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Found 281 results

  1. Hi guys! Everybody has probably seen these minis a thousand times, but I still thought I'd share them with you. WIP shots of my fresh Stormcast form the Age of Sigmar starter set. This summer I finally caved in and bought the starter at my FLGS. The WIP pics are taken with my Iphone, but I hope to use a real camera once everything is finished. In the (not so) foreseeable future, I also plan to do the Khorne part. They will join my unit of Chaos Knights (pics included) I finished just before the old World met its end last year. Back then, I was totally distraught (well, as distraught as ons can get over little plastic soldiers from a fantasy world). But now, having felt the joy of painting the new minis, I can't wait to delve deeper in the Nine Realms! I must say, I LOVED painting the Stormcast. The quality of these new generation miniatures is just astounding. I'm doing them in one big batch of eighteen minis, so I could use my airbrush to maximum effect. The gold was a three part affair using the Vallejo Game Air range: - Base layer of brassy brass over chaos black primer - First highlight bright bronze - Finally Glorious Gold.I plan to add more contrast using GW Auric Armor and some more washes. Until next time! And let the meat grinder grind on.. The green, blue and bone on the Dracoth is almost done. Just some highlights left do. Green is Incubi Darkness base, then the other Dark Eldar named green (keep forgetting the name). I added some gloss varnish to the mouth. Batch painting! And my Chaos Knights, still waiting to be rebased:
  2. Villanous updates

    It has been far far too long since I updated here. There have been some excellent releases recently that have reignited interest in painting. The main theory was that the two Warhammer Quest boxes provide a fairly varied starter set for a small Arcanite force and shouldn't need too much adding to bulk it out a bit more. Anyone that has had the misfortune of reading my threads over on Dakka know that I have lots of ideas and only occasionally get around to fulfilling them all as I'm very easily distracted... so hopefully you can keep me on track with some semi regular posts. I've been experimenting with colours for the Arcanites and the theme appears to have evolved into a combined Chaos force (Tzeentch/Khorne) under the command of a demon known only as the King in Yellow. No-one (least of all me) is quite sure how he has persuaded these two groups to join forces. I have plans for the King, but won't go into them here and now as they need a bit more fleshing out. The prototype Arcanite is this Tzaangor: For the Khorne forces, I've started putting paint to the Gorechosen figures. The yellow of these is actually what started the whole King in Yellow theme. I know there are a couple of other yellow Bloodbound forces on here and really liked the very different take on Khorne, so thought I'd give it a try on one Once he was complete, I needed to find some way to tie him into any other Chaos forces that I did. The Khornate forces are now amore orangey yellow, grey skin tones, black and steel; Tzeentch is a more lemonn-y yellow, purple/blue/turquoise and silver. With those rules now set, I attacked the next most common Slaughterpriest to see if it still flowed through. So, do you think it works?
  3. Sayl in Blades of Khorne

    Hi! Is it possible to take Sayl as "Ally" in Pure Blades of Khorne army? I`m asking because in "Allies" for BoK are: [...] Slaves to Darknes (excluding units with mk. of Slaanesh) and Sayl on his warscroll has KW: Slaves to Darkness but technically he is from Tamurkhan`s Horde (not included in any allies list). It`s also interesting that he has not KW Tamurkhan`s Horde on anything else that indicates that he is bound only with Thamurkan`s Horde. ?
  4. Khorne Bloodbound

    Khorne Blood Warriors

    © BasetheRuin

  5. Khorne Daemons 3k

    Hi gang So I'm collecting a Daemons of Khorne army and after the update not sure how to finish it off, looking for some advice. List so far: Murderhost Battalion: Skullmaster 30 Bloodletters 30 Bloodletters 10 Bloodletters 10 Bloodletters 5 Fleshhounds 2 Skull Cannons 3 Bloodcrushers 3 Bloodcrushers Skarbrand Wrath of Khorne Bloodthirster Skulltaker Bloodscrator 2660pts So have 340pts left over so Im not sure to either take: Another Wrath of Khorne Bloodthirster Or Daemon Prince and take one of the 10 man Bloodletters to 30 man Not sure which is a scarier prospect to put down on the table?
  6. Khorne Daemons 3k

    Hi gang So I'm collecting a Daemons of Khorne army and after the update not sure how to finish it off, looking for some advice. List so far: Murderhost Battalion: Skullmaster 30 Bloodletters 30 Bloodletters 10 Bloodletters 10 Bloodletters 5 Fleshhounds 2 Skull Cannons 3 Bloodcrushers 3 Bloodcrushers Skarbrand Wrath of Khorne Bloodthirster Skulltaker Bloodscrator 2660pts So have 340pts left over so Im not sure to either take: Another Wrath of Khorne Bloodthirster Or Daemon Prince and take one of the 10 man Bloodletters to 30 man Not sure which is a scarier prospect to put down on the table?
  7. So i've edited this from a purely Wolves of Ghur PLOG (although i strayed from that quite early on) into a PLOG for all of my various AOS armies and related projects past and present and I want to keep this first post as contents section with links to the various armies: Wolves of Ghur (Khorne Bloodbound) - Pages 1 -3 (ongoing) Duardin - Page 1 (complete) Sylvaneth Page 2 (complete) Beastmen (Brayherd, Warherd, Daemons, Monsters of Chaos) Page 3 (complete...for now) Ogors and Gargants Page 3 (complete)
  8. Please direct me if this have been answered elsewhere. I have a question about the new gh2, marked units and the limit of allies. Alot of people are talking about making a fatesworn warband under gh2 but how will that work? Say that I want to use the tzeentch alliance abilities and att the same time use the fatesworn warband. The fatesworn warband are from the everchosen alligence. Could I take it using my allies points? Everchosen is one of the possible allies for tzeentch. On to the next question: Am I restricted to my allies points when taking units from the slaves to darkness even if the got the mark of tzeentch? Under the last ghb this wasn't a question but as the new gh2017 states that 400p is the limit I would say you have to stay within that limit. What say you?
  9. I've started my very first blog covering my hobby progress. I hope you enjoy the blog as much as I am enjoying the hobby that makes it possible. The Wizard's Workshop is going to focus first on my Khorne Bloodbound force The Bonelords of Khorne. http://wizardsworkshop.wordpress.com It's pretty basic right now. There's still a lot of stuff that I want to add to the blog to make it look better, but there are already a few posts covering my hobby progress. The next few things I want to work on are additional graphics, a fluff section about the Bonelords, links to some of my favorite blogs, etc. I'll also be adding the actual blog posts here to make it easier for people to keep up to date. I'm going to be attaching the first blog post and following posts to this thread in their own posts. Wish me luck, and feel free to visit the blog proper in the mean time! ***** The Bonelords of Khorne are Born I've assembled the majority of my two Bloodbound starter sets for Age of Sigmar, and may I say that these are some of the best chaos models that Games Workshop has ever put out. The only starter models that even come close are the the 40k Chaos Chosen and Chaos Cultists that came with the Dark Vengeance set. For now, I'm just going to talk about the Blood Warriors. I'll be writing another article covering my thoughts on the Bloodreavers, and another on some of the other models later. The sculpting on the Khorne Blood Warrior models have all of the exaggerated depth of detail and sharp lines that I've come to expect from Games Workshop, and personally I find that to be one of my favorite parts of their model lines. One of the major failings that I've seen when working with miniatures from some other companies (especially younger companies) is their details are sculpted without enough depth to really stand out from the rest of the miniature. To be certain, most companies have very talented sculptors who understand the unique differences in small scale sculpting opposed to sculpting in larger scales, but Games Workshop has continued to do a great job of keeping an over-exaggerated style of sculpting in each of their new releases. This style of sculpting allows painting techniques like washes and drybrushing to really stand out in a paintjob. Warning: I'm going to go a bit off track for a second because I want to address something that is closely related to my thoughts on the Blood Warriors. As a hobby focused player I find the idea of duplicate models to be annoying. I feel strongly that each miniature in an army needs to be unique from the rest of the army in some way. One area of sculpting that Games Workshop has really improved on in the past few years is how active their miniatures' poses appear, but the changes they have introduced to make those improvements has caused some other issues. Namely, duplicate models, especially in units with larger than standard unit sizes. The single greatest change that has allowed for these kinds of poses has been the use of the single-pose plastic model. If you compare these new kits to the multi-pose models that have been GW's standard in the past, you can see how they've had to change how they have approached creating their newer models. Single-pose models allow sculptors a degree of freedom that multi-pose models do not. Of course, in order to achieve this freedom they have had to largely abandon the flexibility that the multi-pose models allow players. Multi-pose models allow for far more poses to reduce the chances of duplicates because each part can be placed in a different position. The poses given to the Blood Warrior models are wonderfully dynamic and visually interesting. Each one feels like it's in the middle of combat getting ready to take it's next skull, and where would be a better place to find the devotees of Khorne than in the depth of a pitched battle? Games Workshop's choice to give players single-pose models in their starters has allowed them to produce some very dynamic looking miniatures, but it definitely presents an issue with duplicate models when units made up of minis from multiple starter kits are used. This is certainly nothing new for Games Workshop's starter boxes It took me a long time to decide on a color scheme for the whole warband, and I figured that the Blood Warriors. I'm really tired of painting red as I play Word Bearers for my 40k army, so I didn't want to another mostly red army. I finally settled on a dark bone color for the main color of my Bloodbound. Now, I can't completely paint a Khorne army without some kind of red to honor the god of slaughter and blood, so I'm using red as a spot color for the Khorne symbols. I'm still not sure what color I want to paint their skin. I've thought of painting the skin as lighter tones with hints of blue and purple to contrast against the warm tone of the armor, but I've also been thinking of doing darker skin tones to contrast with the lighter colors of the bone colored armor. I'm also playing around with the idea of painting all of the skin with Blood for the Blood God or Tamia Clear Red so it looks like they are all covered in fresh blood. What to do, what to do. Here's what the beginning of the color scheme looks like on the Lord of Khorne on foot and the Bloodsecrator. I need to work on the lighting in my photo setup, it's a little too dark. I'll add a picture of the Blood Warriors as they currently stand when I fix the lighting. I also grabbed a box of the non-push fit Blood Warriors to see what that kit is like. In short, it's pretty amazing. There are tons of extra bits and some really great sculpts in this box. I'll be assembling these guys with twin Goreaxes and the leader with a Goreglaive rather than the Goreaxe and Gorefist. I'll be able to say more after I've assembled them, so keep an eye out for a post about them. Automatically Appended Next Post: The Conversions Begin After assembling the two Bloodbound starters I was left with an extra Mighty Lord of Khorne, Bloodstoker, and Bloodsecrator. At first I thought about painting them up and selling them off on Ebay. Then I found this lovely article from The Vanus Temple, Age of Sigmar Converted Khorne Models. I highly recommend looking it over, there's a bunch of great articles on all kinds of hobby subjects. The gentleman who runs the website is currently managing a GW store in his area so he's not able to post as much as he did, but his archive is worth digging through. With the inspiration his conversions gave me I was able to have a ton of fun converting my own extras along the same lines. Of course I had to do a little bit of my own thing, but I'm very happy with the results. I kept the same weapons and just switched them from the original Bloodstoker model to the Bloodsecrator. I removed the shoulder armor and loincloth from the cluster of skulls that went over his chest. I used one of the heads from the Wrathmonger kit (another amazing kit that I need to review soon). I used this one because the skin on the lower part of his face has been flayed away to show bare muscle and bone. I has to use some Greenstuff to fill in a gap under his chin, but in the end I think he looks just different enough from both of the original models to stand out on the field. I'm just as pleased with the progress on this conversion even though he's not quite done yet. To be honest he's been a bigger challenge as I had do more extensive surgery to get the parts to fit correctly. Ultimately, I switched out the head of the original Bloodsecrator axe for another axe from the Wrathmonger kit. I wanted this guy to appear just as terrifying as the original model, but show that Khorne's blessing take many forms. Getting the head to fit correctly required me to pin the head so that it rested well above the shoulders. This left a large gap between the chin and the rest of the body. I added a double chin under the helmet and started some basic stringy hair going down the back of his head. I'm going to be adding some more to cover up the areas I cut away the original hair. I honestly wish I had thought this through a bit more and left the original hair, ah well that's the joy of experimentation. (insert picture of the Bloodsecrator Portal of Blood) I also removed the extra bangles from the banner itself to give it a different visual profile. I need to figure out what to add to the banner to Khorne it up some more. For the extra Mighty Lord of Khorne this other article from the one and only Morbak, Arch-Warlord Bogdan Blottrinker has given me some wonderful inspiration for what to do. I have yet to start working on this conversion, but I'll be sure to post up progress as I make it.
  10. Looking at the leaked pics i was a little sad that i cant fit a maxed brass stampede with a gorepilgrims in a 2k list so i did some playing around and want to see what people think. Gore pilgrims (180) 2x10 bloodreavers (140) 1x5 blood warriors (100) 1 blood secrator (120) 2x slaughter priest (200) Brass stampede (180) 5x3 skull crushers (700) 1 jugger lord (140) 3 korgoraths (240) 2000/2000 Korgoraths are just there because i like them, i can drop them but at 80 points each i dont see why i should.
  11. "A monsterous champion from former worlds, Killax has seen the destruction of a war-torn world, what angered him more than being removed from the battles was that upon it's destruction not even the so called God Warrior Sigmar showed himself as a possible worthy warrior to Khorne. After the destruction Killax, a Wrath of Khorne Bloodthirster was bound to Khorne's domain, leading the thousands of forges. As the battles could not even come close to that of The End Times his anger blazed the Wrathforged furnaces..." Hi guys, with this small lore bit I decided to create a Khorne army to be used exclusively for Age of Sigmar. As I really like the Blades of Khorne book and Khorne army I can only say that the latest book release has truely sped up my creative process. Here is the first model I've done for Age of Sigmar, as you can see it's still WIP. As soon as I find some time again I'll also continue to update this topic Hopefully with some finished results and eventually better pictures! (My current good camera is broken) Skintone (mediocre picture but one of the few that comes remotely close to the actual result) Wrathforged Armour Current status: As the holes in the back might reveal, I've done a little bit of a conversion on these models. I really like what Wrathmongers do on the battlefield and hope I can expand my army with at least 2 choices of these units. Though I must say I also like the Skullreapers, Bloodletters and Skullcrushers a lot aswell. My Skullcrushers are going to be converted out of spare bodies from the Skullreapers/Wrathmongers and I think this will allow me to blend them in better with the current 'Bloodbound' model range. Hope you guys like it! If you have any question on the colours used, steps taken or other random stuff, feel free to leave a comment. Cheers,
  12. Hi all, I've started writing my own custom rules for some of the AoS miniatures I own that don't have anything for WHQ yet. Starting off with some of the basics for Skaven. I'd love to hear your feedback! EDITED https://drive.google.com/drive/folders/0Bx8gylc9SlsBc1pNS0M5bDZTZEU?usp=sharing
  13. Skullreapers

    5 Skullreapers, converted with Wrathmonger heads and a Bloodsecrator head.
  14. What is a better purchase for Khorne?

    I have a quick question. If I buy the starter box for aos and want to expand my Khorne to 1k points, is it worth it to take a bloodthirster, soul grinder or start collecting Daemons Of Khorne?
  15. Khorne Blood Bound Heroes

    Aspiring Deathbringer and Slaughterpriest.
  16. Bloodreavers

    6 Bloodreavers - monopose models.
  17. Khorne Bloodbound Skirmish Warband

    70 Renown Khorne Bloodbound Warband.
  18. On a Path to Glory

    Greetings fellow generals! I'm 27 years old, danish but currently living in Malmö, Sweden. I used to play Warhammer fantasy back in 5th and 6th edition i think (99-03?ish). When I got a little older (15-16yrs) I stopped completely and I didn't touch a mini for the next 10 years. But then on a spring day in 2015 - I don't know exactly why - call of chaos perhaps?? - I felt the need to start a new army. This was only a couple of months prior to the release of Age of Sigmar. To my pleasure - I would read about the glory of Archaon and the End Times. But now a new era was upon us... Age of Sigmar was of course a perfect opportunity for me to re-enter the hobby and start once again from scratch. Now I've spent the last two years on building my Khorne army which now is around 1200 points painted. It's been a bumpy road - I definitely underestimated the amount of work a nicely painted army requires - but this last year I've really found a good rhythm with my painting. Now my army is really starting to take form and I'm going to show it of soon here on TGA. I'm a faithful viewer/listener of Warhammer Weekly - which really helped my a lot in my battle against the grey You'll hear more from me in the future I salute you all Blood for the Blood God! Skulls for the Skull Throne!
  19. My Khorne

    After years of playing the goodies, then the not quite so bad Tomb Kings I've started off a Khorne (maybe to develop into a chaos army). Here's my starter box... I'm not happy with the snow flock... I was going fore pure snow but I suspect a rebasing is in order!
  20. An army of Wrathmongers?

    I'm the world's least competitive player but I've been thinking of upping my game and my thoughts have turned to unusual army builds that might have an unexpected competitive edge. It seems to me from what I've read/seen/heard that Wrathmongers can be absolutely devastating, but that competitive players have learned how to deal with them (shoot, avoid) and they're no longer seen as a must-have unit. When people take them it now seems to be in small numbers to buff other units, with no expectation that they will have a major impact in and of themselves. But what about an army composed almost entirely of Wrathmongers? Wouldn't that be a devastating force? Yes, they would die fairly easily and many of them might not even make it into combat, but the ones that do could generate a huge amount of self-inflicted damage against the opposing army. I'm thinking mutually-assured destruction. I imagine you'd need to have a few cheap battleline units hanging back to claim objectives, plus a Might Lord and a Bloodstoker to help them get into combat, and the obligatory Bloodsecrator. Could this work?
  21. Skaarac the Bloodborn

    So I was taking a look at Skaarac, and trying to think of a list where he's viable. At 500 points, he's extremely expensive, so it seems unlikely, but maybe possible. Preliminary thoughts: Run a Skulltake battalion and make him your General. Khorgoraths are Monsters, so they can benefit from Skaarac's command ability. You can run units of more than 1 Khorgorath, so I'm thinking running 2 units of 3 of them. They get 8 attacks each with the battalion, 6" move, and can run and charge in the same turn. If you add 2 Bloodstokers, your Khorgoraths will get +6" to their movement because they run and charge. So thats going to average you a 22" move/charge. Thoughts?
  22. Skaarac the Bloodborn

    So I was taking a look at Skaarac, and trying to think of a list where he's viable. At 500 points, he's extremely expensive, so it seems unlikely, but maybe possible. Preliminary thoughts: Run a Skulltake battalion and make him your General. Khorgoraths are Monsters, so they can benefit from Skaarac's command ability. You can run units of more than 1 Khorgorath, so I'm thinking running 2 units of 3 of them. They get 8 attacks each with the battalion, 6" move, and can run and charge in the same turn. If you add 2 Bloodstokers, your Khorgoraths will get +6" to their movement because they run and charge. So thats going to average you a 22" move/charge. Thoughts?
  23. Hello there, very simple question but the answer is maybe not that easy. Yesterday i played with an Exalted Deathbringer, he was not my general, and I gave him the mark of the destroyer (the object which allow him to double his attacks) My exalted was in combat, within 12 inches of my general, which allows him to have +2 attack + My unit of wrathmonger was within 3 inches (funny combo ) My question is how many attacks do I have? (5 + 2 + 1) x 2 = 16 (5 x 2) + 2 + 1 = 13 The difference is not so big, but it can be important in a game. Thank you for your help!
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