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Found 12 results

  1. It’s been a long time in coming, but another tool is available for list building as the Battlescribe Data files have been updated on May 25th 2018. The appspot Battlescribe catalog files for Age Of Sigmar have been updated to support Matched Play and the GHB 2017 up through Deepkin. So, please try out the new catalog files and let us know any issues!
  2. TheNotebookGM

    Mixed Order in my first tournament

    Hey all- So I'm finally biting the bullet and doing my first tournament (a one-day in Massachusetts) in July. I know points and things are going to change between now and then, but I wanted to start thinking about a list now as I still have some drybrushing to do and I'd rather start with models I'm bringing. Here is my inventory: Swifthawk Agents: High Warden 10 Reavers Eldritch Council: Archmage 20 Swordmasters Fyreslayers: Runeson on Magmadroth (Wyrmslayer Javelin) Runefather on foot Runesmiter on foot Grimwrath Bezerker 5 Hearthguard Bezerkers (weird flail things I can't remember the name of) 30 Vulkite Bezerkers (picks and shields) Kharadron Overlords: 9 Skywardens (all three units with Volley Guns and Drill Cannon) Aelves: 2 Tenebrael Shard In most games I've been running the following list (my friend and I usually play 1.5k since he doesn't have all his Skryre assembled). Magson (General) High Warden Runesmiter Grimwrath Bezerker 2x5 Reavers 20 Vulkites 2x3 Skywardens 5 Hearthguard Bezerkers Tactic: Magson rushes towards a key objective to support the charge of the tunneled Vulkites. High Warden is a sacrifice piece, jumps onto a vulnerable flank or keystone piece with fire support from Reavers and Skywardens. Grimwrath and his Hearthguard maintain the back line, and Reavers use their insane movement to cover the retreat if the High Warden lasts through the turn and can retreat. Any list advice would be super helpful. Seeing as though I'm not running anything particularly dirty make it as filthy as ya please. Tactics advice also appreciated. If there is one box that I absolutely NEED to unlock some synergy I've yet to see I'd be open to it but I'd prefer to just use what I have since I've still got a box of vulkites and a box of skywardens to build and paint. Thanks for the help, collected denizens of Order.
  3. FeelsDoggoMan

    Help with 1000 point fyreslayers list

    Hey everyone, I’m getting back into Sigmar with my fyreslayers and I need help making a decent 1000 point list with the models I have, any help would be appreciated (you can include weapon choices too, I think I have that down but it would be nice to see alternatives). What I have is: - Two start collecting boxes -20 Vulkite berzerkers - 2 runesmiters - 2 runefathers - 2 runesons - 2 magmadroths to put the heroes on - 10 Hearthguard berzerkers - 10 auric hearthguard Thanks for for the help!
  4. I'm working on a Stormcast army, but due to the collection of miniatures I have and how they may end up playing I'm not sure if I should stay pure Stormcast. Here's what I currently have: Lord-Celestant (complete) Lord-Relictor (assembled) 5 Liberators (complete) 3 Retributors (complete) 6 Prosecutors (not assembled) Lord-Castellent (assembled) 6 Gryph-hounds (not assembled) Knight Azyros or Venator (not assembled) Lord-Aquilor (not assembled) Naeve Blacktalon (not assembled) 5 Vanguard-Hunters (assembled) 3 Vanguard-Raptors (not assembled) 3 Aetherwings (not assembled) 3 Vanguard-Palladors (not assembled) The way I currently see it is that I have some very mobile elements with the Palladors. Prosecutors, Aquilor, Blacktalon, and Azyros/Venator. The odd men out are the Liberators and the Retributors and other heroes on foot. This is where I could really use some advice because I'm split between a few options. 1a) Pure SCE classic hammer and anvil - Suck up the lack of a good collected kit and supplement forces with individual boxes of Liberators and Judicators to form an anvil (deployed normally and holds deployment area and nearby objectives) with the Raptors and heroes on foot. Maybe pick up more Paladins so I can Hammerstrike them. 1b) Order classic hammer and anvil - similar to 1a but with something other than SCE to either form the anvil or supplement it. 2a) Pure SCE mobility - Grab more Vanguard-Hunters and have all the other on foot Stormcast deploy lightning teleport. Definitely pick up more Paladins for Hammerstrike. 2b) Order mobility - Supplement Stormcast with fast moving battleline units from other order factions (dryads?) and double down on everything moving fast. Any advice or sharing experiences would be appreciated!
  5. Wraith01

    Tzeetnch Arcanites Changecult

    I just ordered the Tzeentch Arcanites Changecult boxed set! I also have Warhammer Quest: Silver Tower board game, so I already have some extra units and Heroes. This will be my 3rd AoS army behind Stormcast Eternals and Blades of Khorne (mostly Bloodbound but with some Daemons) So that breaks down to; 3 heroes: Tzangor Shaman, Ogroid Thaumaturge and Gaunt Summoner 28 Kairic Acolytes, 26 Tzangors, 6 Skyfires, 2 pink Horrors, 4 Blue Horrors and 4 pairs of Brimstone Horrors I also have the Start Collecting Slaves to Darkness Boxed set and some Chaos Marauders I'm considering buying the Tzeentch Start collecting box because that should take me to 2000 points... any thoughts or recommendations?
  6. So I've finally taken the plunge and committed to an army. Slaves to Darkness, naturally. I've played a few games using warriors, knights and some chosen that I aquired a few years ago. Of course I decided to expand my force and bought a pile of plastic crack, I just picked models that I liked the look of. Having very little understanding of the synergies with this faction or potentially competitive builds, I throw myself and my mound of expensive plastic at the feet of those who already walk the Path of Chaos, in hope that I may learn something and build an interesting list. My only request is that the warriors have halbreds and shields as I went to great lengths to get enough for 20 warrior. HERE IS WHAT I HAVE Currently I have; 1 built chaos lord 1 unbuilt mounted lord 1 unbuild chaos lord/sorcerer on manticore 10 built chaos knights 10 unbuild chaos marauder horsemen 2 unbuilt chariots/gorebeast chariots 15 built chaos warriors with hand weapons and shields 12 unbuilt warriors 20 built 'marauders' (blood reaver models with shields) 10 built chosen 10 chaos hounds 1 warshrine 1 vortex beast Any and all suggestions welcome, thanks in advance
  7. I need help for a Competitve list? any ideas?
  8. Got me a Troll Hag from forge world. Really cool model. However i find it quite hard to fit her in a list (400 points) Anyone got some ideas for a list theres using her? 2000 points and a 1000 point My first idea was a list with them moonclan grots (or Gitmob i just find the other ones better. Don't know if i am right tho) 1000 point (Moonclan) 1x Troll hag 1x Moonclan grot shaman 1x Grot Warboss (squig n' prodder) 40x Moonclan grots (spears n' shield) 20x Moonclan grots (spears n' shield) 3x fanatics Yes i know it is hard to fit her in a 1000 point list however i normaly play 2000 points 2000 point list: 1x Troll hag 2x Moonclan grot Shaman 1x Grot Warboss (squig n' Prodder) 40x Moonclan grots (spears) 40x Moonclan grots (spears) 5x fanatics 3x Fellwater trolls 2x Grot spear Chukka 1x Thundertusk Beastriders Now to be fair i don't know anything about making a competitive list. So again i would like to hear some feedback on the list or if one of you have a better list with this awesome model Have a great day
  9. Turragor

    2k SCE Event List Decision Poll

    So I thought it'd be interesting to poll two final list candidates for the next event I am going to! I like the idea of both of these lists for different reasons and think they'll each do a bit better against various kinds of lists. They are not super hard or perfectly sculpted but given the models at hand I think they are decent options. Vote for your own favourite choice! And feel free to leave feedback. Suggested tweaks to each list are welcome (for example I am undecided on 5 decimators v 5 more retributors in list 1 and am not sure about the gryph hound in list 1) but I am pretty satisfied with each! Here are the lists: 1. Single Drop Celestial Vindicators Warrior Chamber List 2. Multi-drop "More Bodies" Thunderhead / Hammerstrike List
  10. Just as the title says, what do people think is generally stronger ~ faction-specific armies, backed up with the special artifacts, traits, and such, from the newer tomes, or taking a general army of the cream of the crop from across the breadth of one of the four Grand Alliances? I've (so far) gravitated towards Grand Alliances over faction specific forces with both Destruction and Order, but now with the new Chaos Battletome coming out, I can't decide whether I want to go faction-specific for my next 3k points, or to stick to my theme of pulling the best from each race.
  11. Nico

    2000 Points - Nagash List

    So I've been trying to think of a credible Nagash list for a 2000 point game and I'm struggling. I don't think the old Nagash plus Neferata combo is viable any more (without double casting due to the rule of one) and without the summoning pool. Morghasts are 20% more expensive than in SCGT, which is fatal as far as I'm concerned. Thus far, I've though about combining Nagash with a Ghoul Patrol formation, just to get some bodies on the table and allow for an alpha strike to hold up the enemy; and about having a generic hero as General to give Nagash the 5+ ward save. Any ideas welcome.
  12. I've been thinking about army lists recently and remember hearing that a lot of the top lists in previous AoS tournaments have either had a lot of mortal wounds or spells. That got me wondering about the topic title. If someone fields a list that lacks mortal wounds or spells/spell unbinds are they at a large disadvantage compared to lists that include a high volume of mortal wounds or spells? What do you guys think about this question? What do you think are some general counters to these mechanics that people could consider while trying to build a competitive list? I know that The General's Handbook will change the competitive scene in some regards, but I'd like this conversation to focus on the topic mechanics rather than how TGH will effect the competitive scene.
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