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Found 29 results

  1. Kapitan Alunzo da Leeva and The Rotmoons The Rotmoons were a band of swashbuckling orruk sky-pirates. They called themselves Privateers, and acted more like pirates, but they spent more of their time acting like explorers than either. They searched the ruins of the Realms for treasures and artefacts from the Age of Myth. Their Shaman, El Doctoro, considered himself an expert on that long-forgotten era and often pronounced, with great complacency and authority, what a found treasure was or its magical powers. He was occasionally correct but only occasionally. Their skyship, The Rotmoon, was recently wrecked (again!) in the forests of The Harrowmark. They made a deal with another orruk pirate crew, the Ogresuns; under Kaptain Salty Ogbad, to recover their cargo. But Ogbad fled with a small portion of the treasure after losing most of it to the Gilded Hand and the Ordeshal Host. The Rotmoons were reduced to looking for a ship to steal as a replacement. They hoped to cut-out one of the merchants that often call at the Wortbad skydock. Kapitán Alunzo da Leeva - Orruk Warboss A dashing and swashbuckling Orc Pirate; young, capable and unusually quick-witted. He was popular with his crew as he got them out of many scrapes over the years but he was unpopular with the other captains of the Ironfang Fleet who saw him as an “upstart young pup”. He was unfortunately prone to shipwreck much more often than someone with his actual skill should be. El Doctoro - Orruk Great Shaman Surgeon, explorer, collector, drug addict (well, Magic Mushroom addict): El Doctoro was all of these to an extent. He often dropped hints that there is more to him than just “the shaman”. He wanted the crew of the Rotmoon to think he was mysterious and complex. Hammerhead (AKA Tiburón Martillo) - Ogor Maneater Dressed in the Rotmoons style Hammerhead wore a black cloak and breaches, an off-white ruff, a battered morion helmet engraved with an octopus design and silvered armour. He carried a handgun that he used like a pistol and he liked to twirl his huge cutlass in great swishing arcs. Dragante - Orruk Boss A hulking brute of an orruk with a hook for a hand and a bad attitude. He made sure the Boyz did exactly what they were told and bashed heads together when the crews' arguments (inevitably) turned into fights. The crew... Juan Dee Alchemist, seer, astronomer, astrologer, occult philosopher and advisor to The Rotmoons.
  2. Rungi

    Burden Long-Borne

    A Burden Long-Borne Haggrax ached from the joints of his toes to the bond between his skull and neck. His precious burden had cooled his shoulders when he first hoisted the boulder across his leathered back, but lately it had become… a challenge. The elder rememberer of the Undissons had traversed alpine trails across Skaddi’s own range for well over four centuries and had padded his way from the tree-kin nurseries that grew mighty Sylvaneth guardians to the towering Ironwood kingdoms to the South. Images flickered alongside reality in his rummy eyes. Ethereal duardin shields repelled a torrent of misty bile launched from a tentacled demon itself being unmade by the sun beams penetrating the pine canopy. In other places, heroes forgotten to time nodded a greeting from where their fogged forms had settled on stump and stone. But lately, his visions were brighter. They were loud. At times his sight darkened all around the scene until he wasn't more than a frozen audience as skeletal figures tore unsuspecting duardin from the ancestor halls and into an empty darkness. Meanwhile the kinstone rocked and shook with what could only be described as a fever. Day and night glaucous, ghostly images of battered and beaten duardin overwhelmed his vision and screams clawed at his mind. “They say all livin’ creatures have a place in Allarielle’s gardens. Guess the dawi’s is luggin’ out skree from Skaddi’s tinkerin’ “ grumbled Haggrax aloud. He had lost reverence long ago for the minor-deity who served as neglectful patroness of his clan. Powerful, she might be, but there were many powerful beings in the realms. Whereas the Everqueen grew and trimmed her creations alongside the cycles of Ghyran, Skaddi was always seeking more. It was not enough to bless her worshippers with the senses of wild beasts, she had to visit them in their dreams until they thought themselves oracles. She was not satisfied with a mountain sanctuary, instead tasking the Undissons with turning it to a living temple. At least her greed proved her nature that of a duardin. The crackling energy speared down the back of his neck, through his lung and across his bowels before scattering its shocks across his right thigh. Dropping to one knee, Haggrax almost shrugged the menacing load from his shoulders and allowed it to fall to the ground in a rune-inscribed heap, but he dared not. This stone was nothing short of a messenger to those feasting in the heavenly halls on the unreachable side of the mountain. He had been tasked to bear it passage into a distant land where it would connect a seldom-rumored duardin prophet with his lost kin, and he would not be the rememberer his babes and rin told tales about for shirking his duties. “One foot in front’ah the next, aye ya overgrown pebble? Couple more days ‘til we’re at the gate.” *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** His students were overzealous the lot of them, but they weren’t witless. To see his prized pupil in weather-torn tatters, ranting about the manipulators of fate and Shyshian necromancers reaching out to all the realms, as though he understood the gravity of such things… Even the wise rememberer was left uneasy. Maybe the lad had consumed too much of his homebrew, but Haggrax feared the madness that gripped him had more celestial origins. Wide-set nostrils drew in a gust of unseasonably damp air and rejected it with a snort. Rains tonight, maybe before the sun had crept below the earth even. “Guess we dropped further’an I’d thought,” grumbled the greybeard with a voice rough as a landslide. “Gate oughta be half a day off now, jus’ low enough for the streams t’be babbling free of the cold…” His musings drifted off, unable to focus on anything but his mistrust in Skaddi. Why send him away now, and with an object of such power? Why fill the warrior-priest’s mind with apocalyptic images but not share any such fears with Haggrax? There had been one truth the wild-eyed warrior had stated though - Skaddi was lost. Whatever schemes were afoot in the background, she could not see nor comprehend them. What this meant for her most devout clan, he was not sure. His dreams now reeked of death, and left a sour film on his tongue when he awoke each morning. It was not the stale sort found in old tombs or which clung to the relics he studied as a youth. Rather this was the stench of spoiled meat, where the remnants of corpses cooked in steaming crags and crevices, unfound or unwanted by scavengers. With each bare stomp into the snow, Haggrax the Rememberer relished the freshness of snow between his toes. An age ago he had learned to control his own thoughts as he navigated the spiritual flood that visited him in his travels. But the stone never relented, never ceased. The crackling energies that scrambled across its surface had begun to leave searing marks not only on his skin but across the stone surface itself. Haggrax thought he even had noticed a small crack this morning. Hourly meditations had preserved his sanity thus far, but he was not sure the pain coursing through the kinstone wouldn’t overwhelm him eventually. Summiting the narrow path between the steep ridge sides, Haggrax was suddenly looking down at a barren ravene floor, something akin to a natural mineshaft amongst the mountains, only lit by what little sun reflected down from the snow above. The smell of sulfur was nearly erased by crisp winds fluttering snow through the taller pines of this altitude, but his veteran senses were not tricked. Tomorrow he would carry the stone into the realm of fire, though he couldn’t entirely explain why. The persistent crying out of the kinstone had not ceased, but he had noticed a shift in it’s demands and was attempting to shift his own plans to meet them. Whereas at first he recognized the faces of the Undissons crying out as the were dragged into the darkness, more and more Haggrax had been shown lands he had never visited and duardin he did not know. It was in the oddly familiar eyes of a beaten, naked dwarf curled in what must have been an underground cell that he understood his purpose. As it lost its connection to his clan’s ancestors, the stone had begun searching for others. If his mad student was to be believed, all of the living, wherever they might be, were under assault by the dead and the souls of those passed on were guaranteed no safe rest. The kinstone was showing him brethren separated by ages, possibly when the dark powers had overrun the realms. “An yer sure this is the job, huh? Y’want my old bones to carry you ‘round the realms to find all your friends,” Haggrax chided the vessel. Inside though, he felt a warmth spread from his center. He wouldn’t presume to understand the full purpose of this journey, but the salty mystic was grudgingly honored by the possible scope of this task. Resting the stone alongside a tall trunk, the elder took a deep breath of the cold mountain air. Tomorrow, he would walk into the fires, a land of peril where he hoped to find those the stone yearned for. “Hardly the escape Skaddi had planned,” he chuckled to himself, but she did not have Haggrax’s perspective of the ages after all. With a grunt, he drove his staff into the ground and smirked as vines and creepers erupted and swirled round themselves at his feet. But first he’d get some rest he thought as he nestled himself in to commune with his visions. Haggrax the Rememberer of Clan Undisson
  3. Rungi

    Herald of the Blizzard Queen

    Skaddi's Own Haakon hadn't consumed any Blue-shroom Brew since he finished the last keg a week ago. And his newest batch, though potent as he expected it to be, was just beginning to ferment. Haakon grinned as would a child who knew he had gotten away with a particularly risky prank, thinking of his banned homebrew warming him from the inside out. It would be a welcome relief from the icy winds that swirled around him as he drove his sled through the night. His uncle’s jaw was as stone and his chest ever-full, but in his eyes there had been a look few had ever seen in the revered ruler. They were slightly wider than usual, unblinking and fixed directly on the object of their attention as though they could hold it tightly in place. Haakon noticed. “I will not be alone, Uncle. My pledge-kin will join me, and the goddess will watch over us. Haggrax the Rememberer is to come along as well,” he had tried to assure his worried mentor. And so off they had charged towards the Horn of Endruul, Haakon riding ahead of the march so as to hopefully intercede before any desecration. The beastherds should be starving on the Ice’s Teeth by now, but when they set themselves to a purpose, they were far swifter than the dwarves. “They will still be many, and there is no shortage of wild thing for them to enslave in that harsh range. Keep your wits,” the elder had cautioned. Their warrior’s embrace would hopefully not be the last they'd share, but if it was, that was the cost of Haakon’s connection to the goddess. The war dogs strained against their bonds, whining and yipping with excitement; all but the lead pair, his alphas. Closer to domesticated wolves than pets or working stock, these creatures had served the Undissons for generations. But it was Haakon who first taught them to pull a sled. It was Haakon who trained them to respond to his subtle shifts of weight, rather than the harsh command of the whip. Behind him, the smell of the first night’s fire had faded, but Haakon did not notice. All he could hear was the slicing of runner through ice as his sled raced down the trampled track of the herd. By morning, he’d have reached them and could begin choosing targets. The pack alphas, driving the sled of Haakon the Mad His fellow Oathsworn would be on the trail before sun-up. Heavily-muscled and thick of bone, they wouldn’t travel fast, but by evening his campfire would again smell of bloodbrew, weapon-polish and dreamer’s chew. Haakon’s heart pounded in his chest with the excitement of leading his comrades on the hunt. So many sacred lands had been defiled, it was time these grudges were settled and peaks cleansed. Hakkon’s blood surged in an unusually persceptable pulse through his body, his hands tightening on the reigns. He noticed the edges of his vision blurring rapidly and forced his eyes wider. He inhaled the cold mountain air in a sharp pull, flooding his consciousness back into control and using this brief moment of clarity to pull his sled to a rest in a drift not 3 feet off of the trail. As he released the clasps that confined his team, a dark-furred head presumptuously if half-heartedly snapped at his hand, only to be bowled over and pinned by a growling alpha. Remembering the teachings of Master Haggrax, Haakon lowered himself into a deep squat. He sunk from a spring-loaded crouch into relaxing balance. Haakon measured his breathing, finding a steady rhythm that soon faded into the background as his vision took over. Bloody tracks, first scattered but getting more dense until they culminated in steaming puddles of mud and gore… A spear of gleaming blue ice with gruesome offerings heaped at its base or tied round its shining surface… Heavy bodies stomped about on cloven feet, guttural utterings in the place of speech… Closest to the stone were several hooded figures, each taller than a man but not thick like the goat men… There was a melodious nature to their chanting and he could feel himself drawn to it… The enemy were too, as the gors began to walk towards the stone, many shedding their armor as they went. They began to rock forward and back, breathing in the thickening purplish fog that had begun to creep all about them, rising in snaking tendrils from their ankles until it slithered into their nostrils. His vision began to shimmer. He was losing hold. The beasts moaned both in pleasure and pain as armored scales sprouted across their shoulders. Just then, one of the hooded figures turned towards Hakkon and loosed an awful screech from its avian beak. The vision quaked violently before dissolving. … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … The pack strained silently, but maintained their discipline, poised to attack just outside the ring of brush that surrounded the camp. Haakon’s eyes darted from furred hulk to cloven foot to horned mantle until he caught a glimpse of his prey. Unnaturally iridescent feathers, seemingly shifting from the green of the deep jungle to the teal of a glassy sea to a mystical pink, most comparable to the scales of a young summer wyrm, with every step of the cloaked form. The lithe figure was not touched or approached, but every beastman it passed watched it intently. Haakon unstrapped the twin hammers from his back, drew in a deep breath, and let out a high whistle. The pack alphas of Haakon the Mad War cries surrounded the camp as fur-clad duardin emerged from behind boulders and out of dense cover. Weapons were slammed into the earth in a challenge that was soon met by hungry growls and horned charges. With the slavering herd spreading out to meet the directionless attack, Haakon’s pack charged through an opening, lunging for the soft throats of even the newly scale-plated bestigors. All manner of death cry could be heard, but none took root in the mind of Skaddi’s champion. Though his visions were so often embedded within spells of dizziness and crippling pain, Haakon knew the lesser-goddess empowered her chosen alpha. Nothing distracted the predator as he strode through the fracas. The war dogs of Haakon the Mad … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … He wore scant armor and no boots, great plumage and a single high ridge affixed to an otherwise plain iron skullcap. His ruddy pink skin was not aglow with runic tattoo or mystical fire… Could this truly be the challenger who interrupted his transformation ritual? That was clearly a hero. His eyes had glowed with power. A furious heat had radiated from his densely muscled figure. No, this could not be the immortal he had seen. Xcryx’trynct the Temptor threw back the hood from his head and shook out his locks, allowing them to untangle from his crown of curled horns. He let the rest of the shoddy woolen cloak drop from his broad shoulders, admiring his gloriousness as the morning sunlight stabbed through the snow clouds to shine off of his multicolored feathers. The vain shaman hardly noticed his warband being cut down all about, for he was already imagining the taste of this upstart’s blood. Drawing a scimitar in his right hand while leveling his staff with his left, the Temptor gave a clicking chortle, taunting his foe. … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … … Haakon had never seen such a beast. Frenzied half-men of all shades adorned with claws, fangs, bony growths or even hooves were the norm. Some, more blessed by the dark powers were more goat or bull than man and had the might to tear through a city guard. The creatures his pack had surprised were even larger and possessed odd scales and bulky growths, mutations that seemed more design than organic… And now this bird-man, glowing with an eery light… But there were many things the champion wished he could unsee in Ghyran since the arrival of the plague bringers. These were just more of the same. As the creature pranced and whirled, it made hissing and clicking sounds that had an oddly self-assured tone. Haakon sank his toes into the trampled snow, making sure each step had full traction and the push could be felt from the extension of his ankle through to his hip. Bounding from side to side with each stride, he noticed the widening of his prey’s eyes. Just outside the range of a staff’s swing, Haakon shortened his step right, hopped, and then gave a full push off. While feeling the air flow from the scimitar stab where the creature expected him to be, the sneering dwarf unloaded a hammer blow that crunched into the underside of the serrated beak. His second hammer strike shattered the staff hand, causing the weapon to fall into the snow and quickly lose its glow. With a roll and wheel, Haakon squared himself to the reeling enemy. A block and counter swing was all it took to drop his foe. Stepping closer to stand over the fallen defiler and examine it one final time before he finished his work, Haakon was annoyed to hear it begin to cackle again. Before he could strike down, it's body burst into a flutter of tiny birds, each scrambling into the sky with their misshapen wings. He tried to kill them, but only was able to fell a few which quickly turned to shapeless pulp. Letting out a roar of frustration, Haakon was answered by cheers. It appeared his comrades had finished their work and were satisfied that there would be no further defiling of this holy ground… ... Haakon suspected this was just the beginning of the atrocities he would see. Haakon the Mad's sled being pulled through mud and snow by his pack of war dogs. _______________________________________________________________________________________________________________________________________________________________________ The Trap is Sprung Their whining had stopped and paw-strikes gone silent. The hunting dogs strained into their harnesses, working in tight coordination with their alpha’s example. Soon the pungent musk of the herd was noticeable, it's accompaniment by the stench of decay, a sign that this herd had earned favor of the grotesque one and would likely be more formidable than the last. If they traveled with knights, Haakon feared they might be beyond his prowess. He could feel the beating of his own heart, faster and faster, but he forced it to steady. There was no time for a dream now. Bursting from a brush line and joining a trail, Haakon's team was confronted with gruesome signposts made of dismembered limbs. Hands forced to point in conflicting directions were crudely nailed to stripped thigh bones and topped with decapitated heads, the edges of their mouths sawed into gory smiles. The effigies lined the way in both directions but seemed to extend more densely to the right, so instinctively he prompted the team to turn in that direction, only to come face to face with the stuff of nightmares. He pulled in the reigns hard, tipping the sled and rolling out from under it as it tumbled to a halt and the team attempted to keep free of the weight. Blocking the path were the bodies of his fellow hunters. Their limbs, where still attached, were broken into sharp angles. Cracked ribs protruded from their sides and guts were slashed open to reveal torn entrails. The bodies hung limply by nooses braided from the hair of their shorn beards. Haakon roared in fury. When it's echoes faded, he heard the cackling. The Oathsworn lashed out with his twin warhammers, striking out in wide circles to the left and then right, but the enemy could not be seen. Sinking to his knees, the warrior-priest’s growls gave way to sobs. How could he not have seen the perils facing his brothers earlier? The defilers and their bestial followers had spoiled yet another prestige wilderness, this time fouling it with an offense made from his own brethren. Haakon preparing to strike with his twin hammers. Gathering himself, Haakon bowed his head in prayer to Skaddi. He asked forgiveness for allowing such an insult to her kin. He vowed to settle this grudge or be destroyed in the attempt. But most of all, Haakon pleaded with Skaddi that she might accept these Oathsworn into the ranks of her mountains’ protectors. He begged her to see the purity of their hearts and to bestow upon them the honor of pledging their souls to her spirit-guard. Silence. Haakon sat in the complete silence only a practiced devotee could manage, waiting for a gust of icy wind to dry his tears, the howl of a wolf to guide his hunt… Any sign the goddess might send him. But for an agonizingly long time, there was nothing. And so he sat. Haakon would not entertain the thought that they could have been abandoned; not by Skaddi. When Grungni had pointed his children to refuge in the thunder-king’s heavens it was Skaddi who had denounced his cowardice. It was Skaddi who had sent the storms and the beasts to aide the Undissons in defense of their homes. And most recently, it was Skaddi who had sent her blessed out to secure the sacred sites within these ranges. She would never turn her back on her little brothers and sisters. Just then, an unseasonably warm rain began to fall. Though the air felt still, thunderheads moved overhead with force, blocking out the light save for their own electric flashes. Haakon felt no dizziness or dream-state coming, rather his benefactor simply appeared to him from within the storm as though she had walked out from the brush in plain day. Pale of skin and emanating a blue glow as she was in constant communion with the spirits who lived alongside the duardin of these icy mountains, Skaddi looked down upon her tiny warrior-priest as rivulets of pain flowed from eyes as pure as fresh snow-cover. “I was deceived little brother, and now I have lead you astray. A trickster sent forth by the dark gods drew my attention towards the Horn of Endruul and the kinstone sheltered within. Your wise teacher Haggrax the Rememberer has removed the stone from it's icy armor and carries it from the reaches of the defilers.” “But goddess, surely the stone will be safer in hiding with Haggrax than undefended as the bringers of sickness continue to befoul the mountains?” “That would be true little brother, but several of the players have only recently shown themselves. In the shadows they have managed to gain advantage that I fear we cannot recover from.” Haakon was stunned. His clan had worshipped Skaddi since the Age of Myth when she alone spoke to the connection between the mountains and the spirits of their ancestors. It was Skaddi who had helped them to settle the icy heights of Ghyran all those centuries ago, and who had taught them to use the natural energies coursing through ice and stone to commune with their predecessors. To this day, Skaddi spoke loudest to the Undissons, more clearly than to any other clan in Realm of Life. She had resolutely called Haakon and his brother Oathsworn to arms just the other night, sending them forth to preserve these sacred lands. He simply could not fathom the demi-goddess of mountain blizzards leading them astray. “In my suffering at all our losses, I was too hasty to try and prevent further corruption. The Mountainsson Grove ceased it's song. When I saw the twisted husks of the young tree-kin, I thought they had died of disease, but now I know they were bathed in warpfire…” “Warpfire?” Repeated Haakon in confusion. “That does not sound like the work of the plague-carriers or the beast herds.” “No, in fact it was not. It was simply a ploy to disarm the holy mountains, for the mature war groves are entangled in battle, and the few children of the wood that managed to survive have had to be ushered into hiding, or risk the extinction of their line.” Skaddi paused, gathering herself under the weight of her shame. “So too was there a ploy to spur Haggrax’s removal of the kinstone inside Endruul’s horn, thus dampening the communication between devoted and ancestor. The purple lightning that shattered the prayer-ledge of little brother Draketongue was not of Sigmar nor my creation. Dorbus the Shepherd even went about burying his totems for fear of what they could be used for if desecrated. Alas young priest, all these attempts have done is tear apart the webs of power that course through my once majestic ranges…” Haakon was beginning to understand, and the truth was far more grim than he had imagined. “You have not spoken of befoulment…” “For this was not the plague demon’s doing,” replied the glowing goddess sadly. “Then who?” Wondered Haakon aloud. “The god of lies and deceit has played his first hand. The trickster has manipulated me into severing the ties in our network of power. This has left my devoted, such as your clan’s Oathsworn, isolated and vulnerable. The secret-trader could prey on any of you he chooses now, and I would hardly see it at its peak, let alone in time to intervene.” “We did not pledge ourselves blindly great sister,” Haakon insisted. “If we fall, you will reshape us into blessed beasts to continue fighting alongside our brothers, in the service of our mountain temples.” “I wish it was still so…” Skaddi’s voice trailed off. After a pause, she gathered pulled her mind back from whatever was haunting her thoughts. “Another threat has been growing, and it's vile mechanations have begun to take hold. Nagash, ruler of the dead, has called to claim the souls of the fallen and his power has swelled as the tides of war have swept in. Though the ancestors are firmly rooted in stone still, your newly fallen brothers are beyond my reach.” Haakon of clan Undisson, driven mad in his hunt for the souls of kin “But you taught that sacrifice for the clan would bring the reward of ascension to the mountain’s pantheon of defenders. The other teachers and myself, our own teachers… We have preached this to those we trained since they were babes…” “It appears the treacherous one knew of Nagash’s growing reach and sought to take advantage. We thought we only fought against one evil, but cultists and bird-faced abominations have harried our flanks and forced us to stretch beyond our limits.” Blood filled his muscular frame as Haakon’s entire body tensed. The blizzard queen saw the fury in the warrior-priest’s eyes, the white of the storm flashing in her own as a warning to him. But he was no longer concerned with the demigoddess’ powers. She who had once taught them how to navigate to safety seemed to have lead them to their doom. The plague god’s minions corrupted once pristine wilds. The god of deception was slowly undermining their defenses, with what foul purpose he did not want to imagine. And now the god of the dead sought to enslave his clan for his own devices. There was only one question left to ask. “And who will protect our clan while I hunt the great necromancer?” “You know that answer already.” “She’s not ready, especially as fever overruns the range.” “And that is why the princess is leaving, your whole clan in fact,” replied Skaddi in a measured way, as though gauging the warrior priest’s reaction to each word as she spoke it. “Your uncle will of course remain king, but he has spent his strength protecting these lands. His daughter, however, has a yet unrevealed strength about her. She will join with a renegade king from Azyr and establish a new home range, one where the ancestors can once again find peace under the mountains.” “And I am to trust this upstart from another realm?” “No sweet brother, you are not. You have a different purpose…” Haakon the Mad of Clan Undisson, crackling with ancestral fury _______________________________________________________________________________________________________________________________________________________________________ Riding into Darkness: Tattered leather coverings flapped furiously as the opac wind raced alongside them. Haakon ranted and muttered to himself but could not collect his thoughts. It had been a week since the he entered the shadowlands, the longest he had gone without communing with Skaddi since she had first reached out to him as a beardling. He was delirious, haunted by grinning skulls in his dreams and taunted by the echoes of cackling birds when awake. She had entrusted Haakon with the greatest of missions, so grand in scope that Haakon assumed he would meet his doom in the attempt. First he had caught up with Haggrax, tracking him by the feigntest of scent trails. The ruffian had ceased his cursing when Haakon’s panicked words registered. Equally disturbed by the demi-goddess having been lead astray and his greatest pupil’s sputtering tale of massacre and conspiracy, the old master had reached out a gnarled hand and placed it on his pupil’s shoulder in an attempt to comfort him. The Rememberer then revealed a plan to reunite long lost brothers under common banners. If he survived, Haggrax said with a wild-eyed grin, he'd meet Haakon in the clan’s new halls. Next he sought out Brother Draketongue. The feral duardin had sacrificed any semblance of a normal or traditional life long ago, even by Undisson standards. But it was a price he'd happily pay again for the ability to commune so fluently with generations of long-dead ancestors. They gave him the strength to accomplish feats that had made him famous from mountain temple to Ironwood keep. But even as he nodded in agreement with Haakon’s strategy to send the hermit into Shysh first to chart a path and set a rallying point for their forces while Haakon rode into Uglu to bring the clan’s most potent weapon into their plans, Draketongue knew they likely all would fall under the shambling hordes long before they could assemble for the battle they sought. Afterwards, Haakon had hunted down Eliriya Tree-sister and Dorbus the Shepherd. The mystics each had taken note of the way his eyes flashed with lightning and he voice seemed to roar as thunder. He might have only recently reached teaching-status in the priesthood, but this Haakon was quite obviously the instrument of Skaddi herself. And he was now emerging as the herald of great things to come, despite rumors that a madness had taken hold of him. Finally, he had traversed peak to valley, gathering the scattered questing knights of the Undissons. Rebellious and determined the lot, they had eventually agreed to his demand that they ride into Shysh when they heard that Elendor the Scarred would be meeting them at the portal. The legendary warrior-priestess had honored the gods time and again with her heroic deeds, and these babes were filled with pride at being invited to fight alongside her, no matter how grave the odds. Following a woodland trail through a darkness that no starlight nor fog-covered sun could penetrate, Haakon had completely lost his sense of time, but he was still acutely aware that something watched he and his team. What, or who, he could not tell. But Haakon the Mad knew one other thing with equal certainty - Even if Draketongue was able to assemble their band of heroes tomorrow night under the lone ironwood standing in the Garden of the Fallen, they would likely fall as the last of the Undisson mountain guardians to have defended Ghyran, if not simply the end of their clan’s line entirely. And so Haakon the Mad plunged deeper into the bewitching fog, following the invisible trail of spirit-power. His dogs’ surging legs never tired, for they had been hardened to the mountain’s strength. His blazing purple eye noticed what could not be seen because they had been blessed with the blizzard’s sharpness. With these gifts he had a chance to find the mother of bears and her duardin companion. ...But the real question was how to prevent the creature from tearing him apart on sight.
  4. The Warhammer Community article on Malign Portents mentions a community paint along that will be happening across the world and I thought it might be fun to have a rolling TGA Community post for. Having already been planning a new army for the New Year, as I suspect many of us are, I thought that this could be excellent motivation if other people were interested... If not, it'll just be me on my own I guess The Community Site article can be found here and I think it's almost certainly going to be the same as the new White Dwarf A Tale of Four Warlords article: https://www.warhammer-community.com/2018/01/04/malign-portents-the-time-is-nighgw-homepage-post-1/ With the specific wording: We want to make sure that by the time the Malign Portents are fully revealed, everyone has an army to face the coming tide of darkness with. To that end, we’re inviting you to take part in a worldwide muster over the next few months. By following along with each step, you’ll have a fighting force worthy of the challenges to come. For your first challenge, we’re asking you to paint a Start Collecting! set of your choice. Perhaps all this talk of Death has you wanting a Deathrattle skeleton horde of your own, or maybe you fancy ransacking the realms with an army of Ironjawz. Every Warhammer and Games Workshop store around the world will be joining in (and there may even be some prizes on offer), giving you the chance to show off your newly recruited host. If you don’t live near a store, don’t worry – you can follow along with the Warhammer Age of Sigmar Facebook page. You’ll be able to showcase the first part of your army on the 10th of February, where we’ll also be announcing what you need to paint to join in with the next stage of the muster. My only amendment to the above, will be that you can paint the equivalent of a Start Collecting Box, if your army does not have one, or if you prefer not to use the pre-built boxes. This would normally be at least a battleline unit, a character and a specialist unit, but I think, as this should work for you, the painter and collector of the army, then whatever you think is appropriate. So, having received a reasonable haul of Stormcast Eternal Vanguard Hunters for Christmas and in lieu of a Start Collecting Box , I will aim to paint: 1 x Lord Castellant 1 x Gryph-hound 5 x Vanguard-Hunters 3 x Vanguard-Raptors with longstrike crossbows 3 x Aetherwings I hope others are interested and I look forward to seeing what this community can do!
  5. The Dread Solstice campaign for Malign Portents is finally upon us, and the dilemma and choices for week 1 have been revealed: Dark omens abound in every realm. Your soothsayers and seers read the stars, throw their runestones, and study the omens of the natural world before reporting back that a great doom haunts the horizon. An ancient power is rising – that much, your seers have divined beyond a doubt. Since Sigmar’s Tempest broke across the Mortal Realms, the iron stranglehold of Chaos has been weakened. It is not only the God-King’s followers that have made use of that opportunity. None truly know that which destiny has in store. All that is certain is that the lands you have fought so hard to claim are under threat. A lingering suspicion haunts your mind – perhaps, if you do not act wisely, you will lose everything you hold dear. Conversely, if you make the right decision, you may benefit from the disquiet that simmers within every tribe and nation. In times of great upheaval, old kings are cast down and new rulers rise to prominence. Many rulers are turning a blind eye to the rumours of supernatural phenomena in their domains – for these lands, ravaged by the dominion of brutes and tyrants, are no stranger to evil spirits and corrupted souls. But you know to trust your gut instincts as well as the warnings of your advisors. What will you do to prepare for the tumultuous times ahead? The Drake: "The stars themselves are the key. You use powerful spells or shamanic rights to manipulate these celestial bodies to your will." The Eye: "Even an ill wind can fill your sails. Whilst hope is replaced by paranoia and superstition, you make the most of the growing madness." The Skull: "How dare these stargazing fools spread dire rumours? You are not afraid of the darkness. Exile these bothersome prophets, or send their secrets to the grave." Personally, I'm struggling to understand what these mean and why I should pick one over another. So help me get engaged with this. Which one will you be choosing and why?
  6. I finished the painting on the dark oath war queen. I kept the pallet very limited and mixed some greens into every colour (except the purple) to see how this would turn out. I'm pleased with the finished piece although the undercoat was little rough, and this shows up in some of the close up shots. For some areas (the shield, helmet and armour) this actually works well, but the cloak could definitely be better if it had a smoother base. The freehand was interesting. I was curious to see how it could look. If I do it again I will plan the pattern out first, but I think the way I did it - white over the green, followed by lots of washes, is the way to go with this kind of muted pattern. I'm going to experiment with it again I think. I'm also going to use the white undercoat again and see what sort of finish I get on a test model. If it is still rough I will stick to using brown or grey undercoats.
  7. ReverendDangles

    Free Peoples Calendar

    I was reading some of the Malign Portents short stories this morning. Beyond the Walls is broken up into dated entries which intrigued me for some reason. I felt like getting into the weeds and seeing what I could infer from this; so I made a calendar based off the entry dates (attached). What I gleaned from this story is: 1. The story takes place in the City of Heldelium. Not sure what realm but, given the naming convention, it could possibly be Azyr. 2. We know there are two months: Azy'rs Gleaming and Golden Harvests, in that order. Given the name of the first month, I feel the Realm of Azyr is a safe assumption. The second month implies it could be during the time of year that crops are harvested which is October-November. So this could mean the story takes place in the fall. 3. Five days are mentioned by name in the story: Moonsday, Starsday, Cometsday, Voidsday, and Sigmarsday. 4. There are three entries of Starsday in the story: 10th, 24th and 31st. The 10th and 24th are 14 days apart and the 31st is 7 days. So it looks like their calendar follows a 7 day week. 5. If we assume the 31st is the last day in Azyr's Gleaming, the next entry in the story, Voidsday (2nd), would be 14 days from the previously mentioned Voidsday. This shows that Azyr's Gleaming has 31 days and confirms the 7 day week. 6. With this in mind, we can extrapolate more days and populate the calendar. Starsday (3rd, 10th, 17th, 24th, and 31st) Voidsday (5th, 12th, 19th, 26th, and 2nd) Cometsday (6th, 13th, 20th, and 27th) Moonsday (7th, 14th, 21st and 28th) 7. From this, we see that Voidsday, Cometsday, and Moonsday are always in that order. My assumptions all line up with the story except for the last two entries. It says both Voidsday and Cometsday are on the 2nd. Maybe it was a typo and Cometsday was supposed to be the 3rd; or maybe it happened at midnight. Not sure. For me, this excercise has painted a more vivid picture of what the town is going through. I now imagine an chilly autumn scene with gray, dreary clouds. The author trying to defend the city while refugees come in to be safe from the undead. Townsfolk locking themselves inside their homes. The city is running low on food because the farms that should be sending crops (because it's harvest time) are being raided. Anvils of Heldenhammer dragging people out of the pubs because they are spreading stories of what they've seen or heard is happening outside the city. The overall fear of the townsfolk growing as the story progresses. I hope someone else finds this useful. To me, this adds more depth to the lore which is what I think people are wanting. I think it would be interesting to see more of these little details build upon each other as the AoS lore progresses. Azyr Calendar.xlsx UPDATE: I forgot to mention Sigmarsday. It's on the 28th which is also Moonsday. My thinking is that it might be a special day that they observe; or possibly what they call the last Moonsday of the month?
  8. Stevewren

    Coalescence review

    (note, this is kind of a retrospective post as I forgot to post it originally!) This week i am attending the Coalescence event at Warhammer World hosted by Steve (@tinracersteve) and James (@jimbo9jimbo), part of the NEO network. For those of you that aren't aware of the event it is a narrative event being run at numerous locations around the world on the same day, and all feeding into a single narrative. I've chosen to take Tzeentch to the event, which gave me a bit of a dilemma as the Tzeentch book is pretty strong, so finding a narrative list that isn't ridiculously over the top was a bit of a challenge. One of the things I have noticed with narrative events is the different ways that people approach the narrative - some people pick a 'softer' army, which I have done before, and I didn't find that much fun. The solution I have gone for is to pick what I think is a strong list, but one that isn't ridiculously over powered, but I have decided to give myself a story and some goals for the days gaming. I have written a little bit of narrative based on one of the armies (or fairly shamelessly stolen) in the Tzeentch book: My plan is to use this as a kind of secondary objective for the games where I have to kill any magic users in the opposition army. I've played against someone before who had a goal for his army which he tried to achieve at the expense of the overall objective, and this was a game that I didn't enjoy at all as he basically let me walk away with the game as he made no attempt to stop me, and I just let him achieve his objective. We basically played two different games and I cant imagine it was overly satisfying for him either. I think its important that both players have the game objective in mind, but a fun secondary narrative goal is also a nice idea. My main aim of course is to have three excellent games and a nice slap up lunch in Bugmans though! So, how did it go....? Well, the event itself was really well run by Steve and James. From my point of view I had three fun games, although the first two were a little one sided for various reasons, but the third game was very good. I played James (the TO) first with his Seraphon. The game started off badly as I did hardly any damage to James's force, but I did manage to get my Harbinger into the Warscryer Citadel which allowed me to really start utilising the Malign Portent options. I had picked the Falling Star option as the narrative was all about seeing the future, which suited my backstory. I then found that for five prophecy points I could give the Skyfires plus one on their hit roles.... ...at this point we broke for lunch, but when we returned the three sky fires went mental and smashed their way through a whole unit of Saurus Guard. I shot the Skink Starpriest to achieve my narrative goal, and that was pretty much the game. The Skyfires go into battle as Zyclaw looks on from the Warscryer Citadel... Second game I played the Ironjawz, and the gentleman I played was a newer player so we spent quite a bit of time discussing how rules interactions worked, and talking through the intricacies of piling in and how to do it to maximise attacks etc. Once again the Skyfires went ballistic, and I also found out the an Exalted flamer does have some uses. The Screamers killed the war chanter early on to keep the narrative going, and after that it became a slug fest. In the end I had 10 Kairic Acolytes left who managed to survive the game due to being so out of position as to be virtually useless, and a single pink horror who managed to cast Bolt of Tzeentch and do the remaining five wounds needed to remove the last two brutes in the opposing force, thus carrying the day for the forces of Tzeentch. The battle lines are drawn... The Screamers assassinate the Warchanter... My third game was against Steve's son Ben who I've known for a while but never played. He had a tough Nurgle force with 20 Blightkings (we both thought James and Steve paid us up !) and a Great Unclean one, and for this battle I had a Lord of Change who had arrived to oversee Zyclaws quest and report back to the Changer of Ways. This game didn't look good to begin with, but I managed to send the screamers on an assassination run to kill a herald and a little bit of clever placement meant the Blightkings got pulled backwards away from my lines, and allowed me to get into them with the Lord of change and the Skyfires. It was a solid game, but eventually the Tzeentch force carried the day once again, however it was not enough to stop the Focus of Death from claiming the overall narrative victory. The Lord of Change goes into the Blight Kings... The guys had done a few awards for the weekend, and Matt Hinton took the Narrative prize. He was rocking a unit of custom Lion knights with their own war scroll which was something I realised I could have done with the War Wagon and the Free People - definitely an opportunity missed! I was lucky enough to take the best painted award for the event. Overall it was great fun day, and I hadn't played in a long time so I was happy to have the three games. I think the army was too strong for the event in all honesty - the three Skyfires were just ridiculous all day long. This is still the hurdle I think has yet to be fully cleared with narrative events - how do you balance the games as people have very different views about what the narrative game should be. To be able to devise a story and battle plan that allows a variety of army compositions is still the holy grail, and I hope the NEO group continue to push the envelope of narrative gaming so we can see how far it can go.
  9. Sception

    Dread Solstice

    The DREAD SOLSTICE Global Campaign is officially underway. It's time to get to work! First things first, these things are inherently an uphill battle for Death, as we have the smallest grand alliance whether you're counting rules content, model range, or (most fatally) player base. Worse, while we might get a bit of a bump up front from Legions of Nagash, that book did not come with any new model releases, so existing players don't have a bunch of new units to run out and buy to rack up painting points. Maybe you might get your local shop to let you fudge the rules and count units you paint that were purchased but not painted before the start of the campaign, independent retailers in particular might be subject to convincing on these grounds, particularly if your argument comes with a purchase of painting supplies, but official GW stores are unlikely to budge. Worse, everyone knows Order is getting a HUGELY anticipated release in the form of Daughters of Khaine, a release that IS coming with a bunch of fancy new models, and they will be seeing a surge of interest & purchases based on that. So if Death has any hope of tipping things in their favor, it needs to be early. Fortunately, there is something working in our favor. Results are not being logged according to Grand Alliance choice, but rather to individualized and somewhat mysterious results on a week by week basis. Players don't just vote on 'party lines' for their own alliance, they vote for the outcome they want, and if others happen to use their order, chaos, or destruction purchases and victories to vote for outcomes we desire, that's just fine. This also means that if you happen to play multiple armies of different alliances, you can still purchase, paint, & play whatever you like, and still have your points count towards death-favorable results. A particularly important insight for any death players who are also planning to buy into the Daughters of Khaine release. Unfortunately, based on the first week's dillemma, which I'll describe in my next post in the thread, it's pretty clear what results alliances are 'supposed' to vote for, so the potential obfuscation here isn't really working in our favor. So if you want to get non-death players to contribute to Nagash's victory, it'll come down to begging and cajoling rather than outright trickery. Strategies for Victory: The outcome of the narrative campaign is determined by player points logged by individual GW and Independent gaming stores. These points are allotted to potential narrative outcomes, not particular grand alliances, and can be obtained in two ways: Buy, Assemble, and Paint a legal battlescroll unit choice. A particularly lax store might allow you to count units you already had lying around that you get painted now, but they're not supposed to. Official GW stores are unlikely to bend on this matter. Win a game of Age of Sigmar. Dread Solstice games are supposed to use the Malign Portents rules, as well as additional weekly rules starting in the second week, but I doubt anyone can or will police you on that, so even if you're just playing plain pitched battle tourney practice games, log them. So the goal is to accumulate points (yours or others) and allot them towards narrative outcomes that further the will of Nagash. Here are some general stratagies to help you accomplish this: Check the Dread Solstice campaign page every week to view the new dilemma and determine which narrative outcome will best further Nagash's grand strategy. If the best choice is ever unclear, come here to discuss it. Once the ideal outcome is determined, spread the word in whatever online gaming communities you frequent. Here, Reddit, Facebook, Warseer, other AoS or minis game forums, even bloody tumblr or 4chan if you have a presence in such places. Make sure every Death player you can reach knows about this and knows where and which points to log. Play as many games against other Death players as possible. Points are gained by the victor, they aren't lost by the loser. If you have a bud who also plays an undead faction, and the two of you play 10 games in a row, then each and every one is a point in Nagash's favor. If you play multiple armies, count your purchases and victories for those armies in Nagash's favor. Again, points are not allocated towards a particular alliance, you can spread them however you like. Do you like, and have money for, each of the harbingers? Fine, get them, paint them all, and count four points in favor of Nagash's plans. You're more interested in playing dark elves in anticipation of Morathi's upcoming release? That's cool, go ahead, but count your victories for Nagash. Try to convince players of other alliances to log their points on our desired outcome. If need be, call in favors, bribe them. We don't have new models to buy, so use your spare dough buying drinks & snacks in exchange for points furthering Nagash's strategies. And if you can't do that, appeal to reason. Argue that the binary, Order-vs-Chaos nature of the Age of Sigmar narrative to this point is too one dimensional. A victory for Nagash in this campaign is a victory for the depth and complexity of AoS Lore as a whole. Death is uniquely, if ironically, positioned to breathe some much needed life into this game. Only a clear victory for Nagash in Dread Solstice actually shakes things up, any other result is just a perpetuation of the status quo. Buy and paint a Knight of Shrouds. Yeah, for a single plastic model, it's a bit pricey, but there's nothing else new for death coming out, and it's a very nice model in person, and as an ethereal probably fast & easy to paint. Give it a go. Try to convince your local store manager to let you count anything you get painted if you have a bunch of unpainted stuff lying around, even if you didn't buy it during/for this campaign. GW store managers probably won't go for this, but independent store owners might, particularly if you couple your request with other purchases, such as paints to get those models painted, or the new Legions of Nagash or Malign Portents books. Count any units you do paint for the maximum number of points. If all the new deathrattle & summonable synergy has you adding a unit of 40 skeletons to your army, remember that skeleton units come in sizes of 10+, so that's 4 points right there. If you have a soulblight cavalry army that you're transitioning to Legion of Blood with the addition of some dire wolves, remember that those wolves come in units of 5+, so each box of 10 that you buy and paint counts for 2 points. If you're finally breaking down and picking up a Vampire Lord on Zombie Dragon, remember to assemble the ghoul king, stick him onto an infantry base, and slap a couple coats of paint on it for another point. If you get a mortarch, and magnetize it to use as each of the three characters, try to convince your local manager to count that as three points. They probably won't go for it, but it can't hurt to ask. Save painting points for when they're needed. Per Keldrek's suggestion below, if you paint a new unit, you can and should hold off from cashing in the point for it if we happen to be ahead by a significant amount at the time. By all means, continue to play games and cash in those points, again we are at a significant disadvantage in player populations here, results can change in a moment, but save painting points for late in the week, and if we're comfortably ahead, push them off to the following week. Try to bring new or old players into the game. If you have a massive old undead collection, split it off into a few different coherent smaller chunks. Maybe you have enough stuff lying around form my old WHFB undead legion to split off playble 1k points lists of nighthaunt, flesh eaters, tomb kings, etc. If any of your friends have expressed any interest in the game, or if you can bribe them with pizza or call in favors, loan your sidelists to them, and play a couple demo games, counting victories for Nagash. Bring your sidelists to the store, and if any walk in or kids show interest, let them pick one to play, and count that game towards Nagash's victory. Enough time has passed, and enough about the game has changed, that a lot of old players who rejected AoS have softened on it, especially after 8th ed 40k incorporated a lot of AoS ideas without destroying the game. Maybe some of these old players can be convinced to try the new game, now. Maybe you can agree to 'game trades' - you'll give their new game of choice a try if they agree to play a few games of AoS with you - counting any games played in Nagash's favor, of course. Again, we've got a serious uphill battle ahead of us if we want to swing this thing in our favor. Just remember, Nagash doesn't accept "impossible" as an excuse. The campaign starts today, so it's time to get to work!
  10. Most of the Harrowmark is covered by virtually-impenetrable forest: Seemingly endless leagues of dark, tangled, twisted and unnatural woods. It is a corrupted land: the dead trees are warped by death-magic, skull-formed rock formations tower over the forest canopy like islands in an arboresque sea. The symbols and motifs of death are everywhere. Things live in these forests: malignant, spiteful things. It is a brave soul that ventures under the dark bowers, brave or foolish, as few who attempt to navigate the winding pathways ever emerge again. The forests are shaped by the death magic that permeates them and the things that emerge from the shadowy bowers are shaped by the forest. One terrible example is the dreaded Olshovilaag; the Fiend of the Harrowmark. A massive undead construct made from a conglomeration of monster parts, horns, huge black-feathered wings, lots of skulls, tree branches, bones, rocks and broken weapons. A Death-monster, born from the forest itself. A crow-winged “Terrorgheist". The sound of its beating wings fills the villagers of the Harrowmark with dread. It's screeching stops their hearts and shreds their souls! 🕱🕱🕱🕱🕱🕱 This project was a great fun to do and really fast - 9 days from starting building to finishing painting. I wanted to quickly make a large undead creature for a scenario in our Malign Portents campaign "Thy Soul To Keep", but I didn't want to spend any money on it. So I decided to keep it as a "bits box only" project. A quick rundown of the source for the parts used includes: Flesh Eater Courts Zombie Dragon, Daemon Prince, Island of Blood Griffon, Thundertusk, Rhinox, Mournfang, Kurnoth Hunters, Dryads, 1990s plastic Dragon, Araknarok, Skulls box, AoS Large basing kit, Citadel Woods... and probably a few things I've forgotten! I have a lot of hoarded left overs from other projects but I was also recently given a big box of bits by a good friend. That helped a lot with this beastie! "Sketching out" ideas! I had no idea where I was going with this build, and that was quite liberating! I was just rooting through boxes of parts and trying things out. If they worked I glued them on and started looking for the next bit! I knew I wanted something that looked like a huge undead-bird-construct, but I didn't even know how big it was going to be at the end, let alone what it would look like! I think the hind legs were the hardest part to make, as by the time I got to them I had an idea of what it should look like, but I had nothing in my bits box that worked. So I started assembling the legs a piece at a time, and covered the worst joins with flock once it was done. The first stage of painting (for nearly everything I do these days!) was a spray black undercoat and zenithal grey basecoat. Then a drybrush all over with Ushabti Bone. This gives me a great pre-shaded base layer to work up from and picks out all the details nicely. After that I just picked out bone and wood areas, so it wasn't all one colour/texture. (The name Olshovilaag is a bastardised phonetic version of the Hungarian folklore term for the underworld - Alsó világ.)
  11. Mart81

    Knight of shrouds

  12. This narrative will follow the global Malign Portents campaign as it unfolds. Here, the consequences of the Malign Portents choices will directly impact the unfolding narrative - deciding the fate of several Skaven characters throughout the campaign. At least that's the idea. "A sudden but inevitable Betrayal!" Prelude: Doom! Death! Destruction! Corpse-things wake! Corpse-things wake! Creek Doomclaw threw himself back with a screech. His mouth agape with horror as he lost his footing and tumbled backwards down the little metal staircase leading up to the warp-scryer. His rune-engraved warpsaw hand reaching out instinctively for something to grab, but finding no hold but a passing warlock-engineer, making a bloody mess of the brand new saurian carpet adorning the floor, as the warpsaw spun wildly out of control. Doomclaw's mind was still swirling when he landed on the carpet with a soft thud. Pieces of flesh, fur and bone rained down in his wake, caking his already stained robes in gore. What little remained of the unlucky engineer was stuck in his warpsaw, which growled alarmingly, as it tried to tear through the carcass thoroughly lodged in its internal mechanism. This momentary setback was below Creek's concern, who glared up at the Warp-scryer with fearful, beady eyes. The device, which was a series of tubes drilled into a fist-sized lump of shardglass, adorned a thin, crudely cut, oval piece of pure warpstone half the height of a skaven. It was glowing ominously, and color danced across its surface, as if alive. The musk of fear must have been strong on him, as several warlock-engineers immediately bolted for the door with panicked squeeks, no doubt suspecting that one of Doomclaw's contraptions had malfunctioned, and was about to explode. Again. Creek Doomclaw did not have time to punish them for their presumptions, but he did it anyway. With a snarl, he flicked his wrist, and brought forth a burst of warplightning. Reducing the fleeing Warlock-engineers, and the surrounding machinery, to charred ruin. "Imputent fools!" Creek croaked. That equipment had cost him many warp-tokens! He would kill those cretins for violating his-.. Right. He rolled onto his feet, and made a quick glance around his lab. Surely, there were someone to blame. Someone to punish. The remaining warlock-engineers were hard at work. Flicking a great number of switches hurriedly, pulling levers at unplugged machinery, and closely examining empty vials. His workers truly were the cream of the crop. A group of skavenslaves were cowering in a corner, their overseer a pile of ash in the doorway. He scratched absently at his mechanical warpsaw hand, trying to alleviate a phantom itch that layered warplock steel would never allow him to feel. He had the distinct feeling that he was supposed to be doing something, but he couldn't quite remember what. "Spinepaw!" He cried out. There was no response. He tapped his foot impatiently. Where had that untrustworthy coward run off to now!? Creek wouldn't be surprised if it turned out that he was the one that had sabotaged the machinery in the doorway. It was just the kind of thing Spinepaw would have done. "Spinepaw!? Come out here, right now!" - One of the warlock-engineers mumbled something. Doomclaw pounced on him like a shark, grabbed him by the throat and forced him up against a wall. "You mumble-speak without being asked-allowed!?" The warlock-engineer wheezed, his eyes darting wildly about the room. The other engineers doubled their work effort. Their work were simply too important to do anything about the situation unfolding before them. "M-Mercy!" The warlock-engineer squeeked. "Most brilliant of Arch-Warlocks-..!" His hoarse breathing intensified as the applied pressure to his throat deprived him of oxygen. "I only felt.. duty-obliged to tell-inform of Spinepaw's demise!" Creek gripped the Warlock-Engineer harder. "Demise? How!? When!? Tell-Share!" The Warlock's eyes slowly rolled back into his head. With immense effort, he lifted his arm and tapped the bloody carcass stuck to Creek's warpsaw repeatedly. Creek looked at the corpse, dumbfounded. The pulped piece of meat did have a certain resemblance to Spinepaw. He released the quivering pile of Skaven, who sucked in air greedily. Creek lifted the bloody warpsaw-carcass, and compared it to the engineer. With a satisfied nod, he tore a piece of mangled cloth from the bloodied meat, and dropped it onto the barely concious ratman. "You have gift-received promotion! You are assistant now!" The Warlock-engineer was so happy, he cried for an hour. Which was coincidentally about the same time it took for Creek Doomclaw to remember what he had been so agitated about. Upon recalling his scientific discovery with the warp-scryer, he immediately pulled the (un)willing appointed assistant with him out what remained of the door, and hurried down one of the thirteen shafts they would have to traverse to reach the nearest warren. He had a message to deliver. A malign portent.
  13. S133arcanite

    Time of Plenty

    I just read the new Malign Portents story, and thought it deserved it's own thread. This may just be me, but I have been waiting for that style of story to come for the Flesh-Eater Courts, and was amazed with the outcome: https://malignportents.com/story/time-of-plenty/
  14. Stevewren

    Darkoath Warqueen

    I received a Darkoath Warqueen model for my birthday that I want to finish for the Malign Portents painting competition. I decided to try and convert her up a little so that she could lead my Nurgle Slaves to Darkness force. I didn't want to do a really extensive conversion so I did some relatively simple weapon and head swaps. The head was from the Blight King box. The helmet is quite small and if you leave the head off the war queen and cut away the little top knot she has the helmet fitted perfectly over the top of the skull. The helmet looks big, but I think its actually a realistic size - I think a lot of the models with helmets actually look too small, and if the model doesn't have other armour then the helmet should look larger - imagine wearing a motorcycle helmet without any other gear on; it would look very oversized. The weapon swap was easy - I cut away the hand at the wrist and replaced it with a Plaguebearer sword. Because the cut was flat I just used plastic glue to secure it in place. The war queens shield required a bit more work. I had to cut around the shield arm, trim between the straps and then slice off the front of the shield to leave a flat area where the new shield could go. I chose a Rotbringer shield with a distinctive Nurgle design and clipped of the arm on the back and scraped and sanded it flat, and then just secured it with plastic glue again. I used superglue to glue her to the tree stump, and secured the tree stump to a 32mm base with superglue. All I need to do now is build up the base with some filler and drop a rock or two on, then she should be ready to undercoat.
  15. The Coalescence: Malign Portents player pack for the Cardiff event is now ready! Coalescence: Malign Portents is a one day narrative campaign event set in Shyish during the Time of Tribulations. It will take place at the South Wales Gaming Centre (Firestorm Games) Cardiff, from 10AM to 6PM on Saturday 17th March 2018. That's pretty close so click that link and get registering! All you need is a 1500 pts Age of Sigmar army and a sense of adventure! Players of all ages and experience levels are welcome. If you haven't participated in an event like this before and aren't sure if it's right for you, I would encourage you to download the pack and take a look. This fun, casual event is perfect for anyone wanting to dip a toe in the water of narrative play. I think this event is going to be a huge amount of fun, and I would love for as many of you as possible to be a part of it. This is a great chance to meet other local AoS players and get involved in our friendly, growing AoS community. You can download the pack and register to participate in this exciting, FREE*, one day narrative campaign event by following this link: http://www.arcaneterrain.com/coalescencemp2018 If you have any questions about the event or the pack please let me know. *You'll just need to pay the usual entry/table fee as with any regular gaming session.
  16. Sception

    2k First Cohort for Dread Solstice

    I've got a 2k game coming up on sunday against an opponent who wants to try their hand at taking on nagash. Is more exhibition for Nagash's new rules than serious competitive game. Opponent will be running Skaven, taking moldur or pestilens (yes the same peerson I played previously, yes there were some miscommunications & misconceptions in the previous games, yes they've been cleared up since, yes they'll be following normal pitched battle rules & restrictions.. theoretically. We'll see. I don't plan on making a big fuss if they don't). The opponent has the advantage of picking a scenario, and side if relevant, from the GH17 pitched battle scenarios, & will choose their list based on that, though they'll also be letting me know what they pick in advance. I don't plan on tailoring my list to scenario too much, if only because the first cohort doesn't leave much room to do so at 2,000 points. The game will also be using the full Malign Portents / Dread solstice campaign rules, including: realm of shyish, power of death, prophesy points, and this week's dread solstice rules: a -1 bravery debuff for the entire skaven army plus an extra bravery debuff aura around the knight of shrouds. First cohort doesn't really leave room to reasonably fit a terrorgheist, IMO, but I am bringing a Terrorgheist mantle. A banshee would probably also be a good call, though I don't exactly see what I'd drop for it. This is the list I'm currently looking at: Any advice greatly appreciated. I haven't decided on my guiding portent, and advice there is also appreciated. TBH, I expect an uphill climb, since my opponent is tailoring their list both to the presence of Nagash and to their chosen scenario, but then again pestilens and moldur are not skaven clans I particularly fear, leastwise not as much as skryre, and the campaign and scenario rules favor me, especially as I don't think my opponent owns or intends to bring their harbinger. Though they might surprise me on that front, and if they wanted to proxy a random skaven warlord as the war queen I wouldn't object.
  17. alexmcgee123

    Here we gho(st)

    I have a picture in my head of men in blue polo shirts roaming the streets of Stockport looking for urchins left by the gradual decline of the north, offering them a pasty to come into the warehouse and pack boxes ready for tonight posting. In fairness nothing of the sort is likely to happen as Element Games provide excellent service and rounding children off the street is the socials job. But I do think that demand for this book will be immense. In a matter of hours 1000's of volumes will be winging their way across the nation and I for one cannot wait. Let's hope it lives up to the hype, and that we are all enjoying the filth we can raze tomorrow when the post arrived.
  18. Event Title: Coalescence: Malign Portents (Sydney, Australia) Event Author: MrCharisma Calendar: Events Australia Event Date: 03/17/2018 08:30 AM to 03/17/2018 05:30 PM Hosted by Anthony Magro AoS Sydney will be joining a global narrative campaign, and I welcome you to join in on the fun! Coalescence Malign Portents is a narrative based event, run globally, and in conjunction with Games Workshop. Narrative events are different to traditional Matched Play events. What you can expect; Story Driven - Your actions change how the story develops. Linked Games - Results of one game affect another. Asymmetrical Battleplans - armies may have different or opposing objectives rather than mirrored ones. Team scoring - Scoring encourages team cooperation rather than just individual success. Game Variety - Varied game sizes and a mix of 1v1 and multiplayer games (tbc). Narrative Awards - Awards that recognize achievements that relate to the story. The location is TBC and will depend on interest. I’ll attempt to keep the location as accessible as possible and near public transport. There is likely to be a room hire, so a small cost may be included for expenses and prizes. More information will be announced through AoS Sydney group and on Warhammer Community. Stay tuned! Coalescence: Malign Portents (Sydney, Australia)
  19. Dracula

    Black Knights

    First things to be painted. I kept the knights off the horses to make them easier to paint and mixed in grave guard parts to give the two units a unified look
  20. Leonhart040

    Stormcast Eternals for Malign portents

    Hi people, I just painted a homebrew start collecting (our local shop let us choose to buy one or make an equivalent with other units) consisting of a Lord-Castellant, 10 Liberators and 5 Retributors. I'm planning to add, apart from the Lord-Ordinator, 5 more Liberators, 5 Judicators and, allied, a Repeater bolt thrower. In further games I'd like to use my Lord-Celestant on dracoth, and maybe buy a Lord-Celestant on stardrake (because I want to paint it, and it seem a pretty good miniature ingame). How can I make a decent list with all this? My limit is 2000 points and I also have some more Judicators, Retributors, 6 Prosecutors, a Lord-Celestant on foot and a Lord-Relictor. Thank you!
  21. As the question says, what are you most looking forward to? Probably difficult to pick just one, but I always think it's more interesting to see what you go for when they're forced to choose. When you've voted, remember to share why you made your choice - the people need to know!
  22. Dracula

    Black Knights

    First things to be painted. I kept the knights off the horses to make them easier to paint and mixed in grave guard parts to give the two units a unified look
  23. alexmcgee123

    The times, they are a'changin!

    So, I an every other death player, cannot wait for this new goodness. I feel that since gradually slipping into the hobby just over a year ago death have been one of the poor relations in AoS. Having played WFB for years I had hoped that now GW would be a little more consistent in their releases - we all knew a Bret or WE player who would look at the new releases then slope off to their 2003 book for example. But now, with malign portents on the way, and FINALLY a aelve book on the horizon, a little bit of parity is being restored. Here's hoping there isn't too much power creep (KO!)
  24. until
    Hosted by Anthony Magro AoS Sydney will be joining a global narrative campaign, and I welcome you to join in on the fun! Coalescence Malign Portents is a narrative based event, run globally, and in conjunction with Games Workshop. Narrative events are different to traditional Matched Play events. What you can expect; Story Driven - Your actions change how the story develops. Linked Games - Results of one game affect another. Asymmetrical Battleplans - armies may have different or opposing objectives rather than mirrored ones. Team scoring - Scoring encourages team cooperation rather than just individual success. Game Variety - Varied game sizes and a mix of 1v1 and multiplayer games (tbc). Narrative Awards - Awards that recognize achievements that relate to the story. The location is TBC and will depend on interest. I’ll attempt to keep the location as accessible as possible and near public transport. There is likely to be a room hire, so a small cost may be included for expenses and prizes. More information will be announced through AoS Sydney group and on Warhammer Community. Stay tuned!
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