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Found 51 results

  1. Competitive Wanderers(yep)

    I think Wanderers are slightly under-appreciated, and hear me out: Yes, they are extremely fragile. But as a shooty-alpha strike they can ruin people. Here's a list concept I've been playing around with: Allegiance: WanderersLeadersNomad Prince (80)- General- Trait: Stalker of the Hidden Paths - Artefact: Starcaster Longbow Wayfinder (100)Wayfinder (100)Wayfinder (100)Wayfinder (100)Wayfinder (100)Battleline30 x Eternal Guard (210)- Wanderers Battleline30 x Glade Guard (360)30 x Glade Guard (360)30 x Glade Guard (360)Units1 x Gryph-Hound (40)- Allies10 x Skinks (60)- Meteoric Javelins & Star Bucklers- AlliesTotal: 1970 / 2000Allies: 100 / 400Wounds: 163 I would deploy them turtled up on one side hugging a board edge (keeping one model from each unit within 6" of the Nomad Prince), and in my first turn I would strike. This is an alpha-strike list pure and simple. Everything teleports up aggressively to be in range of the enemy. Eternal guard go in front of the units so that I have the possibility to fade away next turn. But here's the breakdown of averages: Everyone congo-lines to get one model from each unit within 8" of the Nomad Prince when they arrive from Realm Wanderers Each Wayfinder does their once-per-game 3d6 shots. That's 15d6 shots that are 3/3/-1/1 and reroll 1s. 27 wounds at -1 on average. 1.5 wounds with no rend from Hawks The 90 Glade Guard then also pop their once-per-game -3 shots. So 90 shots at 3/4/-3/1 and reroll 1s as well. 32.5 wounds at -3 on average. That's enough on average to wipe out several units. Kill 50-60% of the unit and let the rest battleshock off. Can try and snipe heroes, warmachines, etc. But even if they managed to completely bubblewrap the heroes, it will still wipe out the front line in one volley. There's an option I'm weighing for the list: Lose Wanderers allegiance and go Living City Allegiance from Firestorm. This lets me take generic order traits(cool), but it also means, crucially, that I can hold everything in reserve and deep strike them on. So I can be completely immune to Gaunt Summoner, Helstorm/Ordinator, etc, and get my first strike guaranteed. But I lose long-game flexibility of continued redeployment... Thoughts? Am I totally over-reacting, or is 32 -3 wounds and 27 -1 wounds alot for an alpha strike?
  2. Ironjawz vs Ko 1k list feedback

    Dear community, I’m Corkinimus and new to this community seeking for help, I’ve been looking at everything on this page for a long time now and decided to join in so Hello! I would like to ask for feedback. Soon I will play a rematch for a local tournament with my Destruction/Ironjawz army vs Kharadron overlords, the tournament is basicly deathmatch... wish it was objectives but it isn’t. from memory he plays, chemist, admiral, 6 edrinngers with drillguns, gun hauler and two squads of argonauts, And perhaps something more I can’t remember, in my last game I got shot of the table easily, playing mawcrusha, 5 brutes, megaboss on foot, moonclan grot shaman, no wounds I know. I was planning on this fun list tell me what you think! 1, General, troggoth hag 2, moonclan grot shaman 3 moonclan grot shaman 4 gore gruntas 5 gore gruntas 6 Rock lobber. 7 rock lobber Tactic. Stay behind, shoot his edringgers with rock lobers, when he gets closer move everything up, charge with the boars, vomit with the hag and cast arcane bolt and curse of the bad moon with he shamans while shooting with my rock lobbers, what do you guys think? Mans if you got any suggestions let me know I got lots of ironjawz models and moonclan alike. Thanks already. Corkinimus.
  3. Thought on the Maggotkin of Nurgle As a preface, this blog post isn't how I feel about Maggotkin as a whole, that's been done god knows hw many times already by smarter men than me. Want i want to talk about is how Maggotkin of Nurgle relates to Skaven Pestilens, as both armies entirely share the Nurgle keyword. Initially, I was quite excited. My faith was low with the Corruptor, and like all wargamers the allure of new shinys was indeed a potent lure. I weighed up dusting off my 30 Plaguebearers and using them as a generic battleline while stuffing the rest of the list with Pestilens under the Maggotkin alleigance. I liked the idea of the terrain, being able to run and charge, and having the benefits of the random effect clock thing they get. However time eroded my concerns and restored my faith. Alleigance abilities often exist to shore up the weaknesses armies have, and there's no denying Maggotkin helps Nurgle with theirs. However, Pestilens absolutely do not share the Nurgle weaknesses, and have their own to deal with. Pestilens are much more mobile than nurgle, they'll easily engage the eney army turn 1/2 circumstance depending, not 2/3 like Nurgle. The cycle heals all Nurgle models and that's cool because the army is jam packed with multi-wound models like blightkings etc, again something Pestilens lacks mostly. Finally, if you've read my Pestilens Battle Traits overview you'll know I am very fond of Strength in Numbers. Can I live without the Great Plagues? Probably. Can I live with my army getting sneezed on by a Dracoth and deciding to abandon the ship? Absolutely not. If Strength in Numbers was an inate effect shared across all Pestilens warscrolls I'd probably be cutting the cover off my battletome and pasting the Maggotkin one inside. But the battleshock phase is a thing and I play skaven so no can do. Interestingly however, there is a point of interest that people haven't noticed. You know all those Maggotkin spells that do horrible amounts of mortal wounds but if the victim is nurgle it does nothing or straight up heals them, desiged as a multipurpose spell for them to heal themselves or smack the enemy? Pestilens has army wide Nurgle keyword, so not happening Maggotkin. You know the Maggotkin wheel of fortune they have for a battle trait? Doesn't specify allied nurgle, just nurgle in general. Pestilens has army wide Nurgle keyword. If you, a hardworking, blue collar Pestilens player gets matched against one of these high and mighty, has-an-actual-battletome Maggotkin preeners, they're in for a smacking. Their strengths are our strengths too, and their multipurpose utility spells are worse than useless against us. That lovely terrain feature that let's Nurgle models run and charge? Those blightkings just took a turn 1, fully buffed Plague Monk charge and exploded. In the end if asked whether Maggotkin changes Pestilens, not at all. They might take the odd Pestilens unit as a damage bomb, but as we all know a single bit of damage splashed on that will see it cut and run. Maggotkin has a lot of strengths, but all Pestilens need to succeed is grit, a dice bucket and some good old fashioned strength in numbers.
  4. Hey Hey Everyone So Last Year i got stuck in Sylvaneth did well with them and no playing around with fun lists that arnt Gnarlroot. I did Death path (Which ill go back to one day or maybe sooner, depending on discussion here). My death list did really well and i didn't enjoy playing it as most of my opponents complained how ****** it was so I have decided to retire it sadly. So im looking at doing a destruction project, Low model count, that is why I have picked these two armies. Looking to take to events to be not ultra competitive but enough to have fun and laugh and do destruction things. My choice for BCR is because I love the big models including morfang which are quite big IMO for a battleline unit. Command Traits etc arn't included in these lists just going by rule of cool and models of course. BCR list: Allegiance: Beastclaw RaidersLeadersFrostlord on Stonehorn (460)- General- Trait: Everwinter's Master Huskard on Thundertusk (380)- Blood Vulture - Artefact: The Pelt of Charngar Battleline4 x Mournfang Pack (320)- Gargant Hackers - Beastclaw Raiders Battleline4 x Mournfang Pack (320)- Gargant Hackers - Beastclaw Raiders Battleline2 x Mournfang Pack (160)- Gargant Hackers - Beastclaw Raiders BattlelineThundertusk Beastriders (360)- Beastclaw Raiders BattlelineTotal: 2000 / 2000Allies: 0 / 400Wounds: 97 IRONJAWZ List: Allegiance: IronjawzLeadersGordrakk The Fist of Gork (620)- GeneralOrruk Warchanter (80)Orruk Weirdnob Shaman (120)- Artefact: Daubing of Mork Battleline10 x Orruk Brutes (360)- Ironjawz Battleline6 x Orruk Gore Gruntas (280)- Ironjawz Battleline3 x Orruk Gore Gruntas (140)- Ironjawz Battleline3 x Orruk Gore Gruntas (140)- Ironjawz BattlelineBattalionsGorefist (220)Total: 1960 / 2000Allies: 0 / 400Wounds: 117 Both list i think have some flavour in them and as you can see i definitely want to do a mounted heavy army. As they are low model count and look awesome. Remember i'm looking for a fun list just to take to events and have a laugh. Im open for suggestions in things but im intrigued on peopels thoughts on these two lists and which one you think will be more enjoyable to play (Remember winning all the time isnt all that enjoyable) just rolling some dice doing some fun damage is what im looking for. Note: IM NOT GOING TO SWAP GORDRAK FOR A VANILLA MEGABOSS ON MAWKRUSHER Peace xoxo Okami
  5. Looking Back: 2017 Masters

    The last tournament I attended in 2017 was the NZ Masters. Attended by just under 20 people (suck it 9th Age), it was a massive event attended by a host of extremely skilled players. I was there too. This is the list I ran for the event. Allegiance: Skaven Pestilens Leaders Verminlord Corruptor (220) Plague Furnace (200) Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Screaming Bell (200) Battleline 30 x Plague Monks (210) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline War Machines Plagueclaw (180) Plagueclaw (180) Battalions Congregation of Filth (140) Total: 1990 / 2000 Allies: 200 / 400 Wounds: 153 With this list I managed to go 3/5 Major WIns, a huge achievment for me as all 3 of the players I defeated are in my eyes leaps and bounds ahead of me in skill and all people I would aspire to be as good as at the game. Frankly looking back I'm honestly not sure how i beat them. Game 1 was VS Lee and his tree people, in the GHB16 scenario "Border War". Lee took the Dreadwood Wargrove, which for those unfamiliar is the spooky sylvaneth batllion that makes use of Spite Revenants and let's the army gain d3 starting abilities, which all affect the first turn of the game. He teleported a bunch of dryads directly in front of my forces to prevent me from leaving my deployment, then shuffled his troops around the table taking 3 of the 4 available obectives, shooting up to 5 Victory Points. As my turn begun I let loose all my firepower on the line of dryads (The Screaming Bell rung up a bonus to casting rolls, handy) and mortal wounded them into oblivion, washing away 18 of the 30 dryads. This gave my plague monks room to leave deployment, and I had my eyes on revenge. I immediately moved them in the direction of the eastern midfield objective and charged 20 rats through a wyldwood. I lost 2 rats to the trees and they immediately shoved the Revenants they reached via charge into a meatgrinder, taking the objective for the Horned Rat. I also managed to take the western midfield objective by swarming 30 rats at some Revenants over there, taking it over by weight of numbers. Once i secured these two points I essentially spent the rest of the game keeping my rats smack on the two midfield objectives and shaved down any threats at distance with my catapults and magic. In the end Pestilens won the day, dribing back the hated trees. Game 2 was VS Tim and his Skeletal Legion, playing "Starstrike". Never been keen on facing TIm, anyone hard enough to play Death through the long winter of it's discontent and still come out on top against armies with updates and battletomes is not someone you want to take lightly. However, fortunately for me the matchup was favorable in my direction and even the dreaded 40 man skeleton bubble crumpled before the buff stacked 30 man plague monks. I got off a Great Plague every single turn, which was a massive boost. At one stage Arkhan the Black erratically turned his Dread Abyssal onto a group of Morghast Archai floating next to him, which was disturbing. I held all objectives for the majority of the game, despite losing 80% of my army by the end. Major Victory to Pestilens. Game 3 was VS Shaun and his Murderhost, playing the GHB16 scenario "Escalation". Man, this game was horrific. Shaun is a deadly player who brings actual strategy to Khorne, never good for his oponents. Shaun actually handed me my frst major defeat in a tournament, in my very first tournament game. Being seasoned AOS players and both being aware the game is nothing more than a brawl in the middle, we did the gentlemanly thing and lined up our bloodletters and plague monks as close to each other as we could in deployment, and proceeded to throw buckets of dice at each other for the next hour and a half. Pestilens' ability to fight after being killed however assured that my troops were getting at least a chance to fight, and at best two chances to fight. Also the fact that bloodletters' mortal wound ability is what makes them lethal isn't as useful against an army with no saves anyway was quite the boon. In the end after an hour of 2 lines of troops fighting one another I pushed out my half of the table and took the field, winning objectively. Game 4 was VS Matt and his Aetherstrike Force playing "Three Places of Power". You know when looking back at life you can spot one particular moment where it all went bad? Good god it was here in this game. I didn't even leave my deployment mostly, I lost 5/6 of my heroes before my second turn, scored a single point to his 14 or something and barely even moved my army before taking it off the table. Shooting is a terrible matchup for Pestilens, and Aetherstrike is the premier shooting list. Feedback from this game? Matt should have at least taken me to dinner first. Major Defeat to Pestilens. Game 5 was VS James and his Changehost playing "Scorched Earth". I've always wanted to beat James Page, when I first started playing he was the top of the scene, and took out the first tournament I played in with 5 Major Victories handily. However today wasn't fated to be the day. He used the Changeling and the Changehost ability to swap a big unit into my army on turn 1, and destroyed 2 of the 3 objectives on my side. This effectively ended the game for me, but not knowing when to give up is one of my issues. I pulled back a respectable amount of points, bringing the table to 8/12 to him, but couldn't cope with the Tzeentch mortal wounds and went down in the end. Major Defeat to Pestilens (I'll get you one day Jim). Overall a great day of gaming, I caused a lot of unexpected upsets and played to the best of my ability. Next year I'm going for podium at the masters, so look forward to that.
  6. Looking Back: My 2017 List

    An important part of improving play is constantly working and innoavting your list, changing it as you learn new things about your army. This post is taking a look at the force I personally ran for the majority of the NZ AOS 2017 tournaments, and an overview of how it went. Here's the list. Allegiance: Skaven Pestilens Leaders Plague Furnace (200) Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Battleline 30 x Plague Monks (210) - Foetid Blades - Pestilens Battleline 30 x Plague Monks (210) - Foetid Blades - Pestilens Battleline 10 x Plague Monks (70) - Foetid Blades - Pestilens Battleline 30 x Plaguebearers Of Nurgle (270) War Machines Plagueclaw (180) Plagueclaw (180) Plagueclaw (180) Battalions Congregation of Filth (140) Foulrain Congregation (200) Total: 2000 / 2000 Allies: 0 / 400 Wounds: 140 Not a terrible list, but looking back with a bit more experience this list needs a lot of improvement to be competitive. Two big errors that are immediately apparent to me now are clear, the first is the fact that Clan Pestilens is a horde army but I only have 70 rats here, and the second is the fact that I'm spending 720pts on a catapult formation that over the course of the tournament would on average only ever kill cheap battleline chaff. Furthermore, the prayers on the Plague Furnace are absolutely vital if you want to run Plague Monks in units of 30 or more, so you shoul take at least one Plague Furnace per unit of 30+, something I haven't done here. The plaguebearers are nice, but this is an agressive army and any point spent towards defensive takes away from the overall army strategy. The last tournament this list was used was NZ Inpeticon in October last year. I went 3 Major Voctories 2 Major Defeats, which isn't a bad result at all. However to learn we look to our defeats, not our victories. I faced a moderately elite, multi wound destruction army that I absolutely should have run over the top of, but lost due to persuing character kills and not reaching objectives fast enough. While hindsight is 20/20, i recognize the mistakes I made here and won't be making them again. My second loss however was against Sylvaneth, a good friend of mine called Lee who I regularly practise against. I went into this game fresh with a jumble of different skaven strats tumbling about in my head raring to go but Lee manipulated the table extremely well, locking me off from sections and forcing me to funnel my rats into a killbox where his Kurnoth Scythes were waiting. This game was straight up murder, I don't think there was any stage where I had a viable method of pulling it back into my favor. Sylvaneth are often a problem for rats, especially when the Sylvaneth player is experienced. I'll get ya next time Lee. Soon I'll post my list for the NZ Masters tournament last month, and go over the results had there.
  7. I've been tinkering with the idea of using Censer Bearers in my lists (I never really have due to finecast model / no real place in the army) and I think I've figured out how to make good use of them. Allegiance: Skaven Pestilens Leaders Verminlord Corruptor (220) - General - Trait: Master of Rot and Ruin - Artefact: Blistrevous the Living Cyst Plague Furnace (200) - Artefact: Vexler's Shroud Plague Furnace (200) - Artefact: Liber Bubonicus Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 10 x Plague Monks (70) - Foetid Blades - Pestilens Battleline 10 x Plague Monks (70) - Foetid Blades - Pestilens Battleline 10 x Plague Monks (70) - Foetid Blades - Pestilens Battleline 10 x Plague Monks (70) - Foetid Blades - Pestilens Battleline 5 x Plague Censer Bearers (60) - Pestilens Battleline 5 x Plague Censer Bearers (60) - Pestilens Battleline 5 x Plague Censer Bearers (60) - Pestilens Battleline 5 x Plague Censer Bearers (60) - Pestilens Battleline Battalions Congregation of Filth (140) Plaguesmog Congregation (160) Total: 2000 / 2000 Allies: 0 / 400 Wounds: 176 Nothing super fancy or complicated on display here. This army sacrifices a few bodies for being a 3 drop list, which is important as having the power to decide who moves first is super important when playing pestilens. The Verminlord is the general, an obvious choice as he is the only model in the battletome with a command ability. He takes The Living Cist to enhance his mobility and combat ability slightly as the other artifacts aren't very useful, and his trait lets him pray like a priest. All around a solid if forgettable loudout. One of the furnaces takes Liber Bubonicus for extra prayer power., and this is the furnace part of the Congrgation of Filth, so he'll be deep in a nest of rats at all times. The most interesting choice here is the Furnace part of the Plaguesmog Congregation. He already recieves -1 to hit in the shooting phase beacuse of his batallion, and the Vexler's Shroud enhances that to -2. This should keep him nice and healthy at the front of my army. Eight groups in total of plague monks mean eight groups using their Book of Woes to shoot a mortal wound at the enemy once per game. Sounds neglible right? Imagine on average about 6 of those mortal wounds hit everything in a 13 inch bubble. You just halved on average all their character's health and chunked a section of troops off each unit, guaranteeing a battleshock test all BEFORE they get hit by the monk avalanche, tasty. The censer bearers are here for one reason, their enhanced Nocious Fumes from the batallion (instead of 4+ chance to deal 1 mortal wound to all enemies within 3" it's not a 2+ chance to deal d3 mortals, nice) and their ability to swing over the top of a line of plague monks. Coupled with the -1 chance to hit them with shooting they should do respecatably. I will be testing the list next week and will follow up with a report of the battle and any changes I plan to make (for there will always be ways to improve a list).
  8. 1200 points Sylvaneth

    Hi Everyone. First post! I havent played warhammer in about 15 years, and just got back started building my first army of Sylvaneth. There is a local tournament in about a month at 1200 points. Its quite tricky for me to build something epic with 1200 points since i dont have much experience in AoS. So this is what i have to work from: Treelord Ancient Drycha Spirit of Durthu Branchwych 6 Kurnoth Hunters (magnetized arms so i can use any weapon) 20-30 Dryads 5 Tree revenants Alarielle I've attached two optional lists. One heavy close up army and one more magic focused. Let me know what you think about magic and items too. 1200points1.pdf 1200points2.pdf
  9. First of all thank you for reading this!! So I picked up some units back before GHB17 and just started to assemble them now I have: 2 x 2 Mournfang Pack (320) 1 x 3 Icefall Yhetees (120) Frostlord on Stonehorn (460) Total: 900/1000 This was my original list before the point changes. After GHB17 this leaves me with 100 spare points. This change along with the nerf to Stonehorn (Stone Skeleton being applied after each individual wound) Makes me think I need some changes. ONE important thing is that I have not assembled my Frostlord on Stonehorn. With the pieces I have I can assemble either a Frostlord or Huskard on either Stonehorn or Thundertusk. I was thinking maybe assembling a Huskard and adding in another Mournfang which would total 980 points. Two main questions: 1. What do you guys think is stronger with the new changes Stonehorn or Thundertusk??? 2. What other destruction/ogre units would be a good addition to fill up my extra points here? Thank you so much guys I really appreciate anything you can do for me
  10. Nurgle help

    Hey guys as I’ve now discovered the AoS list builder isn’t very good I’d really like some help building a list the only ‘must have’ is tamurkhan as general other than that I’m open to any ideas. id like the list to be competitive but I’m not going for world number one lol. cheers
  11. Seraphon list, c&c please

    Dusting off my dinos for a game this weekend against stormcast and was planning on running this list 3x10 saurus guard Eternity warden Eternal starhost Slann (great rememberer) Skink priest 2x5 chameleon skinks Bastiladon Stegadon So how bad does this suck?
  12. This week Paul and Ryan discussed the solid Freeguild list Paul has put forward for the comp. We also complained about some of the SCE minis and just had a good old fashioned chin wag for a while.
  13. Squig Army List

    Hello everybody, I'm interested if it is worth buying into a squig oriented and moonclat allegience army? Is a squig focused list viable? Does anyone have experience in this? Do you have any ideas for possible squig army lists after GHB2017? Is it better to go for the normal cave squigs or the squig hoppers? It may be a bit farfetched, but I'm really interested in if this little guys are playable or not Thank you very much in advance!!
  14. Hello everybody! I'm new to AoS and got myself some Beastclaws for my first army choice. As I am pretty new, I still have a few questions concerning the rules and equipment choices. My 2000 pts list so far is: Allegiance: Beastclaw Raiders Leaders Huskard on Stonehorn (380) - General - Command Trait : Everwinter's Master - Blood Vulture - Artefact : Ice Mammoth Skull Plate Frostlord on Stonehorn (460) - Artefact : The Pelt of Charngar Units 4 x Mournfang Pack (320) -Gargant Hackers / Hornblower / Banner 2 x Mournfang Pack (160) -Gargant Hackers / Hornblower 2 x Mournfang Pack (160) -Gargant Hackers / Hornblower Behemoths Stonehorn Beastriders (360 - Battleline - Blood Volture Battalions Eurlbad (160) or Jorlbad (140) Reinforcement Points (0) Total: 2000 / 2000 or 1960 / 2000 Allies: 0 / 400 Leaders: 2/6 Battlelines: 4 (3+) Behemoths: 3/4 Artillery: 0/4 My questions are: 1) How would you rate this list overall? 2) Does the buff from the Eurlbad (mortal wound on woundrolls of 6; +1 wound for Huskards melee weapons) count for the blood vulture? If not, would another weapon choice be better for the Huskard and the Stonehorn Beastriders? 3) Would you take the Jorlbad (run and charge in the same turn) over the Eurlbad? What are the advantages of each one? 4) Are there any artifacts more fitting for my leaders? 5) Does the Blade of All-Frost artefact work with the blood vulture? Thanks for all your kind help in advance!!
  15. Today, our bro Tom from Warhammer Weekly responds to the call and meets Paul Conti's challenge with a list of his own! What is his army choice? How will it beat his opponents? Can he win? Watch and find out!
  16. Tzeentch 1k list Help

    Hi! I need some help to make a list of 1000 points. My only requirement is that it contain a Lord of change. I thought something like that: Leaders: Lord of change (300) Ogroid thaumaturge (160) Units: x6 Screamers (240) 10 Pink horros (120) 10 Tzaangor (180) But I do not know if this has options to work well.
  17. Hey all, veteran GM here with minimal wargaming experience. I've been feeling the itch to play some warhammer. After weeks of deciding between this and 40k I've settled on Kharadron Overlords and will be picking up the book and my first model thi's Friday at my FLGS. As I make my way to 1,000 points this is what I'm thinking- would love some feedback/tips. Will mostly be playing narrative stuff but wanted a legal 1k as my initial goal so I can play against peeps I don't know too. Aether-Khemist- 100 Frigate- 280 2×10 Arkanaut Battleline (one with with multishot gun, one with the long range skyhook or whatever on all 3 special units) That gets me to 620 and seems like a good baseline. My first inclination is to get myself to 980 with 3x3 endrinriggers because them and Skywardens are what got me to choose KO in the first place, but I can totally see how a unit of thunderers, another hero, or some mix could work better. Lastly, as I haven't all of the books in their entirety yet, is there anything else I need to be spending points on? What Skyport goes best with lots of Skywardens and Endrinriggers? Is there any utility to crafting my own? Thanks for the help!
  18. Hey all, veteran GM here with minimal wargaming experience. I've been feeling the itch to play some warhammer. After weeks of deciding between this and 40k I've settled on Kharadron Overlords and will be picking up the book and my first model thi's Friday at my FLGS. As I make my way to 1,000 points this is what I'm thinking- would love some feedback/tips. Will mostly be playing narrative stuff but wanted a legal 1k as my initial goal so I can play against peeps I don't know too. Aether-Khemist- 100 Frigate- 280 2×10 Arkanaut Battleline (one with with multishot gun, one with the long range skyhook or whatever on all 3 special units) That gets me to 620 and seems like a good baseline. My first inclination is to get myself to 980 with 3x3 endrinriggers because them and Skywardens are what got me to choose KO in the first place, but I can totally see how a unit of thunderers, another hero, or some mix could work better. Lastly, as I haven't all of the books in their entirety yet, is there anything else I need to be spending points on? What Skyport goes best with lots of Skywardens and Endrinriggers? Is there any utility to crafting my own? Thanks for the help!
  19. Need help 1k Free People/Empire list

    Hey guys my first time list building and buying models. I really like the empire and free people but I would like to know what's competitive before I go out there buying whatever I feel like. Here's the current list I was thinking about running with. I am currently just looking to build a 1k list to get into the game but that may be a subject to change. Order: Heroes: Freeguild General (100) Battleline: 30 Handgunners (300) 10 Guards (80) Units: 10 Guards (80) 5 Pistoliers (140) Artillery: Cannon (180) Battalion: State Troop Detachment (120) 1000/1000 points The basic Idea: so it's my first list so I'm not quite sure what I'm doing but my basic Idea was to use my battalion and general bonuses in order to buff my handgunners to be total beasts. The cannon is there in case the enemy is trying to out range me staying away from the handgunners. The pistoliers are only there for the battalion but the mobility is probably very useful. Alright so a few questions I have: 1. I was thinking of getting a Hurricanum would this unit be useful for a 1000pt army or not? 2. Is my battalion really that much of a bonus for me or would it be best to replace it with 2 Witch Hunters, maybe a warrior priest? 3. People say guards are a nice defense for a frontline but how about using Demigryph Knights? Thank you very much guys I am really looking forward to some feedback
  20. 1k Death list - is it competitive?

    Hi so I am new to playing warhammer and it seems like something really cool that I want to get into. I want to start off playing a 1k army (2k is a bit too expensive for me rn) and was wondering if the list I was considering is competative. Death Allegiance. 1 Abhorrant Ghoul King on Terrorgheist (400pts) 30 Crypt Ghouls (300pts) 1 Vampire Lord (140pts) 1 Necromancer (120pts) For a total of 960 points. No battalion. Was just wondering if there are any important details I'm missing or if this would be a good investment to start playing and hopefully even do tournaments using general rulebook. Thanks! Ps: Also wondering if there are any good list building guides out there that somebody could give me a link for
  21. BeastClaw Raiders, still starting out.

    Leaders: Frost Lord on Stonehorn -Pelt of Charangar -The re-roll everwinter command trait. Huskard on Stonehorn -Pelt of Charangar Huskard on Thundertusk Battleline: Mournfang Pack - 2 models Mournfang Pack - 2 models Stonehorn Beastriders Battalions: Eurlbad
  22. Please doctor my 2000 SCE list

    Hey folks. Allow me to present you a list I played the other day and had some pretty mad success with: Celestant-Prime (360) Knight-Vexillor (140) - Meteoric Standard, Treasured Standard: Lichebone Standard Lord-Aquilor (200) - General, Trait: Staunch Defender, Artefact: Mirrorshield, Gryph-Charger Trait: Lithe-limbed 5 x Liberators (100) - Warhammers, 1x Grandhammers 5 x Liberators (100) - Warhammers, 1x Grandhammers 5 x Liberators (100) - Warhammers, 1x Grandhammers 5 x Paladin Protectors (200) - 2x Starsoul Maces 5 x Paladin Protectors (200) - 2x Starsoul Maces 6 x Prosecutors with Stormcall Javelins (160) - 2x Stormsurge Tridents 6 x Vanguard-Raptors with Hurricane Crossbows (320) Hammerstrike Force (120) Total: 2000/2000 However, I am still not particularly pleased with it. I am not sure why. Maybe it is the hero selection or trying to do many things at once. The Prime + Vexillor combination performed admirably. It sniped out heroes like no tomorrow and in conjunction with teleporting Paladins and the outflanking Raptors, this list eliminates a lot of the first turn, but is also capable on playing defensively. Things I am not sure about are the following: Is the Aquilor + Hurricane combo with the 520 points I am investing into it? The Aquilor gives up a general slot just to move around the Raptors and the Raptors themselves, while a bit better than Judicators, are very soft and will go down to dedicated ranged lists, which are more common than melee lists these days. I feel like a more useful general could take this spot or even other heroes that have more impact on the whole army, in addition to maybe one set of Fulminators. Next up, is the Vexillor even worth it? Sure, it deals a lot of damage and together with the Prime's shooting and his -2 Bravery modifier it can wreck heroes and force a lot of models to flee. However, I can not shake the feeling that after the initial impact, his performance is non-existent outside of charge re-rolls. And tied with him is the question whether investing in the Prime is right. Sure, he can kill heroes over two turns and force a lot of checks, but Skyfires and Thundertusks will murder him. Still, he seems flexible, just very expensive... Lastly, I am fairly cheap with my Battleline. They are there to benefit from Staunch Defender and prevent melee rushes. Still, I feel like I could be doing more with them. If any of the above units will be removed, I could restructure the Battleline. Still, I do not know what do make of them. So yes, those are my questions. Other than that, do you think this is worth exapnding on? If yes, would the Celestial Vindicators maybe be a good pick? And if no, why? Are Dracoths that much better? Thanks very much for reading. Take care
  23. 1000 pts overlord tourney liat

    Allegiance: Kharadron OverlordsSkyport: Barak-Urbaz- Additional Footnote: There's No Trading With Some PeopleLeadersAether-Khemist (100)- General- Trait: Fleetmaster Battleline10 x Arkanaut Company (120)- 3x Light Skyhooks10 x Arkanaut Company (120)- 3x Light SkyhooksUnits10 x Grundstok Thunderers (200)- 10x Aethercannons3 x Endrinriggers (120)- 1x Drill CannonsWar MachinesArkanaut Frigate (280)- Main Gun: Heavy Sky Cannon- Great Endrinworks: Incredible Self-healing HullTotal: 940/2000 This is a list I'm trying to make as competitive as possible, I like firing in the hero phase to help deal with high priority targets, and the eldrinriggers to help heal and charge when need too as well as the buff from khemist for the thunderers and riggers thoughts? Idk if urbaz is the best choice
  24. Tzeentch list 2000 points

    Hi! This list has Tzeentch mortals and arcanites of Tzeentch. I would like to know your opinion: Allegiance: Tzeentch LEADERS: - Chaos Lord on Manticore of Tzeentch (300 pts.) [General] Flail and Runeshield Command Trait | Illusionist Artefact | Timeslip Pendant - Chaos Sorcerer Lord of Tzeentch (140 pts.) Lore of Fate | Glimpse the future - Ogroid Thaumaturge (160 pts.) Artefact | Daemonheart Lore of Fate | Infusion Arcanum - Tzaangor Shaman (120 pts.) Lore of Fate | Bolt of Tzeentch Lore of Change | Arcane Transformation UNITS - (2x) 9 Chaos Warriors of Tzeentch (360 pts.) Hand weapons and shields - 5 Chaos Knights of Tzeentch (200 ptos.) Chaos Glaives - (2x) 1 Chaos Chariot (160 ptos.) War flails - (2x) 9 Kairic Acolytes (280 pts.) 5 Blades and shields 4 Pairs of blades - 3 Tzaangor Skyfires (160 ptos.) BATTALIONS Fatesworn Warband 2000 pts.
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