Search the Community

Showing results for tags 'matched play'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • TGA Community Rules
    • New Member Welcome
    • Site Rules
    • Feedback
  • The Grand Alliance Community
    • Age of Sigmar Discussions
    • Rules Questions
    • Narrative and Open Play
    • Shadespire
    • Warhammer Quest
    • International AoS Communities
  • Organised Play
    • Events
    • Gaming Clubs
    • Age of Sigmar Rankings
  • Choose your Alliance
    • Order
    • Chaos
    • Death
    • Destruction
  • The Painting Table
    • Painting and Modelling
    • Gallery
  • Age of Sigmar Online
    • Podcasts
    • YouTube
    • Age of Sigmar Forums
    • Blogs
    • Facebook
    • Twitch
  • Market
    • For sale and Trades
  • 6 Nations AoS
    • AoS 6 Nations
    • England
    • Northern Ireland
    • Republic of Ireland
    • Scandinavia
    • Scotland
    • Wales

Categories

  • Files

Categories

  • News

Categories

  • Gaming Clubs

Blogs

  • Rob's crusade through the mortal realms
  • Fireslayers Project
  • Building the Blood Shed
  • Death in The Mortal Realms
  • The Knights of Azyr
  • Thor0298's AOS Blog
  • New Army Finally Started
  • Slave To Slaanesh
  • AoS stuff
  • Mordheim Warband that will obviously become my next army...
  • Monsters and Gribblies and Beasts, oh my!
  • Hammered!
  • From The Silver Tower
  • Paint for the Adequately-Painted God!
  • Hobgoblinblog
  • DeadlySarcasms Hobby Blog
  • Here be Troggoths
  • Skaven WiP
  • The Hooves of Destruction
  • Hotdropmartin's (insert cool blog title)
  • Which way to Azyr ?
  • Mehman's Musings
  • Thunder and lightning, very very frightening...
  • The loft conversion
  • From the frontline
  • Life in the Mancave
  • The legion of the Everchosen
  • The Order Serpentis
  • GoodApollo4 - A Newbs Journey
  • The Stars Align
  • Noobhammer Blogcast
  • The Herdstone
  • The Grimm North
  • Hive Fleet Charybdis
  • Twisted Shadows
  • An Endless Waaagh!!!
  • Khorne Charity Raffle Army
  • Arce Ex Argento - A Tzeentch Blog
  • Flesh-Eater Courts Hobby Progress
  • Death and DEZTRUCTION, and don't forget the Chaos!
  • Forces of Order on Crusade
  • The Bulltribe Goes to War
  • Adventuring in the Age of Sigmar
  • Denise's blog
  • Spicters dawi zharr of awsomeness
  • SuperHappyTime's Opinions
  • Mr. Stimpson's Hobby Shack
  • Eternal Wips
  • Bishmeister's Forest Moonclan Grot Army Blog
  • The Creeping Tendrils of Chaos
  • Sports News
  • Endless Agony: A Slaanesh Army Blog by Jenn <3
  • My Great Folly
  • Goodwin's Forces of Chaos
  • The Wyldwoods Awaken
  • WAAAAAGH! Never Changes
  • Mad elector count Marius Leitdorf flesh eaters army
  • Xanax Lot's Workshop
  • Pestilens Party 2017
  • Battalions!
  • The Hammers Of Sigmar
  • There is only War: An Age of Sigmar blog by CannedBrains
  • Painting in the Age of Sigmar
  • Garrzira's Flesh eater court
  • The 2+Tough Hobby Blog
  • Season of War Painting Log
  • The City of Silence and other projects
  • Chaos in All It's Forms
  • The Chosen of Hashut
  • Brendan Carrion's Full Metal Path of Rot
  • Work For Games Workshop
  • Meanwhile in the Silver Tower
  • Sunchaser slowly subjecting himself to several hours of satisfying sylvaneth painting!
  • Jewellery traits own altered to get scaled-down
  • Da Blakkmoonz
  • Kris's Blog of Warhammereness
  • The Dark Prince Thirsts
  • Redivivo - A Seraphon Project
  • Map Campaign
  • King Pharakh's Deathrattle Legions
  • PaintGoat
  • The Realm Gate
  • The Order of things
  • Beware the Wrath of Sigmar
  • The Friendly Neighbourhood Painting Service
  • Haywire Lodge
  • Impromptu Paintshop
  • Learning the Ropes
  • Mini hammer 1000 point tomb kings
  • Staś basement of terror
  • Good. Bad. I'm the one with the gun.
  • The SpungeHammer Blog
  • Terrys Chaos Allegiance! Starting with Skaven!
  • The Pestilent Horde of Michael VIlepox
  • Hinterlands
  • A Hoarder to Getting On the Boarder
  • Realm Hoppers Campaign: The Wolves of Ghur
  • BeardedHammers Warhammer Gaming Club
  • Entombet wars with Khorne
  • Rat Out of Skavendom
  • AoS noob plog with Nurgle
  • Speed Painted Nurgle Army
  • ChildofFang's Stormcast
  • Xemm Minis
  • #ROADTORAW2016 - The Host of the Magpie King
  • Hamilton High Elves
  • HALFLINGS! Just halflings.
  • Back to the Old World - End Times Redux
  • Skulls for the Skull God!
  • Lord of Ch..Ch..Ch..Ch..changes!
  • ElectricPaladin's Grim Workings
  • Fyre and Brymstone
  • NorCal Tale of X Gamers
  • Clan Skryre - Fanmade Battletome
  • A stroll into the Realm of Death
  • The Garden of Eternal Folly
  • 2017, Seven 1000 Army Challenge
  • The March of Entropy
  • Painting & Gaming: By ChrisDanish
  • themiro's Green PLOG
  • Clan Pestilens by WSDDeLoach
  • Sylvaneth and various other
  • Gnarlroot Wargrove
  • Battletome: The End Times
  • The Wyldwood
  • Hobby blog
  • Blog for the blog god
  • Destruction-must paint it all!
  • Elves of the Rhana Dandra
  • Woods of Warhammer
  • Crispen's Journey through losses
  • The Hrongar Lodge
  • Ian Carse - The Remnants Of Stirland
  • Tom's Hobby Corner
  • Age of Sigmar Adventures of the Knight Questor
  • Host of Azyrheim
  • Andrew's Ironjawz
  • Andreas' Legion of Azgorh
  • The Silent Valley
  • Mohojoe's Hobby Shambles
  • Sigmar Focus
  • The Spoken Word
  • SHT Paints Every Day!
  • Slave to Darkness: An Age of Sigmar Blog
  • From dreams to reality
  • How not to prepare for a Tournament.
  • Astral Templars Descend!
  • test article
  • My Blog
  • 2016 - My Year in AOS
  • The die is (Storm)cast
  • Dave's 2017 Paint Tracker
  • Barwick's Painting and Gaming
  • An Accidental Cultists Hitchhike through the Mortal Realms
  • Khorne Murderfists 2k Army
  • Realms of Madness
  • TNBB Gaming group battle reports
  • Red Hot Stormcast - Creating my army.
  • The Congregation of Bloodsmog
  • Hotdrop Gary's Nonsense
  • Age of Sigmar Tactics
  • The Barazi-Wyr
  • Diary of a Procrastinator
  • My attempts at Motivation.
  • Legacy of Ink and Blood: Descriptive Battle Reports
  • Thebloodychaos
  • Argrave's Knights of the Fimirach
  • The Adventures of Wjolnir the Cursed
  • Experimental Cult of Slaanesh Rules
  • The Lost Souls of Sigmar (A Hinterlands Story)
  • Moody Teenager Painting Moody Undead
  • Tales of The Painting Tentacle
  • The Order of the Fiery Gate
  • PlainOldHobby
  • Michael's Age of Sigmar Hobby Blog
  • Sky Ports of Chamon
  • Whisperwhile forest
  • TJ's Bloodbound Blog
  • Scions of Rahagra
  • Stormcast's Basement
  • Seraphon Army
  • GAPI - An A.I. for pile-ins
  • SoCal Age of Sigmar
  • My crazy army ideas
  • Adventures In Sighammer
  • The Path of Change
  • Tides of Destruction
  • Coalescence Event
  • A Forest Of Stone
  • thirtysevenvisibleskulls
  • Painting Tentacle - A Journey Through The Realms
  • The Old man from the Mitten (Michigan) his tales from the Mortal realms
  • The Aegis of Heldenhammer
  • How to delete blogs?
  • The Crack's Call
  • Hobby rambles
  • Epic Tales of an Average Gamer
  • Haton Town News

Calendars

  • Community Calendar
  • Events UK
  • Events Poland
  • Events USA
  • Events New Zealand
  • Events Canada
  • Events Australia
  • Events Singapore
  • Events The Netherlands
  • Events Sweden
  • Events Germany

Found 82 results

  1. Hi all, reflecting on Hero loadouts following a game this week v Stormcasts and places nof power mission.. I ran a VLoZD with cloak and red fury who was a beast literally.. However the Winged VL and a Vargulf were pretty naff.. So 300 points not pulling their weight!? So what would you replace them with? 1- VLoAT and a Tomb Banshee 2- 5 Cairn Wraiths The rest of the 2000 points list would then look like = 3 x 10 Skeletons, Mortis Engine, 2 Harbingers, 2 Archai, 3 Spirit Hosts, 6 Spirit Hosts..
  2. Last night had my first proper game v Stormcast with my mixed Death list.. I ran= VLoZD with cloak and red fury, Winged VL, Vargulf, 3 x 10 Skeletons, Mortis Engine, 2 Harbingers, 2 Archai, 3 Spirit Hosts, 6 Spirit Hosts.. He ran= Dracoth Lord, Castellant on foot, 5 Concussors, 3 x 5 Judicators, Hammerstrike with Prosecutors and 2 x 5 Retributers.. Played places of power mission. Woweee what a game - I managed by turn 5 to kill his whole army and only lost my 2 Hereos, Mortis and a few Spirit Hosts and some wounds on my VLoZD.. That said I lost 9-0 so bitter sweet lol.. Having never played the mission or Hammerstrike I castled up on the central part of my DZ and my turn 1 I shuffled forwards and don't jump on any objectives.. As this guys super experienced, his turn 1 he jumped on 2 objectives and they just stacked thru the game.. His Hereos were buggers to shift.. Had I remembered the pile in bit and did a combat different then it would of been different, as would of killed off his Cellestant on foot, or likewise if I rolled that precious 2 to would for my Vargulf he would of killed him off too lol.. Oh well.. Cracking game and learnt loads! Man of March was Archai as with the reroll to hit from VLoZD they went through litwrally everything! The VLoZD with red fury was brutal too.. Mortis was meh, healed and did a few a wounds here and there, sucks it's effects are in the hero phase and not shorting phase.. That said it's a gorgeous model so rule of cool.. Whats next? Dropping winged VL and Vargulf for a VLoAT.. apart from that the list feels solid..
  3. The events forum is absolutely dominated by UK events. The rare US ones that pop up are very small events. Aside from the LVO we don't seem to have as much. Are all of our TOs still over at 9th Age? I pop over there occasionally to weigh their popularity against our end of it. They've passed 10,000 members while we're just below 3,500. Our trajectory is increasing, but we're not back to "normal". And we will be fighting 40K this year with its huge releases. I feel like we need more people hosting events and I would love to do it, but I don't have access to the significant amount of terrain required and I am uncertain how to judge the real interest in new events. Does anyone know of TOs that we can prod back into the scene?
  4. Event Title: Hammer of Sigmar Event Author: Adasi Calendar: Events UK Event Date: 04/29/2017 09:00 AM to 04/29/2017 06:30 PM Hi All, I'm running another tournament at The Sanctuary in April. I'm aware the day falls on SCGT but there were many who didn't get tickets so, being up "norf" we should still see a fair turn out. 2000Pt 3 game tournament. Please, (PLEASE) read the comp pack as it details a couple of things i'm trying out regarding army selection and painting having talked them through withe the Dragon Slayers. Regards Adam AoS Apr 2017 Hammer of Sigmar.pdf Hammer of Sigmar
  5. until
    Hi All, I'm running another tournament at The Sanctuary in April. I'm aware the day falls on SCGT but there were many who didn't get tickets so, being up "norf" we should still see a fair turn out. 2000Pt 3 game tournament. Please, (PLEASE) read the comp pack as it details a couple of things i'm trying out regarding army selection and painting having talked them through withe the Dragon Slayers. Regards Adam AoS Apr 2017 Hammer of Sigmar.pdf
  6. First of all @The Lost Lighthouse (Gary) and I would like to thank everyone that attended Partners in Chaos. We both really enjoyed running our first event and that is in no small part down to all you guys & gals. So, thank you! Here is a quick run-down of the final standings and all of the award winners: 1st: Facehammer/Eskimo Bros. 2nd: Pride of Lyons 3rd: Double D...eath Monty's Wooden Spoon: Dr. C0cksniff & The Rhodfather Best Chaos: Ninja Badgers Best Death: Double D...eath Best Destruction: The Black & White Minstrel Show Best Order: Face-Doggers Best in Show: Ian Gilmore Best Opponent: Matt Arnold Final Standings: I think it's safe to say that with how much Gary & I enjoyed the event we will be looking to run more in the future. With this in mind it would be great to get feedback from all those who attended, letting us know all the positives and any negatives that you think would could improve upon for our next events I'd also like to say a very quick thank you to Scott 'The Boss' Lines for supplying the boards, Matt Bennett for volunteering his time to help us set up the hall and Gary's lovely wife Amy for taking some awesome photos of all of the Best in Show army nominees. Don't hold me to this, but I will be looking to get a quick write up of the event and post all of those awesome photos to our Facebook page - www.facebook.com/AgeofSigBrah so you can all see her great work. You can also contact us on twitter: Andy - @AndyTalent Gary - @GaryHennessey The Podcast (but mostly Gary) - @AgeofSigBrah Age of SigBrah - Ep. 37 'Knobbing About' covers some of our thoughts on the event as first time organisers in Gary & I, as well as @Chris Tomlin from an attendees point of view; so be sure to check it out. Thanks again to everyone who attended and to all those help us out through our first event. Hope to see you all again soon for event number 2 'Growing Shadow'
  7. Event Title: Battle Bunker presents Genesis.1 day,3 game,Matched Play - North-East Event Author: discoking Calendar: Events UK Event Date: 04/01/2017 09:30 AM to 04/01/2017 06:00 PM After a successful trial tournament,The Crucible,I'm happy to announce the 1st proper AoS tournament at Battle Bunker! This will take place on Saturday the 1st April and will be a 1 day, 3 game tournament using Matched Play rules and armies of 2000pts. For this tournament the number of players has increased to 20(maybe more if I can get another table or two finished) Prizes for Best General,Best Painted Army and the Karl Franz award for favourite opponent Ticket price is £20 and on a 1st come 1st served basis. Tickets can be paid for instore,over the phone or thru paypal. Since the AoS tournament scene is still very new up here there will be no painting requirements for this tournament(fully painted armies will be a requirement in the future) but anyone who brings a fully painted army on round bases will be able to make an order that day at 30% off RRP. So if you fancy a days AoS on amazing tables with plenty room for all your stuff then sign up. Event pack available: https://www.dropbox.com/s/dl0g70r4hxtuumg/Genesis (1).pdf?dl=0 Battle Bunker presents Genesis.1 day,3 game,Matched Play - North-East
  8. The Wood Elf Compendium lists a whole lot of models. Your old collection is still valid. Yay! So you play a few Open games with them and then along comes the Order book and the Generals Handbook and you get factions and points. Hmm, what to do? At least that's where I find myself after my buddy has returned to the hobby (yay again!). He's playing with a treelord ancient, a dude on dragon (dang, that's a powerful combo!), 10 glade riders and 10 glade guard. Is that a legal Wood Elf army? If so, why?
  9. It is rare to have a score so disproportionately reflect the thrashing one receieves from their opponent and yet this was one of those games. After my big win against Walter, I was pushed up to the top tables where I squared off against Domus’ beautiful Ironjawz, whose images have been making the rounds these past weeks on social media. The objective for the Skaven Hunger Games table was fairly straightforward. The main table objective was a sinking Belltower that needed to be garrisoned in order have auxiliary (read “imaginary”) troops raid the food stores. The problem was that the bell tower sank each round and caused ever-increasing unpreventable wounds to those inside. The other problematic element on this table were the copious toxic pools, which were an amplified version of dangerous terrain: any model who moved in or ended their move on the pool rolled a dice and on a one was instantly removed as a casualty. The fact that the Belltower was in one of these pools and could only be garrisoned if you were up against the door at the start of the movement phase only compounded the deadliness and complexity of fulfilling the table objective. It also didn’t help that all three of the Grail Objectives that you had to control with 5+ models within 6” were also within these toxic pools of death. Fun times. I knew I was in trouble when I sat down across from Domus. I was staring down an exceedingly fast, hard-hitting army that I didn’t have obvious solutions for key pieces. He was running a 15 block of brutes (whos big boss was his general), a Megaboss on Mawcrusha, a Megaboss on foot, a Warchanter, a Weirdnob Shaman, 10 Ardboyz, and two packs of 3 Goregruntas, with all the non-hero units unsurprisingly in the Ironfist battalion. After a long bit of deliberation, I decided to drop my normal deployment: 140 Harbinger of Decay 240 Be’lakor, Chaos Daemon Prince
 160 Sayl the Faithless
 120 Chaos Sorcerer Lord on Chaos Steed (Nurgle)
 180 5 Putrid Blightkings
 180 5 Putrid Blightkings
 120 20 Chaos Marauders (Nurgle) w/Full Command and Icon – Axe/Shield 60 10 Chaos Marauders (Nurgle) w/Full Command and Icon – Axe/Shield 100 10 Plaguebearers of Nurgle 300 Hellcannon
 180 Plagueclaw Catapult 200 Reinforcement Points I knew he would be in my siege’s face turn one but I needed the rend and mortal wounds to punch through that overwhelming 4+ I was staring down. I wasn’t sure how I was going to deal with the Mawcrusha or the 15 block of Brutes but I chose the best chokepoints on the battlefield on my side (given that Domus got to pick his side). It became obvious very quickly what his tactics would be. He set up his Ardboyz supported by the Megaboss on foot right on the line to double hero phase move up to the tower so he could garrison it at the top of Turn 1 (which he would take because he finished dropping before I did). The set up the Pigs on the front line to charge ahead and potentially split off onto flanks, and the Brute block to charge in behind them, right up the middle. He rightly knew there was little in my army that was going to stop 15 Brutes backed by a Warchanter. On his far flank he set up his Mawcrusha, likely hoping to pick off my 10 marauders I had set up to run after his Grail objective, and his Weirdnob Shaman, who had a direct line to the Warlock House, a terrain piece that would double the range of all his spells and let him rain death down on my back lines and my vulnerable Hellcannon crew. Given the multitude of the threats, I knew that if those Aardboyz made it into the Belltower, I would likely automatically lose the main objective because I wouldn’t be able to shift them out quick enough. Given this, I chose them for Belakor’s Dark Master ability and hoped it would gum them up on Turn 1 and give me a chance to contest that point. Turn 1 played out mostly how I expected. He moved on the tower but the Belakor’d Ardboyz couldn’t make it all the way to the door and thus stopped at the toxic pool edge. On the other flank, his Mawcrusha moved up to threaten my flank and guard his Weirdnob shaman who was moving on the Warlock tower (but didn’t make it in Turn 1). In the middle, everything else rushed up quick and hard. The Gorerguntas made a charge so he pulled them way out and around, hitting my Blightkings on my left flank and killing a couple. Because of this, he had a longer charge on his Brutes into my Marauder front line, which he failed. If Domus made any mistake this game, it was not sending the Goregruntas directly into my 20 Marauders at the top of Turn 1 and battleshocking them off the table. Bottom of turn 1 rolled around and I knew two things: 1) this game was going to be ugly, and 2) if I was going to not be tabled, I was going to have to make some desperate gambits. After my standard round of buffing, I moved my 10 Plaguebearers towards the Bell Tower, while sending a Sayl’d unit of Blightkings out to his Weirdnob Shaman. I aimed to accomplish two things with this move: 1) kill the Shaman who could rain death down upon my back lines with double range spells and 2) bait the Mawcrusha far away from the primary combat. I didn’t have a solution for him so he needed to not be in the fight. The Blightkings made it into the shaman, surrounded him, and proceeded to kill him with tons of exploding attacks. Yay, a morale victory. Belakor assisted the closer Blightkings with the engaged Goregruntas. My artillery rained down on the Ardboyz, killed a few, and the rest of my units prepared for the ugly fight that was about to happen. The bloodshed the came with turn 2 was expected yet still somehow surprising. He got into the marauders and cut them down to a handful of models, despite being in a chokepoint. His lone Goregrunta died to Belakor and remaining Blightking while the other group of Goregruntas looped around and pinned my 10 Marauders in the other chokepoint on my opposite flank. Domus rolled really poorly on the Ardboyz so he wasn’t going to be able to hero phase move them up to the door, so he decided to keep them out of the swamp for another turn. His mawcrusha took the bait and unsurprisingly charged in and destroyed those Blightkings on the far side of the table. By the end of his turn 2, my lines had almost all but collapsed. I was pressed on basically every side, and realized something drastic had to happen. Looking at the remains of my force, I knew that I had a resource that Domus definitely didn’t have: cheap bodies. Those toxic pools were ultimately a lot more dangerous to him than they were to myself so I decided to capitalize on this. I realized I needed to get Sayl across towards the Belltower since Domus had been delayed and hadn’t garrisoned it yet. The plaguebearers at the Bell Tower piled in on that Grail Objective, thus outnumbering Domus’ remaining forces there and taking control of the objective. Sayl also flew out to that now open left flank to be able to support it next turn. I knew my marauders on the opposite side wouldn’t be able to break for his Grail Objective, especially with a Mawcrusha between them and it, so those remaining marauders retreated into the toxic pool on that flank around the Grail token. My remaining primary marauder line retreated and reformed since I wanted to fight as few combats with that Brute line as possible on them. But that Brute line still needed to be stopped. It was at this point that I heard my cohost’s voice in my head (I promise this doesn’t happen often): “If you want to win big, you have to risk big; sometimes you have to roll the hard 6.” Hardly believing what I was doing, I mystic shielded and reroll 1’s buffed Belakor up and charged him into the deadly swamp on the Brute’s flank, pinning them from the side in combat with Belakor. In prior games, I’ve sung the praises of Belakor, but those performances are nothing compared to seeing the First Daemon Prince with a 2+ reollable save that is immune to Rend lock down a unit of 15 Brutes, all the while being forced to make a roll at the end of each movement phase and risk instantly dying on a 1. Did I mention that I had already blown my tournament reroll die when I decided on this plan of action? "Go big or go home," right? So Belakor heroically tanked those Brutes, and held them pinned there for the rest of the game, slowly whittling them down and taking zero damage. Domus’ Mawcrusha even came charging in on Belakor’s back in the final round but, other than a couple mortal wounds that Belakor regen’d from my own fleeing Marauders, Belakor held firm. At the Belltower, in my next Hero phase, I dropped 20 plaguebearers down near the door from a 3-diced summon from Sayl (although I would still have to spend a round getting up to the door). Anticipating what I was doing, Domus tried to rush the door and garrison it with both his lone Aardboy and Megaboss, but both rolled 1’s and were instantly killed, all the while 25+ plaguebearers looked on from the midst of the filth completely unaffected by their surroundings. And so the game ended, with me locking down the scenario objective (7), the grail objective (6), and having the most remaining units on the table (3). Never have I gotten my proverbial teeth kicked in so hard and yet still walked away with the major victory. It was almost a crime how the score so minimally represented the actual game that was played on the table. Despite the unfairness of the score on Domus’ behalf, I would experience the flip side of this encounter in my next game against Sean Troy, one of the best players in the Midwest and the other opponent we three-way tied with at Holy Havok. I’ll cover this game next.
  10. until
    After a successful trial tournament,The Crucible,I'm happy to announce the 1st proper AoS tournament at Battle Bunker! This will take place on Saturday the 1st April and will be a 1 day, 3 game tournament using Matched Play rules and armies of 2000pts. For this tournament the number of players has increased to 20(maybe more if I can get another table or two finished) Prizes for Best General,Best Painted Army and the Karl Franz award for favourite opponent Ticket price is £20 and on a 1st come 1st served basis. Tickets can be paid for instore,over the phone or thru paypal. Since the AoS tournament scene is still very new up here there will be no painting requirements for this tournament(fully painted armies will be a requirement in the future) but anyone who brings a fully painted army on round bases will be able to make an order that day at 30% off RRP. So if you fancy a days AoS on amazing tables with plenty room for all your stuff then sign up. Event pack in next day or two.
  11. Event Title: Battle Bunker presents The Crucible - 2000pts Matched Play AoS Tournament on Saturday 25th Feb(Sunderland) Event Author: discoking Calendar: Events UK Event Date: 02/25/2017 09:30 AM to 02/25/2017 06:30 PM Battle Bunker is happy to announce it's 1st AoS tournament The Crucible which will be a small 10 maybe 12 player event which will act as trial for bigger and better tournaments to come. This will be a 1 day,3 game,2000pts game using the matched play rules in the Generals Handbook and played on stunning themed tables to provide the ultimate AoS experience. The tournament will start at 9.30am and run until 6.30pm. There will be prizes for best general,sportsmanship and best painted/looking army. Event pack will be released on Friday 17th Tickets cost £12.50 and are on a 1st come 1st served basis. Payment to be received by Wednesday 22nd Feb once your place is secured (details will follow). For more information on Battle Bunker check out the Face Book page. List of entrants: 1. Harry Scarr 2. Lucy Child 3. Steve Tzeentch 4. Evrim Igsiz 5. Antony Little 6. Graeme Donaldson 7. 8. 9. 10. Battle Bunker presents The Crucible - 2000pts Matched Play AoS Tournament on Saturday 25th Feb(Sunderland)
  12. Event Title: Greetings from Sigmar II Event Author: Greetings from the Warp Calendar: Events UK Event Date: 07/08/2017 12:00 AM We are are proud to announce the details our second Age of Sigmar matched play event on Saturday 08 July 2017. Poster to follow, however it will be 2k matched play, using missions from Generals Handbook. We will also be posting updates on our Sigmar Twitter feed.. @GFromSigmar.. £15 entry, paypable via PayPal as a gift please. warpbrothers82@gmail.com The address is: Huxlow Science College, Irthlingborough, Northants NN9 5TY Tables are GF9 Battlefield in a box and fully painted GW fantasy terrain, with gamemat.eu battle mat's.. If you have any questions please don't hesitate to ask or get in contact. Thanks all.. Greetings from Sigmar II
  13. I was fortunate to draw Walter for my Game 2 on Bugman’s Grudge because I was harboring a bit of a grudge against Walter myself. During Holy Havok this last fall, Vince and I three way tied for Best Overall with Walter’s team and Sean Troy’s team (who I got to play in Game 4; more on this later). Walter was playing his Ogre’s again, who had handly blown up (well, severely crippled) an unbuffed, 30 strong Chaos Warrior block at the top of turn 1 during our last showdown at Holy Havok. I was happy to take another shot at his army. Walter brought 3 blocks of Ogres, a block of Ironguts and a block of Leadbelchers (all in packs of 6), backed by a Butcher, another hero (maybe a second Butcher), and a pair of Ironjawz heroes (Megaboss and Weirdnob Shaman). Unfortunately for Walter, the main scenario was a model feeder scenario where you threw your model’s into Bugman’s and started drinking. Every turn, there was a chance your models would pass out and be removed from play. Units from both players could garrison Bugman’s but they couldn’t attack each other (they were too busy drinking together). Any enemies near enough to the tavern on the outside could be attacked on the other hand. The Grail Objective involved sending your troops into the mountains off the starting zone and searching for the Grail token. The first to find it (5+) would lock it into place atop at their Mountain Entrance and have to hold it in order to accumulate points each turn. Knowing I had the model count on him, I went with the following list: 140 Harbinger of Decay 240 Be’lakor, Chaos Daemon Prince
 160 Sayl the Faithless
 120 Chaos Sorcerer Lord on Chaos Steed (Nurgle)
 180 10 Warriors of Chaos (Nurgle) w/Full Command – Handweapon/Shield 180 5 Putrid Blightkings
 180 5 Putrid Blightkings
 120 20 Chaos Marauders (Nurgle) w/Full Command and Icon – Axe/Shield 60 10 Chaos Marauders (Nurgle) w/Full Command and Icon – Axe/Shield 100 10 Plaguebearers of Nurgle 300 Hellcannon
 200 Reinforcement Points I arrayed my forced defensively around the mountain entrance, and planned on sending the small unit of 10 Chaos Marauders into the mountain looking for the objective. I knew getting into the tavern was going to be hard because you had to start your movement phase up within 6” of the door and I didn’t have off-turn movement. I also deployed my Hellcannon on top of the mountain because 1) he was cool with it, 2) it was a legal place to drop, and 3) it looked cinematically awesome. I double-checked with him to make sure he was cool with it and he encouraged me to do so (knowing full-well he would have the range with the Balewind to shoot my crew off with Arcane Bolt). Given what both of us dropped, I was grabbing to grab first turn as he handed off turn one to me, which I gladly obliged. Rather than waiting to the very end as I had last game, at the top of turn one, I had Sayl 3-dice a summon Plaguebearers and dropped 20 of them on the door (which would allow me to enter during the movement phase of turn 1). I got lucky and, after entering the Mountain, immediately found the Grail Token on a 5+, which meant that it locked in my starting zone. The Hellcannon immediately started putting wounds on the Weirdnob shaman, the Plaguebearers went in for a drink (3 passed out immeadiately, woohoo!), and the rest of my line did what they do best, set up a bunker around the Grail Objective. On his turn, he charged forward He moved his Ironguts up to the side (my right) of the building and his Leadbelcher to the opposite side. The Ogres went straight for the tavern. His extra destruction move really helped him close this distance. I had Belakor’d the Weirdnob (knowing the threat the Hellcannon was facing) and it ended up paying off. He successfully summoned the Balewind on the Weirdnob but Belakor’s Dark Master shut the rest of his casting down in Turn 1. I was fortunate to make those Plaguebearers immune to Battleshock because Walter’s rebuttal was swift, nearly clearing the tavern of the 20 Plaguebearers at the bottom of turn 1. On my turn, my Hellcannon shot down his Weirdnob, and I continued to shift my lines around, preparing for the inevitable bloodbath when he made it to me. I moved a unit of Blightkings along each tavern flank to meet his two elite units head on, as other units moved up to the door to try get into the tavern. Even though they had been buffed with Lord of War (+1 to hit, thus exploding hits on 5+), I don’t think either of us was expecting much from the 5 Blightkings against his 6 Ironguts when they rolled up. Well, that was until Unpredictable Destruction dropped on them, adding another +1 to hit, making their attacks explode on a 4+). Twenty six confirmed wounds later and his Irongut unit has been cut in half by the lowly Blightkings. This turn of events was symptomatic of the game as a whole. Just as the dice fell my way with the Grail Token and the Blightkings, so too would it continue as the turns progressed. My models continued to pile into the tavern each turn as the two units of five Blightkings went toe to toe with his Leadbelchers and Ironguts. Even when the Blightkings on the Ironguts were cut down, Belakor moved up on that flank and made short work of the remaining Irongut, as well as the Ironjawz Megaboss that charged in. Did I mention how good Belakor is? The reality is that Walter’s Ogres never actually made it to my side of the tavern. Those in the tavern took heavy hits from the Hellcannon and my adjacent attacking units whittled down the wounds round by round. When the grind was all said and done, I walked away with a 20 – 0 win, including my secret objective to kill his highest pointed hero or monster. Despite the big win, it was really the table combined with bad rolling that was to blame for his loss. He played fantastically given the circumstances. I look forward to (and dread a little bit) our next game where things will be a little bit more evenly matched.
  14. At the prompting of my Warhammer Weekly cohost, I was grudged for my first game by one of our viewers. I picked the Endless Desert table because of my love of Tomb Kings, although this was a bad move given Justin’s force. Justin brought a regenerating ghoul-heavy Ghoul Patrol Flesheater force to a board whose primary objective was shoving the most bodies into an endless pit. It also had a split deployment and a random placement for the secondary objective, which was a difficult setup for my bubble-wrapped artillery heavy Nurgle infantry force. Good times. Despite the uphill battle, I gambled with my placement bunkering into a back corner of the board and planned on sending out Sayl’d infantry blocks into the swirling endless pit of sand while Be’lakor and a token force screened one of his Crypt Horror blocks and three heroes on the far end of the table. My deployment was: 140 Harbinger of Decay - Harbinger Gulgath the Pustulant
 240 Be’lakor, Chaos Daemon Prince
 160 Sayl the Faithless
 120 Chaos Sorcerer Lord on Chaos Steed (Nurgle)
 180 5 Putrid Blightkings
 180 5 Putrid Blightkings 120 20 Chaos Marauders (Nurgle) w/Full Command and Icon – Axe/Shield 60 10 Chaos Marauders (Nurgle) w/Full Command and Icon – Axe/Shield 100 10 Plaguebearers of Nurgle 300 Hellcannon
 180 Plagueclaw 200 Reinforcement Pool (20 Plaguebearers and 10 Chaos Furies as possibilities) Justin smartly took first turn, with an opening 9” charge, crashed a 30 strong unit of ghouls into my front line of unbuffed and quite surprised marauders. After suffering some significant casualties I responded by Sayl-ing (face it, it’s a verb now) that block of marauders, which I retreated out of combat and shoved them into the swirling sands at the center, quite surprisingly (to Justin) leaving my artillery sparsely defended. When a unit touched the sands, a die was rolled for each model. On a 6, they were removed and scored a point, on 1 they were killed. Remaining models were set up 9” away from the enemy on a portion of the table based on another roll. I noticed that rolls of 2 and 5 allowed you to be set up in the panel with the storm, so you could literally reset up again the sandstorm and start the process all over again. To the surprise of both Justin and myself, I rolled three 2 and/or 5s in a row, so I kept throwing this unit (which I had made battleshock immune) into the sands. What popped out the other side was me scoring 4 points (from the 12ish marauders I threw in there) and one guy remaining standing. I charged my 10 Plaguebearers into the gap with the remaining Ghouls and they held firm. On the other flank of my artillery, my 5 blightkings charged in and blew up a small unit of 10 ghouls while Belakor and his Blightkings moved to intercept the Crypt Horror plus hero pack on the other side of the table. Be’lakor was able to sit on terrain for this combat, which helped in significantly in the rounds to come. The Hellcannon put some wounds on the enemy Varghulf Courtier general. I was able to kill Justin’s general in turn 2 with the Hellcannon, and despite an initial weak showing, Be’lakor was able to lock down the enemy unit on the far end for two more turns of combat, including killing his Crypt Haunter Courtier in single combat (while being swarmed by Crypt Ghouls). I had Be’lakor’d (also now a verb) his second block of 30 ghouls with Dark Master so that stopped their ability to move towards the swirling sands in turn two. My plaguebearers plus the nearby Blightkings easily cleared out the 30-ghoul unit near my artillery. I caught another break when the secondary grail objective dropped in an adjacent portion of the board to my bunker, right on top of his other six Crypt Horror unit. This provided him incentive to hold his unit on that objective so that the Grail Objective didn’t move to another quadrant. While the rest of his troops were locked down or trying to get into the sands, I was able to move my remaining infantry forces up towards the objective threatening it about 9” out (while scoring was only 6” out). Justin had to make a hard decision at this point. If he stayed on the point, I would simply move up on the objective in the last turn and claim it with more models. If he went first, he wouldn’t even have the chance of killing any of my troops. If he charged, he would have to leave the objective bubble itself and risk not scoring it as well. He made the bold decision to charge forward, try to kill my somewhat sparse force (5 Blightkings, Harbinger of Decay, Mounted Sorcerer Lord, and the one remaining marauder from the prior 20 block). This was of course a trap. By luring his horrors out, he moved off the point enough so that I was able to have Sayl (who was sitting on Arcane terrain 10” back from this front line) triple-diced a Summon Plaguebearers, dropping 20 Plaguebearers, which conga-lined behind his line and onto the objective. The remains of his 30 block of Ghouls did drop into that quadrant after entering the sands a second time but it was too little too late to shift the 20 plaguebearers off the point. It was a hard fought game with him unsurprisingly grabbing the primary objective (7 points) and with myself accomplishing the secondary grail objective (6 points), my secret objective (Killing more heroes than he did, 4 points), and ending the game with more units still deployed than he did (3 points). Game 2 was against Walter Duncan (who Vince and I three-way tied him and his teammate for best overall at Holy Havok) and his ogres in a drinking contest on Bugman's table.
  15. Just looking to confirm something - If I play Daughters of Khaine in Matched Play, there is no way to get access to any magic items or Command Traits, correct?
  16. Event Title: 40kBrawl Presents Bugman's Brawl! An AoS 2000pt Tournament Event Author: 40kbrawl Calendar: Events UK Event Date: 02/25/2017 09:00 AM to 02/25/2017 06:30 PM Wish I found this forum sooner! 40k Brawls first Age of Sigmar tournament on February 25th in Salisbury, Wiltshire is closing in so fast and we still have a couple of spots left. 2000pts using the The generals handbook for army composition. Measure from bases for movement, range etc. Missions are 3 missions from the handbook with 1 secondary objective - all explained in greater detail in the pack. Have a read and sign up when you're done - it's going to be a good one! Sign up thread is below, Spaces only secure once payment is received. Facebook event page; https://www.facebook.com/events/1811382895774788/1901588050087605/?notif_t=like&notif_id=1486237645928633 PayPal of £15 to 40kbrawl@gmail.com 1. Jake Valten Harding- paid. 2. Alex Kennedy- paid. 3. Adam S-J paid. 4. Joe Shepherd- paid. 5. Elliot Haugh- paid. 6. Finn Milton - paid. 7. Laurence East - paid. 8. Liam Chamberlain - paid. 9. Sam Kha Doran - paid. 10.Chris Goldsworthy - paid. 11.James Allen - paid. 12. Tony Kirby - paid. 13. Rob Brunton - paid. 14. Ben Van Buul - paid. 15. Andy Davies - paid. 16. Rulespack; https://drive.google.com/file/d/0B_Jfxmy0GgVKczlZd3VKV1NKNzQ/view?usp=sharing As we are fighting before Bugman, it is only right that each player brings along a goblet to honour him! Therefore players that bring along a cool looking goblet, tankard or stein on the day to drink out of will receive and additional 2TP’s! any questions give me a shout! Simon 40kBrawl Presents Bugman's Brawl! An AoS 2000pt Tournament
  17. until
    Battle Bunker is happy to announce it's 1st AoS tournament The Crucible which will be a small 10 maybe 12 player event which will act as trial for bigger and better tournaments to come. This will be a 1 day,3 game,2000pts game using the matched play rules in the Generals Handbook and played on stunning themed tables to provide the ultimate AoS experience. The tournament will start at 9.30am and run until 6.30pm. There will be prizes for best general,sportsmanship and best painted/looking army. Event pack will be released on Friday 17th Tickets cost £12.50 and are on a 1st come 1st served basis. Payment to be received by Wednesday 22nd Feb once your place is secured (details will follow). For more information on Battle Bunker check out the Face Book page. List of entrants: 1. Harry Scarr 2. Lucy Child 3. Steve Tzeentch 4. Evrim Igsiz 5. 6. 7. 8. 9. 10.
  18. Roll up, Roll up.... The second installment of Destruction Derby Mini is on it way, Thursday the 30th March in the date to mark in the calendar. The format will be largely unchanged from the last time out, three game of 700 point Age of Sigmar using the Vanguard restrictions (yes @Liam the new Fyerslayer points will be used) Fabulous prizes for 1st, 2nd, 3rd, Best Sports and Best painted. Hopefully I will see you all there, and remember house rule number 2.
  19. I'm sure I just missed this somewhere, but at which point do you decide which command trait and artifact to use? Is it when you place the model that will use it? Or is it before deployment?
  20. - No model can never gain more than +1 to hit or wound (after its own modifiers). - No model can never be affected by more than -1 to hit or wound. - Abilities from multiple models with the exact same scroll never stack. - When one unit is affected by multiple terrain bonuses, they must pick only one. AoS is pretty fun but there are some glaring issues. Casting a better saftey net with the rules of 1 can go a long way.
  21. Matched play question, Morbidex Twiceborns "Lord of nurglings" ability allows you to set up D3 nurglings within 7" either add to an existing unit or set up a new unit. 1) if an existing unit it can only work if they have taken casualties and only back up to the original unit size (right?) this I assume costs zero reinforcement points 2) new unit whether 1 or 2 or 3 bases costs 80 reinforcement points (right?) 3) so if you set up a new unit of say 1 nurglings base, pay the 80 points from your pool, then next turn cast the ability again can you increase the 1 nurglings base up to max of 3 bases AND not pay the 80 points again due to the fact this was paid from the reinforcement points of the previous turn OR can this "unit" never exceed 1 base as that was the size of it when deployed (via reinforcement points). 4) similarly if the ability created a new unit of 3 bases would 1) apply? (This one I think is obvious but included for completeness)
  22. I'd like to get a discussion started around the optimal number of drops, and where the drop off in value is for taking formations to reduce drop count. My curiousity around this started with the new Tzeentch book. With many 3 unit formations for between 20 and 80 points, it seems like a valid tactic to reduce drops by two. With most of my lists though, I come up with about 11 drops with no formations, or about 6 with roughly 140 points of formations. I realize the artifacts can be handy, but in my mind I'm treating that as an added bonus. If an army can spend a hundred or so points to get down to 8 drops, is that worth it? Should that just be spent on troops? Is 6 drops the target number where that becomes worth it? What do you think?
  23. [120] Fatesworn [160] Ogroid Thaumaturge, Spiteful Shield, Treacherous Bond [140] Fatemaster, Paradoxical Shield or Phantasmal Weapons, Boundless Mutation [120] Magister, Shield of Fate [140] Curseling, Infusion Arcanum [360] 20 Chaos Warriors, Battleline [140] 10 Acolytes, Battleline [140] 10 Acolytes, Battleline [ 60] Spawn [ 60] Spawn [ 60] Spawn [ 60] Spawn Other [120] Tzaangor Shaman, Arcane Transformation [160] Skyfires [160] Enlightened The OT uses spawn and/or acolytes as the target for Treacherous Bond making him the unit to tank any hard hitting heroes. Magister keeps shield of fate on the warriors. Curseling keeps mystic shield on the warriors and buffs himself for combat. Fatemaster likely takes PW and goes after large units with low rend. Enlightened support warriors. Skyfires pick off key targets. Shaman buffs OT first (+1A), then the Fatemaster, and finally the Curseling. It has bodies for objectives, durability, good combat ability, and strong response units. Not the most competitive, but I feel like I stand a chance. Thoughts?
  24. Hi all, I'm trying to come up with a not terrible and fun to play mixed nurgle force. I have come up with a few ideas and I would like to get some feedback on these options and get some input from people who have played nurgle before. Epidemius Lord of Plagues Harbinger of Decay Rotbringer Sorcerer x2 plague Claws x3 10 plaguebearers x4 5 Putrid Blightkings Blightguard Battalion or Epidemius Festus Leechlord Harbinger of Decay Sayl The Faithless Great Unclean One Plague Claw 10 Chaos Warriors 2x 10 plaguebearers 10 putrid blightkings 3 Blight Drones or Epidemius Festus Leechlord Harbinger of Decay Morbidex Twiceborn Be'lakor or Great Unclean One Plague Claw x3 10 plaguebearers Chaos Spawn 6 nurglings x2 5 Putrid Blightkings Anyways I would love to hear some thoughts on these ideas I'm toying with.
  25. Event Title: Partners In Chaos Event Author: Andy Talbot Calendar: Events UK Event Date: 02/11/2017 08:00 AM to 02/11/2017 06:30 PM First Age of SigBrah Event - Partners in Chaos Partners in Chaos is a 1 day, 3 game, 2,000 point, doubles Age of Sigmar event using the General’s Handbook. It is being run by Andy Talbot and Gary Hennessey from the Age of Sigbrah podcast. Monty shall not be present… We’re sorry, but he is a cat. The event will be held on the 11th of February 2017. The venue is The Citygate Centre, 138a Holdenhurst road, Bournemouth, BH8 8AS. If you are thinking of travelling by Coach or Train, then the venue is directly opposite Bournemouth Train & Coach station. Tickets Please PayPal £40 per team to ageofsigbrah@gmail.com via friends and family. This cost covers both players in a team. Please include both players’ names in the message section of your transaction. If you forget, this may lead to Gary writing you an over-sexualised email asking for this information. Payment deadline will be January 1st 2017. If payment has not been received by then, the first team on the reserve list will be informed and take your place. Attendees List Team Member 1 Team Member 2 Team Name Paid 1 Chris Tomlin Patrick O’Sullivan GWA Y 2 Matt Lyons Jenny Lyons Pride of Lyons 3 Matt Clarke Amy Clarke 4 Aaron Bailey Tom Hewitt Imaginary Trees Y 5 Matt Bennett Mike Wilson Y 6 Jan Proudly Dom Hook 7 Paul Buckler Richard Morley Dorset Doggers Y 8 Steve James James Everleigh Alcohol is Not a Thing Y 9 Wayne Holt Richard Buckler Ninja Badgers Y 10 Chris Lewis Elliott O’Neill Just Good Friends Y 11 Ben Chalk Sam Davies Children of the KoRn Y 12 Ben Smith Ben Price 13 Tom Hutchings Adam Petford #BeerFace Y 14 Rob Ellis Ian Gilmore Dr. Cocksniff & The Rhodfather Y 15 Ian Carse Steve Hursell Po-Po & The Poppers Y 16 Ricky Mee Ben Diesel 17 Russ Veal Terry Pike 18 Will (Dorset Dogger) Dave Fulbrok 19 Les Martin Laurie Huggett-Wilde Y 20 Matt Arnold Felix Andrews Y Reserve List Team Member 1 Team Member 2 Team Name 1. 2. 3. 4. 5. Grudges 1. GWA Vs. Dr. Cocksniff & The Rhodfather 2. Pride of Lyons Vs. Dom Hook & Jan Proudley 3. Alcohol is Not a Thing Vs. Les Martin & Laurie Huggett-Wilde 4. Imaginary Trees Vs. Children of the KoRn 5. Russ Veal & Terry Pike Vs. Dorset Doggers Tournament Pack The tournament pack itself is attached. We do also cover some of the key content in episode 29 of the Age of Sigbrah podcast if you’d like to go check that out: https://itunes.apple.com/gb/podcast/the-lost-lighthouse/id498833603?mt=2 Partners In Chaos Partners in Chaos - Tournament Pack.pdf