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Found 330 results

  1. I attended a small laid back AOS doubles Tournament on Saturday and ended up winning it. I'm really new to Tournaments as I prefer to play casually but I wanted to support my friend and it wasn't marketed as a super competitive event either. My friend has trouble getting motivated to paint so we used this tournament as means to encourage him to have stuff done by the deadline. Archaon is an unusual choice for a 1000pts army but he loves the model and was really excited to paint it. I always want to encourage the hobby so he threw in two squads of twenty Blood Reavers as battleline and made a legal 1000pts list. We didn’t think we were going to win. I was using my hobby league army I built and painted last month which was not optimized at all. I think we played smart always focusing on the mission objectives rather than getting caught up in just killing the enemy army. However, Archaon was useful as he always took the majority of enemy fire allowing me to score objectives like a champ. The last mission Duality of Death was a perfect mission for him guaranteeing our win. Every game I cast arcane shield onto my warriors and inspiring presence. Wow good luck chewing through 60 3+ re-rolling 1’s immune to battleshock wounds. These guys were champs holding objectives and tying up the enemy units. I’m in the process of converting my Sorcerer Lord on a mount. He is very expensive so I want to get the most bang for my buck by increasing his movement. Still Arcane shield was a huge factor in my games so I will still be taking him in my army. Our Armies were Slaves to Darkness and Blades of Khorne. Chaos Lord, Sorcerer Lord, 30 Chaos Warriors, 5 Chaos Knights, Gorebeast Chariot, Archaon, 2x20 Blood Reavers A small summary of each game. I’m doing this write up from memory so some stuff might be a bit off especially the names for stuff and the composition of my opponent’s armies. Game #1Battle for the pass. Ironjawz and Moonclan Grots. Large bow squad and large spear squad, fanatics, 2 bolt throwers, Fungoid Cave Goblin shaman some nets, 3x 3 Gore gruntas, 2x5 Brutes, Megaboss and Warchanter. My chaos warriors spread out in a massive skirmish line and rolled up to the forward left objective and proceeded to hold it all game. They scrummed with 6 Gore Gruntas and 5 brutes but held them back all game slowly grinding them down reducing the amount of attacks they could put out. The Blood Reavers held the forward right objective for 2 turns before being wiped out by a Gore Grunta unit with some Goblin help. My Knights held our last objective in our territory all game uncontested. Archie got shot up bad from bolt throwers and due to the goblin blobs spreading out his movement was severely limited. Every time he charged our opponent would deploy his fanatics engaging Archie forcing us to waste our first combat on killing them first. In the end Archie was down to 1 wound and the Spear Goblins inflicted 2 wounds on him in the last turn of the game. Archie had mystic shield up so he had a 2+ save. My friend proceeded to roll two 1’s!!! Having Archie killed by lowly goblins felt bad man hahaha. We still won 13-6 as we were ahead on points by a fair amount. Game #2 Knife to the heart Khadoran Overlords and High Elves Frostheart phoenix, phoenix, 2x10 Phoenix Guard 2x Lormasters, Anointed. Ironclad, 20 Arknaughts, Chemist, Knight-Azyros, Lord-Ordinator. We rush up into the middle and jam their entire army. The Ironclad misses out on some of its shooting firs turn due to being just outside of its 12” gun range which helped us to weather the first turn. As usual Archie takes the brunt of the attacks tanking most of the enemy’s output. My chaos warriors put 5 wounds on the boat in one turn and my knights nearly wipe a Phoenix guard squad thanks to impressive rolling and battleshock. Archie Kills the Knight-Azyros but not before he unleashes his lantern power. My opponent rolled low for his MW and I tanked most of them on my Runeshields. Archie took 2 wounds though from it. The Blood Reavers with a bit of help from Archie’s tail (love that 3” reach!) killed an Arknaught squad with some help from battleshock. Time was called and we controlled one objective and had killed 2 units giving us a minor victory. Game #3 Duality of Death Legions of Nagash and Flesh Eater Courts 150+ skeletons, Wight king, Necromancer, 40 crypt ghouls, Crypt Haunter Courtier, 3x crypt Horrors and a Vargulf Courtier. We get the first turn and Archie lands on one of the objectives and holds it all game killing nearly the entire Flesh eater Courts army single handily with some small help from the Blood Reavers. My army moves up to the other objective but due to some bad run rolls both 1’s I could not get my characters onto the objective. The skeletons hit my warriors jamming them up and killing my chariot who I sacrificed as a speed bump to slow them down getting to the objective. On turn two there was a gap in the enemy lines that allowed my Knights to make a long bomb charge (10”) to catch his Wight King out in the open. The Knights reduce him to 1 wound left before the prancing ponies crushed him underfoot (I forgot my horses could attack all day) after my friend reminded me I could still fight with the horses. The game ended 3-0 to give us 1st place. Overall I had a great time and am looking forward to playing more AOS.
  2. Nick Bloodbound

    Help with First Chaos Army

    Hi all, I'm trying my hand at an all Khorne bloodbound army, and I would love your advice, especially since I am running two expensive battalions. Also, advice on optimal artefacts would be great. Heroes x6 1 Skullgrinder 80 2 Slaughterpriests 100 ea 1 Bloodsecrator 80 1 Blood Stoker 80 1 Mighty Lord o Khorne 140 Battleline x4 3 units of 5 Blood warriors 100 ea 1 unit of 20 Blood Reavers with dual blades (Starter set :/) 140 Other 2 units of wrathmongers 180 ea 1 unit either skullreapers or wrathmongers 180 1 Unit mighty Skullcrushers 140 Battalions Gore Pilgrims 180 Bloodforged 140 1990 Any feedback would be great. This is my first army and I'm looking to mainly play casually, but I want competitive to be on the table. Thanks, Nick
  3. So I have re-connected with an old friend who is a fan of AOS like me and we are starting a Path to Glory campaign. I am going to run Khorne for this one. Can't wait. Will post updates soon.
  4. Agent of Chaos

    Khorne Marauder Horsemen

    Bit of a tactics thread for Marauder Horsemen with a Khorne flavour as I recently acquired 30 and would love to include them in a list. I don't see myself running all 30 very often however a unit of 10 with Javelins and maybe a couple of 5 man units with flails could be the go, but how to get the most out of them? My reading of some of our most common buffs being, Slaughterpriest's killing frenzy and Bloodstoker's whipped to fury, is that the effects are not limited to melee. This is particularly relevant to javelin wielding horsemen and I am looking at a tactic where they run up behind a shield wall of chaos warriors, throw javelins and then charge in. With a 2" melee range they can stay out of harm's way, and easily retreat and charge something else as required. A unit of 10 has 20 shots, 4+, 4+, -,1. They already reroll 1's to hit from their banner and with the above buffs are hitting on 3+ and rerolling 1's to wound. If kept in range of the Bloodsecrator then they have 20 melee attacks with the same buffs. A Juggerlord would be handy for buffing their wound rolls in melee but wont help their shooting. Another Slaughterpriest could take them down to 2+ to hit, rerolling 1's in both shooting and melee. Obviously they aren't world beaters but if you get enough hits in they could make the difference, especially since the chaos warrior shield wall isn't that killy. Throw in an Aspiring Deathbringer and some Wrathmongers to boost melee attacks and they could be a formidable unit. This is what I came up with so far; Allegiance: KhorneAspiring Deathbringer with Goreaxe and Skullhammer (100)- GeneralBloodsecrator (120)Bloodstoker (80)Slaughterpriest (100)- Blood Blessing: Killing FrenzySlaughterpriest (100)- Blood Blessing: Killing FrenzySlaughterpriest (100)- Blood Blessing: Bronzed Flesh20 x Bloodreavers (140)- Meatripper Axes10 x Blood Warriors (200)- Goreaxes- 1x Goreglaives20 x Chaos Warriors (360)- Hand Weapon & Shield5 x Wrathmongers (180)10 x Chaos Marauder Horsemen (180)- Javelin & Shield- Mark of Chaos: Khorne5 x Chaos Knights (160)- Chaos Glaives- Mark of Chaos: KhorneGore Pilgrims (180)Total: 2000 / 2000
  5. Sam19

    Bloodbound Allegiances

    Hi All I am fairly new to AoS (played a bit of fantasy in secondary school a long, long time ago) and decided to start collecting Khorne Bloodbound. I am enjoying playing a lot but I am getting to a stage were I'd like to take a step up and maybe invest in taking my collection to the 2000pt level. I currently have the Bloodbound half of the AoS starter set (Mighty Chaos Lord, Bloodsecrator, Bloodstoker, Khorgorath, 5 Blood Warriors and 20 Bloodreavers) and was wondering what would be best to add next? I like the look of some of the other chaos factions, Brayherds and Warherds especially but I don't know if these would be fluff friendly allies or indeed if the benefits of expanding to new factions would outweigh any negatives. Also do Daemons and Monsters of Chaos count as part of the core if given the mark of Khorne? (I like the look of Be'lakor, if not maybe a Daemon Prince) Any help or advice would be much appreciated. Sam
  6. Killax

    Let's chat: Magore's Fiends

    Hey guys, while early I do want to discuss this Warband as I have hope for them to fit more into what I'd like to play. Better put the confirmation that they are four models pleases me and the consistent design we have seen so far with highly armoured models is that they have good defences also! While we know the art for the box, I could post it again if people want to see it. What I hope for this time however is a Chaos Warband with Shield defences and ideally easier acces to Cleave. Let me know the wishlist and as with Garrek's Reavers I'll certainly come back with some deck ideas of my own once we know more! Cheers!
  7. Hi everyone, I'm selling 5 mighty skullcrushers in the sprues (and their 5 bases) - £30 Soul Grinder for £25 1 Khogorath - £15 1 chimera - £15 1 cockatrice - £15 If you want all of them I'll sell it for £90 and I assume postage costs. PM me if you interested.
  8. Thomas E

    How balanced is AoS now?

    After returning to AoS after a year's hiatus, I played my first game using the GHB2. I've heard that it has improved some of the armies that were previously struggling in the meta, however, after a very one-sided victory for Khorne against Ironjawz I started to question how balanced the factions are now? In terms of luck, I would say I rolled far worse than he did, which is the reason for us to question the balance. Is Khorne overpowered or maybe Ironjawz still overpriced? As background for the game, we only played 1000 points, which meant he couldn't use his Mawcrusher (would that make the difference in 2000pts perhaps?) His army: Orruk Megaboss, Weirdnob, 20 Ardboys, 5 Brutes, 3 GoreGruntas My army: See below What are the current strong/weak factions right now? 1000ptsKhorne.pdf
  9. Ryan Taylor

    Fun and Competetive-ish Archaon

    Good Morning folks, I am terrible about writing lists but looking to run Archaon soon at a team event. Due tot he team event nature I am looking for a list that won't auto lose but something fun. Been looking at the Tzeentch and Khorne allegiances to make a fun aggressive list. What ideas do you have running the big guy and getting the most out of this 700pt Behemoth?
  10. So i am in between deciding for an upcoming tournament, in which i can go mixed chaos or khorne with gore pilgrims. 1250 Khorne: 1 Bloodsecrator 1 Slaughterpriest 1 Slaughterpriest 1 Bloodthirster of Insensate Rage 10 Blood warriors 10 Blood Reavers 5 Chaos Knights/ Mark of Khorne This comes in on 1190 in Points or 76 Wounds, with 2 artefact options and a minimum amount of drops, plus allegiance abilities. For mixed Chaos i have the following: 1 Chaos sorcerer lord 1 Ogroid Thaumaturge 1 Bloodsecrator 1 Aspiring Deathbringer 10 Blood Warriors 10 Tzaangors 10 Pink Horrors 10 Bloodreavers 5 Chaos Knights This comes in at 1250 Exactly. For expanding to 1500 on both armies i am thinking adding allies ( 300 points ) to Khorne, 10 pink horror + 1 Chaos sorcerer lord for magic and shooting. And for the Mixed army, i would add the same Bloodthirster, while making the aspiring death bringer 20 points less, and a little worse, clocking in at 1490 points and 1470 for the other. I would love to hear feedback!
  11. Hi guys! Everybody has probably seen these minis a thousand times, but I still thought I'd share them with you. WIP shots of my fresh Stormcast form the Age of Sigmar starter set. This summer I finally caved in and bought the starter at my FLGS. The WIP pics are taken with my Iphone, but I hope to use a real camera once everything is finished. In the (not so) foreseeable future, I also plan to do the Khorne part. They will join my unit of Chaos Knights (pics included) I finished just before the old World met its end last year. Back then, I was totally distraught (well, as distraught as ons can get over little plastic soldiers from a fantasy world). But now, having felt the joy of painting the new minis, I can't wait to delve deeper in the Nine Realms! I must say, I LOVED painting the Stormcast. The quality of these new generation miniatures is just astounding. I'm doing them in one big batch of eighteen minis, so I could use my airbrush to maximum effect. The gold was a three part affair using the Vallejo Game Air range: - Base layer of brassy brass over chaos black primer - First highlight bright bronze - Finally Glorious Gold.I plan to add more contrast using GW Auric Armor and some more washes. Until next time! And let the meat grinder grind on.. The green, blue and bone on the Dracoth is almost done. Just some highlights left do. Green is Incubi Darkness base, then the other Dark Eldar named green (keep forgetting the name). I added some gloss varnish to the mouth. Batch painting! And my Chaos Knights, still waiting to be rebased:
  12. So i have recently acquired so old fantasy chaos models from a friend who was doing a bit of purging and i was wondering the viability to adding it into my already growing bloodbound army. (I currently run either gore pilgrims or murder host plus extra) . The extra models i got are: around 30 chaos warriors 10-15 chaos knights 10-15 chaos chosen 2-3 sorcerers (eww) a few heros including old school archeon Does any of this slot in well from peoples experience.. I dont "need" to add them as i have plenty to run pure bloodbound or BB+deamons but just wondering. Also question, since i can mark the StD khorne i can use them in Blades of Khorne allegience right? i Think so but wast 100% bc they arent in the book. Also Also, i got a hellcannon too.....this is compendium, can/how does someone even run this thing anymore? Thanks in advance!
  13. Hi chaps, I have been looking to build a competitive khorne list for playing in my local group, however, the apps available have managed to really confuse me... I hope someone can clear this up: Battletome indicates that the army has access to all the faction abilities by virtue of the KHORNE keyword and no others restrict it Azyr lets me choose just khorne as my allegiance and mix demons and mortals freely... allthough certain units (garreks reavers) are then not avaliable Battlescribe and the warhammer community warscroll builder both force me to choose either demons or mortals and don't let me mix them Hopefully you can see why im confused... And hopefully its because im being daft... but I would really appreciate someone explaining this to me Thanks Cark
  14. Hanskrampf

    Allegiance Cards: Blades of Khorne

    Version 3.00.00

    112 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, Command Abilities, a spell card for Arcane Bolt and Mystic Shield, cards for spell lores and faction specific skills card size is 63 x 88 mm (same Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) I will expand these cards further, but don't count on any release schedule or certain timeframe after release of new stuff. If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  15. Hi guys.... I'm thinking of taking part in the Warhammer Fest Tournament in Coventry this year (2018) and would love to take my much beloved "murdery murder murderers" (names are not my strong point)... Here's the list I'm considering, along with some rationale... I would really appreciate feedback Hero's x4 Wrath of Khorne Bloodthirster General Devastating blow Reaper of skulls (on the flail) Slaughter-priest Slaughter-priest with wrath hammer & hackblade Bloodsecrater Battleline 10x Bloodreavers Reaverblades 30x Bloodletters Blink banner thingy 5x Bloodwarriors Goreaxe and Gorefist Other Units 6x Bloodcrushers 3x Bloodcrushers 5x Flesh Hounds Battallions Blood hunt Gore Pilgrims Total = 1990 Drops = 2 Basic Tactics Hopefully having only 2 drops will mean I have a decent chance of securing turn 1, if I do then i will use the bloodhunt + bloodthirster to push my big unit of skullcrushers up for a turn 1 charge, moving the rest forwards as far as possible. rerolls on prayers will allow me to reliably get +2 to save on my skullcrushers, and hopefully cause one of his flanks to stall while he deals with them. The rest of the army moves forwards and I expect turn 2 charges off the remaining bloodcrushers and flesh hounds. The bloodletters may get a turn 2 if i can get the slaughterpriests and bloodsecrator far enough forward in safety so i can pull the oponent in.. otherwise i expect a turn 3 charge worst case. bloodthirster will stick with the crushers and eventually (if he survives) move to the bloodletters, he will take every opportunity to charge enemy hero's. Bloodreavers and bloodwarriors will move to objectives while the demons tie everyone up on the middle. Haven't decided on my other 2 artifacts yet .... not sure what to do if i dont get turn 1 Sounds simple... Comments really appreciated ... Cark
  16. CrimsonKing

    Khorgoraths and Dragon Ogors help

    Im asking the communities help on something... does anyone happen to own a new plastic Dragon Ogor (preferably on oval base) and the Starter set Khorgorath? could you post a photo side by side or provide some details on if the bases are same or how is the height of each? I ask because I really love the Dragon Ogor models and dont care for their fluff. I also hate the look of the khorgorath and like the concept and rules as it fits into Blades of Khorne. Id like to convert the Ogors with Whips and arm blades and count them as Khorgorath. Thanks!
  17. Hi all, First post here love the look of the community. Hopefully a really simple question, I am looking at building a 2000pt Khorne list right now for matched play... But, I cant seem to see Garreks Reavers in the Azyr app .... Am I allowed to use them? Thanks Cark
  18. So i've edited this from a purely Wolves of Ghur PLOG (although i strayed from that quite early on) into a PLOG for all of my various AOS armies and related projects past and present and I want to keep this first post as contents section with links to the various armies: Wolves of Ghur (Khorne Bloodbound) - Pages 1 -3 (ongoing) Duardin - Page 1 (complete) Sylvaneth Page 2 (complete) Beastmen (Brayherd, Warherd, Daemons, Monsters of Chaos) Page 3 (complete...for now) Ogors and Gargants Page 3 (complete)
  19. Agent of Chaos

    Help Khorne vs Tzeentch 2000 points

    I've played Tzeentch twice before with Stormcast and both times been annihilated, mostly due to my list not being optimised to stop magic or mortal wounds. I have a 2000 points game on Sunday and thinking Khorne is my best chance for a proper anti magic / Tzeentch counter list. I'm thinking Gore Pilgrims with 3 x priests is key. The 36" range for the portal making my opponent re-roll successful spells should help burn through those destiny dice and limit mortal wound spam. The Bloodsecrator is therefore key so I'm thinking the Brazen Rune will help him survive the magic assault (plus the ability to auto-unbind one spell could prove crucial at the right time). Wraith of Khorne Bloodthirster (with immense power and deathdealer) is my go to general and with his +2 to unbind he fits the bill nicely. So with all that included plus 10 x Bloodreavers and 10 x Bloodwarriors to round out the battalion I'm at 1200 points. So how to spend the remaining 800? 10 x Flesh hounds get +1 to unbinding, plus speed for chasing down Sky-fires. I own 15 so could bring them all... Chaos Warriors/Knights have the runeshield for mortal wound protection so could be an option as well. Who should get the remaining hero slot? Normally Bloodstoker would be auto-include but perhaps there is a better option? Whats the best way to approach Tzeentch? Spam with chaff or bring elite/durable units? All tips and suggestions welcome!
  20. Hi, I have a question related to the sequence of application of a rule; in particular, if a Lord of Khorne on Juggernaut that has this weapon: Daemonic Axe: If the wound roll for an attack made with the Wrathforged Axe is 6 or more, the daemon bound within awakens and guides the strike. The attack inflicts 3 wounds rather than D3. and this artifact: Gorecleaver: Pick one of this HERO’s melee weapons to be a Gorecleaver. Attacks from Gorecleaver inflict an additional -1Rend (for example, a weapon with a Rend characteristic of -1becomes -2 instead). In addition, any wound rolls of 6 made with this weapon inflict a number of mortal wounds equal to the weapon’s Damage characteristic instead of being resolved normally. Which one has precedence? Meaning, if I roll a 6 (and not clear if a natural 6 or it can be affected by modifiers) what happen? The application of 3 damage instead of D3 damage comes first so the Mortal Wounds are exactly 3 or the second rule takes precedence meaning that the "pure" damage characteristic of the weapon is used meaning that I deal D3 mortal wounds? thanks
  21. Thomas E

    Khorne Center Piece Model

    I have been hopelessly trying to decide which model I should purchase to be the center piece of my Khorne bloodbound army. My army is 95% mortal which is putting me off the Bloodthirsters as their command abilities will be wasted. That being said, the Wrath of Khorne Bloodthister still looks a solid choice, albeit expensive. The other options I am considering : Skarbrand: Expensive for points but packs a punch. No wasted abilities that only work for Daemons. Cool model. Slaughterbrute of Khorne: Relatively cheap (both points and money). Could have my Bloodsecretor as its 'master', he very rarely falls in combat. Does not fill the more precious 'Leader' slots. Other: Does anyone recommend another allied monster, or have reasons for me to include one of the other Bloodthirsters? I think I am leaning towards the Slaughterbrute but any opionions welcome. I have all Khorne heros so any synergies suggested should work. Thanks.
  22. Hey folks! So generally my chaos armies have been slaves to darkness with some Tzeentch mortals thrown in. Though recently I've been wanting to steer a bit more toward the archaon follower side and be able to really have some fun with mixing and matching things. I also quite like the thunderscorn dragon ogres so being able to include them in some lists would be great I like to change my lists around each time I play them for some fun but generally my main core will be Slaves to Darkness. My current ones are painted blue and silver though I do worry that will be seen a bit too tzeentch and as such may not fit too well for the undivided theme. As such I may repaint them to black using the really nice dark reaper over the top of that for highlights (and possibly thunderhawk blue for some bright edging details) Regardless I'd love to know good units from other gods I can chuck in and work well as I'd love to have lists featuring 2 or more god units within it. Usually I find my StD do really well defensively and units like Tzaangors I love for bringing a bit of punch with their flurry of attacks. I'm thinking demonettes could be great for getting some rend around and I've heard blightkings are a good nurgle unit that can fit into lists super easy. Khorne wise I've got the stuff from the AoS starters set so figured the khorgorath might prove nice to throw in for a mini monster or some blood reavers as a nice cheap objective holding unit (though they work so much better with a totem hero). I also have some good tzeentch casters such as the ogroid, curseling and gaunt summoner. So basically I'd love to know what sort of units folks think can work well either with StD synergies or without needing too many points sunk into synergies and the like. I have a warshrine which I can easily set to a mark or use as undivided to give abilities to everyone and I've also got sayl to teleport some knights or warriors around. I prefer mortals but I'm fine with adding some demons in (though not too big a fan of bloodletters or horrors really) Also I'd likely be looking at using the grand alliance allegiance with this (though the nice thing with primarily StD is being able to do any god allegiance for any games)
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