervention. The two wizards initiated a joint ritual and soon one body after the other breached the muddy ground and reveled warriors still in their fine armor, carrying shields in the color of Arabor's household and dangerously glowing blades in their hands. But it were not only the warriors Arabor was looking for, they also brought a mighty relict back to the surface: Arabor's personal standard, which was protected by his Hearthguard in each battle, was also hurried together with them, and now they could hand it over to their master again. The years in the earth between the angry and restless warriors had saturated it with magic and the runes now glowed balefully. With his guard at his side and his totem reclaimed, Arabor fealed confident to be able to face the main body of the bloodbound soon. He ordered his troops to march to the ruins of the old capitol, were he expected to find the headquarter of the bloodbound. On their way the next days, they would have gathered enough resurrected warriors to turn the war and into a Legion of Death. And so they marched, with the ruins of Horehuson as their next goal...
  23. Just finished writing up my newest narrative battle report for my blog, featuring Greenskinz and Free Peoples! Battle of Boarhide Meadows
  24. Fawkes Hunt Age of Sigmar Narrative Event Fifth of November. The Wizard Fawkes has absconded with the King’s mystic orb, and six generals lead their armies to find Fawkes and retrieve the artefact. Thanks again to the Game Vault in Fredericksburg for hosting. The players were divided into groups of 3 at each table and set up 1,000 point forces each for the first round of Triumph & Treachery. The Wizard Fawkes had been spotted and the lead element of each army converged on the Wizard has he appeared to be furiously working his artefact in a desperate attempt to teleport away and escape. Skaven, Chaos Bloodbound, and Duardin all move in to grab the artefact. The Duardin got to the wizard first–Fawkes vanishing in a cloud of mist but leaving the artefact to fall into the hands of the Duardin lieutenant. Skaven jezzails attempt to snipe the Duardin artillerists. The model carrying the artefact climbs aboard the flying boat and escapes the clutches of Chaos. Meanwhile, at the other table, forces of Order, Chaos, and Destruction moved into a ruined temple complex to capture what appeared to be the Wizard Fawkes. It turned out this was the real Wizard, and the Duardin flying away discovered they had only captured a forgery which crumbled into dust. In the second round of games, players took only a small scouting force composed of no more than 100 points of models, without any heroes, and sent these lead elements ahead to find the missing component which Fawkes had dropped before capture and which would unlock the full power of the artefact. Once again, the Orruk warboss found fortune when his scouting troops found the key nearby in the temple complex. Now the full power of the artefact belonged to him! Would he immediately return it to the King or use it for his own nefarious schemes? Eric brought along his customized deck of terrain cards to help players keep track of what different special terrain features did during the game. Very handy! This is the Skaven abomination that simply would not die! It consumed a unit of Maneaters before turning to eat a pair of heroes. An old Skaven cannon catches a shaman standing in a clearing on a nearby hill and shortened the lifespan of the fellow. In the third round of games the full might of each general’s army was in the field, all 2K points for each player. All was thrown into disorder as each general fought to position themselves for superiority before the mystic orb could be used to change the course of history in the realm. Even the forces of Order turned against each other. Nurgle sent his own chosen to stop the Orruks and their Warboss with the artefact in his hand. Unfortunately he had unlocked the full power of the artefact and was not only able to teleport to any point on the battlefield but also was able to manipulate time (allowing a re-roll once per turn). The Orruks stayed on top and won the event!
  25. November 5 Fawkes Hunt

    WHEN: Saturday, November 5 at 10 AM – 6 PM WHERE: Game Vault at 6328 Five Mile Centre Park, Ste 414, Fredericksburg, Virginia 22407 GUIDE: Bring a Battlehost with up to 2,000 points according to Pitched Battles rules in the Matched Play section of the General’s Handbook. First Game Round: Vanguard armies, 1,000 points each, without Battlefield Roles or Battleline unit limitations, to play team games or Triumph & Treachery scenarios (depending on number of players). Second Game Round: 100 points of models according to the Regiment of Renown skirmish rules for single matched games. Regiment of Renown pack Third Game Round: Full 2,000 point Battlehost armies playing one of the six Battleplans presented for Pitched Battles in the General’s Handbook (pg. 109). Winners will be matched against other winners from previous game rounds. Battleline units are not required for this event. Summoned units come from reinforcement points held in reserve. The Three Rules of One are in effect. Triumphs will be used. Command Traits & Artifacts may be selected for the third round only. Battletome Spells may be selected before the start of game 1 and 3. The base is considered part of the model when determining measurements. REGISTRATION: Register by emailing your name and name of your army to warpeper@gmail.com Time Event 10:00 – 10:15 Registration 10:15 – 1:00 Game 1 – Team or Triumph & Treachery (1,000 points 1:00 – 2:00 Vote Best Painted & Lunch 2:00 – 2:45 Game 2 – Regiment of Renown (100 points) 3:00 – 5:30 Game 3 – Pitched Battle (2,000 points) 5:45 – 6:00 Winners & Awards