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Found 293 results

  1. Hi all, I've started writing my own custom rules for some of the AoS miniatures I own that don't have anything for WHQ yet. Starting off with some of the basics for Skaven. I'd love to hear your feedback! EDITED https://drive.google.com/drive/folders/0Bx8gylc9SlsBc1pNS0M5bDZTZEU?usp=sharing
  2. My first 2K game

    I am having a 1v1 2 k game this sat against Sylvaneth. I come up with this list and seek some advise. Anything I should take note of against Sylvaneth? I totally not sure how they work though.
  3. Hey all, Haven't posted a WIP here before so be kind! Bit background before I dive in... I've been wargaming for most of my life, the heydey of which was 5-10 or so years ago where I, along with my mates from Pigmar, hit the tournament scene for Warhammer. While I never had much success on the tabletop I occasionally turned heads with my pig themed empire army, and always had great fun traipsing around the country, meeting people and playing warhammer! Since the advent of AoS I have moved away from warhammer and dug into Blood Bowl and Necromunda a lot but this is all about to change! I really want to get into AoS, and to get back out into the tournament scene. To this end I will need an army which I can take to tournaments, which means switching to round bases! While I love my empire army I an reluctant to re-base these a) because there are a shed load of models to work on and b) because I love the way it looks all ranked up, which needs square bases. My Khorne daemons however I have no such qualms about, hence this plog and the (hopefully) not too slow march to a round based army in time for the London GT in May next year... Enough waffle, time for models! Obviously in re-basing the army I have the opportunity to change the bases and to this end I have done a few quick scheme tests, which should hopefully be attached to this rambling post! There are three options; 1 - Brown earth, green water and grass flock - this is how I base pretty much everything so has the benefit that if I ever get round to making a board then the daemons will match 2 - Agrellan Earth with tufty stuff - Love this stuff and have used it a lot recently 3 - Grey earth / stones, pools of blood and snow flock - this is how the army was originally and I think it kinda works against the cooler reds on the models What do people think? Like any option in particular or has anyone got an alternative option I could try out?
  4. Hi! If you could take any model from Khorne, StD and allies range, what would be your most tournament competetive list for 1000 pts in Khorne allegiance on 4x4 table?
  5. "A monsterous champion from former worlds, Killax has seen the destruction of a war-torn world, what angered him more than being removed from the battles was that upon it's destruction not even the so called God Warrior Sigmar showed himself as a possible worthy warrior to Khorne. After the destruction Killax, a Wrath of Khorne Bloodthirster was bound to Khorne's domain, leading the thousands of forges. As the battles could not even come close to that of The End Times his anger blazed the Wrathforged furnaces..." Hi guys, with this small lore bit I decided to create a Khorne army to be used exclusively for Age of Sigmar. As I really like the Blades of Khorne book and Khorne army I can only say that the latest book release has truely sped up my creative process. Here is the first model I've done for Age of Sigmar, as you can see it's still WIP. As soon as I find some time again I'll also continue to update this topic Hopefully with some finished results and eventually better pictures! (My current good camera is broken) Skintone (mediocre picture but one of the few that comes remotely close to the actual result) Wrathforged Armour Current status: As the holes in the back might reveal, I've done a little bit of a conversion on these models. I really like what Wrathmongers do on the battlefield and hope I can expand my army with at least 2 choices of these units. Though I must say I also like the Skullreapers, Bloodletters and Skullcrushers a lot aswell. My Skullcrushers are going to be converted out of spare bodies from the Skullreapers/Wrathmongers and I think this will allow me to blend them in better with the current 'Bloodbound' model range. Hope you guys like it! If you have any question on the colours used, steps taken or other random stuff, feel free to leave a comment. Cheers,
  6. 1.5k army

    Having a 1500 points game this weekend. Going to try murderhost battalion. List as below. Any suggestions to improve? Thank you.
  7. Blades of Khorne 2k list advice

    Hi guys, been a while since I've been playing AoS because of school and what not, and it seems that with the coming of GHB 2017, the goretide has skyrocketed in points and doesn't seem all that viable to build a list around. Due to this, I'm having trouble putting a list together at 2000 that I really feel good about, and was wondering if you guys wouldn't mind lending me a hand!
  8. Blades of Khorne Warscroll Battalions musings..

    Hi wise blood council.. Wanted to pick your brains on Warscroll Battalions and some thoughts been having.. Below is my current list kindly helped and shaped by @Killax and you all from a previous thread.. However in the absence of gaming, have been watching loads of Bat-reps and cannot wait to get into it and start rolling dice, such an awesome army! In the current meta of teleportation, sewer attacks, deep striking and so on, do I really need the Murderhost Warscroll, as it seems a lot of the time the enemy will come to me..!? Am just thinking am paying 120 for it, whereas the enemy could easily snipe or even assault the Herald from it, and effectliy null and kill the buffs.. Agreed prob my fault as poor deployment, but hopefully get the idea..!? Likewise I might just not even get the first turn and have Stormcast all around me and not need the speed Daemons... I only ask as likewise, in a fast Murderhorde 1st turn moving army, it feels like the Bloodsecrator then is at odds a little, as he needs to be stood still for the effect. So with Murderhost, my first turn most of my army is perhaps forwards and out of his bubble, meaning he might need to move and advance then 1 to keep up, which then doesn't give me the buffs where I need turn 1..!? On some bat-reps been watching (and have watched a lot lol)big units of Bloodletters are being savaged on Battleshock too, so is 3 x 10 better than 1 x 30 discuss!? More board control, more Blood Tithe points, also means enemy has to work harder, howered is less hitting power assuming all 32mm bases can get within 1" etc.. The Blood Host of Khorne for 220 is super expensive, but for 100 extra points over the Murderhorde you get it every turn (assuming models are left), and it can be a huge benefit killing units in your Hero round, boosting Bkood Tithe, then allowing further Hero round buffs and then a normal movement phase thereafter.. I like the Council of Blood too, however at a min of 890 investment it's a bit expensive at 2000.. I know Killkax and you all have prob covered this a thousand times lol, but it's good to talk and I love this army as it has so much depth to it! What do you think wise council of boood, lol or have I been watching too much telly lol!?!
  9. First 1000 points Khorne Army

    Hi, I just start the game and is into Khorne. Here is my list for my first 1000 points. My questions: Is it better to play pure mortal/daemons or mix? Some of my friends told me to get a charging unit like skullcrushers (on hand i have bloodcrushers cos of starter box but higher points though...meh...). Is it necessary at this point of time? I dun want to have a battalion yet. Some suggest to change the mighty Lord of Khorne to Slaughterpriest. Why? Any advise? Thank you in advance!
  10. Are slaughterpriests fair?

    My buddy and i were playing a game today, he's been struggling with his stormcast against my khorne army and he brought up a good point. While khorne doesnt really have missile troops, with the priests our ranged game is still pretty good. I can take 3 of them in a gorepilgrims battalion and then each one has a 75% chance to deal d6 mortal wounds to a unit within 16". Which, granted is needed against stormcast with their 1+ rerollable, healing on a 4+ saves. But it does seem crazy that for 300 points i can spike down almost any key combo piece i want. Basically my question is, within the context of the gorepilgrims, are slaughterpriests too good for 100 points? Im aware they have an 8% chance to deal d3 mortal wounds to themselves (since we can reroll failed prayers) and they are susceptible to ranged themselves with their 5+ save, but their offensive and utilitarian capabilities are really powerful.
  11. So i've edited this from a purely Wolves of Ghur PLOG (although i strayed from that quite early on) into a PLOG for all of my various AOS armies and related projects past and present and I want to keep this first post as contents section with links to the various armies: Wolves of Ghur (Khorne Bloodbound) - Pages 1 -3 (ongoing) Duardin - Page 1 (complete) Sylvaneth Page 2 (complete) Beastmen (Brayherd, Warherd, Daemons, Monsters of Chaos) Page 3 (complete...for now) Ogors and Gargants Page 3 (complete)
  12. LVO List Math-Hammer Prep

    In an effort to build my list building game I am trying to implement my engineering skills to evaluate units I may want to use in the upcoming LVO AoS Championship. I am actually a really back story driven player and tend to build lists around the models and themes I like. I just played in the Salt Lake Gladiator Games with my Primaris marines and getting curb stomped for taking such a narrative, model fond based list. My main goal really is to have fun and give people fun games. That being said having some of the know how I figured I'd get a better feel for the performance of units so that I can intelligently build my own list as competitively as I can without running a list that I don't enjoy. I know the hotness right now is the 30 Bloodletter blobs. here is a simulation I wrote in matlab that generates 30 random dice roll, checks to see what hits, what mortally wounds, and then rolls the remaining hit dice to check for normal wound rolls. Again all these values are unmodified. Just a unit of blood letters with not aura buffs or re-rolls. I listed below some examples of the output I was getting. With normal wound rolls on the left and mortal wound rolls on the right. Make of it what you will. There are armor saves I need to add in against the normal hits as well as mortal wound mitigation that could be considered. Just a little though experiment of mine un_modified_blood_letter_damage_output.m
  13. Slaves to Khorne

    Looking to run the following 2000 point list: Slaves to Darkness allegiance but everyone with mark of Khorne. The 30 chaos warriors and Exalted Hero will stick close to the warshrine as the army's anvil while the 10 x Knight with Glaives are the primary hammer. The chariots will protect one flank while the Khorgorath looks after the other. I've gone for 2 bloodsecrators for greater coverage of attack and battleshock buffs, and so they can leap frog each other if the knights and chariots get too far forward. The Alpha Strike would be as follows; Warshrine puts prayer on the unit of 10 x Knights (reroll all failed hits), Chaos Lord uses his command ability on them (reroll charge & +1 to hit), Bloodstoker whips them (+3" move and reroll wounds of 1), while hoping their charge keeps them in range of the bloodsecrator. With a 14" base move from their hornblower and bloodstoker, plus a re-roll, they should make their charge. Then its 30 attacks with -1 rend and 2 damage, hitting on 3+ due to the chaos lord's ability, rerolling misses from the warshrine prayer, wounding on 3+, rerolling 1's from being whipped. And thats before the steeds attack with another 30 attacks, 3+ hit (rerolling misses), 4+ wound (rerolling 1's)! In the following turn give all the same buffs to the unit of 5 x knights with ensorcelled weapons and charge them in while retreating the glaive unit in preparation for another buffed charge in turn 3. ARMY LIST: Chaos Lord On Daemonic Mount (140) - General - Command Trait : Hatred Incarnate - Artefact : Hellfire Sword - Mark of Chaos : Khorne Exalted Hero Of Chaos (80) - Mark of Chaos : Khorne Bloodstoker (80) - Ally Bloodsecrator (120) - Ally Bloodsecrator (120) - Ally 10 x Chaos Knights (320) -Chaos Glaives - Mark of Chaos : Khorne - Std Battleline 5 x Chaos Knights (160) -Ensorcelled Weapons - Mark of Chaos : Khorne - Std Battleline 3 x Chaos Chariots (240) -War flails - Mark of Chaos : Khorne - Std Battleline 30 x Chaos Warriors (480) -Hand Weapon & Shield - Mark of Chaos : Khorne - Std Battleline 1 x Chaos Warshrine (180) - Mark of Chaos : Khorne 1 x Khorgoraths (80)- Ally Total: 2000 points (Allies = 400 points) One question I have; given my army is Slaves to Darkness Allegiance and not Khorne Allegiance, can the priest in the warshrine use a Blood Blessing of Khorne? Assuming no, am I wasting the warshrine's true potential? Problem is that if I switch to Khorne Allegiance only the chaos warriors would count as battleline...
  14. Blades of Khorne list; fast moving Cav army help..

    Hi all, been lurking a while and loving the Blades of Khorne book.. Would really appreciate your collective and wise feedback on this list.. Idea is to use both Murderhost and Bloodthunder Stampede warscrolls.. Matched Play; 1990 points 2 x Herald of Khorne of Jug Chaos Lord on Jug Herald of Khorne 6 Bloodcrushers 3 x 10 Bloodletters 2 x 5 Flesh hounds 3 x 3 Skullcrushers At this point not sure on artefacts etc, or even if have got the right combo of Leaders lol.. General tactics would be to flank the 6 Bloodcrushers and Chaos Lord, and use the Murderhost warscroll movement buff to rush onto objectives and pick up some cheeky early points.. Versus Hordes mmm well not sure lol, perhaps multiple charges into big units etc..!? But rule of cool would look mega on the table and be a super fast army and think huge fun to play with!? What are your thoughts..? Thanks all, M
  15. Bloodstoker

    So Mr Whippy. The Bloodstoker. His 'whipped to fury' rule reads as: ' you can add 3" to all run or charge rolls for that unit'... To me that reads as adding 3" to all rolls that are runs or charges. However my pee-taking fellow players interpret it as only one or the other. How are you playing it?
  16. Hello, maybe you can help me understand something? I know pre GHB2017, a Blades of Khorne allegiance army could take Khorne Chaos Marauders as battleline and keep allegiance (it would also count as filling the battleline requirement). Now that GHB2017 has come out, is that still the case? Or do they have to be allied in now, in which case, they do not count as filling out the battleline requirement? I am trying to figure out if I can use Khorne Chaos Marauders and have them count as filling up battleline slots in a Blade of Khorne allegiance army. Any assistance with this, including where in the rule books this is written would be greatly appreciated. Thank you in advance
  17. Mortal Khorne list advice

    Here is a list I am thinking about. I have everything except the Chaos Knights, which I definitely want to include at least one box (10) of. I also have the blood stoker but he never does much for me so I've swapped for Valkia. I really don't want to include any other Khorne demons because I don't like the models but open to other stuff, big monsters, allies etc. Is this a really weak list? Missing something really important? Please let me know! I haven't played any 2000 point games yet but I want to as soon as I get enough models painted. Allegiance: KhorneLeadersBloodsecrator (120)Mighty Lord Of Khorne (140)Valkia The Bloody (140)Slaughterpriest with Hackblade and Wrathhammer (100)Slaughterpriest with Hackblade and Wrathhammer (100)Daemon Prince of Khorne (160)Battleline10 x Blood Warriors (200)- Goreaxes5 x Blood Warriors (100)- Goreaxes20 x Bloodreavers (140)- Reaver Blades3 x Mighty Skullcrushers (140)- Ensorcelled Axes- Khorne Bloodbound Battleline (Lord of Khorne on Juggernaut General)5 x Chaos Knights (160)- Ensorcelled Weapons- Slaves to Darkness Battleline5 x Chaos Knights (160)- Ensorcelled Weapons- Slaves to Darkness Battleline5 x Chaos Knights (160)- Ensorcelled Weapons- Slaves to Darkness BattlelineBattalionsGore Pilgrims (180)Reinforcement Points (0)Total: 2000 / 2000Allies: 0 / 400
  18. Hi guys! Everybody has probably seen these minis a thousand times, but I still thought I'd share them with you. WIP shots of my fresh Stormcast form the Age of Sigmar starter set. This summer I finally caved in and bought the starter at my FLGS. The WIP pics are taken with my Iphone, but I hope to use a real camera once everything is finished. In the (not so) foreseeable future, I also plan to do the Khorne part. They will join my unit of Chaos Knights (pics included) I finished just before the old World met its end last year. Back then, I was totally distraught (well, as distraught as ons can get over little plastic soldiers from a fantasy world). But now, having felt the joy of painting the new minis, I can't wait to delve deeper in the Nine Realms! I must say, I LOVED painting the Stormcast. The quality of these new generation miniatures is just astounding. I'm doing them in one big batch of eighteen minis, so I could use my airbrush to maximum effect. The gold was a three part affair using the Vallejo Game Air range: - Base layer of brassy brass over chaos black primer - First highlight bright bronze - Finally Glorious Gold.I plan to add more contrast using GW Auric Armor and some more washes. Until next time! And let the meat grinder grind on.. The green, blue and bone on the Dracoth is almost done. Just some highlights left do. Green is Incubi Darkness base, then the other Dark Eldar named green (keep forgetting the name). I added some gloss varnish to the mouth. Batch painting! And my Chaos Knights, still waiting to be rebased:
  19. Villanous updates

    It has been far far too long since I updated here. There have been some excellent releases recently that have reignited interest in painting. The main theory was that the two Warhammer Quest boxes provide a fairly varied starter set for a small Arcanite force and shouldn't need too much adding to bulk it out a bit more. Anyone that has had the misfortune of reading my threads over on Dakka know that I have lots of ideas and only occasionally get around to fulfilling them all as I'm very easily distracted... so hopefully you can keep me on track with some semi regular posts. I've been experimenting with colours for the Arcanites and the theme appears to have evolved into a combined Chaos force (Tzeentch/Khorne) under the command of a demon known only as the King in Yellow. No-one (least of all me) is quite sure how he has persuaded these two groups to join forces. I have plans for the King, but won't go into them here and now as they need a bit more fleshing out. The prototype Arcanite is this Tzaangor: For the Khorne forces, I've started putting paint to the Gorechosen figures. The yellow of these is actually what started the whole King in Yellow theme. I know there are a couple of other yellow Bloodbound forces on here and really liked the very different take on Khorne, so thought I'd give it a try on one Once he was complete, I needed to find some way to tie him into any other Chaos forces that I did. The Khornate forces are now amore orangey yellow, grey skin tones, black and steel; Tzeentch is a more lemonn-y yellow, purple/blue/turquoise and silver. With those rules now set, I attacked the next most common Slaughterpriest to see if it still flowed through. So, do you think it works?
  20. Sayl in Blades of Khorne

    Hi! Is it possible to take Sayl as "Ally" in Pure Blades of Khorne army? I`m asking because in "Allies" for BoK are: [...] Slaves to Darknes (excluding units with mk. of Slaanesh) and Sayl on his warscroll has KW: Slaves to Darkness but technically he is from Tamurkhan`s Horde (not included in any allies list). It`s also interesting that he has not KW Tamurkhan`s Horde on anything else that indicates that he is bound only with Thamurkan`s Horde. ?
  21. Khorne Bloodbound

    Khorne Blood Warriors

    © BasetheRuin

  22. Khorne Daemons 3k

    Hi gang So I'm collecting a Daemons of Khorne army and after the update not sure how to finish it off, looking for some advice. List so far: Murderhost Battalion: Skullmaster 30 Bloodletters 30 Bloodletters 10 Bloodletters 10 Bloodletters 5 Fleshhounds 2 Skull Cannons 3 Bloodcrushers 3 Bloodcrushers Skarbrand Wrath of Khorne Bloodthirster Skulltaker Bloodscrator 2660pts So have 340pts left over so Im not sure to either take: Another Wrath of Khorne Bloodthirster Or Daemon Prince and take one of the 10 man Bloodletters to 30 man Not sure which is a scarier prospect to put down on the table?
  23. Khorne Daemons 3k

    Hi gang So I'm collecting a Daemons of Khorne army and after the update not sure how to finish it off, looking for some advice. List so far: Murderhost Battalion: Skullmaster 30 Bloodletters 30 Bloodletters 10 Bloodletters 10 Bloodletters 5 Fleshhounds 2 Skull Cannons 3 Bloodcrushers 3 Bloodcrushers Skarbrand Wrath of Khorne Bloodthirster Skulltaker Bloodscrator 2660pts So have 340pts left over so Im not sure to either take: Another Wrath of Khorne Bloodthirster Or Daemon Prince and take one of the 10 man Bloodletters to 30 man Not sure which is a scarier prospect to put down on the table?
  24. Please direct me if this have been answered elsewhere. I have a question about the new gh2, marked units and the limit of allies. Alot of people are talking about making a fatesworn warband under gh2 but how will that work? Say that I want to use the tzeentch alliance abilities and att the same time use the fatesworn warband. The fatesworn warband are from the everchosen alligence. Could I take it using my allies points? Everchosen is one of the possible allies for tzeentch. On to the next question: Am I restricted to my allies points when taking units from the slaves to darkness even if the got the mark of tzeentch? Under the last ghb this wasn't a question but as the new gh2017 states that 400p is the limit I would say you have to stay within that limit. What say you?