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Found 7 results

  1. tolstedt

    Let's Chat: Seraphon 2017

    For discussion about lists and standout units in the new handbook. I'll go over my initial thoughts of what stands out to get the party started. The allegiance ability is amazing. Five free lightning chariots per game (assuming a 2+ roll) with no range restrictions and no need for the priest to be nearby to cast the prayer. The lizards seem to now be amphibians because this is some SLIPPERY shenanigans. If Slann roll double to cast, add 6" to the range of the spell. Slann can unbind from anywhere. Croak at 450 is about right. The command ability can save your life. The frog's spells are great on a Balewind Vortex with an Astrolith bearer, hitting the entire table with mortal wounds. The command ability can be used to fix a bad roll on the allegiance ability. Or any bad roll. Engine of the gods is worth taking alongside a Slann. Rolling four and choosing three almost guarantees you can select the 25" mortal wound blast. I rolled 40 times in a row and missed it twice. Furthermore, if you use Kroak's command ability, it's totally feasible to roll triple sixes, even moreso if you cast the Starseer's spell which allows you to increase a single die roll for a unit by +1 (you can also give this to a slann via command trait). Getting this is probably an auto-win, as you get an entire extra turn of scoring. Knights are great now. 5+ save ignoring rend -1. Might be as good as liberators since they are fast and can march for double speed. The firelance battalion, at only 100 points, is a screaming deal and you could easily build a list around these guys. All the Saurus are good. A Saurus heavy army could be led by the Oldblood on Carnosaur, giving every hero within 20" 2 extra attacks to one of their weapons. Skinks are ridiculously good for 60 points. 40 wounds for 200 is absurd. They will go down to battleshock, but that still means some powerful unit directed enough attacks to do 20 wounds at 200 points! An incredible trade that can give you an advantage. I will be buying more skinks. Artillery is possible. I like Salamanders. I like the idea of a summoning list using Kroak or a Slann. Bring out whatever you need to get the job done. I would take a slann and give him the ability to come back with d3 wounds if I am worried about the opponent sniping him off first turn. The strength is the versatility. So many warscrolls with battalions and heroes now pointed appropriately means the Seraphon have all the tools to get it done. Chameleon skinks remain amazing. They can set up right in the opponents face and are pointed well at 120. 3+ save in cover is thematic and very powerful. The threat of summoning these in can cause all sorts of problems for your opponent. Eternal Starhost remains the standout. Command Traits: Slann: General can re-roll one on cast. Very good. Can take the spells of the skinks. Also great. Free 200 point starseer spell. Teleport 2 units per turn? Amazing. Saurus: Use both inspiring presence and the command ability. This is awesome. Throw your unit of 40 skinks or 40 warriors in to stay. Re-roll saves of 1 is also nice. Skink: These are odd. I will probably never run these. Using celestial rites twice is ok, but a skink general may just get shot off quickly. What is everyone's favorite artefact? They all seem good. Mortal wound spam remains a problem. Does anyone like Kroxigor? The jaws ability is cool and could slay a hero, but that's a bit too situational for me. Dracothians tail: An amazing battalion. Single drop with two artefacts. Now we have a reason to paint those knights from the SC boxes. (Does kouteq count as a named character? can he take artefacts?) Fangs of Sotek: Very cool as well. Two command abilities. Use the Slann as normal and use the oldblood to buff your saurus heroes. What's everyone looking to run?
  2. Sadysaneto

    GHB17 - Let´s chat dispossessed

    So: - new abilities -new batallion - points decrease in all troops, except thunderers and quarrelers -hammerers as bl for dispossed army. - massive regiment discount fo 40 warrior - 30 longbeards/ironbreakers/hammerers that´s a lot of love
  3. With the new discounts for massive regiments i thought it could be useful to create a toolbox of sorts for people who find themselves struggling with the potential shift towards larger units. Sadly i dont know enough about chaos and drestruction to name anything from there (aside from the maw spell), so if anyone would like to chime in with any tools they have or if i missed anything for order/death let me know and I'll update. Note: I'm trying to avoid models that are out of production. Not much use in knowing of a tool when you cant buy it. Death: zombie dragon. Its breath attack auto hits if theres more than 6 models in the target unit. Arkhan the black: curse of years has the ability to wipe out entire units if you roll well enough Order: Collegiate arcane: Luminark of hysh- the hurricanum's overlooked brother comes with a nifty spell, burning gaze. Casts on a 6 and does d3 mortal wounds. Double if the target unit has 10 models, triple if it has 20+. Darkling Coven Sorceress on Black Dragon-noxious breath, pick a unit and roll a dice for each model within 6", for each 6 the unit suffers a mortal wound. Daughters of Khaine Bloodwrack Medusae -pick a visible unit within 10 inches, roll a dice for every model in that unit, does a mortal wound on a 5+. Seems really good as you roll for all models in the unit, even those models that may not be within 10 inches of the medusa. Dispossessed: Flame cannon- units that suffer damage from it will continue to burn for d3/d6 (if you have an engineer nearby) on a 4+ Eldritch council: Drakeseer- his unique spell is also a variation on the maw (mortal wounds that keep happening on a 4+). Casting value 7, but the damage increases every time you roll to keep it burning Fyreslayers: Magmadroth- its roaring fyrestream will auto hit for d3/d6 (if within 5") mortal wounds against hordes. Ironweld arsenal: Cannon- reroll damage for units with 10+ models. Not a great bonus, but its not like cannons suck normally. Gyrocopter- steam gun gets 1 attack per model within 6" Steam tank- cannon gets +1 to hit for units with 10+ models Order serpentis: Dreadlord on black dragon- noxious breath, pick a unit and roll a dice for each model within 6", for each 6 the unit suffers a mortal wound. Seraphon: Stegadon- flamethrowers are good yo. 1 attack per model within 8". Bubblewrap with saurus warriors to keep lil steggy safe for the first round of combat so it can cook up some horde sammiches Kroxigor- 1 in 3 can equip a moonstone hammer, which gives 1 attack for every model within 2" Stormcast: Decimators, 1 attack per model within 2". Might seem underwhelming but ive had a squad of 5 get over 30 attacks against my skeletons. Stardrake- rolling thunderhead ability, pick and enemy unit and roll a dice for each model within 18" for each 6 rolled the unit suffers a mortal wound Sylvaneth: Drycha- her swarm of squirmlings picks a unit and for each model within 10" of her you roll a dice. For each 3+ (depending on her wounded chart up to a 5+) the unit suffers a mortal wound. Chaos: gaunt summoner-infernal flames. casting value 8, pick a visible unit, roll a dice for every model within 18", mortal wound for each 4+ -Blades of khorne: Skarr Bloodwrath. Instead of making his normal attacks, you ca make one attack for each enemy model within 3" -Clan pestilins: Plagueclaw catapult: goes to 2d6 damage if +10 model in the unit. Verminlord Corruptor's Plague spell: Roll a dice for each model in target unit. Mortal wound on 6+. Can then spread to another unit within 7" on a 4+. Can spread forever as long as you keep rolling 4+ on spread roll and there's another untouched unit nearby. -Skaven Masterclan: grey seer- has a spell, casting value of 6. pick a unit within 26" (pretty nice that you'll be outside unbind range) and roll a dice for each model in the unit. for each 6 the unit suffers a mortal wound Destruction: -Ironjaws: Weirdnob shaman- foot of gork, casting value 10. d6 mortal wounds and will keep going on a 4+ -Gutbusters: Scraplauncher: 1/3/4/-/D3 damage, increasing to D6 against 10+, 2D6 against 20+ (It just has to get to the damage point first) Ironblaster: 1/4/2/-2/D6 damage, re-roll failed hits if there are 10+ models
  4. JustPlay-Ritchie

    Events UK: Justice Series 2kGHB Liverpool

    Event Title: Justice Series 2kGHB Liverpool Event Author: JustPlay-Ritchie Calendar: Events UK Event Date: 01/15/2017 09:30 AM to 01/15/2017 06:00 PM A one day, 3 game Age of Sigmar tournament of 2000 point pitched battles. This will be the second AoS tournament at JustPlay. You can read about our first event, The Battle Begins, here Entry is £12.50 per player advanced purchase or £15 on the day. We also offer a 50% refund for any driver bringing a full car from another city - just turn up with your three friends and present your fuel receipt to qualify. Prizes Every 8 players add £50 store credit to the prize pool. For the full rules, details on prize support, timings etc check out the rules pack here Tickets are on sale now grab them here only 16 places, don't miss out! Justice Series 2kGHB Liverpool
  5. JustPlay-Ritchie

    Justice Series 2kGHB Liverpool

    until
    A one day, 3 game Age of Sigmar tournament of 2000 point pitched battles. This will be the second AoS tournament at JustPlay. You can read about our first event, The Battle Begins, here Entry is £12.50 per player advanced purchase or £15 on the day. We also offer a 50% refund for any driver bringing a full car from another city - just turn up with your three friends and present your fuel receipt to qualify. Prizes Every 8 players add £50 store credit to the prize pool. For the full rules, details on prize support, timings etc check out the rules pack here Tickets are on sale now grab them here only 16 places, don't miss out!
  6. JustPlay-Ritchie

    Events UK: AOS - 2000pts GHB 12/11/2016

    Event Title: AOS - 2000pts GHB Event Author: JustPlay-Ritchie Calendar: Events UK Event Date: 11/12/2016 10:00 AM to 11/12/2016 06:30 PM This will be a one day 3 round Swiss event with armies selected at 2000pts GHB. Prize support for our tournaments is £50 store credit for every 8 players and it's redeemable against all our games stock. Entry is £12.50 JustPlay is brilliant venue fully fully kitted out In a great location in Liverpool City Centre with easy transport links and parking you can find us here. The full rules pack can be found here and you can grab you tickets from this link Ritchie AOS - 2000pts GHB
  7. JustPlay-Ritchie

    AOS - 2000pts GHB

    until
    This will be a one day 3 round Swiss event with armies selected at 2000pts GHB. Prize support for our tournaments is £50 store credit for every 8 players and it's redeemable against all our games stock. Entry is £12.50 JustPlay is brilliant venue fully fully kitted out In a great location in Liverpool City Centre with easy transport links and parking you can find us here. The full rules pack can be found here and you can grab you tickets from this link Ritchie
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